CyboreHere's my take on a all in one version of Sasuke. I basically took various bits of all the TS sasukes and combined them into one. I felt like doing a susanoo-less awakening since there's always EMS sasuke for giant susanoo action.
Had this one finished a while back but wanted to make it a bit more stable before releasing. Unfortunately I was not really able to, so this mod will crash your game once in a while. It's my biggest mod yet, even if it may not be the most impressive one.
I also forgot to change one of the files prior to recording, but I lowered the damage of the awakened ground chakra shuriken: enton jutsu and modified its properties a bit.
This may very well be my last or one of my last mods. Just don't enjoy modding as much as I used to and the whole process from start to finish takes very long. I may decide to come back for revolutions.
Changelog:
*Modified stagger values *Added side combo to both base and awakened form *Replaced Susanoo Moveset with EMS sasuke base moveset. *Replaced jutsu with chidori (chargeable) *Replaced awakened jutsu with enton sword (chargeable into susanoo arrow) *New tilts. Base chidori tilt can hit otg. Awakened snake tilt follow hit optional, has good range. *Swapped ultimate jutsu with EMS Sasuke (optional). Ultimate has different startup. *Modified aircombo/added down air combo. Down combo causes bounce. *Modified chakra shuriken to fumuma. *Added fireball air jutsu *Made his awakened chakra shuriken his former jutsu. Modified properties and damage.
Misc: *He has 4 combos in both base and awakening and 2 air combos in awakened/base. *Needs dualplayerparam to function properly. This file replaces the instant awakening properties for all of the roster. Without it (or a modified version), sasuke cannot do air combos during awakening.
Credits: Special Thanks to UltimateOmbuStorm for letting me using his code. The side combo added to the awakened moveset was taken from his akatsuki sasuke moveset mod.
Naruto Ultimate Ninja Storm 3 Full Burst PC: Susanoo Sasuke Moveset ModCybore2014-04-19 | Here's my take on a all in one version of Sasuke. I basically took various bits of all the TS sasukes and combined them into one. I felt like doing a susanoo-less awakening since there's always EMS sasuke for giant susanoo action.
Had this one finished a while back but wanted to make it a bit more stable before releasing. Unfortunately I was not really able to, so this mod will crash your game once in a while. It's my biggest mod yet, even if it may not be the most impressive one.
I also forgot to change one of the files prior to recording, but I lowered the damage of the awakened ground chakra shuriken: enton jutsu and modified its properties a bit.
This may very well be my last or one of my last mods. Just don't enjoy modding as much as I used to and the whole process from start to finish takes very long. I may decide to come back for revolutions.
Changelog:
*Modified stagger values *Added side combo to both base and awakened form *Replaced Susanoo Moveset with EMS sasuke base moveset. *Replaced jutsu with chidori (chargeable) *Replaced awakened jutsu with enton sword (chargeable into susanoo arrow) *New tilts. Base chidori tilt can hit otg. Awakened snake tilt follow hit optional, has good range. *Swapped ultimate jutsu with EMS Sasuke (optional). Ultimate has different startup. *Modified aircombo/added down air combo. Down combo causes bounce. *Modified chakra shuriken to fumuma. *Added fireball air jutsu *Made his awakened chakra shuriken his former jutsu. Modified properties and damage.
Misc: *He has 4 combos in both base and awakening and 2 air combos in awakened/base. *Needs dualplayerparam to function properly. This file replaces the instant awakening properties for all of the roster. Without it (or a modified version), sasuke cannot do air combos during awakening.
Credits: Special Thanks to UltimateOmbuStorm for letting me using his code. The side combo added to the awakened moveset was taken from his akatsuki sasuke moveset mod.
As showcased on the video, the explosive compound only activates with one of the smoking animations. No matter where you place the compound, it will not activate on the second smoking animation. I've only gotten it to ignite on the secondary animation by messing with saving/loading when smoke has already been lit.
Video has been sped up. IOI please fix.Hitman 2 - Oil Spills + Electricity Inconsistency - Bug ReportCybore2019-03-11 | Bug report:
As showcased on the video, electric gadgets and sparks have a inconsistent effect on oil spills. Spills from drums and fuel dispensers will ignite without any issues but spills from motorcycles will not ignite. The big one ought to be a ignitable from sparks but electricity has no effect on it.
Video has been sped up. IOI please fix.Pokemon ORAS: Omega Ruby Red Vs. Blue Hack/ModCybore2015-02-26 | 1st test fight vs Blue. Using Red's original team vs more or less Blue's original team. Sucks that I didn't get to use my Charizard but I didn't feel like recording it again nor did I feel like getting double teamed to death. Blue has max IVs and ai.
So I went and kinda created a set of mini arcade battles in the battle resort by changing the trainers selected at random when you vs. the 5 trainers there. I've added the Kalos/Hoenn Gym leaders, Elite four, Wally, and a few others. I thought I'd try kinda making a customized trainer battle and this is the result. I assigned him the aqua grunt class as that's one of the few classes that possesses a custom theme (wish there was a way to assign music to trainer classes). I also have Red but thought showing Blue would be more unique.
Not the best recording but I don't have a fancy way of capturing 3ds footage. Just noticed the audio loop starts a bit late, gotta fix that..
Thanks to Xenon Hacks for his bcstm tutorialNaruto Ultimate Ninja Storm Revolution PC: Team Ultimate/Awakening Mod via Cheat Engine (tutorial).Cybore2014-10-15 | Spent some time figuring out a way to bring back the old storm system where you could awaken and use ultimates simultaneously, but unfortunately I was not able to make much progress. This is pretty much the closest I got. The cinematic damage is somehow locked in other modes other than ultimate, but for some reason this does not apply to team ultimates.
It's not a perfect solution as there are many sound effects missing via this method-mostly explosions-but it's a temporary alternative that gives you ultimates in awakening mode.
I thought I'd post it to see if perhaps someone could improve on this. Regular ultimates cinematics and some sound effects can be loaded via this method+spcload edits, but the opponent does not take damage for some reason. The same thing happens if you force a ultimate via DAMAGE_ID_SPATK_BEGIN_DIRECT when you are sealed (the opponent takes no damage).
----- 0=Ultimate Type 1=Awakening Type 2=Drive type
Bugs: Using Guard Break Pill in any other mode other than ultimate will glitch the game (the spl animations are not loaded by default).
Misc: Activating team ultimates when facing the same primary opponent will playback ultimates with no missing sound effects.
Link: http://www.mediafire.com/download/bf3bsbsp054zu5s/Damageprm.rarNaruto Ultimate Ninja Storm 3 Full Burst PC: Hidan & Kakuzu, Akatsuki Cloak Costume Body Swap ModCybore2014-03-22 | A pair of swap mods for the immortal duo. I actually had to put some work into getting these to work as they were not straightforward swaps.
I like how Hidan turned out, though I wasn't able to get his awakened model to load during his ultimate. Still, the animation that plays when he transforms does make it seem like part of his outfit is burning off so it doesn't look that bad if its used to finish up the opponent (its like the most damaging ultimate in the game).
Kakuzu I did what I could with him, but because his default animations don't animate his cloth, I had to improvise a bit. I decided to just release him as it is to see if someone could improve on it. I've already tried using animations from a lot of the suitable roster and Itachi seems to fit best.
Hidan: VER.A Swaps his default costume and awakening costume to a unripped version of his Akatsuki outfit.
VER.B Same as A but base costume uses awakened model.
Kakuzu: Pick your poison VER.A Swaps his default costume to akatsuki costume. Uses Itachi's bod1c file (stance, winning animation, etc). This version is less glitchy and makes his outfit movement more natural during movement. Unfortunately it covers part of his face.
VER.B Swaps his default costume to akatsuki costume. Uses his default bod1c file. As kakuzu by default does not have a robe, the lower part of his akatsuki outfit will tend to get stuck certain actions like dash/chakra dash.
I'm pretty sure the robed one should work as well. I think you just need to swap the bod1.file.Naruto Ultimate Ninja Storm 3 Full Burst PC:Bijuu Mode Naruto, KCM/Generations Naruto Moveset ModCybore2014-03-13 | Finally done, here's something to hold you guys off till revolutions comes out. I spent way too much time on this one. Had a lot of trouble with this mod too, since it kept on crashing after I had finished it.
*Replaced his base moveset with his awakened moveset *Replaced his awakened moveset with Storm 3 naruto's awakened moveset *Damage/Stagger adjustments *Added up air combo to base form; tweaked properties of air combos *Added extra air combo to awakend form *Added air jutsu to both awakened and base form *New tilt in awakening *Added ranged projectile combo *Added new awakened jutsu *Modified the startup of his ultimate jutsu *Added new chakra shuriken in awakening mode *Added new directional combo to awakening mode *Changed his base look to BM naruto. Added KCM alt costume. *Changed the shading used for his rasengan attacks *Changed eye texture on awakening *Speed increase during awakening
Bugs: *Cannot move if you awaken right after landing his down combo. (can still cancel out of it via jutsu, chakra shurien, c.dash) *Mirror matches are a bit buggy *Crashes more likely to occur when over 4 characters are loaded *KCM1 costume is a bit buggy (look wise)
Misc: He has 4 combos in both base and awakening, 3 air combos during base and 2 air combos during awakening. Mod adds health regen for Hashirama, Tsunade and Sakura during their awakening. Regen is minor and varies among the 3. Mod adjusts damage for characters I have added instant awakening too (raikage for example).
Combo setups for this character: http://youtu.be/AMeqLzds7DYNaruto Ultimate Ninja Storm 3 Full Burst PC: Bijuu Mode Naruto vs. Edo MadaraCybore2014-03-13 | Instead of showcasing combos for my mod on practice mode, I decided to showcase them on an actual match since I had yet to put up a vs. gameplay video. For those who have requested actual gameplay video, here you go.
Took me a number of tries to capture what I wanted, but I think the end result was pretty good. The only thing I forgot to show was his base air jutsu.
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/Movesets ----------------------- Music : Tekken 5 OST Moonlit Wilderness . Artist : Satoru Kosaki . Copyright : Victor Entertainment , Inc.Naruto Ultimate Ninja Storm 3 Full Burst PC: Hashirama, Madara, War Tobi, Moveset Mod UpdateCybore2014-03-02 | I've been updating some of my modded characters. I thought I'd upload them plus put up a video showing them off. Nothing major but I might have something cool ready next week.
Hashirama: Update#1: *Added new unblockable awakening throw *Changed second hit of combo *Added bounce on air combo *Tweaked hitbox properties on tilt *Added awakening jutsu
Madara: Update#1: *New awakening grab (rinbo hengoku) *Returned his first hit back to default *Added dragon fire charged jutsu
Rinnegan Tobi: Update#1: *Replaced his awakening action fumas with giant fumas *Added back his default jutsu but modified the properties of it *Modified his chakra dash animation
Also, here's a tex mod to go along with Hashirama. It changes the texture of the wood on the added tilt and chakra shuriken to match his own. Forgot to load it prior to recording so its not shown on the video.
http://www.mediafire.com/download/2xxjwffcwwtra0e/Wood.tpfNaruto Ultimate Ninja Storm 3 Full Burst PC: TS Lee, TS Kiba, Moveset Mod, Ultimate Jutsu SwapCybore2014-02-16 | Sorry if you guys were expecting a full moveset mod, I didn't really know what to do with these guys. Haven't had that much time for modding either. Still, I was pretty happy that I was able to get PTS Kiba's ultimate to work. It's IMO one of the best ultimate in the storm games. I liked how well it syncs to the sound of his current ult. Maybe somebody else can build from these.
Change log - Rock Lee: *Added stagger to a few combos (sorry, forgot which hits) *Switched Awakening action to PTS Lee's awakening jutsu *Switched Ultimate Jutsu to PTS Lee's ultimate jutsu *Replaced sound played during ultimate *Removed secret factor
Change log - Kiba *Second hit of tilt and hit before last on up combo are untechable *Switched Ultimate Jutsu to PTS Kiba's Ultimate Jutsu *Modified stagger values *Removed secret factor -Removed Kimimaro's secret factor pic (I uploaded a slightly modified kimimaro that has his secret factor removed).
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: TS Neji Moveset Mod, Jutsu/Ultimate Jutsu SwapCybore2014-02-10 | I was able to port some attacks from PTS Neji to TS Neji. The original cinematic version of kaiten is so much better, don't know why they decided to make subsequent versions non-cinematic. For the most part the ported attacks work ok but they are not flawless ports from the originals.
Changelog: *Added stagger to a few combos *Grab knocks the opponent up higher, giving extra time for followups *Modified chakra shuriken to last hit of tilt *Replaced ground jutsu with cinematic version. *Replaced ultimate with PTS neji's ultimate *Replaced sound played during ultimate *Changed neutral combo cinematic ender
In all seriousness, he's needed a moveset upgrade for a while. Didn't have that much I wanted to modify about him. I think he just needed the two new moves I added to be more complete. Changed his down combo since fatty pain does not get enough representation and because there is too much animal path in his combos.
While the new attacks do not work flawlessly--there are minor clipping and transition issues--overall it looks good and the bugs aren't really an issue since you are constantly moving around. I l did like that I was able to get the sound effects to work with the added moves. The super shinra tensei while slow, can be combo'd into pretty easily. Forgot to capture that.
Changelog: *Chakra Shuriken Staggers *Changed tilt to universal pull *Added super shinra tensei awakened jutsu *Modified properties and final hit of down combo
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: Masked Man Moveset ModCybore2014-01-31 | Just learned that recording in window mode eats up your fps. Decided to try recording fullscreen for a change and wow stable 30 fps. I also downloaded a video editing software so I should be able to make better videos now.
Anyways, as you guys can see, I was able to integrate awakened a few of Tobis attacks into masked man. I was originally planning to do a simple jutsu swap but was curious to see what would happen if I tried swapping the combos into the skill file. Surprisingly, after some tweaking, I was able to access awakened tobi's attacks.
This opens up a whole new range of possibilities for modding. Unfortunately, to do this you must forfeit a character's jutsu and you put some effort to get the stuff to work. Maybe I'll mod the jutsu for rinnegan tobi as well.
Hope you guys like this masked man akatsuki tobi hybrid. I decided to keep tobis awakened jutsu as I did remove it from my rinnegan tobi moveset mod.
Credit to toboz for the Akatsuki tobi swap.
Changelog: *Added hitstun to various combos *Replaced tilt with awakaned tobis tilt *Added explosive tags air jutsu *Replaced regular jutsu with new jutsu that triggers his neutral combo ender. New jutsu has minor tracking and iframes *Changed ground chakra shuriken to explosive tags. Can follow up after tags hit. *Changed air chakra shuriken to fuma shuriken *Added awakened tobis awakening jutsu as awakened jutsu *Changed neutral combo
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: EMS Sasuke, Susanoo Sasuke, Moveset Mod, Ultimate SwapCybore2014-01-27 | Found out how to integrate some attacks from story mode into vs, though there isn't that much that seems too useful. For example, the attack I added to EMS Sasuke's tilt is from hack and slash. Would be cool to be able to add the burst cinematic attacks to free battle but it looks to be pretty difficult to do.
The ultimate jutsu swaps I just happened to get them working while trying to swap Susanoo's Sasuke's ultimate into EMS Sasuke. Doesn't seem possible as the ougi seems to be tied to the awakening. Still, the end result seems pretty natural and cool looking so I thought I'd share.
EMS Sasuke: *Added hitstun to last hit of initial combo *Modified tilt. Initial hit of tilt staggers and can be followed up with a ranged susanoo swipe attack. *Added air jutsu/shortened air combo *Changed chakra shurikens to chidori senbon that cause stagger *Swapped ultimate jutsu with Susanoo Sasuke (optional)-shortened the audio clip played during the ultimate **Use included tpf with textmod for the black arrow texture like shown in the video
Susanoo Sasuke: *Added hitstun to first hit of down combo *Changed chakra shurikens to chidori senbon that cause stagger *Added chidori senbon to hit before last on up combo (can combo nicely into ultimate) *Added a new Awakened jutsu. It will often deal extra damage due to the susanoo swipe *Added air jutsu/shortened air combo *Swapped ultimate jutsu with EMS Sasuke (optional)
For these mods and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: Tobirama/Second Hokage Moveset ModCybore2014-01-19 | Tried to update him a bit with what he has recently shown in the manga. The paper tags aren't revolving but I guess there's storm revolution for that. Also, the camera doesn't capture this too well, but on his down combo he teleports behind the opponent and kicks him mid air. Unfortunately there's no non-cimematic version of the attack.
Changelog: *Extended hitstun to the hit after teleport on neutral combo. *Replaced awakening actions with explosive tags awakening action and a teleport slash awakening action. *Replaced substitution effect to space time ninjutsu (4ths) *Changed awakened chakra shuriken *Replaced down combo *Jutsu now OTGs
I guess some credit to UltimateOmbuStorm is deserved since I got the teleport attack from watching his video.
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: Tsuchikage, 1st Hokage, Konan Moveset ModCybore2014-01-08 | Didn't do that many changes this time around but enjoy. Three characters this time since I didn't have that much to show per char. I tend to like my character mostly vanilla so I wasn't sure what to mess with.
Hashirama *Combos are slightly faster *Jutsu is faster *Ground chakra shuriken is now yamatos jutsu *Tilt is now yamatato's barrier awakening action *Added hitstun to last hit of initial combo string *Jutsu now hits OTG
Onoki: *Rocks jutsu is now his ground chakra shuriken *Regular jutsu is now muu's jutsu
Konan: *Her combos are now untechable *Added to hitstun to her down combo *Added explosive tags to her awakening jutsu to simulate a pseudo moses no jutsu.
I'd really like to have Konan's awening jutsu working right so if someone can fix it I'd really appreciate it. Putting it out here so perhaps someone can work on it. Basically, the explosive tags need to be setup so that they appear next to the opponent and inside her jutsu.
For these mods and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: Kisame Moveset ModCybore2014-01-01 | Just a few small tweaks to make him more authentic and fun to use.
Changelog:
*Multi hitting attacks lower the opponents chakra *Awakening grab lowers opponent chakra; final hit drainst the opponents chakra *Awakening jutsu has the strongest projectile priority. Will stop projectile ultimate jutsus. Aside from this it still functions as normal. *Air combo causes small air bounce
!Important note: For kisame's awakened grab to drain chakra, you need to have the damageprm included with this file, which contains a few adjustments to the properties of moves. See movesets.txt - damageprm section for adjustments made
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: Rinnegan Tobi/Obito Moveset ModCybore2014-01-01 | I learned a lot making this character. I think this mod captures the essence of his character much better than his vanilla counter part. Hope you guys appreciate the small details added like the kamui effect in his teleport and awakening jutsu.
Changelog:
*On up combo, attack before last hit staggers *On neutral combo, attack before last hit will cause opponent to turn around prior to launch *Tilt now teleports behind the opponent and is cancellable at any time *Replaced his regular jutsu with a wind+fireball jutsu *Replaced his awakening action with a kamui+fuma attack *Replaced his chakra shurikens. He now has fuma shurikens on base and pain's chakra rods on awakening *Down combo is untechable
!Important note: For tobi's jutsu and awakened chakra shuriken to work, you need to have the damageprm included with this file, which contains a few adjustments to the properties of moves. See movesets.txt - damageprm section for adjustments made
For this mod and other moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 Full Burst PC: Jutsu/Ultimate Jutsu Swaps + TutorialCybore2013-12-14 | Just discovered that you can to a limited degree do jutsu and moveset swaps between the same character.
Once you have figured out the right address, with cheat engine open, you want to right click the address and go to "Browse this memory region". The video above shows this process around the 3:14 mark. Once you have memory viewer open, you should see something like this:
Use the picture above as a reference to what you can edit. For example, the picture above currently shows Itachi's character ID with costume 2 (Edo Itachi), Jutsu 2 (Amaterasu), Ultimate 2 (Yasaka no Matagama). You can for example, edit the 02 costume into 01 to pretty much keep everything the same but use the Akatsuki costume itachi, or you could keep the costume, but edit the jutsu into fireball (value 00), and ultimate into Tsukuyomi (value 01). Itachi really benefits from this as it seems for him everything is swappable aside the anbu costume. By doing this you can access stuff exclusive to story like Orochimaru's storm 1 jutsu and Kakashi's water dragon.
To get a better sense of where things are, you can always switch between characters and jutsus and the memory values will flash red for a second to indicate they have been changed.
Simply double click any of these values prior to starting the match, preferrably right after selecting your first character but before selecting your opponent, and change them to your liking.
You can experiment with different values but changing the costume to something not available will generally throw a "File not found" message and kick you back to the main screen. Changing the values for ultimates or jutsu will most often will just disable the character's jutsu/ult if he doesn't have an alt.
Costumes are often not compatible with certain jutsus/ults and will either not work or crash the game. For example, giving anbu kakashi Kamui will give you a "file not found" message.
Credit to Naho Saenoki, TheDarkenedOne for the tutorial on how to switch character ID's in free battle.Naruto Ultimate Ninja Storm 3 Full Burst PC: Uchiha Itachi Moveset ModCybore2013-12-12 | My third modded character, Uchiha Itachi.
Hope this pleases Itachi fans out there. I was already fine with his moveset for the most part, but decided to change him up a little bit.
Itachi: *Added stun and changed the properties to a few of his combo strings. For example, on down combo you can now relay cancel into ultimate with the opponent facing forward. *Added bounce and new combo hit to up combo *Slight increase in speed and radius of clone jutsu *Changed properties of Amaterasu: now its like a projectile and more like the anime version. *Added a katon ranged attack: performed by pressing circle in succession *Switched up susanoo combos: susanoo stab is now his tilt and itachi will fire a water dragon jutsu instead of a fireball as his combo ender. *Small range increase on Totsuka ultimate; medium range increase on Tsukuyomi Ult.
Itachi #2: *Has water dragon as jutsu instead of his fireball. *Added stun and changed the properties to a few of his combo strings. For example, on down combo you can now relay cancel into ultimate with the opponent facing forward. *Added bounce and new combo hit to up combo *Slight increase in speed and radius of clone jutsu *Changed properties of Amaterasu: now its like a projectile and more like the anime version. *Added a katon ranged attack: performed by pressing circle in succession *Switched up susanoo combos: susanoo stab is now his tilt. *Small range increase on Totsuka ultimate; medium range increase on Tsukuyomi Ult.
Tags: Itachi Solos, Solo King, Get in my Bottle.Naruto Ultimate Ninja Storm 3 Full Burst PC: Madara Moveset ModCybore2013-12-04 | Changelog:
*Very small increase to tilt rebound height *Tilt can now be used without the first hit connecting *Increased stagger on last hit of IC *Changed properties and combo ender for up combo due to katon redundancy. Up combo now ends with madara pulling the foe down via his awakening tilt (gave him a touch of Ermac). *Changed first hit of initial combo string to his awakening first combo hit *Slight decrease in IC knockback
For Madara's Mod and other Moveset mods: mediafire.com/folder/9ldo69ltt0rnn/MovesetsNaruto Ultimate Ninja Storm 3 FB: Gaara Moveset Mod, Stage Mod, No Hud ModCybore2013-12-01 | Sorry about the quality and the lag, I have a weak pc. Here's a video showing some of the mods I recently worked on. Links below.
1) A custom night version of forest of quiet movement (with night textures from story mode)
2) NO HUD mod. This seems to be a very popular request so I thought I'd do it for everyone who has wanted one. It works for all characters and supports.
3) Gaara moveset mod. A mod that buffs gaara a bit and adds a ranged attack for him. Look at the notes provided in the link.