LegendOfLinqAn attempt at programming Minecraft in Unity 3D in a week. If you do not care HOW it was done, jump to 10:20 to see the result. Stream: twitch.tv/legendoflinq WARNING: frequent rapidly changing screen colors, viewers should use discretion if sensitive. End result features: Infinite terrain, Ore veins (coal, iron, redstone, gold, lapis lazuli, diamond, emerald), Placeable and destructible blocks, Sand physics, Health and stamina, Steve and any skin, can download from username, Herobrine removed
Minecraft was the target for the first episode of my new series, the One Week Game Programming Challenge. The primary purpose for this series is to make myself look like a fool while engaging in the art of learning. I use Unity3D as the game engine and c# as the programming language. Feel free to suggest games you'd like to see me program in a week. Music courtesy of Kevin MacLeod (incompetech.com) "The Complex", "Decisions", "Plain Loafer", and "Arcane"
Also a huuuuge thanks to Notch for programming Minecraft, arguably one of the most enjoyable games in the world.
Minecraft in Unity 3D [Flashing Images] - One-Week Programming ChallengeLegendOfLinq2013-06-16 | An attempt at programming Minecraft in Unity 3D in a week. If you do not care HOW it was done, jump to 10:20 to see the result. Stream: twitch.tv/legendoflinq WARNING: frequent rapidly changing screen colors, viewers should use discretion if sensitive. End result features: Infinite terrain, Ore veins (coal, iron, redstone, gold, lapis lazuli, diamond, emerald), Placeable and destructible blocks, Sand physics, Health and stamina, Steve and any skin, can download from username, Herobrine removed
Minecraft was the target for the first episode of my new series, the One Week Game Programming Challenge. The primary purpose for this series is to make myself look like a fool while engaging in the art of learning. I use Unity3D as the game engine and c# as the programming language. Feel free to suggest games you'd like to see me program in a week. Music courtesy of Kevin MacLeod (incompetech.com) "The Complex", "Decisions", "Plain Loafer", and "Arcane"
Also a huuuuge thanks to Notch for programming Minecraft, arguably one of the most enjoyable games in the world.Polylithic Survival Game Creation with polyperfect!LegendOfLinq2021-12-03 | Second stream of creating a survival game in Unity as part of polyperfect. Today I'll be focusing on NPCs, WASD movement, combat support, and maybe some HDRP rendering shenanigans. You can find more about our stuff at www.polyperfect.comPolylithic Survival Game Creation with polyperfect!LegendOfLinq2021-11-28 | Creating a Survival Game as part of polyperfect! Been a part of polyperfect for a little over a year now, and to ensure the utmost quality of the tools and content we create, we're making a game using them! Got permission to stream parts of it, so prepare for a wild ride as we scour the far corners of edge cases in Unity's programming.First YT Stream, making a Metroidvania while learning Visual ScriptingLegendOfLinq2021-11-22 | Inspired by my recent playthrough of Metroid: Dread, I'm going to be making a similar game while learning how to use Unity's new integrated Visual Scripting. The first two hours were me trying to figure out how to get Unity's input system to function properly.ProgrammingLegendOfLinq2021-11-03 | ...SM64 Game Dev Chillenge - Week 6 Bloopers and HighlightsLegendOfLinq2017-05-25 | Chill development of a parody of SM64 in Unity, 3 hours a day for so far 6 weeks. This was of the final week in November/December. Streamed at twitch.tv/legendoflinq http://www.twitter.com/legendoflinq First music track is Bowser Jr's Fiery Flotilla from SMG2, and the second is a remix of Bowser's theme from SM3DW called Caravan Bowser, available at http://ocremix.org/remix/OCR03263 Note: In accordance with the wishes Nintendo (owner of Mario) has made clear on other fan-made remakes, the result of this project will not be released to the public--this parody of SM64 is being developed purely for fun.SM64 Game Dev Chillenge - Week 5 Bloopers and HighlightsLegendOfLinq2016-11-15 | Chill development of a parody of SM64 in Unity, 3 hours a day for so far 5 weeks Streamed at twitch.tv/legendoflinq http://www.twitter.com/legendoflinq Note: In accordance with the wishes Nintendo (owner of Mario) has made clear on other fan-made remakes, the result of this project will not be released to the public--this parody of SM64 is being developed purely for fun.SM64 Game Dev Chillenge - Week 4 Bloopers and HighlightsLegendOfLinq2016-11-01 | Chill development of a parody of SM64 in Unity, 3 hours a day for so far 4 weeks Streamed at twitch.tv/legendoflinq http://www.twitter.com/legendoflinq Week 5 (perhaps the final week for now) has already started, tune in! Note: In accordance with the wishes Nintendo (owner of Mario) has made clear on other fan-made remakes, the result of this project will not be released to the public--this parody of SM64 is being developed purely for fun.SM64 Game Dev Chillenge - Week 3 Bloopers and HighlightsLegendOfLinq2016-10-17 | Chill development of a parody of SM64 in Unity, 3 hours a day for so far 3 weeks Streamed at twitch.tv/legendoflinq http://www.twitter.com/legendoflinq Week 4 has already started, tune in! Note: In accordance with the wishes Nintendo (owner of Mario) has made clear on other fan-made remakes, the result of this project will not be released to the public--this parody of SM64 is being developed purely for fun.SM64 Game Dev Chillenge - Week 2 Bloopers and HighlightsLegendOfLinq2016-09-28 | Developing a parody of Super Mario 64 in Unity, at a chill pace spanning 3 hours a day. Was all streamed live at twitch.tv/legendoflinq Week 3 has already started, tune in! Note: In accordance with the wishes Nintendo (owner of Mario) has made clear on other fan-made remakes, the result of this project will not be released to the public--this parody of SM64 is being developed purely for fun.SM64 Game Dev Chillenge - Week 1 Bloopers and HighlightsLegendOfLinq2016-09-12 | Developing a parody of Super Mario 64 in Unity, at a relaxed pace spanning 3 hours a day for a week. Was all streamed live at twitch.tv/legendoflinq I really enjoyed doing this, will be continuing immediately on a second week. Note: In accordance with the wishes Nintendo (owner of Mario) has made clear on other fan-made remakes, the result of this project will not be released to the public--this parody of SM64 is being developed purely for fun.SM64 Developing LivestreamLegendOfLinq2016-09-02 | twitch.tv/legendoflinq Super Mario 64 is the property of Nintendo, I'm just a fan who wants to make a personal recreation of it for my own enjoyment and share the experience of its creation with others to inspire and educate.[Beginner-Intermediate] Wall Jumping and Momentum Simple 3rd Person Platformer | Tutorial Element 3LegendOfLinq2015-11-20 | We continue using C# in Unity 5 to implement some common platforming mechanics, being retention of momentum upon jumping or running off a platform, as well as the ability to wall jump to new heights. A link to the past tutorials: [Playlist link][Beginner] Correcting Movement Simple 3D Platformer | Tutorial Element 2LegendOfLinq2015-11-18 | In this video we cover making the player so they can only jump on the ground, correcting some less apparent movement bugs, and implementing the most basic of wall jumping. Next video will polish up the movement with momentum retention, directable air movement, and quality wall jumping.[Beginner] Moving and Jumping Simple 3D Platformer | Tutorial Element 1LegendOfLinq2015-10-26 | We cover vector rotation, time-based movement, and some trigger collision. Next up will be wall jumping, stay tuned![Advanced] C# Generic Object PoolingLegendOfLinq2015-10-21 | A tutorial on creating generic object pools with customizable functionality and using simple methods to interact with them in the Unity Editor.[Beginner] Intro to C# in Unity Simple 3D Platformer | Tutorial Element 0: The Very BasicsLegendOfLinq2015-10-14 | This first video is intended for people completely new to programming and scripting, you may safely skip it if you have any experience. Live stream (feel free to drop by and ask questions!): twitch.tv/legendoflinq Link to next episode: TBA Link to playlist: TBATWW HD Bucketless Cabana Deed SkipLegendOfLinq2014-01-19 | An easier way of accomplishing the Cabana Deed Skip discovered by Gymnast, Abahbob, and Nap42. My variation uses iron boots and an L-Slide clip to get inside the deck, rather than ledge clipping through the stairs with buckets. It's a tad more reliable and a bit faster, but not quite as cool. http://twitch.tv/craftsmanbeck - programming, 3d modeling, and TWWHD SpeedrunsMy first speedrun Wind Waker HD in 5:43:18LegendOfLinq2013-11-24 | I decided to start speedrunning Zelda games as a bit of a relaxation activity after coding for hours on end, and this was my first speedrun of any game ever to try it out, streamed to my twitch channel, twitch.tv/craftsmanbeck It went better than I expected (7 hours) but there was still over an hour lost, due both to route and execution errors. However, all major skips known at the time, with the exception of the Helmaroc Skip, were executed. There's some guest commentary from some friends and colleagues for the first half of the run, though some are watching the stream so are around ten seconds behind. The mic audio and splits are five seconds ahead of what's actually happening, the actual timing begins upon Start being selected on the file, and ends when the Master Sword enters Ganon's head.Gerudo Valley on a QWERTY Keyboard (Practice)LegendOfLinq2013-07-25 | Done with Fl Studio I don't know, I didn't see many videos on YouTube showing music being played on a typing keyboard, so here you go XD I haven't had a music class since fourth grade, so... that's my excuse B-)New Super Luigi U Co-op - W4: Sparkling Waters - MLG Cheep Cheep ReturnsLegendOfLinq2013-06-25 | World 4, Sparkling Waters is up next, and the continues...ah... continue to rise for my friend XDNew Super Luigi U Co-op - W3: Frosty Peaks - YOU FOOL!LegendOfLinq2013-06-24 | We re-played these levels due to an error with the audio, and I think this version turned out better than the original anyways.New Super Luigi U Co-op - W2: Layer Cake DesertLegendOfLinq2013-06-22 | Next up is the Layer Cake Desert in New Super Luigi UNew Super Luigi U Co-op - W1: Acorn PlainsLegendOfLinq2013-06-21 | My friend and I take on the almost 100 new levels in the new New Super Mario Bros. U DLC, New Super Luigi U.Crimson Loftwing 3d Model FINAL- Part 8/8 - Texturing Part 2/2LegendOfLinq2013-05-25 | In this video I finish up texturing Link's Crimson Loftwing. I break up the sold colors, adding in stripes and the like to the red "fur", and adding highlights to the feathers, among other things. I'm fairly pleased with the result. Music is the first Credits from OoT 3DCrimson Loftwing 3d Model - Part 7/8 - Texturing Part 1/2 - AO and Basic ColorsLegendOfLinq2013-05-08 | In this video I use Adobe Photoshop to create a texture for my Crimson Loftwing 3d model. First I bake the ambient occlusion in Maya, then bring it into PS and combine it will fill layers to get the basic color down for all of the loftwing. Gusty Garden music from Super Mario Galaxy. Why? Because heck yes!One Week Game Programming Challenge introLegendOfLinq2013-05-02 | The Plan: You (yes, you, don't be shy :P) COMMENT with what video games you'd like to see me attempt to program within the span of a single week. My goal will be to match the game mechanics as closely as possible, though the implementation need not be the same as the original. Unity3D will be used as the game engine and C# will serve as the primary programming language. I will create a compilation of clips from throughout the process, which will be what I upload for your viewing pleasure. Games I'm suggesting: MH3U, StarCraft II, Minecraft Games/series that I will not attempt YET: TLoZ, Super Smash Bros, Star Fox
The series will begin after the conclusion of the Crimson Loftwing Modeling series.Crimson Loftwing 3d Model - Part 6/8 - Belt/Harness and little thingsLegendOfLinq2013-04-18 | In this video I model the Crimson Loftwing's belt/harness-type thing that Link holds on to in addition to nostrils and a few other details. Yes I did go through the trouble of actually making the knot, not faking it. Why? Because I can :P Music is the Hyrule Orchestra's version of Gerudo ValleyMH3U - Abyssal Awakening (Abyssal Lagiacrus G-Rank)LegendOfLinq2013-04-17 | This was the first time I fought Abyssal Lagiacrus, and I somehow ended up doing decently well (later attempts did not go nearly as smoothly). Perhaps some people struggling with this G-Rank quest could use this to study some of Abyssal Lagi's attack patterns or educate themselves on the awesomeness that is Monster Hunter 3 Ultimate. Or something XD My apologies for the low volume.Crimson Loftwing 3d Model - Part 5/8 - FeathersLegendOfLinq2013-04-16 | In this video I add feathers the the Crimson Loftwing's wings and head. Music is Gerudo Valley and Ballad of the Goddess, both from Symphony of the GoddessesCrimson Loftwing 3d Model - Part 4/8 - HeadLegendOfLinq2013-04-14 | In this video I model the Crimson Loftwing's head. The red and white feather-fluff type things will be added later. The music is the Symphony of the Goddesses 25th Anniversary Medley, the greatest music on the face of the planet, imao.Crimson Loftwing 3d Model - Part 3/8 - WingsLegendOfLinq2013-04-13 | In this video I model the wings of Link's Crimson Loftwing. Reference images were created with material from models-resource.com. Music is the overworld theme from Skyward Sword.Crimson Loftwing 3d Model - Part 2/8 - Body and TailLegendOfLinq2013-04-12 | In this video I model the Crimson Loftwing's body and tail. Music is Gerudo Valley, as performed by the Hyrule OrchestraCrimson Loftwing 3D Model - Part 1/8 - Legs and TalonsLegendOfLinq2013-04-11 | My modeling series' return with a recreation of Link's Crimson Loftwing from The Legend of Zelda: Skyward Sword. Reference images were created with material from models-resource.com. Music is the Main Theme of The Legend of Zelda, as performed by the Symphony of the Goddesses (available through purchase of Skyward Sword). I am not affiliated with Nintendo in any way, I am merely a fan of The Legend of Zelda.MH3U - Grudge Match: Nargacuga w/ Dual BladesLegendOfLinq2013-04-08 | Arena match, one person (me) vs Nargacuga. Qualifying Times: S Rank: 12 minutes A Rank: 20 minutes B Rank: 30 minutesMH3U - Souls of Darkness (Double Stygian Zinogres G-Rank Quest)LegendOfLinq2013-04-01 | My fellow hunters and I take on two of the mighty Stygian Zinogres in the Tundra. Shane (me): Dualblades (Spectral Demolishers) Desmond: Greatsword Artorias: Switch Axe Gnosis: BowMH3U - Gold Rathian and Silver Rathalos (G-Rank Quest, Moonlit Tryst) with GameChatLegendOfLinq2013-03-29 | Note: Contains infrequent use of strong language. In this video, Blah, Tesla, Kilal, and I face Gold Rathian and Silver Rathalos at the Tower.MH3U - A Sea of Wyverns (G-Rank Ivory Lagiacrus and Gobul)LegendOfLinq2013-03-28 | A G-Rank mission in Monster Hunter 3 Ultimate, A Sea of Wyverns requires the team of hunters to capture or kill both a Gobul and an Ivory Lagiacrus.MH3 Ultimate Wii U Playthrough - Part 4 - Guts: Its Whats for Dinner and No Love for LudrothLegendOfLinq2013-03-28 | In this video we hunt down some Epioth, a few Ludroth, and the Azure Lightning makes a special appearance.MH3U - Desert Storm (G-Rank Sand Barioth Kill)LegendOfLinq2013-03-26 | Monster Hunter 3 Ultimate in HD on the Nintendo Wii U. This was one of my first online 7 star missions, to kill a lone Sand Barioth, and it went so well (compared to my usual performance, I mean) that I had to upload it. Team Roles: Shane (me): Deal damage, break body parts. Dual Blades. Blah: Buff allies, KO, Paralyze. Hunting Horn. Darius: Deal damage, KO. Hammer. khcheong: Trap, Flash, guide us noobs. Lance. All of us were HR 7 except khcheon, who was HR 32.MH3 Ultimate Wii U Playthrough - Part 3 - Fish and Jaggia HuntLegendOfLinq2013-03-22 | In this video we finish up the "intro" quests and move on to real quests, slaying some fish and a few Jaggia.MH3 Ultimate Wii U Playthrough - Part 2 - Moga WoodsLegendOfLinq2013-03-21 | It's time to venture into Moga Woods, or the Deserted Island, for the first time.MH3 Ultimate Wii U Playthrough - Part 1 - Intro, Character Creations, and Moga VillageLegendOfLinq2013-03-20 | A playthrough of Monster Hunter 3 Ultimate on the Nintendo Wii U with live commentary.New Super Mario Bros. U Co-op - Part 10 - Soda JungleLegendOfLinq2013-03-19 | A Co-op playthrough of New Super Mario Bros. U on the Nintendo Wii U.Skyward Sword Legendary Hero Mode - Part 4 - Skyview TempleLegendOfLinq2013-03-16 | Legendary Hero Mode Rules: Hero Mode (enemies deal double damage, no hearts dropped) Shieldless 6 Hearts (no Heart Containers, Pieces of Hearts, or Life Medals) No potions of any kind or bottled fairies No equipment upgrades No Heart Medals No Beacons No DowsingNew Super Mario Bros. U Co-op - Part 9LegendOfLinq2013-03-15 | A Co-op playthrough of New Super Mario Bros. U on the Nintendo Wii U.Skyward Sword Legendary Hero Mode - Part 3 - Kikwi Hunt and Deep WoodsLegendOfLinq2013-03-14 | Legendary Hero Mode Rules: Hero Mode (enemies deal double damage, no hearts dropped) Shieldless 6 Hearts (no Heart Containers, Pieces of Hearts, or Life Medals) No potions of any kind or bottled fairies No equipment upgrades No Heart Medals No Beacons No DowsingNew Super Mario Bros. U Co-op Part 8LegendOfLinq2013-03-12 | A Co-op playthrough of New Super Mario Bros. U on the Nintendo Wii U. In this part we take on the first part of the second half of Frosted Glacier.New Super Mario Bros. U Co-op - Part 7 - Mad-Eye YoshiLegendOfLinq2013-03-09 | Audio is fixed :D A Co-op playthrough of New Super Mario Bros. U on the Nintendo Wii U.New Super Mario Bros. U Co-op Part 6LegendOfLinq2013-03-09 | Audio quality is fixed in episode 7. A Co-op playthrough of New Super Mario Bros. U on the Nintendo Wii U.