BSD ArchivesWe talk with composer Aubrey Hodges - famous for redoing the music for DOOM and Quake on the N64/PlayStation - about what it's like to take celebrated classic soundtracks and doing something totally different.
Back Seat Designers S4E10: Aubrey Hodges (music redux)BSD Archives2017-03-18 | We talk with composer Aubrey Hodges - famous for redoing the music for DOOM and Quake on the N64/PlayStation - about what it's like to take celebrated classic soundtracks and doing something totally different.
So, things have got a bit chaotic in the BSD household. Various big life events (for the Danes rather than the Limey) have resulted in us having to take a little bit of a break. But we thought we’d come together, have a few beers (actually, it was diet soda, decaffeinated coffee and water) and shoot the breeze for half an hour.
Support our show: http://patreon.com/backseatdesigners Our Facebook group: http://facebook.com/groups/backseatdesigners Our Twitters: twitter.com/bsdesignersBSD Season V, Episode 12: Season Finale RoundtableBSD Archives2018-05-28 | This season, we revive the tradition of inviting a bunch of our friends and hopefully soon-to-be-friends to a festive roundtable discussion on the topics we've covered this season. What does the future of the adventure game world hold? These people may have the answers, and by God we're going to squeeze it out of them.
Joining us is: “Leisure Suit” Liviu Boar (lead designer of "Gibbous: A Cthulhu Adventure", Stuck In Attic Games) Richard “Sticky Ricky” Cobbett (games writer and journalist) “San” Francisco Gonzalez (creator of "Lamplight City", Grundislav Games) Charlotte “Gubbins” Gore (creator of "Yorkshire Gubbins") “Penny” Laine Nooney (Sierra On-Line historian) “Miss Dynami-” Katie Hallahan Rahhal (co-founder of Phoenix Online Studios) Christopher “Arrigo” Sacchi (very nice man)
Support our show: http://patreon.com/backseatdesigners Our Facebook group: http://facebook.com/groups/backseatdesigners Our Twitters: twitter.com/bsdesignersBSD Season V, Episode 10: Charles CecilBSD Archives2018-05-14 | Fred and Troels are delighted to sit down with the man himself, Charles Cecil, to talk about his career in the games industry -- from his beginnings as a coder for the ZX Spectrum and all the way up through his time with Revolution making classics such as Beneath A Steel Sky and Broken Sword.
Support our show: http://patreon.com/backseatdesigners Our Facebook group: http://facebook.com/groups/backseatdesigners Our Twitters: twitter.com/bsdesignersBSD Season V, Episode 9: Daniel Stacey (Himalaya Studios)BSD Archives2018-04-30 | We chat with Daniel Stacey, head writer at Himalaya Studios (formerly Tierra and AGDI Interactive), who has a very important credit under his belt: Turning King's Quest II into an actually playable, narratively interesting game.
Charlotte is incredibly aware of how funny everything sounds in her Yorkshire accent (which Gareth was also needlessly quick to remind her), and she is also quite candid on what it's like to make a game from scratch whilst juggling crippling self-doubt, a lack of name recognition, and, for some reason, frozen doves.
Support our show: http://patreon.com/backseatdesigners Our Facebook group: http://facebook.com/groups/backseatdesigners Our Twitters: twitter.com/bsdesignersBSD Season V, Episode 3: Francisco Gonzalez (Lamplight City)BSD Archives2018-03-19 | Francisco Gonzalez joins us to chat about how streaming hurts/helps games -- specifically games that have linear stories, like a lot of adventure games do -- and what gamers and developers alike can do to help each other.BSD Season V, Episode 2: Steven Alexander (Infamous Quests)BSD Archives2018-03-12 | Steven Alexander and his infant daughter joins us for a heartwarming (and somewhat chaotic) chat about nostalgia, marketing in the modern world, reaching for your dreams, and the demise of Infamous Quests.
Subscribe to the podcast with iTunes, Android, etc.: http://www.backseatdesigners.com/subscribeBack Seat Designers S4: After-Season Special w/J.B. de Clerfayt & Francisco GonzalezBSD Archives2017-05-27 | The clusterfuck that was our original attempt at doing an interview with Jean-Baptiste de Clerfayt (Lancelot's Hangover), now available for public consumption. See you when it gets a bit colder!
Support the show: http://patreon.com/BackSeatDesigners Subscribe: http://www.BackSeatDesigners.comBack Seat Designers S4E17: SEASON FINALE w/Jean-Baptiste de Clerfayt & Francisco GonzalezBSD Archives2017-05-14 | Our 4th season comes to a close. We discuss how great the adventure gaming community is with Jean-Baptiste de Clerfayt (creator of upcoming comedy game Lancelot's Hangover) and Francisco Gonzalez (creator of Shardlight, A Golden Wake, and upcoming Lamplight City).
Support the show: http://patreon.com/BackSeatDesigners Subscribe: http://www.BackSeatDesigners.comBack Seat Designers S4E16: An RPG that can be played as a point-and-click adventure gameBSD Archives2017-05-07 | We chat with Florian Kasper, developer of the RPG game Corven, which has a special "Adventure Mode" for players who don't want to juggle with RPG stats or combat.
Support the show: http://patreon.com/backseatdesigners Subscribe and more: http://www.backseatdesigners.comBack Seat Designers S4E15: Paradigm Post-Mortem SpecialBSD Archives2017-05-01 | We got P-diddy-digm himself up in the house -- mr. Jacob Janerka himself, creator of the surreal and utterly hilarious game Paradigm, here to talk about the making of the game and how he survived doing so practically all on his own.
Support the show: http://patreon.com/backseatdesigners Read show notes, subscribe to the podcast, and more: http://www.backseatdesigners.comBack Seat Designers S4E14: Backwoods Entertainment (creators of Unforeseen Incidents)BSD Archives2017-04-23 | We're back from our mid-season break. Today, we're talking to the creators of the upcoming mystery game Unforeseen Incidents. In fact, it's such a mystery that we don't even know what the game is about! But the graphics are gorgeous, so that's what we try to focus on.
Support the show: http://patreon.com/backseatdesigners Subscribe to the podcast: http://www.backseatdesigners.comBack Seat Designers S4E13: Show retrospective / mid-season breakBSD Archives2017-04-09 | We have a bit of fun at Troels' expense, then announce a short two-week mid-season break, followed by a retrospective of the show for people who are new to the show.Back Seat Designers S4E12: Chris Jones, Aaron Conners & Mat Van Rhoon (Tex Murphy)BSD Archives2017-04-01 | Why did FMV games tank and burn in the 90s even though the Tex Murphy games were so great? That's what we ask the creators of the Tex Murphy games, including the man who played Tex himself, Chris Jones.
Support the show: http://patreon.com/backseatdesigners Subscribe to the podcast, and more: http://www.backseatdesigners.comBack Seat Designers S4E11: Laine Nooney (archiving game history)BSD Archives2017-03-25 | On the show this week is Laine Nooney, Ph.D. and game historian (not like those fake Space Quest Historians), to talk about the importance of archiving game history - and why we may have been doing it wrong all this time.
Support the show: http://patreon.com/backseatdesigners Subscribe and more: http://www.backseatdesigners.comBack Seat Designers S4E9: Tom Hall (story in not-typically-story-driven games)BSD Archives2017-03-11 | We're very delighted to be talking to fertile imagination factory Tom Hall, who wrote the stories for such games as Anachronox, Rise of the Triad, Commander Keen, and, oh, that little game called DOOM.
Support the show: http://patreon.com/backseatdesigners Subscribe and more: http://backseatdesigners.comBack Seat Designers S4E7: Richard Cobbett (game journalism/writing)BSD Archives2017-02-26 | This week, we have the always entertaining and engaging games journalist-turrned-games writer Richard Cobbett on the show to talk about, well, those two things.
Support us: http://patreon.com/backseatdesigners Subscribe to the show: http://www.backseatdesigners.comBack Seat Designers S4E6: John Romero (story in FPS games)BSD Archives2017-02-18 | This week, we interview none other than the supreme adventure game lord of them all, John Romero. Oh, you may also know him from lesser known games such as Wolfenstein 3D and DOOM.
Subscribe to the show: http://www.backseatdesigners.com Support the show: http://patreon.com/BackSeatDesignersBack Seat Designers S4E3: Laney Berry (political narratives)BSD Archives2017-01-28 | The Back Seat Designers talk politics in games with Laney Berry, creator of the upcoming game St. Christopher's School Lock Down.
Subscribe and more: http://www.backseatdesigners.com Support on Patreon: http://patreon.com/BackSeatDesignersBack Seat Designers S4E2: Alasdair Beckett-King (comedy in games)BSD Archives2017-01-21 | We discuss humor in adventure games, and how hard it is, with Alasdair Beckett-King, creator of Nelly Cootalot: The Fowl Fleet.
Subscribe & more: www.backseatdesigners.comSEASON 4 TEASERBSD Archives2017-01-14 | Ever wondered what we're doing before we start the show? Wonder no more. Also, first glimpse of our inaugural guest - can you guess the guest?Back Seat Designers Live StreamBSD Archives2016-12-05 | ...Back Seat Designers at AdventureX 2016: The Lost DocumentaryBSD Archives2016-11-25 | While attending AdventureX 2016, we had originally intendeed to shoot a documentary about our experiences there.
Well, that didn't quite happen, so now you're getting the next best thing: random footage cut together in a haphazard way that should hopefully suit most people's attention spans.
This horror was shot and edited by Danes, so pretend it's the lost Dogme 95 film or something.AdventureX 2016 Special #2: Post-Con ReminiscenceBSD Archives2016-11-25 | We're back from AdventureX, and what a time we had! Let us regale you with stories of the times we spent, the people we met, the heads we inadvertently kicked. All this and more on today's AdventureX Special.
Support our show: http://patreon.com/BackSeatDesigners Read more: http://BackSeatDesigners.comAdventureX 2016 Special #1: AnticipationBSD Archives2016-11-11 | Before travelling to London to attend AdventureX, the Back Seat Designers convene to look over the schedule and dream about the wonders that await.
Support us on Patreon: http://patreon.com/BackSeatDesigners Behold! our website: http://backseatdesigners.comBSD Special with Katie Hallahan of Phoenix Online StudiosBSD Archives2016-09-07 | Rounding off our trilogy of off-season specials, we welcome Katie Hallahan, co-founder and PR lady of Phoenix Online Studios, famous for Moebius, The Last Door, and Gabriel Knight: 20th Anniversary Edition, among others.
Katie offers her insights into the state of the adventure game industry, as well as answer any burning questions you might have about sliding tile puzzles, squirrels knocking over vases, and why the Phoenix bird's butt is on fire.
Support the show: http://patreon.com/BackSeatDesigners Check out more goodness: http://www.BackSeatDesigners.comBSD Special with Dave Gilbert of Wadjet Eye GamesBSD Archives2016-08-16 | Hot on the heels of our commiseration with Shawn Mills over the passing of Infamous Quests, we invited "the exception to every rule," Mr. Dave Gilbert, on to the show to discuss how he seems to be doing alright and everyone else is struggling. Turns out, the answer is simpler than you might think.
Support the show: http://patreon.com/BackSeatDesigners Check out more goodness: http://www.backseatdesigners.comBSD Special with Shawn Mills of Infamous QuestsBSD Archives2016-08-04 | The Back Seat Designers lament the demise of adventure game developers Infamous Quests with co-CEO Shawn Mills. It's a 2 hour special episode where we try to find out why Sierra fans are so conservative, why piracy really is a big problem for indie developers, and bundles are the devil's handiwork.
Support the show at http://patreon.com/backseatdesigners Check out our podcasts at http://www.backseatdesigners.comBack Seat Designers - After Death #12BSD Archives2016-04-11 | How long does this elevator take, anyway?Back Seat Designers S3E12: Remakes and ReimaginingsBSD Archives2016-04-11 | For our final episode of the season, we discuss remakes and reimaginings. What are good examples, and which games would we like to see remade -- and how?Back Seat Designers - After Dark #11 w/Francisco GonzalezBSD Archives2016-04-03 | Sleep-deprived designer Francisco Gonzalez (Grundislav Games) joins us for an After Dark that quickly descends into a pit of silliness from which there is no recovery.Back Seat Designers S3E11: Adventure Elements in Other GamesBSD Archives2016-04-03 | The BSD lads look at adventure game elements that have creeped into other genres, such as dialogue trees and, you know, having a god damn story.Back Seat Designers - After Dark #10BSD Archives2016-03-28 | We talk a bit about alternate history stories. Well, Gareth does. Well, he tries to. It all goes a bit to shit.Back Seat Designers S3E10: Based on a True StoryBSD Archives2016-03-28 | This week, we try to come up with games that have been based on a true story - and come up surprisingly short. "Why is that?" we wonder, and then we try to make sense of that.Back Seat Designers - After Dark #9BSD Archives2016-03-20 | After chatting about what adventure games need to STOP doing, we figured it'd be nice to turn things positive and talk about what they should KEEP doing.Back Seat Designers S3E9: What Adventure Games Need to Stop DoingBSD Archives2016-03-20 | We love adventure games. We love people who make adventure games. But everything has its limits - and these are the things we wish adventure game designers would stop putting in their games.Back Seat Designers - After Dark #8BSD Archives2016-03-13 | Having spent the main episode trying to think of unlikeable protagonists in adventure games, we now spend the After Dark talking about a protagonist that SHOULD be unlikeable, but isn't: Leisure Suit Larry.Back Seat Designers S3E8: Unlikeable ProtagonistsBSD Archives2016-03-13 | What's an unlikeable protagonist and would it be fun to play one? Let's find out.Back Seat Designers - After Dark #7BSD Archives2016-03-06 | We rant some more about shit puzzles, then get seriously off-track.