SuperType1
GTA V: PS3 Prototype Build - Cut Mission Dialogue & Audio From Removed Missions
updated
Patch for the US version of MC3: Remix (Tick Enable Widescreen Patches in PCSX2 to fix 3D rendering):
drive.google.com/file/d/1QYbvBzTaF7c8y88woe9wj8f0oWmbYVgN/view?usp=sharing
To call this a fix would be quite disingenuous. It more-so is a workaround than it is an actual fix. MC3s HUD size is dependant on the game's internal resolution (as are the other R* San Diego AGE games, see MC2 PC).
Therefore, I simply instructed the game to run at a higher internal res (640x480 as opposed to 512x448). This meant the UI properly scaled to 16:9 now. There were a lot of upscaling bugs I had to go and manually fix though.
Do NOT use this patch on actual hardware, as it most likely will just break your game. PCSX2s software mode also becomes unuseable.
There still are issues - mainly, headlights are cut off near the right side of the screen. This bug also affected other post processing effects, but those I had managed to fix. Spent a lot of time looking into the headlights though and couldn't find anything worthwile. However, I personally got used to it pretty quickly. The text in the pause menu also is misaligned, but that probably can be solved without too much effort. Will update this if and when I do.
Lastly, on newer PCSX2 builds, whenever you go over 25 mph for the first time during a game session, the emulator might start using up a shitton of VRAM for a second. It doesn't occur on older non-Qt PCSX2 builds, so I really don't know what that's all about.
I wish there was a better way of going about this, but MC3s HUD code sucks, and fixing it manually might just be outside of my wheelhouse. I spent a grueling amount of hours looking into HUD scaling independant of internal res, all resulting in mere futility. I'd rather not waste any more time on this. So yeah, definitely use this at your own risk - but all things considered, I would rather have a nice looking UI than not.
Just place the files in your PCSX2 cheats folder. Any issues, let me know.
If you wanna skip the boring preamble: 3:37
Widescreen Gaming On The PlayStation 2 - The Complete History
(updated 28.12.22. fixed t.i - u dont know me not playing, removed the watermark from supernatural - victory)
US version: drive.google.com/file/d/1xIAEvjmhfoObM05SCgV1BJzj53k6rFBI/view?usp=share_link
European version: dropbox.com/s/gj1sfyzluuehnj7/Midnight%20Club%203%20Soundtrack%20Mod%20%28PAL%29.7z?dl=0
gameplay video of the mod runnin: youtube.com/watch?v=Qa8mIA8k-SY
current issues that will be addressed some day:
bump j - bump j could do with a longer mix once I find a good rip (a full length CDQ rip seems to be impossible to find)
major thanks to Edness and burninrubber0. cant reiterate that enough. give em a sub
youtube.com/@Edness
youtube.com/@burninrubber0
for the record, it replaces no existing music whatsoever. I also went through the hassle of making sure all of the audio levels matched up - and had to create shorter mixes for some of the longer DnB and techno tracks. the race finish songs are loops I created. i have to clarify that they are not cut content.
down below is a full track list of the songs that were added. all of these songs were either originally deleted from the game before release, exclusive to the PSP version, part of the joint chiefs CD, or were only relegated to instrumentals in the final game.
Hip Hop:
Nappy Roots - Hustla
Trick Daddy - Gangsta
Fat Joe - Opposites Attract
Trick Daddy - Let's Go
Lil Scrappy - Head Bussa
Fat Joe - My Lifestyle
R.Kelly - So Sexy (ft. Twista)
Jazze Pha - Materialistic
Fat Joe - Fight Club (ft. M.O.P.)
Jae Millz - Who
Jean Grae - You Don't Want It (vocal version)
Jean Grae - Hater's Anthem (vocal version)
Jedi Mind Tricks - 151 (vocal version)
7L and Esoteric - Murder Death Kill (vocal version)
Buddy Klein - Let's Go (vocal version)
Supernatural - Victory (vocal version)
Jean Grae - Going Crazy (vocal version)
Bump J - Bump J
Fat Joe - Victim
Trey Songz - You Get It By
Fabolous - Tit 4 Tat
Trina - Put It On Top
Trick Daddy - Suga (Gimme Some)
Apathy - Wassup Beatrice
Lupe Fiasco - Tilted
Tweet feat. Missy Elliott - Turn Da Lights Off
Rock:
T. Raumschmiere - Sick Like Me
Funeral For A Friend - Escape Artists Never Die
The Grim Northern Social - Urban Pressure
Damageplan - Save Me
Authority Zero - Revolution
Simple Plan - Me Against the World
Damageplan - Pride
Bloc Party - She’s Hearing Voices
Gratitude - This is the Part
Young Heart Attack - Misty Rowe
Marathon - Painting By Numbers
Drum and Bass:
High Contrast - When the Lights Go Down
Jade and Matt-U - Salem
Dom and Roland - Late Night
Controlled Substance - Dangerous
Corrupt Souls - Drop Zone
Dom and Roland - Can't Punish Me
Calyx - The Things You Mean To Me
Dom and Roland - Paradrenasite
Dom and Roland - Dance All Night
Omni Trio - Renegade Snares (Foul Play Remix)
Techno:
Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)
Galaxy 2 Galaxy - Windchime
Plump DJs - Pressure
Plump DJs - Bullet Train
The Infiltrator - I'm In
The Martian - Tobacco Ties
Dancehall:
Damian Marley - The Master Has Come Back
Sean Paul - We Be Burnin'
Beenie Man - Who Am I
Sean Paul - Infiltrate
Sean Paul - Eye Deh a Mi Knee
Garage:
The Ratt Pakk - Epish
D-Block - I Dare You
Tyin' up some loose ends. Must be a pleasant surprise for the people who had been anticipating the continuation of this series (Yes. All three of you) NFS: Hot Pursuit Alpha build from August 18th, 2010. Has a lot of differences. Yadayadaya.
GAH DAMN this was a fucking pain in the ass to edit and record. Tons of hardware mishaps that forced me to re-record some events (which is why some events will display a PB). This included the dreaded Seacrest Tour as my HDD decided to run out of space 70 percent into recording the race. Yikes. You will see some flickering occur from time to time, this is due to Xenia's terrible and hacky upscaling solution being wonky.
Also, the video may skip at times too. Teehee.
But yea, afta' two long years.... it is finally here.. Enjoy.
Link to the build: mega.nz/folder/u18FCRpQ#mQoqpPz_vAi5JgJeGhxoZA/file/zttj1YBa
Various fixes for Xenia Canary (60fps, fixed soundtrack, running the debug xex without crashes): drive.google.com/file/d/1khpoLCWZTlCj9D489YpvtQmcnn3lYf7G/view?usp=share_link
Side note, you need a moderately powerful CPU in order to run the game at a consistent 60. Barring the occasional stutter, my 13700K runs it just about flawlessly with no frame drops. There are no glitches that come with the increased frame rate as well. It plays and feels almost akin to the native PC port. However, my old 3700X did struggle a bit during Hot Pursuit and Race events, with frames dropping to around 54 FPS.
Event Timestamps
Races:
10:50 Spirit of Performance
34:04 Faster Than Light
41:35 King of The Road
1:08:09 SEACREST TOUR!
Time Trials/Previews:
17:43 Wild Ride
50:22 Blast From the Past
Hot Pursuits:
0:34 Breaking Point
05:30 Desert Dash
24:15 Gone to Ground
30:16 Hard Target
55:30 End of the Line
01:02:45 Highway Battle
Interceptors:
21:12 Coast to Coast
39:16 Rogue Agent
Rapid Responses:
38:21 Fox Lair Pass
59:33 Carson Ridge
Cop Races (semi-cut game mode turned into Rapid Responses in the final game):
13:34 Cop Race 09
46:50 Cop Race 10
hi
Tyin' up some loose ends. Must be a pleasant surprise for the people who had been anticipating the continuation of this series (Yes. All three of you) NFS: Hot Pursuit Alpha build from August 18th, 2010. Has a lot of differences. Yadayadaya.
GAH DAMN this was a fucking pain in the ass to edit and record. Tons of hardware mishaps that forced me to re-record some events (which is why some events will display a PB). This included the dreaded Seacrest Tour as my HDD decided to run out of space 70 percent into recording the race. Yikes. You will see some flickering occur from time to time, this is due to Xenia's terrible and hacky upscaling solution being wonky.
Also, the video may skip at times too. Teehee.
But yea, afta' two long years.... it is finally here.. Enjoy.
Link to the build: mega.nz/folder/u18FCRpQ#mQoqpPz_vAi5JgJeGhxoZA/file/zttj1YBa
Various fixes for Xenia Canary (60fps, fixed soundtrack, running the debug xex without crashes): drive.google.com/file/d/1khpoLCWZTlCj9D489YpvtQmcnn3lYf7G/view?usp=share_link
Side note, you need a moderately powerful CPU in order to run the game at a consistent 60. Barring the occasional stutter, my 13700K runs it just about flawlessly with no frame drops. There are no glitches that come with the increased frame rate as well. It plays and feels almost akin to the native PC port. However, my old 3700X did struggle a bit during Hot Pursuit and Race events, with frames dropping to around 54 FPS.
Event Timestamps
Races:
01:05 Jet Set
34:04 Faster Than Light
25:07 The Art of Driving
49:00 Passione Italia
57:39 Born in the USA
01:04:10 Spoilt for Choice
01:20:31 Twin Turbo
01:53:30 Glorious Fourth
Time Trials/Previews:
07:54 Ageless
32:22 Tough Torque
01:29:33 One of Five
01:43:36 Slide Show
Hot Pursuits:
4:28 Exotic Express
12:57 Against All Odds
41:11 Double Jeopardy
01:08:53 Dawn Patrol
01:34:56 Power Struggle
01:39:48 Roadster Rash
01:47:20 Hotting Up
01:56:10 Wood Burner
Interceptors:
30:27 Dog Eat Dog
47:41 Weapon of Choice
01:02:02 Desert Strike
01:33:00 Takedown Notice
Rapid Responses:
21:46 Mission Beach
37:30 Fairview Road
38:21 Fox Lair Pass
59:33 Carson Ridge
01:16:43 Cascade Terrace
Cop Races (semi-cut game mode turned into Rapid Responses in the final game):
17:51 Cop Race 06
53:11 Cop Race 07
01:24:00 Cop Race 08
live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna livelive live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna livelive live live live like you wanna livelive live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna livelive live live live like you wanna livelive live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna live live live live live like you wanna livelive live live live like you wanna livelive live live live like you wanna livelive live live live like you wanna livelive live live live like you wanna live
Tyin' up some loose ends. Must be a pleasant surprise for the people who had been anticipating the continuation of this series (Yes. All three of you) NFS: Hot Pursuit Alpha build from August 18th, 2010. Has a lot of differences. Yadayadaya.
GAH DAMN this was a fucking pain in the ass to edit and record. Tons of hardware mishaps that forced me to re-record some events (which is why some events will display a PB). This included the dreaded Seacrest Tour as my HDD decided to run out of space 70 percent into recording the race. Yikes. You will see some flickering occur from time to time, this is due to Xenia's terrible and hacky upscaling solution being wonky.
Also, the video may skip at times too. Teehee.
But yea, afta' two long years.... it is finally here.. Enjoy.
Link to the build: mega.nz/folder/u18FCRpQ#mQoqpPz_vAi5JgJeGhxoZA/file/zttj1YBa
Various fixes for Xenia Canary (60fps, fixed soundtrack, running the debug xex without crashes): drive.google.com/file/d/1khpoLCWZTlCj9D489YpvtQmcnn3lYf7G/view?usp=share_link
Side note, you need a moderately powerful CPU in order to run the game at a consistent 60. Barring the occasional stutter, my 13700K runs it just about flawlessly with no frame drops. There are no glitches that come with the increased frame rate as well. It plays and feels almost akin to the native PC port. However, my old 3700X did struggle a bit during Hot Pursuit and Race events, with frames dropping to the low 50s.
Event Timestamps
Races:
00:51 Porsche Patrol
14:58 Racing Stripes
33:17 No Substitute
50:18 Power Trip
57:01 Coast to Coast
01:22:09 Two of a Kind
01:32:36 Sun, Sand, and Supercars
Time Trials/Previews:
29:20 Ultimately Open
40:44 Timed Machine
46:30 Koenigsegg CCX Preview
01:13:46 Trail Of Destruction
01:37:22 Sand Timer
Hot Pursuits:
00:51 Porsche Patrol
05:14 Avalanche
22:32 Stampede
27:10 Snake Pit
01:02:06 Chase the Ace
01:05:43 Blacklisted
01:27:05 Unreasonable Force
Interceptors:
20:33 Locking On
31:53 Eye in the Sky
42:45 Hang Tough
01:10:48 Limited Emission
Rapid Responses:
11:21 Silver Creek
53:12 Lakeside Avenue
Cop Races (semi-cut game mode turned into Rapid Responses in the final game):
36:33 Cop Race 04
01:17:34 Cop Race 05
media.discordapp.net/attachments/496340905507160064/1047321695544954880/IMG_1438.png?width=918&height=904
youtu.be/sxI_zMqz7L4
Check out Kid Static's channel and stream this record or you're a bozo
youtube.com/c/kidstatic
open.spotify.com/album/4mN2ANTO4xt637wmYf29gU?si=gLEi32_xS4Or1aph0hojyA
MCLA LAN videos:
youtube.com/watch?v=lJR5JO-gO-E&
youtube.com/watch?v=cLNSW2pcu5w
MCLA Remastered post:
instagram.com/p/CTCsT4Isubi
0:32 "Need For Speed Sucks"/Cut Vehicles
3:34 Difficulty Patches
5:34 Disabled LAN Mode
6:27 Comin' Straight Outta Compton/Midnight Club 5
13:17 Unused Developer Commands
16:03 Debunking The Detroit DLC
17:56 Midnight Club: LA - The Definitive Edition? (This blew up a couple of days after this video was posted)
21:42 The Song Licensing Debacle (misnumbered this one. oops)
my sincerest apologies for the mediocre writing, i havent slept for more than 3 hours these past 2 weeks :D
download da mod by joining the burnout modding discord and looking in the patches channel:
discord.gg/8zxbb4x
comparison video:
youtube.com/watch?v=J-nPzya1QZM&ab_channel=SuperType1
songs used (i was asked this more than once when i uploaded my previous video for some reason):
shiny toy guns - le disko
army of anyone - it doesnt seem to matter
the fratellis - chelsea dagger
lifetime - haircuts n t shirts
hot hot hot hot hot hot heat - give up????
liquid liquid - out (she said: COME IN COME IN COME IN COME IN COME EEEEEEEEEEN)
tubeaway army - me, i disconnect from you (my inclusion of this piece was indeed metaphorical)
patch=1,EE,201CC3d4,extended,00000000
patch=1,EE,201CC3d8,extended,00000000
patch=1,EE,201CC3e0,extended,00000000
patch=1,EE,201CC3e8,extended,00000000
patch=1,EE,201CC38C,extended,00000000
patch=1,EE,201CC39C,extended,00000000
the actual good video is coming eitha lata this week or next week
the people at adobe should do stand up - if you got a notification for this incredibly groundbreaking video twice its because premiere thought it would be funny to export my video in 360p for some reason and i only noticed way later
code for xenia canary if you want to try this out for yourself (works only on the non-CE PAL xex):
[[patch]]
name = "Demo mode"
desc = "Launches the game into the Leipzig demo race in one of 4-6 preset cars."
author = "supertype1"
is_enabled = true
[[patch.be32]]
address = 0x82131970
value = 0x39600001
[[patch.be32]]
address = 0x822A4D5C
value = 0x39600001
[[patch.be32]]
address = 0x824474F0
value = 0x39600001
[[patch]]
name = "Demo mode 2"
desc = "Launches the game into freemode with demo preset cars. needs to be used in conjuction with the first code"
author = "supertype1"
is_enabled = false
[[patch.be32]]
address = 0x82337884
value = 0x39600001
[[patch.be32]]
address = 0x821319F8
value = 0x39600001
"The short films created to run between levels of game play as directed by Joseph Hodges and produced by Eric Mofford for Unconventional Media and EA"
The cut-scenes made for Undercover, only from an early stage of the post-production process. Also includes scenes not used in the released game. Placeholder background music (mainly a large quantity of Muse) also used in many scenes. Hadn't seen this anywhere else, hence I'm uploading it here.
A pre alpha/alpha from around a month before the final build. Crazy because it is still wildly different from the final release. Criterion must've been on da crunch. A lot of tracks are unfinished and all tracks feature some difference, wether they be significant or insignificant. This build is actually a week or so older than the PS2 demo build, which is very cool. The only instance of a PS2 era racing game build getting leaked that is earlier than its demo version. Expect a lot of rough cuts and edits. Recording footage for this wasn't smooth sailing.
Either way, here are all the changes I could find.
Tracks:
- All tracks feature a different skybox or altered lighting, prime example is Interstate Loop, which originally was set at night. Final game it takes place during dusk.
- Most tracks feature extra vegetation (Airport Terminal 3, 88 Interchange are great examples)
- Palm Bay Heights is extremely unfinished, featuring many untextured buildings and lots of map holes
- Freeway Dash (referred to as Point to Point 3 in the build) is very broken - with it having no checkpoints implemented in. Meaning I had to freeze the timer in the game memory in order to bypass the first race and abuse the hell out of savestates in the Pursuit event that takes place there. Also features a different (and not properly UV mapped) skybox
Heartbreak Hills (reverse) features untextured mountains
- The surroundings in the metropolitan area of Sunrise Valley (forward) looks completely different. The White House was originally a set of 3 modern-ish looking buildings. This build also has a stadium in place of the huge library/museum building that is close to where the White House originally stood. There also are different lightpost/traffic light props that look closer to the ones seen in Los Angeles.
- All tracks feature different barrier textures. More unfinished tracks feature barriers actually seen in alpha builds of Burnout 1. Later tracks have the Burnout 1 barrier textures.
There are many more differences but most are just things like extra map holes and such and or just smaller changes that aren't that worthy of a mention.
Cars:
- Custom Coupe has a different front
- The back of the Sport is completely different, looking much closer to the Custom Sport
- Car deformation is greater
Gameplay:
Rubberbanding seems to be broken
Different crash physics and crash camera
UI:
Different city icons
Different menu background
Different start screen
Text "Pre-Beta Version" is on the bottom of the screen at all times in-game
Audio:
Many music tracks feature less (or in rare cases) more instrumentation. E.g Childish Games is missing the loud horns that, in the final release, play throughout the song.
Championship not available by default in this build, so had to create a game patch that replaces the Offensive Driving mode with Championship. All vehicles are also not available by default - and cars don't unlock as you progress as the progression code is fucked. Custom Series Championship and Crash Mode (which is actually called Crash For Cash in this build) I could not get working as of yet. Also had to turn down engine sounds to reduce audio crackling, which, as far as I know, there is no fix for.
Cheats for the build:
//replaces SPLASH SCREENS with memory card page (so you can create saves)
patch=1,EE, 2031b0b4, extended, 0047e3a0
//Unlock all cars
patch=1,EE, 201BD3E4, extended, 001BD3E4
// replaces offensive driving with championship menu
patch=1,EE, 2031af64, extended, 004786c0
Glorified demo marked as a preview disc weighing in at only 400 mb. Besides debugging symbols is quite useless. Only 3 tracks and 3 vehicle models per class. This build in particular had been seen previously in many pre-release promotional gameplay videos and images.
All differences
Visual:
More objects reflect light - and more light sources project a motion blur-like streak.
Slightly different lighting in many levels, Kings Of The Road features less contrast for instance
Different UI
More spark effects
More smoke emits from vehicles once you reach critical damage in Road Rage
Different billboards
More objects in Kings Of The Road, like caravans along the road that leads to the bridge
More buildings in Waterfront
Different car colors and several player vehicles have obvious and already known differences
Different damage models for Road Rage
Audio:
Different medal/medal goal UI sounds
Misc:
No rolling starts
No EA TRAX - but existed in builds around this era at one point. DJ Stryker also has several cut voice lines that remain unused in the game files.
Rotating or far frontal shot camera at the start of race events
Crash Mode events seem to be categorized in "Crash Zones"
Whenever you are low on speed or idle in Road Rage events the game itself will artificially damage your vehicle - with text popping up asking for you to "Speed Up".
Bigger FOV increase when boosting
Silver Lake Race: 1:21
Trailer Trash: 5:25
Waterfront Burning Lap: 07:04
Leap Of Fath 9:37
Downtown Road Rage: 10:48
Road Block: 14:22
Grand Prix: 16:01
Downtown Race: 28:54
Twister: 33:43
Tram-Pulled 35:04
This version of HP dates back to around August 18th 2010, around 3 months before release. For a build only 3 months due to release, it actually is very different from the finished product. Although, to be fair, many of these differences are purely cosmetic and don't affect the gameplay too much, but if you are a major HP fan like me, you'll find some of these changes to be quite fascinating. I might go back to the very primitive "beta content" format and go in-depth on all of the changes featured. Also why the over-edited intro? who cares just let me have fun editing :blush: also sorry for any short freezes, i have neglected my elgato as much as a crack mom would her children
Event Timestamps
Races:
0:40 Muscle Reflex
27:58 Encore Performance
33:26 Complete Control
1:08:43 The Prestige
Time Trials/Previews:
4:55 The Ultimate Road Car
25:12 Sidewinder
47:16 Experience More
1:18:38 M Powder
Hot Pursuits:
15:18 Beauty And The Beasts
22:20 Mountain Kings
41:05 Escape Lane
56:55 Shock And Awe
1:22:43 Gorge Assault
Interceptors:
9:00 Denial Of Service
49:52 Under Pressure
1:26:30 Turn The Tables
Rapid Responses:
38:21 Fox Lair Pass
1:15:23 Rockingham Road
1:29:07 Oakmont Valley
Cop Races (semi-cut game mode turned into regular Rapid Response events in the final game):
11:45 Cop Race 02
1:02:45 Cop Race 03
Link to da build (External exe works on retail kernels that have RGH/JTAG mods, Internal debug exe requires to be run on a 360 with a devkit kernel, wether that be RGLoader or an actual development kit):
obscuregamers.com/threads/thursday-20th-race-day.1760
This version of HP dates back to around August 18th 2010, 3 months before release. For a build only 3 months due to release, it actually is very different from the finished product. Although, to be fair, many of these differences are purely cosmetic and don't affect the gameplay too much, but if you are a major HP fan like me, you'll find some of these changes to be quite fascinating. I might go back to the very primitive "beta content" format and go in-depth on all of the changes featured. Also why the over-edited intro? who cares just let me have fun editing :blush: also sorry for any short freezes, i have neglected my elgato as much as a crack mom would her children
Event Timestamps
Races:
1:46 Roadsters Reborn
12:28 Sun, Sand And Supercars (Gamescom version)
40:46 Future Perfect
57:33 Sports Car Named Desire
36:21 Title Fight (Duel)
Time Trials/Previews:
31:20 Vanishing Point
33:52 Reventon Preview
50:01 One-77 Preview
1:01:32 Abandon Hope
1:05:37 Unlimited Driving Pleasure (Gamescom version)
1:08:42 Unlimited Driving Pleasure (regular version)
Hot Pursuits:
8:07 Blacklisted (Gamescom version)
17:50 Coastal Getaway
27:09 First Offence
52:42 Orient-Express
1:12:13 Dark Horses
Interceptors:
6:26 Chase 101
23:45 Fighting Dirty
47:20 Block Buster
Rapid Responses:
44:50 Cascade Terrace Rapid Response
Cop Races (semi-cut game mode turned into regular Rapid Response events in the final game):
20:05 Cop Race 01
Link to da build (External exe works on retail kernels that have RGH/JTAG mods, Internal debug exe requires to be run on a 360 with a devkit kernel, wether that be RGLoader or an actual development kit):
obscuregamers.com/threads/thursday-20th-race-day.1760
SOMEONE IDENTIFY THE TECHNO SONG FROM THE FIRST FOOTAGE THE NAME IS IN THE 2ND VERSION OF THE FOOTAGE SOMEONE TRY TO MAKE IT MORE READABLE OR SOMETHING I NEED IT NOW IF I DONT GET IT I WILL DIE
Song: Basement Jaxx - Cish Cash (with the intro of Basement Jaxx - Good Luck mixed in)
0:17 - Nappy Roots - Hustla
0:37 - Trick Daddy - Gangsta
0:57 - Fat Joe - Opposites Attract
1:11 - Trick Daddy - Let's Go
1:26 - Fat Joe - My Lifestyle
1:49 - R.Kelly - So Sexy (ft. Twista)
2:02 - Jazze Pha - Materialistic
2:12 - Fat Joe - Fight Club (ft. M.O.P.)
2:25 - Funeral For A Friend - Escape Artists Never Die (3.40 Edit)
2:47 - Damageplan - Save Me
3:03 - Authority Zero - Revolution
3:23 - Damageplan - Pride
I SEE FLASHES OF GOOOOOOLD
Some kind of 70's/ZZ-Top throwback type music. Intro is boring but it really starts to shine at 1:03. Now that's some good stuff.
Other cut songs not featured in this build but where in the game at one point:
Ministry Jesus - Built My Hotrod (cut shortly after the game hit alpha stage so around May to late June 2004) (really good song btw)
Young Heart Attack - Misty Rowe (also cut from Midnight Club 3)
The Killers - Somebody Told Me
One of my favourite songs from Underground 2, was very surprised that this would have been included in Burnout 3.
Kinda saddened, in a way. It being featured in Underground 2 most likely had something to do with it's removal from Burnout 3, even though I believe this song was featured in Burnout 3 way before it was included in UG2's EA Trax.
Very popular track, probaly license costs axed this song from the game. Heard it once or twice on the radio aswell.
It would've been one of those few feel-good songs in Burnout 3 which would have been in the same category as the Money Suzuki/Ramones/Futureheads songs. Very good song though, sad it was cut.
There are more cut songs which will be uploaded shortly.
Is up till night now screams at light(?)
Lit up before the dawn
The life you've always known
And you've seen the destruction with your eyes
Could never believe that our very lives could still be fine
Anymore
And you know that sinking feeling in your gut
The TV screens could never sell you
And you've seen the destruction in their eyes
Won't shut my mouth and watch you die
Our voices will be louder than the bombs
The dawn is breaking
Where's your hope
? is awake from lucid dreams becoming real
And you've seen the destruction in their eyes
Could never believe that our very lives could still be fine
ANYMOOOREEE
And I know that sinking feeling in my gut
TV screens could never sell me
Cause I've seen the destruction in your eyes
Won't shut my mouth and watch you die
Our voices will be louder than the bombs
Imagination skips a beat
Their brothers upon our backs
The cycle now repeats
And we've seen the destruction in their eyes
Their brothers were made to remain with their very lives
Revolution
In light
ANYMOOOREEE
And I know that sinking feeling in your gut
The TV screens could never sell you
Cause you've seen the destruction in your eyes
Won't shut my mouth and watch you die
Our voices will be louder than the bombs (x4)
From a review build only 2 months before release. The build contains 5 (very good) cut songs. The other ones I'll all post in a very short while.
This was a great practice run and I have beaten my original practice run time of 2h and 52m by 15 minutes! Although this run kind of is invalid because I stopped the timer too soon (it was because there is a 2 second delay between my Xbox screen and Elgato's recording) so that sucks :/
Going to do a real Any% soon (I'll probaly stream it even) but I doubt I'll even beat this practice run lol. To any speedrunners out there, can I still submit this run?
youtube.com/channel/UCcxzoBJiouqLegykrD-ws5Q
Supercar GT video coming sometime in the future.
Anyways, check out the new narrator (Moka will still do voice-overs):youtube.com/user/HGCentralYT
And Mattj155's video on the Rockstar Asset Disc:
youtube.com/watch?v=_c5mNg-wrck
Filipcreate's channel: youtube.com/user/Filipcreate
Hope you enjoyed watching.
its actually kinda different from the final, easily noticable at a certain place of the song
i havent extracted all the other songs yet, but the menu music is a bit different and alot of songs have different intro's/cuts.
Thanks for watching. Also here's a link to another excellent video made by someone else on the game: youtube.com/watch?v=8_0oIw-CeyA
das gonna get cold


