Joudas
Raziel, following Moebius' direction, finds Kain at the Pillars of Nosgoth.
updated 18 years ago
Ended up having a pretty strong finish to an amazing run.
Cube of Meat MVP!
The seed makes the basement endless, which pretty quickly results in a ridiculous collection of items. It's mindless as hell, but it's pretty fun nonetheless.
Drops were WHM cane and BLM/SMN pants.
Anyhow, #357 on the leaderboards as of this posting, and that includes runs with all characters, so I'm willing to bet the majority are using the Bard (which basically equates to 'Free Win Mode' - for those who haven't played the game, the Bard is a character that doesn't have to move on the beat - instead, enemies move when you move, like a traditional roguelike. Since enemies are almost all 100% predictable, it's extremely easy to play for score using that character). I feel pretty good about this run.
This run uses the teleporter glitch.
Could have saved a few seconds by not stopping for health and shields for sure.
Credit goes to Ishka Fallow (Goblin server) for the sleep strategy (I don't know who originally thought it up, but he taught it to us).
I won't be going in-depth into strategy or positioning, just showing you each of his abilities and how to handle it, in each of the phases of the fight. So do us all a favor and pay attention, so you can stop frustrating your group by standing in the shit!
Silent / Stealth run of Big Oil, Day 2 in Payday 2. This earns the 'Doctor Fantastic' achievement (stealth is not required to get this achievement, but makes it significantly easier).
Note that I'm playing on Hard, rather than a higher difficulty, because there is no way (that I'm aware of, please correct me in comments if you know of a way) to avoid getting the assault wave at the end. (Possibly some intel on day 1? This run is with no Day 1 intel.) It's pretty difficult to solo that assault on Overkill while wearing a two-piece suit.
This mission seems daunting at first, due to the large number of guards in a fairly concentrated area, and because most of the house is made of glass (making it difficult to find places to eliminate them without being seen), but it's actually one of the easier stealth jobs once you figure the floorplan out.
There's a few "safe" places to take out guards. One of which is beside the house (the first one I eliminate in this video). The second is down the driveway, and the third is behind the house near the pool. If you decide to use the pool area (they patrol here more frequently than the other two, in my experience), be sure there is no camera first, and be sure there's no guards in the glassed in area next to it. Bodies can be left in the Jacuzzi area of the pool safely, as far as I'm aware - I've never had one found there. Additionally, the pool itself makes a good place to hide while waiting for a patrol.
There's 3 doors that can hold the computer room, and only 1 keycard available (to my knowledge), so bringing ECMs to open the doors is highly recommended.
Once you've found the computer, it's just a waiting game until Bane finishes the hack. There's no interruptions to worry about on a stealth run, so you can wait outside, or in the pool, or wherever you're comfortable.
The door to the lab is always in the same spot. Once in the lab, make sure you detain the civilian there, or he will raise the alarm.
Finding the correct reactor is the part that trips most people up on this heist. It all comes down to 4 pieces of information in the lab. There's plenty of guides on this on the internet, but I'll paraphrase here, and add annotations to the video to better explain:
There's a notepad that lists one element - compare the element written on the notepad with the white board at the bottom of the stairs to get a color. The fuel tank (the diagonally oriented tank) on the reactor will match this color. The notepad has a green check mark on the bottom, making it easy to identify.
There's a computer that lists a PSI reading at the top. This will either be "less than or equal to 5812 psi" or "greater than 5812 psi" that I've seen; it's possible there are others. This needs to be converted to bar, which in the case of 5812 psi is 400 bar. This corresponds to the gauge on the reactor - either greater than or less than 400.
Lastly, there's a clipboard that has either "H", "2xH" or "3xH" on the bottom. This corresponds to the number of hoses attached to the large blue tank on the reactor.
Compare the available reactors to these three pieces of information and you'll be able to narrow it down to just one. Take that reactor and head back outside.
Once the helicopter arrives, you'll always (again, to my knowledge) alert the police, even if you've eliminated every guard in the house. Hole up and wait for them to check the reactor; I hope you brought a decent gun. Obviously this is easier if you have some friends with you.
Required skills: ECM Overdrive (technically not required if you got the keycard in Day 1, and you're lucky enough to choose the right door the first time)
Recommended skills: Cleaner (Ace) - Hiding bodies is a must on this one.
Smooth Talker and/or Dominator - Used to eliminate more than two guards without raising the alarm.
It's worth noting that sometimes, there'll be a whole bunch of armed guys (6 or so) in the manager's office. If this happens, it's (to my knowledge) not possible to have a silent run, as even if you manage to kill them all before they start shooting, the people on the balcony on the other side of the club will see it and freak out. All other guard configurations are possible (that I've seen) at least up until you make the cash drop.
Required skills (for this method): ECM Overdrive (Ace) - this can be circumvented by getting the keycard to the door, but that increases your chances of getting seen significantly, if you don't get very lucky.
Lockpicking Expert - To pick the safe. Also not technically required, as you can drill it and nobody will hear you.
Recommended Skills: Cleaner (Ace) - depending on the guard configuration, you may need to kill 2-3 people before reaching the office, and leaving their bodies in the kitchen area is a great way to get seen.
The first order of business when taking on a bank silently is to eliminate the guy in the security office. This can be done either by taking the keycard from the wandering bank manager (the guy in the vest), or by using an ECM Jammer, if you have the appropriate skill. It's all about patience - if you wait by the stairs / back door, he'll eventually wander through, either to go to the roof or to go out back for a bit. Detain him there, and take his card.
Once you've eliminated the guy in the security room, the cameras will be effectively offline (though you can still use them to find the guards). From there, you want to systematically eliminate the guards. The safest way to do this is to wait until they walk into the back hallway (again, either to go outside or up to the roof), and take them out there. If the security room is located on the other side of the bank, you can hide the bodies in the dumpster out back, or on the roof.
Once the guards are down, you'll need to detain any civilians in the general vicinity of the vault. If your vault is where mine was, this is easy to do. If your vault is in front, you'll probably want to use a silenced weapon to kill the two bank tellers, because the majority of the time, they'll immediately press the alarm button if you try and detain them. Additionally, there's usually many more than 5 civilians in that area, so you'll need to either kill the extras, or stand there and yell at them constantly.
Once you've got the area under control, you can drill and loot the vault like normal. There's nothing stopping you from taking all of the safe deposit box loot; I didn't here, in interest of time. If you've got a Cash or Gold bank heist, you'll want to make sure the streets are clear before you start ferrying the bags to the van - you can detain people on the streets, but be careful nobody else sees you do it.
As you can see, the drill doesn't make nearly as much noise as it seems like it does - I'm not using any of the sound-lessening perks in this demonstration.
Required Skills: None
Recommended Skills: ECM Overdrive (This will let you open the security office without needing to find the keycard)
Cleaner (Ace) - This makes eliminating the guards a lot easier, as you can stash the bodies somewhere safe.
Dead Presidents (Ace) - If you're planning to clean out the safe deposit boxes, this will give you a pretty great cash boost.
Smooth Talker - Most banks have at least 3, sometimes 4 guards, and this will let you take all of them out with ease.
Dominator - If you don't have Smooth Talker, Dominator will help you eliminate the guards. If you do have Smooth Talker, sometimes it's easier to detain them than worry about the pager.
Cable Guy (Ace) - You'll almost always need more than two cable ties to detain all of the civilians. Without this, you'll have to kill them.
Silent run of Framing Frame, Day 3 - complete with all of the gold. This earns the 'I Wasn't Even There!' achievement.
Your first objective in this heist should be to eliminate the guards. If you have the appropriate mastermind skills (see below), you can eliminate all of them, making the rest of the heist a freebie. If you don't have them, you'll only be able to eliminate 2 of the guards, and will have to be wary of the other three for the rest of the heist. This doesn't sound like a big deal, but increases the difficulty astronomically, so those skills are highly recommended - they're only tier 3, and do not require the Ace version.
Second, destroy the cameras, then (if you're playing with a team) invite the non-stealth-able members down to search for the devices. The rest of the heist is strait forward.
The building layout is always similar, but the vault can be in 3 different places - see the 3 bookcases that are moved in the video. The position of the vault can make retrieving the gold solo easier or harder, but it's always possible (with the appropriate skills).
Required skills: Cleaner (Ace) OR Dominator and Smooth Talker - see below. (Technically this is not required, as you can complete the heist without eliminating any guards, but this is extremely difficult, and not recommended).
Recommended skills: Smooth Talker - This allows you to eliminate 2 extra guards, and is as close to essential as it gets for this heist.
Dominator - This allows you to eliminate the last guard, allowing you to finish the heist completely unimpeded.
Sprinter (Ace) - This is needed to get the gold solo. If you aren't running solo, or you don't want to get the gold, this is not necessary.
Fast Hands (Ace) - This is needed (to my knowledge - someone correct me if you've done it solo without it) to get the gold solo. If you aren't running solo, or do not care about the gold, this is not necessary.
Cleaner (Ace) - This isn't essential, if you intend to eliminate all 5 guards, but it'll make your life a lot easier. If you only intend to eliminate 2, 3 or 4 guards, you'll absolutely need this.
Silent run of Framing Frame, Day 2 - complete with all 9 bags. This earns the 'Big Deal' achievement.
This is very strait forward. The only concern is the construction workers outside - cable tie them before attempting to bring bags out of the train car. If you only have 2 cable ties, you'll have to keep a careful eye on the third construction worker.
Required skills: None
Recommended skills: Cable Guy (Ace) - This allows you to cable tie all three construction workers, making the heist a complete non-issue.
Silent run of Framing Frame, Day 1 - complete with all 9 paintings. This earns the 'Painting Yourself Into a Corner' achievement.
Your first priority when running this job should be to take the cameras offline. This is easily accomplished if you enter through the roof - you can scout the three possible locations for the security office ahead of time, and drop in through the appropriate window. Be aware that if you do not have Cat Burglar, the only window you can drop in without dying is the one with the large exhibit covered in the sheet. Even with Cat Burglar, dropping from the window to the floor will kill you; you can circumvent this by dropping onto one of the statues on display, or onto the dividing wall, depending on which window you're dropping into.
No patrolling guard will ever enter the security office, making it an ideal place to store paintings until you're ready to carry them out, as well as bagged bodies.
There's 2 easy methods for getting the paintings out of the museum. The first is through the bathroom - you can toss them over the hedge outside and they'll never be seen, then ferry them around to the van when you've collected them all. The second is through the front door. This requires you to take out the security guard at the front desk. Beware of patrolling guards walking through the lobby if you choose this method.
There are 7 total guards on this map (someone correct me if I'm wrong) - 5 patrolling, 1 in the security office, and 1 at the front desk. While it's possible to eliminate all 5 patrolling guards and leave the cameras and front desk alone, I find it's easier to contend with 1 (or 2, if you eliminate the desk jockey) patrolling guards than deal with the cameras the entire time.
Required skills: None. This can be done at level 1 with no skills (though it's a LOT harder).
Recommended skills: Cat Burglar - allows easier and more strategic entry into the museum.
Shinobi (Ace) - Because of the high concentration of guards, silent takedowns are nice to have.
Cleaner (Ace) - If you intend to kill the guards, this should be considered essential. Not being able to move the bodies is an almost guaranteed way to fail.
ECM Specialist - Sometimes, a camera will be positioned right in front of the security office. Without this skill, it can be very difficult or impossible to get inside.
ECM Overdrive (Ace) - This is used to get into the security office.
Smooth Talker - This allows you to kill 4 guards instead of 2 without raising the alarm. This is as close to essential as it gets.
Dominator - This allows you to detain a fifth guard, making the heist easier. Note that if you run into two guards at once, you can shoot or melee one, then immediately dominate the second, then answer the pager, and you will not raise the alarm.
It's on Very Hard instead of Overkill because that's what came up, but the process is exactly the same on OK difficulty.
*Yes, I realize this can be done faster with C4, but the point here isn't to do it as quick as possible, it's to do it as quietly as possible. So we're using the Ghost tree instead.
Required skills: Lockpicking Expert (Ace) - to pick the safe.
Recommended equipment: Silenced weapon - to shoot the camera operator. Alternately, you can jump through the window and melee him, but it's much easier this way.
[I cut the failed Bullhead Court attempts, but wanted to keep Rucks' commentary, hence the apparent video jump after the first kill.]
*Yep, I missed an upgrade component here. So sue me.
These videos were all taken after collecting all 34 items; I'm assuming it's a bug that they say '0/3' at the end for items collected / rooms unlocked (in fact each character has between 7 and 12 items to find, so even the number '3' as the supposed total is weird) so I think this is the 'full' cinematic, but even if it's not, I really have no intention of replaying this game to get a 'better' (worse?) ending.
These videos were all taken after collecting all 34 items; I'm assuming it's a bug that they say '0/3' at the end for items collected / rooms unlocked (in fact each character has between 7 and 12 items to find, so even the number '3' as the supposed total is weird) so I think this is the 'full' cinematic, but even if it's not, I really have no intention of replaying this game to get a 'better' (worse?) ending.
These videos were all taken after collecting all 34 items; I'm assuming it's a bug that they say '0/3' at the end for items collected / rooms unlocked (in fact each character has between 7 and 12 items to find, so even the number '3' as the supposed total is weird) so I think this is the 'full' cinematic, but even if it's not, I really have no intention of replaying this game to get a 'better' (worse?) ending.