shiru8bitSystem Beeps is a music album in form of an MS-DOS program that features my original music composed for PC Speaker. You can run it on any MS-DOS compatible machine with 8088 or better, and listen to some music in the glorious monophonic square wave. All that you hear here was perfectly possible back in the day on the early XT class machines.
System Beeps (2019) - Full Albumshiru8bit2019-01-25 | System Beeps is a music album in form of an MS-DOS program that features my original music composed for PC Speaker. You can run it on any MS-DOS compatible machine with 8088 or better, and listen to some music in the glorious monophonic square wave. All that you hear here was perfectly possible back in the day on the early XT class machines.
00:08 - System Beeps 01:20 - Too Many Bits 02:17 - Battery Low 03:36 - Monoculear 04:42 - Head Step 06:03 - Bad Sector 06:57 - Dial-Down 08:14 - Handshake 09:13 - Floppy Flips 10:07 - Pixel Rain 11:03 - Single-Sided Drive 12:09 - Twinkle LED 13:16 - Clocking Ticks 14:16 - TX/RX 16:01 - Serverside 17:01 - Staff Roll
Side B:
18:18 - Astro Force 19:04 - Run Under Fire 19:57 - My Mission 20:40 - Square Wave 21:47 -Final Stretch 22:43 - Coming Year
Extra:
23:50 - AONDEMO SoundtrackBAD AON live at Revision Satellite at Yandex Museum 31.03.24shiru8bit2024-03-31 | I was watching the Revision live feed there along with some guys and friends.BAD AON - Bad Apple on four old phones with 7-segment displaysshiru8bit2024-03-31 | My Wild entry for REVISION 2024 demoparty. Is it wild enough for you?
My second take on Atari 2600 programming, a New Year 4K intro. Made with 8bitworkshop IDE: http://8bitworkshop.com
You can support me and further productions like this one at Patreon: patreon.com/shiru8bitEBT - ESPboy Tracker v1.1 WIP demo (Freezing Point)shiru8bit2023-11-01 | This is a small demo of my recent project, a chiptune LSDj-esque tracker for an ESP8266-powered tiny portable DIY platform called ESPboy. It isn't a direct LSDj clone, though, and the sound is heavily influenced with the modern 1-bit ZX Spectrum developments. Also available as a Windows build, with portable source code.
The stereo sound that you can hear here is all software generated with the ESP8266 and produced without any extra hardware such as i2s DAC, via crude software PWM, custom designed for this tracker. Recorded directly from ESP8266 pins into a Zoom R8 multi-track recorder, no processing applied.
00:11 Adventure Time 02:28 Traffic Lights 04:26 Perfect Shitstorm 06:33 Alphabeard 08:22 Ear Shaver 10:25 Spinning Bits 12:50 Facemelter 14:56 Burning Bright 17:21 Balls Of Steel 19:34 Kinda Loud 21:41 Noise In My Head
Bandcamp: shiru8bit.bandcamp.com/album/ear-shaver Program and sources: http://shiru.untergrund.net/files/zx/earshaver.ziphway - prototype #2 (hardware AY-3-8910 chiptune player)shiru8bit2022-12-11 | hway is a (kinda) portable hardware chip tune player featuring an actual AY-3-8910 or YM2149F sound chip that has been used in ZX Spectrum 128K and other computers from 1980s. The project has been delayed for a while, but it is still alive, this is an update.
You can learn more about this project, follow its news, and support it at my Patreon page: patreon.com/shiru8bit (search for hway)BACK TO THE PET - a demo for Commodore PETshiru8bit2022-10-23 | This is a demo for Commodore PET 4032 I've released at the CAFe 2022 demoparty. It is the party version's video captured from a modified MAME build, exactly as shown on the party - I don't have access to the real machine, and it got sound emulation issues in the current emulators.
00:18 - Struggle 02:18 - Fase Cuatro 03:34 - Headbanger 04:34 - Catching Up 06:06 - Just On Time 07:46 - Falling Asleep 09:16 - Repeating Itself 10:59 - Standing Wave 13:06 - High Orbit 15:07 - Geostorm 17:13 - Freezing Pointhway - a hardware AY-3-8910 chiptune player prototypeshiru8bit2021-07-28 | hway is a (kinda) portable hardware chip tune player project. It features an actual AY-3-8910 or YM2149F sound chip that has been used in ZX Spectrum 128K, MSX, Amstrad CPC, and some other computers from 1980s. It can play a number of AY-related chiptune tracker formats, powered by the libayfly codebase.
You can learn more about this project, follow its news, and support it at my Patreon page: patreon.com/shiru8bit (search for hway)Faulty Robots (2021) - Full Albumshiru8bit2021-02-06 | 00:00 - Faulty Robots 01:32 - Rusty Gears 02:37 - Conveyor Belt 03:41 - Old Model 05:16 - Crosswired 07:07 - Scraplord 08:33 - Bosstown Dynamics 10:39 - Not Obsolete
Faulty Robots is a music album in form of a Commodore PET program that features my original music. The code and music sketches were originally created to be used in the PETSCII Robots game, but ended up being released as a separate album. You may consider it an unofficial fan made soundtrack to the game.
My first take on Atari 2600 programming, an entry for LowEnd 256 Byte intro at Dihalt 2021. Made with 8bitworkshop IDE: http://8bitworkshop.com
You can support me and further productions like this one at Patreon: patreon.com/shiru8bitNES Intro - New Year 2020shiru8bit2020-01-07 | A New Year intro running on the NES game console.
Making of in English: habr.com/ru/post/487018 История создания на русском языке: habr.com/ru/post/474960Shirus 1-Bit Music 2010 Compilationshiru8bit2019-01-18 | 00:00 - Intro animation 00:18 - Alkaline Knight 01:23 - Astro Force 02:57 - Astro Force (MS) 04:30 - Attack On The Mothership 06:02 - Bicycle Ride 07:30 - Butterfly Catcher 08:44 - Disposal Orbit 10:50 - Fase Uno 12:38 - Fase Dos 14:18 - Fase Tres 16:08 - Final Guy 18:35 - Formation X 19:46 - Good Old Times 21:11 - Magic Tokens 22:16 - Restless Fighter 24:52 - River City Rancor 27:53 - Roller Skates 29:05 - Streets Of Rain 31:28 - Time Attack 33:33 - Trampoline
An oldie release of mine, containing ZX Spectrum beeper music that I composed during 2010. Previously only released as a whole in form of a ZX Spectrum program, now also available as a regular audio release: shiru8bit.bandcamp.com/album/shirus-1-bit-music-2010-compilation
Support me in doing more stuff like this: patreon.com/shiru8bitAONDEMO - a demo for an old telephoneshiru8bit2018-08-26 | A 2018 demo for a Z80-based Russian AON (Caller ID) phone from 1990. Released at Chaos Constructions 2018 in ZX Spectrum 640K demo (actually a combined 8-bit demo compo).
Programmed in Z80 assembly code with SjAsmPlus. 32K code flashed to 27C512 chip. The single channel music is done with PCSPE and Reaper.
Support me in doing more stuff like this: patreon.com/shiru8bitZ80 AON runs the PHON-LP2 test ROMshiru8bit2018-04-13 | Old russian Z80-based Caller ID phone from 1990s runs a test ROM, for emulation reference.
00:04 Player Alone 03:54 Scrolling Forward 06:30 Parallel Gaiden 08:58 Level Up 11:02 Extra Puzzle Piece 14:02 McBonus Break 16:00 Wasted Life 18:50 Grant Me The Power 21:17 Stringless Samurai 23:49 Save Yourself 27:30 Still In Action 30:52 Elusive Dream
Song that is playing in video called Track 0 Sector 9: soundcloud.com/shiru8bit/track-0-sector-9NES Game Development - Jim Power NES Sneak Peekshiru8bit2015-09-29 | A WIP of a game to be released by pikointeractive.com sometime later. For those who are interested in how modern NES game development looks like.NES Intro - Hypeshiru8bit2015-06-05 | A small single screen intro made as a NES programming example for http://hype.retroscene.org
ROM and C source code: http://shiru.untergrund.net/files/nes/hype.zipNES C Programming Examplesshiru8bit2014-04-16 | This video shows examples of programming for the NES game console in C language, using cc65 and my low level library neslib.
Video may look not very smooth, as it is 30 FPS, but all examples running at 60 FPS.
Bubble Zap Games: http://www.supergnes.com Download the game and source code: http://code.google.com/p/classickongSega Genesis - Axelay-like scroll demoshiru8bit2012-02-25 | This is a small proof of concept done in an hour. It shows pseudo 3D vertical scroll with two layers, similar to one that is seen in SNES game Axelay is easily doable on Sega Genesis/Megadrive. Note that it is not Mode 7 in the original game, despite the popular disbelief. The video is a bit jerky, in reality it runs perfectly smooth.
Note: As I'm not a fan of Sonic 3D Blast, I didn't see the similar effect there before I made this demo.C64 Intro - ArtField 2011 Invitationshiru8bit2012-01-15 | CSDB, download is there: http://noname.c64.org/csdb/release/?id=99306
This small invitro was made by me for ArtField 2011 demoparty. Code and music by me, text by Kasik, the party's organizer, photos from the AF archives.ZX Spectrum 48K Game - Magic Tokensshiru8bit2012-01-14 | Download the game: http://shiru.untergrund.net/files/zx/magic_tokens.zip
This intro works on any ZX Spectrum 128K model. It was made for DiHalt 2010 demoparty, but the compo didn't happen because no other works in the compo. No cuts in the video.Pentagon 128K Intro - Grid512bshiru8bit2012-01-14 | Download the intro: http://shiru.untergrund.net/files/zx/grid512b.zip
This is a 512 bytes intro for Pentagon 128K, a russian ZX Spectrum 128K clone. Was made for ASCiI 2008 demoparty, but the compo didn't happen because no other works in the compo. In reality it takes ~70 seconds for precalculations, the video is cut to not make you stare to the black screen for a minute.NES Intro - New Year 2011shiru8bit2012-01-13 | Download the intro: http://shiru.untergrund.net/files/nes/ny2011.zip
This game was developed for RetroZone (http://www.retrousb.com) to be released on cartridges as a Christmas game, with a limited run. It is no longer available to buy, and became a collectible item.
The cartridge version has color LEDs that are controlled by the game, it shows different light patterns and flashes depending from the in-game situation.
This game is not much of a game as is - it was made as a practical example for my article about programming NES games in C using CC65. The game is released into Public Domain.NES Homebrew Game - Zooming Secretaryshiru8bit2012-01-12 | Download the game: http://shiru.untergrund.net/files/nes/zooming_secretary.zip
This game is original, not a port or a clone. It was developed in a collab with PinWizz, who provided all the visual design and some gameplay design as well.
The game is released under CC-BY license. Source code is available at my website: http://shiru.untergrund.net
This game was originally developed by Denis Grachev for ZX Spectrum. I made this port for NES, with great original music provided by Kulor. This version participated in Combined Game Compo at DiHalt 2011 demoparty, got 1st place out of 7.
This game was originally developed by MojonTwins for ZX Spectrum. I made this port for Sega Genesis, other people also made ports for some other computers.
This is my second NES Game, developed in 2011. Participated in NES Coding Compo 2011, got 3rd place there.
The game is released into Public Domain, along with the source code. You can find source code and more related stuff on my website: http://shiru.untergrund.net
This is my first NES Game, developed in 2010-2011. Participated in NES Coding Compo 2011, got 2nd place there.
The game is released into Public Domain, along with the source code. You can find source code and more related stuff on my website: http://shiru.untergrund.net
Although I didn't released the game on actual cartridges, you can try to get it there: http://www.thenesdump.com