Sokobansolver
Gonzo (No Limits coaster)
updated
Made using Coasterpete's Hyper-GTX trains and custom track. Layout is inspired by Lightning Run but kinda more out-and-back.
Drop height: 113.5 ft
Max speed: 56.8 mph
Track length w/o storage: 2854.61 ft
0:00 Off-ride clips
0:19 Front POV
1:57 Back row POV
As the world's first swing-launch flying coaster, it launches 3 times, going back and forth building up to a launch speed of 64 mph up into a 540 degree twist, the descent of which further cranks the speed up to 66.8 mph. A cobra roll and pretzel loop also feature as two of its main elements. Major inspirations include those Skycoaster upcharge rides and Flying Dinosaur.
Height Differential: 177.45 ft
Launch speed: 64 mph
Max speed: 66.8 mph
Track length w/o storage: 3719.3 ft
0:00 Off-ride
1:06 Front POV
3:02 Back POV
NL1 version: youtu.be/jzZcMIWLoRA
Happy Halloween Eve (so, all hallows' eve eve).
This non-inverting RMC terrain hybrid is a remake of a NL1 ride I made around a decade ago. Due to the differences between friction values from the wooden style, I made the lift taller as well as removed the helix leading up to the MCBR.
Lft height above ground: 181.4 ft
Height differential: 219.9 ft
Top speed: 73.8 mph
Track length w/o storage: 5308.29 ft
0:00 Front POV
2:06 Back row POV
Music used:
Unseen Horrors
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0
Like Delirium Dive, this also uses GrantMCreations' TTD recreation template as a base.
Music used:
"Exhilarate"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0
Decided to remake it since I wasn't entirely satisfied with the version I made in 2016. Made in the 5HOP8 contest template (tho I didn't participate in that).
Changes from the 2016 version include the addition of the rosebowl replacing that simple overbank at the far end, a mid-course launch, tweaking the footprint to more closely align with the 5HOP8 boundary, and smaller things here and there. Like the original, it features a launched lift hill and barrel rolls at the very beginning and end.
Backstory: The Beast's son has died of a terrible illness and was brought back to life by scientists as a cyborg. With its newly acquired cyborg upgrade, it's now meaner and stronger than ever.
0:00 front POV
2:21 back row POV
My Odyssey page: odysee.com/@Soko:2
Named after a type of Australian bird of prey that intentionally sets fires and is inspired by Thunderbird and Banshee. Starts with a 65 mph launch with an airtime hill during said launch followed by a short and sweet action packed layout featuring 5 inversions.
Track length w/o storage: 3311 ft
Height differential: 137 ft
Launch speed: 65 mph
Top speed: 69.4 mph (at the bottom of the pretzel knot)
0:00 off-ride
0:55 left side POV
2:17 right side POV
My Odyssey page: odysee.com/@Soko:2
If this was real it would have the most inversions of any hybrid coaster. My aim was to focus mainly on inversions while still trying to make it feel like an RMC and it kinda evolved from simply wanting to be rebellious by putting a Norweigian loop on an RMC.
Inversions in order:
-Jojo roll
-Barrel roll down drop
-Norweigian Loop (with step-up and down)
-Vertical loop
-Stall
-Interlocking corkscrews
Height above chain lift base: 153.46 ft
Drop: 129.14 ft
Top speed: 62.9 mph
Track length w/o storage: 3997 ft
My Odyssey page: odysee.com/@Soko:2
A strata/blitz/terrain mash-up that was inspired by thoughts about "what if there was a stratacoaster with a full layout" but didn't really wanna have to deal with super big elements. A 116 mph launch rockets you up a cliff where you complete a basic out-and-back journey up at the top, following the terrain and occasionally tunneling underneath it, with numerous moments of intense ejector airtime, and ending with a vertical barrel roll drop back down the cliff.
Cliff face, some foliage, some terrain textures, and skybox came from Environment Park.
Height above ground: ~420 ft
Height differential: 509.393 ft
Launch speed: 116 mph
Track length w/o storage: 6955.78 ft
0:00 Front POV
2:02 Back row POV
My Odyssey page: odysee.com/@Soko:2
Inspired by the level of the same name from DKCR, except here you have to outrun an advancing wall of doom consisting of Munchers, first horizontally, then vertically.
0:00 Some failed attempts
1:19 Successful run
Template by GrantMCreations.
This is an infinity coaster located where Top Thrill Dragster formerly stood. Why am I talking about it as tho it's removed? Cuz I'm expecting it to get removed cuz honestly when has a Cedar Fair park ever not removed a coaster that has sat SBNO? If it ends up staying, color me surprised.
This ride features 16 inversions including a first drop that's so far beyond vertical it actually counts as an inversion, as well as a mid-course launch into an inverted top-hat. Since Steel Vengeance has the airtime record, why not also put an inversion record in the same park?
I originally planned to make a 500 foot polercoaster to replace Dragster but due to feeling very limited, having to put brakes every so often, and wondering how not to make it feel too repetitive, it eventually stopped being much fun to work on. Perhaps I'll salvage what I have and put it in its own map but make it shorter in height. Also, I've already made a 500 foot concept and even if it's a totally different layout in a different part of the park I'm now thinking it might feel a little redundant coming out with another 500 foot concept also for Cedar Point.
Height above ground: 180 ft
Launch speed: 72 mph
Track length w/o storage: 5804.85 ft
Inspired by that Bible story and also the lack of King David roller coasters at Six Flags parks that have Goliath roller coasters, this is an asymmetrical möbius dueling coaster where one side is clearly taller than the other but the two halves still manage to duel with each other anyway. The layout takes inspiration from ArieForce One and Twisted Colossus.
Track length w/o storage: 4678.45 ft
1st lift height: 103.5 ft
2nd lift height: 155 ft
Top speed: 64.7 mph
0:00 brief off-ride
0:24 front row POV
2:32 back row POV
This was a concept I had been sitting on for quite some time (possibly even since NL1). Focuses more on inversions and highly banked turns and not so much on airtime and features 2 launches.
0:00 off-ride
1:22 on-ride POV
Height differential: 124.87 ft
Top speed: 60 mph
Track length w/o storage: 4901.58 ft
My take on if Kings Island not only chose a different manufacturer to build Son of Beast but at a time when it wasn't so ahead of its time. Starting off with a doozy of a prelift section, the trains climb the lift only to plunge 177 feet into a highly banked turn and then drop an additional 46 feet before cresting two large airtime hills and a similar but different sequence of elements to the actual SoB. Featuring Timberliners, actual forces, actual airtime, an underground tunnel, and a zero G roll instead of a vertical loop.
Height differential: 226.83 ft
Top Speed: 77.8 mph
Track length w/o storage: 6757.15 ft
A B&M hyper on a peninsula jutting out into a lake, featuring a non-inverting vertical loop (which serves as the inspiration for the name) in an otherwise standard out-and-back layout with a twister section at the turn-around point.
Height above ground: 219.8 ft
Drop: 216.46 ft
Top Speed: 78.3 mph
Track length w/o storage: 5036.89 ft
0:00 Pursuit view
1:15 Front POV
3:28 Back row
steamcommunity.com/sharedfiles/filedetails/?id=2693931069
What better way to be festive than with a Christmas themed stand-up coaster that's squeezed inside a highly decorated snowglobe.
Made using the Christmas Contest template, which is extremely restrictive if you're trying to follow all the rules. Featuring a swooping first drop, a zero G roll through the station building, an overbank, and a corkscrew.
Track length: 1689.51 ft
Top Speed: 45.3 mph
0:00 walk around
0:53 on-ride
2:03 zoom out
Named after the mythical bird creature. Features a 302 foot drop where you hang precariously at the top before falling, some airtime, and an underwater tunnel followed by a splashdown.
Height above ground: 308 ft
Drop: 302 ft
Top Speed: 91.5 mph
Track length w/o storage: 4890.32 ft
Inversions: 2
0:00 brief off-ride
0:43 on-ride
Now that I have a video editor that can actually render videos in greater than 1080p, there's no way I was gonna pass this up. I had made a 360 Titanic video before that was potato quality, and I figured you guys deserve better.
Inspired by comments about how insane Velocicoaster's “mosasaurus roll” was as well as thinking about “what if Kondaa and Velocicoaster had a baby?” Features ejector airtime, 2 inversions, one of which is a barrel roll finale above the water while flanked by water fountains that activate as riders go by, and an intertwined non-inverting cobra roll and non-inverting batwing.
Height above ground: 179.5 ft
Drop: 175.2 ft
Max speed: 70.3 mph
Track length w/o storage: 4814.14 ft
0:00 brief off-ride
0:31 front POV
2:30 back row POV
Elevation difference: 222.36 ft
Drop: 197.29 ft
Max speed: 74.3 mph
Track length w/o storage: 6604 ft
Inversions: 4
A remastered version of a coaster I made in late 2012. This is a B&M sitdown featuring a dive drop and some other of the same elements as the original Drachen Fire. The dragon figure was downloaded from the 3D Warehouse.
Original: youtu.be/GoSYG-JaNSo
Elevation Difference: 148.26 ft
Drop: 108.5 ft
Max speed: 62.3 mph
Track length w/o storage: 3837.65 ft
This is a concept that shows what if Chang was converted into an RMC T-rex. Keeps the same general sequence of elements while making it more intense, adds some ejector airtime, replaces all the track, and also is now a sit-down.
0:00 off-ride
1:18 front row POV
3:24 back row POV
Elevation Difference: 164.86 ft (50.26 m)
Drop: 148.58 ft (45.3 m)
Max speed: 67.6 mph (109 km/h)
Track length: 4815.52 ft (1467.77 m)
Inspired by Lightning Rod, Maverick, Storm Chaser, and Hypersonic XLC, this RMC blitz coaster begins with an upward launch into a turnaround leading into a barrel roll drop, interacts with the trees and terrain, and then while tunneling underneath the first launch is a second launch that takes you straight up 90 degrees, allowing you to briefly enjoy the view before plummeting 90 degrees back down 161 ft into the longest drop of the ride.
Elevation Difference:161.57 ft (49.2 m)
1st launch: 51 mph (82 km/h)
2nd launch: 63 mph (101 km/h)
Track length w/o storage: 5920.57 ft (1804.59 m)
0:00 Brief off-ride
0:29 Front POV
2:28 Back row POV
A patriotic small size hybrid coaster featuring red and blue rails on a white structure (I guess TCM's RMC mod isn't completely obsolete after all, as there is no official way to make 2 different colored rails on the same track) and a U-shaped out-and-back layout through a small park with a carnival feel.
Height above ground: 52 ft (15.8 m)
Max speed: 35.5 mph (57.2 km/h)
Track length w/o storage: 1576.49 ft (480.5 m)
Inspired by Chainsaw Hedgemaze Mayhem from Zombies ate my Neighbors, and probably about as difficult as when I tried playing that as a kid. I dare someone to try to complete this hitless.
Ghost house level where all the enemies are blue Mecha-Koopas, save for a couple Thwomps and a Bowser Jr. boss. The final third is inspired by Quickman's stage from Megaman 2.
Mildly bullet hell underwater auto-scroll stage featuring Mecha-Koopas and fire plants. Overall not too difficult, tho the ending is kinda tense. Think there was a star that I skipped for whatever reason.
Welcome to the world's first deconversion of an RMC. To appease nostalgic enthusiasts who complained that Wildfire was too smooth and rode too much like a steel coaster, the great minds at Dinn corp. have overhauled this star attraction by removing all the topper track, ejector airtime, inversions, and overbanks as well as lowering the lift hill height. Guests can now enjoy that traditional, rough wooden coaster experience now known as Mildfire.
Elevation difference: 128.6 ft (39.2 m)
Drop: 99.5 ft (30.4 m)
Max speed: 56.9 mph (91.6 km/h)
Track length w/o storage: 4263.06 ft
A remake of one of my NL1 rides (which was simply called 'Throttle'). A launch into an upward helix leading up to a steep drop kicks off what can be described as a spaghetti bowl of track that takes an out and back journey before returning to the spaghetti bowl.
This was also my first time using the modern Vekoma trains.
Elevation Difference: 89.33 ft (27.22 m)
1st launch speed: 50 mph (80.5 km/h)
2nd launch speed: 53 mph (85.3 km/h)
3rd launch speed: 54 mph (86.9 km/h)
Track length w/o storage: 4763.14 ft (1451.8 m)
My imagining of what an RMC Raptor at Kentucky Kingdom in this spot might look like. The name is inspired by riders kinda straddling the track and being located in Derby City (in fact, the park itself is not too far from Churchill Downs). Featuring a pretzel loop with a unique twist.
0:00 Off-ride
0:30 front POV
1:53 back POV
Elevation Difference: 101.4 ft (30.9 m)
Drop: 98 ft (29.87 m)
Max speed: 53 mph (85 km/h)
Track length: 2419 ft (737.31 m)
This is my imagining of what an RMC conversion of The Boss at Six Flags St. Louis might look like. Featuring 4 inversions and an onslaught of airtime pops at the end, including an outward banked overbank.
Height differential: 189.62 ft
Drop height: 129 ft (additional 37.7 ft drop after the barrel roll)
Max speed: 69 mph
Track length w/o storage: 4723.32 ft
Inspired by the “surf coaster” speculation. Features 2 launches and focuses on airtime as well as inversions in a tight layout passing some small waterfalls.
Elevation Difference: 111 ft (33.8 m)
Max speed: 63 mph (101 km/h)
Track length w/o storage: 4768.28 ft (1453 m)
Despite it being just over 80 feet tall and with a top speed of 48 mph, this impressive out-and-back wooden coaster is just over 6540 feet long. Named after the fact that this ride would be impossible with the default friction parameters.
0:00 Front row POV
2:23 Back row POV
Elevation Difference: 88.25 ft (26.9 m)
Tallest Drop: 82.5 ft (25.1 m)
Max speed: 48.5 mph (78 km/h)
Track length w/o storage: 6544.28 ft (1994.7 m)
Max height: 207.3 ft (63.2 m)
Min height: 6.5 ft (2 m)
Max speed: 75.5 mph (121 km/h)
Track length w/o storage: 4538 ft (1383.2 m)
Happy national roller coaster day. Inspired by ppl wishing SFMM had an actually good hyper and the fact that Goliath looks like a B&M but isn't. It travels a similar general path as the actual Goliath but with some additional airtimes and overbanks.
Max height: 235.8 ft (71.9 m)
Min height: -10.6 ft (-3.2 m)
Max speed: 83.6 mph (135 km/h)
Track length w/o storage: 5232.74 ft (1594.94 m)
Inspired by the White Palace from Hollow Knight. This castle level is filled to the brim with spikes and buzzsaws that provide Nintendo-hard platforming challenges.
A forest level featuring various types of piranha plants as well as rising and falling death water. Not really much to say. One of my easier levels.
Inspired by the video about “where could Cedar Point build a 500 ft coaster?” and one of the spots mentioned was on the shoreline going between Blue Streak and the parking lot, and crossing over Blue Streak. It takes an out and back path along the shore and parking lot, dropping 511 ft at an insanely steep angle, and taking riders thru 3 inversions, a non-inverting vertical loop, and some sustained airtime.
0:00 brief offride
0:16 Front POV
2:08 Backseat POV
Max height: 521.7 ft (159 m)
Min height: 6.86 ft (2 m)
Max speed: 122 mph (196 km/h)
Track length w/o storage: 7847.53 ft (2391.93 m)
As much fun as Storm Chaser is, I think keeping both sides would have been a cherry on top. Loosely inspired by this other (now deleted) RMC Twisted Twins concept that I had once made before Storm Chaser was even announced.
The hardest part was coming up with the ending/beginning, which pretty much forced me to take some liberties.
Backseat POV at 2:28
Max height: 108.35 ft (33 m)
Min height: 5.36 ft (1.6 m)
Max speed: 52.8 mph (85 km/h)
Track length w/o storage: 4878.22 ft (1486.88 m)
A family-sized wooden coaster placed next to the beach, replacing Wicked Twister in the hypothetical event that Cedar Point ends up removing Wicked Twister and the building next to it. The out and back/twister layout is crammed with multiple airtime pops (some of them mild to straight up ejector).
Max height: 62.6 ft (19 m)
Min height: 6.9 ft (2.1 m)
Max speed: 39.3 mph (63.3 km/h)
Track length w/o storage: 1945.7 ft (593 m)
A tricky driving level inside a cave. Might make another driving-based level sometime. The Koopa Car seems fun to work with.
coastercrazy.com/forums/kentucky-kingdom-announcing-2019-attraction-on-september-26-t37367.html#p430784
Max height: 64.34 ft
Min height: 14.24 ft
Max speed: 35.2 mph
Track length w/o storage: 1143.84 ft
An RMC giga that's inspired by Goliath and Zadra. The double out-and-back route thru the woods features a ~300 ft drop, overbanks, ejector airtime, and 2 inversions that give major hang-time.
Max height: 309.4 ft (94.3 m)
Min height: 4.5 ft (1.38 m)
Max speed: 92 mph (148 km/h)
Track length w/o storage: 6198.49 ft (1889.3 m)
A cave level revolving around blocks that make Mario die if an enemy, power-up, or sprite touches them. Divided into 3 distinct sections.
Music: Streets of Rage 2-Alien Power
Inspired by the Luna Park Cyclone and Twisted Cyclone.
Max height: 117.9 ft (35.9 m)
Min height: 6.4 ft (2m)
Max speed: 55.6 mph (89.4 km/h)
Track length w/o storage 2994.62 ft (912.76 m)
My first finished RMC since the update and my first coaster of 2020. The layout is very heavily based on an old, unreleased and unnamed NL1 ride that I made way back in 2013 (was possibly going to be my NL1 series finale if not for Polaris). The name is inspired by the fact that there's a GFI hybrid called Rocky Mountaineer.
Max height: 190.13 ft (58 m)
Min height: 21.3 ft (6.5 m)
Max speed: 69.9 mph (112 km/h)
Track length w/o storage: 4617.48 ft (1407.41 m)


