Overview of physics in DOTS - Unite CopenhagenUnity2024-10-21 | Overview of physics in DOTS - Unite Copenhagen6 Hours of Unity 6 - Celebrating Key Pillars of Unity 6!Unity2024-10-17 | Join us for a community-focused Unity 6 launch day livestream!
We'll be talking to the teams that work on Unity 6's key pillars about why you should be excited about them! Make sure you arrive early for a conversation about the state of the Unity Community!
Schedule Overview:
- Community Connections
- Boost rendering performance
- Enhance productivity and functionality with profiling
- Achieve more engaging visuals
- Unlock possibilities with Runtime AI
- Expand multiplatform reach
- Simplify multiplayer game creation
Connect with your Unity Community:
on.unity.com/discussions http://on.unity.com/discordStratton Studios on building multiplayer games in Unity 6Unity2024-10-17 | Stratton Studios’s Josh Loveridge talks about developing multiplayer games with Unity 6 using new tools and features.
Timestamp: 0:00 Intro 0:43 Multiplayer in Unity 6 2:38 Going big in TCG World 5:03 Maximum realism in PGA GOLF RISE 6:02 Simplifying multiplayer development
#unity #unity6 #gamedev #multiplayerStratton Studios on stability in Unity 6Unity2024-10-17 | Stratton Studios’s Josh Loveridge describes the performance and stability gains he’s seen in Unity 6 while shipping four games pre-release.
Download Unity 6 here: unity.com/unity-6Den of Wolves: Building a Co-Op Shooter Game in Unity 6Unity2024-10-17 | 10 Chambers’s Hjalmar Vikström and Svante Vinternatt share how they’re using Unity 6 in production to create realistic environments for their upcoming squad-based shooter Den of Wolves.
Timestamp: 0:00 Intro 01:22 Selecting the tools 03:57 Upgrading to Unity 6 06:40 Focusing on performance 08:17 Building on stability
#unity #unity6 #gamedev #10Chambers #DenOfWolvesUnity 6 - Create faster and reach more platformsUnity2024-10-17 | Introducing Unity 6 – now available for download.
Unity 6 is all about giving you fast and easy creation to meet your vision.
Discover faster rendering, powerful lighting options, end-to-end multiplayer workflows, dynamic AI capabilities, and increased support for mobile web runtimes.
Download Unity 6 here: on.unity.com/4ex1tb8 Discover what’s possible with Unity 6: on.unity.com/4f7c9NpThe 16th Unity Awards Showcase - Live October 23rd!Unity2024-10-16 | Join our hosts Larry “Major Nelson” Hryb and Jackson Stevens for our first-ever live Unity Awards Showcase, where we’ll reveal the 16th Unity Award winners and share updates and announcements from Unity developers.Prototype mobile games faster with the Input System in Unity 6 | Unite 2024Unity2024-10-10 | Want to quickly see your mobile game concept come to life? Watch this video to learn how to get moving fast with Unity’s Input System, featuring handy templates and project-wide actions. We’ll show you the recommended workflow for implementing on-screen controls as virtual gamepads and how to add sensor-based input bindings for immersive experiences.
Cristiana Moraru, Technical Product Manager, UnityImproving your in-Editor workflows with Unity Muse | Unite 2024Unity2024-10-09 | Unity Muse provides a breadth of generative AI capabilities to build, animate, and troubleshoot errors with ease, all directly within the Unity Editor. In this video, we’ll demonstrate how all of these tools and features can be used in synergy to quickly customize and enhance your scene and accelerate your workflows.
Speakers: Manuel Sainsily, Senior Advocate, Unity
Martina Johannesson, AI/ML – Senior Technical Product Manager, UnityUA strategies: Acquiring players throughout the app lifecycle | Unite 2024Unity2024-10-09 | Discover the optimal user acquisition (UA) strategies for each stage of your game’s lifecycle. Watch this video to learn from industry leaders who have achieved success by implementing specific tactics at each phase. Get a comprehensive guide to acquiring users throughout your game’s development and growth, and find out how user acquisition can influence game feature development.
Speakers: Patrick Chang, Manager, Growth Partnerships, Unity
Noah Gerard-Grossman, Manager, Growth Partnerships, UnityWhy people click: The psychology of hooks | Unite 2024Unity2024-10-09 | One of the most effective ways to motivate players to engage with creatives is by using emotional hooks. In this video, you’ll learn what a hook is (with examples from the games industry), why they work, and how you can implement them.
Speaker:
Giacomo Maragliulo, Manager, Motion Designer, UnityThe difficulty curve: Building monetization into your game design | Unite 2024Unity2024-10-09 | The difficulty curve plays a big role in game design, functioning like a frame where you can specify how users progress. But the curve can also be instrumental in your monetization plan. Watch this video to learn how to motivate users to make a purchase or watch a rewarded video at the right time.
Speaker: Levent Can, Analytics Consultant, UnityFrom zero to hero: Earning and spending your first game dollar | Unite 2024Unity2024-10-09 | Learn how to earn revenue, then reinvest that money effectively to reach new players. We’ll share best practices for setting up your ad monetization strategy, including ad formats, and placements – covering key questions for building successful UA activities.
Speaker: Dominic Jacynas, Senior Growth Partner, UnityRewarding play: A roadmap for in-game success | Unite 2024Unity2024-10-09 | In this video, we’ll dive into balancing in-game rewards with monetization strategies that boost engagement and retention in free-to-play mobile games. From designing new reward systems to measuring success and iterating, we’ve got you covered with best practices and data insights from thousands of live games.
Speaker: Nathan TenBoer, Lead Analyst and Consultant, UnityCritical decisions – Live services, generative AI, and beyond | Unite 2024Unity2024-10-09 | In this video, the Google Cloud for Games product manager will explore use cases and get into the technical aspects of architecting your infrastructure to integrate generative AI within your game titles to elevate player experiences. You’ll get a comprehensive guide on architecting games for scalability and resilience and leave with valuable tips for future-proofing development and staying ahead in the dynamic gaming landscape.
Speaker: Ishan Sharma, Senior Product Manager for GKE, AI Infrastructure, and Google Cloud for Games, Google CloudMonetizing with Physical Retail in Virtual Spaces - Walmart and Unity | Unite 2024Unity2024-10-09 | Players are increasingly engaging with real-world brands and products in virtual spaces. Learn how Unity and Walmart Global Tech are partnering to democratize this capability – creating incremental revenue channels for developers of any size by closing the gap between players and the physical products and merchandise they need.
Speakers: Frankie Rodriguez, Head of Product and Tech Evangelism, Walmart Global Tech
Rob Oates, Head of Immersive Commerce, Walmart Global TechPrototyping a game fast with Unity Cloud collaboration tools | Unite 2024Unity2024-10-09 | Keeping your team and processes in sync is key to efficient gamedev. This video teaches you how you can leverage Unity Cloud’s Asset Manager and collaboration tools to build a working game prototype based on assets from a typical library, including the Asset Store. You’ll learn how you can easily centralize team content, optimize your workflows, and integrate other creative tools to ensure streamlined game creation.
Unity Asset Manager and Unity Version Control are available as part of every Unity subscription. Get started today: learn.unity.com/tutorial/unity-asset-manager-guide learn.unity.com/tutorial/unity-version-control-guideReal-time careers: Meet four accomplished creators | Unite 2024Unity2024-10-09 | Meet four dynamic Unity creators and hear inspiring stories about their career paths across the real-time 3D spectrum – leading to designing games, running studios, producing XR experiences, launching self-care apps, marketing Unity assets, and much more. Watch this video for concrete advice on reaching your own goals and aspirations.
Speakers: Kirk Musñgi, Senior Community Manager, Unity
Dr. Gabe Pappalardo, Creative Director, Six Wing Studios
Bryan Mehr, Chief Communications Officer, SIrenixMaking live updates across platforms with Addressables | Unite 2024Unity2024-10-09 | Watch this insightful video to learn how to leverage Addressables for creating and managing your game content – then deliver massive updates across all platforms in one go. We’ll also have Scopely show you how this works for their award-winning Stumble Guys.
Moritz Wundke, Principal Client Engineer, ScopelyRapid prototyping with Unity Student plan assets | Unite 2024Unity2024-10-09 | Watch Senior Advocate Thomas Winkley deliver top tips on making faster game prototypes using the Unity Student plan benefits.
Speaker: Thomas Winkley, Senior Technical Marketing Advocate, UnityTraditional animation, modern 2D: The art of Cookie Cutter | Unite 2024Unity2024-10-09 | Discover how artist and art director Stefano Guglielmana created Cookie Cutter’s stunning animated world from a drawing tablet, then optimized everything in Unity. You’ll also get a firsthand look at how he manages hundreds of high-definition sprites and effects while making them shine with 2D lights.
Speaker: Stefano Guglielmana, 3D Generalist, UnityTapping the Entity Component System for Cities: Skylines II | Unite 2024Unity2024-10-09 | Building on the success of its predecessor, Cities: Skylines II offers an even more immersive and detailed city-building experience. Join Damien Morello from Colossal Order to learn more about the benefits and challenges of using Unity’s Entity Component System (ECS) for game development and enhancing performance.
Speakers: Damien Morello, Chief Technology Officer, Colossal OrderBest practices for reducing ANRs on Android | Unite 2024Unity2024-10-09 | In this video, you’ll learn how Application Not Responding (ANRs) occur and what their impact is. We’ll show you how to identify and eliminate risky areas in your Unity code that may cause them. Plus, we’ll give you a walkthrough of new Unity 6 features that can boost stability and best practices for monitoring the technical performance of your live game.
Speakers: Otto Oliveira, Senior Software Developer, Unity
Joseph Burchett, Senior Partner Engineer, Unity
Neil Skinner, Manager, Software Engineering, UnityScaling live service games on the cloud (Presented by Google Cloud) | Unite 2024Unity2024-10-09 | In this video, discover how to build a dedicated game server environment with Google Kubernetes Engine (GKE). You’ll learn that by using GKE, you can unite your technology with Google Cloud to create a fleet of next-generation servers that are fully managed, resilient, cost-effective, manageable, and flexible.
Speaker: Matthieu Debeaux, Cloud Architect, Google CloudTackling UI challenges in Football Manager 25 | Unite 2024Unity2024-10-09 | Learn how Sports Interactive’s Dev team made the switch to Unity, with insights into their experience with UI Toolkit as well as other UI tools available for low and no-code users.
Speakers:
Camil Bouzidi, Software Developer, Unity
Olumide Olajide, Senior Product Designer, Unity
Svein Kvernoey, Studio Technical Director, Sports InteractiveImmersive experiences: Building cross-platform mixed reality | Unite 2024Unity2024-10-09 | 2024 has been an incredible year for XR, featuring new devices and spatial capabilities. Learn about Unity’s latest cross-platform development tools in Unity 6 that empower you to innovate and build immersive experiences across leading XR platforms.
Speakers: Matt Schoen, Staff Software Engineer, Unity
Andy Biar, Senior Software Engineer, UnityConnecting the DOTS: Let’s make a game with Entities | Unite 2024Unity2024-10-09 | From ECS fundamentals to Entities 1.3, we give you a bird’s-eye view of the API landscape today in this tutorial on Unity’s Entity Component System (ECS). This video will empower you to explore the API and build the confidence to continue your ECS development journey.
Speakers: Anne van Ede, Software Engineer, Unity
Daniel Andersen, Software Engineer, Unity
Project available on Github: on.unity.com/4gYqQ7sThe time is now: Build your XR experience on Meta Quest (Presented by Meta) | Unite 2024Unity2024-10-09 | In this video, you’ll learn why it’s a great time to build your XR app on Meta Quest. Join Mike Lamprinos and David Borel from Meta and hear compelling case studies from Unity developers working on the platform. They also share the latest tools and features for your existing XR experiences or to build entirely new ones.
Speakers: Mike Lamprinos, Product Manager, Meta | Reality Labs
David Borel, Engineering Manager, Meta
David Filipe, Engineering Manager, Resolution GamesXbox and more: Unlock the latest for Microsoft gaming platforms | Unite 2024Unity2024-10-09 | Want the inside scoop on targeting Microsoft’s platforms? In this video, Unity gives you a walk-through of the latest development best practices for PC and Xbox, optimization tips and tricks, and how to take advantage of the wider Microsoft gaming platforms with the new Microsoft GDK packages in Unity 6.
Speakers:
Abdullah Hamed, Senior Technical Product Manager – Microsoft Platforms, Unity
Alexandru Marian, Lead, Software Engineering, UnityGetting the best performance with UI Toolkit | Unite 2024Unity2024-10-09 | In this video, Unity expert Nicolas Borromeo leads the discussion on topics like the chained draw-calls implementation and the implications of buffer sizes, dynamic atlasing best practices, and dealing with limitations like custom shaders and 3D UI.
Speakers: Nicolas Borromeo, Senior Software Development Consultant, Unity
Benoit Dupuis, Senior Technical Product Manager, UnityBoosting your game performance with Unity 6 Profiling tools | Unite 2024Unity2024-10-09 | Watch profiling expert Peter Hall demonstrate the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. Learn how to optimize memory and capture and analyze allocations, assets, and duplicates with the Memory Profiler.
Speaker:
Peter Hall, Senior Manager, Software Engineering, UnityBest practices for building an in-game economy with LiveOps | Unite 2024Unity2024-10-09 | Having a strong foundation for your monetization strategy is key. Watch this video to learn how to build an in-game economy for your live mobile game. We’ll start by walking you through how to deploy your in-game shop using Unity Gaming Services. Then we’ll discuss more advanced use cases tailored to specific game types.
Danny Dyer, Manager, Software Engineering, UnityUnlock new gameplay using Runtime AI with Unity Sentis | Unite 2024Unity2024-10-09 | Discover how AI models can transform your game and bring previously impossible features to life on user devices. If you’re a Unity developer who wants to create innovative games and apps, watch this video to hear from real users who built experiences with the Sentis neural engine during our Beta program. All of their results are possible with Sentis in Unity 6.
Josh Loveridge, Managing Director, Stratton StudiosMonopoly Go!: Crafting enjoyment for players | Unite 2024Unity2024-10-09 | Join Chad Arr and Jamie Hegarty from Scopely to get the inside scoop on how they used Unity for this highly popular and fun mobile game. They’ll discuss establishing straightforward, reusable design patterns and a game development approach that enables them to focus on their core task – identifying and implementing creative ideas that players will love while sustaining quality.
Speakers:
Chad Arr, Associate Technical Director, Scopely
Jamie Hegarty, Technical Lead, ScopelyDeep Impact: Optimizing Outer Wilds for a new platform | Unite 2024Unity2024-10-09 | Watch this video to learn how Unity Professional Services helped bring the award-winning Outer Wilds (Best Game at the 2020 BAFTA Games Awards, among others) to a brand-new platform. Unity’s Gustavo Castro and Razvan Luta will share the major project challenges and how we helped deliver game optimizations without compromising on player experience.
Speakers:
Gustavo Castro, Senior Software Engineer, Unity
Razvan Luta, Technical Art Manager, UnitySay hello to new 2D workflows and AI enhancements | Unite 2024Unity2024-10-09 | Executing your 2D game art direction and vision is exciting but labor-intensive. Watch this video for practical tips on eliminating repetitive tasks and simplifying supporting props thanks to Unity’s new AI-powered 2D workflows. Rus Scammell, a 2D expert and technical product manager, will walk you through these time-saving possibilities.
Speaker: Rus Scammell, Product Manager of 2D, UnityBringing your environments to life with SpeedTree 10 | Unite 2024Unity2024-10-09 | Watch SpeedTree artist Mira Pichai take you through the core SpeedTree tools and workflows. Get to know the latest features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.
Speaker: Mira Pichai, Technical Artist, UnityMapping your tech vision with org design to benefit players | Unite 2024Unity2024-10-09 | Watch Playable Worlds’ VP of Engineering, Aron Sogor, give an illuminating talk on applying organizational development practices, talent strategy, and technology vision to take your studio to the next level. Learn how to build a functional, profitable studio using Unity, based on Jay Galbraith’s Star Model of organization design (Strategy, Structure, Processes, Rewards, and People).
Speaker:
Aron Sogor, VP of Engineering, Playable WorldsPerformance tips & tricks from a Unity consultant | Unite 2024Unity2024-10-09 | In this video, you'll learn proven best practices from Nicolas Borromeo, a highly experienced consultant and author of the Hands-On Unity book. He’ll cover some of the most consequential performance issues he sees regularly and tell you how to avoid or resolve them. You’ll learn about basics like UI and scripting performance as well as advanced areas like memory consumption, Addressables, and URP.
Speaker:
Nicolas Borromeo, Senior Software Development Consultant, UnityGrowing in the industry: Setting yourself up for success | Unite 2024Unity2024-10-09 | Watch Unity and game industry experts to discuss top tips for sharpening your portfolio and interview skills in order to prepare yourself for a bright future in the games industry.
Speakers: Thomas Winkley, Senior Technical Marketing Advocate, Unity
Kirk Musñgi, Senior Community Manager, Unity
Jessica Lindl, Global Head of Social Impact, Unity
Tolgay Hickiran, Founding Partner, CodeoEverything you need to know about Build Profiles in Unity 6 | Unite 2024Unity2024-10-09 | Unity 6 arrives with new features for configuring builds. In this video, you'll learn the key Build Profiles workflows for creating and sharing profiles with your team, improving iteration time, and unlocking new build possibilities that previously required custom scripting.
Speaker:
Thom Hopper, Staff Technical Product Manager, UnityPlug and play: Easy AI-powered safe comms for multiplayer games | Unite 2024Unity2024-10-09 | Dive into the future of multiplayer gaming, where communication is not just seamless but safe by design. In this video, we’ll discuss the impact of toxicity on player experience and brand integrity and discover how Vivox uses AI to create safe in-game interactions with Safe Voice and Safe Text. You’ll also see demonstrations and hear success stories from customers utilizing Unity’s End-to-End Communication and Safety services to build healthy, scalable gaming communities.
Speakers:
Tre Gonzales, Product Manager, Unity
Nevo Segal, Staff Software Engineer, Unity
Joram Vandemoortele, Community Manager, Triangle FactorySmarter workflows and better tool integration with ProBuilder | Unite 2024Unity2024-10-09 | Learn how ProBuilder can improve your workflows and speed up your level designs in Unity. Pocket Worlds will also present how they leverage ProBuilder for their runtime creation tools of user-generated content.
Speakers: Gabriel Williams, Senior Product Designer, Unity
Karl Henkel, Staff Engineer, Pocket WorldsQA - A 1st Step in the Games Industry - Elevate Industry RoundtableUnity2024-10-07 | Is QA the right foot in the door of the games industry for you?
Jackson and Joy sit down with Jaz and John, two people who started their career in games in QA before growing into Producer and Designer roles.
Learn more about roles in the games industry with Elevate: unity.com/learn/elevateTransitioning from the Built-in Render Pipeline to URP and HDRP | Unite 2024Unity2024-10-07 | Watch experts Mathieu Muller and Oliver Schnabel explain the advantages of Scriptable Render Pipelines (SRPs) in current productions as well as the major steps necessary to upgrade from the Built-in Render Pipeline. They’ll also share tips and feedback from multiple productions that have successfully made this highly beneficial transition.
Oliver Schnabel, Senior Technical Product Manager, Unity
Onat Hekimoglu, Co-Founder, Director, Composer, Slow Bros.LiveOps features in Unity 6 | Unite 2024 KeynoteUnity2024-10-07 | Watch a walkthrough of Unity 6.1 services to simplify experimenting in your live game, including Release Pointers, which let you quickly promote through environments and rollback changes, plus tools to monitor performance and impact.CEO welcome | Unite 2024 KeynoteUnity2024-10-07 | Unity CEO and President Matt Bromberg welcomes Unite attendees and virtual audience members to the Unite 2024 Keynote by sharing his vision for Unity.Going multiplayer: How to help your studio and game thrive | Unite 2024Unity2024-10-07 | Making multiplayer games is challenging. Mistakes can lead to wasted time and money and decreased team morale. In this video, we’ll explore the most common and significant mistakes and how to avoid them to improve your chances of success in the world of multiplayer games.
Speaker:
Paolo Abela, Senior Software Engineer, UnityGraphics rendering: Getting the best performance with Unity 6 | Unite 2024Unity2024-10-07 | Ready to boost your game’s performance across mobile, desktop, and console? In this video, we’ll show you how Unity 6’s powerful graphics optimization tools can minimize your game’s CPU and GPU rendering overhead while increasing frame rate and extending mobile battery life.
Speakers:
Oliver Schnabel, Senior Technical Product Manager, Unity
Elad Damian Nachman, Senior Technical Product Manager, UnityBeyond Unity | Unite 2024 KeynoteUnity2024-10-07 | We’re thrilled about Unity 6 – we’ve partnered closely with customers to make it the best, most stable and performant Unity release to date. But we wrapped our Keynote with a sneak peek at what we’re working on to help you build and run incredible video games in upcoming generations, including Unity 6.1 Update and beyond.Platform reach in Unity 6 | Unite 2024 KeynoteUnity2024-10-07 | We’ve always prided ourselves on our extensive reach – over 20 platforms and counting – and in Unity 6, we’re offering new ways to target mobile with Unity Web. Offering fast load times without installs, mobile web is growing in popularity by offering bite-sized content for casual gamers, and they’re great for samples like Stratton Studios’s jaw-dropping Project Prismatic.