SirloinBurgersAnother idea that's been on my to-do list for a while, demonstrating the difference between 12 and 24 drawings per second without trying to make one look better than the other.
If you asked me three years ago I would have scoffed at the idea of preferring 2's to 1's in any context, but I have since taken off my gamer glasses and understood that "smoother is better" does not apply to 2D animation.
Also if you're on desktop you can use the , and . keys to scrub through the video one frame at a time, it's pretty fun.
New stuff I tried for this one: - Way more focus on choreography than usual, spent several times longer on storyboarding than other projects - Faster, snappier movements that actually justify the use of 1's rather than forcing them between every drawing done on 2's - Less reference footage, more experimental motions that still somewhat obey physics and body mechanics
Music used: My extended, transposed, and embellished cover of the third quarter of Cleopha (Scott Joplin)
Animation - Ones and TwosSirloinBurgers2025-04-19 | Another idea that's been on my to-do list for a while, demonstrating the difference between 12 and 24 drawings per second without trying to make one look better than the other.
If you asked me three years ago I would have scoffed at the idea of preferring 2's to 1's in any context, but I have since taken off my gamer glasses and understood that "smoother is better" does not apply to 2D animation.
Also if you're on desktop you can use the , and . keys to scrub through the video one frame at a time, it's pretty fun.
New stuff I tried for this one: - Way more focus on choreography than usual, spent several times longer on storyboarding than other projects - Faster, snappier movements that actually justify the use of 1's rather than forcing them between every drawing done on 2's - Less reference footage, more experimental motions that still somewhat obey physics and body mechanics
Music used: My extended, transposed, and embellished cover of the third quarter of Cleopha (Scott Joplin)Character Animation - TailsSirloinBurgers2024-09-07 | Trying to get continuous dialogue from this guy was harder than I expected so I took the "mash unrelated lines together with loose context" approach instead.
Sonic characters were what got me into drawing as a kid and it's been about eight years since I last drew one, so I wanted to see what I could do with all the 3D form and perspective my 13-year-old self skipped over.
Speaking of 13-year-olds, this animation is not for kids. If you check the description, there is violence, there is terrorism, and the word fuck makes an appearance with its trusty sidekicks shit, bitch, and bitch_2.
New stuff I tried: - Really close-up shots of a character's face + being a lot more careful about on-model keyframes during a zoom-in - More squash and stretch on the head outside of 2-frame accents - More diverse expressions and body language like laughs/chuckles, reacting to an invisible speaker, and different head-shaking angles
All lines are taken from Sonic Twitter Takeovers #4 through #7 Music used: Glutton (Hoshi no Kaabii)Animation - A Ragtime DuetSirloinBurgers2024-06-29 | Hadn't played my piano since my first video so this seemed like a fun way to get back into it. My music-savvy friend showed me some of the rotoscoped piano animation from the anime's "Your Lie in April" and "Kids on the Slope" where every key is visibly hit, and I wanted to see if I could get that level of accuracy using a hand-drawn approach like those piano scenes from 1950's Tom & Jerry.
Tried a few new things for this one: - Switching camera angles with each character mostly sticking to one side of the screen for readability - Drawings hands and characters in three-point perspective with foreshortening - Using 3D software to screenshot/trace over objects (pianos) and establish perspective lines for free-handed characters/backgrounds - Dynamic backgrounds and lighting to keep characters in focus
Music used: Cascades (Scott Joplin), played by me and some royalty-free snare drumsAnimation - Studying Light and ShadeSirloinBurgers2024-02-03 | Having switched from art to animation years ago I wanted to re-introduce myself to shading using an array of styles I'd never tried before: partially to have fun seeing what effects were possible without changing the outline, but also for the reassurance that I didn't forget how to shade.
Music used: Finding Forest (Maplestory)Character Animation - BeerusSirloinBurgers2023-11-25 | One of my favorite Dragon Ball characters but a much more complex design than I'm used to. Even obstructed my routine of putting every character in a long-sleeved shirt to avoid having to remember where muscles and bones go.
Tried a couple new things this time: Snout mouths - since snouts make mouths go much deeper into the head than a human's, a lot of syllables that would normally just rest on the flat plane of a human face start wrapping around the sides too, turning 2D shapes into 3D instead Camera panning - this wasn't part of the original plan but the speed of his first couple steps made it hard to see what his head and mouth were doing
Audio is taken from Dragon Ball Super - Episode 35.Animation - Adding TexturesSirloinBurgers2023-11-04 | Best experienced in 1080p, Youtube's bitrate does not like this one.
Had the idea for this textured effect about a year ago and finally committed to buying the necessary colored pencils. Was originally just going to have the video be a side-by-side comparison of before and after, but as I was putting it together I thought it would be more fun to animate the layering process itself. Planning to use this effect every now and again for animations that don't have backgrounds.
Tried out a lot of new stuff:
- Animating in 1080p - Syncing movements / transitions to music for the whole video - Moving the focus around a lot: If you see anything change speed, frame rate, opacity, saturation, or position, it's to either grab your attention or move it somewhere else. - Two-character interactions: pretty similar to the previous item. Just like the inanimate objects here, mute characters are limited to visual cues to tell the viewer where to look next. - Foregoing time charts and frame numbers: too confusing for the number of moving parts, much more efficient to wing it.
Music Used: Toy Tracks (Kirby's Epic Yarn)Animation - Vinny Vinesauce Talks StrawsSirloinBurgers2023-09-09 | I've wanted to animate Vinny's disembodied voice for a while and figured I could use some practice with human characters for once. Plus the only animal character that would suit him is a duck, and I'm not about to try lip-syncing a duck.
This is also the culmination of several either new or experimental changes relative to previous work:
- Moving all body parts at the same time instead of delaying one or more between poses - Slowing down the action more often to make it easier to follow - Bending and stretching the face and jaw for accented syllables, which is much easier with a defined jawline that a ball-shaped head doesn't have - Leaving outlines a little messier because refining is not worth the time - More subtle body language and facial expressions (i.e. the opposite of Jerma) - And a couple for the animators reading this: - Significantly reducing the number of movements done on ones, since most actions are perfectly readable without them - Using thirds on my timecharts instead of exclusively halves
Music used: youtube.com/watch?v=bZDNHUNQCxUAnimation Exercise #28 - Overlapping ActionSirloinBurgers2023-08-05 | Didn't mean to skip this one, I inbetweened it over a year ago and just forgot about it. Found it again the other day and added a background, color, everything under the table, and a waving hand that is NOT on ones.
Part of a larger effort to complete all 51 exercises from Animator Island (the website).
Music used: Wildlands (Yoshi's Island DS), transposed and recorded with my phone.Lip Sync Practice - Jumpstart BunnySirloinBurgers2023-07-22 | Went on a nostalgia quest earlier this year trying to find gameplay footage of some educational PC games I hadn't seen since playing them almost 20 years ago. Liked the simple design of the 1998 Jumpstart Kindergarten rabbit so I vowed to animate him at some point.
Also second project ever in Clip Studio, I enjoy not having to mosey my left hand a full ten inches to the arrow keys every one of the thousands of times I want to switch frames.Animation Exercise #30 - Hammering a NailSirloinBurgers2023-07-22 | Considering the prompt I probably went a little overboard on this one in hindsight. I just didn't know what amount of force to use for the hammering so I went with all of them.
Part of a larger effort to complete all 51 exercises from Animator Island (the website).
Music used: Funny Rabbit (Maplestory)Animation Exercise #33 - Character Juggling (loop)SirloinBurgers2023-07-22 | Hope you didn't come here to listen to more than four seconds of Bubbly Clouds from Kirby Super Star. On a side note, this was my first project in Clip Studio Paint after seven years animating in Photoshop and it really made me wish I'd done that move sooner.
Part of a larger effort to complete all 51 exercises from Animator Island (the website).
Music used: Bubbly Clouds (Kirby Super Star)Lip Sync Practice - Jerma (with Chat)SirloinBurgers2023-07-22 | Different version I made to post to the Jerma subreddit and not the animation subreddit, because the former doesn't need to see time charts and frame numbers and the latter certainly doesn't need to see chat.
Description from other version: A detour I made from my 51 exercises last year since none of them include a character speaking. Figured Jerma985's expressive ramblings would be a good audio source to get some diverse mouth shapes and body language, but I didn't want to draw a human so I turned him into a rat.
Music: Windy (Conker's Bad Fur Day)Lip Sync Practice - JermaSirloinBurgers2023-07-22 | A detour I made from my 51 exercises last year since none of them include a character speaking. Figured Jerma985's expressive ramblings would be a good audio source to get some diverse mouth shapes and body language, but I didn't want to draw a human so I turned him into a rat.
Music: Windy (Conker's Bad Fur Day)Animation Exercise #29 - Character PaintingSirloinBurgers2022-09-17 | Part of a larger effort to complete all 51 exercises from Animator Island (the website).
Music used: Kirby's Hill (Hoshi no Kaabii)Animation Exercise #27 - Lifting a Heavy ObjectSirloinBurgers2022-07-16 | Part of a larger effort to complete all 51 exercises from Animator Island (the website).
Music used: Playing Alone (Hoshi no Kaabii)Animation Exercises #1 - 24SirloinBurgers2022-01-15 | Something I should have done a long time ago but neglected in favor of replicating anime with no understanding of animation principles. These are exercises 1-24 from Animator Island (the website).
Music is my transposed cover of Scott Joplin's Felicity Rag (1911), because using performances of public domain sheet music can still get you copyrighted if you don't play it yourself.