Junichiro HorikawaThis is a weekly tutorial live for Houdini. In this week I'm going to show you how you can use Vellum in Houdini to create differential growth simulation. I'm also going to show how you can do a remeshing while simulating with Vellum.
There was some streaming issue so I've started a new streaming after this video. The url to the next video is the following one.
Houdini Algorithmic Live #053 - Differential Growth with Vellum Part 1Junichiro Horikawa2021-03-25 | This is a weekly tutorial live for Houdini. In this week I'm going to show you how you can use Vellum in Houdini to create differential growth simulation. I'm also going to show how you can do a remeshing while simulating with Vellum.
There was some streaming issue so I've started a new streaming after this video. The url to the next video is the following one.
#JunichiroHorikawa #houdini #tutorial #papercraft #origamiHoudini Algorithmic Live #109 - Auxetic-Like PatternJunichiro Horikawa2022-11-07 | This is a weekly tutorial live for Houdini. In this week I'm going to procedurally create auxetic-like tile pattern on given geometry with animation.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #108 - Strip EncodingJunichiro Horikawa2022-10-29 | This is a weekly tutorial live for Houdini. In this week I'm going to procedurally encode input mesh geometry into strips which you could probably use it for fabrication. I'm also planning to show how you can peel the strip using KineFX.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #107 - Sci-Fi DissolveJunichiro Horikawa2022-10-04 | This is a weekly tutorial live for Houdini. In this week I'm going to create a procedural sci-fi dissolve effect using Houdini and simple VEX codings.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #106 - ASCII ArtJunichiro Horikawa2022-09-24 | This is a weekly tutorial live for Houdini. In this week I'm going to transform 3d geometry to an ascii art by using it's geometrical features.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #105 - Energy FieldJunichiro Horikawa2022-09-19 | This is a weekly tutorial live for Houdini. In this week I'm going to create a simple energy filed like animation using noise function.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #104 - Developable SurfaceJunichiro Horikawa2022-09-10 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create developable surfacing algorithm explained in the paper "Developability of Triangle Meshes" by Oded Stein, Eitan Grinspun and Keenan Crane.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #103 - Freeform Curved FoldingJunichiro Horikawa2022-09-03 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to implement freeform curved folding simulation using Vellum in Houdini.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialCurve folding simulation with HoudiniJunichiro Horikawa2022-08-17 | ...Houdini Algorithmic Live #102 - Procedural RefractionJunichiro Horikawa2022-08-14 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to implement procedural refraction using VEX in Houdini in SOP context for 3d modeling purpose.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #101 - Houdini for Plotter DrawingJunichiro Horikawa2022-08-02 | This is a weekly tutorial live for Houdini. In this week I'm going to show the process I took to create data for plotter drawing machine using Houdini.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
I'm explaining the basics of using Wallacei for Grasshopper in this hands-on session which is a part of a TokyoAEC workshop. The language is in Japanese.
[Buy on Amazon] http://bit.ly/parametricdesignwithgrasshopper2NATURE / CODE / DRAWING 展示企画 - 深地宏昌 x 堀川淳一郎による作品紹介Junichiro Horikawa2022-07-15 | ...Houdini Algorithmic Live #100 - Attribute IsolinesJunichiro Horikawa2022-07-05 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create a fast isoline algorithm based on point attributes which can be used to create custom contour lines.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #099 - Fiber StructureJunichiro Horikawa2022-06-27 | This is a weekly tutorial live for Houdini. In this week I'm going to create a procedural fiber structure using given mesh geometry.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #098 - Calabi-Yau ManifoldsJunichiro Horikawa2022-06-19 | This is a weekly tutorial live for Houdini. In this week I'm going to create a parametric Calabi-Yau manifolds shape in 3d.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #097 - Hyperbolic SurfaceJunichiro Horikawa2022-06-12 | This is a weekly tutorial live for Houdini. In this week I'm going to create a hyperbolic surface using Vellum.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #096 - Particle MorphingJunichiro Horikawa2022-06-06 | This is a weekly tutorial live for Houdini. In this week I'm going to create a particle motion graphics to morph between two given graphics.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #095 - Pixel Art GeneratorJunichiro Horikawa2022-05-27 | This is a weekly tutorial live for Houdini. In this week I'm going to create a system in Houdini to convert input 3d geometry into 2d pixel art using SOPs instead of using shaders in SHOPs. It is rather a hacky way to achieve the result so keep that in mind, but you will be able to learn the basic principle to convert image which could be transferred to shader languages.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #094 - Sand TrailJunichiro Horikawa2022-05-15 | This is a weekly tutorial live for Houdini. In this week I'm going to create a trail simulation on sand surface by rotating balls on top of it.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #093 - Conformal MappingJunichiro Horikawa2022-05-07 | This is a weekly tutorial live for Houdini. In this week I'm going to use Vellum to do custom conformal mapping specifically to disk shape, then using it as a uv map to place geometry patterns on top of original geometry.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #092 - Organic BranchingJunichiro Horikawa2022-04-29 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to some organic shape using Vellum on Houdini.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #091 - Procedural Sea UrchinJunichiro Horikawa2022-04-20 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create procedural sea urchin bone shape by observing the image.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #090 - Fibonacci FlowerJunichiro Horikawa2022-04-10 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create procedural flower using fibonacci spiral as a backbone.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
This hands-on session is a beginner's guide to using Visual Scripting (formerly known as Bolt, a paid asset), which was officially incorporated into the editor as a free package starting with Unity 2021.1.
[Buy on Amazon] http://bit.ly/parametricdesignwithgrasshopper2Houdini Algorithmic Live #089 - Venom BallJunichiro Horikawa2022-03-29 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create procedurally animated creature like venom ball using Houdini (SOP + simple VEX).
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialRaining Garden with Geometry Nodes in Blender for BeginnersJunichiro Horikawa2022-03-15 | This is a tutorial video showing you how to create small raining garden inside a box boundary with simple setup using Geometry Nodes in Blender 3.1-.
I'm also doing Patreon it would be great if you could support me to continue create tutorials.
00:00:00 Opening 00:00:10 Introduction 00:01:27 Overall Workflow 00:03:15 Create Base Line 00:10:00 Distributing Lines as Raining 00:21:10 Animate Raining 00:24:59 Create Boundary for Respawning 00:35:38 Set Random Speed for Raining Animation 00:38:38 Set Random Scale for Raining Lines 00:41:09 Create Floor 00:44:59 Shading Floor 00:52:30 Clipping Rain with Boundary 01:03:52 Shading Raining 01:13:51 Credit
#JunichiroHorikawa #blender #tutorialHoudini Algorithmic Live #088 - Dune SimulationJunichiro Horikawa2022-03-13 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create procedural dune simulation setup.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
[Reference] A Method for Modeling and Rendering Dunes with Wind-ripples by Koichi Onoue and Tomoyuki Nishita: https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.27.8786&rep=rep1&type=pdf
#JunichiroHorikawa #houdini #tutorialGrasshopperのMonocerosでWFC (Wave Function Collapse)を使ってみようJunichiro Horikawa2022-03-05 | こちらは以前TokyoAECDevのミートアップでやったハンズオンチュートリアルの録画分です。
このハンズオンはGrasshopperのMonocerosというプラグインを使って、WFC(Wave Function Collapse)というアルゴリズムを使ってみようという会です。ゲーム開発で注目されている技術ですが、建築でもつかえるかも?
This hands-on session will be an opportunity to try using the WFC (Wave Function Collapse) algorithm with Grasshopper's Monoceros plug-in. This technology has been attracting attention in game development, but it might also be useful in architectural field.
[Buy on Amazon] http://bit.ly/parametricdesignwithgrasshopper2Houdini Algorithmic Live #087 - Grid DistortionJunichiro Horikawa2022-03-02 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create procedural grid distortion setup.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialGradient Box Animation with Geometry Nodes in Blender for BeginnersJunichiro Horikawa2022-02-22 | This is a tutorial video showing you how to create simple gradient box animation using Geometry Nodes in Blender 3.0-.
I'm also doing Patreon it would be great if you could support me to continue create tutorials.
00:00:00 Opening 00:00:10 Introduction 00:00:45 Box Instances on 3D Grid 00:08:31 Box Scale Animation with Sine 00:16:17 Angle Shifting 00:26:28 Shift Geometry Set 00:31:23 Shading with Eevee 00:35:22 Credit
#JunichiroHorikawa #blender #tutorialHoudini Algorithmic Live #086 - Fractal Flame 3DJunichiro Horikawa2022-02-19 | This is a weekly tutorial live for Houdini. In this week I'm going to show how you could procedurally create so called fractal flame in 3d.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialSpiral Scales Animation with Geometry Nodes in BlenderJunichiro Horikawa2022-02-13 | This is a tutorial video showing you how to create scales on nautilus like shell shape animated in loop using Geometry Nodes in Blender 3.0.
I'm also doing Patreon it would be great if you could support me to continue create tutorials.
00:00:00 Opening 00:00:10 Introduction 00:01:32 Algorithm explained 00:02:08 Create linear spiral curve 00:13:35 Create logarithmic spiral curve 00:20:13 Cross section for shell shape 00:29:12 Instancing scales on shell 00:37:14 Rotate and animate cross section 00:55:28 Flip rotation 00:59:08 Shading with Eevee 01:13:16 Credit
#JunichiroHorikawa #blender #tutorialHoudini Algorithmic Live #085 - Procedural Wall CityJunichiro Horikawa2022-02-11 | This is a weekly tutorial live for Houdini. In this week I'm going to show one way to create procedural city scape with some interesting logic.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorial[Blender] 初心者のためのGeometry Nodes入門 / Intro to Geometry Nodes for BeginnersJunichiro Horikawa2022-02-05 | こちらはTokyoAECDevで行った内容を録画したものです。初心者のためのBlenderの新しいGeometry Nodesというパラメトリックモデリングシステムの使い方を教えています。日本語で行っています。
This is the recorded video of the hands-on tutorial I did at TokyoAECDev meetup. The tutorial is about how to get started with Geometry Nodes in Blender for GH / Houdini users which was held in Japanese.
#JunichiroHorikawa #blender #tutorialHoudini Algorithmic Live #084 - Circuit NetworkJunichiro Horikawa2022-02-02 | This is a weekly tutorial live for Houdini. In this week I'm going to create a procedural circuit network pattern + animation.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialGetting Started with Geometry Nodes in Blender 3.0 for BeginnersJunichiro Horikawa2022-01-29 | This is the first tutorial video for Geometry Nodes in Blender aiming for very beginners as I was myself few months ago.
Since I wanted to show something very basics for people who want to start creating abstract geometry animation from very beginning I'm also showing a tip from my own workflow so you can skip it if you already have your own ways.
I'm also doing Patreon it would be great if you could support me to continue create tutorials.
00:00:00 Opening 00:01:36 My workflow for creating geometry animations 00:09:08 Sample workflow for the project 00:13:35 Instancing and Fields (Geometry Nodes) 00:33:19 Vector rotation (Geometry Nodes) 00:40:10 Orbit animation (Geometry Nodes) 00:47:47 Interaction with Fields (Geometry Nodes) 00:59:34 Loop animation with Noise Texture (Geometry Nodes) 01:21:13 Organizing Noes (Geometry Nodes) 01:25:08 Shading with Eevee 01:37:11 Geometry Nodes compared to other softwares
#JunichiroHorikawa #blender #tutorialHoudini Algorithmic Live #083 - Ring WeavingJunichiro Horikawa2022-01-27 | Hi all, I'm back from the hospital! Now I'm able to start posting tutorials again.
This is a weekly tutorial live for Houdini. In this week I'm going to create a procedural ring weaving mesh on top any given geometry.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#TokyoAECDev #JunichiroHorikawa #Unity3DHoudini Algorithmic Live #082 - Muscle FiberJunichiro Horikawa2021-10-17 | This is a weekly tutorial live for Houdini. In this week I'm going to create a procedural muscle fiber with animation using input geometry.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#TokyoAECDev #JunichiroHorikawa #Unity3D #PlateauHoudini Algorithmic Live #081 - Procedural Metro NetworkJunichiro Horikawa2021-10-09 | This is a weekly tutorial live for Houdini. In this week I'm going to create a procedural metro network from input geometry with particle running on top of the created network.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #080 - Rotary SilhouetteJunichiro Horikawa2021-10-03 | This is a weekly tutorial live for Houdini. In this week I'm going to create a simple motion graphics using rotating spiral curve to show the silhouette of underlying geometry by partially controlling the density of spiral curves.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #079 - Video StipplingJunichiro Horikawa2021-09-25 | This is a weekly tutorial live for Houdini. In this week I'm going to implement one of the image stippling algorithm explained in the paper called "2.5D Computational Image Stippling" by Kin-Ming Wong and Tien-Tsin Wong which can be used for image sequences (video frames) to create an animation.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #078 - Gradient GrowthJunichiro Horikawa2021-09-17 | This is a weekly tutorial live for Houdini. In this week I'm going to show how you can create a growth simulation based on a running trail.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #077 - Snake MoveJunichiro Horikawa2021-09-13 | This is a weekly tutorial live for Houdini. In this week I'm going to show one procedural way to cut and slice geometry to create snake like multi joint moving animation.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #076 - Hard SurfacingJunichiro Horikawa2021-09-02 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to procedurally create hard surface geometry from any given input geometry.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #075 - Recursive Branch VeinJunichiro Horikawa2021-08-28 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to create curvy fractal tree and run a hexagonal trail on top of the branch geometry.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #074 - Mesh DisplacementJunichiro Horikawa2021-08-19 | This is a weekly tutorial live for Houdini. In this week I'm going to show how to use displacement map to modify polygon mesh surface.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
#JunichiroHorikawa #houdini #tutorialHoudini Algorithmic Live #073 - Procedural FerrofluidJunichiro Horikawa2021-08-12 | This is a weekly tutorial live for Houdini. In this week I'm going to show you how to create procedural ferrofluid animation.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.