While I was messing around with this freerun ( started by duksandfish ) I found out some other uses of C^ starting at 0:50.
1- Mario can slide up slopes while still maitaining his forward momentum by pressing down for one frame then no input and c^ but he won't bounce off walls.^( I slowed mario down in the vid to show him sliding the slope down and not crashing the invisible wall )
2- One frame before doing a first framed jump, if C^ is pressed mario will ALWAYS do his single jump. This means that after building up speed by sliding you don't have to stop at the triple jump ( such as shining atop the pyramid in ssl )
This is very simple, yet it may be useful for some stars.
Super Mario 64 - Outside Castle Freerun + C^ Glitchesblazesoul132009-01-22 | Tool Assisted
While I was messing around with this freerun ( started by duksandfish ) I found out some other uses of C^ starting at 0:50.
1- Mario can slide up slopes while still maitaining his forward momentum by pressing down for one frame then no input and c^ but he won't bounce off walls.^( I slowed mario down in the vid to show him sliding the slope down and not crashing the invisible wall )
2- One frame before doing a first framed jump, if C^ is pressed mario will ALWAYS do his single jump. This means that after building up speed by sliding you don't have to stop at the triple jump ( such as shining atop the pyramid in ssl )
This is very simple, yet it may be useful for some stars.Mr Derpfaceblazesoul132012-12-08 | Crappy but cheap and fun Based on the face at pyroeletronics.com
I'm just uploading for the sake of showing it to some people, so I might as well show you guys, even though it's completly unrelated to sm64 or gaming whatsoever.Touhou 8 - Imperishable Night - Extra Stage Clearblazesoul132010-12-02 | Some more of my playing, I'm starting to get used to touhou.
Leave your opinion if I should make more videos like this or not.Super Mario 64 - Scary Shrooms Red Coins 2393blazesoul132010-10-17 | UWR This one was tough. Cohan's sideflip idea is very smart.
Btw I can record at 30 fps now =DSuper Mario 64 TAS - 8-coin puzzle with 15 pieces 1400blazesoul132010-03-30 | Tool Assisted
2k re-recs.Super Mario 64 - The Big House In The Sky TASblazesoul132010-03-11 | Tool Assisted
This shows that the HSWK route is faster than the normal.
It was tough to decide the best strat at the big house but it came out very clean.
I spent about 5.5k rerecords in total, it can probably be improved with more testing and a better synchrony with the spinning platform.
I'd say this can be improved by 1 ~2 secs with a lot of testing.
HSWK isn't about wallkicking a lot, it's about having a long air time, the wallkicks just stop Mario's fall.Super Mario 64 A-Maze-Ing Emergency Exit - 1080 TASblazesoul132010-02-14 | Tool Assisted
Saved another frame, it's safe to say this is maxedSuper Mario 64 TAS - Swimming Beast In The Cavern 1660blazesoul132010-02-14 | Tool Assisted
Official timing.
Until the first door it beats the previous run by 2 frames, the rest ties it.
Me and Nahoc basically did this toghether, we're trying to improve all the stars in HMC atm.
Note: The early jumpkick to dj dive ties running to longjump.Super Mairo 64 - BoB Freerun 2blazesoul132009-08-13 | Hi .... uploading this because i have nothing better... it's like a sequel to my last bob freerun ... it actually takes place just after it XD hope you like it.
Just showing off some fun tricks... not very fast paced but with some cool bljs and of course HSF.
Hope you like it.Super Mario 64 - Tip Top Of The Huge Island TAS 1883blazesoul132009-06-10 | Tool Assisted
Route looks much cooler than before, in the end I could choose between a full jump dive and roll to hit the box with 1 dust frame to slow down and the one I used in the vid that hits the ground faster.
I optimized a bit the old route and the max I could get was 19"43, this is clearly faster and cooler although manipulating chuck-ya and optimizing the wall clip is hard.
Note: The jump kick must be done at the last frame before Mario sinks so he surfaces faster.
Enjoy.Super Mario 64 - Cruiser Crossing The Rainbow TAS 1556blazesoul132009-05-28 | Tool Assisted
A great improvement over my last run, changed the strat of my 16"6 TAS but maintained the route.
One of my most optimized TASes up to date, I'd say that 2 frames is the maximun that could be saved with a lot of testing at the slope.
Very clean, hope you like it.Super Mario 64 - Whomps Fortress Freerunblazesoul132009-05-23 | Tool Assisted
My fifth freerun... WF is an overused course, but it's cool and I had nothing done there so a short freerun could be good to upload since I haven't put up any videos in a month.
Made everything very technical and tried to be as fast paced as possible since pratically everything in this level has been exploited. Hope you enjoy.Super Mario 64 - Lobby Hyperspeed Wallkicksblazesoul132009-04-16 | Tool Assisted
This uses the Slidekick glitch found by Olaus.
It seems that crouching mantains mario hyperspeed for a short period of time, which can be increased by the use of a slidekick. Also Mario keeps his hyperspeed even after warps and diving in the water.Super Mario 64 - So Close!blazesoul132009-04-11 | Tool Assisted
After finding this glitchy wallkick I spent about 4k re records trying to do it with different setups.
Turns out the best thing is, once you start the TJ make mario face the big house ( his right ) the most he can and still manage to do both wallkicks. At the end then aim mario the the big pillar and try to make him slide.
I hope someone can make this strat work, so we will rape The Big House in The Sky =DSuper mario 64 - TAS Competition Round 1 Compilationblazesoul132009-04-06 | SM64.org's TAS competition.
This is a compilation of all my entries for the six tasks in the first round of this competition. These runs got me first place on every task so I'm making this compilation :)
I used sony vegas for the first time while making this video but for some reason it didn't want to remove interlacing, so I hope you like motion blur (sucks IMO).
Song is called "Mountain of Faith" or 少女が見た日本の原風景
Artist: Dark POHENiX
Album: Arrow RainSuper Mario 64 - Inside the ancient pyramid TAS 0238blazesoul132009-03-24 | Tool Assisted
Very old and lazy TAS, bout 15~20 frames can be saved if perfectly optimized. The new method is still slower.Super Mario 64 TAS - Coins Amassed in a Maze 0213blazesoul132009-03-10 | Tool Assisted
3k rerecs.
Can be optimized.Super Mario 64 TAS - Tick Tock Clock Freerunblazesoul132009-03-07 | 4.3k re recs
Took me a lot of time to get speed out of that blj.
Now it may be possible to HSW up to "stomp on the thwomp" star , but turning in that small place is awful since if i have a high speed like shown in the vid i will go through the walls in the level, i managed to turn from there at a reasonably fast speed but it wasn't enough to reach an invisible wall.
Apparently there's a small space between ttc's wall and the boundaries of the level.
Mario won't go trough the place where the "get a hand" star is, so i just got "roll into the cage"Super Mario 64 - Messing With BoBs Bridgeblazesoul132009-02-18 | Cool glitch I tought about doing while trying to get hyperspeed from a koopa shell ( lol random).
I managed to make mario die under the bridge ... just like the rolling log in ttm i will upload that soon.
The bridge won't go upside down once again, it just resets to it's original position if I don't jumpSuper Mario 128 - Castles Red Coins TASblazesoul132009-02-13 | -Very lazy TAS of this extremely hard sm64 patch.
-I didn't bother optimizing everything, just showing how a TAS of this game looks like, since nobody has ever done it without savestates.
-In the end I managed to get a lot of speed out of a tiny blj space, so I guess that not using the shell will be faster.
-I will make another TAS of these coins without the shell and using two bljs
Tool AssistedTick tock clock Compilationblazesoul132009-01-25 | Tick tock clock's star time compilation
All stars are WRs 01/25/09Super Mario 64 - Mario Acrobaticsblazesoul132009-01-22 | Tool Assisted
I'll explain how to do it later.Super Mario 64 - Through Chain Chomps Gateblazesoul132009-01-22 | Tool Assisted
Does this need a description?Super Mario 64 - BoB Red Coins Flyingblazesoul132009-01-21 | Tool Assisted
Unlike in the freerun done by Johannes and myself, I don't kill off speed at first so mario gets the red coins at full speed. Turning like this is awful but I think it's a bit entertaining =D enjoy.
~ HD is too good thanks johannes ~Super Smash Bros 64 (TAS) - Team Fox Laser Festblazesoul132008-11-02 | Can you count the number of hits in this combo?Super Smash Bros 64 (TAS) - Pikachu BtT 859 WRblazesoul132008-11-01 | Record by House & Blaze
we managed to save another frame over the previous record.
Non-TAS record:JoeBushman111, kabiK 9"10SSB - Kirby and Pikachu team comboblazesoul132008-08-28 | TAS: the grab + thunder combo kills regardless of the enemy's %, it was done on me non-TAS in a kaillera team fight, just so great it deserved a TAS. Thanks kirby magatsu for suggesting a TAS of it.Super Smash Bros 64 - Fastest Time- Very hard modeblazesoul132008-08-24 | this run aims to complete the game in the fewest ammount of time possible so all bonus stages are skipped. It beats the last TAS by more than 10 seconds completing the game in 6 minutes and 3 secondsSuper Mario 64 - Your Friendly Chuck -ya!blazesoul132008-07-11 | i think these chuck-ya glitches are new, specially the last oneSSB - Ownageblazesoul132008-07-02 | TAS: i know i didn't need 2 people because it's a TAS but my bro wanted to TAS something with me so he controlled link and i used fox. very cool to watch :PSSB - Link TASblazesoul132008-07-01 | Another TAs of ssb i find them pretty entertainingSuper Smash Bros TASblazesoul132008-06-30 | my first TAS. this video is for entertainment purposes only . there are some koopa shell supercharging and wall glitches. btw i recorded it with hypercam because mupen's recorder didn't work for me.Super Mario Tricksblazesoul132008-06-21 | Just showing some known glitches and some tricks. song is superman by goldfinger. Enjoy widescreen in high quality! ;)