Mark KingsnorthBlender’s Curve Deform modifier can be tricky to use, often leading to unexpected rotations and frustrating setups. That’s why I created Fit Curve – a simple and intuitive modifier that makes aligning objects to curves easy and predictable.
For Blender 4.3+
In this tutorial, I'll show you: ✅ How to install Fit Curve as a Blender Asset ✅ How to use the modifier to align objects along curves ✅ Essential tips like centering the origin and making curves visible ✅ How to fix common issues with mesh deformation and topology
⏱️ Timestamps: 0:00 - Intro 0:53 - Installing Fit Curve 1:24 - Basic Usage 1:45 - How it works 3:06 - Spiral Example 4:02 - Adjusting Radius, Offset and Stretch settings 4:34 - Adjusting Radius Settings per point. 5:15 - Racetrack Example 5:33 - Viewing the curve when it is hidden by the object. 6:20 - Adjusting Tilt Settings per point. 6:41 - Fixing Deformation Issues (Remesh & Retopology) 8:38 - Wrap Up
💬 Have Questions? Leave a comment or email 📧 info@configurate.net
Fit Curve - An Easier Way to Deform Objects to Curves in BlenderMark Kingsnorth2025-02-20 | Blender’s Curve Deform modifier can be tricky to use, often leading to unexpected rotations and frustrating setups. That’s why I created Fit Curve – a simple and intuitive modifier that makes aligning objects to curves easy and predictable.
For Blender 4.3+
In this tutorial, I'll show you: ✅ How to install Fit Curve as a Blender Asset ✅ How to use the modifier to align objects along curves ✅ Essential tips like centering the origin and making curves visible ✅ How to fix common issues with mesh deformation and topology
⏱️ Timestamps: 0:00 - Intro 0:53 - Installing Fit Curve 1:24 - Basic Usage 1:45 - How it works 3:06 - Spiral Example 4:02 - Adjusting Radius, Offset and Stretch settings 4:34 - Adjusting Radius Settings per point. 5:15 - Racetrack Example 5:33 - Viewing the curve when it is hidden by the object. 6:20 - Adjusting Tilt Settings per point. 6:41 - Fixing Deformation Issues (Remesh & Retopology) 8:38 - Wrap Up
💬 Have Questions? Leave a comment or email 📧 info@configurate.netTransform Objects Into Clouds in Blender 5: Cloudify Modifier TutorialMark Kingsnorth2025-12-16 | Turn any mesh into a volumetric cloud in Blender 5 with Cloudify, a procedural modifier built using the new Grid system and Geometry Nodes.
In this video, I walk you through what Cloudify is, how it works, how to install it as a Blender Asset, and how to use it when creating cloud-like volumes from your own objects.
Cloudify uses Blender 5’s ability to convert meshes into density grids, distort them with noise and curl, and render them as atmospheric volumes in Cycles.
This video covers what you need to get started.
00:00 Intro 01:24 Performance Warning! 01:50 Installation 02:53 Using Cloudify 04:38 How Cloudify works 05:26 Export as a VDB file 06:16 Wrap Up and ContactLoft Curves Add-On in BlenderMark Kingsnorth2025-11-29 | Create a surface using two or more profile curves in Blender with the Loft Curves Add-on. The shape can be controlled by Guide curves and/or a sweep curve.
If you have any questions or issues do not hesitate to contact info@configurate.netCreate Clouds using Volume Displacement with Geometry Nodes in Blender 5+Mark Kingsnorth2025-11-19 | Learn how to create stunning, cloud-like volumetric effects using Blender 5.0’s brand-new Grid system and Geometry Nodes.
In this step-by-step tutorial, I’ll show you how to:
00:00 – Intro & Overview 00:35 – What is Volume Displacement? 01:10 – 2D Example & Noise Concepts 02:59 – Setting up the Grid Volume 05:20 – Adding Noise & Displacement 10:33 – Enhancing with Curl Noise 12:48 – Optimizing the Bounding Boxes 15:07 – Lighting & Volume Shading 16:25 – Wrap-Up & Prototype Download
#Blender5 #GeometryNodes #BlenderTutorial #VolumeDisplacement #Procedural #3DModelingBend Modifier for Blender: Quick Start GuideMark Kingsnorth2025-09-12 | The Bend Modifier for Blender 4.5+
This lightweight Geometry Nodes–powered modifier gives you the flexibility of 3ds Max’s Bend, with a clean gizmo-driven workflow — no Empty objects required.
In this video, you’ll learn how to: - Install the Bend Modifier as a Blender Asset Library - Add the modifier to your objects - Control bend axis, angle, direction, and pivot - Use the built-in gizmo for quick, intuitive adjustments - Restrict the effect with Limit Effect
Have Questions? Leave a comment or email info@configurate.net
#blender #blenderaddon #bendmodifier #geometrynodesAnimate a Blender Nebula with Midjourney VideoMark Kingsnorth2025-08-18 | In this video, I’ll demonstrate how I created unique nebula animations by combining Blender’s Nebula Generator with Midjourney’s animation features.
First the nebula is designed in Blender and rendered as a single still image. Then, we’ll feed that image into Midjourney to create a flythrough animation — and take it further by making a looped animation, which is *almost* perfect.
Controversy aside, this workflow is a good way to quickly prototype ideas, explore creative directions, and produce something that’s both unique and visually striking.
What you’ll see in this video: - How to render a nebula still in Blender using the Nebula Generator - How to use Midjourney to turn that still into a flythrough animation - How to extend the result into a looping animation - Pros and cons of using Midjourney vs. Blender Eevee for animation
If you found this useful, like and subscribe — and let me know in the comments if you’ve tried mixing Blender with AI tools for animation.Conform Object Modifier – Experimental Update (Blender 4.5+)Mark Kingsnorth2025-08-04 | In this video, I introduce a new experimental modifier for the Conform Object Blender add-on — available in add-on version 1.6 and Blender 4.5 and above.
This modifier brings an even more non-destructive workflow, better performance on dense meshes, and full Geometry Nodes integration — all while preserving the core functionality of the original Conform Object toolset.
The video covers: How to enable the experimental modifier in version 1.6 Step-by-step demo conforming an object to a complex surface Overview of modifier settings: Projection, Gradient, Blend Normals
Download the latest version from your original purchase at Superhive, Flipped Normals, or store.configurate.net (aka Gumroad)
Let me know what you think below — and subscribe for more Blender tool development updates.
#blender #geometrynodes #conformobject #b3d #blenderaddons #nonDestructiveModelingConform Object, Flowify, or Mesh Materializer - which is best for you?Mark Kingsnorth2025-02-19 | Compare the key differences between Blender's Conform Object, Flowify, and Mesh Materializer add-ons.
⏱️ Video Timestamps: 00:49 - Conform Object 01:56 - Flowify 03:22 - Mesh Materializer
Viking Helmet created by Andy Woodhead available from Sketchfab at skfb.ly/oInKsDeform a logo onto an object using Mesh MaterializerMark Kingsnorth2025-02-14 | By request, a tutorial on how to use the Mesh Materializer Blender Add-on to bend a logo onto a curved (ahem) female torso.
Leave suggestions for more tutorials in the comments!Analyze Mesh OverviewMark Kingsnorth2025-02-05 | Analyze Mesh is a Blender Extension for 3D modelers who want to quickly check their mesh topology for quads, tris, ngons and edge poles.
If you have any issues or questions get in touch by clicking the 'Contact Creator' button on my Blender Market page: blendermarket.com/creators/mark-kingsnorth?ref=361 or by emailing info@configurate.netWrap an object around an egg in Blender using Mesh MaterializerMark Kingsnorth2025-02-01 | In this video, you'll learn how to create an egg shape, add text, and seamlessly wrap it around the egg in Blender using the Mesh Materializer add-on.
17:10: Wrap UpMaking a 3D Future Shuttle Part 2Mark Kingsnorth2024-10-07 | Final part of an informal mini tutorial outlining my process for creating a basic 3D Space Shuttle. This video covers the texturing that took place after I exported out of Blender and into Substance Painter, and some of the final bits I did before uploading it to Sketchfab.
Original concept by mechanized-monsters.comMaking a 3D Future Shuttle Part 1Mark Kingsnorth2024-09-20 | What started out as a test drive of the upcoming Blender Quad Maker add-on turned into a longer timelapse video and commentary outlining my general modelling workflow in Blender. I hope it is useful.
Quad Maker is due for release next month.
The free Analyse Mesh add-on will also be released soon.
Original concept by mechanized-monsters.comNebula Generator: Blender 4.2 UpdateMark Kingsnorth2024-07-19 | Overview of the updates and new features available in the Nebula Generator add-on in support of the latest Blender 4.2.
Go to Discord: discord.gg/9488hDEQBHFlowify Update: Bend Objects to Cylindrical SurfacesMark Kingsnorth2024-02-09 | You can now seamlessly wrap flat objects around any cylindrical surface with the latest version of Flowify.
00:00 Introduction 00:35 Quick Recap 01:16 New Menu Button 01:43 New Supporting Lines 02:05 Cylindrical Surfaces 02:59 Click the Correct Corner 04:13 Merge the Ends Together 06:09 Create a Source Grid from a Target Surface
If you have any issues or questions get in touch via info@configurate.netPlating Generator Modifiers and Tools in Blender 4Mark Kingsnorth2023-12-15 | Create non destructive Blender 4 Panelling Effects with the Plating Generator add-on's new Modifiers and Tools.
Contact info@configurate.net if you have any issues or questions.
0:19 Installation of Assets 1:22 Using the Modifiers 2:16 How the Panelling Modifier works 3:35 On Spherical objects 3:49 Adding Bevels 4:20 Using as Tools in Edit Mode 4:47 Documentation and wrap-upFlowify for Blender overviewMark Kingsnorth2023-12-01 | Get the Blender add-on at blendermarket.com/products/flowify?ref=361 Read the documentation at flowify-docs.readthedocs.io
If you have any issues or questions get in touch via info@configurate.net
00:00 Introduction 00:50 Installation 01:20 Getting Started 01:25 The Source Object 01:53 The Source Grid 02:45 The Target Surface 03:37 Running Flowify 03:48 Face Orientation mode 04:26 Selecting the corner for the Source Grid 04:48 Selecting the corner for the Target Grid 05:09 Completing Flowify 05:37 Further Notes on new object behaviour 06:20 Making the new object more permanent 06:24 The Flowify Modifier 06:57 Changing the Height of the new object 07:15 Wrap upFitting Goggles with Conform ObjectMark Kingsnorth2023-08-11 | Fit 3D Printed Goggles using Conform Object's Lattice Deformation feature and Grid Smoothing.
00:00 Introduction 00:35 Getting Started 01:05 Activating the Lattice 01:38 Moving Lattice Points 02:35 Fixing Jagged Bad Deformations 03:14 Re-running the Add-on 03:49 Changing the Grid and Applying Grid Smoothing 04:37 Wrap upConform Object: Lattice FeatureMark Kingsnorth2023-08-04 | Overview of the Lattice Deformation feature in the Conform Object Blender add-on.
The bricks example is also part of the samples bundled with Mesh Materializer.
If you have any issues don't hesitate to get in touch via info@configurate.netMesh Materializer 2.0 OverviewMark Kingsnorth2023-04-21 | Wrap an object onto the surface of another object just like a material with the Blender Mesh Materializer add-on.
00:00 Introduction 00:10 Installation 00:33 Simple Example 03:56 Wrap a Spiral around an Egg 05:22 Wrap an object onto Clothing 07:09 Wrap a Tyre Pattern around a Cylinder 10:12 Creating a grid UV Map for the Cylinder
If you have any issues don't hesitate to get in touch via info@configurate.netConform Object OverviewMark Kingsnorth2023-03-23 | Project objects onto another object’s surface in one action with the Blender Conform Object add-on.
00:00 Introduction 00:21 Installation 00:46 Getting started 00:51 Good objects to use 01:06 Aligning objects 01:49 Toggle surface snapping 02:16 Getting good orientation 02:34 Performing the Conform Object operation 03:45 How the add-on works 04:34 How the Source Object is projected 05:06 Fixing bad alignment 05:42 Controlling deformation with the Gradient Effect feature 06:12 Visualising Vertex Group weightings in Object Mode 07:21 Dealing with Bad Deformations 08:12 Blending Objects together with the Blend Normals feature 08:56 Undoing the Conform Object operation 09:09 Applying the Conform Object modifiers 10:50 Making Boolean Cutters: Watch out! 09:50 Gotchas: The effect is disabled after editing the object 10:12 Gotchas: The effect is lost when duplicating an object 10:30 Read the Documentation (see conform-object-docs.readthedocs.io)
Read the Documentation at starship-generator.readthedocs.io Instagram: instagram.com/spaceshipadayPerspective Plotter: Use a Reference Distance to Increase AccuracyMark Kingsnorth2022-05-18 | When using Perspective Plotter for camera placement, getting the control points in the right place are a big part of the puzzle, but not the only one.
Find the right scale for your scene using the Reference Distance controls described here.
Inspired by fSpy: fspy.ioPerspective Plotter Overview Part 5: Set Up Multiple ViewsMark Kingsnorth2022-03-21 | Match a camera to an image with Perspective Plotter , an interactive Blender add-on for modelers, architects and artists. This is useful for creating 3D models from 2D sketches, matching a 3D scene to a 2D photo, or animating a camera dynamically.
00:00 Overview 00:10 Quad View 00:23 Changing viewports in Quad View 00:40 Using multiple cameras 01:08 Using Perspective Plotter with multiple cameras 01:20 Matching multiple reference images: Warning! 01:40 Recommended practice with multiple reference images 01:46 Wrap up and contact details
Inspired by fSpy: fspy.ioPerspective Plotter Overview Part 3: AnimationMark Kingsnorth2022-03-21 | Match a camera to an image with Perspective Plotter , an interactive Blender add-on for modelers, architects and artists. This is useful for creating 3D models from 2D sketches, matching a 3D scene to a 2D photo, or animating a camera dynamically.
00:00 Welcome back 00:03 Overview 00:17 Workflow 00:45 Example 01:36 Moving target location 02:02 Deleting Keyframes 02:24 Deleting all Keyframes 02:33 Warp up and next video contents 02:41 Contact details
Inspired by fSpy: fspy.ioPerspective Plotter Overview Part 2: Perspective Modes & Distance MatchingMark Kingsnorth2022-03-21 | Match a camera to an image with Perspective Plotter , an interactive Blender add-on for modelers, architects and artists. This is useful for creating 3D models from 2D sketches, matching a 3D scene to a 2D photo, or animating a camera dynamically.
00:00 Welcome back 00:11 Video overview 00:18 Perspective Modes 00:18 Two Point Perspective Mode 00:25 One Point Perspective Mode 00:47 Three Point Perspective Mode 01:02 Target Location 01:26 Principal Point 01:55 Set Camera Distance 02:12 Use the Measuring Line 02:46 Change the Reference Length 03:15 Other tools 03:21 Documentation 03:26 Next videos 03:34 Wrap up
Inspired by fSpy: fspy.ioPerspective Plotter Overview Part 4: Move Along ViewMark Kingsnorth2022-03-21 | Match a camera to an image with Perspective Plotter , an interactive Blender add-on for modelers, architects and artists. This is useful for creating 3D models from 2D sketches, matching a 3D scene to a 2D photo, or animating a camera dynamically.
00:00 Welcome back 00:04 Overview 00:21 Example set up 01:43 Using Move Along View 02:03 Default shortcut 02:09 How the vertices move 02:20 Guide line display 02:46 Completing a move 02:48 Cancelling a move 02:55 End result 03:17 Wrap up 03:24 Contact details
Inspired by fSpy: fspy.ioPerspective Plotter Overview Part 1: Overview and Quick StartMark Kingsnorth2022-03-21 | Match a camera to an image with Perspective Plotter , an interactive Blender add-on for modelers, architects and artists. This is useful for creating 3D models from 2D sketches, matching a 3D scene to a 2D photo, or animating a camera dynamically.
00:00 Introduction 00:18 How it Works 00:41 Installation 01:02 Quick Start 01:39 Setup a background image 02:10 Match a background image resolution 02:26 Using perspective lines 02:50 Invalid configuration warning 03:04 Positioning lines 03:35 Next video contents 03:56 Wrap-up and contact details
Inspired by fSpy: fspy.ioNebula Generator Control PanelMark Kingsnorth2021-12-28 | You can now control all aspects of the Blender Nebula Generator from one control panel.
00:00 Overview 00:57 Installation 01:27 Getting Started 01:39 Opening the Control Panel 01:49 Parameters Overview - 01:54 Stars Section - 02:07 Colors Section - 02:23 Density Section - 02:33 Noise Section - 02:45 Transform Section - 02:55 Quality Section 03:09 Blender 3 Cycles improvements 03:20 Wrap UpPlating Generator Version 2 OverviewMark Kingsnorth2021-11-25 | An overview of the 3D Plating Generator version 2, a Blender add-on for 3D Modelers and Concept Artists that adds paneling patterns and maps multiple objects onto flat or curved surfaces.
If you have any issues or queries, don't hesitate to contact us via info@configurate.netPlating Generator: PresetsMark Kingsnorth2021-11-10 | Save your own Plating Generator effects that you can then re-use or share.
00:18 Non Destructive Presets 00:23 Applying a Preset 00:45 Use a Preset on an existing Plating Object 01:06 Saving your own Preset 01:32 Adding your own Presets to the Menus
02:12 Destructive Presets 02:28 Saving your own Preset 02:41 Deleting a Preset
Add-On Link: blendermarket.com/products/shipwright?ref=361 Full Documentation at: shipwright.readthedocs.ioSpaceship Generator using Big/Medium/Small Design Theory with the Houdini Shape Generator:Mark Kingsnorth2021-06-18 | The Houdini Shape Generator comes with an extra set up that distributes random shapes following the Design Theory of using Big, Medium and Small objects in unison to create more appealing designs.
A link to a video by Sinix Design outlining the theory is here: youtu.be/ZluGXgpdJj4
Shape Generator in Houdini (and this set up) available from: gumroad.com/l/houdini-shape-generatorShape Generator Update Part 1: Make a Spaceship with the Big/Medium/Small ControlsMark Kingsnorth2021-06-18 | First Detailed Video on the latest update for the Shape Generator
Using the new Big/Medium/Small Controls, we'll create a simple Spaceship Generator set up using the new integrated panel, and then afterwards move on to quickly iterating different designs and finally baking out our chosen shape..
We'll now move on to quickly rendering out different possible designs with the Shape Generator's Iterator function in order to settle on a chosen shape.
0:24 Iterator Origin 0:44 What the Iterator does 0:54 Using the Iterator 1:02 Using the Seed Range Parameter 1:24 The File Path Parameter 1:29 Setting an alternative Render Engine (Optional) 2:04 Hitting the Start button 2:11 (Not) Showing Progress 2:29 Cancel the Process with 'running.ack' 2:42 Viewing the Directory 2:50 Finding and using the Seed Number 3:02 Your Chosen Design 3:05 Next Steps: Baking
The ITERATOR is also available in KIT OPS SYNTH: blendermarket.com/products/kit-ops-synthShape Generator Update Part 3: Baking ShapesMark Kingsnorth2021-06-18 | Third and final detailed Video on the latest updates for the Shape Generator.
Now we've chosen a design to take forward, we'll use the bake feature to collapse the shape's objects into one, ready for baking or sculpting by using the Remesh Modifier.
0:11 Editing as any other object 0:19 Potential Pitfalls 0:36 How the Bake Feature helps 0:44 Baking the shape 1:12 Adding a Remesh Modifier (as an example) for Sculpting 1:28 Shamless Promotion for the Plating Generator 1:35 That's it!
The latest update video series for the 3D Shape Generator, which has now been out for over 3 years. This update was based on feedback from Marco Iozzi, an Concept Artist and Designer for over 20 years.
Marco encouraged me to look deeper into Design Theory and a series of YouTube videos by Sinix Design, that talked about the layout of big, medium and small objects. The Shape Generator now incorporates this concept into its controls.
There is also a host of other updates, including an integrated panel, baking, and the ability to render out multiple designs.
Visit www.configurate.net for more.3D Shape Generator: Getting StartedMark Kingsnorth2021-06-16 | A basic how-to for the 3D Shape Generator to get you started.
Visit www.configurate.net for more.3D Shape Generator OverviewMark Kingsnorth2021-06-16 | Create an infinite variety of unique 3D objects with the Shape Generator, available for both Blender and Houdini.