James Cook
Bound Hero Battle - Chrom & Lissa (Infernal) - Summer Gaius solo
updated
Her mirage bow is useful for dealing with Hel since you can prevent her from counter attacking if you can get Eleonoras speed to be higher.
Cordelia is +HP and +1 merged running a standard Brave Bow set with fury, desperation, savage blow and brazen atk/spd seal.
Legendary Azura is required for this clear as it relies on the extra movement she grants.
Bride Cordelia is +HP and +1 merged running her brave bow+ set with fury 3, desperation 3, savage blow 3 and brazen atk/spd 3 in her seal slot with luna as her special.
Legendary Azura is required for this clear as it relies on the extra movement she grants.
Cordelia is +HP and +1 merged running a standard Brave Bow+ set with fury, desperation, savage blow and brazen atk/spd.
This clear requires legendary Azura for granting extra movement and maximising Cordelia's stat buffs.
The other dancers/singers were required to provide drive or spur buffs and should be fairly interchangeable.
Cordelia is +HP and +1 merged running a standard Brave Bow set with fury, desperation and savage blow with brazen atk/spd as a seal.
Legendary Azura is required for this clear as it requires the extra movement she grants.
Bride Cordelia is +HP and +1 merged running a standard Brave Bow+ build with Fury, Desperation, Savage blow and Brazen atk/spd.
In order to secure the KO of Thrasir one of the dancers (PA!Azura in this case) was required to carry Spur Atk 3 in both their C and seal slots.
Damaging the right wall on turn 1 allows Celica to break it in one hit later on, this helps Cordelia get into position ready to take out Celica.
Legendary Azura is required for this clear as it requires the extra movement she grants.
Bride Cordelia is +HP and +1 merged running a standard Brave Bow+ build with Fury, Desperation, Savage blow and Brazen atk/spd.
To be able to quad Celica, PA!Azura was given Spur Spd 3 in both her C and Seal slot and bride Ninian was running drive spd 2 in both her C and Seal slot. All these speed bonuses allowed Cordelia to quad attack Celica and get past her miracle special.
This map was nowhere near as difficult as I thought it would be and didn't require a lot of time to find a strategy.
Legendary Azura is required for this clear as it requires the extra movement she grants.
Bride Cordelia is +HP and +1 merged running a standard Brave Bow+ build with Fury, Desperation, Savage blow and Brazen atk/spd.
L!Alm is +HP -SPD (of course I'd summon him with -SPD) running his base kit with reposition and savage blow 3 as his seal for some chip damage. (Alm: What is tha death knight? You prevent follow ups? Well my Null Follow Up disagrees about that).
Legendary Azura and the extra movement she grants can make the map clear quicker but isn't required. Neither is wings of mercy on all 3 dancers. The IV's and colours of the dancers should not change the AI movement too much. Double spur atk 3 on one dancer is useful to help Alm's damage.
Legendary Alm is -Spd because I really wanted him so the game gave me a bad IV copy of course.
The dancer IV's shouldn't matter too much.
Bride Cordelia is +HP and +1 merged running a standard Brave Bow+, Fury 3, Desperation 3 kit. She has Savage Blow 3 to deal some splash damage and Brazen atk/def 3 as her seal. Brazen atk/def 3 was run instead of Brazen atk/spd 3 to make the sword fighter move down on turn 1 instead of going right and messing up Cordelia's movement options.
Legendary Azura's extra movement is required for this strategy and the turn order is important to make sure Cordelia has Luna at a low enough cool cooldown to proc on Sothis in one round of combat since she disables desperation with Hardy Bearing as her seal.
Cordelia is +HP and +1 merged running the standard Brave Bow+ desperation set with brazen atk/spd 3 as her sacred seal.
Legendary Azura is required for this clear as it relies upon the extra movement she grants. The dancers IV's shouldn't matter but using different dancers may effect AI movement.
Bride Cordelia runs the fairly standard Brave Bow+, fury 3, desperation 3, savage blow 3 and the recently added brazen atk/spd 3 seal.
Legendary Azura is required for this strategy as it relies on the extra movement she grants after singing.
Cordelia is +1 merged and +HP running Fury 3, Desperation 3, Savage Blow 3 and Brash Assault 3 as her sacred seal.
Legendary Azura granting extra movement is required for this strategy and at least one green dancer helps draw the red mage cavalier to the left side of the map.
PA!Azura with double spur atk 3 helped Cordelia secure the KO on the green archer.
Cordelia is +HP and +1 merged running Fury, Desperation and Brash Assualt in her seal slot along with Savage Blow for splash damage.
Legendary Azura and her ability to give full +6 buffs and extra movement is required for this clear and a second flying dancer is required. The colour of the dancer shouldn't make a big difference to the AI movement.
PA!Azura runs Spur Atk in her C slot and Seal slot to allow Cordelia to exactly take Alm out.
Bride Cordelia is +HP and merged +1 with Brave Bow+, Life and Death 3, Desperation 3, Savage Blow 3 and Brash Assault 3 in her seal slot.
Life and Death 3 combined with Legendary Azura's full +6 buff and double drive speed from Bride Ninian allowed the sword fighter to be quadded and KO'd on turn 1.
Legendary Azura is required for this clear as the extra movement she grants was utilised several times.
A green dancer able to take 2 hits does help distract the lance cavalier, that was PA!Azura's job in this clear.
Wings of Mercy is required on all 3 dancers.
Bride Cordelia is +HP and +1 merged with S rank summoner support.
Dancer IV's shouldn't matter too much but having a flying dancer allows you to manipulate the movement of the bow fighter in the first turn.
Bride Cordelia is +1 merged and +HP with summoner support. She runs Brave Bow+, Fury 3, Desperation 3, Savage Blow 3 and Brash Assault 3 in her seal slot.
Legendary Azura runs Drive Atk in her seal slot.
Olivia runs Drive Spd in her C slot and Spur Atk 3 in her seal slot to allow Cordelia to ORKO Hríd.
Bride Ninian runs Drive Spd in both her C and seal slot to help Cordelia quad attack enemy units which brash assault will not work on.
At the end of player phase 5 Olivia needs to be positioned as to be panic ployed by the lance armour knight in enemy phase 5, this will draw Hríd up towards the top of the map, otherwise he will move down towards Azura.
Bride Cordelia is +1 merged and +HP. She runs Brave Bow+, Fury 3, Desperation 3, Savage Blow 3 and Brash Assault 3 in her seal slot to allow her to quad and KO Roy.
Legendary Azura is required for this clear as the extra movement from her Gray Waves skill is used. She runs Drive Atk in her sacred seal slot.
None of the dancer IV's should matter but they did need to run 3 lots of Drive Spd, Olivia runs it in her C slot and Bride Ninian runs it in both her C and sacred seal slot. All the drive spd buffs help her quad attack the enemy units that brash assault does not work on.
Despite the restrictive terrain for non-fliers this map was not as difficult as expected (if unit placement is done correctly with the correct support skills and seals)
Bride Cordelia is +HP -RES and +1 merged running Brave Bow+, Fury 3, Desperation 3, Savage blow 3 and Brash assault 3 in her seal slot.
All 3 dancers require Wings of mercy (3 shouldn’t be necessary due to fury recoil and damage from Duma's upheaval).
One dancer (Azura) was used to provide initial attack and speed buffs with hones, Olivia was there to provide attack spur and drive boosts and Ninian was equipped with double drive speed to help Cordelia quad units that brash assault won’t work on.
Bride Cordelia is +HP -RES running a brave bow+ with fury 3, desperation 3 and brash assault sacred seal. Savage blow is used in her seal slot to do some splash damage to tankier units.
Legendary Azura is +ATK -RES and running her base kit with the drive speed sacred seal to provide more stat buffs to Cordelia as well as providing her +6 to all stats and extra movement.
New year's Azura is neutral running a speed refined Hagiota+, triangle adept 3 to manipulate red enemies movement and to allow her to do significant damage to the lance cavalier with dull ranged 3. The quick riposte sacred seal allows her to also double the lance cavalier.
Olivia is neutral at 4* +10 with both Drive Atk and Drive Spd to provide additional buffs to Cordelia.
Wings of mercy is required on 2 of the dancers.
Bride Cordelia is +HP -RES with her standard brave bow quad build. Savage blow 3 is used in her c-slot to wear the tankier enemies down and the speed +3 sacred seal allows her to quad the axe cavalier with drive speed support.
Dancer IV's shouldn't matter except that one dancer needs to have higher attack than Cordelia to stop Soren's chill ATK from debuffing her. A green dancer also allows you to manipulate Ike's movement. One dancer also needs to run both Drive Atk and Drive Spd.
Wings of mercy is required on 2 of the dancers.
Bride Cordelia is +HP -RES running savage blow in the c-slot and brash assault sacred seal to help her wear down enemy units and quad attack ranged units once she reaches brash assault and desperation range.
Dancer IV's shouldn't matter but wings of mercy is required on all the dancers.
A!Corrin(M) is summoner supported with +ATK -RES IV's, Myrrh is +SPD -RES and is used to provide hone dragon support, F!Grima is +DEF -ATK and Ninian is +ATK -HP, both provide fortify dragon support and Ninian is there to dance too.
Bride Cordelia is +HP -RES and no longer summoner supported since flame daddy Surtr was released.
Dancer colours and IV's shouldn't matter for this clear, however both Drive Atk and Drive Spd seals are required for this strategy. If your bride Cordelia is +ATK or +SPD then the Drive Atk or Drive Spd seal shouldn't be required respectively.
Bride Cordelia is +HP -RES with s-rank summoner support and runs savage blow in the c-slot and speed +3 sacred seal to help her quad the lance fighter on the first engagement.
Dancer IV's shouldn't matter but wings of mercy is required on all the dancers. This strategy does require a ranged dancer (or one running distant counter) in order to deal enough damage to the red mage so Cordelia can safely KO him.
Bride Cordelia is +HP -RES with s-rank summoner support and savage blow in both the c-slot and sacred seal to wear high defense units down.
Dancer IV's shouldn't matter, however due to map terrain a flying dancer is required. Wings of mercy is required on all 3 dancers. Both drive spd and drive atk seals were used on two of the dancers.
Bride Cordelia is +HP -RES with s-rank summoner support. She is running swap instead of reposition due to the mountains making space very restricted. It is important to defeat Aversa asap to stop her debuffs and panic. It is also important to defeat the cavalier archer at the top of the map before attacking any units near him, since he has vantage and will easily get into it's range from savage blow damage.
Dancer IV's shouldn't matter but wings of mercy is required for this strategy.
W!Tharja is +ATK -DEF and runs has the close def 3 seal and hone armour to buff her allies.
H!Henry is +DEF -HP and provides armour march 3 and is used to tank both Ursula and the green mage cavalier.
Hector is +DEF -ATK and runs ward armour to prevent Henry from being KO'd by Ursula and the green mage cavalier. Vantage 3 is run to allow him to KO Ursula after taking out the green mage cavalier. Quickened pulse and Ignis is overkill and Bonfire without quickened pulse will work just as well.
Black Knight is neutral and provides fortify armour buffs, has the quick riposte 3 seal to allow him to ORKO the poison dagger thief. Wings of mercy also helps with positioning.
W!Tharja is +ATK -DEF and has the distant def 3 seal.
H!Henry is +DEF -HP and has the spur res 3 seal, which combined with ally support with W!Tharja and her distant def 3 seal allows her to tank all the mages at once. Lancebreaker guarantees Henry can double the lance fighter and lower his HP enough for Hardin to KO them.
Hardin is +HP -RES and has hone armour to buff Tharja as well as reciprocal aid to restore Tharja into vengeful fighter range. Using reciprocal aid also gives him low enough HP that Black Knight can target him with wings of mercy.
Black Knight is neutral and has fortify armour to buff Tharja and drive def 2 to further boost her defences. Wings of mercy allows him to warp next to Hardin and KO the red mage.
Bride Cordelia is +HP -RES with S-Rank summoner support and the IV's of the dancers shouldn't matter. Double savage blow allowed Cordelia to wear the enemy units down to where she could take them out.
Wings of mercy was not required for this clear but the Drive Atk seal was required on on of the dancers.
IV's for the units arenas follows
S!Takumi is +ATK -SPD
L!Robin (f) is +DEF -ATK
NY!Azura is Neutral
S!Tana is +RES -SPD
Bride Cordelia is +HP -RES with S-Rank summoner support and the IV's of the dancers shouldn't matter. Double savage blow was used to help reduce the HP of the tankier units to the point were Cordelia could take them out.
Wings of mercy was required on all 3 dancers.
Bride Cordelia is +HP -RES with S-Rank summoner support and the IV's of the dancers shouldn't matter. Double savage blow helped wear down the tanky units and reduce Tiki's HP down enough for Cordelia to finish her off with Luna.
Wings of mercy was required on all 3 dancers and both Drive Atk 2 and Drive Spd 2 seals were required for Cordelia to be able to take out the speedy and tanky units.
Bride Cordelia is +HP -RES with S-Rank summoner support.
The IV's of the dancers shouldn't matter. Double savage blow helped wear down the tanky units and Hector as Cordelia could not possibly take him out at high HP.
Wings of mercy was required on all 3 dancers.
Bride Cordelia is +HP -RES with S-Rank summoner support and the IV's of the dancers shouldn't matter. Double savage blow helped wear down the tanky units and Robin herself that Cordelia had no hope of defeating at full health.
Wings of mercy was required on all 3 dancers and one dancer, Olivia in this clear, required the Drive Atk 2 seal to give Cordelia enough attack to KO Robin.
Bride Cordelia is +HP -RES with S-Rank summoner support and the IV's of the dancers shouldn't matter. Double savage blow helped wear down the units that Cordelia had no hope of damaging normally.
Wings of mercy was required on all 3 dancers and one dancer, Ninian in this clear, required Drive Spd 2 to prevent the green wolftome mage from doubling and KO'ing Olivia.
W!Tharja is +ATK -DEF, H!Henry is +DEF -HP, Hardin is +HP -RES and Black Knight is neutral.
W!Tharja was given the Distant Defence 3 seal to help her deal with all the mages and archers.
Summer Gaius is +RES -DEF and the IV's of the dancers shouldn't matter. The ATK +3 sacred seal was used to boost his damage and savage blow 3 was inherited to apply splash damage to help him defeat the bulkier enemy units. Desperation is required to allow him to ORKO some units.
IV's are as follows:
Summer Tana +RES -SPD
New year Azura Neutral
Elincia +HP -RES
Legendary Robin (F) +DEF -ATK
Elinica doesn't see combat and is only used to provide fortify flier buffs and could be replaced with any unit with fortify fliers.
L!Robin (F) (+DEF -ATK)
L!Ryoma (Neutral)
Innes (+SPD -ATK)
W!Chrom (+ATK -HP)


