AGM114DYou can well tell the difference made by HUD sounds from Apex Legends, including hit marker, kill marker, and headshots lol. 【Link】 Download all my add-on and mods in: (mega and dropbox is super slow in my country even with a vpn. So you might need to install a pan.baidu client) pan.baidu.com/s/1gWdrtHaBJaFXEx8hWdmQjA password:89j0 P.S. If you are suffering from texture rendering issues in BF2 with RTX GPUs like 30s and 20s, just set the Anti-Alias to "off" in BF2 settings and you will be relieved. What a RTX lol.
Battlefield 2 X Apex Legends... Sounds NiceAGM114D2021-02-21 | You can well tell the difference made by HUD sounds from Apex Legends, including hit marker, kill marker, and headshots lol. 【Link】 Download all my add-on and mods in: (mega and dropbox is super slow in my country even with a vpn. So you might need to install a pan.baidu client) pan.baidu.com/s/1gWdrtHaBJaFXEx8hWdmQjA password:89j0 P.S. If you are suffering from texture rendering issues in BF2 with RTX GPUs like 30s and 20s, just set the Anti-Alias to "off" in BF2 settings and you will be relieved. What a RTX lol.Battlefield 2 Variable Weapon RPM Test #2AGM114D2022-08-29 | The idea of variable weapon RPM comes from this video about Weapon RPM Mechanism in BF3, much credits to the original uploader: bilibili.com/video/BV1xa411E79F
With simplified methods of BF3, realistic weapon RPM settings like 650 700 750 800 850 are now finally available in Battlefield 2, and more weapon RPM settings like 625 675 725 775 825 875 also viable.
Automatic Weapons now do not have to be limited to 450 600 900 1800 RPM, enabling them to perform more different from each other, in such aspects as DPS, fire duration, and weapon handling.
Variable weapon RPM could be implemented with a simple python timer add-on, without modifying time ticks in exe and dll (proved to be problematic), which will be shared soon, after some overhauls.【BF3 Heritage】Battlefield 2 Variable Weapon RPM TestAGM114D2022-08-28 | The idea of variable weapon RPM comes from this video about Weapon RPM Mechanism in BF3, much credits to the original uploader: bilibili.com/video/BV1xa411E79F
With simplified methods of BF3, realistic weapon RPM settings like 650 700 750 800 850 are now finally available in Battlefield 2, and more weapon RPM settings like 625 675 725 775 825 875 also viable.
Automatic Weapons now do not have to be limited to 450 600 900 1800 RPM, enabling them to perform more different from each other, in such aspects as DPS, fire duration, and weapon handling.
Variable weapon RPM could be implemented with a simple python timer add-on, without modifying time ticks in exe and dll (proved to be problematic), which will be shared soon, after some overhauls.Full Throttle into Eau Rouge @ Circuit de SpaAGM114D2021-04-03 | ...BFV Kill Icons in Damocles modAGM114D2020-09-19 | 【Important】The download link(pan.baidu.com) to this mod and my addons can be found in my bilibli channel: space.bilibili.com/22076022 Please note that: 1. The instruction was written in Chinese so you may use google translator. 2. The maps are mostly from AIX2 and public maps on moddb and 2142 maps converted. 3. The weapons are mostly from moddb, vehicles mostly from AIX 2. 4. The HUD and nametag are mostly my work and you are free to use them in your mod if you like, but please credit and no commercial. 5. Mediafire, Dropbox and Mega are extremely slow in my country even with VPN. Thx to @euwinpro for the re-uploading, you can find alternative download links in his channel. ********************************************************************************************* I find these little icons really fascinating, with which BF2 simpleton bots are not that boring to kill lol.【Download】Battlefield 2 mod Damocles New Hud Game PlayAGM114D2020-09-06 | 【Important】The download link(pan.baidu.com) to this mod and my addons can be found in my bilibli channel: space.bilibili.com/22076022 Please note that: 1. The instruction was written in Chinese so you may use google translator. 2. The maps are mostly from AIX2 and public maps on moddb and 2142 maps converted. 3. The weapons are mostly from moddb, vehicles mostly from AIX 2. 4. The HUD and nametag are mostly my work and you are free to use them in your mod if you like, but please credit and no commercial. 5. Mediafire, Dropbox and Mega are extremely slow in my country even with VPN. Thx to @euwinpro for the re-uploading, you can find alternative download links in his channel. ********************************************************************************************* Watch this video and try to tell how many hud features from other games you can find. Lol.Battlefield 2 Damocles Mod GameplayAGM114D2020-06-28 | Find in the video: Fixed aspect ration for menu and fonts; Zoomed nametag icons in the distant; Entended unit health bar; Dynamic indi with BF3 style, BF4 mechanic, and CODMW hit/kill mark; Killed message inspired by BF & COD sequels.Battlefield 2 in 2020: Dynamic & FrostbiteAGM114D2020-05-04 | Random display for new features of my addons. Dynamic Indication now ready for MP/Coop. Frostbite nametag now has healthbar, icon for team, squad and enemy. Frostbite menushader now has more natural white color for radio, and green color for squad. Find download in my moddb page: moddb.com/members/leebertyBattlefield 2 Disassambled: Weapon Fire Rate BreakthroughAGM114D2020-04-09 | NOP to the stupid limits of Battlefield 2!!!! Through days of opcode and reverse engineering, the code controlling the time interval (aka tick ,frame, or sth like that) which locks the weapon fire rate to 600 or 900 has been break-throughed. Thx DICE for setting such limits which literally RUINS THE DIFFERENTIATED FEELINGS OF WEAPONS. Of course for now the object movement and hud event also uses the time control, which may take a long time to try and seperate from fire rate control. To be mentioned, the sound, animation and effects are not effected lol, sp basically the fire rate time interval control is basically not necessary at all, if not obstructive.Battlefield 2 Zombie Coop Gameplay AlphaAGM114D2019-09-03 | A zombie mod for BF2 in 2019. Handpicked weapons, python backed shop utility and map modes, various types of zombies, and minimap / 3d icon.【LINK】Battlefield 2 Enemy Nametag IconAGM114D2019-08-28 | The shader in BF2 has no entry of new texure like enemy Icons.... And Even the Hack soft which injects exe and dll has not made this possible for they just make enemy names shown all the time. However, with many days of trial and efforts, now it is made possible in BF2 to have enemy icon in the distance, and show their names when closing in. For the record, this might be the end of my Frostbite nametag.
【Battlefield 4 Official Icons Extracted from Battlelog】 mega.nz/#!thAxiYZR!O5Afe7_7ZtlSwDIglJ2FxK4tButigAvWWEnZqZNHjEo【LINK】Frostbite Menu Shader for Battlefield 2AGM114D2019-08-08 | Finally I have managed to change the ugly fonts effects of BF2. Thx to DICE the chatlist and minimap color designs have always been a disaster. Now, something is different, as you can tell.... *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】Battlefield 4 Official Icons Pack DownloadAGM114D2019-06-15 | A long time ago I was trying to make a new customization framework that is simple to apply... For which I need many icons for weapons, attachments, items, etc. And I don't have the patience to make them myself. However the textures for UI and Icons extracted from BF4 are hard to sift. So as an alternative method, I checked another resource which is battlelog. Luckily, with some trick, I got almost all the Icons in BF4, including weapons, attachments, badges, dogtags, etc.And they are in high res(which is not available for BF3, BFH in battlelog ). You can have them for mods or other cool stuff lol. *****************************IMPORTANT********************************* Link :pan.baidu.com/s/12v-5dANHWYHfX5Z_CrIQXg code:9sw6【LINK】Battlefield Frostbite Nametag 3.0AGM114D2018-07-13 | Frostbite Nametag v3.4: Some Icons are more nice looking. *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】Frostbite-like Spot in Battlefield 2 via NametagAGM114D2018-06-10 | Frostbite Nametag v2.2 UPDATE: Optimized spot time [Special Credit goes to EUWINPRO] Having made some tweak to the shader & fonts, now it is possible to spot an enemy with the cursor hovering about 1s on him, and keep tracking for 10 sec like in frostbite made games. Tried hard but not get the icons for enemies, so now only names with illuminated new fonts. *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK IN LATEST UPLOAD】ONLY IN BATTLEFIELD 2AGM114D2018-05-30 | An montage of my personal mod gameplay.
Notice the new vehicle sounds made from components in BF3 and BF4 lol.
BGM: BF3 Main Theme. Enjoy! *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】Battlefield 2 mod GameplayAGM114D2018-05-08 | Included in the video: 1. New driving hud for vehicles; 2. Optimized stripe effects for indication,; 3. BC2-like weapon customization (just icons and buttons, weapons not added yet, but you can see the rcon command which enables customization in python). Still WIP, for the record. *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】BF2 Randomized GunshotsAGM114D2018-03-22 | Trying to make randomized gunshots in BF2, with modular methods like in Frostbite Engine Games like in BF3 & BF4.
Partial success, for you can see in the video the gunshots are composed of main body and mech, bnot which contains 10 different files making 100 randomized combinations.
And I am really disappointed to find that RPM in BF2 are fixed to several tiers as 600/900/450/1200. And my method to make randomized sounds are based on muzzle effects with sound files, whose playing rate is determined by RPM. So it will be a longterm WIP I guess. *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】Battlefield 2 in 2018: Dynamic Indicaiton v4.0 ReleasedAGM114D2018-01-06 | Dynamic Indication v4.7 update: 1.Atlas textures for much better optimization; 2. Optimized Hit Indication for multiplayer games, seamless switch when human players join and leave local game. *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】Battlefield Dynamic Indication v4 0 previewAGM114D2018-01-01 | AGM is back . The world shall know his might. Find in the video the new dynamic texts with major bug fixes. And gun sounds & icons made from Frostbite games. *****************************IMPORTANT********************************* Link for all my add-ons can be found in MY LATEST VIDEO. Support Me: paypal.com/cgi-bin/webscr?cmd=_donations&business=GD9MTTCU9AKU6¤cy_code=USD&source=url【LINK】Battlefield-4-like Dynamic Indication (v3.0)AGM114D2017-06-23 | Look on my Works, ye Mighty, and despair!