thanks jukspa and madddavid123~SPOILERS~ Barrel ClipJared OBrien2020-03-23 | Discovered by MAG, I think.Adventures in storm chasingJared OBrien2019-05-21 | My buddy and I went storm chasing back in March (March 9th 2019). We didn't see a whole lot but it was p fun to go.Newclip quick clip new engine heyJared OBrien2018-11-29 | in 5135, good luck with routing!HL2 Zero G GlitchJared OBrien2018-05-05 | Accidental discovery: clips.twitch.tv/SpeedyAltruisticMochaDoubleRainbow
https://my.mixtape.moe/oxgkkj.zip saves (hold left or right to activate)Converting CoDUO maps to HL2Jared OBrien2018-02-05 | In my never-ending quest to avoid having to properly learn Hammer, I've found that it's relatively easy to convert CoD1/UO maps to Q3 format, which is readable by Worldcraft (Hammer can import .RMF files), so long as it doesn't contain any terrain meshes, entities, or extra worldspawn/lighting values.
I wrote a simple Python script to remove all extra zeros at the end of each brush surface, which CoD maps include, as well as entity data. From there, the exported .MAP file can be loaded into Worldcraft, saved as .RMF, and imported into Hammer. The geometry of the map is usually 1:1 as long as the original map was sized right. Some sizes may differ, as CoD was built upon Q3, and Source on Q2. Minor details live in-between.
Converting from HL2 to CoD1 is also possible without the need of any special scripts. Simply save the map as normal in Hammer, open the .VMF in the "Sledge" editor, and save as .MAP. Open the .MAP file in GTK Radiant 1.4, save over the original .MAP file, and open in CoD Radiant. I tested this by converting this map from CoD1 to HL2, then back to CoD1, and all brushes retained original dimensions.
If you are so inclined to convert a map from HL2, CSGO, or any other Source game into CoD4, the process would be the same as above, with the added step of saving your map in CoD1 Radiant, and loading it into CoD4 Radiant. Obviously, all displacements and entities would need to be manually removed. An easy way to do this is to hide everything but displacements and entities, wrap the entire map with the select tool, and delete. Transparents will also need to be removed and rebuilt in the map-transfer process. Once in your editor-of-choice, press "i" to select all brushes, and assign to the Caulk texture.Jan 13, 2018 build of mp_harbor_basJared OBrien2018-01-13 | 2/6/18: ok, so I've completely put this map on hold until I figure out what I want to do with it. Plus, this is taking up too much time.
This is my first WIP video of this map, and the first map video I've uploaded to this channel in almost 7 years, ironically of the same map for a different game. I'll continue posting updates of this map once or twice a month, but progress is moving slowly, so don't expect too much.Ay jet skisJared OBrien2017-07-21 | Sorry about the sound oopsOld Engine downwards clippingJared OBrien2017-06-18 | ...Opposing Force electrified toxic waste skip (of1a3)Jared OBrien2016-11-29 | wiki.sourceruns.org/wiki/Half-Life_Scripts github.com/YaLTeR/BunnymodXT/releases
watch me route: http://twitch.tv/centaur1umthe noclip glitchJared OBrien2016-09-20 | works in new engine too: youtube.com/watch?v=4NyHLU-oK0AEp1 OE routes (citadel 01-02)Jared OBrien2016-08-28 | Sound recording doesn't work, and I missed some save-load frames on 02. The black screen is a save-warp where we go back to 01, fly through the void, and pass the large room in-front of us. However, demo recording doesn't work too well with save-warping, so I used a substitute demo (which is why my coordinates don't change). The rendering style of save-warps is TBD.doneJared OBrien2016-07-10 | ...hls continuedJared OBrien2016-07-02 | we'll figure the formatting out by 2018hls reformattedJared OBrien2016-06-26 | ...hls 3Jared OBrien2016-06-25 | ...hls phase 1 part 1Jared OBrien2016-06-19 | ...hlsJared OBrien2016-06-14 | ...I DID ITJared OBrien2016-02-07 | -we- did it2 positives always make a negativeJared OBrien2015-07-03 | ...canals 01a skip fullJared OBrien2015-04-12 | forgot some things also I do NOT run new engine at all, if that's not obviousnh2 againJared OBrien2014-12-24 | ...boxshitJared OBrien2014-10-14 | record date: 5-8-2010 jared space program 20142013 Audi TT RS joyrideJared OBrien2014-07-18 | Please disregard the fact that I stall the car out while picking up the phone. I don't drive stick much.Glow Cloud ProgressionJared OBrien2014-06-18 | METADATA: (filename. render date, render time) September (Centaur1um Remix Feat. Corky64)_52.mp3: 9/23/13 5:04 PM Centaur1um - Dubstep Song 1.mp3: 9/23/13 11:39PM Centaur1um - Dubstep Song 2.mp3: 9/24/13 11:49AM Centaur1um - GCPC Revamped.mp3: 9/26/13 11:44AM Centaur1um - Moar Green Carpets final.mp3: 10/15/2013 12:21 PM Moar Green Carpet 2.mp3: 3/17/2014 6:08 PM Centaur1um - Moar Glow Clouds.wav: 5/31/2014 6:06 PMcatJared OBrien2014-02-24 | ...so beutiful so pureJared OBrien2013-10-23 | ...Ah yesJared OBrien2013-10-15 | ...Coast ComparisonJared OBrien2013-10-15 | http://www.soundcloud.com/cptcool2 okay.Coast Speedrun w/ Blamod 2013 by Centaur1umJared OBrien2013-10-14 | Every 2 years or so, I record myself speedrunning coast in only a day to see how far I've come. I might make a video comparing all 3 runs I've done, with the 2009 one being unpublished. (the 2011 one is on this channel)
Also, Blamod is very different from SPT. Blamod was an old sandbox mod we made in 2009, long before Yalter even started posting, and this was all we had. It's no different from blamod, but it did allow for old engine "tricks" to work in new engine, such as flying or bhop. The link's dead to download this, so just get spt instead if you want to run hl2.
edit: since youtube is cool, and there's no more annotation, I don't plan on making anymore of these, with 2015 being dqer. I do RTA runs, but of hl2 old engine, on my twitch. So i guess there's that.HellpoJared OBrien2013-09-29 | ...Half-Life: Source skip thingJared OBrien2013-08-28 | Sorry quad, I meant to upload this for you about a year ago :SwhoaJared OBrien2013-02-28 | ...Jefferson StarshippingJared OBrien2013-02-10 | jane ur playing a gamebunnyrace_beta2 in 0.94 by Centaur1umJared OBrien2012-12-14 | Beating the old record by Pineapple by, like, a lot of time.Route compJared OBrien2012-04-21 | This is why we aren't speedrunning HL:S anymore :|MP_Canals_07 Progress 3/24Jared OBrien2012-03-24 | yeah bg music sorry.Scariest speedrunning moment.Jared OBrien2012-02-13 | Amnesia ain't got shit on this.machinimastuffgtfoJared OBrien2012-01-16 | ...Seriously, Valve?Jared OBrien2011-12-27 | During my duration of recreating this map, I've run into about 5 mapping errors in this one section alone, I can tell this area of the map has been revised numerous times since a lot of stuff is disproportional and messed up, and overall rushed. (probably because of the 2003 leak) Ugh.
Oh yeah, stupidly, I left iTunes running in the background again. The song is Strobe by Klaypex.animating is annoying in CoD4Jared OBrien2011-12-26 | Especially since you're not supposed to use the editor for animating.Further Examples of the Crouch Entry OOB glitchJared OBrien2011-12-10 | Hehe I like silly namesSome weird out of bounds glitch in HL2Jared OBrien2011-12-09 | Get the demo here. http://sourceruns.org/na/temp_3.zip (the demo only works in blamod)Accelerated Forward HopJared OBrien2011-12-03 | I didn't do this, Exec did D:Nightmare House 2 Speedrun - First 5 minutesJared OBrien2011-11-12 | I'll upload the final to http://www.youtube.com/sourceruns once it's done.d1_canals_01 SPDJared OBrien2011-10-31 | dunno how it got spd, train maybe? could be usefulMP_Canals_07 Progress 8/31Jared OBrien2011-09-01 | Sorry about the background music, forgot it was playing. A lot of the areas are still a heavy WIP (I haven't finalized any area yet)Why is this happening?Jared OBrien2011-08-24 | ...