MarkNiko
Now in widescreen and featuring teleporting glocks. The lighting is probably a little too bright for Ryders house though.
updated 9 years ago
twitter.com/TheMarkNiko
Version with the dream on song: youtu.be/tf99QoYYqBk
twitter.com/TheMarkNiko
twitter.com/TheMarkNiko
twitter.com/TheMarkNiko
twitter.com/TheMarkNiko
context: gtaforums.com/topic/974338-take-two-vs-the-gta-modding-community-2021-ee-edition
twitter.com/TheMarkNiko
Big smoke ain't impressed.
This includes both cutscenes in the mission, the one at Sweet's house and the one at Emmet's place.
List of stuff and things:
-CJ now has a head model as shown on his shadow
-There was alot of empty frames from whenever certain characters aren't shown on camera in-game, I had to fill out alot of those for CJ's head movement by animating it myself, which is why it looks awkward or "snappy" at times, something which I will try to get better at.
-That strange foam is actually what is inside the dumpster model, but the guns and magazines are all something I placed so they don't just look into an empty dumpster
-Look at the sofa model that Big Smoke is sitting on, I did not make that edit to match his fat ass, that cutscene has a special sofa model just for when he sits in it.
This video was originally gonna be part of a bigger video that I have since scrapped, in the end it just became a big mess. This clip is the only thing that I finished that also works out of context to the original video, so I thought I'd upload it instead of just deleting it.
Also I'm using Sweet's house for Big smoke since he doesn't have his house interior shown in the game.
The music playing in the background is the Fat theme from Wario Land 2.
In case you didn't get the joke, like previous titles, most hand models are so low poly that they don't have individual fingers, but gang members randomly do gang signs which trigger them to get their original hand model deleted and replaced with a higher quality hand model with fingers so they can do different gang signs.
You can trigger this yourself by aiming your camera at recruited GSF members in-game.
I'm pretty sure that the "obese" one isn't in the game, from what i remember if CJ's stats were 100% fat and 100% muscle he would be slimmer than 100% fat and low % muscle.
Look at obese CJ's ears.
In this part:
I slay the Vampire Dragon and transform into Hu-man (Yeah that's what his human form is called)
End Credits!
---------------------------------------------
Wonder boy III The Dragon's Trap is a game released for the Sega Master System in 1989 and the Game Gear
in 1992, it also had a remake on the TurboGrafx-16 called Dragon's Curse, though I personally prefer
the music and character sprites in the original.
I am playing this on the Wii virtual console, and since I live in Europe it is the PAL version.
I actually like the PAL music alot more over the NTSC version, I think it sounds sped up instead of
the PAL version sounding slowed down.
Anyway, enough about my history with this game, I am gonna lay down some facts and stuff about the game
now.
You start off with the best gear that you've gotten in the previous game "Wonder Boy in Monster Land"
which I have yet to play more than 5 minutes of, anyway, after the dragon curses you, you lose all that gear
and have to start from scratch.
You have 3 stats in the game
Attack Power (AP)
Defense Points (DP)
Charm Points (CP)
You need Charm points to buy stuff from stores, if you only see a "?" then you need to either get better armor
(different armor results in different charm points, for example some only give you 0 charm points even if they give you more defense points) or by collecting charm stones, which are the red stones you see dropping ever so
rarely.
NOTE: In the Game Gear version charm points were removed, and the charm stones were replaced with stones that would teleport you back to the town.
The blue bottle is Medicine(or potion, but I'm going by the manual here), you can maximum hold 3 at a time, they will refill somewhere between 1-3 hearts, sometimes more, I'm not 100% sure how the mechanics work for them.
There is one store that sells Medicine, else you need to find them in hidden treasure chests or get very very lucky with the random drops.
You have magic and items aswell, these either drop from enemies or are found in treasure chests, some enemies are actually weaker to certain items and magic spells, I don't know all of them, but I do show off the ones I know in the game, I'll list them down below aswell just cause, anyway here is a list of them:
Fire Ball - a wavy pattern fire ball that travels about as long as Lizard-Man's fire breath
Tornado - a small tornado that travels along the ground and rebounds off of enemies and walls
Arrow - shoots a small arrow directly upwards
Boomerang - you throw a small boomerang that can both hit enemies on the way back and collect items, you don't lose any item cost if you catch it on the way back
Thunder - a screen nuke, but won't take out stronger enemies in just one hit
You can usually have 2 items and magic spells out at once, which the exception of the Thunder spell, double boomerang is my personal favorite.
The hidden store i show off in part 1 is a magic shop, but you need like 150-200 or more charm points, which you won't get by just playing through the game regularly unless you get insanely lucky with your charm stone drops, although there is another hidden store that sell charm stones, but you can only reach it with Hawk-Man and by that time you are at the home stretch so it's not worth it in my opinion.
The following is a list of weaknesses that I know of:
Cyclops - Weak to Fire Ball, early game these takes insame amounts of hits, but only 2 fire balls will take them out.
Fuzzball (those glowy blue orbs) - Weak to Tornado and Boomerang, have fun hitting that thing with your sword about 40 times, or just use one Tornado or 3 Boomerang hits on it
Yeah that's all I know, not much of a list but still helpful i think.
I don't go for 100% in this run, the place i show off with Mouse-Man have pretty a pretty good set, but by the time you have enough gold for that you will already have gotten your legendary gear back which is the best in the game so I don't bother with it.
Some equipment have different stats sometimes depending on the character you equip them to, like the Aqua Shield is gives Piranha-Man better defense points than it would if you equipped it to Mouse-Man, the Muramasa blade gives Lion-Man maximum attack power, but in exchange for him being weak to certain attacks, the Hades armor, which I didn't buy, heals you upon losing all your health in exhange to you losing the armor, although there is a glitch where you can heal an infinite amount of times which pretty much makes you immortal.
The Lucky sword makes your drop rate alot better, giving you more gold and better items upon killing enemies.
I show off every secret room I know of in this run, except the ones leading directly to the bosses which only appear if you have 99 charm stones.
Here is a link to the online manual: http://www.smspower.org/seganotebook/wondboy3/manual/wondby3m.html
That's about it I think, have fun watching!
In this part:
I go back to the Meka Dragon's castle and retrieve my Legendary Gear
I show off the big treasure room behind the pyramid
---------------------------------------------
Wonder boy III The Dragon's Trap is a game released for the Sega Master System in 1989 and the Game Gear
in 1992, it also had a remake on the TurboGrafx-16 called Dragon's Curse, though I personally prefer
the music and character sprites in the original.
I am playing this on the Wii virtual console, and since I live in Europe it is the PAL version.
I actually like the PAL music alot more over the NTSC version, I think it sounds sped up instead of
the PAL version sounding slowed down.
Anyway, enough about my history with this game, I am gonna lay down some facts and stuff about the game
now.
You start off with the best gear that you've gotten in the previous game "Wonder Boy in Monster Land"
which I have yet to play more than 5 minutes of, anyway, after the dragon curses you, you lose all that gear
and have to start from scratch.
You have 3 stats in the game
Attack Power (AP)
Defense Points (DP)
Charm Points (CP)
You need Charm points to buy stuff from stores, if you only see a "?" then you need to either get better armor
(different armor results in different charm points, for example some only give you 0 charm points even if they give you more defense points) or by collecting charm stones, which are the red stones you see dropping ever so
rarely.
NOTE: In the Game Gear version charm points were removed, and the charm stones were replaced with stones that would teleport you back to the town.
The blue bottle is Medicine(or potion, but I'm going by the manual here), you can maximum hold 3 at a time, they will refill somewhere between 1-3 hearts, sometimes more, I'm not 100% sure how the mechanics work for them.
There is one store that sells Medicine, else you need to find them in hidden treasure chests or get very very lucky with the random drops.
You have magic and items aswell, these either drop from enemies or are found in treasure chests, some enemies are actually weaker to certain items and magic spells, I don't know all of them, but I do show off the ones I know in the game, I'll list them down below aswell just cause, anyway here is a list of them:
Fire Ball - a wavy pattern fire ball that travels about as long as Lizard-Man's fire breath
Tornado - a small tornado that travels along the ground and rebounds off of enemies and walls
Arrow - shoots a small arrow directly upwards
Boomerang - you throw a small boomerang that can both hit enemies on the way back and collect items, you don't lose any item cost if you catch it on the way back
Thunder - a screen nuke, but won't take out stronger enemies in just one hit
You can usually have 2 items and magic spells out at once, which the exception of the Thunder spell, double boomerang is my personal favorite.
The hidden store i show off in part 1 is a magic shop, but you need like 150-200 or more charm points, which you won't get by just playing through the game regularly unless you get insanely lucky with your charm stone drops, although there is another hidden store that sell charm stones, but you can only reach it with Hawk-Man and by that time you are at the home stretch so it's not worth it in my opinion.
The following is a list of weaknesses that I know of:
Cyclops - Weak to Fire Ball, early game these takes insame amounts of hits, but only 2 fire balls will take them out.
Fuzzball (those glowy blue orbs) - Weak to Tornado and Boomerang, have fun hitting that thing with your sword about 40 times, or just use one Tornado or 3 Boomerang hits on it
Yeah that's all I know, not much of a list but still helpful i think.
I don't go for 100% in this run, the place i show off with Mouse-Man have pretty a pretty good set, but by the time you have enough gold for that you will already have gotten your legendary gear back which is the best in the game so I don't bother with it.
Some equipment have different stats sometimes depending on the character you equip them to, like the Aqua Shield is gives Piranha-Man better defense points than it would if you equipped it to Mouse-Man, the Muramasa blade gives Lion-Man maximum attack power, but in exchange for him being weak to certain attacks, the Hades armor, which I didn't buy, heals you upon losing all your health in exhange to you losing the armor, although there is a glitch where you can heal an infinite amount of times which pretty much makes you immortal.
The Lucky sword makes your drop rate alot better, giving you more gold and better items upon killing enemies.
I show off every secret room I know of in this run, except the ones leading directly to the bosses which only appear if you have 99 charm stones.
Here is a link to the online manual: http://www.smspower.org/seganotebook/wondboy3/manual/wondby3m.html
That's about it I think, have fun watching!
In this part:
I slay the Daimyo Dragon and transform into Hawk-Man
---------------------------------------------
Wonder boy III The Dragon's Trap is a game released for the Sega Master System in 1989 and the Game Gear
in 1992, it also had a remake on the TurboGrafx-16 called Dragon's Curse, though I personally prefer
the music and character sprites in the original.
I am playing this on the Wii virtual console, and since I live in Europe it is the PAL version.
I actually like the PAL music alot more over the NTSC version, I think it sounds sped up instead of
the PAL version sounding slowed down.
Anyway, enough about my history with this game, I am gonna lay down some facts and stuff about the game
now.
You start off with the best gear that you've gotten in the previous game "Wonder Boy in Monster Land"
which I have yet to play more than 5 minutes of, anyway, after the dragon curses you, you lose all that gear
and have to start from scratch.
You have 3 stats in the game
Attack Power (AP)
Defense Points (DP)
Charm Points (CP)
You need Charm points to buy stuff from stores, if you only see a "?" then you need to either get better armor
(different armor results in different charm points, for example some only give you 0 charm points even if they give you more defense points) or by collecting charm stones, which are the red stones you see dropping ever so
rarely.
NOTE: In the Game Gear version charm points were removed, and the charm stones were replaced with stones that would teleport you back to the town.
The blue bottle is Medicine(or potion, but I'm going by the manual here), you can maximum hold 3 at a time, they will refill somewhere between 1-3 hearts, sometimes more, I'm not 100% sure how the mechanics work for them.
There is one store that sells Medicine, else you need to find them in hidden treasure chests or get very very lucky with the random drops.
You have magic and items aswell, these either drop from enemies or are found in treasure chests, some enemies are actually weaker to certain items and magic spells, I don't know all of them, but I do show off the ones I know in the game, I'll list them down below aswell just cause, anyway here is a list of them:
Fire Ball - a wavy pattern fire ball that travels about as long as Lizard-Man's fire breath
Tornado - a small tornado that travels along the ground and rebounds off of enemies and walls
Arrow - shoots a small arrow directly upwards
Boomerang - you throw a small boomerang that can both hit enemies on the way back and collect items, you don't lose any item cost if you catch it on the way back
Thunder - a screen nuke, but won't take out stronger enemies in just one hit
You can usually have 2 items and magic spells out at once, which the exception of the Thunder spell, double boomerang is my personal favorite.
The hidden store i show off in part 1 is a magic shop, but you need like 150-200 or more charm points, which you won't get by just playing through the game regularly unless you get insanely lucky with your charm stone drops, although there is another hidden store that sell charm stones, but you can only reach it with Hawk-Man and by that time you are at the home stretch so it's not worth it in my opinion.
The following is a list of weaknesses that I know of:
Cyclops - Weak to Fire Ball, early game these takes insame amounts of hits, but only 2 fire balls will take them out.
Fuzzball (those glowy blue orbs) - Weak to Tornado and Boomerang, have fun hitting that thing with your sword about 40 times, or just use one Tornado or 3 Boomerang hits on it
Yeah that's all I know, not much of a list but still helpful i think.
I don't go for 100% in this run, the place i show off with Mouse-Man have pretty a pretty good set, but by the time you have enough gold for that you will already have gotten your legendary gear back which is the best in the game so I don't bother with it.
Some equipment have different stats sometimes depending on the character you equip them to, like the Aqua Shield is gives Piranha-Man better defense points than it would if you equipped it to Mouse-Man, the Muramasa blade gives Lion-Man maximum attack power, but in exchange for him being weak to certain attacks, the Hades armor, which I didn't buy, heals you upon losing all your health in exhange to you losing the armor, although there is a glitch where you can heal an infinite amount of times which pretty much makes you immortal.
The Lucky sword makes your drop rate alot better, giving you more gold and better items upon killing enemies.
I show off every secret room I know of in this run, except the ones leading directly to the bosses which only appear if you have 99 charm stones.
Here is a link to the online manual: http://www.smspower.org/seganotebook/wondboy3/manual/wondby3m.html
That's about it I think, have fun watching!
In this part:
I slay the Captain Dragon and transform into Lion-Man
---------------------------------------------
Wonder boy III The Dragon's Trap is a game released for the Sega Master System in 1989 and the Game Gear
in 1992, it also had a remake on the TurboGrafx-16 called Dragon's Curse, though I personally prefer
the music and character sprites in the original.
I am playing this on the Wii virtual console, and since I live in Europe it is the PAL version.
I actually like the PAL music alot more over the NTSC version, I think it sounds sped up instead of
the PAL version sounding slowed down.
Anyway, enough about my history with this game, I am gonna lay down some facts and stuff about the game
now.
You start off with the best gear that you've gotten in the previous game "Wonder Boy in Monster Land"
which I have yet to play more than 5 minutes of, anyway, after the dragon curses you, you lose all that gear
and have to start from scratch.
You have 3 stats in the game
Attack Power (AP)
Defense Points (DP)
Charm Points (CP)
You need Charm points to buy stuff from stores, if you only see a "?" then you need to either get better armor
(different armor results in different charm points, for example some only give you 0 charm points even if they give you more defense points) or by collecting charm stones, which are the red stones you see dropping ever so
rarely.
NOTE: In the Game Gear version charm points were removed, and the charm stones were replaced with stones that would teleport you back to the town.
The blue bottle is Medicine(or potion, but I'm going by the manual here), you can maximum hold 3 at a time, they will refill somewhere between 1-3 hearts, sometimes more, I'm not 100% sure how the mechanics work for them.
There is one store that sells Medicine, else you need to find them in hidden treasure chests or get very very lucky with the random drops.
You have magic and items aswell, these either drop from enemies or are found in treasure chests, some enemies are actually weaker to certain items and magic spells, I don't know all of them, but I do show off the ones I know in the game, I'll list them down below aswell just cause, anyway here is a list of them:
Fire Ball - a wavy pattern fire ball that travels about as long as Lizard-Man's fire breath
Tornado - a small tornado that travels along the ground and rebounds off of enemies and walls
Arrow - shoots a small arrow directly upwards
Boomerang - you throw a small boomerang that can both hit enemies on the way back and collect items, you don't lose any item cost if you catch it on the way back
Thunder - a screen nuke, but won't take out stronger enemies in just one hit
You can usually have 2 items and magic spells out at once, which the exception of the Thunder spell, double boomerang is my personal favorite.
The hidden store i show off in part 1 is a magic shop, but you need like 150-200 or more charm points, which you won't get by just playing through the game regularly unless you get insanely lucky with your charm stone drops, although there is another hidden store that sell charm stones, but you can only reach it with Hawk-Man and by that time you are at the home stretch so it's not worth it in my opinion.
The following is a list of weaknesses that I know of:
Cyclops - Weak to Fire Ball, early game these takes insame amounts of hits, but only 2 fire balls will take them out.
Fuzzball (those glowy blue orbs) - Weak to Tornado and Boomerang, have fun hitting that thing with your sword about 40 times, or just use one Tornado or 3 Boomerang hits on it
Yeah that's all I know, not much of a list but still helpful i think.
I don't go for 100% in this run, the place i show off with Mouse-Man have pretty a pretty good set, but by the time you have enough gold for that you will already have gotten your legendary gear back which is the best in the game so I don't bother with it.
Some equipment have different stats sometimes depending on the character you equip them to, like the Aqua Shield is gives Piranha-Man better defense points than it would if you equipped it to Mouse-Man, the Muramasa blade gives Lion-Man maximum attack power, but in exchange for him being weak to certain attacks, the Hades armor, which I didn't buy, heals you upon losing all your health in exhange to you losing the armor, although there is a glitch where you can heal an infinite amount of times which pretty much makes you immortal.
The Lucky sword makes your drop rate alot better, giving you more gold and better items upon killing enemies.
I show off every secret room I know of in this run, except the ones leading directly to the bosses which only appear if you have 99 charm stones.
Here is a link to the online manual: http://www.smspower.org/seganotebook/wondboy3/manual/wondby3m.html
That's about it I think, have fun watching!
In this part:
I slay the Dragon Zombie and transform into Piranha-Man
---------------------------------------------
Wonder boy III The Dragon's Trap is a game released for the Sega Master System in 1989 and the Game Gear
in 1992, it also had a remake on the TurboGrafx-16 called Dragon's Curse, though I personally prefer
the music and character sprites in the original.
I am playing this on the Wii virtual console, and since I live in Europe it is the PAL version.
I actually like the PAL music alot more over the NTSC version, I think it sounds sped up instead of
the PAL version sounding slowed down.
Anyway, enough about my history with this game, I am gonna lay down some facts and stuff about the game
now.
You start off with the best gear that you've gotten in the previous game "Wonder Boy in Monster Land"
which I have yet to play more than 5 minutes of, anyway, after the dragon curses you, you lose all that gear
and have to start from scratch.
You have 3 stats in the game
Attack Power (AP)
Defense Points (DP)
Charm Points (CP)
You need Charm points to buy stuff from stores, if you only see a "?" then you need to either get better armor
(different armor results in different charm points, for example some only give you 0 charm points even if they give you more defense points) or by collecting charm stones, which are the red stones you see dropping ever so
rarely.
NOTE: In the Game Gear version charm points were removed, and the charm stones were replaced with stones that would teleport you back to the town.
The blue bottle is Medicine(or potion, but I'm going by the manual here), you can maximum hold 3 at a time, they will refill somewhere between 1-3 hearts, sometimes more, I'm not 100% sure how the mechanics work for them.
There is one store that sells Medicine, else you need to find them in hidden treasure chests or get very very lucky with the random drops.
You have magic and items aswell, these either drop from enemies or are found in treasure chests, some enemies are actually weaker to certain items and magic spells, I don't know all of them, but I do show off the ones I know in the game, I'll list them down below aswell just cause, anyway here is a list of them:
Fire Ball - a wavy pattern fire ball that travels about as long as Lizard-Man's fire breath
Tornado - a small tornado that travels along the ground and rebounds off of enemies and walls
Arrow - shoots a small arrow directly upwards
Boomerang - you throw a small boomerang that can both hit enemies on the way back and collect items, you don't lose any item cost if you catch it on the way back
Thunder - a screen nuke, but won't take out stronger enemies in just one hit
You can usually have 2 items and magic spells out at once, which the exception of the Thunder spell, double boomerang is my personal favorite.
The hidden store i show off in part 1 is a magic shop, but you need like 150-200 or more charm points, which you won't get by just playing through the game regularly unless you get insanely lucky with your charm stone drops, although there is another hidden store that sell charm stones, but you can only reach it with Hawk-Man and by that time you are at the home stretch so it's not worth it in my opinion.
The following is a list of weaknesses that I know of:
Cyclops - Weak to Fire Ball, early game these takes insame amounts of hits, but only 2 fire balls will take them out.
Fuzzball (those glowy blue orbs) - Weak to Tornado and Boomerang, have fun hitting that thing with your sword about 40 times, or just use one Tornado or 3 Boomerang hits on it
Yeah that's all I know, not much of a list but still helpful i think.
I don't go for 100% in this run, the place i show off with Mouse-Man have pretty a pretty good set, but by the time you have enough gold for that you will already have gotten your legendary gear back which is the best in the game so I don't bother with it.
Some equipment have different stats sometimes depending on the character you equip them to, like the Aqua Shield is gives Piranha-Man better defense points than it would if you equipped it to Mouse-Man, the Muramasa blade gives Lion-Man maximum attack power, but in exchange for him being weak to certain attacks, the Hades armor, which I didn't buy, heals you upon losing all your health in exhange to you losing the armor, although there is a glitch where you can heal an infinite amount of times which pretty much makes you immortal.
The Lucky sword makes your drop rate alot better, giving you more gold and better items upon killing enemies.
I show off every secret room I know of in this run, except the ones leading directly to the bosses which only appear if you have 99 charm stones.
Here is a link to the online manual: http://www.smspower.org/seganotebook/wondboy3/manual/wondby3m.html
That's about it I think, have fun watching!
----------------------------------------
In this part:
I slay the Meka Dragon and transform into Lizard-Man
I slay the Mummy Dragon and transform into Mouse-Man
----------------------------------------
Wonder boy III The Dragon's Trap is a game released for the Sega Master System in 1989 and the Game Gear
in 1992, it also had a remake on the TurboGrafx-16 called Dragon's Curse, though I personally prefer
the music and character sprites in the original.
I am playing this on the Wii virtual console, and since I live in Europe it is the PAL version.
I actually like the PAL music alot more over the NTSC version, I think it sounds sped up instead of
the PAL version sounding slowed down.
Anyway, enough about my history with this game, I am gonna lay down some facts and stuff about the game
now.
You start off with the best gear that you've gotten in the previous game "Wonder Boy in Monster Land"
which I have yet to play more than 5 minutes of, anyway, after the dragon curses you, you lose all that gear
and have to start from scratch.
You have 3 stats in the game
Attack Power (AP)
Defense Points (DP)
Charm Points (CP)
You need Charm points to buy stuff from stores, if you only see a "?" then you need to either get better armor
(different armor results in different charm points, for example some only give you 0 charm points even if they give you more defense points) or by collecting charm stones, which are the red stones you see dropping ever so
rarely.
NOTE: In the Game Gear version charm points were removed, and the charm stones were replaced with stones that would teleport you back to the town.
The blue bottle is Medicine(or potion, but I'm going by the manual here), you can maximum hold 3 at a time, they will refill somewhere between 1-3 hearts, sometimes more, I'm not 100% sure how the mechanics work for them.
There is one store that sells Medicine, else you need to find them in hidden treasure chests or get very very lucky with the random drops.
You have magic and items as well, these either drop from enemies or are found in treasure chests, some enemies are actually weaker to certain items and magic spells, I don't know all of them, but I do show off the ones I know in the game, I'll list them down below as well just cause, anyway here is a list of them:
Fire Ball - a wavy pattern fire ball that travels about as long as Lizard-Man's fire breath
Tornado - a small tornado that travels along the ground and rebounds off of enemies and walls
Arrow - shoots a small arrow directly upwards
Boomerang - you throw a small boomerang that can both hit enemies on the way back and collect items, you don't lose any item cost if you catch it on the way back
Thunder - a screen nuke, but won't take out stronger enemies in just one hit
You can usually have 2 items and magic spells out at once, which the exception of the Thunder spell, double boomerang is my personal favorite.
The hidden store i show off in part 1 is a magic shop, but you need like 150-200 or more charm points, which you won't get by just playing through the game regularly unless you get insanely lucky with your charm stone drops, although there is another hidden store that sell charm stones, but you can only reach it with Hawk-Man and by that time you are at the home stretch so it's not worth it in my opinion.
The following is a list of weaknesses that I know of:
Cyclops - Weak to Fire Ball, early game these takes insame amounts of hits, but only 2 fire balls will take them out.
Fuzzball (those glowy blue orbs) - Weak to Tornado and Boomerang, have fun hitting that thing with your sword about 40 times, or just use one Tornado or 3 Boomerang hits on it
Yeah that's all I know, not much of a list but still helpful i think.
I don't go for 100% in this run, the place i show off with Mouse-Man have pretty a pretty good set, but by the time you have enough gold for that you will already have gotten your legendary gear back which is the best in the game so I don't bother with it.
Some equipment have different stats sometimes depending on the character you equip them to, like the Aqua Shield is gives Piranha-Man better defense points than it would if you equipped it to Mouse-Man, the Muramasa blade gives Lion-Man maximum attack power, but in exchange for him being weak to certain attacks, the Hades armor, which I didn't buy, heals you upon losing all your health in exhange to you losing the armor, although there is a glitch where you can heal an infinite amount of times which pretty much makes you immortal.
The Lucky sword makes your drop rate alot better, giving you more gold and better items upon killing enemies.
I show off every secret room I know of in this run, except the ones leading directly to the bosses which only appear if you have 99 charm stones.
Here is a link to the online manual: http://www.smspower.org/seganotebook/...
That's about it I think, have fun watching!
To be honest I don't like how this one turned out, but I didn't wanna put it off any longer, so here it is, the deal scene from the Vice City introduction in first person mode!
I've made a sort of working mod for small peds by messing with the bone system, and rigged Little Bill who appeared in only one cutscene in the game. This video is me testing the mod, i've made 3 different variations of him, and recolored them to fit both GSF and Ballas skins.
There are a bunch of bugs though, mostly all animation related, alot of animations don't match the smaller bone system, i've managed to make the skin not float above the ground, but in turn it will sink into cars, and as you can see, sink into the ground when performing certain other animations.
Oh yeah, and the hitbox matches the skin, which could probably be abused on SAMP if anyone cares.
This one is a little disappointing, as not only does the original cutscene already have alot of first person angles, but the game skins structure made it so i couldn't animate Catalinas mouth in 3ds max, also the cutscene overall just looks cooler in the game.
It has its problems, I know that, i've made a list of the biggest issues:
- CJ doesn't have a head
- The lighting is all over the place
- The FOV settings make it look fisheye lensed at some points
Also all the clipping and random skipping/janky movement is because of the way cutscenes were animated in gta sa.
Why not widescreen/HD? Because my pc is old and that makes the render times even more atrocious than they already are on these settings.
Will i make more like this? Possibly.
It's easy fool!
I animated all of the non gameplay in 3ds max.
By the way, that mission aint hard at all.
The first in a new youtube series of mine... hopefully... maybe...
This may mean that Avery was planned to be involved in the mission Bar Brawl
Made with 3ds max.
Watch out Diaz, the Harwood Butcher has come to screw you over.


