First OoT TASgabyelnuevo2015-06-10 | *Beware: This video contains explicit newbie strats and low quality TAS entertainment*
First ever OoT TAS I ever done, for the TAS Competition. Don't ask why I stopped for the HESS...MM3D: Getting SoS (TAS)gabyelnuevo2022-03-03 | Small goal I set myself to do of getting a stick and song of soaring to familiarize with TASing on Citra. This was started from a race file as well. It took several hours, but it was fun lol. Bank is hella fast as well as playing Ocarina songs. There's a lot of potential for a cool looking TAS for MM3D, if I say so myself. Not everything is 100% the fastest here, but I found them cool to show (although it wasn't much lol)Zelda Twilight Princess E3 2005 Demo Footage (Longplay)gabyelnuevo2022-01-17 | Source: youtu.be/u7NOK95qWYw Big chunk from a recent dvd rip posted on youtube of E3 2005, alongside the games that were recorded, the TP 2005 E3 demo was one of them, alongside some other miscellaneous non-playable footage that was shown on the floor. There are many interesting things seen in this footage from the beta that I personally haven't seen anywhere else honestly, many npc/sign texts and some misc. stuff you could do this demo. Let's gooo PoggersTP E3 2005 Slightly Different Cutscenegabyelnuevo2022-01-17 | Clip Source: youtu.be/u7NOK95qWYwPrelude Bongo Warp (NSO Switch)gabyelnuevo2021-10-27 | It didn't crash Pog! Nat's original vid: youtube.com/watch?v=PuCb76oOzhoOoT [0.9]: mounting epona & equipping bow quirkgabyelnuevo2021-10-04 | I was messing with horse push in 0.9 about a month ago when it was found and while playing around I found about equipping the bow right as Link mounts epona. It's interesting how in this state, just epona herself can trigger a loading zone, but as you see in the vid she can't trigger an area transition just as one would expect like in retail. Link is stuck and basically softlocked unless you go through a loading zone.
You can hold Z to shoot arrows to the side, as well as the hookshot if you're swordless. Throwing a deku nut will make Link be high above epona, but still ride her as normal, the nut won't be thrown. And unmounting her while high above her will place you on the center of Epona. There isn't any other particular side effect for this glitch, except for what's shown. I meant to upload this when I found out about it lol.
Playlist of glitches in 0.9: youtube.com/playlist?list=PL_o33gQmPuX1W6x90kCgqxVhlHx4XUJqpOoT3D: GIM Bomb Bag in BoTW using Spell Cancelgabyelnuevo2021-09-30 | yeah you don't wanna do this to yourself. This took a trillion tries mainly because of RNG drop location, and idk how to quick spin half the time.
OoT3D Discord: discord.gg/KGtwhss OoT3D ZSR: zeldaspeedruns.com/oot3dMM3D: Go through actors w/Eponagabyelnuevo2021-08-08 | I uploaded a video where unmounting epona as you shoot Tingle lets you control Epona after unmounting her, Epona had no collision and can go thru anything. If you do the same thing but while mounting her, you get the same result of not having any collision and be able to go thru basically anything that's an actor in the map. This doesn't seem to work in MM, so I wonder why this happens in 3D.
More on MM3D: zeldaspeedruns.com/mm3d MM3D Discord: discord.gg/jNZMNVrMM3D: control epona after unmounting hergabyelnuevo2021-07-24 | Might be known from MM, but I never seen a video about it so I went ahead and make a quick one. This is basically RC epona except you're off of her. Her collision is gone, except she can still hurt enemies and cut grass. You also can't get on her again until reloading the map. After reloading a map, wherever her position was last is where she will be at.
Nothing else really that can be done with this other than being a neat glitch lol.
MM3D ZSR: zeldaspeedruns.com/mm3d MM3D Speedrunning Discord: discord.gg/jNZMNVr1 bomb slide, room transition hold srmgabyelnuevo2021-03-11 | publishing for documentation. this is hard as hell, frame perfect on the bomb grab, and precise on grabbing the bomb during midroll.MM3D: Unused Great Fairy Cutscene #5gabyelnuevo2021-03-07 | I didn't get the sword :(
For TCRF: tcrf.net/The_Legend_of_Zelda:_Majora's_Mask_3DMM3D: Unused Great Fairy Cutscene #2gabyelnuevo2021-03-07 | Found a workaround to load some more cutscenes! One of the animations was removed so that's why Link's hat got all floaty and he just stood there lol
For TCRF: tcrf.net/The_Legend_of_Zelda:_Majora's_Mask_3DMM3D: Unused Cutscene in ECTgabyelnuevo2021-03-07 | Same cutscene found in MM, but noticeably Cremia isn't present in the scene and it looks the camera slides more downwards than originally allowing you to see the NPC's a little better compared to before. This is for TCRF
tcrf.net/The_Legend_of_Zelda:_Majora's_Mask_3DMM3D: Unused Great Fairy Cutscene #1gabyelnuevo2021-03-07 | Straight from MM, there is an unused cutscene setup in the prologue map that shows Link standing next to the great fairy. This is for TCRF.
And here I make a small goofy concept showing what it would look like unbuffered, as this method of Hold SRM (just like previous methods) is frame method on taking the bomb out and also picking it up. I throw in the word lotad as this is tool assisted (using frame advance) for the Dry SRM and some of the sidehops. The first half of the video I'm just waiting for the clock to be close to 6pm. This is as much as it goes for now, there isn't a setup yet for the use of this Hold SRM.
OoT ZSR: zeldaspeedruns.com/ootOoT [0.9]: warp song hardlock glitch in fishing pondgabyelnuevo2021-02-10 | documenting it happens here as well, even if normally you can't play the ocarina inside the pond. I added 0.9 on the title since this happened in 0.9 lol, most likely it could happen in retail as well.
0.9 (prerelease) differences: docs.google.com/document/d/1HATAx52J-smm5bS63JkNgurDBc1eBNLsMp1NByYysHU/editOoT [0.9]: small visual glitch w/OIgabyelnuevo2021-02-09 | After doing OI and before landing if you take out another item before hitting the ground (since is not a bottle it wont dupe) but it will play the previous item then immediately switch to the next one lol.OoT [0.9]: Hardlock warping while killing GS cutscenegabyelnuevo2021-02-09 | Is it me or does the particle effect seem to be duping?OoT [0.9]: Glitched Damage Value (jump slash) w/out QPAgabyelnuevo2021-02-09 | Someone should have thought about this already, but making a small video since I haven't seen one about it.
OoT ZSR: zeldaspeedruns.com/ootOoT: regular slash glitched damage value w/burned stick (only 0.9)gabyelnuevo2021-02-09 | FeelsBadMan PepeHandsOoT: Small quirk with Put Away plus an item (Ver. Differences)gabyelnuevo2021-02-09 | Note: 1.1 behaves exactly like 1.2, the quick putaway glitch was fixed since 1.1 Something I noticed and wanted to point out in case people hadn't noticed it before. If you press another c-button item one frame after pressing A to put away in 0.9 and 1.0 (this is how the qpa is mostly used in 1.0) will instead immediately use the c-button item instead of putting away. It's kinda fascinating is still a "leftover" from 0.9 but with a different result in 1.0 (aka qpa)tektikes floating in midairgabyelnuevo2021-01-26 | I haven't personally encounter this in retail, so I am not sure if this is a prerelease glitch. ~It has been confirmed that this is in fact on retail as well
docs.google.com/document/d/1HATAx52J-smm5bS63JkNgurDBc1eBNLsMp1NByYysHU/editnintendomania retail debug romgabyelnuevo2021-01-24 | twitter.com/gabyelnuevo/status/1353249954303717376?s=19Prerelease OoT: Trigger Unused Block Pull Animation Easygabyelnuevo2021-01-20 | This animation can be triggered in numerous other ways in retail, but is super simple in the pre-release version lol. Have an item on hand, hold A and press the B button afterwards and then just keep holding A.Nice Skullwalltulla Dropsgabyelnuevo2021-01-20 | changes so far docs.google.com/document/d/e/2PACX-1vTizv-7X5RBnQ7jWugE5_l9gkr14CKQJgGHvYawBuGJXK3G1AMbmHntspSGRJ_jd5wSpyMOa0riA3uD/pubPrerelease OoT: Break bombable walls w/Put Away Glitched Damagegabyelnuevo2021-01-19 | bruhPrelrelease OoT: Interrupt equipping/unequipping items w/C-Upgabyelnuevo2021-01-19 | a small thing that got fixed before releasePrerelease OoT: Glitched Damage values w/Put Awaygabyelnuevo2021-01-19 | This is incredibly busted Reference of the trick im doing: youtube.com/watch?v=s1hEaNWkNKMPrerelease OoT: quick-putaway doesnt exist yet + slashing empty-handedgabyelnuevo2021-01-19 | What the title says lol. The boulder thinks I slashed with sword, maybe the quick putaway shenanigans values aren't a thing?putaway OI doesnt work eithergabyelnuevo2021-01-19 | ...Prerelease OoT: ESS Bottle Dupe on Bgabyelnuevo2021-01-19 | Savestate found out you can dupe over sword before the animation is finished, unlike the final retail where the sword pulling animation actually finishes first and doesn't get interrupted. This video just shows ESS OI is perfect for that lol, so technically ESS OI can only be possible with quickdraw.Blank A on prereleasegabyelnuevo2021-01-19 | docs.google.com/document/d/e/2PACX-1vTizv-7X5RBnQ7jWugE5_l9gkr14CKQJgGHvYawBuGJXK3G1AMbmHntspSGRJ_jd5wSpyMOa0riA3uD/pubMM3D: Curiosity Shop Dupe (Non-pause Method)gabyelnuevo2020-12-11 | Documentation video for ZSR. This rather simple and just to get ruppies if you need to quick & easy. You press the bottle button on the same frame (1st frame) the clock appears on the screen. More detailed steps in the ZSR.
Check out MM3D ZSR: zeldaspeedruns.com/mm3dstuck on cutscene mode(?)gabyelnuevo2020-12-06 | Anything that has a cutscene stucks Link without him able to change weapons, put weapons away, or die.Insta Hookshotgabyelnuevo2020-12-06 | :eyes:Freecam during mask tranformationgabyelnuevo2020-12-06 | Side effects