RPG PHD
Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It
updated
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---------------------------------------------
00:00 Intro
00:56 The Science
04:12 Micro-Behaviors
07:32 Tells in Negotiations
10:32 Status Posture & Hierarchy
13:56 Staging Uncertainty
17:43 GM Guide
22:43 Thoughts?
--------------------------------------------
Burgoon, J. K. & Hale, J. L., Nonverbal Behaviors “Speak” Relational Messages of Dominance-Submission
Paul Ekman. Emotions Revealed. 2nd ed., New York: Times Books, 2007.
Paul Ekman and Wallace V. Friesen. Facial Action Coding System. Palo Alto, CA: Consulting Psychologists Press.
Paul Ekman and Erika L. Rosenberg, eds. What the Face Reveals. 2nd ed., Oxford: Oxford University Press, 2005.
Judee K. Burgoon, Laura K. Guerrero, and Kory Floyd. Nonverbal Communication. New York: Routledge.
Mark L. Knapp, Judith A. Hall, and Terrence G. Horgan. Nonverbal Communication in Human Interaction. 8th ed., Boston: Wadsworth.
Music and Sounds:
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---------------------------------------------
00:00 Intro
01:39 Theatre of Cruelty
06:57 Ritual and Repitition
09:44 Non-verbal Storytelling
15:01 Controlled Disorientation
20:00 GM Guide
24:16 Thoughts?
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Artaud, Antonin. The Theatre and Its Double. Translated by Mary Caroline Richards, Grove Press, 1958.
“Theatre of Cruelty.” Encyclopaedia Britannica, Encyclopaedia Britannica, Inc.
Music and Sounds:
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epidemicsound.com/track/bWHPOsoaql
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epidemicsound.com/track/2dLRmfzdA5
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---------------------------------------------
00:00 Intro
01:06 Theatre of the Mind
02:23 Screen Direction
06:00 Breaking Spatial Clarity
09:14 Screen Direction Tools
13:52 GM Guide
18:03 Thoughts?
--------------------------------------------
Bordwell, David, and Kristin Thompson. Film Art: An Introduction. 12th ed., McGraw-Hill Education, 2019.
Bordwell, David. Narration in the Fiction Film. University of Wisconsin Press, 1985.
Brown, Blain. Cinematography: Theory and Practice. 3rd ed., Focal Press, 2016.
Gibson, James J. The Ecological Approach to Visual Perception. Psychology Press, 1986.
Salomon, Gavriel. Interaction of Media, Cognition, and Learning. Jossey-Bass, 1979.
Music and Sounds:
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epidemicsound.com/track/2dLRmfzdA5
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---------------------------------------------
00:00 Intro
01:32 Diagnosing the Real Problem
07:26 Lens of Experience
10:12 Lens of Choice
12:46 Lens of Time
15:42 Lens of Complexity
18:31 Lens of Goals
20:52 Lens of Rules
23:22 Lens of Feedback
25:57 Lens of Surprise
28:54 Lens of Challenge
31:43 Lens of Skill
34:10 Diagnostic Guide for GMs
38:46 Diagnostic Guide for Designers
43:41 Final Thoughts
47:25 Thoughts?
---------------------------------------------
Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, multiple editions.
Meadows, Donella H. Thinking in Systems: A Primer. Chelsea Green Publishing, 2008.
Sweller, John. “Cognitive Load Theory.” Psychology of Learning and Motivation, vol. 55, Academic Press, 2011.
Norman, Don.The Design of Everyday Things. Revised and Expanded Edition, Basic Books, 2013.
Kahneman, Daniel. Thinking, Fast and Slow. Farrar, Straus and Giroux, 2011.
Goffman, Erving. Frame Analysis: An Essay on the Organization of Experience. Harvard University Press, 1974.
Turner, Victor. The Ritual Process: Structure and Anti-Structure. Aldine Publishing, 1969.
Music and Sounds:
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---------------------------------------------
00:00 Intro
01:04 Poor Theatre
08:02 The Instrument
13:02 Via Negativa
17:34 Ritual, Not Realism
21:10 The Total Act
24:92 GM Player Feedback Loop
26:44 Discipline Enables Freedom
29:06 Final Thoughts
30:24 Thoughts?
---------------------------------------------
Grotowski, Jerzy. Towards a Poor Theatre. Edited by Eugenio Barba, Routledge, 1968.
Barba, Eugenio. The Paper Canoe: A Guide to Theatre Anthropology. Routledge, 1995.
Kumiega, Jennifer. The Theatre of Jerzy Grotowski. Methuen, 1987.
Schechner, Richard. Performance Theory. Routledge, 1988.
Wolford, Lisa, and Richard Schechner, editors. The Grotowski Sourcebook. Routledge, 1997.
Music and Sounds:
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---------------------------------------------
00:00 Intro
01:13 Design is Communication
04:36 Affordances
10:22 Signifiers
15:27 Feedback
19:49 The Two Gulfs
23:26 Mapping
28:17 Constraints
30:32 Designing for Error
32:14 Final Thoughts
33:20 Thoughts?
---------------------------------------------
Norman, Donald A. The Design of Everyday Things. Revised and Expanded ed., Basic Books / MIT Press edition listings, 2013. Core concepts summarized in available excerpts.
Nielsen Norman Group. “The Two UX Gulfs: Evaluation and Execution.” 2018.
Interaction Design Foundation. “Gulf of Evaluation and Gulf of Execution.”
Music and Sounds:
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Verb List: tinyurl.com/4ztkpmw5
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---------------------------------------------
00:00 Intro
00:59 Given Circumstances
03:52 Objective, Obstacle, Tactic
07:56 Status Transactions
12:55 Subtext as Action
17:10 The Moment Before
20:09 How To Guide
34:35 Final Thoughts
36:13 Thoughts?
---------------------------------------------
Stanislavski, Constantin. An Actor Prepares. Translated by Elizabeth Reynolds Hapgood, Theatre Arts Books, 1936.
Stanislavski, Constantin. Building a Character. Translated by Elizabeth Reynolds Hapgood, Theatre Arts Books, 1949.
Mamet, David, and William H. Macy. A Practical Handbook for the Actor. Vintage Books, 1987.
Hornby, William H. Script Analysis for Actors, Directors, and Designers. Focal Press, 2006.
Johnstone, Keith. Impro: Improvisation and the Theatre. Routledge, 1979.
Johnstone, Keith. Impro for Storytellers. Routledge, 1999.
Hagen, Uta. Respect for Acting. Wiley Publishing, 1973.
Hagen, Uta. A Challenge for the Actor. Scribner, 1991.
Music and Sounds:
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Michael Chekov: youtu.be/RXI4SMY2aC8
Laban Guide: tinyurl.com/5cbdf4hd
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---------------------------------------------
00:00 Intro
01:16 What Laban Was Actually Studying
05:19 Combat Like a Chreographer
13:16 Effort States
18:32 Kinesphere
21:42 Shape Flow
24:21 Inner Attiude vs Inner Motion
31:47 Phrasing and Combat as Music
34:35 How to Step by Step
47:40 Thoughts?
---------------------------------------------
Laban, Rudolf, & F. C. Lawrence. Effort. London: Macdonald & Evans, 1947.
Laban, R. (1947/1988). The Mastery of Movement. Northcote House.
London, Justin. Hearing in Time: Psychological Aspects of Musical Meter. 2nd ed. Oxford: Oxford University Press, 2012.
Newlove, J., & Dalby, J. (2004). Laban for All. Routledge.
Preston-Dunlop, V., & Sanchez-Colberg, A. (2002). Dance and the Performative. Verve.
Music and Sounds:
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Architecture Theory: youtu.be/quHi4MW0PwY
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---------------------------------------------
00:00 Intro
01:17 What Makes Chekhov Different
03:07 Psychological Gesture
05:23 Character Centers
06:40 Atmosphere
10:33 Qualities of Energy
12:13 Encounters & Villains
17:50 How to Guide
27:26 Thoughts?
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Chekhov, M. (1953). To the actor: On the technique of acting. Harper & Row.
Chekhov, M. (1991). On the technique of acting (M. Powers, Ed.). HarperCollins.
Music and Sounds:
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---------------------------------------------
00:00 Intro
00:59 Pattern Language
05:43 Dungeon Design
08:50 City Design
11:50 Encounter Design
15:13 Pattern Stacking
19:38 Build Your Own Pattern Language
24:18 Thoughts?
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Alexander, C. (1979). The timeless way of building. Oxford University Press.
Music and Sounds:
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Curiosity Loops youtu.be/WyDkyxxX0Ag
The Sound of Silence youtu.be/ul4df58FIlU
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---------------------------------------------
00:00 Intro
00:53 Understanding Players Wants
03:49 Experience Maps
05:16 Micro-Tasting Menu
07:48 Experience Roles
10:43 Alchemy of Attention
19:52 Counterarguments
22:08 Thoughts?
---------------------------------------------
Berlyne, D. E. (1960). Conflict, arousal, and curiosity. McGraw-Hill.
Brook, P. (1968). The empty space. Penguin.
Goffman, E. (1959). The presentation of self in everyday life. Anchor Books.
Gilbert, D. T. (2006). Stumbling on happiness. Knopf.
Huron, D. (2006). Sweet anticipation: Music and the psychology of expectation. MIT Press.
Iglesias, K. (2005). Writing for emotional impact. WingSpan Press.
Litman, J. A. (2005). Curiosity and the pleasures of learning: Wanting and liking new information. Cognition and Emotion, 19(6), 793–814.
Loewenstein, G. (1994). The psychology of curiosity: A review and reinterpretation. Psychological Bulletin, 116(1), 75–98.
Pinter, H. (1976). Plays: One. Methuen.
Ryan, M.-L. (20 06). Avatars of story. University of Minnesota Press.
Stanislavski, K. (1936). An actor prepares. Theatre Arts Books.
Laws, R. D. (2010). Hamlet’s hit points. Gameplaywright.
Murray, J. H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. Free Press.
Upton, B. (2015). The aesthetic of play. MIT Press.
Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2), 257–285.
Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books.
Music and Sounds:
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---------------------------------------------
00:00 Intro
01:05 The Diagnosis
05:25 A Note on Tables, Styles, and Finding What Works
07:00 Principle 1: Shorten Decisions, Not Possibility
12:15 Principle 2: Architect the Fight Before It Begins
18:16 Principle 3: Streamline the Math the Audience Never Sees
23:50 Principle 4: Pre-Commit to Rulings that Favor Flow
29:52 Principle 5: Make Every Round Do Story Work
35:43 Principle 6: Help Players Move Before Their Turn
40:48 Thoughts?
---------------------------------------------
Berlyne, D. E. (1960). Conflict, arousal, and curiosity. McGraw-Hill.
Brook, P. (1968). The empty space. Penguin.
Gigerenzer, G. (2008). Rationality for mortals: How people cope with uncertainty. Oxford University Press.
Harper, J. (2017). Blades in the Dark. Evil Hat Productions.
Huron, D. (2006). Sweet anticipation: Music and the psychology of expectation. MIT Press.
Juul, J. (2005). Half-Real: Video games between real rules and fictional worlds. MIT Press.
Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux.
Laws, R. D. (2010). Hamlet’s Hit Points. Gameplaywright.
Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT Press.
Schechner, R. (1988). Performance theory. Routledge.
Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2), 257–285.
Music and Sounds:
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---------------------------------------------
00:00 Intro
0056: What is the Curosity Loop?
05:10 Three Tiers of Questions
11:42 7 Reliable Ways to Seed Curosity
20:50 How to Answer Without Ending the Loop
26:37 Pacing the Loop
32:06 Drop-in Frameworks
34:02 Thoughts?
---------------------------------------------
Berlyne, D. E. (1960). Conflict, Arousal, and Curiosity. McGraw-Hill.
Huron, D. (2006). Sweet Anticipation: Music and the Psychology of Expectation. MIT Press.
Juul, J. (2005). Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press.
Laws, R. D. (2010). Hamlet’s Hit Points. Gameplaywright.
Loewenstein, G. (1994). The psychology of curiosity: A review and reinterpretation. Psychological Bulletin, 116(1), 75–98.
Baker, V. (2004). Dogs in the Vineyard (for “fruitful void” as design stance).
Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research (for translating aesthetics ↔ mechanics).
Music and Sounds:
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---------------------------------------------
00:00 Intro
00:56 Purpose of Magic
10:44 Narrative & Dramatic Function
18:50 Worldbuilding Implications
24:42 Mechanics & System Design
32:25 Table Dynamics
36:05 Thoughts?
---------------------------------------------
Brook, Peter. The Empty Space. Penguin Books, 1968.
Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press, 2005.
Laws, Robin D. Hamlet’s Hit Points. Gameplaywright, 2010.
Mar, Raymond A., and Keith Oatley. “The Function of Fiction Is the Abstraction and Simulation of Social Experience.” Trends in Cognitive Sciences, vol. 12, no. 11, 2008, pp. 561–566.
Sanderson, Brandon. “Sanderson’s Laws of Magic.” BrandonSanderson.com, 2007–2013.
Sicart, Miguel. Play Matters. MIT Press, 2014.
Turner, Victor. The Ritual Process: Structure and Anti-Structure. Aldine Transaction, 1969.
Music and Sounds:
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---------------------------------------------
Chapters
00:00 Intro
01:00 Theory of Silence
06:30 Silence as Tension
12:50 Silence as Immersion
19:27 Silence as Respect
23:20 Practical Tools
32:13 Game Design Implications
39:26 Thoughts?
---------------------------------------------
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---------------------------------------------
Chapters
00:00 Intro
01:05 Greek Chorus: A History
03:02 Treat Rolls as Narrative Beats, Not Interruptions
04: 25 Read Tone From the Dice
06:47 Let the Dice “Speak First” in Improvisation
08:22 Give the Dice a “Voice” in Description
09:54 Use Dice to Reinforce Tragedy and Irony
11:32 Invite Players to Read the Chorus
13:03 Meta-Structure: Dice as Thematic Device
14:34 Reframe Luck as Moral or Emotional Commentary
16:46 Cinematic Pacing: Pause for the Roll
19:42 Dice as Omens and Portents
21:54 Design Implications: Building Games Where the Dice Have a Voice
24:46 Thoughts?
---------------------------------------------
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---------------------------------------------
Chapters
00:00 Intro
01:27 The Allure of Balance
04:08 The Impossibility of Perfect Balance?
07:09 Feature, Not a Bug?
12:20 Spotlight Vs Stat Balance
17:16 Dangers of Overbalancing
21:04 Embracing Asymmetry
25:38 Critiques of Asymmetry
32:31 Thoughts?
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Bibliography
Salen, K., & Zimmerman, E. Rules of Play (2004).
Juul, J. Half-Real (2005).
Costikyan, G. Uncertainty in Games (2013).
Koster, R. A Theory of Fun for Game Design (2004).
Laws, R. Robin’s Laws of Good Game Mastering (2002).
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---------------------------------------------
Chapters
00:00 Intro
00:57 Conviction Narrative Theory
05:38 CNT as a Design Lens
10:15 CNT as a GM Lens
16:48 Character Self Stories & Identity Work
22:21 Faction Play
27:35 Module Ideas
33:08 Limitations & Critique
38:32 Thoughts?
---------------------------------------------
Music and Sounds:
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Bibliography
Johnson, S. G. B. (2022/2023). Conviction Narrative Theory: A theory of choice under radical uncertainty. Behavioral and Brain Sciences. Overview of CNT as choice under radical uncertainty; narratives integrate causal, temporal, analogical, and valence info to enable action.
Tuckett, D., & Nikolić, M. (2017). The role of conviction and narrative in decision-making under radical uncertainty. Theory & Psychology. Argues that conviction narratives combine beliefs, heuristics, and emotion to create “sufficient certainty” to act.
Fenton-O’Creevy, M., et al. (2022). Selecting futures: The role of conviction, narratives, and emotion in decision-making. (Context on group-level narratives and action under uncertainty.)
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---------------------------------------------
Chapters
00:00 Intro
00:49 What Counts as a Moral Dilemma?
03:50 The Trolley Problem
09:08 Value Conflicts
11:46 Long Term vs Short Term
14:25 Loyalty vs Principle
17:18 Dirty Hands Dilemmas
20:07 Procedural Injustice
23:44 Information Asymmetry
26:58 Collective vs Individual Good
30:20 Player to Player
33:22 Mechanical Tracking Tools
36:06 Avoiding Moral Dilemmas
39:53 Thoughts?
---------------------------------------------
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epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Bibliography
Axelrod, Robert. The Evolution of Cooperation. Basic Books, 1984.
Foot, Philippa. “The Problem of Abortion and the Doctrine of the Double Effect.” Oxford Review, no. 5, 1967, pp. 5–15.
Gilligan, Carol. In a Different Voice: Psychological Theory and Women’s Development. Harvard UP, 1982.
Hardin, Garrett. “The Tragedy of the Commons.” Science, vol. 162, 1968, pp. 1243–1248.
Kant, Immanuel. Groundwork of the Metaphysics of Morals. 1785. (Any modern translation.)
Mill, John Stuart. Utilitarianism. 1863. (Any modern edition.)
Paas, Fred, Alexander Renkl, and John Sweller. “Cognitive Load Theory and Instructional Design: Recent Developments.” Educational Psychologist, vol. 38, no. 1, 2003, pp. 1–4.
Rawls, John. A Theory of Justice. Harvard UP, 1971.
Rumelhart, David. “Schemata: The Building Blocks of Cognition.” In Theoretical Issues in Reading Comprehension, edited by Rand J. Spiro et al., Erlbaum, 1980, pp. 33–58.
Sweller, John. “Cognitive Load During Problem Solving: Effects on Learning.” Cognitive Science, vol. 12, no. 2, 1988, pp. 257–285.
Thomson, Judith Jarvis. “The Trolley Problem.” The Yale Law Journal, vol. 94, no. 6, 1985, pp. 1395–1415.
Vygotsky, Lev. Mind in Society: The Development of Higher Psychological Processes. Harvard UP, 1978.
Walzer, Michael. “Political Action: The Problem of Dirty Hands.” Philosophy & Public Affairs, vol. 2, no. 2, 1973, pp. 160–180.
Williams, Bernard. “A Critique of Utilitarianism.” In Utilitarianism: For and Against, by J.J.C. Smart and Bernard Williams, Cambridge UP, 1973, pp. 77–150.
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---------------------------------------------
Chapters
00:00 Intro
01:02 Flow Theory
06:42 Schema Theory
12:03 Cognitive Load Theory
17:11 Zone of Proximal Development
22:45 Synthesis
29:22 Final Thoughts
30:05 Thoughts?
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Bartlett, Frederic. Remembering: A Study in Experimental and Social Psychology. Cambridge University Press, 1932.
Csikszentmihalyi, Mihaly. Flow: The Psychology of Optimal Experience. Harper and Row, 1990.
Rumelhart, David. “Schemata: The Building Blocks of Cognition.” In Theoretical Issues in Reading Comprehension, edited by Rand J. Spiro, Bertram C. Bruce, and William F. Brewer, Lawrence Erlbaum, 1980, pp. 33–58.
Sweller, John. “Cognitive Load During Problem Solving: Effects on Learning.” Cognitive Science, vol. 12, no. 2, 1988, pp. 257–285.
Vygotsky, Lev. Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, 1978.
Kickstarter: kickstarter.com/projects/talesfromelsewhere/tales-from-elsewhere-clockworld?ref=discovery&term=tales%20from%20elsewhere&total_hits=1&category_id=34
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---------------------------------------------
Chapters
00:00 Intro
01:20 Categories of Play
02:37 Theoretical Background
07:24 Agon: Play As Contest
11:10 Alea: Play as Chance
14:25 Mimicry: Play as Role & Performance
18:52 Ilinx: Play as Vertigo
22:50 Big Philosophical Questions
25:56 Closing Thoughts
27:19 Thoughts?
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/yCvSWOBYUe
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epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Caillois, Roger. Man, Play and Games. Translated by Meyer Barash. University of Illinois Press, 1961.
Huizinga, Johan. Homo Ludens: A Study of the Play-Element in Culture. Beacon Press, 1938.
Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003.
Stolze, Greg, and Jared Sorensen. Dread. The Impossible Dream, 2005.
Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press, 2005.
Turner, Victor. The Ritual Process: Structure and Anti-Structure. Aldine Publishing, 1969.
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---------------------------------------------
Chapters
00:00 Intro
00:33 What Resolution Really Resolves
04:19 Common Resolution Families
13:53 Matching Mechanics
15:50 Design Levers
20:23 Design Pitfalls
25:20 Closing Thoughts
28:31 Thoughts?
---------------------------------------------
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Further Reading & Resources
Hunicke, LeBlanc, Zubek. MDA: A Formal Approach to Game Design and Game Research (2004). The foundational Mechanics → Dynamics → Aesthetics framework for linking rules to player experience.
Edwards, Ron. System Does Matter (The Forge, 2001). The essay that launched GNS theory (Gamism, Narrativism, Simulationism), emphasizing how system choices privilege one kind of play over others.
Fine, Gary Alan. Shared Fantasy: Role-Playing Games as Social Worlds (1983). A sociological study of RPG play culture and how systems shape group behavior.
Caillois, Roger. Man, Play and Games (1961). Defines categories of play—Agôn (contest), Alea (chance), Mimicry (role immersion), and Ilinx (destabilization)—which map directly onto different resolution styles.
Savage Worlds Adventure Edition. Showcases exploding dice, raises, and fast resolution mechanics tuned for pulp action aesthetics.
Call of Cthulhu 7th Edition (Chaosium). A definitive example of percentile resolution with tiered difficulty levels that reinforce fragile investigators and investigative horror.
Dread (The Impossible Dream). The classic example of physical resolution mechanics, where pulling Jenga blocks creates embodied suspense and literal tension at the table.
Laws, Robin D. Gumshoe System Design Notes (Pelgrane Press). Introduces the “Three Clue Rule,” a fix for binary stall-outs in investigative games.
Salen, Katie & Zimmerman, Eric. Rules of Play: Game Design Fundamentals (2003). A comprehensive design text exploring probability, uncertainty, and how rules create meaning.
Stuart, Keith. Dice by Numbers: The Mathematics of Role-Playing Games. A set of probability breakdowns and dice math discussions useful for comparing flat, bell, and pool systems.
Forge Archives (2000–2010). A trove of early indie RPG design discussions on Fortune timing, task vs. conflict resolution, and narrative mechanics.
Petri Lankoski. Character-Driven Game Design (2011). Examines how mechanics—including resolution—directly support dramatic and character-driven play.
Bowman, Sarah Lynne. The Functions of Role-Playing Games (2010). An academic deep dive into RPGs’ social and psychological impacts, including how systems shape emotional experience.
The Alexandrian (Justin Alexander). Especially the “Game Structures” essays and the “Three Clue Rule.” A practical blog resource for GMs and designers on resolution pitfalls and fixes.
Playtesting Stress Tests, as described in Unframed: The Art of Improvisation for Game Masters (Engine Publishing, 2014). Advice on stress-testing mechanics in high-pressure scenarios.
John Wick. Play Dirty (2006). GM-focused, but with strong lessons about aligning system choices (including resolution) with emotional impact.
The DDE Model (Dynamism, Decisions, Discovery, Expression). Originating in indie design circles; see designer blogs (Avery Alder, Jason Morningstar) for practical applications.
The Forge (archived discussions): http://www.indie-rpgs.com/forge
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---------------------------------------------
Chapters
00:00 Intro
00:47 Crispy Edge, Soft Middle
03:19 Canonical Examples
06:20 Design Anatomy
07:41 Benefits: Why Codifying Matters
12:32 Criticisms & Objections
17:00 Designing CE/SM Mechanics
21:47 When NOT to use this Approach
22:55 Thoughts?
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
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epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
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epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Sources & Further Reading (selected)
Hunicke, LeBlanc, Zubek. “MDA: A Formal Approach to Game Design & Game Research.” (2004). cs.northwestern.edu
Salen & Zimmerman. Rules of Play (MIT Press). (2004). gamifique.files.wordpress.com
Juul, Jesper. Half-Real (MIT Press). (2005). MIT Press
Sicart, Miguel. Play Matters (MIT Press). (2014). (Book page + review). MIT Pressgamestudies.org
Apocalypse World / Dungeon World SRD references on move results & GM moves. Dungeon World SRD+1
Blades in the Dark Player Kit (position/effect, consequences, clocks). Blades in the Dark
Fate Core: Invoking & Compelling Aspects; official cheat sheet. fate-srd.comEvil Hat Productions
GUMSHOE: “You always get the core clues.” Pelgrane Press Ltd
OSR: Matt Finch, A Quick Primer for Old School Gaming; critiques/expansions. Friend or Foegoblinpunch.blogspot.com
Fortune in the Middle (The Forge glossary & discussions). indie-rpgs.com+1
5e Basic Rules (D&D Beyond, “Adjudicate the Rules”). D&D Beyond
#dnd #pathfinder #ttrpg #wfrp
Part 1 Character Creation: youtu.be/Dsk6fqCUkpY
Part 2 Resolution Mechanics: youtu.be/5oU_09deBiQ
Part 3: Combat: youtu.be/2pZLfj3MtZA
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---------------------------------------------
Chapters
00:00 Intro
00:29 Casting a Spell
02:14 Potency
02:58 Miscasts
07:03 Anatomy of a Spell
08:44 Spell Types
13:31 Lores of Magic
20:16 Spellcasting Examples
36:57 Thoughts?
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
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epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
#dnd #pathfinder #ttrpg #wfrp
Tales From Elsewhere
Design Discussion Part 1: youtube.com/watch?v=aM7vJ0ZinNk
youtube.com/@TalesFromElsewhereGames
Klok Kaos
Facebook: facebook.com/groups/1993142787742991
Reddit: reddit.com/r/ProjectChimeraTTRPG
Discord: discord.gg/ZyTZH5zf2c
RPG PHD
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---------------------------------------------
Chapters
00:00 Intro
01:09 Emerging Trends in TTRPG Design
19:39 Favorite design that came about by accident
30:01 Wound Systems
48:50 Can a game be designed to be timeless?
01:10:10 Final Thoughts
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
#dnd #pathfinder #ttrpg #wfrp
Part 1 Character Creation: youtu.be/Dsk6fqCUkpY
Part 2 Resolution Mechanics: youtu.be/5oU_09deBiQ
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---------------------------------------------
Chapters
00:00 Intro
00:35 Combat Begins
01:16 Rounds & Turn Order
02:43 Zones
03:42 Range Bands
05:33 Speed
07:12 Battlefield Features
10:23 Combat Actions
15:50 Attack Tests
23:53 Wounds
28:26 Conditions
31:52 Combat Example
36:32 Thoughts?
---------------------------------------------
Music and Sounds:
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epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
#dnd #pathfinder #ttrpg #wfrp
Part 1 Character Creation: youtu.be/Dsk6fqCUkpY
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---------------------------------------------
Chapters
00:00 Intro
00:36 resolution Mechanics
01:06 Dice Pool System
02:41 Dice Modifiers
03:15 Helping with a Test
04:04 Grim & Glorious Tests
05:09 Test Outcomes
07:46 Opposed Tests
10:12 Exacting Tests
12:19 Fate
14:15 Thoughts?
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
#dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
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Facebook facebook.com/profile.php?id=100089593636905
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Blyesky @rpg-phd.bsky.social
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---------------------------------------------
Chapters
00:00 Intro
00:42 Character Sheet Overview
05:44 Character Creation Step By Step
05:49 Choosing an Origin
11:35 Choosing a Career
17:55 Choosing Contacts
19:30 Final Steps
23:30 Grim Portent
25:17 Advancement
28:28 Thoughts?
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
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---------------------------------------------
Chapters
00:00 Intro
00:50 Origins & Context
06:06 Creative Agendas
08:51 Game Examples
11:40 Criticism & limitations
13:22 Legacy & Influence
14:25 Big Model & Your Own Designs
19:31 Final Thoughts
20:20 Thoughts?
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Music and Sounds:
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epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
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---------------------------------------------
Chapters
00:00 Introduction
01:18 Narrative Techniques to Support Ensemble Play
04:44 Designing for Equity: The Role of the GM
05:45 Deconstructing the “Main Character Energy” Player
06:41 Final Thoughts
07:29 Thoughts
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Music and Sounds:
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epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
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---------------------------------------------
Chapters
00:00 Intro
01:32 Improvisation Anchors
02:25 Narrative Theory in Practice
06:42 NPC Examples
09:11 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Bal, M. (1997). Narratology: Introduction to the Theory of Narrative. University of Toronto Press.
Harper, J. (2017). Blades in the Dark. Evil Hat Productions.
Laws, R. (2001). Robin’s Laws of Good Game Mastering. Steve Jackson Games.
Evil Hat Productions (2013). Fate Core System.
Crawford, K. (2017). Stars Without Number: Revised Edition.
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---------------------------------------------
Chapters
00:00 Opening
01:02 Introduction
02:18 Early Traditions
07:17 GM as Author
14:18 Indie Revolution
24:20 Age of the Facilitator
43:28 Philosophies of Play
44:31 Final Thoughtd
50:08 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Gygax, Gary. Dungeons & Dragons Basic Set, Keep on the Borderlands module (TSR, 1979).
Gygax, Gary. Advanced D&D Dungeon Masters Guide (TSR, 1979).
Finch, Matthew. A Quick Primer for Old School Gaming (2008).
Laws, Robin D. See P. XX: Six Types of Story Branch (Pelgrane Press, 2014).
Laws, Robin D. GUMSHOE Says Yes (See Page XX, 2018).
“Barf Forth Apocalyptica – Apocalypse World Review” (Critical Hits, 2010).
Apocalypse World 1st ed. (Lumpley Games, 2010).
Crane, Luke. Interview on Burning Wheel (Gnome Stew, 2005).
Blades in the Dark (John Harper, 2017) SRD.
Bully Pulpit Games – Fiasco (2010) description.
Cordova, Jason. “9 Tips for Running Trophy” (The Gauntlet Blog, 2019). Emphasizes Trophy RPG’s collaborative nature:
Trophy RPG (Jesse Ross, 2022) –
Edwards, Ron (et al). Discussions on The Forge (circa 2003)
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---------------------------------------------
Chapters
00:00 Intro
00:45 What is Narrative Gravity?
01:33 Theoretical Foundations
02:41 Sources of Gravity
05:14 Different Game Styles
06:38 Why Threads Fail to Pull?
07:59 Enhancing Narrative Gravity
08:40 Thoughts?
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Music and Sounds:
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epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
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---------------------------------------------
Chapters
00:00 Intro
01:18 Negative Space & Implied Design
04:53 Rulings Not Rules
16:00 Implied World
24:38 Power of Uncertainty
31:00 Designing With Negative Space
36:59 Final Thoughts
39:55 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited"
Mike Bourke, “Leaving Things Out: Negative Space in RPGs.” Campaign Mastery (2013) – Discussion of negative space as a design principle in various aspects of RPGs
Wolfgang Iser (as cited on Wikipedia), Reader-response theory – Concept of narrative gaps/blanks that readers fill with imagination
Dungeon World SRD, “Gamemastering Principles” – Includes “Draw maps, leave blanks” guidance for collaborative world-building
Matt Finch, A Quick Primer for Old School Gaming (2008) – Rulings, not Rules philosophy; quoted in Travis Miller, "Subtleties of 'Rulings, not Rules'" (2023)
Travis Miller, “Subtleties of ‘Rulings, not Rules’” – Discussion of implied rules and player freedom in OSR
Dungeon Master’s Guide, 5th Edition (2014) – Emphasizes DM as final arbiter and guiding hand
Review of Mörk Borg on Deathtrap Games blog (2022) – Notes the game’s loose rules (e.g. ignoring tactical minutiae) and minimal attention to specifics
Ibid. – Notes Mörk Borg’s limited lore: “not enough lore… golden spot where the GM can make the setting their own”
Mazirian’s Garden blog, “Pleasures of the OSR: Emergent Story and Open Worlds” (2019) – Defines emergent story as unplanned narrative arising from play
Kyle Maxwell, “Implied Setting” on Technoskald’s Forge (2020) – Defines implied setting as rules giving enough, table does the rest; notes OD&D’s emergent setting assumption
Fate Core rule (Fate SRD / forums) – Players can spend Fate points to declare story details (shared narrative control)
Laozi, Tao Te Ching, Chapter 11 (as quoted on Philosophy.SE) – “We shape clay into a pot, but it is the emptiness inside that holds whatever we want.” Emptiness creates utility
Jo Wehler’s commentary on Tao Te Ching (2015) – Interprets the pot metaphor: value not in the clay but the space it opens for freedom
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---------------------------------------------
Chapters
00:00 Intro
00:59 Encounters
02:45 Time as a Pressure Cooker
05:49 Moral Dilemmas
07:57 Create Uncertainty
10:19 Mechanics to Support Tension
11:49 Other Considerations
15:48 Final Thoughts
17:44 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Social Contract Template: dropbox.com/scl/fi/g1orltaymuigt0oc9zpfz/Social-Contract-Template.pdf?rlkey=53q9zktt90mut1faon6qi3f35&st=vmy475vy&dl=0
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Emergent Video: youtu.be/tWDnfvQF_ww
---------------------------------------------
Chapters
00:00 Intro
01:08 Social Contract Theory
03:57 Statecraft to Gamecraft
07:48 Implict vs Explicit
15:04 Play Culture
20:15 Structuring The Social Contract
25:41 Agency, Consent, Tone, Narrative
31:58 Design and Social Contract
36:38 Final Thoughts
39:24 Thoughts?
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Britannica, “social contract,” Encyclopædia Britannica
Martin Ralya & Chris “Bankuei” Chinn, “Social Contracts for RPG Groups,” Gnome Stew,
Adam Brown, “A Deeper Look at the Social Contract,” Gnome Stew, April 6, 2022
RPG Museum Wiki, “Social contract” and “Big Model,” retrieved 2020
Iain McAllister, “RPGs and the Social Contract,” The Giant Brain, Nov 27, 2019
The Same Page Tool by Chris Chinn, Deeper in the Game blog, Mar 2010
“The Culture Beneath the Stairs #3: Why the Gaming Group Isn’t a Social Contract,”
Jazzsequence, “TTRPG Social Contract & Safety Tools,” jazzsequence.com, 2022
John Stavropoulos, “X-Card” safety tool document (2013) – via RPG Museum
Sarah Lynne Bowman & Evan Torner et al., “Role-playing Games for Interdisciplinary Research Collaborations,” DiGRA 2020 (excerpt on social contract)
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Patreon patreon.com/user?u=87730462&view_as=patron
Emergent Video: youtu.be/tWDnfvQF_ww
---------------------------------------------
Chapters
00:00 Intro
01:07 Storytelling
02:28 Mechanics
03:49 Ludonarrative Dissonance
05:17 Ludonarrative Harmony
06:14 Emergent narrative
08:13 Diegesis
12:34 Mechanics and Narrative in Different TTRPG Systems
24:37 Designing Mechanics for Narrative Impact: A How-To Guide
32:38 Agency & Player Choice
34:33 Consequences & Moral Stakes
36:29 Catharsis & Emotional Release
38:19 Final Thoughts
40:33 Outro
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
“Creating a Richer Gaming Experience.” TTRPG Games.
“Catharsis and RPGs.” RPG Narco.
“Humanity and Horror in Vampire: The Masquerade.” The RPG Gazette,.
“Inclusive Storytelling in TTRPGs.” D&D Podcast on Medium,.
“Ludonarrative Harmony and Design Impact.” Medium.
“Player Agency and Story Structure.” Medium.
“Apocalypse World.”
Torun, Mert. “Fate Core: Narrative Mechanics with Impact.” Edgerunner, .
“Powered by the Apocalypse.”
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---------------------------------------------
Chapters
00:00 Intro
00:47 Sandbox Tradition
04:50 Lore as a Toolkit
08:32 Ecological Worldbuilding
11:25 Meaningful Agency
14:57 Emergent Events
21:00 Preparation & Unpredictability
25:31 Satisfying Story Arcs
30:06 Avoiding Dead Zones
34:53 Final Thoughts
35:20 Thoughts?
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Alexander, Justin. “Don’t Prep Plots – Tools, Not Contingencies.” The Alexandrian, 18 June 2015
Archstone Press. “Running Your First Sandbox.” archstonepress.com, 2023
DMDavid. “Filling a map with D&D adventure” (Sandbox Archives). dmdavid.com, 2018
Kutalik, Chris. “Information as Treasure Type: Building Dynamic Sandboxes Part III.” Hill Cantons blog, 2016
Maliszewski, James. “Gygaxian ‘Naturalism’.” Grognardia, 4 Sept 2008
Montgomery, Andrew Logan. “Easy is the Descent: MÖRK BORG and ShadowDark RPGs.”
Numenera Core Book (Monte Cook Games). Excerpt from Monte Cook Games
Robbins, Ben. “Grand Experiments: West Marches.” ars ludi blog, Oct 2007
Simpson, Evan (aka “Mazirian”). “Pleasures of the OSR: Emergent Story and Open Worlds.” Mazirian’s Garden blog, 2019
“The Sandbox Again: Gygax on Plot.” Standard Hirelings blog, Apr 2009
#dnd #pathfinder #ttrpg #wfrp
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---------------------------------------------
Chapters
00:00 Intro
00:55 Playing the Self
02:18 Identity Exploration
06:32 Narrative Therapy
13:13 Performance & Roleplaying
26:28 Emotional Catharsis & Bleed
39:28 Final Thoughts
40:16 Thoughts?
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Bowman, S.L. The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity.
Goffman, E. The Presentation of Self in Everyday Life. (Dramaturgical analysis of social roles.
Fine, G.A. Shared Fantasy: Role-Playing Games as Social Worlds. (Discussion of player, character, person frames in RPGs).
Huizinga, J. Homo Ludens. (Concept of the “magic circle” of play)
Nordic LARP Wiki. “Bleed.” (Definition of bleed and its types)nordiclarp.orgnordiclarp.org.
Bowman, S.L. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org (2015). (Catharsis through bleed).
Merrick, A. et al. (2024). Dungeons and Dragons may improve mental health – JCU study press release (D&D as cathartic, safe emotional outlet).
UCC Express – “Gender and Dragons: Exploring Gender Identity through D&D.” (Player survey on gender exploration in D&D).
Pacifica Graduate Institute – Extension Course “Discovering Your True Selves Through Analog Role-Playing” (Course description on Jungian active imagination in RPGs)extension.pacifica.edu.
Monsterhearts RPG by Avery Alder – Game text and community commentary (themes of identity and emotional bleed in gameplay)
#dnd #pathfinder #ttrpg #wfrp
MDA- youtu.be/aTN71VtZhSE
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---------------------------------------------
Chapters
00:00 Intro
00:43 Introduction to DDE
02:32 Dynamism – Keeping the Game World in Motion
05:13 Decisions – Meaningful Choices at Every Turn
08:47 Discovery – The Joy of Exploration and Revelation
13:13 Expression – Creativity and Role-Playing in Action
17:33 Criticisms
19:24 DDE vs MDA
23:49 Using DDE for Game System Design
36:04 Enhancing Player Experience with the DDE Model
49:06 Final Thoughts
50:38 Thoughts?
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Church, Doug, and LeBlanc, Marc, et al. MDA: A Formal Approach to Game Design and Game Research. 2004.
Apocalypse World. Vincent Baker and Meguey Baker. Lumpley Games, 2010.
Blades in the Dark. John Harper. Evil Hat Productions, 2017.
Dungeon World. Sage LaTorra and Adam Koebel. Sage Kobold Productions, 2012.
Dungeons & Dragons 5th Edition. Jeremy Crawford, Mike Mearls, et al. Wizards of the Coast, 2014.
Fate Core System. Leonard Balsera, Brian Engard, et al. Evil Hat Productions, 2013.
Fiasco. Jason Morningstar. Bully Pulpit Games, 2009.
GUMSHOE System. Robin D. Laws. Pelgrane Press, 2007.
Call of Cthulhu 7th Edition. Sandy Petersen, Mike Mason, et al. Chaosium Inc., 2014.
Stars Without Number. Kevin Crawford. Sine Nomine Publishing, 2010.
#dnd #pathfinder #ttrpg #wfrp
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---------------------------------------------
Chapters
00:00 Intro
00:49 Mechanics, Dynamics, Aesthetics (MDA) in Tabletop RPGs
04:03 Mechanics
05:10 Dynamics
07:02 Aesthetics
18:29 Designers vs. Players: Two Perspectives on MDA
24:29 MDA in Action: Examples from Different RPGs
42:48 Using MDA for Design, Critique, and Tuning
50:54 Thoughts
---------------------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Hunicke, Robin, Marc LeBlanc, and Robert Zubek. MDA: A Formal Approach to Game Design and Game Research. Proceedings of the Challenges in Game AI Workshop, AAAI-04, 2004.
Aboleth Overlords. “MDA for Tabletop Adventure Games.”
The Angry GM. “Gaming for Fun (Part 1): Eight Kinds of Fun.”
#dnd #pathfinder #ttrpg #wfrp
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---------------------------------------------
Chapters
00:00 Intro
00:45 Monomyth vs Antimyth
05:13 Monomyth in TTRPGS
10:51 Anti-Myth
13:37 Anti-myth in TTRPGs
21:46 Gameplay and Player Experience
30:28 Tips for GMs and Designers
45:54 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Sources:
Campbell, J. (1949). The Hero with a Thousand Faces. (Monomyth definition and stages)en.wikipedia.orgen.wikipedia.org
Vogler, C. (1998). The Writer’s Journey: Mythic Structure for Writers. (Twelve-stage Hero’s Journey model)storyflint.com
Keep on the Heathlands – “Beast: The Primordial – Subverting the Monomyth” (discussion of RPGs using or rejecting the Monomyth)keepontheheathlands.comkeepontheheathlands.com
Warhammer Fantasy Roleplay – Game setting information (grim and perilous tone)en.wikipedia.org
Blades in the Dark – Official game description (playing scoundrels in a haunted city)bladesinthedark.com
Mörk Borg – Official game description (apocalyptic anti-heroic setting)playrole.complayrole.com
#dnd #pathfinder #ttrpg #wfrp
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---------------------------------------------
Chapters
00:00 Intro
00:48 Uncertainty Avoidance
03:16 UAI in Gameplay
04:04 Rules and Mechanics: Structure vs. Flexibility
08:13 Decision-Making and Risk-Taking: Caution vs. Creativity
11:23 Narrative and Storytelling: Guided vs. Emergent Stories
16:30 Player Behavior and GM Facilitation Styles
21:00 Case Examples of UAI
29:48 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Hofstede, G. (2010). Cultures and Organizations: Software of the Mind (3rd ed.). McGraw-Hill.
Hofstede, G. (n.d.). “Uncertainty Avoidance.” ClearlyCultural.com – Geert Hofstede Cultural Dimensions. Retrieved from clearlycultural.com.
Inafune, K. (2007). Interview in 1UP.com, as cited in RPGWatch Forums – Differences between Western and Japanese game design philosophies.
OpenStax – Principles of Management. Section 6.2: Hofstede’s Cultural Framework. (2018). Definitions of uncertainty avoidance
Landis, C. M. (2018). Uncertainty Avoidance and the Japanese. Penn State University Global Context Blog. (Japan’s UAI score and cultural traits)
sites.psu.edu
Scoping Review of TTRPG as Psychological Intervention (2023). Frontiers in Psychology / PMC11299717. (Cultural distinctions influence reactions in TTRPGs)
Wikipedia. “Uncertainty avoidance.” (Last modified 2025). Definition and characteristics of high vs low UAI
Wikipedia. “Hofstede’s cultural dimensions theory.” (Last modified 2025). E
The Retired Adventurer (2021). “Six Cultures of Play.” (Discussion of RPG play cultures and tournament module fairness)
retiredadventurer.blogspot.com
Gnome Stew – 10 Things I Learned about Japanese TRPGs (2018). (Notes on structured formats and replays in Japanese RPG culture)
gnomestew.com
#dnd #pathfinder #ttrpg #wfrp
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---------------------------------------------
Chapters
00:00 Intro
00:45 Embracing Failure
02:02 Fail Forward Design
04:53 Degrees of Success
11:52 Meaningful Consequences
17:47 Player Agency
23:31 Designing for Meaningful Failure
32:52 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
Riddle & Rook – Failing Forward (examples of success with consequences)
riddleandrook.com
Lumpley Games Forum – Discussion on PbtA failures driving story
lumpley.games
There Will Be Games blog – Blades in the Dark analysis on failure as narrative fuel therewillbe.games
Augury Ignored – When Failing Forward Fails (designing for meaningful failure and recovery) auguryignored.wordpress.com
The Alexandrian – Failure for the Beginning GM (fail-forward techniques and examples) thealexandrian.net
Gnome Stew – Success With Complications (partial success mechanics in PbtA and others) gnomestew.com
Dungeon World SRD – Explanation of outcomes on 10+, 7-9, 6- (partial success and XP on failure) dungeonworldsrd.com
Nerdarchy – Failure is Fun in 5E (embracing fail-forward in D&D, player agency in describing failures) nerdarchy.com
Heartless Gamer – Rolling Dice in FFG Star Wars (advantage/threat allowing fail with positive side-effects) heartlessgamer.com
#dnd #pathfinder #ttrpg #wfrp
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---------------------------------------------
Chapters
0:00 Intro
00:41 Rolling the Dice
01:51 Allure of Randomness
05:01 Dice Systems
19:49 Mind Games
27:58 Designing Dice
35:25 Thoughts?
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
theangrygm.com/tao-of-dice/#:~:text=Like%20it%20or%20not%2C%20dice,roleplaying%20gameplay%20and%20narrative%20experience
ominosity.wordpress.com/2024/01/11/linear-rolls-bell-curves-or-dice-pools-the-best-rng-distribution/#:~:text=What%E2%80%99s%20actually%20happening%20here%20is,step%20along%20the%20path%20has
livingdice.com/6795/dice-rolling-the-illusion-of-control/#:~:text=rolls%2C%20and%20how%20often%20we,fate%E2%80%A6even%20when%20he%20actually%20isn%E2%80%99t
haibane.info/2008/05/12/pre-rolling-the-dice/#:~:text=,his%20crucial%20roll%20with%20confidence
zleague.gg/theportal/gaming-news-understanding-the-role-of-randomness-in-game-design/#:~:text=Emotional%20Impact%20on%20Gameplay
dragonsfoot.org/forums/viewtopic.php?t=82947#:~:text=D%26D%205E%20Advantage%20and%20Disadvantage,chance%20with%20advantage
#dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
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Blyesky @rpg-phd.bsky.social
Patreon patreon.com/user?u=87730462&view_as=patron
---------------------------------
Chapters
0:00 Intro
00:48 Challenge Psychology
01:39 Flow & immersion
03:32 Self Determination Theory
07:34 Behavioral Reinforcement
11:27 Narrative Engagement
16:48 Social Cooperative
21:34 Mechanical, Narrative, Social
30:19 GM’s Role
42:12 Thoughts?
---------------------------------
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Works Cited
frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2018.01682/full#:~:text=These%20dimensions%20include%20balance%20between,perception%20of%20time%3B%20and%20intrinsic
dailygood.org/story/171/group-flow-how-teamwork-can-foster-creativity-r-keith-sawyer/#:~:text=First%20and%20most%20importantly%2C%20they%E2%80%99re,enough%2C%20they%20simply%20get%20bored
en.wikipedia.org/wiki/Self-determination_theory#:~:text=involved%20in%20self,1
verywellmind.com/operant-conditioning-a2-2794863#:~:text=Operant%20conditioning%2C%20sometimes%20referred%20to,for%20that%20behavior
gamedeveloper.com/business/the-power-of-random-reinforcement#:~:text=What%20do%20you%20think%20will,for%20a%20surefire%20Ratilicious%20Surprise
fastercapital.com/content/Engagement-activities--Game-Design-Challenges--Playing-to-Win--The-Creative-Spark-of-Game-Design-Challenges.html#:~:text=Narrative%20and%20world,building%20determine%20the
frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2018.01682/full#:~:text=These%20dimensions%20include%20balance%20between,perception%20of%20time%3B%20and%20intrinsic
blog.prototypr.io/for-user-engagement-forget-flow-its-all-about-fiero-80500e4c1d8e#:~:text=From%20the%20Italian%20word%20for,slightly%20saccharine%20take%20on%20it
#dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
#dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
RPG PHD swag!!! rpg-phd.myspreadshop.com
Facebook facebook.com/profile.php?id=100089593636905
Instagram instagram.com/rpg_phd
Blyesky @rpg-phd.bsky.social
Patreon patreon.com/user?u=87730462&view_as=patron
Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
#dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
RPG PHD swag!!! rpg-phd.myspreadshop.com
Facebook facebook.com/profile.php?id=100089593636905
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Part 2 of the How to Play Series (Episode #108).
#dnd #pathfinder #ttrpg #wfrp
Website rpgphd.com
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Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: http://creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
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