HisuroKun
I~Purpose/Shaman in the Dark (Mashup Experiment #1 of ?)
updated
Should you buy these? If you don't care about sanding, yes. If you hate sanding and want to reduce sanding time, also yes.
You couldn't take fucking faking it, could you? Fuck 'em, fuck friends, fuck the truth. At the end of it all you couldn't abandon Adachi. You chose to destroy the final piece of evidence that could've linked the case to him, and now the case will be forever shrouded in fog. Not that it matters. Tons of atrocities in the world go by unnoticed anyway, and the truth is just subjective. If everyone's truth is real, that means nobody's is. Who the fuck are we to look for a perfect, objective truth when truth is nothing more than an abstract construct of human perception? Who cares if Namatane gets the death penalty? Who cares if Yamano died? You had nothing to do with her. Who gives a fuck if Saki Konishi died? Plenty of bitches in the sea anyway, Yosuke. Who cares about the investigation team, anyway? Some dumb bitch deluded into thinking she's a martial artist? A hopeless heiress to some inn out in the boondocks that'll never get the freedom she wants? Who the fuck has time to care about some tough guy who can't decide if he's gay or not? Or some idol washup? Or some super-sleuth kid who thinks she can be taken seriously. The only thing Naoto was right about was that it was a game. And now the game is over. Their emotions were fucking fake anyway, let their own falsehood of existence consume them in the fog. You know yours were. You know you couldn't take faking that you cared about any of them.
Besides, who gives a fuck about the truth?
The song originated from a previously unreleased song called "PSA" ("Public Service Announcement"); the two are very similar in melody and tempo. "PSA" was itself later reworked and released as a single in 2003, under the title "Bad Day". In an interview with Guitar World magazine published in November 1996, R.E.M. guitarist Peter Buck agreed that "End of the World" was in the tradition of Bob Dylan's "Subterranean Homesick Blues".
The track is known for its quick flying, seemingly stream of consciousness rant with a number of diverse references, such as a quartet of individuals with the initials "L.B.": Leonard Bernstein, Leonid Brezhnev, Lenny Bruce, and Lester Bangs. In a 1990s interview with Musician magazine, R.E.M.'s lead singer Michael Stipe claimed that the "L.B." references came from a dream he had in which he found himself at a party surrounded by famous people who all shared those initials. "The words come from everywhere." Stipe explained to Q Magazine in 1992. "I'm extremely aware of everything around me, whether I am in a sleeping state, awake, dream-state or just in day to day life, so that ended up in the song along with a lot of stuff I'd seen when I was flipping TV channels. It's a collection of streams of consciousness."
The god gone mad is dead: but a terrifying menace lurks below. The earth around Thabes trembles, the sands surrounding the tower shakes with a silent vibration, and to those above ground, a premonition of something terribly awry.
It lurks beneath. It is no god; no, it has surpassed life, death, and godhood. It is legion. To It, the mask of personality we wear is no different than the masks of mindless carnage and life eternal he wreaks upon his victims. The hope of life after death isn't a paradise, however: it's a living nightmare. One day, the tower will crumble, and like an insect he will emerge from the earth, and with it, the skies will turn black and all will descend into darkness.
He's coming. And nothing- not even the fang of Naga nor Shield of Seals- can get in Its way.
Starring Miles Teller as Io Fleming and J.K. Simmons as Bright Noa.
This chapter we get 6 new units, 3 of which you can actually use.
First, let's look at Lara, the most important unit here. She's a thief, with next to no utility beyond picking doors and chests. Her "steal" skill means next to nothing, as her build barely increases over the course of the game.
The next two units we have are Machua and Brighton, who despite having different skills, do one single use here: fight the soldiers.
These next two cutscenes are Lifis bluffing that his "backup"will come break him out any second now, and Leif talking to his other two inmates. Fergus, the unit left of Leif, apparently beat up some soldiers harassing Karin, the one to the right of Leif. Karin's on a mission from the northern country of Silessia to find its prince, Ced.
The first thing we have to do is kill the soldiers and clear a path for Lara to take the chests in the lower right-hand room and bust Lifis out. This is important, because two thieves are better than one, and that in one of those chests is Lifis' lockpick, which will make opening doors/chests a lot less restrictive.
From there we bust out Leif, Fergus, and Karin, all of whom use swords, and have them all loot the chests in the bottom right hand room, using trading to efficiently open all the chests in as few turns as possible.
Meanwhile, the thieves will have a go at the armor knights blocking the exit at the top.
We'll then loot the chests in the upper-right hand room, and once again trade the Chest Key Machua originally had to loot as many chests in as few turns as possible.
I took the Flame Sword since Leif's sword level rose to be able to use it. I can use it to conserve Light Brand uses and deal with the Armor Knights effectively.
The next objective is to free all the prisoners from their cells and MAKE SURE THEY ESCAPE. The prisoners in the upper-left hand side will escape to the exit on the far left, while the prisoners on the upper-right hand side will escape to the exit on the far right. Each prisoner has no build and can move four spaces, so you can have some of your units just take them to the exits sooner, or just stand guard while they run to the exits themselves. Your choice.
An important thing to note here is that more soldiers will begin to spawn from their exits the MOMENT you spring these prisoners. The soldier's AI will move to capture them and immediately exit the map. If that happens, you won't be able to make it to chapter 4x, and you get a lot of good stuff there, so we need to make their escape happen.
The easiest way to do that is to position your units over the spaces where the soldiers spawn to the far left and right- the prisoners can still escape that way.
After ensuring the prisoners have escaped, I group all of my units to the door at the top, because of...
...that. One of the biggest dick moves in Fire Emblem, a group of armor knights and mages wait to spring you.
Since we saved Yuvel, the girl from the last chapter who was in the bottom-right house, Dalshin, the chapter boss, can be talked to by Leif to recruit him. We do that and have him go trade a Vulnerary to heal his HP.
We knock out some Armor Knights with Leif's Fire Sword before taking Lifis and stealing the mage's Thunder... tome. Lifis can steal weapons from any units with a smaller build than him, so he's a good unit to use with a team that has a mage... which is what we're going to get next chapter.
1. You deliver the civilians to their respective houses- and it has to be the right house, or else the house won't take the child.
2. You have only two units in this chapter that you use next chapter- Leif and Lifis, the thief. Their inventories are recovered next chapter, so you have to choose what items to bring. I chose stat-boosting scrolls, Evayle's Fire Sword, and Halvan's brave axe, because you get an axe user next chapter.
I decided to use the Angelic Robe and Dracoshield on Lifis, to beef him up for the next chapter, and gave him the Hezul scroll (which boosts HP growth) to make him tankier for chapter 4, and the Speed Ring to Leif to raise his chance of activating his Adept skill and make him more tactically viable in the earlygame.
#JOJOKEs up in this motherfucker!
And I used the Taiga version because just because


