snowman on skis - short animation (Blender)Tvah Roog2014-05-01 | Test of match moving. Created in Blender 2.70. Rendered in Cycles.Deus ex - security bot runs out of ammoTvah Roog2020-10-24 | ...fixed horse turning (The Dark Mod)Tvah Roog2018-04-26 | ...animated flag - md3 file (id tech 4)Tvah Roog2017-03-01 | Created in Blender 2.78c; 250 frames. http://forums.thedarkmod.com/topic/18643-md3-modelswater waves - md3 file animation test (id tech 4); part 2Tvah Roog2017-02-21 | Created in Blender 2.78b. 50 frames. http://forums.thedarkmod.com/topic/18643-md3-modelswater waves - md3 file animation test (id tech 4)Tvah Roog2017-02-19 | Created in Blender 2.78b. 50 frames. http://forums.thedarkmod.com/topic/18643-md3-modelsBlender - building brushes for id tech 4 engineTvah Roog2016-03-16 | Attempt at creating brushes for The Dark Mod (id tech 4 engine) inside Blender. Geometry can be exported to .map format using a script. I had to convert the .map files from Quake 3 format to Doom 3 format. Brushes in id tech 4 are necessary for performance optimisation, proper sound propagation and help NPCs navigate. See the map inside the game engine: youtu.be/ta-dw3U8mZEid tech 4 engine map created with Blender (raw brushes)Tvah Roog2016-03-16 | Brushes in id tech 4 are necessary for performance optimisation, proper sound propagation and help NPCs navigate. Watch a time-lapse video of making of that map from Blender: youtu.be/TfaMA70SWgw Map was created for The Dark Mod (www.thedarkmod.com).An ottoman - 3d model (The Dark Mod)Tvah Roog2015-08-26 | Created with Blender 2.75a. Link to Sketchfab: skfb.ly/GqWY High poly renders: http://www.blenderartists.org/forum/showthread.php?379994-an-ottoman-%28furniture%29 www.thedarkmod.comMeissner bodies - animation (Blender)Tvah Roog2015-07-17 | Meissner bodies or Meissner tetrahedra are surfaces of constant width. Animation was created with Blender 2.75.(obsolete) tileable sculpting in Blender 2.75 - tutorialTvah Roog2015-06-19 | Quick tip on how to sculpt seamless textures in Blender 2.75. I made a stupid mistake. You don't need to add 'edge crease', just pick 'simple' subdivision in Multiresolution modifier. With Blender version 2.76 this method is obsolete.water splash - particle effect (The Dark Mod / id tech 4 engine)Tvah Roog2015-03-16 | www.thedarkmod.comwater ripples - particle effect (The Dark Mod)Tvah Roog2015-03-12 | www.thedarkmod.compickpocketed - animation (The Dark Mod)Tvah Roog2014-11-12 | Animation created with Blender.sleeping on chair - animation (The Dark Mod)Tvah Roog2014-08-31 | Model from The Dark Mod. Animated and rendered in Blender 2.71. www.thedarkmod.comThe Dark Mod - pain animationTvah Roog2014-08-12 | Animation created with Blender 2.71. www.thedarkmod.comThe Dark Mod - kneel down with torch - animationTvah Roog2014-07-26 | Animation created with Blender 2.71. www.thedarkmod.comvertex blending test (The Dark Mod)Tvah Roog2014-03-08 | Test of vertex blending in id tech 4 engine. Models and animated texture were created with Blender. www.thedarkmod.comanimated raindrops normalmap - tutorial (Blender 2.69)Tvah Roog2014-02-24 | In this tutorial I show how to create an animated normal map texture of raindrops that can be used for example in a game engine.rain drops test (The Dark Mod)Tvah Roog2014-02-16 | Video created with The Dark Mod (id tech 4 engine). 50 frames normalmap was created with Blender 2.69. www.thedarkmod.comrain ripples test (The Dark Mod)Tvah Roog2014-02-15 | Video from The Dark Mod (id tech 4 engine). 50 frame animated texture was created with Blender's dynamic paint and ocean modifier. www.thedarkmod.comreflecting / refracting animated water + specular + animated diffusemapTvah Roog2014-02-10 | Video from The Dark Mod (id tech 4 engine). Normalmap and diffusemap with 50 frames were created with Blender's ocean modifier. Scrolling was added via material command in game. www.thedarkmod.comBlender cloth simulation to The Dark ModTvah Roog2014-01-27 | Video from The Dark Mod (id tech 4 engine). I baked the cloth simulation to md5.anim file. 1152 tris, 26 bones. www.thedarkmod.comThe Dark Mod - Blenders physics baked to animationTvah Roog2013-12-31 | Video from The Dark Mod (id tech 4 engine). Blender's rigid bodies physics were baked into MD5 animation. There are 50 parts and each has its own bone. I used cell fracture plugin to cut the mesh into pieces.Dark Mod - mocap test, BlenderTvah Roog2013-10-17 | The animation comes from CMU Motion Capture Database: http://mocap.cs.cmu.edu/Dark Mod - mocap testsTvah Roog2013-10-17 | The animation comes from CMU Motion Capture Database: http://mocap.cs.cmu.edu/wood texture - tutorial (GIMP 2.8)Tvah Roog2013-08-13 | Created in GIMP 2.8.6zombie - various idle animations (Dark Mod)Tvah Roog2013-05-03 | Created with Blender. www.thedarkmod.comLying down animation (The Dark Mod)Tvah Roog2013-04-21 | Created with Blender. www.thedarkmod.comzombie - stand up animation (The Dark Mod)Tvah Roog2013-04-18 | Another animation for The Dark Mod. Created with Blender. www.thedarkmod.comBlender to Dark Mod - timelapseTvah Roog2013-04-09 | created in Blender 2.66azombie, faster walk animation (The Dark Mod)Tvah Roog2013-03-22 | Animation for The Dark Mod created with Blender. www.thedarkmod.comzombie - idle animation (The Dark Mod)Tvah Roog2013-03-18 | www.thedarkmod.comnew zombie walk - test 02 (The Dark Mod)Tvah Roog2013-02-13 | New walk cycle for zombies in The Dark Mod. Created with Blender. www.thedarkmod.comThe Dark Mod - walkcycle, test 04Tvah Roog2013-01-05 | Created with Blender 2.6Dark Mod - run 02, test 02Tvah Roog2012-04-11 | www.thedarkmod.comDark Mod - mocap run finalTvah Roog2012-04-02 | Animation comes from CMU Graphics Lab Motion Capture Database http://mocap.cs.cmu.edu/ CConverted to MD5 in Blender.Dark Mod - mocap test ingameTvah Roog2012-03-29 | The animation comes from CMU Motion Capture Database: http://mocap.cs.cmu.edu/ Converted to MD5 with Blender.Finał konkursu - Conradinum 11.03.2003 (część 15 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Around the World (La La La La La) - Conradinum 11.03.2003 (część 14 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.(Ive Had) The Time of My Life - Conradinum 11.03.2003 (część 13 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Enter sandman - Conradinum 11.03.2003 (część 12 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Zombie - Conradinum 11.03.2003 (część 11 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Michelle - Conradinum 11.03.2003 (część 10 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Knockin on Heavens Door - Conradinum 11.03.2003 (część 9 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Traffic (?) - Conradinum 11.03.2003 (część 8 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Nothing else matters - Conradinum 11.03.2003 (część 7 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Sappy - Conradinum 11.03.2003 (część 6 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Hero - Conradinum 11.03.2003 (część 5 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.Dont Look Back in Anger - Conradinum 11.03.2003 (część 4 z 15)Tvah Roog2012-03-05 | Konkurs piosenki angielskiej w zespole szkół okrętowych i ogólnokształcących w Gdańsku.