So excited to share this with the world. This wouldn't have been possible without so many people in the zeldaRET / GC decomp community and beyond coming together to dedicate their talent to this. The biggest thanks to all of them !!
When we started the decomp project in August 2020, it was hard to imagine ever finishing, much less seeing it be used for a project like this. So many hours of effort were poured into the decomp by many contributors all over the world.
This was a major passion project by people who love TP and reverse engineering. Happy (early) 20th birthday to Twilight Princess !! Please enjoy Dusklight, and look forward to future updates !!
Special Thanks to @SimplySnaps for her work making this incredible trailer!
So excited to share this with the world. This wouldn't have been possible without so many people in the zeldaRET / GC decomp community and beyond coming together to dedicate their talent to this. The biggest thanks to all of them !!
When we started the decomp project in August 2020, it was hard to imagine ever finishing, much less seeing it be used for a project like this. So many hours of effort were poured into the decomp by many contributors all over the world.
This was a major passion project by people who love TP and reverse engineering. Happy (early) 20th birthday to Twilight Princess !! Please enjoy Dusklight, and look forward to future updates !!
We've put in a lot of effort these last few months to bring you a major update.
First, a powerful Mod System and accompanying Mod Browser! https://twilitrealm.dev/mods
We put a lot of time into designing and implementing our modding API in a way that would be easy for both experienced and new modders alike to jump into. We support native C++ mods with hooks for powerful modding capabilities, and Luau-based mods for simpler use cases. Asset replacement can be done without any custom code! Checkout our modding guide to read more and get started.
For everyone else, we have a built-in Mod Browser! Mod creators can upload their mods onto our mod catalog, where they can be downloaded either in-game or from our mods website. Updating mods can also happen entirely in-game!
iOS users: native mods are supported on iOS, but need to be bundled with the app when installing. Right now, the in-game mod browser will only show mods without native code. We are working on a way to download a bundled .ipa from the mod website for easy installation. Check back soon!
(Note: All submitted mods must adhere to the site guidelines. Staff will review and approve mods at their discretion.)
Second, our own Dusklight Randomizer!
Built on the new modding API, we've brought the Randomizer experience to Dusklight! Dusklight Randomizer is bundled with v2. You can customize your randomizer settings and manage your generated seeds all within the game! Thanks to the mod system, randomizer updates will occur separately and more frequently than Dusklight updates. The mod manager will let you know when new randomizer updates are available. Checkout the new Randomizer channels for discussing and receiving support with Randomizer!
(Note: Wii discs may encounter some compatibility issues. We will continue to look into this.)
Third, more version support!
We now support Japanese GameCube discs, as well as Wii version discs! This means you can now run Dusklight using any retail GameCube or Wii disc (except for the Korean Wii release, for now). We hope this opens up opportunities for more people to enjoy Dusklight!
(Note: Wii disc support doesn't include all Wii-specific features, such as motion controls. Currently, using a Wii disc will look and behave just like the GameCube versions. We may look into support for Wii controls and other Wii exclusive features in the future.)
Finally, more general improvements and polish!
We've made many improvements to the overall state of Dusklight in just about every aspect. Performance has been dramatically improved across the board. Interpolation has been revamped and added in many missing places. Menus have been carefully reworked with variable delta time, making them smooth as butter at any framerate. 5.1 and 7.1 surround sound audio is now supported. More quality of life options, and a whole lot of bug fixes.
It's been a long time coming, and we hope it's worth the wait! This isn't the end however, we still have more plans for the future. We hope you'll continue having fun with Dusklight and looking forward to future updates!
- The Twilit Realm Team
Special Thanks to @SimplySnaps for her work making this incredible trailer!Dusklight - A Twilight Princess PC PortTwilit Realm2026-04-12 | Dusklight is a PC port of The Legend of Zelda: Twilight Princess brought to you by a collaboration between members from the Twilight Princess Decompilation team, the Twilight Princess speedrunning community, and the Aurora team: Twilit Realm
FAQ: Q. When will Dusklight release? A. When it's ready
Q. Will Dusklight be open-source? A. Once it's ready for release, the repository will also be open-sourced
Q. Will X-feature be in Dusklight? A. We're working on a lot of cool features that we'll share soon. stay tuned
Q. What platforms will Dusklight be on? A. Currently we support Windows, MacOS, Linux, iOS, and android
Q. Can I play test Dusklight? A. We're not accepting public play testers at this time
Q. What is your relationship to Courage Reborn? A. Our projects have different philosophies on the porting process and the end goal of each project. We support their separate efforts