Pug Life Studio
How to Blend Morph Targets in Mesh Morpher
updated
Short tutorial on how to bake groom assets for custom meta human
Sorry for background noise, dog snoring...
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Tutorial on how to replace topology for meta humans and transfer weights with Mesh Morpher in UE5
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Mesh Morpher can now capture Skeletal Mesh Components modified by Deformer Graphs in Sequencer and save the deformations to Morph Targets.
Here's how you create and enable Animation Deformers in UE 5.5: dev.epicgames.com/community/learning/tutorials/wj6z/unreal-engine-getting-started-with-deformers-in-ue-5-5
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Tutorial showing how Lattice Deformer works in Mesh Morpher.
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Short tutorial on how to integrate efficiently Elevenlabs into Sequencer
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Short tutorial on how to customize Meta Human Expressions using Morph Targets
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Short tutorial showing how we can create Corrective Morph Targets without any other additional Deformer Graphs.
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Tutorial explaining how to remesh using Mesh Morpher.
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Quick Tutorial showing how to stitch Morph Targets and Meshes with Mesh Morpher
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Short tutorial on how to change DNA expression magnitude
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Pose Driver Editor in Mesh Morpher with enhanced functionality.
youtu.be/WA-1uA3O8iw
meshmorpher.com/post/mesh-morpher-and-pose-drivers
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Talking Pug is a Meta Human created in UE5 with Mesh Morpher
The Meta Pug is created by @PixelUrge with the help of Mesh Morpher
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Mastering Stylized Metahumans
Metahuman Wizardry Course: pixelurge.gumroad.com/l/gmedv
Metahuman Easy Curves Control Rig: pixelurge.gumroad.com/l/nqncv
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Tutorial explaining how to Append geometry to Meta Humans (or any skeletal mesh) using Mesh Morpher.
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Tutorial showing Bone Fitting improvements in Mesh Morpher
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Tutorial explaining how to remove geometry from Meta Humans (or any skeletal mesh) using Mesh Morpher.
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A short live tutorial on how to fix Arm deformations from body control rig in Sequencer.
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Short tutorial explaining how to correct animations sequences frames with Mesh Morpher
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Tutorial explaining how to subdivide using Mesh Morpher.
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Short tutorial demonstrating how to create eye shell corrections for look around expressions in Meta Humans
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Tutorial explaining how to correct animations with Mesh Morpher and trigger the corrections.
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A Meta Pug by @PixelUrge
youtu.be/5fQlhwHiXTU
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Mastering Stylized Metahumans
Metahuman Wizardry Course: pixelurge.gumroad.com/l/gmedv
Metahuman Easy Curves Control Rig: pixelurge.gumroad.com/l/nqncv
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Tutorial showing how to correctly scale bones with Mesh Morpher's Poser when working with animation retargeting.
docs.meshmorpher.com/editor/advanced-operations/poser/bone-editor/bone-scale-and-animation-retargeting
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Quick tutorial demonstrating Mesh Morpher's Laplacian Spike Smoother
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Tutorial showing how to convert Meta Human DNA Bone expressions to Morph Targets with Mesh Morpher while also preserving Rig Logic functionality.
In case when Morph Targets don't get enabled correctly: right clicking the Morph Targets and select Move Curves to Skeleton/Skeletal Mesh will also convert the curves from animation curves to Morph Target curves
docs.meshmorpher.com/runtime/utilities/riglogicnobones
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Quick tutorial showing how to export Meta Human DNA Asset to OBJ with Mesh Morpher
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Quick tutorial demonstrating Mesh Morpher's Blend Sculpt Tool
Morphs in the video are from @PixelUrge Morphs Pack: pixelurge.gumroad.com/l/omzsyl
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A tutorial video demonstrating Mesh Morpher's Wrapper new algorithm improvements and workflow.
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Short tutorial on how to create custom Meta Human DNA Bone expressions from Morph Targets using Mesh Morpher
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Quick tutorial on how to Mirror Morph Targets in Mesh Morpher
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Short tutorial on how to customize Meta Human DNA Bone expressions using Mesh Morpher
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Tutorial showing how to fix DNA blink bone expression for custom Meta Humans using Poser in Mesh Morpher.
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!!!Experimental!!!
Short tutorial on how to export Meta Human DNA bone expression changes to Maya
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!!!Experimental!!!
Short tutorial on how to modify Meta Human DNA Bone expressions using Mesh Morpher
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Quick tutorial on how to Mirror Poses in Mesh Morpher
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Tutorial showing how to dynamically morph full body meta humans and their skeletons with an animation sequence and export to Alembic
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Short tutorial explaining how to append geometry to Meta Humans using Mesh Morpher.
We have to possibilities:
1. Append to bone
2. Append and transfer weights
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Tutorial showing the quad OBJ Import and Export in Mesh Morpher
docs.meshmorpher.com/editor/advanced-operations/create-from-mesh-files
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Short tutorial explaining how to subdivide Meta Humans Sections (Materials) using Mesh Morpher.
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Short tutorial explaining how to subdivide Meta Humans using Mesh Morpher.
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Short tutorial explaining how to append geometry to Meta Humans using Mesh Morpher
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Tutorial on how to create modular rigs for custom meta humans created with Mesh Morpher.
Kind of buggy but it works!
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Short tutorial explaining the new simplified functionality to fit full body meta human skeletons to morph targets using Mesh Morpher
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Short video demonstrating the compatibility between Mesh Morpher and Unreal Engine 5.4
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Short tutorial explaining how to apply pivot editor changes to reference mesh.
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Short tutorial explaining how to scale full body Meta Humans with Mesh Morpher
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Short tutorial explaining how to create Opacity Texture Masks for Meta Humans from selections with Mesh Morpher
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A tutorial demonstrating how we can programmatically set Bone Transforms at Runtime from Blueprints.
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Updated tutorial showing how full body morph targets can be baked on meta humans.
Base and Morphed OBJ files provided by Style Marshall
meshmorpher.com/post/customize-meta-humans
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A short tutorial showing how we can export sequences with postprocess animation blueprint changes to alembic format
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