Aprilia RS
Pandemonium Quest Guide OSRS – Unlock the New Sailing Skill Fast
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The keris partisan is a one-handed melee weapon requiring 65 Attack[1] to equip. It is obtained from Maisa as a reward for completing the quest Beneath Cursed Sands. If lost, it can be reclaimed from Selim for 60,000 coins.
The keris partisan retains the effects of the keris, dealing 33% bonus damage against all Kalphites and Scabarites, alongside a 1/51 chance of puncturing a hole in their exoskeleton, dealing triple damage. When this special effect occurs, the chatbox will display the message: You slip your weapon through a chink in the creature's chitin, landing a vicious blow. Unlike the keris, however, the partisan sports a well-rounded combat style selection, offering nearly identical bonuses for all styles; partisans are distinct from hastae in this way, with the latter favouring the stab style.
The keris partisan cannot be poisoned with any form of weapon poison, unlike the standard keris.
Upgrading the keris partisan
When the Tombs of Amascut is released, players will be able to attach three different jewels, obtained as rewards from the raid, to the keris partisan, giving it differing effects; this increases the requirement to wield them to 80 Attack.
Eye of the Corrupter - Adds a damage-over-time effect to attacked enemies. Players won't be able to stack this effect multiple times onto a single NPC, but will be able to apply it to multiple NPCs at once. Only usable within Tombs of Amascut.
Jewel of the Sun - Applies a debuff to attacked NPCs, which causes them to take higher damage for a sustained period of time. Only usable within Tombs of Amascut.
Breach of the Scarab - Adds a 33% accuracy bonus against Kalphites and Scabarites. Usable everywhere, not just in Tombs of Amascut.
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Temple of the Eye is a quest accompanying the Guardians of the Rift minigame. The player assists Wizard Persten in investigating the properties of an unusual Eye amulet; this leads to the discovery of the eponymous temple.
Guardians of the Rift is a non-combat minigame that takes place within the Temple of the Eye. The main goal of the game is to assist The Great Guardian to close a rift into the Abyss by supplying it with imbued essence while protecting it from the abyssal creatures that come through the rift.
To play the game, players must have completed the Temple of the Eye quest and have at least level 27 Runecraft.
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Mod Ian was an audio developer at Jagex. He initially joined the company to man Customer Support and then spent some time dividing his time between audio and content before joining and eventually heading the audio team in 2003. The audio team is currently led by Mod Lord, however. For Old School RuneScape, he has composed multiple tracks on various content.
He was dismissed from Jagex in March 2021 due to allegations of sexually assaulting a minor, and was subsequently sentenced in August 2021.
Ian has composed 635 music tracks, including:
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Other than grasp spells, he has two special attacks:
He will summon two Phantom Hands (level 47) with very low hitpoints. When successfully dealing any damage, these hands will have a chance to cause the Corruption status effect, which drains some Prayer points every six seconds for some amount of time. Kill these as soon as they spawn to avoid being corrupted.
He will summon ghostly hands which come crushing down on the tile the player is stood on every game tick (0.6 seconds) inflicting rapid damage. Players can avoid these by walking or running around the room (while avoiding the Marks of Darkness) until this attack stops. It is also possible to run back and forth to avoid this damage. This attack functions similarly to the fire balls in Vorkath's acid attack.
Xamphur has over the last century planned a conspiracy spanning the entire of Great Kourend with the intention of bringing back his master, Xeric. He is referred to by the lizardmen as Yo'kal ahk.
Long ago he played a role in plundering and looting Dinh's Redoubt in search of a location to perform experiments. In a letter written to High Priest Nistirio, Xamphur claims to have looted some of Dinh's equipment and taken it back to Quidamortem.
During the 40th decade, Xamphur achieved a breakthrough in the study of teleportation, giving Xeric the ability to perform a previously impossible feat. This allowed him to instantly travel around Great Kourend and aided in the creation of his talisman.
After Xeric's fall, Xamphur sought a way of bringing him back, but was unable to do so. Eventually he ended up imprisoned by the lizardmen in the Lizardman Temple in Molch, having been accused of his disappearance. A century before the events of A Kingdom Divided Xamphur managed to convince their shamans to release him and immediately began setting plans in motions to bringing Xeric back. This eventually led to Xamphur corrupting King Kharedst IV by giving him a cursed flask, an alliance and conspiracy with the future councillors of Kourend, the death of both King Kharedst and the crown princess Rose, the sabotage of the Dark Altar and the Doors of Dinh and presumably other schemes.
Xamphur is later seen conversing with Veos over the status of his plan before they are discovered by the adventurer. In it, Xeric, who possessed Veos' body, commends Xamphur for his ambition and cunning, but tells him that he has no more use for Kourend, much to his confusion. Xeric then senses the adventurer and orders him to dispose of them before meeting him in the far south, implied to be Varlamore. The adventurer is able to injure him, but he quickly recovers and knocks them out with a powerful lightning spell and orders the lizardmen to dispose of their corpse. This would prove to be an oversight as the spell only rendered them unconscious, and the lizardmen tasked with the disposal fled, believing them to be a zombie. He later abandoned the area since it was compromised, and Arceuus mages discovered some new spells, some of which were given to the adventurer after they deemed it safe.
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Pyramid Plunder is a Thieving minigame set in the Jalsavrah pyramid in Sophanem, far in the southern Kharidian Desert. Inside Sophanem, the Jalsavrah Pyramid can be found with four anonymous looking doors; access to the minigame can be found behind one of the doors, guarded by the Guardian mummy.
During the minigame, the player has five minutes to plunder the contents of Jalsavrah. The pyramid consists of eight rooms, each requiring progressively higher Thieving levels to enter and loot. Artefacts pillaged from the rooms range from ivory combs to golden statuettes, with the most valuable artefacts found deepest in the pyramid.
This minigame is the only place where players can obtain the Pharaoh's sceptre, which is a useful item due to its unique teleports, as well as its uses in Construction and Treasure Trails.
The Pyramid Plunder world is 493.
A dragonfruit is obtained from a dragonfruit tree, which can be grown from a dragonfruit sapling in a fruit tree patch, provided that one has level 81 Farming. Players can pay a gardener a fee of 15 coconuts to watch over the tree while it grows. A fully grown dragonfruit tree grows one dragonfruit per 30 minutes up to a maximum of six per tree.
When eaten, a dragonfruit heals 10 hitpoints. They are an ingredient in dragonfruit pies, which require level 73 Cooking to bake and boost a player's Fletching level by 4 when eaten.
Ten dragonfruits can also be used on a vial to create bottled dragonbreath, which can be used on a sulphur vent on Mount Karuulm to "power" it (this process will burn the player for 2 damage if they are not wearing ice gloves). Once powered, it can be used on a dragonfire shield or ward to fully charge it instantly.
Players may pay six dragonfruits to Alexandra in the Farming Guild to have her look after a planted redwood tree.
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The Barbarian Assault minigame is a battleground established by the Barbarians to fight against Penance creatures. Players can optionally complete the tutorial by talking to Captain Cain in order to get a basic understanding of how the minigame is played.
Players must form a team of five players in order to play. Completion of each wave will reward each player with Honour points specific to the role they chose. Honour points can be used to redeem a variety of combat-based equipment, notably the fighter torso. Players can also gamble Honour points for a chance to receive the rare dragon chainbody or the pet penance queen.
Players can check the Honour points they have earned by talking to Commander Connad or by checking the blackboard.
Ultimate Ironman: Runes and arrows are not allowed inside the instance, a looting bag will also deny entrance. Additionally, you cannot bring a rune pouch, even if it is empty.
On every world, a shooting star will fall at a random spot selected from a predetermined list roughly every two hours (with a variation of up to 15 minutes), although stars on different worlds may fall closer in time to one another, or even at the same time.
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The Imcando hammer is a wieldable variant of a hammer mostly used for Smithing or Construction. Once a player gains access to the Ruins of Camdozaal after completing the Below Ice Mountain quest, they may begin to mine barronite rocks for barronite shards and deposits. Mining and smashing barronite deposits gives the player a chance to receive a broken Imcando hammer.
Once the player receives the broken hammer, they can use it on Ramarno, who will repair it for 1,250 Barronite shards. It should be noted that players must have the shards in the inventory, rather than giving them to Ramarno in advance.
Once repaired, it can be used as a hammer, both while equipped and unequipped, in any way that a normal hammer can be used.
The Imcando hammer is especially useful when fighting Tempoross as it will not be destroyed by flames nor be washed away by waves. When doing Mahogany Homes, it saves an inventory slot if wielded.
It can be stored in a magic wardrobe in a player's costume room.
Players can also exchange the Imcando hammer to Ramarno for 500 Barronite shards or exchange the broken hammer for 350 shards.
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The Kraken is a stronger and larger version of the cave kraken. It requires level 87 Slayer to kill and cannot be boosted. Located at the Kraken Cove, it can only be attacked if the player has cave krakens as a Slayer task, which also requires level 50 Magic. Alongside its non-boss variants, it is the only monster that drops the trident of the seas and Kraken tentacle.
Like its smaller brethren, the Kraken is submerged underwater. Magic is the only reliable way of dealing damage to him, as Ranged attacks are heavily reduced, and Melee cannot be used. To start the fight, the four whirlpools around it must be disturbed; this will release a level 112 Enormous Tentacle, which attacks with Magic. When all four whirlpools are disturbed, the larger one can be disturbed, which will result in the Kraken popping out. Both the Kraken and its tentacles attack with magic; the Kraken can hit very hard, but often misses, while the tentacles are much more accurate but deal less damage. The Kraken and its tentacles use Typeless Magic and as such Protect from Magic does not prevent or reduce any damage they deal to the player (nor does it reduce their accuracy). The Kraken's projectile resembles Fire Wave.
Players can create a Kraken instance for 25,000 coins. The player does not need to carry coins on them to create the instance.
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Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a halberd, it is immune to melee attacks. In order to access Zulrah, players must have completed Regicide to the point of reaching Port Tyras.
Before the player can fight Zulrah, they must speak with High Priestess Zul-Harcinqa first and offer themselves as the sacrifice in place of the gnome child, as Zul-Gwenwynig will prevent the player from boarding the boat until Zul-Harcinqa allows them to be the sacrifice.
Zulrah's gender is ambiguous; the High Priestess as well as slayer masters refer to it as male, while the examine text of Zulrah's boss lair display refers to it as female.
As described in the stained journal, Zulrah was created during the Dragonkin Conflicts as an experiment by an unnamed dragonkin living in the Poison Waste. Originally seen as one of many failures, Zulrah was discarded into the swamp, where it grew into an unexpectedly powerful and intelligent serpent. It was found once again by its dragonkin creator, who named it "Zulrah" before eventually being eaten by its own creation.
Sometime during the Fifth Age, Harcinqa's mother, Harcinqa, her daughter, and Rentos, her son, visited the Poison Waste. On 5th Bennath, a group of men, Ohn, Mortarium, Onan, and several others, attempted to escape the elven clans by running south to the Poison Waste. With no food to eat, they attempted to fish for eels in the swamp, to no avail. With no luck on catching food, they decide to camp out with the gnomes.
Two days after, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day after that, Harcinqa's mother attracted Zulrah's attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman was able to bargain a deal with Zulrah, promising to send it sacrifices and worshipping it as a god if it did not wipe the whole group out. Zulrah simply slithered back into the swamp. The next day, Ohn's men began catching eels, which was interpreted as Zulrah agreeing to the deal. As the village of Zul-Andra was quickly formed; coincidentally, the woman decided to call it Zulrah, which its Dragonkin creator had done thousands of years ago.
As a result, Zulrah is worshipped as a god, being given sacrifices at a whim; in return, it allows the village of Zul-Andra to stand.
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Bird house trapping is a Hunter technique that is used to catch birds. With this technique the player sets up bird houses on Fossil Island and fills them with seeds. The player then has to wait around fifty minutes for the bird houses to passively fill with birds.
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Bird house traps are made using the Crafting skill requiring logs and a piece of clockwork with a hammer and chisel. They are then placed in designated spots on Fossil Island to catch birds, providing a passive method of training Hunter and gaining resources.
Additionally, Ironmen will need a Construction level of 25 to build a crafting table 2 for assembling clockwork.
Once the bird house trap has been set, players will need to fill it with 10 low level hop seeds or herb seeds (Krandorian/Harralander or lower) or 5 high level seeds (Wildblood/Ranarr or above). Once the trap is full of seed, it will passively capture birds at random tick intervals (an average of once every 5 minutes), up to a maximum of 10. To claim the Hunter experience and loot, players must return to the bird house trap to empty and dismantle it. The bird house will be lost in the process, but the clockwork will be returned, meaning players only need four clockworks to set all their bird houses indefinitely, after which they will only need to bring hammer, chisel, logs, and seeds. However, it is recommended to take a fifth clockwork to craft birdhouses while moving between sites.
The chance of successfully receiving a bird nest is dependent on the tier of bird house and the player's Hunter level. The seeds used do not affect amount of nests received.
There are four spots on Fossil Island in which players can place bird house traps, indicated by the Bird house site icon.png icon.
The first and second are found in the Verdant Valley, south of the Museum Camp.
The third is found west of the ancient shroom in the Mushroom Forest, and directly north of the magic mushtree.
The fourth is found by the entrance to the Tar Swamp.
All of these spots are easily accessible by using the Digsite pendant teleport to Fossil Island after using the pendant on the strange machine at the House on the Hill, then using the magic mushtree in the House on the Hill.
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Runecraft (also known as Runecrafting) is a skill that allows players to craft their own runes for Magic spells. The experience earned from making runes is small, making Runecraft a very slow skill to train, on par with Agility. And due to the need for constant running and banking, it is fairly click and attention intensive. However, due to the constant demand for different types of runes, it can create a very generous profit.
Due to how slow Runecraft is to train, many players look to avoid training Runecraft, and use the experience from lamps and books of knowledge and from playing Tears of Guthix to raise the stat without having to train it.
With the release of the Blood and Soul altars on 7 January 2016, training Runecraft has become less time consuming for high-level runecrafters, with blood runes reaching experience rates of around 38,000 per hour and soul runes reaching up to around 47,000 experience per hour. Alternatively, if the player is willing to put in the effort, lava runes can be crafted for between 68,000 and 75,000 xp per hour from level 75 and up.
With 100% Arceuus favour and 77 Runecraft, players can craft blood runes from dark essence fragments. Each fragment grants 23.8 experience, excluding the 0.625 experience from binding the dense essence. It is possible to reach approximately 38,000 experience per hour crafting blood runes. Using the full graceful outfit and having 80+ Agility should be enough to have enough run energy to last the whole trip, depending on how often the player has to switch between the essence mines.
Blood runes can also be crafted at the Ourania altar below level 77 Runecraft, however they are received relatively rarely.
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The Nightmare of Ashihama, often simply referred to as The Nightmare, is a large, otherworldly horror who feeds on the life force of sleeping people, giving her victims horrible nightmares until their life force is completely drained and expires. There are no requirements to fight The Nightmare other than access to Morytania.
The Nightmare currently resides within the Sisterhood Sanctuary under the town of Slepe. While her physical body is found in the Sisterhood Sanctuary, upon starting the fight, players will be transported to her dream world, where the fight arena takes on a different appearance which contains various Eastern motifs, such as Torii gates.
The Corporeal Beast, often simply referred to as Corp, is a large monster residing in its cave, accessible via a games necklace or through an entrance in level 21 Wilderness east of the Graveyard of Shadows. It has a very large health pool of 2,000 Hitpoints, coupled with high Defence and 50% damage reduction against any weapon that is not a spear or halberd on stab attack style or a trident of the seas/trident of the swamp on any attack style. If all players leave the room, it regenerates its health to full.
The Corporeal Beast is the only monster to drop the spirit shield, as well as holy elixir and arcane, elysian, and spectral sigils, used to enhance it. In addition to its sigil drops, the Corporeal Beast has many other valuable drops.
Players can pay 200,000 coins to open a group instance for their clan.
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The Clue Scrolls opened in this video range from beginner to master level! It was a lot of fun to save them up and open.
Songs:
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2. Work It (Purple Planet Music No Copyright)
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Sir Tony Ray is a maxed RuneScape player, live streamer, Twitch partner, and leader of a trio clan, Glory and Gold. In an attempt to grow his four-month-old clan and through the support of his close friends and nephew labin, he set out to begin live streaming on Twitch on 8 December 2015. On the first day of live streaming, he had gained over one thousand followers on his Twitch channel. In just over four months, he had amassed over one million views,[1] at which point was considered a sensation where he had been covered by several large YouTube news channels. Much of his success was led by his charming persona and the quirky nature of an elderly man playing games with his online friends.
Tony also has a YouTube channel where he uploads stream highlights, comedic and other various videos. On 14 July 2016, Tony had reached 100,000 subscribers on his YouTube channel.[2] On 22 October 2016 in a livestream on Twitch, he unveiled two notable awards, his silver play button YouTube plaque and RuneScape Golden Gnome. [3]
Daniel Keem (born March 8, 1982),[1] better known by his online alias Keemstar, is an American YouTuber and streamer.[2] He is best known for producing video content for his YouTube channel, DramaAlert.
Ethan Edward Klein (born June 24, 1985)[1] and Hila Klein (née Hakmon; born December 12, 1987) are an American-Israeli husband and wife duo best known for their YouTube channel h3h3Productions. The majority of content on their main channel comprises reaction videos and sketch comedy in which they satirize internet culture, and the pair also run a separate podcast channel.
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The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having been assigned abyssal demons (or the Sire itself) by a Slayer master. Although it resides in a multi-combat area, it is a solo-only boss.
According to The Overseer, the Abyssal Sires are the engineers of the Abyss from a time before the God Wars. As their resources began to deplete and they had no means to escape, they constructed the Nexus and remained there in deep stasis.
The Sire is located in the Abyssal Nexus, south of the Abyss used for Runecraft. It can be safely entered via the fairy ring code dip (if the player has access to them), or it can be accessed via the Abyss although this drains the player's prayer points, if not wearing an Abyssal bracelet, and skulls them. There are four chambers in the Nexus where Sire can be found, allowing multiple people to fight the Sire per world, similar to Cerberus.
Random events cannot occur in the Sire's chamber; any random events following the player will be automatically dismissed entering appropriate range. Players in invalid tiles when a Sire is dormant will result in teleportation to the centre of the chamber.
It is known for dropping the Unsired, which is then used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head, jar of miasma and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.
As with all demons, the Sire is susceptible to the effects of demonbane weapons.
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Evil Dave
Evil Dave is an aspiring "Evil Doer". He appears in Shadow of the Storm as a member of an evil cult trying to resurrect an ancient demon. He is also a sub-quest in Recipe for Disaster in which you must free him by feeding him spicy stew that you have to make, by getting your cat to catch hell-rats that drop certain spice that you must add to the stew.
He lives in his Mother's basement in Edgeville. He can also be found in the Uzer dungeon during the Shadow of the Storm quest. He can also be spoken with by using the NPC Contact spell after the Dream Mentor quest. However, he does not say anything important.
It was revealed that he came to be part of the Lumbridge Secret Council because it was decided that an evil wizard should be included, but it had to be one that was harmless (for the sake of everyone). Currently, Evil Dave is the only one who has those requirements.
Wily Cat's
A wily cat is a special variant of a pet cat, which players gain access to by completing the Ratcatchers quest. After completion, players can speak to Felkrash to have her train their overgrown cat into a wily cat. (Warning: After training your overgrown cat to be a wily cat, you will start from zero for the number of rats caught for the cat training medal.) Wily cats are the best hunters of any cat, with a success rate of 70%. When fighting Hell-Rat Behemoths they have higher health, get hit less often, and can hit slightly higher than regular cats. In addition, they can also catch Kalphite Larvae and butterflies (as well as Hunter butterflies, though this yields no experience). Wily cats do not require food of any kind (Unless when fighting Hell-Rat Behemoths).
Players are only allowed to have one wily or lazy cat at a time, in addition to one kitten or adult cat, and as many overgrown cats as they wish. You may have multiple wily cats if you first store your existing wily cat in your menagerie before training another.
Spices
Orange spice is one of four spices dropped by Hell-Rats in Evil Dave's basement that is located in the Northwestern room. This will produce any coloured spice with 1 to 4 doses. Alternatively players may have their cat fight the Hell-Rat Behemoth for a guaranteed 4 dose spice of a specific colour. If the orange spice is used in a stew, it becomes a spicy stew, which can temporarily raise the stats of Cooking, Crafting, Construction, Firemaking, Fletching, Runecraft, or Smithing. The amount it can raise these stats depends on how many doses used in the stew (between 1 and 3). Each dose of spice can cause the boost to either increase or decrease a stat by -1 to +1, up to a maximum of -5 or +5 with three doses.
Spices of the same colour can be used with each other, so that they are combined to save space. The maximum number of doses is 4. Once all doses are used, it becomes an empty spice shaker, which is currently useless.
Orange spice is considered one of the most useful spices, along with brown. This is because spicy stew with 3 orange spices has the potential to boost skills far more than tradable equivalents, with the one exception of Cooking, which is more effectively boosted with Chef's delight (m).
It is suggested that you use a wily cat to catch the Hell-Rats because they offer a better chance to kill the rats than any other feline. At the very least, one should not use kittens, as their success rate is extremely low. When fighting the Hell-Rat Behemoth it is strongly recommended to use a wily cat as it takes the least damage and your cat can be killed, resulting in you having to get an entirely new kitten from Gertrude.
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https://oldschool.runescape.wiki/w/Abyssal_Sire
The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having been assigned abyssal demons (or the Sire itself) by a Slayer master. Although it resides in a multi-combat area, it is a solo-only boss.
According to The Overseer, the Abyssal Sires are the engineers of the Abyss from a time before the God Wars. As their resources began to deplete and they had no means to escape, they constructed the Nexus and remained there in deep stasis.
The Sire is located in the Abyssal Nexus, south of the Abyss used for Runecraft. It can be safely entered via the fairy ring code dip (if the player has access to them), or it can be accessed via the Abyss although this drains the player's prayer points, if not wearing an Abyssal bracelet, and skulls them. There are four chambers in the Nexus where Sire can be found, allowing multiple people to fight the Sire per world, similar to Cerberus.
Random events cannot occur in the Sire's chamber; any random events following the player will be automatically dismissed entering appropriate range. Players in invalid tiles when a Sire is dormant will result in teleportation to the centre of the chamber.
It is known for dropping the Unsired, which is then used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head, jar of miasma and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.
As with all demons, the Sire is susceptible to the effects of demonbane weapons.
An unsired is an untradeable item dropped by the Abyssal Sire. They are to be placed at the Font of Consumption, which dissolves it, but gives the player a reward in the process.
It cannot be deposited in the bank - attempting to do so will result in the chatbox stating A magical force prevents you from banking this item!
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