Top Spin doesnt suck. (part one?)qzecwx2026-09-29 | Top Spin doesnt suck. (part one?)qzecwx Live Streamqzecwx2024-03-08 | ...Rockman 3: Zone of Eden part 4qzecwx2016-10-27 | "We ran out of time" "But this is a fan project, you don't have any--" "OUT OF TIME"Rockman 3: Zone of Eden part 3qzecwx2016-10-26 | -It's a doc bot episode I'm pretty sure if someone made an episode guide for this channel, every one of these would be marked skip.Rockman 3: Zone of Eden part 2qzecwx2016-10-25 | Just MM3 things...Rockman 3: Zone of Eden part 1qzecwx2016-10-24 | http://i.xomf.com/dzpmk.png YOUTUB THIS IS NOT OKAYYeah, this deserved its own videoqzecwx2016-10-23 | It's funnier without context. Anyway, the game this comes from should be finished and uploaded pretty soon.Rockman 2 ONN part 3qzecwx2016-03-14 | ►ALL THREE thumbnail choices are the castle profile I just don't know anymore.Rockman 2 ONN part 2qzecwx2016-03-14 | Okay, hypothetical situation time! It's regular MM2 and there's a Sniper Armor approaching. You switch to Air Shooter, naturally (Quick Boomerang is a meme power :^)). Three projectiles come out at once, and because you're too close to it (and because Sniper Armors are bigger than Xoboxs) either two or three of them wind up touching it simultaneously.
This interaction throws the collision detection for a loop, so the armor just glows yellow as if it's getting hit every frame, but without any non-collision frames in between, the entire string is only counted as a single collision.
For whatever reason, a single Beta Screw Crusher can trigger this phenomenon all by itself, and this makes it hilariously inadequate against anything that it doesn't one-shot (so, anything that's not Pipi). Maybe it's actually two or three objects with the exact same positions and trajectories stacked together.Rockman 2 ONN part 1qzecwx2016-03-13 | ...Rockman 5 Double Jumper part 2 - The Lazy Runqzecwx2015-11-17 | Whoa. Two of the three default thumbnails are the establishing shots of the two castles. The other one is the shot at the end with the castle collapsing in the canyon. It's like how do I choose?!Rockman 5 Double Jumper part 1 - And Bass.qzecwx2015-11-16 | There were points in this drought where I actually considered doing another Chiko project.So THATS why this song is so longqzecwx2015-08-31 | I seriously never thought of this until earlier today. I just kind of figured there was a communication error somewhere, and nobody told the composer how short the castle jingle was supposed to be. Is this common knowledge? If so, I feel really dumb. Also HI GUYS.Rockman 2 Final Mix part 3 - Ow my everythingqzecwx2015-02-01 | But why would you do that?Rockman 2 Final Mix part 2 - Ive got nothingqzecwx2015-01-31 | This part isn't interesting at all, but it's kind of a necessary evil in order to get to the actual meat of the game.Rockman 2 Final Mix part 1 - pls no strike pepsi senpaiqzecwx2015-01-30 | Every time we get a Rainbow Road cover I try to sing the lyrics, but they never seem to fit.
I'll miss you agaaaaaiin, uncle.Advance Wars: Days of Ruin C26 rout%, 7/369qzecwx2014-10-09 | This isn't tool assisted or anything. It just kinda looks the part because my lousy laptop runs Desmume at around 25%.
So, Sunrise is the last mission in the last Advance Wars game. After an otherwise simple campaign, it's sort of infamous for burying unsuspecting players in outrageous AI handicaps. Caulder is the most powerful CO in the series all by himself, but on top of that, his chocolate factory is an amalgam of re-purposed Black Hole tech: Five deathrays, two factory gates, and a free Meteor Strike at the start of every turn. It takes a lot of studying and practice to properly manipulate it all and avoid getting ground into dust.
Now, most Advance Wars fans don't like thinking very hard, and so the strategy you'll usually see recommended or employed here will be pasted straight out from the AW2 handbook: "Just spam bombers, ignore the battlefield at large, and pray that you can blow up all the win conditions before you get obliterated."
But you see, that's really friggin' boring. This conventional victory was dozens of times more fun to solve; I mean, between the CO Power mattering (which pretty much never happens in single player), and building recons of all things as bait... Outside of the two 1-in-3 damage rolls on day 3, almost no luck is needed to make this work, either.
The designers throw you a lot of bones to give you a fighting chance against Caulder's indestructible zone units and his overbearing stage hazards. You have better starting forces, more properties, and six starting soldiers to further exacerbate the resource gap. What I think they didn't realize, though, was that it's actually a pretty simple feat to stop Caulder from ever boarding a unit. The predeployed tanks are scared of your bomber, and the AI refuses to board a unit that's not at full health, which makes the fighter great for denial. With Caulder locked into bland units, Will's 145/125 zone units are free to run wild like a Tabi-tank on random wi-fi.Rockman 4 Burst Chaser x Air Sliding part 2 - Rushjobqzecwx2014-08-11 | Turns out I'm not even five minutes behind the TAS. This begs the question: why is there already a TAS when this game's only a week old?!Rockman 4 Burst Chaser x Air Sliding part 1 - Beep Beep Im a Jetqzecwx2014-08-10 | Two great tastes taste great together!
... Actually this just kinda tastes like spent tungsten and the inside of a vacuum bag, but you get the idea.MLP:DDC part 3 - Conclusionqzecwx2014-01-26 | I spent more time wondering what to make the subtitle than I did actually recording footage for this game.MLP:DDC part 2 - Magical Tropical Adventureqzecwx2014-01-25 | No really, guys. His special weapon would be sort of like Air Shooter, but with a lot more horizontal reach, and seven green clouds of noxious gas instead of three tornadoes. Its stats would be 28:2(x7), and it would stun and neutralize really large enemies in lieu of doing damage. As a safeguard from being a completely broken 14-damage weapon at point blank range, it would start out as one cloud than break out into the seven after about twenty frames.My Little Pon... Oh come on! Really?qzecwx2014-01-24 | Surely you didn't expect that I could write out that whole title with a straight face.Rockman 3 Claw part 3 - A touch of fateqzecwx2014-01-05 | Sometimes the RNG deals you a hand that's just so good on a superficial level that you have to keep the take no matter how poorly you execute the rest of it.Rockman 3 Claw part 2 - How to mash Selectqzecwx2014-01-04 | The difficulty in dealing with Youtube lies not so much in navigating the convolutions to make it save your annotations but in -not entering- the damn editor in the first place.
~Vera NazarianRockman 3 Claw part 1 - It keeps happening!qzecwx2014-01-03 | I'm not late! I'm not late!!2spookyqzecwx2013-11-03 | Halloween came late this year. -- www.twitch.tv/qzecwx/c/3182587Rockman 3 Burst Chaser part 3 - Paper Tiger Towerqzecwx2013-08-23 | Do they even make long castles anymore? That was probably the best part about Unlimited (unskippable cutscenes notwithstanding).Rockman 3 Burst Chaser part 2 - Mop-upqzecwx2013-08-22 | You're only as old as you feel. I'm dead.Rockman 3 Burst Chaser part 1 - Eval Santas Revengeqzecwx2013-08-21 | YO BE3 I AM NOT JASON HAYES U EEDIOT I WILL GRRRRR!Rockman 6 Innocent demoqzecwx2013-08-19 | It's not like I'm going to take offense if you don't watch it or anything. Frankly, I don't know how you put up with my regular stuff, either.
Stream recording of Rockman 6 Skype and Rockman 6 Innocent. I told Twitch to save it on two occasions, so they'd know with absolute certainty that I wanted to keep it. As such, I'm sure they'd never let me lose it.
HHHNNNFGHFGHHFFGHFGFHPDMega Man Indonesian Artifact part 3 - Whatever!qzecwx2013-07-07 | Squall.jpgMega Man Indonesian Artifact part 2 - Identity Crisisqzecwx2013-07-02 | Red yellow Yellow Green Red peach Red white Red white Blue Blue Blue [screams externally]Mega Man Indonesian Artifact part 1 - Fifteen Minutes of Fameqzecwx2013-06-23 | Fun fact: I uploaded this in May. It's been sitting on my list of unlisted videos for three weeks because I couldn't get myself to scrawl on it.Cocoron (AKA Shoutouts: the Game)qzecwx2013-05-13 | Don't get the wrong idea. It's not like I *like* you guys or anything. Idiots. Customization is the name of the game. However, this is kind of like pokemon in that it's much more effective to just use your starter from start to finish and ignore the other five character slots. Furthermore, some of your options have serious balancing problems (ie wings are broken, aliens and crystals are completely useless), which makes using a full roster of unique characters even more of a hassle. Handicaps were imposed because an ordinary wing-shuriken speedrun would be boring.
Also, it's pronounced "TAY-peer." I watched bits and pieces of every other run of this on this site (there weren't many), and no one seemed to know what a tapir is.Rockman 2 GX part 4 - The Beasts Uvulaqzecwx2013-05-07 | It looks simple, but if you don't approach it just right, you'll set off a chain reaction and most likely wind up bathed in stomach acid.Rockman 2 GX part 3 - The Beasts Fangsqzecwx2013-05-01 | lmphk said the room didn't have enough spikes.
Of course, lmphk is a gluttonous whore with no taste for quality, so his opinions are taken with a can of salt. :)
If you've noticed the annotations aren't well oriented (those gaps of empty space at the end of them), we can thank annotations on the annotations page not using the same font as the annotations on the video page. Pretty smooth, Google.Rockman 2 GX part 2 - Pro stratsqzecwx2013-04-30 | tfw the last eleven minutes don't even matterRockman 2 GX part 1 - Watch me careqzecwx2013-04-30 | I brake for metoolsRockman 4MI - Wily 4 and endingqzecwx2012-07-25 | Wily 3 blind takes about 24 minutes and desyncs less than halfway through. Wily 4 blind's input file is about 30 minutes long, and instead of desyncing, the video VNES puts out is inexplicably corrupt and unusable to Youtube/WMM/VLC/etc. So I'm like, okay whatever I'll just only render the portion of the file that has input, abort VNES when that part's converted, then make a separate input file just for the credits and record that separately. That seemed really unnecessary, but I guess it worked.Rockman 4MI v0.01 - Wily Stage 3qzecwx2012-07-09 | I *finally* got some free time to put this up. Ugh. It's been sitting on my hard drive for well over a week.Rockman 4MI v0.01: Cossack Stage 4qzecwx2012-06-25 | What's this I sense? Another opportunity to bitch about MM10? Oh Puresabe, you know just what I love!
Annotations should come in later, if you're into that sort of thing.
Wily 3 and 4 are completed as well, but I'm looking at raw videos of the first attempts that are about 20 and 30 minutes long, respectively. Both stages are pretty crazy.Hey guys, you like filler?qzecwx2012-03-04 | 'Cause I *love* filler.
lmphk told me about how in Mega Man in the Mushroom Kingdom (yeah, he has really low standards), you could walk back and forth in a couple rooms to easily farm 1UPs. Apparently they respawn just like enemies do, but you have to go a lot further away from its position than you do in the later games. I think Bomb Man has the only other 1UP you could do this with, but who wants to fight that Sniper Joe over and over again? Also, the Yashichi doesn't respawn until you go even further away than what's required for the 1UP. What's up with that?Rockman 2 Claw part 3 - Probably not the shortest castle everqzecwx2011-12-19 | There was no good way to split this part up. In retrospect, I should've gone with 3-3-4-4.Rockman 2 Claw part 2 - High Pressure Systemqzecwx2011-12-18 | oRockman 2 Claw part 1 - Glass Factoryqzecwx2011-12-17 | Whuh oh. I forgot to turn the timer off. Oh well, nothing happens in that corner anyway, and it's not like anyone actually thought I did everything in single segments, right?
I'll be sure to turn it off for the next parts.Nezumiman Special Stage (no SE)qzecwx2011-09-10 | None of the guys who have uploaded this game's soundtrack so far (and quite poorly, I might add) bothered bothered including this song, which I kinda like, so here it is.
I don't really like still image videos, so have some derp while you're at it.Wily Tower door skip glitchqzecwx2011-08-28 | It appears to work on any door you can use Hard Knuckle on, so it'd be useful for Top Man, I guess. (It doesn't work in the other Busterrod G battle; it's probably coded differently because there's no second door to shut behind you.)
The problem is: you can't switch out to any other weapon after doing this, so if you can't kill the boss with your remaining Knuckle stock, you're boned... It's still a fun little time saver here, though.
UPDATE: I finally figured out how to wrangle the Kega Fusion codec, so when I do an actual run of this game later on, it'll be in much better quality. (LOLJK guys. Youtube won't accept anything Fusion puts out so this game's going back onto the shelf.)Nezumiman 2 Gray Zone part 3 - Shortest castle ever?qzecwx2011-08-20 | No, Dark X doesn't count.Nezumiman part 2 - Butter the floorqzecwx2011-08-20 | The solution to surprisingly many of the problems in the world today.