Dracibatic
that last attack took multiple hours of practice with cheat engine to nohit ONCE. Also i screwed up attack number 5. i was supposed to go in the top right corner and go down after the bomb reached its apex
updated 2 years ago
i was in a call with a discord call with mexican streamer (kevo247) and friends the entire time i made this. He sang Jackenstein's theme randomly even though he didn't know what i was making and he never played deltarune. I'm mad at him. He doesn't even understand why it's weird.
Said he heard it from some 'dancing spinning ghost' meme
Score from food stacks (that are at least 5 tall) can be calculated as: 8 * X - 16 for normal customers, and 10 * X + 20 for special customers. Theres no benefit to having a stack taller than 5
Susie can throw flames directly at your food stack. Causing you damage. its evil.
It seems i only missed 2 ingredients in this run. neat
Fun fact: you can win the minigame with only two items. (or four items if you only feed one customer)
The highest possible score in this minigame is (10*71)+71+(2*21)+(20*4)-26 = 877
or (foods)+(catches)+(flamejumps)+(bonuses)-(feeding the last 5 to a normal guy)
And roland is jank because he can do his rolling attack while he's being hooked by you, killing you instantly. and sometimes when he hits you with shards you wont get Aggravation its awful i spent so long on this fight over 24 hours for sure i hate it i did it!
Please tell me if you found this to be clickbait due to the ceviche sisters being magic spam instead of oneshot. Im curious if people care about that
(it wouldnt even take 3x as long to beat him by spamming sanctum twinkle from so far away you dont even trigger the fight (14 minutes)) (and Fredrick wouldve killed him in around 2:30... Fredrick's crazy)
This should be enough to one shot camtscha in NG+110 or so (not that you can do that, as switching sigils is impossible during bosses)
43k should be doable though by removing the Streak Sigil
oh yeah also i cheated to make my fork stronger cause i dont have all the fork upgrades, since they added 2 in the YOTC update
i guess i could also try to land a charge attack in the second phase. Or use the eel attack.
done with LVL 30 ATK, max fork, doll head, knights helmet hammer (nearly broken), royal wave, aggravation, two Rusty Nail+'s, Lug Nut, and a Dispatch attack.
(note that Lug Nut must be equipped BEFORE getting aggravation, or it will give less attack)
Breaking a hammer gives a 2x damage buff. Royal wave gives 1.25x. the Doll head gives 6 ATK. Lug nut gives 23 ATK. aggravation gives 46 ATK. (1.5x current ATK) Hammer damage is based on the hammer head's defense stat (20% per 5 def, so 70 DEF = 3.8x dmg).
WITH the drunken claw, you get a damage multiplier that rises gradually to a 3x multiplier, and starts falling after being active for 8 seconds. This multiplier doesnt account for stowaway boosts, so its less than it should be
Dispatch attacks are 6x as strong as base attack, but dont compound with hammer strength. (6+2.8=8.8x damage)
The game says my ATK is 157 but its actually 156. apparently the counter is always one off.
Since each ATK point is worth 1.75 dmg, the calculation should look like 1.75base*156ATK(70+23nut+46aggro+12rustynail+6dollhead-1)*8.8(6dispatch+2.8knighthammer)*3(drunk)*2(breakhammer)*1.25(royalwave) = 18018. Unidentified rounding errors make that go up to 18050
the calculation would be 1.75 * (70 + 35 + 6) * (0.6 + 3) * (3.8 + 3) = 4712 damage. Compared to the spider crabs 2100 hp (their legs talk half damage so its really 4200)
I did a lot of math and faced a lot of sadness, and don't think theres any other way to accomplish this (without pausing to swap out lug nut and razor blade mid attack). You could do this without the mussel, but Drunken claw does maximum damage 8.5 seconds after activating it; so its nice to have some extra leeway
its worth noting that if i had the sharp razor equipped, and then equipped the lug nut mid attack, id have 116 ATK instead of 111. the downside is it looks less cool.
if i had the lug nut equipped, got aggro, equipped razor, started an attack, then reequipped lug nut, id have 139 ATK. Youd think this much attack would allow me to not have to use a charge attack, but its barely not enough damage. (4070 out of 4200 needed)
6868 is the highest damage in one strike without drunken claw.
WITH drunken claw, the MAX DAMAGE IS 15445. 3x the hp of a single phase of the final boss.
done with LVL 30 ATK, max fork, doll head, knights helmet hammer (nearly broken), royal wave, aggravation with juggernaut, shark tooth+, Cockle, Lug Nut, and a charged swing
(note that Lug Nut must be equipped BEFORE getting aggravation, or it will give less attack)
Breaking a hammer gives a 2x damage buff. Royal wave gives 1.25x. the Doll head gives 6 ATK. Lug nut gives 23 ATK. aggravation gives 46 ATK. (1.5x current ATK) Hammer damage is based on the hammer head's defense stat (20% per 5 def, so 70 DEF = 3.8x dmg). the stowaways give +60% dmg
WITH the drunken claw, you get a damage multiplier that rises gradually to a 3x multiplier, and starts falling after being active for 8 seconds. This multiplier doesnt account for stowaway boosts, so its less than it should be
Charge hammer attacks are 4x as strong as base attack, but dont compound with hammer strength. (4+2.8=6.8x damage)
The game says my ATK is 145 but its actually 144. apparently the counter is always one off.
Since each ATK point is worth 1.75 dmg, the calculation should look like 1.75*144*1.6 = 404(rounded up) * 1.25*2*(3.2+3.6) = 6868 * (3.6/1.6) = 15435.3...
Note that the calculations line up perfectly up until 6868, but once you add the drunken claw multiplier, the number becomes a bit off. I don't know what rounding error causes this.
0:04 headbutting a bullet, then somehow hitting katash after the headbutt. magical double headbutt. And she only takes 4 damage
0:05 making katash dive sideways
0:10 1 cycle ship kill
0:19 trying to tie with katash (you cant. He doesnt take damage after you die)
0:25 bomb walking
0:33 he calls his ship when its already out
0:43 making katash dive highways
0:48 tusk strike vs dive
0:51 bombs
0:58 laser (does 25 dmg to gail, 50 to katash)
1:02 headbutting an explosion
1:04 interrupting call
1:08 reroute dive trajectory
1:12 i just think this one's funny
1:19 boom tie
Century Toad 3:34
Atri 5:05
Twin Drakes 5:43
Twin Wreckers 9:32
Mainframe 10:32
Wendigo 15:40
Wendigo Bonus 18:13
Ariadne 18:25
Trolls and Harpies 28:29
Harpies 32:16
Arboars 34:14
Mother Computer 36:38
Shadow Clones 42:40
Katash 2 46:08
Phalanx 51:17 (250 hp, attack + stamina buffs)
I excluded the first slargummy, drake, wrecker, and katash fights because they dont add anything to their refights
The ariadne fight was hell and horrible and im glad i did it
the phalanx fight i gave myself 250 hp and stamina and attack buffs. (you can stack the buffs for a max of 20 minutes).
I needed the attack buff because of the bees, and the HP because of the feather storms (also i got hit by a laser. im sorry). I also needed the stamina buff cause the fight would be boring and take forever otherwise and my attack buff would run out and i'd die to bees.
you can hover just after an air attack to remove the recover animation when you land. though it consumes a lot of stamina.
meaning a tas of this would be very cool.
this took 3 days it was hard but i got a good time am proud.
Seed manipulation. (THIS HAS BEEN PATCHED) Basically this game only has 60 seeds. So you can tell what shops and items youre gonna get by what the first level looks like (or the first obstacle, which is a droplit above 4 coins. i got lucky here and didnt have to reset a bunch to get it).
Memorizing lasers. I nearly beat this without doing this, but then i realized i could just remember where the lasers are and fly above everything else. (5 lasers after 1900m, 2 lasers after 2900m, 4 lasers in lvl 9, 4 lasers in lvl 10, 4 lasers (i think) in lvl 11)
Blindfold breaking. On android, if you use an external app to force the game into portrait mode, it makes the blindfold not work properly UNTIL you activate star power or get the binoculars. So this is a no star power run. Thats also why the video is potato quality. i played on a tiny screen.
To get the hot pink bunny charm you have to get to home on this seed, stay up, and enter the shop with less than 4 hp and around 230-480 coins. Starting item, hat, hard mode, region, and character SHOULDNT matter, but i dont wanna risk it.
apparently the seed you get is based on the time on your phones clock, but it was messed up, and loops every 60 seconds. this seed is seed 0:58. so start the level when your phone clock is at x minutes and 58 to get it... until dvd patches it
getting 3 clockouts in a row is a 1/37 chance.
Clipchamp butchered the footage at the very end, rude
bonetail 5:38 very hard. But i won.
gus 0:04
Blooper 0:39 Surprisingly tough
Fuzzy 1:38
Red Bones 2:20 Impossible without FP or Items... but possible with vivian!
Shadow Sisters 4:51 Very hard. This is when i started removing the partner from the field, as having a partner with under 2 hp will double your SP gain.
Magnus 7:14
Rawk Hawk 9:55 The one koopa in the audience really saved me. I dont know why he was the only one there though.
Grubba 11:32
Atomic Boo 14:24 This boss is optional, so i fought him "postgame", as in with ultra boots. I needed the ultra boots because he has a 3 hit breath attack with the same startup animation as his jumpscare attack.
Doopliss 1 14:58 Hammer attack hard
Doopliss 2 15:39 Hammer attack harder. if your partners max hp is 0 it will show as that here, but they still have a full yellow hp bar they dont just instantly die or something,
Crump 2 16:39 Second phase awful not dealing with it.
After i finished my first challenge run, i switched from a bluetooth keyboard to a wired keyboard. I realized how much easier superguards became and i decided to try this new challenge.
Sadly i couldn't beat cortez or hooktail under these circumstances, but they show up in the other video i did, which is just this this but using partners.
Cortez 1:56 His third attack is random.
Smorg 5:45 I got my best Power lift ever here. +4 +4! too bad it was completely unnecessary
Magnus 2.0 9:12 Terrifying fight. im glad i won.
Dark Bones 12:10 This is when i start giving myself SP. I tried to make this big cool method with clockout and earth tremor for defeating them all with 2 Starting SP, but it appeared impossible to get dark bones past 1 hp before the others had a chance to revive. and i didnt want to replay for that.
Gloomtail 14:22 Done without starting SP
Shadow Sisters 2 18:34 Marilyn (max SP)
Grodus 20:44 (max SP)
Bowser & Kammy 23:27 Done without starting SP
Shadow Queen 1 27:30 (max SP) i don't know how i pulled this attempt off.
Shadow Queen 2 & Bonetail. I have absolutely no idea how to beat these two. But I'll show the best i could do in my next video.
In this video i take the way harder route and dont do that. It was difficult. but i did it. i beat 1/3 of the boss
I ended up doing this twice cause she barely did the jump attack the first time i won (also it didnt look cool)
0:14 spider
0:24 nutcracker (don't fight them on stairs) (also wait for him to reload when killing to get max ammo)
0:38 bracken
1:05 baboon hawk
1:21 centipede
1:39 hoarding bug
1:52 dog (best method for hitting it outdoors is hit twice, then back up before it pounces again, repeat) (the indoors method doesnt work on many planets. they just eat you through the walls. . Try hitting the door instead when its closed)
2:44 jester/girl (the railing actually works fine for the jester in online mode). The only way to ensure the jester doesnt force everyone to keep going outside the whole day is to seal it behind a door, or sacrifice someone by luring it like in this video. if he spots you, he will activate. even if you leave as soon as he sees you.
The girl can walk on most furniture in the mansion. be careful. She also cant start chasing you unless you're looking at her.
3:02 jetpack bonus
mimics: Just be careful when hitting them cuz they might continue running while being hit, and then they'll recover on top of you and kill you. Running in a circle around them also works well
coilheads: you can outrun them. even if you have 20 pounds of stuff on you. Trap em behind a door and get as far away as you can before they break free.
another bracken tip: when you get to the designated arena, quickly turn around to get them in your periphery. then you can look away to let them inch closer until theyre in the right spot.
It seems i missed a nutcracker, spider, thumper, and 2 fleas... and 1/6 of a baboon.
5:35 - bonus clips
If theres a mod that lets me spawn a dungeon thats just one of these big hallway rooms id be happy with that. Cause with the way im doing it now, a few enemies always go missing. Spawning somewhere far away.
also impacts with the jetpack can only take about 1/5 of your health; no matter how fast or hard. I believe at least
oh wait i had a clip of me jumping into the void and surviving. it was weird. i need to find that. it was the big room, to the right just before the catwalk door
Brackens usually can't sneakkill you if youre walking away from them, and will generally only aggro if youre staring at them from too close, or if they're trapped and youre near them at all.
When spooked, a bracken will usually run away for like ~30 seconds before targetting you again.
Brackens won't sneak attack you if they're in your peripheral vision, nor will they run away. They'll kind of just freeze or try to move just out of sight. They can kill you if they're anywhere in the 180 degrees of your back side.
If you want to attack the bracken by trapping it in your periphery, make sure to scare it BEFORE hitting it, otherwise he'll immediately rush you with no time to run away.
You can fight them in other large areas, like a 4 way intersection hallway. But its definitely trickier, and has the risk of them surprising you from behind.
If theres a stairwell near the entrance room, the bracken will usually take longer to come out of hiding, so you'll have to stare at the wall for a bit longer.
If you want to make sure the bracken doesn't chase someone else, you can chase the bracken for a while, wait in a straight hallway until with your back on the wall until you think the brackens waiting for you to face away, then WALK (or run?) to an arena, then turn around when you think he's about to get you.
since theyre more easily agitated in multiplayer, you could also chase a bracken down until you find a suitable arena, aggro it by staring, then fight it. just dont underestimate its speed. i did that a few times
1:50 Easy method (you dont actually have to crouch for this. but dont get too close)
2:10 bonus nutcracker kill
You can also hit the mouthdogs from behind the ships door, but thats inconsistent cuz the dogs like to kinda... go everywhere, and you can't see them behind the door.
This took a while. The dogs attacks arent consistently precise so if i just crouchwalked away from their path or ran theyd sometimes charge right at me anyway. Jumping doesnt alert them though, so i jump early on to keep them off my trail.
With Brackens you can follow them after they kill someone into their hideyhole, and they'll be completely nonaggressive for a while so you can just kill em. They have 6HP. If you hit them under other circumstances they WILL chase you down and kill you no matter what. ALSO you can look at brackens in your peripheral view without angering them. ALSOALSO they generally wont be able kill you as long as youre walking away from them. Apparently brackens are more easily agitated by staring in multiplayer. You can wait near closed doors to hear when the brackens near you.
With thumpers you can hit em while running (with the run button) in circles around them, even in tight hallways.
With lootbugs you can hit them and run backwards. I'm not very good at it.
spore lizards are invincible (and cute)
baboon hawks run away a lot
With spiders you hit them 6 times while walking away (and occasionally tapping run and being sure to look behind you so you dont hit a wall)
With coil heads you can block em behind a door and run as far away as you can and hope they lose track of you by the time they open the door. You can also outrun a coilhead while holding 25 pounds. Which is surprising
Jesters are much faster at door opening though. But if theyre in chasemode they'll revert to normal if theres no one in the facility, and you can dodge them forever by hiding on the railing in the room with the big hole and staircase and lockers, or on the wood beams near the long metal... track??? in the long passage room. Words are hard.
With snare fleas you drop your shovel if they land on you. so try to find it. it may be further backward than you think it is though. They take 2 hits and are much easier to hit when crouching. After hitting them once they'll run away and can't hurt you until they get on the ceiling again.
With mimics just hit them 4 times while walking and sometimes running away. they move erratically.
I like to navigate the maze by following the left wall the whole time, (including the left railings, so that i can keep track of where i am even when i go up stairs)
Thank you for reading my funny dog description.
youtu.be/aLCN3V3p7yg?si=nVxMEdEGjBdhkihE&t=1568 This clip shows another way to kill the mouthdog. But i find it more effective to lure the dog by hitting the ground (or air because you can hit the air for some reason after hitting a dog?) with a shovel. I don't know why the dog doesn't correct to your position. Maybe its just because its too close to do so. But also far enough that it doesn't just kill you immediately. Remember to use the run button and make sure it doesnt get caught on rocks.
youtube.com/watch?v=TntaZpH1KKE You can kill brackens with the shovel by running in a tight circle with them and aiming for the head for double damage. You'll want to already be running away when you hit them first. Maybe when theyre trying to chase you away.
i use the chatcommands mod for practice. and the command /spweny fl p=@me for spawning brackens
Another note is that when crouching near nutcrackers, they won't aim at you until they've fully reloaded their gun. so be careful not to uncrouch too early as well as too late. Or they'll walk into you and kick you. Optimally ill hit them when their eye's open, run away, hit him two more times, run away after he shoots, hit him twice more.
with bees, run in a semicircle around the hive to lure the bees away, grab the hive and run for it until youre almost out of stamina. Then drop the hive, keep running until tired, regain your stamina and repeat. If the bees lose track of their hive they will frenzy around the map at high speed, killing anything in sight. its hard (for some reason) to get them to go back into their hive at this point.
This is an itch.io fangame of the bestest mobile game ever: Chiki's Chase!... Youtube won't let me post links but uh... check it out! They even have a discord!
I got all perfect shots here and there was one attack that wasnt showcased here where flowers come outward from the center... im glad i didnt have to deal with it i'll say that


