WhitePythor
Phobos Raw Footage
updated
The whole level is finally starting to click, I'm consistent in every part but having insane nerves in attempts I pass Hinds and my thumb is shaking. Getting to Hinds in every single session is a good sign though.
46.8K attempts, almost 20K attempts since the last progress vid, quite scary...
Also ran out of good Ninjago related thumbnails so used instead irl Yatagarasu, a dojo located in Helsinki, I'll go take a better image of it myself if I have time.
#geometrydash #yatagarasu #gd #gdmobile #gd
Doing this in 3 runs took 36 770 attempts and around 34 hours, almost as many attempts as for RUST but this I didn't play on practice mode for 20K attempts. I think this might be harder than RUST but I have to beat at least one of them to say for sure
I'm still procrastinating with Yata sadly but my current record is 68% and I've got to Hinds three times now so I should be able to finish it soon when I just lock in (hopefully). In Yata I have 42K attempts currently
About the level: I wanted to make a simple platformer with decent gameplay so it isn't super complicated. Instead, I wanted once again to focus on experimenting with designs as I have rarely seen any platformers with typical kind of gd decorations. Initial plan was to make a huge area where you would see the goal at the very beginning but would need to take a long detour in order to actually reach it. And the level name is supposed to refer to Fort Knox, not Fortnite or Roblox LOL
About the coin: I'm quite sure some will come to look for answeres regarding this. You can get the coin by following the sync of the music and doing the last jump to the next checkpoint when a minicoin appears. It will pulse as green if you are following the rhytm. The time window for hitting the checkpoint is between 1 and 1.5 seconds. You are allowed to die between checkpoints but if you fail to make the coin pulse green, you need to start again as minicoins won't spawn anymore
Thanks to Fuyusch and Juusovl for playtesting!
Level name: Fort Blox
ID: 122379432
Creator: WhitePythor (Me)
Difficulty: Harder
Moons: 0 (7-9?)
Personal Difficulty: Idk
Attempts:
Easier than: -
Harder than: -
Hardest part: Last area
Best part: endscreen 8) I'm quite proud of it
Enjoyment: X/100
Worst fail: -
Other fails: -
Raw Footage: -
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
28.6K attempts.
~27K attempts so far, half are old I think
About the level: Dorami level :trollface: but it's actually really good. I remember it used to be semi popular when it was released but it has been forgotten afterwards. Not sure why I hadn't beaten it back then tbh, I did beat Doomsday II in autumn 2015 and I remember liking this one too. Maybe the last ship was too scary for me back then ;3; but it is easy on HRR
My experience: Basically learnt and beat this in an hour or two today. Died only twice after drop at 40% LOL and fluke from 52%, nice! I wish I could perform this well in extremes too.. Tbh didn't feel like an insane lemon so if you want a free one, try it yourself. Oh and got 62 000 stars from this one. No CoS or 144fps used this time, I try to maintain my skills in case CoS actually gets prohibited.
Level name: DiabolicForce
ID: 11835467
Creator: Dorami
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Easy/Medium lemon after learning it
Attempts: 2063, 888 were old so 1175 new
Easier than:
Harder than: Doomsday II
Hardest part: Learning process
Best part: Maybe the ship at 70% somehow
Enjoyment: 90/100
Worst fail: 52x1
Other fails: 49%x1 (total: 2 after 40% lool)
Raw Footage: -
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
I probably should beat rest of the Temple series at some point, I only have done Lava (2016) and Forest (2023) so far. Also, Fire Temple is a Ninjago reference 8)
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD detect inputs at 240hz for lower refresh rates.
Level name: Fire Temple
ID: 2842129
Creator: Michigun
Difficulty: Medium Lemon
Stars: 10
Personal Difficulty: Quite Easy Lemon
Attempts: 1788 (online) + 466 (copy) = 2254 attempts, 1049 were old so 1205 "real" ones
Easier than: Forest Temple
Harder than: Lava Temple
Hardest part: Probably the drop
Best part: I think from 50% onwards it's quite fun
Enjoyment: 80/100
Worst fail: 74x1
Other fails: I forgot
Raw Footage: -
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
41K attempts so far, extremely learny but very rewarding level.
About the level: Old top 50 from 2016 iirc. Quite unbalanced but some of the gameplay is fun. Ship at 70% was scary first but it ended up being probably the most fun part. I think this would be better if balanced properly as some parts are like 6-8* and others are close to extreme. At least it's a short level. Deco is whatever, your average old red level type of deco.
My experience: Decided to beat it for 61 000 stars and 880th lemon. I didn't play it in ancient times that much but I recall it was quite scary level back then. I somehow only died once after 70% lololol I'll take this. At 0:27 I did accidental swag route :D
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD detect inputs at 240hz.
Level name: Lunatic Doom Machine
ID: 15625052
Creators: Andromeda & Optagonus
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Hard/Unbalanced Lemon
Attempts: 1788 (online) + 466 (copy) = 2254 attempts, 1049 were old so 1205 "real" ones
Easier than: Future Lemoness?
Harder than: Fairydust
Hardest part: Probably the drop
Best part: Maybe the ship at 70% somehow
Enjoyment: 70/100
Worst fail: 74x1
Other fails: 52, 54x2, 69 (total: 5 after 51%, nice!)
Raw Footage: -
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
This completion will also boost my rank on gdmobilelist to top 10! :D Probably the first time I have been a top 10 mobile player since 2016 if list points are considered. I'm considering beating either Yatagarasu or RUST next, either one of those would get me past 1000 points and thus grant an Overlord rank.
About the level: Actually good Sonic Wave remake? It fixes most of the issues with the level (apart from 1% yellow orb) while also improving the visibility. I actually really liked the waves in this one. Design was great too and I think Sonic Blaster Remix works perfectly in the vibe of this level. Definitely recommend beating this if you have done Sonic Wave already.
My experience: I only wanted to beat it for free list points on mobile lists after having Sonic Wave done. Thought it would be a trip of 1-5 days and I somehow was right of my optimistic estimate of one day lol. I really liked playing this one too.
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD detect inputs at 240hz.
Level name: Auditory Breaker
ID: 51791710
Creators: LazerBlitz & Manix
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon (tbh impossible to evaluate as it's just an easier SW)
Attempts: 1652 (online) + 836 (copy) = 2488 (914 were old so 1574 basically + 81116 from Sonic Wave)
Easier than: Sonic Wave
Harder than: No idea as learning Sonic Wave took my evaluating capabilities away
Hardest part: It's quite well balanced, maybe the ball or the last wave
Best part: First wave is miles better in this than in Sonic Wave so maybe it, it flows so well
Enjoyment: 95/100
Worst fail: 72x1
Other fails: 56x1, 63x1, 66x1 (Total: 4 after first wave LOL)
Raw Footage: youtu.be/vUk8jEQ5xVs
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
I think it's easier than Ouroboros despite spending 81K attempts vs 73K on Ouro. This one is way more chokepoint heavy, I probably wasted half of my normal mode attempts in the first yellow orb for example. And half of my attempts were collected in prior years. Also I have a skill issue with wave so this bloated my attempt count as well. Definitely my 2nd hardest completion. I will beat more mobile list levels so stay tuned for that!
About the level: Old top 1 that has remained a solid challenge even almost a decade later, especially on phone. Visually it's just a Nine Circles remake but it has some additional deco elements going for it. It's far from the prettiest level out there though. Gameplay... is quite bad lol. The level suffers from balancing issues as there are certain really yucky wave clicks.
My experience: I kinda wanted to beat this since 2021 or so when DashY became the first mobile victor of it, I remember watching his completion stream. I tried the last wave on 60hz and it took over 900 attempts LOL. In 2023 summer I made first progress of getting to first wave and 64-100 runs. But I wouldn't get any significant progress after that really, I did do a 20 or so attempt practice run a couple times but that's extremely misleading as this level is way harder to get good runs on than getting good practice runs.
I picked this again this February, wanting to beat it for my 60 000th star. My 30 000th star was Crimson Clutter which had remained my hardest Nine Circles level since 2020 and that was on 60hz mobile. Was about time to beat a harder one.
It took 2 weeks to get past first wave on normal mode, then two weeks to get 25-100 run, then two weeks to get 88% and then another two weeks to finish it. In total I got 8 last wave deaths but I only got past first wave 53 times so I guess my luck wasn't extremely miserable. At least I didn't die even once between 75-87 segment. But I also did 28-100 once, 25-100 7 times and 39-100 19 times lol.
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD detect inputs at 240hz.
Level name: Sonic Wave
ID: 26681070
Creators: Cyclic & Sunix
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 42 414 (online) + 38 702 (copy) = 81 116 attempts (44 005 were before February 2025 so 37 111 were new)
Easier than: Ouroboros
Harder than: Shmarley Ville
Hardest part: Quite hot take probably but 32-40, I died so many times there
Best part: Second half of the level is quite fun
Enjoyment: 25/100 idk
Worst fail: 92x1
Other fails: 62x2, 65x9, 66x2, 67x1, 71x15, 72x6, 73x6, 74x4, 88x2, 89x3, 90x1, 91x1 (Total: 53 after first wave)
Raw Footage: youtu.be/5jqO0RtUqLo
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
2015 stat video: youtu.be/AJzqnicCRhU
#geometrydash
#mobile
#sonic #wave
#sonicwave
My experience:
This level was actually fine with newer physics but it seems like absolute nightmare with the old, slippery physics from 2.200. My strategy was do a bunch of practice runs before trying on normal mode, my best time was 4min 26s. Luckily even on normal mode this took a reasonable amount of time and wasn't just another How To Platformer experience.
About the level: Gameplay is needling and deco is whatever. But I actually really enjoyed playing it ngl
Highlights:
Room 1A 1:40
Room 1B 3:34
Room 2A 6:44
Room 2B 7:04
Room 3A 8:29
Room 3B 9:43
Room 4A 12:13
Room 4B 13:31
Room 5A 23:00
Room 5B 31:53
Level name: I wanna be the guy
ID: 97543536
Creator: Orelu
Difficulty: Insane Pemon
Stars: 10
Personal Difficulty: Hard/Insane pemon
Attempts: 2 880 and 362 of them were in the winning session
Easier than: How To Platformer
Harder than: Hooktek
Hardest part: 1A, 4A, 5A, 5B I think these sections gave me the most trouble
Best part: Trying to beat it as fast as possible in practice
Enjoyment: 80/100
Worst fail: death to last jump I guess lol
Other fails: -
Raw Footage: this is the raw footage lol
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
About the level: A 2.0 ex top 1(?) I remember when it came out and tried it on phone and the ship at 54% felt silent lol, wasn't that hard on 144hz. Extremely second half heavy so be prepared to either fluke the level or die dozens of times in the drop. First half has some chokepoints too, mainly first robot, 17% ship and 34% ball click. Deco is whatever, kinda messy but also has some individual nice touches.
My experience: I wanted to reach top 15 and get class S rank on freshly made mobile list and this seemed like a good pick as it is top 35 and mostly skill/hrr based. I did quick progress, got 52-100 accidentally in like 2 days of playing and then after 3 days of playing on normal mode, I got 84%. I only had around 5 drop attempts at the time and thought I could get it quickly finished but boy was I wrong. It took me additional 10 days, around 5K attempts more and over 100 deaths after 52% but I did it. Rather mental level ngl, I can only recommend this if you can stand chokepoints (the level is full of them)
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD detect inputs at 240hz.
Level name: Athanatos
ID: 26133601
Creators: IIExenityII
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 11 220 (online) + 2979 (copy) = 14 199 attempts (1764 were old that didn't help so 12 435), should've been less tbh
Easier than: Bloodbath, Subsonic(?)
Harder than: Cataclysm
Hardest part: Area at 50-70%, it really messes with your consistency since a lot of the gameplay is visible or hard to see
Best part: Playing it in copy and getting runs
Enjoyment: 50/100
Worst fail: 86x1
Other fails: 54x18, 55x5, 57x4, 58x4, 59x2, 60x3, 61x4, 62x25, 63x14, 64x4, 65x13, 67x12, 68x1, 69x2, 70x2, 71x2, 72x2, 75x1, 78x1, 84x1 (Total: 121 after 52%)
Raw Footage: youtu.be/ykpvQC2OPyI
Thumbnail made by: Avrae GD
youtube.com/@AvraeGD?si=Ybt045Nvin9Cz-HS
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
Probably a top 5 hardest completion for me. Best level to compare this is The Reaper. Both have a lot of chokepoints in the second half that end up just requiring luck to pass in one session. Both required a bit under 40K for clearing.
About the level: A gambling simulator. This level doesn't really suit my skillset even if it's kinda a timing level. It's just so fast paced and short, having 232 clicks span to its 67 seconds runtime. Gameplay can be fun but it's also a very hard level mentally, similar to The Reaper. It's annoying when you always can beat the level in theory but end up dying in either hard or random spots scattered though the level. Deco is pretty cool despite feeling a bit like a factory produced extreme.
My experience: I picked it in November and quickly did some runs, getting the level in three runs in like one week. Thought it would be a 3 week journey but it ended up being around 50 days of semi active playtime. First I estimated needing 20K attempts, then 30K but at the end it took 39K... Due to it's spammy nature I couldn't play it for over 4 hours a day hardly ever. On Christmas Eve I got 93% which could've been my victory but I choked. On 3rd of January, I was again playing it without expecting to get to anywhere but then I happened to chat with my brother at the same time while playing, which reduced my stress as I felt the vid could not be uploaded to youtube on its own. I had to edit the vid to remove the audio but raw footage is on description.
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD utilize the full potential of phone's touch sampling rate
Level name: Shmarley Ville
ID: 81535535
Creators: GhostVandalf, DrCuber, Renn241
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 28 767 (online) + 11 101 (copy) = 39 868
Easier than: Ouroboros
Harder than: The Reaper? (they are similar in difficulty)
Hardest part: First and some of the drop inputs. Ending is also hard because of very high cps gameplay
Best part: flow of the gameplay when you are consistent, maybe drop
Enjoyment: 60/100
Worst fail: 93x1
Other fails: 91, 88, 86x2, 85x2, 84, 80x2, 79, 76x3, 74x3, 72x6, 68, 66, 63x6, 62x8, 60x6, 59x6, 58,
57x4, 56, 55x2, 53x7, 52x10, 51, 50x9, 49, 48x10, 47x31, 46x3 (Total: 131 after 46%)
Raw Footage: youtu.be/koVJAaAfuK4
Thumbnail made by: Me
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
About the level: A cultural icon of Geometry Dash. It may have been left to the shadow of its spiritual sequel Bloodbath but I always liked the decoration in this one more. It's crazy how well made it is despite being 10 years old by now. It's importance can't be understated. It showed the community that extremely difficult levels can also be good looking and fun to play. Before Cata, all the community had was ICDX and Silent Club and nobody really enjoyed the two. The consequences are still visible in the game and without Cataclysm, GD in 2025 would be a lot different.
My experience: I purposefully avoided beating this level for a long time. After failing to get it done in 2015, I basically shelved it and beat other levels instead, like Necropolis. The updated deco in the first ship part also made it laggier on my phone back then. Due to all my history with it, Cataclysm started to be too important level to be completed for me and I hardly played it in the following years. In 2019-2021 I probably could've actually beat it for the first time when I beat my first extremes TUP and Retention. When the 10th birthday of Cataclysm started getting close, I decided maybe it would finally be time to beat the level. I hardly practiced it before today, and it ended up taking just around 4 hours of grinding and under 2K new attempts, which is crazy :D Almost fluked from 53 but died in the last wave which kinda sucked. However, I ended up dieing only 13 times after 40% ship which is pretty well still I think.
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD utilize the full potential of phone's touch sampling rate
Level name: Cataclysm
ID: 3979721
Creator: Ggb0y
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon I guess
Attempts: 19 260 (online) + 3 263 (copy of new Cata) + 9798 + 6332 (copies of old Cata from 2015 lol) = 38 653 but only 1912 were in last couple of months :D
Easier than: Bloodbath
Harder than: Necropolis
Hardest part: First wave, 40% ship but the level is pretty balanced on HRR
Best part: The atmosphere and design, I also like the piano part a lot
Enjoyment: 100/100
Worst fail: 82x1
Other fails: 65, 58, 53x2, 52, 48x7 (Total: 13 after 43%)
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd #cataclysm
About the level: A fun classic from 1.9. It's design was ahead it's time and gameplay is mostly fun. A true pioneer in core style!
Level name: Future Lemoness
ID: 9229228
Creator: MaJackO
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Medium/Hard Lemon
Attempts: 2567 (online) +1777 (copy) = 4344 but 3771 were old so only 573 new :D
Easier than: 8o
Harder than: Stereo Lemoness?
Hardest part: Third wave I guess
Best part: The atmosphere, design and song
Enjoyment: 85/100
Worst fail: 70x1
Other fails: 52x2, 53, 54, 56, 58, 61x2, 64, 66, 67 (Total: 12 after 50%, I might have missed a few tho)
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
- First on mobile
- First to beat all Viprin levels on mobile after probably Viprin himself in 2014
- First in Finland to beat all Viprin levels
- Top 15 on HRR mobile list
- New hardest and a huge jump from Tech Trilogy levels
- 57 000th star, 850th lemon
Completion dedicated to
@jastro5
@viprin
and Ninjago
Jastro: When I was beginning to play Ouro, I found out about your progress on 60hz mobile. It made me confident this level would actually be possible on mobile. It’s astonishing how long you had more progress than me despite me playing on 144hz which was a massive advantage. Just pure skill and determinance on your end. We had a worthy race. Wishing you best of luck in finishing the beast (don’t die at 88% like me). Everyone subscribe to Jastro in order to see even more impressive achievement!! youtube.com/@jastro5
Viprin: I’ve been following you since 1.8. I still remember when I saw you were in top week, top 50 and top creators, it was kinda funny. My first level completion of yours was either Cadenza, Ignite, Encore, Nocturne or Luminoso in early 1.9. Nocturne was even the first lemon level I uploaded to my channel. I really liked your style in 1.8 and 1.9, it’s a bit shame you haven’t uploaded any solo levels after 2017. Maybe one day? You have also consistently hosted great megacollabs which is impressive. My favourites were Cybernetic Crescent, Kyrie Eleison and maybe Artificial Ascent.
Ninjago: The stars truly aligned. Pythor was able to find Ouroboros in season 1 and I was able to beat Ouroboros in 2.2 while being first on mobile.
My experience:
After beating AA and DD, a thought started to crystallize. Could I be able to beat all Viprin levels on mobile? I decided I’d aim for it. I started playing Ouroboros immediately after beating Cybernetic Crescent, in June 2023. I still had some other Viprin levels left but I knew this would be much bigger project so I didn’t want to depress myself. First practice run was 632 attempts and the level felt impossible. I felt I could do barely any runs. After spending 1500 attempts I had only done Rustam,AbstractDark and 85-100.
I started playing the level on the background and eventually got every single individual part done. Terron took the longest since it focuses on spam timings, my weakness. After that, I started connecting the runs, getting stuff like 66-100 done. It also took me half a year to get the level done in under 70 attempts on practice which is crazy.
In February I finished Quaoar. I played Ouro occasionally in Spring 2024 and finally got runs like 47-100 and 21-75.
In July I started to play on normal mode. The progress was slow. Three weeks to get past Desticy. Month later to Osiris. Month later to Loserchick and a fail of 88%, nearly fluking the level. Around 100 days later from ”real” starting, I finished the level. Thank God I didn’t die at 95% so in total my luck was average I guess.
About the level:
The hardest ViPriN level (until Astra comes out). Visually it has aged rather well, since some of the parts are over 7 years old at this point. Some of the parts flow really well but others are agonizing. Not a favourite Viprin level but I still had some fun with it.
About the difficulty:
This is a BRUTAL level. Miles harder than levels in Tech Trilogy and anything else I’ve beaten. Main thing that just boosts the difficulty is impossible first half + chokepoints in the second half. In addition this beast of a level clocks at 2 minutes 36 seconds which makes this a marathon of its own. Beating this is harder than beating all of Tech Trilogy. It’s also not very mobile friendly level so idk if anyone else apart from me and Jastro will beat this on mobile anytime soon.
Parts from easiest to hardest:
Abstractdark, Ferdefunky, ViPriN, Galvatron, Osiris, Chase1, Rustam, Desticy, Chase2, Loserchick67, Terron, Darwin = TheDevon
Level name: Ouroboros
ID: 56703691
Creators: AbstractDark, Terron, Rustam, Darwin, TheDevon, FerdeFunky, DesTicY, ChaSe, Viprin, TrusTa, G4lvatron, OSIRIS GD and Loserchik67
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 47 595 (online) + 25 808 (copy) = 73 403
Easier than: nothing I’ve beaten
Harder than: everything I’ve beaten
Hardest part: Combination of Darwin + TheDevon, some chokepoints in the second half
Best part: When the level is over
Enjoyment: 50/100
Worst fail: 88x1
Other fails: 50x2, 51, 52x2, 53, 54, 55, 56x5, 57, 58x5, 60x6, 61x3, 62x5, 63, 64, 65x5, 66x2, 67x2, 68x2, 73x2, 74, 75x2, 76, 77, 83x3 (Total: 57 fails at 50% or higher)
List positions as during the time of completion:
Pointercrate: 154
Mobile List: N/A (will be placed #2 after Jastro beats it)
HRR Mobile List: N/A (will be placed around top 15)
Thumbnail made by: Flaksy youtube.com/@FlaksY1
Raw footage: will send Drive link when asked, got one hour of it
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
Ouro will fall from the list on Sunday and it's unlikely that I can beat it before that.. unless I fluke it or something idk..
Also did 21-100 run like a week ago
EDIT 2h later: Guess who died to the pink orbs..
About the level: Perhaps my most complex level to date, it utilizes most of the new 2.2 mechanics and triggers. It also has more groups and objects used than any other level I've built before. I like the colors for the most part, gameplay could be better as usual 8) In the block design, I purposefully avoided using pixel art style, only utilizing new objects when it made sense to add them. Last time I uploaded a lemon level was in 2020 so it was about time to make another :D
Special thanks to At424, Ollikuu, Juhou, Blitz and Extrowe for playtesting :D
Level name: Vaporware
ID: 108491167
Creator: WhitePythor
Difficulty: Medium Lemon
Stars: 10
Personal Difficulty: Easy Lemon
Attempts: ~7K for building and testing, ~15 to verify
Easier than Technical Reactor?
Harder than Magnetism
Hardest part: Chokepoints or the drop
Best part: Probably the curve
Enjoyment: idk/100
Worst fail: verified with only the second coin
Other fails: lol
Thumbnail made by: this level
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
How I feel about the first third currently:
Terron (hard and takes sometimes a while to pass)
Rustam (almost free)
Darwin (a lot easier than it was initially, especially the miniwave is not too bad anymore)
Devon (somewhat consistent)
Other progress
21-75%x2
8 attempt practice run (world record on mobile?)
I also rebeat all Viprin levels that I had originally beaten on pc, thus soon I'll hopefully be the first person since like 2014 to beat every Viprin level on mobile...
My experience: Did one practice run on 7th of June, then copied the level and started playing the drop. It felt fun so I decided to try to beat the level. Around a week after that I had learnt the whole level and started playing it on normal mode. Thought it'd take like 3 days to beat but at the end it took 3 weeks of playing on normal mode, 2 to 6 hours per each day. I also accidentally beat the level with just one attempt on practice mode but luckily it only took a couple of days to recover from that. At the same time I liked and hated this level but looking to my next level, I kinda wish I could play this instead....
About the level: A mixed bag. I love the song and practicing this can be fun but it's also full of chokepoints. Some parts are so much harder than the rest. I also heavily dislike how there is nothing to do in the transitions and then the level just throws a brutal timing as the first thing to do immediately after the break. 52%, cough cough. Decoration is fine I guess but this level is a prime example of industrious level producing. The beginning is annoying because often you need like 5-10 attempts to get over 3%. Also this is so first half heavy level it's not even funny anymore. I did 28-100 run 14 times.... The second half is not that bad apart from the couple of chokepoints.
Level name: The Reaper
ID: 68894921
Creators: XoanoN, nPyro, Dirinoc, iBrah78, Kyuu, Vinty, Zetalock, Jayy, AirSavage, Kakemancool, NASHII, BySelling, Netaren, Sauzzeth, CuaeR, Dilw0nk, Cxlifvrnia, Bentai, Kyhros, RealVet, Deadlox, Doop, River
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 22 276 (online) + 16 041 (copy) = 38 317 attempts
Easier than Technology Trilogy?
Harder than Bloodbath?
Hardest part: The drop but also 20%, 52%, 58%, 73%, 82% and the final slow part are really tough
Enjoyment: 75/100
Worst fail: 94%
Other fails: 51%, 52%x61, 54%, 55%, 56%, 58%x22, 59%x4, 60%, 61%, 63%, 64%, 68%, 71%, 72%, 73%x2, 74%x2, 75%, 76%, 77%, 82%x4, 86%x2, 88% (Total: 113 fails after 50% bruh)
Thumbnail made by: Me
Raw footage: This is literally the whole recording, I can provide more tho if needed.
Device: Xiaomi 13T 8/256GB
#geometrydash #gd
About the level: It has rooms. Yeah, a bunch of them. 2024, actually. Some are harder than others and some even help you at losing your sanity. All equipped by wonderful music from Kevin Macleod, what's not to like?
My experience: I overestimated my skills even though I know I suck on platformer. I should've not tried to go this without any practice because the video would've been over the limit what youtube allows for lol. If you are not an expert in the platformer mode, I recommend try doing at least all of the rooms in Hypnosis Trials in a copy with startpos. Those are the hardest ones and if you can't get them done (in a reasonable amount of time) there's no reason to play the level. Also, in the Speedrun Trials, I had to use an external device called spoon to be able to have all my fingers free for spamming instead of having the other hand used to hold to left/right
My sessions:
First try: 6 hours, rooms 1-1328
First practice run: 4 hours
Hypnosis trials in copy: 6 hours, rooms 1815-2024
Missing rooms in copy: 1,5 hours, rooms 1300-1815
Second practice run: 3,5 hours
Completion run: 6 hours
Level name: How to Platformer
ID: 104187415
Creator: thearmyants
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Platformer
Attempts: 16 396 (online) + 9533 (copy) = 25 929 attempts
Time: 5h 52min 34sec
Easier than other Platformer Extremes
Harder than HookTek
Hardest parts: 666, 1392, 1831, 1889, 1972, 1992, 1997 and more
Enjoyment: 70/100
Worst fail: Game reloading itself in room 1328
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB (144hz screen, capped at 120hz in this video)
#geometrydash #gd
Yesterday, I just began playing this because Leksitoo had beaten it a couple of days prior and I ended up beating the level within a couple of hours. Took too many attempts though. Almost fluked the level from 45% but died at 91%. Then gathered bunch of deaths in the second half and another 91% fail but then I beat it luckily.
About the level: Old 1.9 insane lemon. It's a frustrating one as most of the parts are easyish but then there are those stupidly hard segments, mainly the last third of the level. It's not the worst level ever but I'm glad I don't have to play it anymore. Song is definitely a saving grace for this map.
Level name: Death Note
ID: 5232805
Creator: Ruf
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Hard Lemon
Attempts: 1637 (online) + 763 (copy) = 2400 attempts, 872 were old so 1528 "real" attempts
Easier than
Harder than Extreme Chaos
Hardest part: The infamous miniwave, duh. But the last dual is also tricky
Enjoyment: 65/100
Worst fail: 91x2
Other fails: 50%x3, 51%, 53%, 54%, 57%, 61%x6, 62%x5, 72%x6, 73%x9, 75%x3 (Total: 38 fails after 50%)
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB (144hz screen, capped at 120hz in this video)
#geometrydash #gd
About the level: Old school level that I somehow didn't beat before. For some reason this used to be in the top 10 on the list back in 2016, at the same time Bloodbath was #1 . But this is clearly not that hard, even during that time there were a lot harder levels existing
Level name: Extreme Chaos
ID: 2000451
Creator: Nether
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Medium/Hard Lemon
Attempts: 1505 (online) + 60 (copy) = 1505 attempts, 936 were old so 629 "real" attempts
Easier than Necropolis
Harder than most 1.8 lemons
Hardest part: 90% ship and learning how to avoid the bugs in many parts.
Enjoyment: 80/100
Worst fail: 90x2
Other fails: 51%, 55%x3 (Total: 6 fails after 50%)
Thumbnail made by: Me
Device: Xiaomi 13T 8/256GB (144hz screen, capped at 120hz in this video)
#geometrydash #gd
Thanks to DrugSans for making this edit for me :D
His channel:
youtube.com/@drugsans1022
I've already said this multiple times but this was the level that killed my precious Poco X3 Pro. I was playing this in November 2023 and during that session, game froze, system froze and phone turned black and wouldn't reboot itself. I lost most of my photos and screenshots and videos because of that :/ But it was due to faulty motherboard most likely and the phone had been rebooting itself for no reason for a while before it ended up totally dying so it was just a funny coincidence that it died while I was playing one of the most demanding levels out there.
So, I ordered an outlet version of Xiaomi 13T so I could get it for as cheap as possible. Bought it because of 144hz but it only works if I turn off all system optimizations and this level really needs optimization so I kinda had to beat Quaoar on 120hz. But I might utilize the 144hz screen in the future, tho. Shoutout to DashY for providing a tutorial on how to unlock 144fps on this device.
On Poco X3 Pro, Jenkins lagged extremely much and I wonder if I could've ever got this level beaten on that device. On Xiaomi 13T, this level lagged as well, but less and Jenkins was tolerable, despite still dropping frames. Framedrops were present in multiple parts and they seemed to appear randomly.
My experience: Began this immediately after Subsonic. Played for 2 days, then my phone died while I was playing this level so couldn't play it for a bit under month or so. Started playing seriously in early January but couldn't get it done until now. Was pretty unlucky but luckily died only once at 86% and not at all after that.
About the level: Great looking, sometimes fun to play but agonizing during long sessions when you just get stuck in certain parts and can't figure yourself out of mindblocks. It doesn't also help that the level is very unbalanced, some parts are easyish while some took literally thousands of attempts to get done (Flash, Jenkins)
About the difficulty: A lot harder than I thought imo. This actually took more attempts than Subsonic if I count the attempts I lost with Poco X3 Pro (around 3000)
Level name: Quaoar
ID: 80177488
Creators: EnZore, Buragoz, Yoshizawa, ZeroSR, DavJT, StarkyTheSalad, Convie, ViPriN, BelonziK, FerdeFunky, Goose, Scrumpy, OpteX, Marwec, Koolboom, Xender Game, victorinoxX, flash, Rafer, Bianox, Jenkins, KWMS, Cirtrax, Geogamer12, Licen00, Reunomi and Floppy
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 9 530 (online) + 5 403 (copy) = 14 993 attempts (I had around ~3000 lost attempts so 17 993 in total?)
Easier than Artificial Ascent
Harder than Subsonic??? maybe not but this is underrated and probably harder than DARKENED and Sigma Interface
Hardest part: Flash, Jenkins, the part after Jenkins, the part right before the drop
Enjoyment: 40/100
Worst fail: 86x1
Other fails: 60%x11, 61%x6, 62%x7, 63%x2, 68%x1, 70%x3, 71%x1, 74%x4, 75%x1, 79%x1, 80%x2, 81%x4, 82%x2 (Total: 46 fails after 60%)
List positions as during the time of completion:
Pointercrate: Legacy
Mobile List: Legacy
HRR Mobile List: N/A
Thumbnail made by: Me
Raw footage: I will provide if asked
Device: Xiaomi 13T 8/256GB (144hz screen, capped at 120hz in this video)
#geometrydash #gd
Oh and 2.2 somehow came out after almost 7 years of waiting, time to build something I guess
My experience: Began this in August I think. Learnt the parts and did some runs and around 2-3 weeks ago began playing it seriously.
About the level: The final(?) part of Sonic series. I disliked it when It came out but it has aged relatively well imo. Gameplay could be more balanced though plus its spammy nature hurt my thumb in the beginning of journey but over time it became more consistent to perform. Sometimes fun, sometimes agonizing level to play. Depends probably on how many fails you end up acquiring.
About the difficulty: Phh, I guess it's somewhere in the range of Bloodbath to Artificial Ascent. 4th or 5th hardest level I've done. Clearly harder than DARKENED and Sigma Interface. This also took less attempts than Ultrasonic which I beat a bit under 3 years ago :troll:
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Parts from easiest to hardest:
Terron: Trivial
TheDevon: Just learny but fun part
Evasium: When you get the flow, it's easyish
Rustam: :troll: it's not that hard really when you understand it
ViPriN: I died to this part surprisingly often for some reason. Flashes made it more annoying.
Dudex: Fast paced and challenging. Spider was impossible at first but became pretty consistent later
Sumsar: Not that bad honestly? I didn't die in the ship as much as one could expect. Rest is easy
Xcy-7: Super hard at first but eventually it gets a bit more consistent, especially the ball part
Panman: One of the hardest parts to learn but after than it's fine
Gboy: Extremely hard but eventually it does get consistent I guess
Jeyzor: Nerves don't help it at all in this part plus it's super hard and buggy as well. Was also hardest part to learn I think
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Level name: Subsonic
ID: 33387622
Creators:
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 10 456 (online) + 7 405 (copy) = 17 861
Easier than Artificial Ascent
Harder than Bloodbath? idk
Hardest part: Gboy or Jeyzor
Enjoyment: 60/100
Worst fail: 97x1
Other fails: 53%x1, 54%x1, 56%x1, 57%x4, 58%x5, 59%x9, 60%x7, 61%x5, 62%x2, 64%x1, 66%x1, 67%x2, 68%x3, 69%x1, 72%x2, 73%x5, 74%x4, 75%x3, 77%x2, 80%x3, 81%x3, 86%x1, 88%x1, 90%x3, 96%x1 (Total: 73 fails after ViPriN)
List positions as during the time of completion:
Pointercrate: Legacy
Mobile List: 32
HRR Mobile List: 71
Thumbnail made by: Me
Raw footage: youtu.be/iDEjB9Dsp1M
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
11 Subsonic
12 Sonic Wave
13 something, haven't decided yet
14 Secret Level (easy)
15 Secret Level (new upcoming hardest for me)
About the level: A bit forgotten Zobros lemon. Decent 1.9 level but learning the first icon was painful. I did underestimate this level a bit, thought I could do it in hour but took maybe 2-3 hours idk. Ship parts were as easy as I expected. Also, 45th insane lemon :)
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Level name: Clubstep Nightmares
ID: 7723236
Creators: Zobros
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Hard Lemon I guess
Attempts: 960 (online) + 562 (copy) = 1512 but 445 were old so 1067 atts
Easier than Acropolis
Harder than something
Hardest part: To learn the portal spam part
Best part: When you've learnt the level and get to the drop every attempt
Enjoyment: 75/100
Worst fail: 88%
Other fails: 55%x4, 62%, 65%, 67%, 70%, 76%x2, 80% (Total: 12 fails after 50% ship or higher)
Thumbnail made by me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd #zobros
About the level: The sequel to one of the most legendary levels of all time. It's pretty alright and in my opinion better than most people would think. Especially practicing the waves was pretty fun to be honest. Predrop could've been less buggy but that's alright. Last part is pretty stressful but luckily I didn't die there at all.
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Level name: Nine CircleX
ID: 36522386
Creators: Zobros, ViPriN, Rustam
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Insane Lemon
Attempts: 1786 (online) + 2401 (copy) = 4187
Easier than Crimson Clutter?
Harder than Kyrie Eleison
Hardest part: Probably the wave at 50% or the first ship
Best part: Consistency and practicing the waves
Enjoyment: 80/100
Worst fail: 67x1
Other fails: 51%x1, 54%x1, 55%x1, 56%x2, 57%x2, 58%x2 (Total: 8 fails after 50% or higher)
Thumbnail made by me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd #ninecircles #geometrydashmobile
About the level: I used a blue color palette with an always-present touch of light to represent the nightless night of Finland, when the sky never gets entirely dark. This is the first level in which I have used Z-order as I had never realized it actually works. This is also the first level where I have done proper backgrounds. One of them is a silhouette of Tampere, a city where I spent my high school years. Coins are not free but not impossible either.
Level name: Nightless Night
ID: 91967001
Creator: WhitePythor (Me)
Difficulty: N/A
Stars: N/A
Personal Difficulty: Hard 5*?
Attempts:
Easier than Magnetism
Harder than Quarantine
Hardest part:
Best part: No idea
Enjoyment: lol
Worst fail: lol
Other fails: lol
Thumbnail made by me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
I was initially supposed to deco different gameplay part but changed the part cuz didn't have any ideas. I'm pretty happy with the end result, though. I guess I could begin building new solo levels now..
My experience: I began playing this in February, at first I just beat every part and then began connecting runs. I initially worried that this would be too demanding level for my phone but even when recording, it turned out to be fine. It didn't take too long to get 42-100 and after that I pushed through and got 36-100. From early March to late May I just maintained my consistency on the level but didn't try to get new runs or new record in it at all. Actually, I had 0% on normal mode before last Monday-Tuesday night when I began playing this seriously. To my surprise, my first attempt in drop led to 68%, which I got within an hour of actually playing the level. This made me think that I could finish the level like within one day, which did not happen but it still didn't take me more than just 4 days of playing on normal mode which is pretty insane :D The more I played the more I got consistent with the predrop and I also began getting to Devon more often. Then, I got past 70% for the first time, only to die at 90%. Luckily I didn't give up as I managed to beat the level just around one hour after that!
About the level: The final chapter of Technology Trilogy. It was heavily criticized upon its release but now I feel like this might actually be the best entry of the series. I think the level is well polished and for the most part, really fun. It's very fun to play it on copy or in practice. I love the drop but hated dying in Samifying and sometimes in Vlacc. I never raged if I died in Devon as that was pretty expected. Predrop was sometimes a bit boring and it also had a couple of tricky inputs that were somewhat annoying to die to (Rustam's green orb, Ferde's black orb). The end was a bit stressful but I only died once in Serponge and once in Terron. Song is a banger, especially in the drop. I also like that the level is not as long compared to the two other entries, clocking just around 2 minutes which I feel like is just the right length for a level like this.
About the difficulty: Technically this should now be my hardest completion but I don't really know if this is even harder than AA or DD. All three are kinda similar in terms of their difficulty imo. Plus this took the least amount of attempts out of the bunch, just around 32K (DD 39K, AA 64K). I'd definitely recommend this as your first list level!
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Parts from easiest to hardest:
CodeX (trivial)
Galvatron (most of the time you won't die here)
Terron (easy apart the fact that it's the last part so you have the nerves + sometimes lag)
Ferdefunky (pretty easy apart from the black orb )
Rustam (More skill/hz based than Ferde but still not too hard)
Samifying (fun and somewhat simple but the abrupt change from predrop to this part can get you killed)
Hinds (tricky clicks but with enough practice you should be good)
Serponge (Initially feels impossible but with right tapping patterns, pretty simple)
Shocksidian (hard but not too bad as it's the second part of the level)
Vlacc (hard at first but not too bad to get consistent on this part, requires click patterns though)
Nasgubb (weird but sometimes fun ship that requires either good adaptibility or tap patterns as a strategy)
ViPriN (half the time this part is easy, half the time impossible)
Devon (super hard to learn but can get surprisingly consistent)
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Level name: Cybernetic Crescent
ID: 66291197
Creators: CodeX, Shocksidian, Rustam, Ferdefunky, Galvatron, Nasgubb, ViPriN, Samifying, Vlacc, TheDevon, Serponge, Hinds, Terron
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 14 683 (online) + 18 152 (copy) = 32 835
Easier than Digital Descent, Artificial Ascent?
Harder than Digital Descent, Artificial Ascent?
Hardest part: to be able to first focus on predrop ships and then refocus differently on the drop
Best part: The whole level :D
Enjoyment: 90/100
Worst fail: 90x1
Other fails: 43%x6, 44%x1, 50%x2, 54%x6, 55%x3, 56%x1, 58%x1, 61%x1, 62%x3, 63%x1, 64%x1, 65%x2, 68%x1, 70%x1, 75%x1 (Total: 32 fails at the drop or higher)
List positions as during the time of completion:
Pointercrate: 118
Mobile List: N/A (will be placed after a 60hz mobile player beats it. Biprex...?)
HRR Mobile List: N/A (will be placed soon) Got #31
Thumbnail made by:
Uber (creation) youtube.com/@ubers
Flaksy (planning) youtube.com/@FlaksY1
Raw footage: drive.google.com/file/d/1rfcec_xjCd--hytQy1Dg2BSr9BkwF2nd/view?usp=sharing
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
About the level: A widely known leftover from 1.9. Not a good level by any means, deco is meh and gameplay is very unbalanced. Sections in 22-90% are decently fun I guess but they still have some weird occasional bugs which was irritating. And then there's the beginning which is terrible, I just didn't find a perfect strategy for the dual and I kept dying in it countless times. The final wave is an inconsistent challenge, truly a bad ending for a bad level.
Level name: LightWave
ID: 9722097
Creator: Splenetic
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Very Hard Lemon
Attempts: 2673 (online) + 785 (copy) = 3458 atts but only 1185 were new
Easier than idk
Harder than idk
Hardest part: Last wave
Best part: When you pass 22%
Enjoyment: 20/100
Worst fail: 93x6
Other fails: 61%x6, 69%x1, 73%x1, 81%x1, 83%x2, 84%x1, 86%x4, 91%x3, 92%x1 (Total: 26 fails at 60% or higher)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
About the level: One of the last levels that had the same block design throughout the level. Looks still pretty good imo and gameplay is fun but challenging, there're a lot of timings in this.
Level name: Despair
ID: 24595125
Creators: ViPriN
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Hard Lemon
Attempts: 1137 (online) + 180 ( new copy) = 1317 atts but only 800 were new
Easier than Hypersonic
Harder than Viper
Hardest part: Coins, idk really
Best part: Drop I guess
Enjoyment: 90/100
Worst fail: 85%x2
Other fails: Didn't count
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
About the level: Pretty good I guess for an early 2.1 extreme. Not too challenging and has bunch of fun parts. Beginning has balancing issues though. Deco is whatever but at least I didn't need to play ultra low detail mode as I had to with my previous phone
Level name: Twisted Tranquility
ID: 32920197
Creators: Flukester and idk I can't find the list of the creators anywhere
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Insane/Extreme Lemon
Attempts: 2794 (online) + 175 ( new copy) + 261 + 2976 + 1684 (old copies) = 7890 atts but only 978 were new
Easier than The Ultimate Phase
Harder than Hypersonic
Hardest part: First spike
Best part: Break parts
Enjoyment: 80/100
Worst fail: 88%x1
Other fails: 74%x1, 65%x1, 64%x1 (4 new fails after 60%)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
About the level: Good for being made such early on in 2.0. Great deco tbh and gameplay is mostly fine, apart from the invisible ship before drop, that was not fun
Level name: Viper
ID: 12315975
Creator: ViPriN
Difficulty: Hard Lemon
Stars: 10
Personal Difficulty: Medium Lemon
Attempts: 1279 (online) + 139 (copy) = 1418 but 675 were old so 743 atts?
Easier than Metallic Torment
Harder than Deadlocked?
Hardest part: Probably the first wave or the invisible ship
Best part: I actually like the deco a lot
Enjoyment: 70/100
Worst fail: 64%x2
Other fails:
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
About the level: The controversial sequel to Ultrasonic. It's not the worst level from early 2.1 but certainly not the best either and as a Sonic level it's.. Ehh? Although honestly none of the Sonic levels are particularly that good tbh, they are just very memorable. First half had a lot of bugs/annoying timings but the second half was fun to play.
Level name: HyperSonic
ID: 30219145
Creators: Dudex, Serponge, Manix648, Vlacc, Rustam, nasgubb, ZenthicAlpha, ViPriN, PanMan, Evasium622, Etzer and Terron
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Insane Lemon I guess
Attempts: 3311 (online) +2508 = 5819 but 1575 were old so just 4244? 8)
Easier than Retention
Harder than Ultrasonic I guess
Hardest part: Spider spam at 48% I needed to do one click using my other thumb in it
Best part: Second half
Enjoyment: 80/100
Worst fail: 69%x1
Other fails: 56%x1, 59%x1 (Total: 3 fails at 50% or higher LOL)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
I think I'm the third mobile victor of this level. Had pretty solid luck with it, only 9 fails in the second half and none in the bossfight. Around 2000 attempts which I think is good considering I hadn't played this at all a week ago. Also, a funny coincidence happened. Exactly 6 years ago, I beat The Undying for 555th lemon and 23000th star but the video failed. It was also Friday evening, just like today.
About the level: A great ViPriN collab with many talented creators. Gameplay flows super well and the transitions are really smooth for the most part. I also like how there were a lot of breaks where I could clean my finger 8) Design is still great even though this is almost 4 years old now wow. I was initially worried for the bossfight but it turned out to be easier than it looks, even easier than the bossfight in Sirius lol. Great job to everyone involved with the level!
Level name: Kyrie Eleison
ID: 57638361
Creators: Darwin, Codex, OSIRIS GD, Terron, DesTicY, ViPriN, ILRELL, FerdeFunky, Jghost217, JonathanGD, Serponge, loserchik67, PanMan, Knobbelboy and Xender Game
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Very Hard Lemon
Attempts: 790 (online) +1308 = 2098
Easier than Leyak
Harder than Ultraviolet
Hardest part: Hard to say since the level is very balanced, some of the tricky parts include Darwin, Jghost, JonathanGD, Ilrell and ViPriN I guess
Best part: Can't choose :D
Enjoyment: 100/100
Worst fail: 78%x1
Other fails: 52%x1, 54%x2, 60%x1, 61%x1, 64%x2, 74%x1 (Total: 9 fails at 50% or higher)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
770th lemon, 777th will be Kyrie Eleison. This was also my 40th insane lemon in-game :D
About the level: A good late 1.9 / early 2.0 level. First half is likely the hardest half since I only had 4 deaths after 50%. Design is okay but gameplay is honestly very fun. Especially after the nerfs, thx Jindotgae :D
Level name: Sparklic Ocean
ID: 11625638
Creators: Koreaqwer/Jindotgae
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Hard Lemon
Attempts: 1928 (online) + 158 (copy) + 2657 (super old copy) = 4743 but 3982 were years ago on 60hz so 761 atts.
Easier than Galatic Fragility
Harder than Fairydust
Hardest part: Predrop probably idk
Best part: I like the drop
Enjoyment: 80/100
Worst fail: 85%x1
Other fails: 58%x1, 62%x1 82%x1 (Total: 4 fails at 50% or higher)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
About the level: A level that is already 5 years old, has aged pretty well. Design is good and the gameplay as well in almost all of the parts. The level is maybe a bit too long for my taste, plus the last coin is ridiculous because it's RNG
Level name: Future Funk
ID: 44062068
Creators: JonathanGD
Difficulty: Hard Lemon
Stars: 10
Personal Difficulty: Medium Lemon
Attempts: 627 + 245 (copy) = 872 but 336 were old so 536 new attempts
Easier than Artificial Ascent
Harder than Lonely Travel
Hardest part: Dual at sixties
Best part: Song and most of the parts
Enjoyment: 70/100
Worst fail: 67%x1
Other fails: 65%x1 (Total: a couple of fails after 50%, I didn't count them)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
- C
- Top 150 on Pointercrate and no mobile victors
- My progress: 15 att practice run, on copy 36-100, 0-36 and 30-71
- On normal mode 0% LOL
- First 30% are almost free
This is why I'm currently trying to grind quickly stars and lemons so that I can do the 800th lemon for 50K stars. I should also finish my parts in Xray and Lithium. I'm not too busy with school so I should have plenty of time for these projects during the following weeks.
But now to the video: I beat this buggy little rascal for 760th lemon and 48000th star. I had already practiced the level a lot on 60hz but had not finished. Ended up being a pretty painful experience, I died 17 times after 50%. Luckily, I still fluked from 65% so no 97% fails which definitely could've happened. Ended up needing 2940 new atts for clearing this bruh. It's also funny how I began playing this a couple of days ago but Adutz who played it for 2 hours yesterday, ended up beating it before me 8)))
About the level: A classic 1.9 level? Maybe a bit forgotten nowadays but still somewhat memorable. Very buggy and inconsistent in many parts or maybe I just did some parts with wrong strategy. Deco is pretty good for 1.9 and it has a lot of variety.
Level name: Galatic Fragility
ID: 9834617
Creators: Koreaqwer, Tutti, Pies, Vortiz, Hades, Gigas, Athg, Theta, DarkBoshy, Dorami
Difficulty: Insane Lemon
Stars: 10
Personal Difficulty: Very Hard Lemon
Attempts: 7183 (online) + 807 (copy) + 1713 (super old copy) = 9703 attempts but 6763 were old so 2940 atts technically, still a lot
Easier than Necropolis
Harder than Ultraviolet? On HRR maybe
Hardest part: Tutti or GiGas
Best part: Maybe Theta since that's when the level gets less stressful
Enjoyment: 35/100
Worst fail: 65%x1
Other fails: 51%x3, 52%x2, 53%x1, 54%x1, 58%x3, 59%x6 (Total: 17 fails at 50% or higher)
Thumbnail: Me
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd
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I’m the fifth or sixth DD victor on mobile. Sadly, even though I began playing the level last autumn when it was around 130th on the Pointercrate, it ended up falling out before my completion. Nonetheless, this will grant me a huge amount of points on both Mobile List and HRR Mobile List!
Raw Footage: youtu.be/5cZmdYI_GzE
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My experience: I actually hadn't done hardly any practicing before last August when I beat Bloodbath and decided to take this as my 750th lemon. I remember just beating this in practice mode would take like 800 attempts. Although most of it was due to lag, this still felt like a massive jump from AA. It turned out that this level was a lot more learny. When in AA 40-100 is pretty consistent and easier than 0-40, in DD 0-40 is easyish while 40-100 took a lot to learn.
I learnt the parts one by one and then managed to get around 42% after just a week or so playing. After that, I'd be blocked for a long time. I hardly got any progress and the level felt very mentally challenging. In December I picked the level again because of having 46 990 stars and I finally began to get more progress. First, I passed Devon for the first time and then also Etzer. Somehow, I managed to get 70% run, getting past Loogiah on my first try of getting past Etzer. After two weeks, I'd get a new record again, 80%. And that was my last fail before beating the level.
What a way to begin 2023! We shall see what more I'll end up doing this year hehe :D Now I got 750 lemons, the same amount my old friend Leksitoo ended up finishing the game with. Also, 47K stars! I got 37K stars from Artificial Ascent :P
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About the level: My experience with DD was mostly good. Gameplay is pretty good in most of the parts and decoration is great as well. It's a worthy sequel to Artificial Ascent!
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Parts from easiest to hardest:
CodeX (trivial)
AbstractDark (not too bad to learn and play, a bit buggy sometimes but that's okay)
Kips (tricky taps but pretty trivial and it's easy to master this part)
Terron (easy with the simple tricks, otherwise would be a lot harder)
Serponge (easy with right tap pattern but it's easy to mess it up)
Lazerblitz (pretty trivial and nice break among the hardest sections)
ViPriN (not too bad, does require a couple of learny taps but the part itself is fun to play)
Nasgubb (hardest part before the first drop)
KrmaL (easy to mess up but not too bad and it's pretty consistent to do in normal mode)
Vlacc (pretty simple but easy to mess up with nerves. I used some tap patterns to perform this with relative easiness)
Rustam (nerves and some hard spots here and there)
Samifying (hard to learn but eventually one does learn some strategy to pull it off every time)
G4lvatron (hard to learn but gets pretty consistent)
Manix648 (fun and easy to learn but the ship is pretty painful without proper learning)
Hinds (hard to learn plus the nerves can get you killed very easily)
Loogiah (easy to learn but hard to get consistent on plus it's pretty buggy)
Devon (very hard to learn and hard to get consistent on. At least there're some tricks and click patterns for this part)
Etzer (hardest to learn but it can get very consistent)
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Level name: Digital Descent
ID: 37456092
Creators: Codex, Kips, Nasgubb, Terron, AbstractDark, Samifying, Manix648, ViPriN, TheDevon, Etzer, Loogiah, LazerBlitz, G4lvatron, KrmaL, Vlacc, Serponge, Hinds, Rustam
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 24 084 (online) + 15 841 (copy) = 39 925 attempts
Easier than Artificial Ascent? Idk really
Harder than Bloodbath
Hardest part: Probably Etzer
Best part: Consistency
Enjoyment: 80/100
Worst fail: 80%x1
Other fails: 78%x1, 74%x1, 72%x1, 70%x1, 67%x2, 61%x4, 59%x4, 58%x7, 57%x3, 56%x1, 53%x5, 52%x2, 51%x7, 50%x9 (Total: 49 fails at 50% or higher)
List positions as during the time of completion:
Pointercrate: 161
Mobile List: 11
HRR Mobile List: 24
Thumbnail: Flaksy: youtube.com/@FlaksY1
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd


