This is a sadistic hack of EoSD that maxs out the rank and also throws a bunch of nasty stuff in... It's mainly just a rank hack for extra, though.
Since it desyncs replays, this is a live run.Hades Fresh File Clear - Elysium and StyxSadisticPenguinOfAND2023-08-07 | Fresh File Hades is a very fun challenge run, where you beat the game on the first playthrough. You have to learn the game and patterns in a way that's very different than the base game, since in this first run a lot of the elements of the game are missing. There's RNG to it - but it's not so ridiculous that you can't overcome it. That being said, I had some very lucky pickups in this run.
This isn't an amazing clear of it - I had no idea what I was doing in Styx - but I'm proud of clearing this run, and I think more people should give it a try!
I originally uploaded the full run, but for some reason my recording software garbled the audio in Tartarus and and Asphodel. I think Elysium and Styx is the most interesting part anyway, but if you want to see the whole thing, I suggest muting, and it's unlisted at youtube.com/watch?v=keZzGgkswS8Deltarune Secret Boss: Jevil, Pacify RouteSadisticPenguinOfAND2018-11-01 | Tricky, fun fight. This was my initial clear, and it honestly went pretty terribly, but I had amazing luck with how the damage was dealt. I was in disbelief at the end.Touhou 14.3 Impossible Spell Card - Day 10, All CardsSadisticPenguinOfAND2014-05-13 | My first time capturing all the day 10 cards in impossible spell card. It's my first capture on each of them so they're not pretty, but shows some basic strategies possible for each one.
As for the game itself? Really awesome. If you haven't played it yet, you should. It's less aggravating than the camera games, though it is a bit easier for the masochists out there. Playing without items is a fun challenge too - with these day 10 cards you can see in plenty of them I'm just cheesing by having five lives, but they're perfectly doable without dying.IN - Last Words at 90FPSSadisticPenguinOfAND2012-02-29 | Two-hit 90FPS combo!
Last words played at 1.5x speed.
All of them are here, minus the time out spells (ugh, too much precision work, forget it), Total Purification (was getting on my nerves) and Scarlet Destiny (was getting on my nerves and is kind of boring!)
A few hours thrown at grabbing the last words at 90FPS. The results are pretty impressive, I think!PCB Phantasm - 90FPS Yukari YakumoSadisticPenguinOfAND2012-02-28 | A playthrough of Perfect Cherry Blossom's Phantasm Stage with the game running at 1.5x speed. Done on a bit of a lark, I played this for about an hour. The spell card numbers in the video are close to the amount of times I played it.
Not too much harder, though a lot of my timings were a bit thrown and some of the nonspells that I never bothered to memorize became tricky at the super high speeds, so it's fairly mistake prone. I get into a groove eventually though, and finish pretty well.
I used Reimu A to help offset not being able to finely control movement as much.Touhou 13 Extra Stage Clear - Mamizou FutatsuiwaSadisticPenguinOfAND2011-08-13 | Whew! Day one clear, so this is just for survival of the stage, not for any type of elegant play.
This was fun, the bullet patterns in Ten Desires might not be the hardest in the series, but they usually are quite fun to dodge.
The animated bullets here hurt my brain a bit.Complete Touhou FailureSadisticPenguinOfAND2011-05-24 | Zigged when I should have zagged.
This was about 2500 tries in or so. I was so excited and nervous hearing that countdown and making some crazy dodges that I ended up being really stupid.
Uploading this just for fun, it's a nice combo with the previous video to show what I took to get there, I think! It also really is pretty spectacular.FIRST! - A Touhou 13 Fangame - Full Playthrough.SadisticPenguinOfAND2011-05-01 | If you missed it before, this is a fangame that I(Game design/programming) made together with Stalker-san(Art) and Sheep(Music/Sound) in a few days after the Touhou 13 demo came out.
Here's everything! As you can see, it gets pretty hectic after Yuyuko, but the game is pretty generous with lives. I went for about a "hard mode" level of difficulty.
You can download it and play it yourself at http://www.mediafire.com/?l7e8biys759wi5bFIRST! - A Touhou 13 Fangame.SadisticPenguinOfAND2011-04-21 | To celebrate the release of the Touhou 13 Trial, I (programming/game design) got together with Stalker-San (art) and Sheep(music/sound effects) to throw together a fangame. I think it turned out really well, it goes past this to include the first three stage bosses and hopefully I made it hard but not too hard...
Controls are WASD and mouse. It was done quite quickly so be aware that ESC is insta-quit (there isn't a pause) and there's no installer, just unzip somewhere and run.
There's a couple random lags in this video, but that's just FRAPS being FRAPS... This game should be able to be run on a toaster.
Thanks to BB for playtesting and spreading the word!Eirin and KaguyaSadisticPenguinOfAND2010-06-29 | ....And why you won't see showcases of either of them anytime soon. Together this took a fairly masochistic number of runs.Pacifist Midboss RanSadisticPenguinOfAND2010-06-15 | ...Just what the title says, timing out all of midboss Ran, no deaths, no bombs. That first attack, geh.
Otherwise, things of note - I'm not dead! I've finished up Fall of Limgoth, but I can't distribute that until Digipen gives its okay. I've been really slowly but surely moving forward on my own Touhou fan game, and the graphics engine for that is coming along, but I can't say when I'll have a video. Real life has been awesome but busy, sorry for being so inactive!
Thanks for watching!Fall of Limgoth - Part 4SadisticPenguinOfAND2010-03-11 | The Fall of Limgoth is the new name of The Three Days/NFFT.
Here's a playthrough of what we have so far! Part 4/4.
Err, let me try that last part again.Fall of Limgoth - Part 3SadisticPenguinOfAND2010-03-10 | The Fall of Limgoth is the new name of The Three Days/NFFT.
Here's a playthrough of what we have so far! Part 3/4.
Letting Mordecai take a little damage to show off defenders using heal seemed like a good idea at the time....Fall of Limgoth - Part 2SadisticPenguinOfAND2010-03-10 | The Fall of Limgoth is the new name of The Three Days/NFFT.
Here's a playthrough of what we have so far! Part 2/4.Fall of Limgoth - Part 1SadisticPenguinOfAND2010-03-10 | The Fall of Limgoth is the new name of The Three Days/NFFT.
Despite the lack of updates the past month, work has still been continuing on NFFT. The project hit a major speedbump after the presentation, being that we had to rip out pretty much all of our gameplay and remake it from scratch. It all works now though, and we're adding polish, tweaks, and graphics - like this lightning effect - into the game. We'll have another video Thursday-Fridayish (for sure this time, our grades depend on it!) showing off some real gameplay. There's been a number of major internal improvements too - graphics runs almost 2 times faster!NFFT Engine Proof Architecture PresentationSadisticPenguinOfAND2009-11-05 | Just a quick overview of some engine features that we presented at Digipen. If you're wonder about "The Three Days" that's the working title we're using at Digipen to have something more.... Game-ish, but it's not our final title.
Mainly this was just supposed to be a quick thing before we talked inside the actual game, but that part didn't really get done well enough to show yet... Everything should be good to go by Friday though, so we'll youtube it Friday or Saturday, and probably do that instead of this coming week's devlog.
I was pretty sleepy while making this, since I was recovering from a double all-nighter to get everything in OTL
This was just added by the developers yesterday, and this was my first lunatic clear with the true end. Doing this is *hard* since to beat it for the first time you need to have enough points to even unlock the level, which you can do from stage 5-1 if you have some clever chaining. (Thank god I didn't have to fight the Scarlets over and over!)
There's a timeskip here on the ice attack, due to me playing it really, really conservatively so it takes about 5 minutes to beat. I had way more trouble then usual on the fire attack, which normally (once I figured out to run behind her) I don't have that much trouble with. The laser spam was a bit of a mixed bag too, but I somehow pull through.
Final thoughts: I'm really, really glad they added this level. The final bosses were a little lackluster before, and the game seemed to end on a "meh." note. It's a ton of fun and incredibly tricky, and I can get behind that =)Mystical Chain Lunatic True End Part 2SadisticPenguinOfAND2009-10-12 | http://www.youtube.com/watch?v=Z0CYj6JNZWE&fmt=22 HD
At this point you're probably wondering where part 1 and the devlog are. Part 1 is coming but had to be re-encoded (and now re-re-encoding, blah), and the devlog should have been done except I feel asleep early and I guess the other guys didn't feel like trying to wake me up... We have all the stuff for it though, so probably tomorrow.
Oh, this video! Here's where things get *tough.* Without the Marisa Laser the wind attack is hellish even on normal, which is why I went for her instead of Patchy. The final spellcard, Akashic Chronicle... Well, it speaks for itself. Thankfully it's not too damaging and when you get hit you can grab a bunch of invulnerability time by falling off the screen, but still it'll kill you if you don't go into it with enough health (or have god-level reflexes.)
I haven't played UFO all that much since its release, since I've really been focusing my work on the game I've been writing, but when challenged to a race by BabyBahamut to see whether or not I could pacifist Nue before he beat her regularly I simply couldn't resist.
More comments in the running commentary, but let me say this about it here - this was HARD! The stage is a real pain to do correctly with the UFO collection and then the UFO attacks are a billion times harder due to timeout, she has a timeout stage that decimates you and you get less life and one less bomb by not shooting. I'm really, really proud of this run! I still have it!
I went about this fight in a really, really cheap way. I purposefully let myself get hit to build up magic so I could just masterspark the finally attack away 3 times.
Because of that, there's a four minute timeskip during Patchy's cogs that's basically just me jumping into them over and over while switching characters. It's possible to beat the final spell without doing it this way, but it's much harder.
Here's the battle with Flandre and Remilia, and it's really tough. You really have to abuse the ambush command like crazy in order to get through it. I manage to pull off the fight without continuing AND glitch the game, so I consider it a good run =)
I do cheese the four of a kind section a bit, but it made it much, much, much easier. It means you can pretty much safely skip for like 6:00 to 9:00 though.
Here's a run I've been messing around with for a couple days, and I've pretty much given up on. Possessed by Phoenix is impossible no-vert and Hourai Doll allows you redirection of the first couple waves, but then becomes impossible too.
So this is a pretty good run, no-vert alway up until Possessed by Pheonix (which I no-horiz) and then no-vert Hourai Doll where I lose all my final resources. It's still a pretty cool run though, so I decided to upload it.HD IN Extra Stage No-VertSadisticPenguinOfAND2009-08-19 | http://www.youtube.com/watch?v=nOnsVi4ToLE&fmt=22 HD
Here's a run I've been messing around with for a couple days, and I've pretty much given up on. Possessed by Pheonix is impossible no-vert and Hourai Doll allows you redirection of the first couple waves, but then becomes impossible too.
This attack is streaming, but it's the hardest streaming you'll find. The window to turn around is so unbelieveably small, and then you have to dodge another pattern on top of it....
I don't think I explained why those values (destructiveness, cohesion, etc.) are used well enough in the video so it looks kind of like magic.
The idea is that with a feature vector it's really easy to calculate the goodness of a plan. There's nothing special about the things I picked, other than those few simple descriptions made for a good simple AI demo. In the future I'll probably have something like 30-40 different values instead the can be queried somehow rather than being passed as arguments every time.Devlog August 12, 2009 Part 1SadisticPenguinOfAND2009-08-12 | http://www.youtube.com/watch?v=ln9FXdIUuZk&fmt=22 HD
http://www.youtube.com/watch?v=ln9FXdIUuZk&fmt=18 HQ
Showing off some of the basic scripting features. There's really a ton to show off... I didn't even get to materials!
Also, watching this video to check to see if it came out alright was the first time I saw "Bipel" component. Whoops.
If you like things, you should play this game. You start at the beginning of shump history (space invaders), and work your way up through to danmaku... Well, you would if stage 5 was programmed yet! Even still, stage 4 is pretty beastly on the Creator difficulty level, but I did a pretty good job of it here.
Rather, it's me saying that due to not being able to coordinate with Tom there will be no devlog this week since it's already Thursday. Most everything that Tom and I share in the code is currently broken so it's kind of hard to show off the game right now.