This was weird as hell. If I do a phantom bat hit AND a Dair phantom hit on the sandbag, I couldn't catch the bat again... so I had to leave most of the Dair phantoms behind for phantom bat hits.
Kirby HRC 4858,4ft / 1480,8m (TAS) (WR)Wakssbm2011-12-15 | Real-time WR is 3259.6ft by Sin2324.
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This was weird as hell. If I do a phantom bat hit AND a Dair phantom hit on the sandbag, I couldn't catch the bat again... so I had to leave most of the Dair phantoms behind for phantom bat hits.Sheik HRC 4361.4ft / 1329.0m (TAS) (WR when set)Wakssbm2021-12-12 | Please note that this is on 20xx and the sandbag slides a little bit further on the battlefield. The score on vanilla melee is 4361.4ft confirmed by PracticalTAS.
PracticalTAS took the sheik HRC WR after finding a new strategy, improving my 11 years old record by 7%. It looked great and I wanted to give it a try to see if I could get something better. Turns out that all my attempts failed and I couldn't beat his score by more than a foot. It's a different strat than his, but somehow also ends up at 268% but slightly further on the stadium. I was also able to get close arial hit at 250% which sends less far as well.
It was very frustrating to be unable to gain a single % over previous WR honestly. There HAS to be another strat somewhere that improves this score by 2-3%, but I tried enough, I'm done trying to figure it out. I can only imagine this score won't be WR for very long though, and I won't fight for it either.What Is A Glitch?Wakssbm2021-11-26 | Thanks to Allston Melee | Patti for the narrative! twitch.tv/allstonmelee
I have this video in mind for at least a year now. Getting tired of seeing the word "Glitch" mentioned left and right in the gaming community, as people don't know what a glitch is. When asking them this very question of "what is a glitch?" I got divergent definitions too! It's time for everyone to take a class on what EXACTLY is a glitch! Yes, the explanations are a bit tedious, but no, what you are calling "glitch" is most likely not a glitch, stop calling it a glitch.
Thank you for watching!Ganondorf HRC 21788.2ft / 6640.8m (TAS) (WR)Wakssbm2020-05-02 | Twitch.tv/Wak017
An improvement of 11% over my previous run 8 years ago. I am more satisfied, but there is probably a better strat.Jigglypuff HRC 9628.0ft / 2934.5m (TAS) (WR)Wakssbm2020-05-01 | ...Peach HRC 300449.1ft / 91573.3m (TAS) *obviously*Wakssbm2020-05-01 | Twitch.tv/Wak017
Big thanks to PracticalTAS for the BIG help on this one, also shoutout to UnclePunch, as well as mugg1991.
This run is unlikely to be possible with standard RNG even with heavy manipulation.Peach HRC 64446.5ft / 20252.1m (TAS)Wakssbm2020-04-30 | Twitch.tv/Wak017
Thanks to mugg1991 for the incredible strat. This is most likely a WR tie as he did the same strat. The difference is that this sandbag actually lands.Ice Climbers 80341.7ft / 24487.2m (TAS) (WR)Wakssbm2020-04-29 | Twitch.tv/Wak017
Since almost the beginning of HRC this is pretty much all we ever wanted, a stadium with no limits. Brawl has it, Sm4sh has it and Ultimate too. Now it's our turn baby.
Now the only logical move is to redo Peach and Ganondorf. This is exciting!
Thanks to HRCObsessedGuy for pointing out that this feature exists!Jigglypuff HRC 9119.4ft / 2779.5m (TAS) (WR)Wakssbm2020-04-27 | Twitch.tv/Wak017
I missed you guys. I'm sorry I uploaded other things that were not melee-related, I really should have uploaded them on my other channel Wak017.
This is my first TAS in 8 years (can't believe it). I lost 6 TAS WRs in the meantime, claiming back this one, now I have 5 more to claim back: Dr. Mario, Bowser, Fox, Link and Pikachu.
This improves on bluekandy's TAS of 7949.7ft/2423.1m.
All that being said, first thing I wanna mention is how unhappy I am with the ending. I spent about 15 hours to improve on the last bat drop without success. At first I had in mind to do a back air (then sandbag hits the bat) then slipoff the ledge into double bat drop rest. Didn't work. Then I tried a back air phantom hit double jump into double bat drop rest, but apparently you can't grab an item after you've done a arial in this game?? At least I wasn't able to do it. Then I tried a phantom hit on the bat falling down into backair into strong hit bat drop into rest, but the bat lands before the phantom occurs so it's worse. Then I tried (very, very hard) to just short hop back air phantom hit, land, jump again and double bat drop rest, but I think I'm missing like 1 frame or 2 and I can't grab the bat again.
Maybe someone will pop out with a fantastic idea on how to gain even more % on the last bat drop, but after so many wasted hours I'm done with puff for now.Ninji #5 - Banzai Bill Cliff Climb [23.156]Wakssbm2020-03-03 | Twitch.tv/Wak017
11th out of 200 000 people. I could have done better but the contest finishes tonight.Ninji Speedrun #4 - Cat Mario Dash [29.995]Wakssbm2020-02-13 | My record during the event was 30.062, (rank 33), a very unsatisfying time. I had to go for sub 30s.
Only ~27 people out of 202 000 got under 30s on this level.Ninji Speedrun #3 - The 10-Coin of Deep Woods [18.951]Wakssbm2020-01-14 | twitch.tv/Wak017
my hands are in pain recently so I couldn't play this level as much as the two others. I only played this level for around 3 hours in total and I'm glad I could grab a sub 19.
Second pipe entry was VERY good with a 16.583, but I lost about 4-5 frames on the final part which cost me the 18.89x run. I was only aiming for sub 19s but it's kind of sad that I ended up losing so much time on the final part.
This is 25th rank out of 250 000 people at the moment of publication.
Now I'm gonna have to lay off gaming for a bit so that I don't end up with permanent hand problems. =(Mario Maker 2 Story Mode BUZZY: The Movie: The Book: The Ride [0:24] [WR]Wakssbm2020-01-08 | There was another WR tie between 4 people on this level and they all were so close from 0:24 that I had to give it a try. Turns out that the 0:24 mark was very hard to get, you actually need to be frame perfect on the beginning in order to get 0:24 (the rest of the level is very linear). Losing 1 frame = 0:25. I've been one frame away about 50 times before to finally get this time and geez, it feels good.
EDIT: just realised there's no audio. Is it possible to edit video with personal audio once uploaded? I'll check this out later today when I have time.Ninji Speedrun - The speedventure of Link 24.364 (6th worldwide)Wakssbm2019-12-27 | This is a (seemingly bi-monthly) special event for Mario Maker 2 in which Nintendo adds a level of it's own and your final time on the level is ranked among all other players. You have a week to improve on your time. There has been 300 000 participants for this one and I'm glad I could grab a solid top 10 spot.
My final rank at this contest was 10th worldwide, behind a good couple of the most solid (and sometimes popular) players like Syun, KingBoo, Yuu (winner of the first ninji speedrun event), Panga, LilKirbs and Sayko.
So far for this contest, for the first 2-3 days the strats are usually not very hard and a lot of people can hope to grab a top 5 spot more or less easily. This is the reason why you see so many other videos claiming the WR spot with a slower time than this run. The last 2-3 days of the event is where the more difficult strats come out and it's hard to keep up on your best rank. I'd say that a FINAL rank of 10th worldwide that I got is more impressive than a temporary rank of top 1, but that's my opinion.
I stream my attempts on Twitch.tv/Wak017 when events occur. Keep in touch.Mario Maker 2 Story Mode level 6 [0:32] [WR]Wakssbm2019-11-27 | 0:31 is probably possible but you will need a stellar run to do so. Plus the third room is RNG which makes it frustrating at times. I'm satisfied with this run nonetheless. Beats previous WR by 7 seconds.Mario Maker 2 Story Mode Level 2 [0:37] [WR]Wakssbm2019-11-06 | Optimising over the previous WR by 1s.
The bonk while running with a star was not a mistake because I can't hit the koopa if I go too fast anyway.Mario Maker 2 Story Mode level 81 [0:46] [WR]Wakssbm2019-11-05 | This level on it's own is usually long and boring if you play it normally. You have to go down a slow blue platform all the way down and it takes forever to do so. When I played Story Mode I saw that potential level skip and was more or less surprised that the current WR didn't use it, so I decided to go for it. The skip itself is pixel perfect to get to the right of the platform (getting past the spikes), then probably sub-pixel perfect on the left side of the platform to dodge the saws.
WR by 20 seconds.Mario Maker 2 Story Mode level 3 [0:19] [WR]Wakssbm2019-11-04 | No, this is not a TAS. I was watching the WRs of some levels in Mario Maker 2 Story mode and felt like I could improve on some of them, even if it implied that I had to break a WR tie between 20 people to get my own personnal WR on it. And since official time is rounded up to a second, I doubt this time is beatable.
I am also on a project regarding that game. I don't know when I'll be ready to reveal it though. I hope I'll upload some more of these videos in the near future, I miss messing around with video editing.Wak pm3.5 (with epic music)Wakssbm2014-11-24 | My friend told me I could have added music to my vid. So here you are, the same vid but with epic music. music from there: youtube.com/watch?v=ffcSlKEGMdw
And here are the Montreal Weeklies stream: http://www.twitch.tv/ssbmontrealPandemonium: A mini TAS montageWakssbm2013-02-13 | I would like this video to be played at EVO guys, please spread the word!
I had this idea a couple months ago. I started working on it and stopped since like September. The montage was on ice since then.
However, I thought I didn't have enough content to make the video. Plus, I had a lot more things in mind for this project. But I still compiled the footage we had and it comes that we finally had enough footage, which is great.
Yes, I wanted something different than usual, not just a technical TAS video or a combo video. I wanted an intro and FX added to the whole thing. Actually, the original idea included much more special effects than that.
Anyway. Enjoy. Big thanks to Epiceasy for his great footage. Go take a look at his channel!Waks Tool Assisted HomeRun Contest 【25WR/25】Wakssbm2012-08-07 | For the info, I may or may not have the WR for the Ice climbers. It is subject to debate between AJPanton and I, because he has a better score than mine, but on AR instead of Dolphin. Therefore, the tool used is widely considered to be too different to compare it to a real-time score or a TAS with Dolphin. However, the Ice Climbers HRC with AR seems to be way more similar than with the other characters. To consider the AR score just as if it was made with Dolphin is the main debate. Here's his video:
http://www.youtube.com/watch?v=SgnEeC21uBg&feature=related
I'm sorry I didn't upload anything new recently. Mugg's awesome falco ditto TAS made me crave for TASing again. But you may or may not guessed it, I don't have as much time for TASing as before.
But I have something in mind right now. A new project that will take probably more than a month. This is what I'll be working on, on and off for the next months. I'm sorry for the sorta inactive channel, I really wish I could spend more time on making videos...
But for now, the compilation of my world records in TAS HomeRun Contest. They are all World records. For the info, Peach, Ice Climbers and Ganondorf never actually landed on solid ground, therefore there is no score shown.
I used this song because, well, I like it. But also because it's a free download I blindly assumed it's also okay to use it for non-commercial purposes. But I may be wrong, I hope not.Roy BTT 4.97 (TAS)Wakssbm2012-04-17 | Nothing much to say. Thanks to LPZampa for the strat.
EDIT: (but apparently AJPanton did the strat, thank to him in that case)Luigi BTT 3.63 (TAS)Wakssbm2012-04-17 | Slowly, I am taking over the world. But for now, a Luigi BTT record.
This is my second attempt at getting this record. The first one I couldn't get under 3.68, while the previous WR was 3.67.
I tried a lot of different alternatives between the flipper hit and the last Bair, but only this worked out at all. All the others, I couldn't get the 3 targets with the Bair.Marth HRC PAL 1532,1m (TAS) (WR)Wakssbm2012-04-11 | As you may or may not know, I was owning only 24 of the 25 records of HRC TAS in SSBM. I got in touch with epiceasy who has a great ISO file, and well, the first thing I had to do was to get back my WR ;) Also thank you EpiceaSy for your file!
I am currently one busy man with school, work and rock climbing. Plus, I have less and less ideas of TASes. I would like to get into another gamecube game for TASing completion, but they're all like hours long.
This ISO file is inspiring though. It's PAL, but it has very few changes overall if not considering HRC. I hope I'll have some time for my subscribers and get bored more often, so I can entertain people with SSBM TASing.Wak HRC Young Link 4000,4ft / 1219,3m (TAS) (WR)Wakssbm2012-01-16 | Real time WR is 1060,3m by Sin2324.
I have 16 frames to spare at the end, I can probably have more, but I have no idea how to spend them.
Also, at first I had 3997ft... but it couldn't stay like this, I managed to get JUST enough feet from the last bat drop so it gets over the 4k mark, luckily!Fox HRC 5835,8ft / 1778,7m (TAS)Wakssbm2012-01-07 | WR is 4545,4ft by Elemist.Mewtwo HRC 6244,0ft / 1903,1m (TAS) (WR)Wakssbm2012-01-02 | Real time WR is 4397,8ft by Madmailler.
I only optimized Mewtwo because I have the tools to do it now. I don't know what to say beside that...
I have Ness to optimize as well, then I get the fox TAS WR, then Young Link TAS WR, then I have 25/25 HRC TAS WR.Falco HRC 6119,9ft / 1865,3m (TAS) (WR)Wakssbm2012-01-01 | Real time WR is 4696.0 ft / 1431.3m by Sin2324.
I optimized the strategy by SW. Another phantom hit at the end seems impossible..
I got myself a very good video editing program: Adobe Premiere Pro CS5.5, but I have yet to get familiar with it. It rejects half of the clips I want to use for some reason, so I will probably need more editing tools to come along with the almighty premiere pro, such as virtualdub. However, the quality is not so bad, just be aware that it's gonna get better.Luigis Mansion 1st Area (TAS)Wakssbm2011-12-30 | Desynch over desynch, I finally accomplished something even if dolphin apparently didn't want me to achieve anything.
The game is god damn stable. The ghost always appear at the same place at the same moment (as long as you are not looking around), the loading times are always the same... nothing should make a file desynch. But there is one thing that makes the file desynch: random "reset".
Apparently, when I am TASing, the game suddently erases some past 255 frames, switching them so they are blank frames. According to my file editor, it's just like the game resets, but it doesn't "really" reset, though.
Really, without those random overwrites of past frames, I could have released this video much earlier. Anyway, I got used to it, I save every once in a while, use read-only mode like a boss, and I learned to optimize stuff much quicker.
Don't forget to subscribe!Luigis Mansion Intro (TAS)Wakssbm2011-12-22 | Dolphin is getting better, we can now imagine a whole game being TASed.
This is my intro of Luigi's Mansion for Gamecube. It's nothing too special, just me getting used to the controls, trying the new functional read-only mode and experiencing again with my movie editor.
This game seems very stable, it seems to have a very definite ghost pattern. I'm saying that, because it desynched before the ghost training and I had the whole training movie file inputs, but it wouldn't get there from the beginning because of a desynch. I redid only the part where it desynched, I copy pasted my training mode inputs and everything went just fine... no ghost appeared somewhere else the second time compared to the first time.Ganondorf NBA HRC 4308,8ft / 1313,3m (TAS) (WR)Wakssbm2011-12-14 | Real time WR is 1250,5m by Sin2324. That strategy is also by him, I wanted to see it done. It's VERY close in time, say less than 5 frames available in the end.Jigglypuff HRC 6565,5ft / 2001,1m (TAS) (WR)Wakssbm2011-12-14 | Real time WR is 5725.6ft by Sin2324.
It's an okay score. Jigglypuff has so much potential... Too bad I can't find a strat. 7000 ft should be easily feasible.Bowser HRC 5428,0ft / 1654,4m (TAS) (WR)Wakssbm2011-12-13 | Real time WR is 4398,4ft by Sin2324.
I knew the score was beatable, and because bowser is so bad, I felt like I had to do the improvement myself, otherwise it would have stayed like that. So here it is, an improvement of 2% over my last score, and the ending is now very smooth.
Also, with this record, the Total High Score of all the TAS WRs is now of 51,009m / 167,309ft! Just to compare with the real time WR total high score of approx. 40,350m / 132,348ft.
The only WRs I don't own right now are Falco, Fox and Young Link. But I have yet to improve Kirby and Jigglypuff, these characters are annoying me a lot.Luigi HRC 6651,5 ft / 2027,3m (TAS) (WR)Wakssbm2011-12-10 | Real time WR is 4104,1 by Sin2324.
Luigi is really the one I hate the most for TASing as we speak right now. However, I'm almost satisfied with the score.
Don't forget to subscribe! I am less than 20 subscribers away from 1000!Yoshi HRC 7154,4ft / 2180,6m (TAS) (WR)Wakssbm2011-12-08 | Real time WR is 5814,8 by Madmailler.
I love my video editor. This strategy needs all the given frames to be achieved, this means one frame less and it wasn't possible in time.Game&Watch HRC 9289,0ft / 2831,2m (TAS) (WR)Wakssbm2011-12-06 | Real time WR is 6008,7 ft. by Sin2324
From the naked eye it doesn't look much different to have only +1%, but hell, it was a lot of effort.
The optimization is hard to explain. Every time I do HRC, sometimes the sandbag gets upside down, and I want to prevent that. How do I do it? By losing some % (unspacing the strategy), I am able to not get the sandbag upside down, which would make me lose even more %.
Thanks to my movie editor, I was able to copy paste my work after some pause+Z reset from in game, making the sandbag behave differently every time. After 19 times pause+Z, on this situation, the sandbag would never get upside down, making me able to do a perfect run, without the compromise of an upside down sandbag.
What I just did there is a strategy I also used for Marth to have a perfect run, because Marth NEEDS a perfect run to be optimised, just like GW here.
Expect me to upload a Mewtwo and a Ness for the same reason, they weren't optimized and I want them to be optimized, so I'll restart them and do a perfect run thanks to my movie editor.Marth HRC 4732,3ft / 1442,8m (TAS)Wakssbm2011-12-04 | Real time WR is 1311,1m by TokXilChaos.
I am now able to edit the movie files, and I didn't notice my other video had 1 unused frame at the beginning of the strat. This frame permitted me to gain 1 frame of spacing for +1%!Donkey Kong HRC 7215,8ft / 2199,3m (TAS) (WR)Wakssbm2011-11-28 | Real Time WR is 4823.3 ft by Sin2324.Donkey Kong BTT 7,80 (TAS)Wakssbm2011-11-15 | Real-time WR: 8,41 by Zampa.
This should be optimized. Now to find another strat.Peach HRC 11329,1ft / 3453,0m (TAS) (WR)Wakssbm2011-11-10 | Real time WR is 7163.6 by Sin2324.
I'm 18,1ft or 5,5m from the limit, translated to 99,84% of maximum distance achieved. This is the closest I can get =|Peach HRC Over Limit (TAS) (WR) (About 12500ft / 3800m)Wakssbm2011-11-10 | Real time WR is 7163.6 by Sin2324.
This is the third Over Limit character, but the first only reachable under TASing conditions.
Also, the THS of all the characters has also reached 50,000m with this new high score!
Music: Le Coucou - Ritsuko KobataRoy HRC 8468,5ft / 2581,1m (TAS) (WR)Wakssbm2011-11-09 | Real time WR is 6417,5 by Sin2324.
I changed the last BD Nair into a BD weak Uair, it ended up with +2%. Now this strat is more than 2 frames away from another +1%, which is very satisfying... But I wonder how I didn't see that ending before. I was probably too much on a hurry to never play him again, so I overlooked some obvious possibilities.Roy FailureWakssbm2011-11-02 | Looks like I don't have enough frames to make this strat better than the otherRoy HRC 7936,3ft / 2418,9m (TAS)Wakssbm2011-10-31 | real time WR is 6417,5 by Sin2324.
This strat is 1 frame away from 8000ft.Sheik/Zelda HRC 4228,5ft / 1288,8m (TAS) (WR)Wakssbm2011-10-28 | Real time WR is 3835,4ft by Sin2324.
I worked really too hard for a single %.Samus HRC 6450,3ft / 1966,0m (TAS) (WR)Wakssbm2011-10-26 | Real-time WR is 5174.0 ft by Marth1.Ganondorf over limit (TAS) (WR)Wakssbm2011-10-25 | This technically would have gotten more % than Brasterd's 434% video, because I spaced my 10 bat drops. Unfortunately, AR and TAS difference strikes again.Kirby HRC 4066,7ft / 1239,5m (TAS)Wakssbm2011-10-25 | Real-time WR is 3259.6ft by Sin2324.
If you guessed that I am currently very busy IRL, you guessed right. If you also guessed that I sometimes have a lot of problems with a character, so much that I just procrastinates on it for months, you also guessed right.
Mugg wanted to see a better Kirby for ages now, so here it is.Game&Watch HRC 9221,8ft / 2810,7m (TAS)Wakssbm2011-09-20 | Real time WR is 6008,7 ft. by Sin2324
I knew this strat was possible, but I couldn't do it, because r7323 is doesn't have precise input.
I tried and tried, but never achieved it. So I had to restart the whole strategy on the newest revision: r7719. But good thing, with precise input, phantom hits are now made easy, and I managed to do in 3 hours what I had done in a week before, and improve it by 1000 feet!Falco HRC 5400,1ft / 1645,9m (TAS)Wakssbm2011-09-19 | Real time WR is 4696.0 ft / 1431.3m by Sin2324.
HRC TASing Falco has been a pain in the ass for everyone else who tried it. And doing it myself wasn't any different.
But the only thing that refrained me from having a score with Falco was the opening. I couldn't find a way to put the sandbag to the edge.
This is very unmaxed, but the character is really retarded and stuff, maybe I'll improve it some day.