perafilozof
Warhammer 40k Dawn of War IV is NOT READY! Breakdown of RTS gameplay problems & issues
updated
🎪Going Medieval Guides and Tutorials:
youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
🎪Let's plays and gameplay:
youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
🍺How Fermentation works: youtu.be/gPAwun-oSSc
🔺Structural Stability in Going Medieval : youtu.be/XTfHj4hONmc
🧱 Basement building guide: youtu.be/YRKE5jazE7A
🔎Player's Settlement showcases : youtube.com/playlist?list=PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5
Chapters
0:00 Underground farm & Greenhouse
1:13 How farming works underground
1:37 Temperature control
1:59 Greenhouse & Sunlight
2:39 Experimenting & Optimal designs
2:50 Tree Greenhouse
3:47 Step by Step digging & building
6:47 Drawbacks & Advantages
7:18 Improved underground farm design
7:38 Drawbacks & Advantages (2)
8:02 Important: Sunstroke & Heat
8:28 Greenhouse basic design
9:06 Drawbacks & Advantages (3)
9:45 Improved Greenhouse design
10:43 Drawbacks & Advantages (4)
11:16 Effectiveness on settlement?
11:54 Ultimate future designs?
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link store.steampowered.com/app/1029780/Going_Medieval
The Environment Effects Overhaul update for Going Medieval brings a ton of changes and additions to the game, but one of those in particular makes underground farming and greenhouse once again possible.
In my old video I showed you how to build Greenhouses and in my Underground village Let’s play I explained how to grow food and trees underground. But all that stopped functioning once the developers updated the game so that plants didn’t grow if the sunlight was blocked. Made lots of sense of course, but it also removed these wild gameplay strategies off the table.
Well, I am happy to say that both of these are back due to the addition of Grated Floors. These grates let in the all important sunlight while preventing hail from coming in. They come in two varieties: Wicker grated floor and Metal grated floor. The Sunlight itself has become a very important mechanic in the game with this update and let me show you on several different setups how all this affects plant growth and how you can build your own greenhouses and even grow food underground.
This here is my two levels deep underground pit made in fertile ground type called dirt, and as you can see my settlers are managing to get an actual harvest from these plants mid summer for carrots, while a whole batch of cabbage was harvested even earlier.
Besides cabbage and carrots I have planted here beets, barley and herbs as well as adding clay braziers which now have three levels of heating low, medium and high. This helps to fine tune the temperature inside these kinds of underground pits to keep the plants at optimal temperature for growing even in cold spring or autumn days, while in the summer time you get the same temperature underground as above ground.
This can all be achieved above ground too, and in greenhouses, where the main difference will be the amount of sunlight plants get, and in turn the yield from those crops.
While the Sunlight will be 100% on top of those grated floors which make the roof of a greenhouse the inside will only get about 60% Sunlight if you use full dirt wall pillars. This 30-40% difference in the amount of sunlight to normal, above ground farming, will mean a small decrease in crop yields but it is much higher than the yields you will get from plants which are grown two levels down at just 30-40% Sunlight.
Now for more optimal setups of the greenhouse and underground farming I had to experiment a bit with windows and shallower underground pits. And I also experimented with a greenhouse for trees and apple orchards.
#GoingMedieval#Underground#Greenhouse
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Qualification round
7:16 Elimination round
10:46 Quarter finals
11:57 Semifinals
12:32 The Finals
👉RTS Games in this video:
LOTR: Battle For Middle Earth
StarCraft
Halo Wars
Praetorians
Warcraft
Empire Earth
Star Wars: Empire at War
Rise of Nations
Blitzkrieg
Gray Goo
Supreme Commander
R.U.S.E.
World in Conflict
Impossible Creatures
Battle Realms
Submarine Titans
Age of Mythology
Ground Control
Total Annihilation
Spell Force
Act of War
Dawn of War
Earth 2140
Tzar
Star Trek Armada
Army Men RTS
Cossacks
Z
Star Wars: Galactic Battlegrounds
Dark Reign
Universe at War
Dark Colony
Metal Fatigue
KKnD Krush, Kill 'n' Destroy
Rise of Legends
8-bit Armies
Ashes of Singularity
Warzone 2100
They are Billions
Warhammer 40k Battlefleet Gothic Armada
Dune 2000
Dungeon Keeper
American Conquest
Knights & Merchants
Populous
C&C Tiberian
Ancient Conquest
Heroes of Annihilated Empires
C&C Red Alert
Machines Wired for War
War Front: Turning Point
Empires: Dawn of the Modern World
ParaWorld
C&C Generals
S.W.I.N.E.
Cultures
Alexander
Etherium
Tribal Rage
Perimeter
Order of War
Desert Rats vs Afrika Korps
Sun Age
Sacrifice
Kohan II Kings of War
Elements of War
Theater of War
Armies of Exigo
Original War
Warlords Battlecry III
Soldiers of Anarchy
Celtic Kings
💎New RTS game showcases: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Soundtracks used in this video:
1 - Hell March v2 - Red Alert 2
2 - Main Theme - Total Annihilation
3 - Terran Theme 1 - StarCraft
4 - Waterloo - Rise of Nations
5 - Main Theme - C&C Generals
#RTS#Bestof#Sequel
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 New Tide game Update
1:10 Clans and Leaders
1:43 New starting layout
2:24 More Random Islands
2:59 Huge tech tree
3:40 Exploration & Lore
4:23 Environment question for us
4:41 Civilization & New Laws
5:18 An improved Ending
6:22 New & Better UI
7:03 Improved Events
7:26 Exploring the Flooded world
7:49 Relocating Clans
8:18 New Building
8:47 Even more updates
A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
🛒 Steam store link: bit.ly/3EMjqDH
Warning, you may need to start a new playthrough to get the new content and fixes.
From out there among the drowned ruins of old comes word of eight new clans to be discovered. Four can be selected as a starter clan when you begin a new game and four are out there, surviving. Each represents a binding ideology that has kept them alive this far. Fronted by a leader who will express the clan's story and the different traits the clan possesses.
While the shape of the island you start on remains the same, it is not unchanged.
Four layouts are now available, which will spice each play through. Resources and important buildings will be distributed differently. Furthermore, when venturing out, you will discover new islands in the mix of those randomly generated with each play-through.
As your society develops you’ll encounter up to 10 new events. The decisions you make as leader will define how your fledgling community grows. Some of them offer some assuming twists to look out for.
Three new laws
With these extra laws you’ll be able to make the most of your community and focus their development towards your goals.
Quality of life changes:
Preferred clan mechanics in Study is now more intuitive
A maximum level of experience added
Clarified information in a few tooltips
Notifications rework to help players understand better what’s going on
More detailed information about citizens not working due to illness
Progress of work done in the building is not canceled during operation mode change
Many traits fixes
Fixes in throw-away resources mechanics
New features for modders - some simplifications and new options
Multiple fixes to certain tutorials not showing up properly
The Electrified modes of certain buildings now correctly affect the number of work posts
#gameplay#Floodland#ad
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 What is Godsworn?
0:40 Game modes
1:01 Base Building
1:41 Divine Skills - powers
2:03 Resoruces
2:41 Wave defense mode
3:13 Game world design
3:36 Combat speed
4:00 Defenses and upgrades
5:29 Unit abilities
5:53 Fractions and unit types
7:00 Development and Demo
7:35 Top tier Divine Skill
Godsworn is a classic mythological RTS. Experience an epic fantasy retelling of the northern crusades, where pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!
🛒 Steam store link: store.steampowered.com/app/1328990/Godsworn
Godsworn will feature a campaign which can be played cooperatively but also other game modes like skirmish and challenges, one of which I am going to show and talk about now. Link to the Steam store page, demo and discord channel are in the description below as are links to my list of many more upcoming RTS games like this one.
This game mode is a challenge to survive against 10 waves of enemies and it can be played cooperatively, with up to three players. Here you start with just your hero, a few worshipers and your main shrine.
There are a number of available buildings to construct, a mix of resource collection, defensive towers and unit production. About what you are used to from games like Age of Empire, Mythology, Empire Earth or Rise of Nations. Meaning resource collection gameplay is much closer to such games rather than Warcraft, StarCraft or Command and Conquer, as we have foresters, food gatherers and miners which are the core economy for your base.
There are some static enemy units spread across the map which you can engage while you get to unlock Devine skills for your hero and faction on different levels. There is some choice and you can not always get all the skills. Once you defeat those enemy units you free trapped villagers to become your new worshippers / workers.
The population limit is raised by building dwellings, homes in other words and there aren’t too many other resources besides wood, food and wealth. There is slowly accumulating faith, generated by worshipers praying at the shrine or collected on the map.
You do have some control over worker slots and can pick which ones you want to focus by adding or removing extra workers in each production building.
Another reason to clear out the static enemies is to get to new resource deposits scattered around the map. And you can see lots of them already if we zoom into the mini map over to the bottom left corner.
Once your hero acquires enough XP points they level up letting you unlock another new divine skill. Unit training is a slow process at the start as you are probably used to in similar games but it revs up considerably as you have more unit production buildings.
This is where the first enemy wave comes along and once it reaches your main base you have to defend with anyone you have managed to recruit by then. Units have different speed, armor and weapon damage while the main shrine will summon arrows to help your defenders out.
#Godsworn#RTS#gameplay
🔶TactiCon 2023 games list: https://www.tacticon.games/selected-games
ON Steam Demos: store.steampowered.com/sale/tacticon2023?tab=2
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 TactiCon 2023
0:18 Falling Frontier
0:41 Godsworn - Demo
0:58 Aliens: Dark Descent
1:18 Laysara: Summit Kingdom - Demo
1:32 Capital Command
1:52 Fata Deum
2:13 Xenonauts 2
2:30 Manor Lords
2:46 Shadow Gambit: The Cursed Crew
3:03 Heart of the Machine
3:23 Project Haven
3:39 Fragile Existence
3:58 Man of War 2 - Open Beta
4:15 Breachway - Demo
4:30 Great Houses of Calderia - Demo
4:46 Beyond These Stars
5:07 MORE games?
🔷 Falling Frontier - store.steampowered.com/app/1280190/Falling_Frontier
🔶 Godsworn - store.steampowered.com/app/1328990/Godsworn
🔷 Aliens: Dark Descent - store.steampowered.com/app/1150440/Aliens_Dark_Descent
🔶 Laysara: Summit Kingdom - store.steampowered.com/app/1823950/Laysara_Summit_Kingdom
🔷 Capital Command - store.steampowered.com/app/1490930/Capital_Command
🔶 Fata Deum - store.steampowered.com/app/1330360/Fata_Deum
🔷 Xenonauts 2 - store.steampowered.com/app/538030/Xenonauts_2
🔶 Manor Lords - store.steampowered.com/app/1363080/Manor_Lords
🔷 Shadow Gambit: The Cursed Crew - store.steampowered.com/app/1545560/Shadow_Gambit_The_Cursed_Crew
🔶 Heart of the Machine - store.steampowered.com/app/2001070/Heart_of_the_Machine
🔷 Project Haven - store.steampowered.com/app/443190/Project_Haven
🔶 Fragile Existence - store.steampowered.com/app/1672320/Fragile_Existence
🔷 Man of War 2 - store.steampowered.com/app/1128860/Men_of_War_II
🔶 Breachway - store.steampowered.com/app/2118810/Breachway
🔷 Great Houses of Calderia - store.steampowered.com/app/1812910/Great_Houses_of_Calderia
🔶 Beyond These Stars - store.steampowered.com/app/2295060/Beyond_These_Stars
Falling Frontier, the long in development grand strategy and RTS sci-fi hybrid from the mind of a talented solo indie developer is going to give us something fresh to see but so far no confirmation of any playable demo. Link to the store page is in the description, as for all the other games on this list too.
First confirmed demo is of Godsworn, which brings back the classic RTS base building in its own unique mythological setting complete with divine heroes, devoted worshippers, armies of mortals and mythical creatures of all kinds, shape and size.
Aliens: Dark Descent will let you experience the fear, horror and dread of Colonial Marines as they battle Xenomorphs, rogue operatives and other, new creatures, while you level up, customize and equip your squad. It will be released soon so we can hope for a demo.
Laysara: Summit Kingdom brings city building to the tops of snowy mountains which comes with its own special brand of freezing and rolling dangers like avalanches but also connects all your cities into a thriving network. Big letdown that they haven’t confirmed a playable build during this year’s TactiCon.
A long awaited sequel to a genre defining game, Xenonauts 2 needs no introduction so I hope you have your plasma rifles and autopsy tables cleaned because you will need them for aliens and human agents. A playable demo does exist, it is just not official yet.
Manor Lords past demo give us a chance to enjoy its rolling hills, beautiful city building and management gameplay so we can hope for a rerun or we might just get a sneak peak of that army combat gameplay we have all been looking forward to?
Fragile Existence is another new space sci-fi strategy hybrid I have been looking forward to playing for the first time. A space empire / armada on the run from powerful aliens and new worlds to colonize. Is hoping for a demo too much? Give us new gameplay footage then!
Back home on Earth and set during the Second World War, the open beta of the Man of War sequel is bringing new units, locations, campaigns and game modes on both the Western and Eastern fronts in its signature fast paced RTS gameplay. Apply now!
#TactiCon2023#Demo#PCgames
✅Tempest Rising playlist: youtube.com/playlist?list=PLRYGjguAn0CHLwHTglnpoCoQ_2UFPyrUn
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
Chapters
0:00 New gameplay reveals
1:23 Infantry mass & stances
2:17 How base building works
2:59 Starting units in matches
3:17 Bonus resources
3:53 Tempest living ecology
5:05 GDF - 8 infantry units
5:55 Stockpiling Tempest
6:20 Air units?
6:53 Soft & hard counters
7:30 Intel resource & Satellite uplink
8:43 Ramps & raised plateaus
9:35 GDF - 9 vehicles
10:56 Dedicated repairing
11:36 Defensive buildings
12:19 GDF vs TD harvesters
12:58 Engineer unit usage
13:31 Anti-infantry tactic
13:58 Tempest Charge & Overflow mechanics
15:51 Power & Base building
16:45 GDF mine ability
17:13 TD Speed boost ability
17:48 GDF Drone mauler & Data Core
18:23 TD Porcupine & Assault Gunner
19:16 GDF Comms & Melee infantry
🔵Join my Discord: discord.gg/j3F8yuRYJV
Command one of three distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
🛒 Steam store link: store.steampowered.com/app/1486920/Tempest_Rising
I need to explain the Tempest Charge and Overflow gameplay mechanics in full. The first view of this we got from the last gameplay footage when the GDFs Trebuchet artillery unit was leaving that red lighting effect wherever its shells landed as we do this time.
Now we can also see the GDFs Sentinel units getting that effect after moving through a tempest field. This is called Tempest Charge and it can build up on mechanical units and reduce their combat performance making them move and attack slower. Harvesters are entirely immune to the Tempest Charge effect and infantry can pass through Tempest fields without harm and do not suffer any negative effects.
If a unit is overcharged with too much Tempest it goes into Tempest Overflow and gets damaged over time. On the other hand units like the Tempest Dynasty Assault Gunner and Voltaic laser tank actually gain increased attack speed if they are affected by Tempest Charge. Remember infantry doesn’t get affected by Tempest fields meaning Assault Gunners get charged when hit by units like the Trebuchet which create this effect with their weapons.
The Tempest Dynasty medium tank unit called Boar for example can be affected by Tempest Charge but is immune to Tempest Overflow effect. Additionally, The Sensor Array defense building of the Tempest Dynasty faction can build up Tempest Charge on enemy vehicles within its radius. Almost like a good old Tesla Coil from Red Alert.
This Tempest effect adds another layer of gameplay and interaction with the main resource and between all the affected units. It basically takes Tibeirum from the C&C franchise to a whole new level and might point us to what the third faction is going to be all about.
#RTS#TempestRising#Gameplay
✅Against the Storm Guides and Tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 What is NEW?
0:16 Foxes species
0:40 Passive abilities!
0:58 NEW: home, food & services
1:35 Foxes traits & stats
2:30 All Passive abilities
3:30 NEW: Hunger tolerance
4:13 Gameplay changes
4:54 NEW: Buildings
6:16 Biome changes
6:48 Tools changes
7:00 Event balances
7:19 NEW: Event system
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
It is time to welcome a new species in our favorite settlement survival builder! The foxes have arrived! And with them new mechanics, buildings, abilities and more.
What is totally new are species Passive abilities. And for foxes that is being able to reveal the location of one of the nearest geysers through the fog. Foxes get their own specialized house which is constructed out of 4 planks and two crystallized dew and houses two of them. Their food needs are Porridge, that new food item made in the Field Kitchen, Beanery, Teahouse, and Distillery.
When it comes to resolve for foxes it starts at 5 points, and their reputation threshold starts at 15. Both their Resilience and Demanding characteristics are low meaning you can upgrade their resolve fast but also lose it just as fast. They have another special trait which is hostility Resistance, meaning Foxes don’t get a resolve penalty for Hostility of the Forest - but they still do acquire a penalty from the Storm.
One more thing about the new species of foxes is their bonus for the settlement when they are placed in the ancient hearth workplace. The one they give you is a reduction to forest hostility by two points for each glade you have opened so far. Obviously this will become a new favorite hearth keeper for all of us who like to open lots of glades per settlement.
Now as for other species' passive abilities which you first unlock at the Smoldering City: Humans reveal the locations of one of the nearest patches of fertile soil through the fog. And this is uber useful when starting a new settlement because you no longer have to hunt down the right glade to find that farmable land which you desperately need to start large scale food production.
#AgainstTheStorm#Update#Foxes
🔻How to attack Guide #1 - youtu.be/ZJ7zsOl6adk
✅How to defend Guide #2 - youtu.be/1832cE_LnvA
🏆Best Defenses Guide #3 - youtu.be/gEFNfJBSH1w
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
Chapters
0:00 Tanks in Great War
0:19 Tanks in this game
0:33 Morale & Fear Effect
1:03 Best use for Tanks?
1:27 Info on tanks
2:14 Types of tanks
3:31 Combined arms combat
4:28 Tanks vs infantry
5:10 What can damage tanks
5:54 Tanks too fast?
6:34 Tank tactics & combat
7:20 Tanks vs artillery
8:14 How to destroy tanks
8:54 Weak but fast tanks
9:04 Slow but strong tanks
9:25 Extra tips
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
🔵Join my Discord: discord.gg/j3F8yuRYJV
An immersive World War I strategy game which reflects the difficult choices which commanders faced at the time has brought together the shared team’s experience and has allowed
us to explore this pivotal period of modern military history to newfound depths.
🛒 Steam store link: store.steampowered.com/app/2109370/The_Great_War_Western_Front
CAMPAIGN
Step into the dual role of Theatre and Field Commander as either the Allied Forces
or the Central Powers, as you lead the war from its earliest embers in 1914, or
take charge as the fighting rages in 1916. If this is your first time with the game,
familiarise yourself with everything you’ll need to know in an optional tutorial,
accessible via the Campaign main menu screen.
HISTORICAL BATTLES
Relive a selection of WWI’s pivotal battles, taking on unique objectives and
achieving medals based on your success.
SKIRMISH
Create your own battle scenarios and refine your tactics in standalone matches,
which can be tailored to your choosing.
MULTIPLAYER
Enjoy individual battles against a human opponent, as you put your strategies to
the test in 1v1 real-time conflict.
#TheGreatWar#RTS#gameplay
🔺How to attack Guide #1 - youtu.be/ZJ7zsOl6adk
🔷How to defend Guide #2 - youtu.be/1832cE_LnvA
✅ How to use Tanks Guide #4 - youtu.be/gr8-bAss8Tg
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Optimal defense tips
0:16 Picking the spot
0:40 Advise from players
1:06 Rule 1 trench setup
1:44 Rule 2 barbed wire
2:12 Rule 3 upgrades
2:30 Rule 4 Extra trenches
2:54 Balloons & Artillery
3:29 Rule 5 Gun Emplacements
4:29 Best Defense in use
5:47 How to withdraw & reinforce
7:10 Does the AI cheat?
An immersive World War I strategy game which reflects the difficult choices which commanders faced at the time has brought together the shared team’s experience and has allowed
us to explore this pivotal period of modern military history to newfound depths.
🛒 Steam store link: store.steampowered.com/app/2109370/The_Great_War_Western_Front
CAMPAIGN
Step into the dual role of Theatre and Field Commander as either the Allied Forces
or the Central Powers, as you lead the war from its earliest embers in 1914, or
take charge as the fighting rages in 1916. If this is your first time with the game,
familiarise yourself with everything you’ll need to know in an optional tutorial,
accessible via the Campaign main menu screen.
HISTORICAL BATTLES
Relive a selection of WWI’s pivotal battles, taking on unique objectives and
achieving medals based on your success.
SKIRMISH
Create your own battle scenarios and refine your tactics in standalone matches,
which can be tailored to your choosing.
MULTIPLAYER
Enjoy individual battles against a human opponent, as you put your strategies to
the test in 1v1 real-time conflict.
#TheGreatWar#RTS#gameplay
🧨How to Attack in Battles - youtu.be/ZJ7zsOl6adk
✅ Best defense tactics combined : youtu.be/gEFNfJBSH1w
🔷How to use Tanks - youtu.be/gr8-bAss8Tg
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Useless Machine guns
0:36 How to actually defend
0:56 Two defense scenarios, tactics
1:40 Battlefield setup
3:01 Scenario 1 explanation
3:57 Scenario 2 explanation
4:09 Final preparations
5:00 Outsmarting the enemy AI
5:45 Gun emplacements destruction
6:10 Why infantry units are better
7:10 Guns: Waste of supply points
9:06 How to Defend properly
9:53 Withdrawal of units
10:27 Reinforcement tactics
11:19 Key Defense aspects
12:16 Pause & Slow time
12:42 Counter Attacking
13:20 Why you lose in defense
14:20 Does AI cheat?
14:56 Defense tactics retrospect
15:17 Why supply counts
16:29 Enemy AI out of Supply
17:49 Better defense Scenario
18:21 Again out of supply
19:00 Why this works
An immersive World War I strategy game which reflects the difficult choices which commanders faced at the time has brought together the shared team’s experience and has allowed
us to explore this pivotal period of modern military history to newfound depths.
🛒 Steam store link: store.steampowered.com/app/2109370/The_Great_War_Western_Front
CAMPAIGN
Step into the dual role of Theatre and Field Commander as either the Allied Forces or the Central Powers, as you lead the war from its earliest embers in 1914, or take charge as the fighting rages in 1916. If this is your first time with the game, familiarise yourself with everything you’ll need to know in an optional tutorial, accessible via the Campaign main menu screen.
HISTORICAL BATTLES
Relive a selection of WWI’s pivotal battles, taking on unique objectives and achieving medals based on your success.
SKIRMISH
Create your own battle scenarios and refine your tactics in standalone matches, which can be tailored to your choosing.
MULTIPLAYER
Enjoy individual battles against a human opponent, as you put your strategies to the test in 1v1 real-time conflict.
The following music was used for this media project:
Music: The Great Battle by Alexander Nakarada
Free download: filmmusic.io/song/4957-the-great-battle
License (CC BY 4.0): filmmusic.io/standard-license
Artist website: serpentsoundstudios.com
#TheGreatWar#RTS#gameplay
🔰How to use all defenses : youtu.be/gEFNfJBSH1w
✅Best use of infantry in defense : youtu.be/1832cE_LnvA
🔷How to use Tanks - youtu.be/gr8-bAss8Tg
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 WW1 Tactics & Strategy
0:30 How to win battles
0:55 Locating objectives
1:32 Planning the attack
2:05 Supply points & Units
2:33 Observation & Artillery
4:09 Wire & Bombardment
4:32 Battle Start
5:12 Long range attacks
5:49 Airforce duels
6:19 Attacking objectives
6:45 Time control in battles
7:37 Taking & Losing objectives
8:19 Air cover
8:51 Fluid gameplay & Cease fire
9:33 Destroying Artillery batteries
10:18 Withdrawing units
10:45 Main enemy base takeover
11:25 The Counter attacks
12:38 Multiple fights
13:26 Trench warfare & defense
13:50 Battle progress overview
14:13 Risk of no observation
14:58 All or nothing assault
16:05 Battle outcome & National Will
16:34 Offensive preparations
17:00 Reinforcements & Upgrades
17:27 Choosing where to attack
17:55 Starting Tech choices
18:07 Distraction battles
18:35 Final tips
An immersive World War I strategy game which reflects the difficult choices which commanders faced at the time has brought together the shared team’s experience and has allowed
us to explore this pivotal period of modern military history to newfound depths.
🛒 Steam store link: store.steampowered.com/app/2109370/The_Great_War_Western_Front
CAMPAIGN
Step into the dual role of Theatre and Field Commander as either the Allied Forces or the Central Powers, as you lead the war from its earliest embers in 1914, or take charge as the fighting rages in 1916. If this is your first time with the game, familiarise yourself with everything you’ll need to know in an optional tutorial, accessible via the Campaign main menu screen.
HISTORICAL BATTLES
Relive a selection of WWI’s pivotal battles, taking on unique objectives and achieving medals based on your success.
SKIRMISH
Create your own battle scenarios and refine your tactics in standalone matches, which can be tailored to your choosing.
MULTIPLAYER
Enjoy individual battles against a human opponent, as you put your strategies to the test in 1v1 real-time conflict.
Trench warfare is the hard part of The Great War: Western Front, but it is much easier if you have prepared your forces properly and first softened up the units defending the map segment you have chosen to attack.
Here I will launch an offensive against an enemy position which I have already weakened by previous smaller scale attacks from neighboring hexes under my control. This reduces the defensive capability of the enemy army, their morale and their numbers.
If you want to be successful in the campaign this is the way to do it and I will explain more about these tactics and strategy during this video. So let me show you how to lead your forces to a great victory on the battlefield and then we will go back to the beginning to see what preparations I had to make to set this up.
The following music was used for this media project:
Music: The Great Battle by Alexander Nakarada
Free download: filmmusic.io/song/4957-the-great-battle
License (CC BY 4.0): filmmusic.io/standard-license
Artist website: serpentsoundstudios.com
#TheGreatWar#RTS#gameplay
🌌 List of Homeworld like games : youtu.be/9zqJa4H1uoI
🔎Ephemeris space 4X / RTS : youtu.be/qEvet4i_laU
✅New RTS & Base building games in 2023 : youtu.be/WzSqFUl3HUw
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Stellaris
1:38 Homeworld?
2:00 Distant Worlds 2
3:41 Star Wars: Empire At War
5:28 Star Ruler 1/2
7:01 AI War 2
8:37 STAR WARS™ Rebellion
9:27 Polaris Sector
10:57 Imperium Galactica II
12:42 Other games but turn based?
13:15 Sins of a Solar Empire 2
13:59 Falling Frontier
15:23 Space Reign
16:35 Ephemeris
17:34 Fragile Existence
🔷 Stellaris : store.steampowered.com/app/281990/Stellaris
🔶 Distant Worlds 2 : store.steampowered.com/app/1531540/Distant_Worlds_2
🔷 Star Wars: Empire At War :store.steampowered.com/app/32470/STAR_WARS_Empire_at_War__Gold_Pack
🔶 Star Ruler 2 : store.steampowered.com/app/282590/Star_Ruler_2
🔷 AI War 2 : store.steampowered.com/app/573410/AI_War_2
🔶 STAR WARS™ Rebellion : store.steampowered.com/app/441550/STAR_WARS_Rebellion
🔷 Polaris Sector : store.steampowered.com/app/418250/Polaris_Sector
🔶 Imperium Galactica II : store.steampowered.com/app/490370/Imperium_Galactica_II
🔷 Other games but turn based - separate video
🔶 Sins of a Solar Empire 2 : store.epicgames.com/en-US/p/sins-of-a-solar-empire-ii
🔷 Falling Frontier : store.steampowered.com/app/1280190/Falling_Frontier
🔶 Space Reign : store.steampowered.com/app/1762570/Space_Reign
🔷 Ephemeris* : yrdvaab.com
🔶 Fragile Existence : store.steampowered.com/app/1672320/Fragile_Existence
#Sinsofasolarempire#4X#RTS
🔎DEMO link on Steam: store.steampowered.com/app/406160/Dust_Fleet
Game's Discord link discord.gg/CsDupTQTVq
🌌Homeworld like games: youtu.be/9zqJa4H1uoI
🏆Similar games: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Chapters
0:00 Demo gameplay
0:43 Indie Space RTS/4X
1:01 Gameplay layers
1:37 Fleets battles & Carriers
2:16 Resources
2:46 Tech & Ship Loadouts
3:26 Features & Content
3:50 Tutorial & Movement
4:32 Foramtions? Repair?
5:44 Quality Space games return!
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🟣 Join my Discord: discord.gg/j3F8yuRYJV
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
-Dust fleet info:
Assume command of a battle fleet and deploy immediately to the Dust Zone, commander. Our main food supply station has gone dark and the United Earth Nations (UEN) needs to know why in this 4X RTS space sim. Manage your ships, control space stations, and watch your back.
Dust Fleet is more like Ephemeris because it also has the strategic 4X layer on top of the real time space fleet battles. While it has the same combat overview like Soil which is obviously inspired by the Homeworld’s sensor mode.
By using it you can not only view the whole of local space, and the developing tactical situation but also order your ships in full 3D space, attack enemy ships, launch or dock strike craft from different carriers and use the different unit markings to differentiate the ship classes at a glance.
Once battle is joined you frigates will probably be your first combat line and they can be built with a repair system or a weapons boost system making them into tanks or glass cannons. There are bombardment cruisers armed with missiles which have mini nukes as their payload and while being very powerful ships they can also do a lot of friendly fire damage, as missiles hit your ships or the blast radius obliterates your entire strike craft wings.
When this happens, you have to rebuild those starcraft inside their home carriers and you have to have the resources required for this. If you have spent all of those on reinforcements which are sent mid battle by local stations from which you ordered and built them, you have to mine for more using mining ships during the real time missions, or back on the galaxy map by constructing manufacturing space stations in solar systems you have taken over and adding resource production modules on those stations. These will give you resources each turn as that 4X part of the game is turn based.
You will find a whole research tree in the Dust Fleet, with tech for ships, stations and the overall campaign gameplay, and this lets you add shipyards for bigger ships on manufacturing stations, or research modules on science stations. Then you can then build those bigger ships, while the newly researched tech lets you add new weapons or systems onto those ships by using the ship loadout menu, where you can save your custom setups.
This is a very welcome feature in a Homeworld like game and it gives you much more room to experiment, and create more versatile ships, for different roles, without having many different ships in the game itself.
#Dustfleet#Space#RTS
MOD DB link: moddb.com/games/soil
INDIE DB link: indiedb.com/members/soil-rts
(links to MOD and INDIE DB are by developer's own request)
🌌Homeworld like games: youtu.be/9zqJa4H1uoI
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
✔Official Discord developer channel : discord.gg/bEcJwNC3Xb
💠The Doctor YT channel : youtube.com/@thedoctor199/videos
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 What is SOIL?
0:26 Indie Developer
0:44 Homeworld-like gameplay
1:19 Full 3D & Overview
1:43 No ship limit
2:09 Game modes?
2:33 The ships
2:45 Shields, Microwarp, Subsystems
3:33 Repair & Experience
3:56 Carriers & Attack craft
4:19 Cool details
4:40 Special abilities
5:07 Freeware game
5:27 Steam, GoG and updates
5:40 Developer interview
This is Soil. A simple name for a very interesting Homeworld-like space RTS project undertaken by a lone indie developer using his own 3D engine.
Soil plays out much like our beloved Homeworld, as you can see from this 1vs1 skirmish against the AI, and if you are looking for more games like Homeworld, I have already compiled a list of those in the video linked above and below. Here in Soil, you have your main base / mothership which is mobile, resource collectors that you send out to gather minerals from asteroids, a research tree and lots of different warships which are constructed by the mothership in both internal and external bays.
The game is fully 3D and you can move your base and spaceships in all three axis with just two clicks. There is an overview mod, sort of a sensor mode like in Homeworld which helps you take in the entirety of local space in one view. Icons show you ship types and who they belong to so you don’t lose tactical information in this strategic view.
You will be happy to know there is no hard limit on ships. Only the available map resources and game’s performance on your PCs, will dictate with how many ships is the game still playable for you.
This is a very much in-development project and not even all the textures for warships and bases are there yet. But despite this besides 1vs1 skirmish the game has a campaign with a persistent fleet system, a base attack mode, a purely for fun race mode and a multiplayer mode which is very much a work in-progress.
As for the spaceships themselves there are the unarmed civilians like resource collectors and research ships while the warships go from small fighters and bombers all the way to huge carriers. There are regenerative energy shields in the game but only on a few ships, limited to one faction, and only a single type of ship, the battleship, can use microwarp jumps so far.
Each of these ships consist of multiple subsystems that can additionally house turret hardpoints, and they all have their own hitpoint pools. When a hardpoint’s hitpoint poll goes down to 0, all turrets attached to it stop working. If a subsystem is damaged it performs worse and if destroyed it no longer works at all. This means you can destroy engines to prevent ships from moving, destroy fighter bays to prevent fighters from coming out, or destroy the reactor to reduce energy production on ships. You can repair these ships, back at base or with support ships.
#SpaceRTS#singleplayer#Homeworld
✅Against the Storm Guides and Tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Tip 1. Griswold7Slicer
0:46 Tip 2. Griswold7Slicer
1:09 Tip 3. Fregor
1:27 Tip 4. Fregor
2:02 Tip 5. Griswold7Slicer
2:34 Tip 6. Griswold7Slicer
3:15 Tip 7. Griswold7Slicer
4:03 Tip 8. Stelu Hututui
4:32 Tip 9. DERP MASTER
5:30 Tip 10. CetraProfessor
6:06 Tip 11. Minestar 2000
6:40 Tip 12. Paul R
7:10 Tip 13. Paul R
7:38 Tip 14. Paul R
8:19 Tip 15. Martin Blake
9:03 Tip 16. Martin Blake
9:30 Tip 17. TheRealXartaX
9:58 Tip 18. TheRealXartaX
10:28 Tip 19. DODANG_ 914
11:17 Tip 20. Niko Paseman
11:51 Tip 21. DODANG_ 914
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
The first tip your fellow players have given you on playing Against the Storm is from Griswold7Slicer and it is about settler resolve and forest hostility. As you know, if your forest hostility level is high during a storm season additional negative effects are activated which can have very bad consequences for your settlers. And since this is especially true on higher difficulty levels Griswold7Slicer’s tip for you is to make sure to reduce the forest hostility during a storm season by removing settlers from woodcutters’ workplaces.
Use them instead to build more homes for new settlers arriving during drizzle season or roads to connect more resources and buildings to your settlement. Second part of his advice about keeping resolve high is about upgrading your settlement level at the ancient hearth to the encampment status. If you do this before the first storm season starts you will gain a boost of two resolve points and avoid the harsh drop in settlers' resolve, which is already low at the start of any new settlement.
TheRealXartaX has some good tips about Against the Storm for us as well. First of these is that if you play on some of the highest and hardest difficulty settings you only receive more XP points and not more resources to upgrade the Smoldering City. So keep that in consideration when looking for a challenge. This advice is important and should be considered along with the advice from Stelu Hututui and DERP MASTER.
TheRealXartaX also points out that you should keep in mind that while beavers help with woodcutting as they have a chance to double the yield, they are even better as miners who work in a coal mine as coal lasts longer in the ancient hearth and is also worth much more than wood in trade. So using them as miners instead of woodcutters lets you upgrade your economy, especially as raw wood is more common as a crafting recipe ingredient than coal.
#AgainstTheStorm#Citybuilding#Tips
🔎33 Upcoming RTS games in 2023 - youtu.be/ig21SWdf0OU
🌌Ephemeris space 4X / RTS - youtu.be/qEvet4i_laU
🏆New RTS & Base building games in 2023 - youtu.be/WzSqFUl3HUw
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Nexus: The Jupiter Incident
1:57 Remaster?
2:32 Ancient Space
3:48 Stellar Warfare
5:08 Genesis Rising
6:44 O.R.B.: Off-World Resource Base
8:33 Far Gate
9:49 Haegemonia: Legions Of Iron
11:18 Battlefleet Gothic: Armada 2
12:45 Ephemeris*
14:02 Dust Fleet
14:56 Other games
🔷Nexus: The Jupiter Incident : store.steampowered.com/app/6420/Nexus__The_Jupiter_Incident
🔶Ancient Space : store.steampowered.com/app/249190/Ancient_Space
🔷Stellar Warfare : store.steampowered.com/app/1113030/Stellar_Warfare
🔶Genesis Rising : store.steampowered.com/app/3230/Genesis_Rising
🔷O.R.B.: Off-World Resource Base : store.steampowered.com/app/281390/ORB
🔶Far Gate : myabandonware.com/game/far-gate-dn3
🔷Haegemonia: Legions Of Iron : store.steampowered.com/app/294770/Haegemonia_Legions_of_Iron
🔶Battlefleet Gothic: Armada 2 : store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2
🔷Ephemeris* [ name change pending]: yrdvaab.com
🔶Dust Fleet : store.steampowered.com/app/406160/Dust_Fleet
#Homeworld#SpaceRTS#realtimestrategy
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Laid back builder
0:47 Future content
1:03 Storytelling
1:31 Beautiful world
1:47 Gameplay basics
2:15 Customizing buildings
2:29 Fantastic UI
2:46 Town building
3:20 Love interest?
3:35 Hunger & Happiness
4:02 Weather & Seasons
4:23 Upgrading & Resources
4:54 Population & New tiles
5:20 Relaxing gameplay
5:48 Winter & cold
6:09 Events & Courtship
6:24 Conclusion
Once upon a Village.. Set in a wholesome fairytale world, Fabledom is the ideal laid back City builder. Enjoy the growth of your settlement, trade and use diplomacy to ally or challenge your neighbors, and most importantly, find yourself a prince or princess and live happily ever after!
🛒 Steam store link: store.steampowered.com/app/1651560/Fabledom
Fabledom offers an accessible and intuitive way of playing City builders, no excel sheets nor optimization is required to build yourself a kingdom. Set in a strange world where Fairytales became reality, you will witness the growth of your village; follow your citizens’ lives and watch the rise and fall of your relationships with the neighboring kingdoms.
Features:
Collect Resources and Shape your Settlement
Tales of trades, feuds and partnerships
Get yourself a Queen or a King
Build an Army, elect your hero to protect & conquer
Sweet & Laid Back in a Fairy tale World
The quality of indie games is rising so sharply that these small development teams are gunning for some of the greatest games ever. And this time we have one that is very close to our favorite old Settlers.
Fabledom is a mix of more than just production chain gameplay elements from The Settlers though, as there are plots of land to expand to like in Foundation or Cities: Skylines, invasions and town building from Kingdoms and Castles, and even some mini love stories between characters like in Dear Princesses and Princes.
It all adds up to a very zen playing experience, at least in the DEMO which doesn’t have combat but it does have pigs with wings, a potential love interest, several production chains, and the cutest village and town building gameplay I have played in… forever.
The full game of course has a lot more content to offer and the developers plan to spend some time in Early Access on Steam to add some secrets, more creatures, quests and events.
#Fabledom #citybuilding#gameplay
🔎Tempest Rising Newest gameplay and units : youtu.be/f2NtRSMDhWo
Game's Discord channel : discord.gg/tempestrising
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Multiplayer BETA?
0:58 Soundtrack
1:07 “Aegis” - OST
5:17 “A Distant God” - OST
9:22 “Strike and Retreat”- OST
13:27 “Death Squad” - OST
Command one of three distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
🛒 Steam store link: store.steampowered.com/app/1486920/Tempest_Rising
It is quite possible that Tempest Rising will have a closed multiplayer beta soon my fellow RTS fans! Also, I have four amazing tunes from the game’s original soundtrack for you to enjoy in this video.
But first as for the possible beta, this was posted on the game’s discord channel a few months back and players could send in their applications using the provided link and a Google form. It holds a few questions and requests for email and additional information about your playing habits.
It doesn’t say exactly which game is it for, but from my research and understanding THQ doesn’t have another RTS with multiplayer in development at this moment. Which narrows the poll of possible choices to basically one. Tempest Rising, unless they have an unannounced RTS project. That would be wild to say the least.
As for the soundtrack I will now let you listen to the four so far shared tracks along with some fresh unit showcases. Enjoy!
-Birthed in the aftermath of World War 3, the Porcupine MLRS is capable of raining rockets down on the enemy from an impressive range at the cost of a lengthy reload time.
-Captain Bronagh Cregan - as distant as she is deadly - specializes in removing high-priority targets from extreme distances.
-Intelligence is the cornerstone to any successful operation, and intelligence officer Lt. Jelena Melnik is your loyal window to the world.
-The Field Scout. The backbone of the GDF Military. With long-range burst rifles and computer-assisted targeting systems, they can fill out the range of any taskforce the ability to spot nearby enemy movement.
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, maps with neutral structures to contest and neutral populations to contend with, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 15-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Features
Classic RTS base building with fast and fluid hard-hitting combat.
3 asymmetrical playable factions, each featuring distinct economy and play styles.
Each faction offers a unique roster of units.
2 epic single player campaigns with between-mission cutscenes.
Skirmish, custom games, and ranked multiplayer matchmaking with Elo rating.
#RTS#TempestRising#Music
⭐ UPCOMING STRATEGY GAMES ⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
✅Management, Tycoon and Simulation games of 2023:
youtu.be/6q1klb2DJ6Q
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Surviving the Abyss
1:06 Norland
2:08 The Pioneers: Surviving Desolation
3:21 Frostpunk 2
4:15 Earth of Oryn
5:20 Colonize
6:21 Ascent of Ashes
7:25 Kings Shire
8:46 Circle of Kerzoven
9:49 Dawn Apart
10:43 Dark Moon
11:52 Diluvian Winds
13:04 Night is Coming
14:06 Mars Colony Builder
15:13 Gord
16:23 Gnomepunk
17:22 King Of the Dwarves: UCB
18:32 Songs of the Eons
19:20 Junk
20:26 NecroCity
21:20 Guild of Dragons
22:13 More games?
Links to game store pages:
🔷 Surviving the Abyss : store.steampowered.com/app/1254320/Surviving_the_Abyss
🔶 Norland : store.steampowered.com/app/1857090/Norland
🔷 The Pioneers: Surviving Desolation : store.steampowered.com/app/1734390/The_Pioneers_surviving_desolation
🔶 Frostpunk 2 : store.steampowered.com/app/1601580/Frostpunk_2
🔷 Earth of Oryn : store.steampowered.com/app/1972450/Earth_of_Oryn
🔶 Colonize : store.steampowered.com/app/1573590/Colonize
🔷 Ascent of Ashes : store.steampowered.com/app/2209140/Ascent_of_Ashes
🔶 Kings Shire : store.steampowered.com/app/2155370/Kings_Shire
🔷 Circle of Kerzoven : store.steampowered.com/app/1733110/Circle_of_Kerzoven
🔶 Dawn Apart : store.steampowered.com/app/1866300/Dawn_Apart
🔷 Dark Moon : store.steampowered.com/app/1105330/Dark_Moon
🔶 Diluvian Winds : store.steampowered.com/app/1561040/Diluvian_Winds
🔷 Night is Coming : store.steampowered.com/app/1011590/Night_is_Coming
🔶 Mars Colony Builder : store.steampowered.com/app/1403850/Mars_Colony_Builder
🔷 Gord : store.steampowered.com/app/1351210/Gord
🔶 Gnomepunk : store.steampowered.com/app/1580030/Gnomepunk
🔷 King Of the Dwarves: Underground city builder : store.steampowered.com/app/792610/King_of_the_Dwarves_Underground_City_Builder
🔶 Songs of the Eons : demiansky.itch.io/songs-of-the-eons
🔷 Junk : store.steampowered.com/app/1150420/Junk
🔶 NecroCity : store.steampowered.com/app/1489310/NecroCity
🔷 Guild of Dragons : store.steampowered.com/app/1462260/Guild_of_Dragons
#Colonybuilder#Buildergames#Basebuilding
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Broken Arrow is FUN!
0:30 DEMO impressions
0:55 Gameplay mechanics
1:46 Infantry & Buildings
2:35 Visceral & Hard Hitting
3:05 Fast & Furious action
3:31 Reinforcements & points
4:08 Ambush & Time control
4:27 Air power
5:03 Close quarter combat
5:22 Stability issues, Black Screen
6:03 Conclusion
Broken Arrow is a large-scale real-time modern warfare tactics game. A unique army building system and deep units customization tools allow for endless replayability. With 200+ realistic military units and technologies, each battle is more immersive than ever before.
🛒 Steam store link: store.steampowered.com/app/1604270/Broken_Arrow
Combat in Broken Arrow is just as visceral and hard hitting as we saw in its trailers, if not more so! And This DEMO was proof of that. We have World in Conflict reborn on our hands my fellow gamers! As I was picking up my jaw and dignity off the floor after losing units left and right I realized this is going to be a great but hard game. The only problem will be its stability and performance.
During the Steam next fest we had the opportunity to play a mission as the USA faction, which was made up of several stages and each had its objectives and difficulties. With no tutorial or save option it was a bit annoying restarting the mission each time I made a tactical blunder, compounded by the fact I couldn’t skip the general’s in mission briefing as he took me around the map.
And the lesions I needed to learn about the gameplay were many. I must admit I was giggling out loud in surprise and awe at the ferociousness of unit combat in Broken Arrow. I would send a few units forward, they would engage the enemy and I would just pause to watch as hundreds of bullets and shells from both sides started to fly in every direction. In just a few seconds there would be only smoke and burning vehicles remaining but my smile was still there, because I enjoyed it all in amazement.
World in Conflict was an equally fun game, but it was based on cold war era military hardware, doctrine and the gameplay was, at least in my memory, slower. This modern combat with contemporary hardware in Broken Arrow is almost faster than I could follow. Sure, I was still in my first hour of playing and learning it, but every combat encounter felt like thunder and lighting.
My attempt at storming the enemy positions, even with use of smoke, buildings for cover, and an all out assault with both infantry and armored vehicles turned into a disaster not 15 seconds after I started it. I think taking heavy casualties is designed into this game. My conclusion is based on the limited DEMO, but considering you constantly get new points to use and call in reinforcements it looks to be true. This is quite literally a modern conflict turned to 11
Music used:
Zombie Rock by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Artist: http://audionautix.com
Imagefilm 014 by Sascha Ende
Link: filmmusic.io/song/280-imagefilm-014
License: http://creativecommons.org/licenses/by/4.0
#BrokenArrow#RTS#gameplay
🧨Guides on The Great War : WF - youtube.com/playlist?list=PLRYGjguAn0CGe2pfwF7ivmA6F9zik7zXV
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Gameplay guides on the Great War WF: youtube.com/playlist?list=PLRYGjguAn0CGe2pfwF7ivmA6F9zik7zXV
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 The Great War Theme
0:27 Is it a good game?
0:43 Game features
1:06 Trench warfare
1:26 When is it fun?
2:09 What could be different?
2:26 Combined arms
2:46 Why WW1 doesn't work
3:26 Lack of movement
4:01 Not cinematic enough
4:55 Good gameplay mechanics
5:46 Conclusion
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
🛒 Steam store link: store.steampowered.com/app/2109370/The_Great_War_Western_Front
The Great War: Western Front is an excellent example why First World war themed RTS games will never work. I have personally read more posts about players asking for a Total War game set in the First World War than I can count and I always disagreed as I felt like that kind of gameplay wouldn’t be fun. And after playing The Great War: Western Front’s Demo I believe that even more strongly.
Now don’t get me wrong, the developers of The Great War: Western Front at Petroglyph who I respect enormously for all their work on RTS games, especially Star Wars Empire at War have done all they could to make this theme work in an RTS game.
They have divided it into two layers which play differently, just like we know from Total War and Empire at War, turn based world map and real time battles on specific maps. They have added tech research, a system of supply, an intricate trench warfare system, capture points, melee combat, artillery, tanks, air power, even scout balloons. But despite all these elements coming together the reality of real time unit warfare between two lines of trenches just isn’t engaging or fun enough.
Of course this is my opinion and I will give you all the reasons behind it, so feel free to tell me what you think in the comments below. For me, the only real fun I had playing this First World War game, is the extremely short time, between my units charging out of their trenches, a huge underground pile of TNT blowing up a section of the enemy’s line and my troops rushing in there while artillery suppress the enemy and tanks zoom into the fray.
But this lasts for less than a minute. Because for some reason the supposedly lumbering piles of steel cross the space between lines in seconds while infantry units jump into enemy trenches or bunkers and I can only watch their health and morale bars go down because nothing else is happening. I think this part of gameplay should have been slowed down considerably, making everything take longer, soldiers missing shorts more often, machine guns jamming, infantry trying to take cover again logic, tanks slowly navigating muddy craters.
#WorldWar1#RTS#gameplay
✅Against the Storm Guide and Tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Smoldering city best upgrades
0:36 Consumption & Resolve
0:56 Next city upgrades
1:48 Must have upgrades
2:35 Skippable upgrades
3:38 Species unique homes
4:24 Useful options - ON or OFF
5:03 Precious resources to save
6:03 Resource camp efficiency
7:01 Queen, Forest, Trader trick
7:43 World map resources
8:31 Fast glade event solving
9:47 Simultaneous event solving
9:58 Extra tip!
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
The first of my extra tips for playing Against the Storm is about the upgrades you should invest in as you start to level up the Smoldering city. I will also make an entire video dedicated to upgrades of the Smoldering city, but I am waiting for developers to stop adding and changing the upgrades before I do so.
In the gameplay options menu there are several settings that can help you reduce the amount of things you have to do in every new settlement. Like for example, the default woodcutters’ camp mode options. Many other checkboxes for gameplay options are in the right setting for normal play, but a few I would suggest turning off are the ones for hearth fuel type.
Positioning of resource collection buildings is important. Naturally you want to place those right next to resource nodes so your settlers don’t take long to go to a deposit and come back to the building with what they have collected. But an important detail is which side of the building you turn to the resource node.
Using the queen's impatience mechanic, that red bar on the bottom of the screen to reduce hostility of the forest. The idea is that by calling in a trader to arrive quicker you increase the queen's impatience which in turn becomes a positive modifier when it comes to hostility from the forest.
Another very important tip is about the high usefulness of sea marrow. This is a resource you can pick up from nodes on the map in almost any map biome playthrough. Its most valuable use is in speeding up investigations and events in glades
#AgainstTheStorm#Citybuilding#Tips
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Showcase
0:13 Kerbal Space Program 2
1:34 Park Beyond
2:42 Railway Empire 2
3:57 Age of Gladiators Reforged
5:20 Foundry
6:22 Casino Resort Tower
7:34 Capital Command
8:46 Potion Tycoon
9:55 I Am Future
11:03 ILL Space
12:10 One Military Camp
13:18 Space Reign
14:28 Sengoku Dynasty
15:29 Survive the Fall
16:35 Blooming Business: Casino
17:43 Wild West Dynasty
18:48 Full metal Sergeant
19:41 Food truck empire
20:54 Nivalis
21:49 Rise of Piracy
22:55 Survival Machine
23:51 Raccoon Crafts Factory
24:28 Pizza Empire
25:16 Noble's Life: Kingdom Reborn
🔷Kerbal Space Program 2 - store.steampowered.com/app/954850/Kerbal_Space_Program_2
🔶Park Beyond - store.steampowered.com/app/1368130/Park_Beyond
🔷Railway Empire 2 - store.steampowered.com/app/1644320/Railway_Empire_2
🔶Age of Gladiators Reforged - store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged
🔷Foundry - store.steampowered.com/app/983870/FOUNDRY
🔶Casino Resort Tower - store.steampowered.com/app/1457030/Casino_Resort_Tower
🔷Capital Command - store.steampowered.com/app/1490930/Capital_Command
🔶Potion Tycoon - store.steampowered.com/app/1485690/Potion_Tycoon
🔷I Am Future - store.steampowered.com/app/1658040/I_Am_Future
🔶ILL Space - store.steampowered.com/app/1116050/ILL_Space
🔷One Military Camp - store.steampowered.com/app/1743830/One_Military_Camp
🔶Space Reign - store.steampowered.com/app/1762570/Space_Reign
🔷Sengoku Dynasty - store.steampowered.com/app/1702010/Sengoku_Dynasty
🔶Survive the Fall - store.steampowered.com/app/1579340/Survive_the_Fall
🔷Blooming Business: Casino - store.steampowered.com/app/1388580/Blooming_Business_Casino
🔶Wild West Dynasty - store.steampowered.com/app/1329880/Wild_West_Dynasty
🔷Full metal Sergeant - store.steampowered.com/app/1698350/Full_Metal_Sergeant
🔶Food truck empire - store.steampowered.com/app/1872970/Food_Truck_Empire
🔷Nivalis - store.steampowered.com/app/1488490/Nivalis
🔶Rise of Piracy - store.steampowered.com/app/1400660/Rise_of_Piracy
🔷Survival Machine - store.steampowered.com/app/1601330/Survival_Machine
🔶Raccoon Crafts Factory - store.steampowered.com/app/1928740/Raccoon_Crafts_Factory
🔷Pizza Empire - store.steampowered.com/app/1532790/Pizza_Empire
🔶Noble's Life: Kingdom Reborn - store.steampowered.com/app/1662050/Nobles_Life_Kingdom_Reborn
#Simulations#Management#tycoon
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
🛒 Steam store & DEMO link: store.steampowered.com/app/1409830/Sons_of_Valhalla
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🔵Join my Discord: discord.gg/j3F8yuRYJV
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Chapters
0:00 Sons of Valhalla
0:36 Combat & Asgard
1:16 Basic gameplay
1:53 Storyline & Characters
3:41 Resurrection & Runes
4:00 Sword, Shield & Bow
4:36 Base building & Warband
5:19 Conquest & Map control
7:25 Siege & Defense
8:09 Conclusion
Sons of Valhalla combines side-scrolling combat with base-building strategy in a beautiful pixel-art Viking Age world. You play as Thorald Olavson, a warrior hell-bent on tracking down the Jarl who burned down his home, stole his beloved, and fled to distant England.
You cannot achieve victory in these unfamiliar lands alone, however. For that, you will need a warband and a fortress from which you can launch your search efforts and conquests. Build and strengthen your stronghold to generate resources while personally leading your warriors in combat to take on your enemies and lay siege to their settlements.
Strategic Base Building
Base-building is key to your quest. Develop your towns and actively manage your economy or raid neighboring villages to take what you need. Steadily accumulate power to challenge the military might of your enemy, and go out into the countryside to conquer villages, gather resources, and draw warriors to your cause.
Create and upgrade a variety of buildings to generate resources, provide storage, or offer enhanced training or capabilities for your warriors. Elevate your burgeoning villages into powerful strongholds that provide well-armed troops and mighty siege engines.
Fortify your villages against attack, as the enemy will not sit idly by in the face of your encroachment. Expect conquered border towns to turn into contested battlegrounds as undefended conquests may easily be recaptured.
Raid nearby settlements you aren’t ready to conquer and hold. Take whatever goods you can carry off and cull the enemy force. Then bide your time to return stronger to finish your annexation of a weakened enemy.
#Viking#strategy#Demo
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
💥Official YouTube developer channel : youtube.com/@andreassteinhorst9426
🔎The Doctor YT channel : youtube.com/@thedoctor199/videos
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Explanation
0:42 Singleplayer & Features
1:53 Development
2:57 Day & Night cycle
3:42 Units & Turrets
5:07 Camera & Maps
6:20 Resources
7:17 Power & Radar
8:05 Control range
9:11 Fuel & Ammo
10:48 Building zone & walls
11:20 AI and future updates
12:19 Conclusion
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Here is a totally new RTS game project from a solo developer made in the Unreal Engine 4 and inspired by Command and Conquer, Supreme Commander and Earth 2140! Currently called Paths to Supremacy and already three years in development it looks stunning considering it is made by a single amateur game developer and ex ARMA modder with Unreal Marketplace assets he reworked to fit his vision.
Now do keep in mind there is no multiplayer planned for this game, it will be strictly a single player experience as multiplayer would exceed the resources and time this developer has. Another important thing to note is that instead of factions there will be an extensive research tree in the game and so while you start off from a generic futuristic military faction you develop it into a unique one every time you play as you research and apply new tech. Add to this the dynamic of always starting from a new randomly generated starting position and you will have much more variety than you might think at first glance.
A very interesting and rarely used feature in such RTS games will be actual fuel and ammo used by units and turrets which needs to be resupplied, but if you dislike this feature you will be able to turn it off.
Every map in Paths to Supremacy will have a more or less distinctive heightmap and landscape. This is not a typical feature for an RTS game, as most of them have very flat terrain. Sure there are mountains and rivers and such, but they aren’t playable, just for show. But in this game
landscape is part of the difficulty, because with different highs and lows on the map. The buildings and turrets cannot be built everywhere and their lines of fire will be limited by obstructions like rocks or hills.
As development continues the research tree will be implemented, after which helicopters are planned to be added as units. Shields and outpost will be interesting additions after that, giving more defensive options to the player.
Proper enemy AI with base building is another big upcoming feature, along with smaller ones like new sounds and music, user interface update, tutorial missions and all the other features you would need to properly play a game like this.
#RTS#strategy#UnrealEngine
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Explanation
0:29 Basics
1:14 Time periods
2:07 Lithuania
2:37 Switzerland
3:03 England, Germany,
3:22 Bohemia, Serbia
3:58 Naples, Byzantium, Ottoman
4:20 Kingdom of Castile
5:36 Khaganate of Golden Horde
6:21 Best Campaign start
6:40 Signing agreements
7:33 Society Class happiness
8:30 Royal court knights
9:30 Commerce
9:49 City governors
10:59 Save often!
11:19 Way to win?
11:42 Army building
12:37 Marshal knights
13:19 Unit recruiting & War
15:30 Fast gameplay
16:19 RTS battles
17:03 Multiplayer
17:39 Conclusion
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Become the king and fight over Europe in this fresh take on medieval real-time grand strategy. Manage provinces, gather armies, initiate diplomacy, and dabble in espionage. The path is open: become the true Sovereign of your people and bring them to glory.
🛒 Steam store link: thqn.net/3uhPN6z
Knights of Honor II: Sovereign includes all the depth players desire while being the gate-way game to the grand strategy genre, presenting the world as a living, breathing miniature, alive and ripe for the taking. Choose your royal court carefully and determine the destiny of your people, be it riches, conquest, intrigue, trade, or defeat! Raise armies to defend your lands or take war to the enemy - even jump into battle directly in action-packed RTS combat.
Features
Accessible Grand Strategy - All the depth of religion, diplomacy, city development, and more, with none of the confusion
Choose Your Kingdom – Select from over 200 kingdoms across Europe, North Africa, and parts of Asia
Real-Time Gameplay – The Medieval world comes alive, no turns needed
Royal Court - Appoint Marshalls, Clerics, Merchants, Diplomats, and Spies to exert your will across the land
RTS Battles - Lead your armies directly in riveting RTS engagements
Robust Multiplayer - Join with multiple friends to take on new challenges across the medieval world
Marshals lead your armies into battles to conquer your enemies and defend your lands
Diplomats are capable of turning even your greatest enemies into trustworthy friends. Use them to create strong defensive and offensive pacts, negotiate marriages, and make sure that your friends have your back in times of need
Merchants can not only increase your income by trading with your neighbors, but also import needed goods to bolster your economy or go on a voyage in search for new riches
Clerics take care of all your kingdom’s spiritual needs and play a vital role when it comes to the population’s education, happiness and culture
Spies are great If you like a more subtle approach to world domination. The spies offer you plenty of options: bribe enemy knights, instigate rebellions, or provoke war between your neighbors to achieve your goals
Start your campaign with one of 200+ historical kingdoms and expand your territory over 300+ provinces. Build up your economy and produce valuable goods while making sure your lands can support your military. Choose out of over 100 different military units ranging from English longbowman over fierce Nordic warriors to powerful siege engines and assemble great armies to defend your borders and bring the fight to your enemies.
Knights of Honor II: Sovereign supports multiplayer with up to 6 players and various game modes: Conquer the medieval world together in co-op or fight each other in teams or free-for-all games.
#ad#KnightsofHonor#RTS
✅Against the Storm Guide and Tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Smoldering City (unlocks)
0:14 Deeds (leveling up)
0:30 New cycle start
0:47 Embark bonuses
1:03 Caravan choice
1:53 Positive Forest Mysteries
2:29 Negative Forest Mysteries
3:08 Forest Hostility explained
3:30 Settlement & resources
4:04 First Buildings
4:34 Build Priority & Paths
4:55 Blueprints & Settlers
5:21 Woodcutters’ camp options
5:55 Ancient Hearth fuel source
6:13 Choosing Cornerstones
6:41 Hub upgrade & Shelters
7:00 Resolve & Reputation
7:30 Choosing Orders
8:37 Paths and Homes
9:01 Ancient Hearth bonuses
9:31 Food management & tracking
9:47 Burn Wood, not Coal
9:58 Raw & Complex Food
10:25 Settler Specialization
10:35 Finishing orders
10:45 Construction materials
11:34 Settler Newcomers
11:49 Making trade goods
12:06 Choosing Blueprints
13:16 Production buildings
13:41 Hub Boosting Resolve
14:02 Making complex food
14:28 Newcomers & Cornerstone
14:56 Opening new glades
15:28 What can be found?
16:13 Expanding and building
16:54 More tips and guides
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
Your goal is to survive long enough to gather the valuable resources necessary to rebuild and upgrade the Smoldering City. But the Blightstorm always comes back. Can you fulfill the Queen's demands before the rain destroys your city and the cycle starts again? Do you have what it takes to stand Against the Storm?
Experience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.
You are the Viceroy — the Scorched Queen’s trusted official sent to resettle uncharted wilds during the calm between Blightstorms. Gather precious materials and extend the frontiers of your civilization. Each city location you settle in the 5 biomes poses unique challenges and supplies different combinations of scarce resources. Optimize production networks and trade with your previously established settlements in a living world.
Beavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.
With hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest holds treasures, resources… and ancient threats.
Laying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world. How efficient can you make each city before the storm falls… or the Queen's patience runs dry?
#AgainstTheStorm#survival#Guide
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Explanation
0:25 Against The Storm
1:01 Terra Invicta
1:37 Songs of Conquest
2:07 Dune: Spice Wars
2:45 Farthest Frontier
3:20 NEBULOUS: Fleet Command
3:55 Ultimate Epic Battle Simulator 2
4:29 Prehistoric Kingdom
5:03 The Iron Oath
5:36 The Wandering Village
6:09 Captain of Industry
6:44 Clanfolk
7:17 Diplomacy is Not an Option
7:53 Stardeus
8:30 Sapiens
9:05 TFC: The Fertile Crescent
9:39 Astro Colony
10:12 Conclusion
Additional games in this video:
🔷Against The Storm: store.steampowered.com/app/1336490/Against_the_Storm
🔶Terra Invicta store.steampowered.com/app/1176470/Terra_Invicta
🔷Songs of Conquest store.steampowered.com/app/867210/Songs_of_Conquest
🔶Dune: Spice Wars store.steampowered.com/app/1605220/Dune_Spice_Wars
🔷Farthest Frontier store.steampowered.com/app/1044720/Farthest_Frontier
🔶NEBULOUS: Fleet Command store.steampowered.com/app/887570/NEBULOUS_Fleet_Command
🔷Ultimate Epic Battle Simulator 2 store.steampowered.com/app/1468720/Ultimate_Epic_Battle_Simulator_2
🔶Prehistoric Kingdom store.steampowered.com/app/666150/Prehistoric_Kingdom
🔷The Iron Oath store.steampowered.com/app/699330/The_Iron_Oath
🔶The Wandering Village store.steampowered.com/app/1121640/The_Wandering_Village
🔷Captain of Industry store.steampowered.com/app/1594320/Captain_of_Industry
🔶Clanfolk store.steampowered.com/app/1700870/Clanfolk
🔷Diplomacy is Not an Option store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option
🔶Stardeus store.steampowered.com/app/1380910/Stardeus
🔷Sapiens store.steampowered.com/app/1060230/Sapiens
🔶TFC: The Fertile Crescent store.steampowered.com/app/1674820/TFC_The_Fertile_Crescent
🔷Astro Colony : store.steampowered.com/app/1614550/Astro_Colony
#Strategy#Steam#PCgames
🔍IXION a Sci-Fi Space station survival, building & exploration youtu.be/IqZTLp6qlto
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 How to start
0:28 Picking best spot
1:25 What's good in game
1:37 Main base setup
2:04 First Buildings
2:55 Difficulty level difference
3:29 First room setup
4:04 Collection priority tool
4:33 Why I like this game
5:13 Bedroom for workers
6:11 Science room
7:03 Preparing defenses
7:58 Day & Night shifts
9:50 Boosting power
10:44 Defense and Zombies
12:14 Turning Zombies to Humans
12:44 Zombie workers
13:51 Management of Zombie workers
14:26 New ice for defense
14:45 Trade with HQ
15:13 Conclusion
Create the perfect lab in this challenging sandbox base builder and defend it from zombie attacks. Lead a team of scientists in curing the zombies and transform them into Human-Zombie hybrids. Gather resources, research new technologies and optimize your defense to overcome the apocalypse.
🛒 Steam store link: store.steampowered.com/app/1620290/Zombie_Cure_Lab
Brain munching zombies rule the world. After years of research brave scientists have finally found an antidote that reverses the zombification progress, creating zombie-human hybrids. Find the final cure for humanity and build the perfect zombie curing facility.
Construct walls and fences to provide shelter for your scientists. Set up efficient production lines to keep the treatment running and match the growing needs of your lab.
Gather resources, set day and night shifts and manage four different worker types. Prioritize and assign jobs within your lab to maximize efficiency. Keep to power running in your lab and anticipate your worker's behavior to prevent possible outbursts of the virus in you facilities.
Explore and unlock tons of new technologies. New upgrades will allow you to harvest high tier materials and build high tech science equipment. New machines and improvements will help you to progress through all four tech tiers to finalize the cure.
Healing zombies is the goal, but first you need to catch these zombies with your fancy freezing guns. Escort your well preserved ice block zombies to the treatment chamber. Here the zombie-human hybrids - the ’humbies’ - will emerge as your new friends willing to help you out. But beware, if a humbie is in a bad mood they might be erratic or even start rampaging through your lab. Keep them happy at all times, cure more to increase your workforce and UNZOMBIE the world.
#Zombie#sandbox#PCgame
🚩Full gameplay overview: youtu.be/qEvet4i_laU
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Space Battle setup
0:47 Formations & Orders
1:50 Fighter combat
3:37 Destroyers vs frigates
4:33 Manual flying
5:36 Stationary combat mode
6:42 Battleship vs Destroyers
🟣Discord link: discord.gg/AqtcVQvBQb
👉Official website: yrdvaab.com
🛒 Steam store link: Not ready yet
▶Official YouTube channel: youtube.com/@yrdvaab3540
The game, with the working title ”Ephemeris”, is a 4X sci-fi game with emphasis on space combat.
It features physics-based space combat with ships driven realistically by linear and angular acceleration and other forces. Ship sizes range from fighter class to battleship and carrier classes. The ship’s armaments and components will be chosen by the player, so the ship’s size is not necessarily tied to any role. Due to realistic space physics, the combat will not only look cool but will allow for unique tactics usually only found in realistic non-RTS space simulations.
Weapons come in four different sizes and with different types of mounts. The smallest weapons are typically only available for fighter-class ships and suitable for fighting other fighters or other smaller targets. Bigger weapons are typically needed to efficiently damage bigger ships, but a huge number of smaller weapons may also do the trick. Weapon mounts can be fixed, slightly pivoting (gimbal) or turret-type. Fixed mounts are the cheapest in terms of money and also as regards power and size required, but they largely rely on the agility of the ship to get the target in sight. All in all, a huge fixed weapon on a slow ship might be next to useless against a small agile ship. For a big ship to fend off a threatening swarm of smaller ships on its own, it will need small weapons mounted on turrets, since those turrets will be fast enough to target agile fighters. These turrets can also act as a point defense system against incoming missiles and torpedoes.
Because of all the variations in the ship design system, there is no single best design for all situations. Instead, you have to adapt and assess what is needed in the current situation and in the future. The research system will be randomized. It makes sense thematically that you can’t know in advance what you are going to invent and it also adds to the replay value of the game. Yes, it adds to the so-called and sometimes criticized RNG factor, but randomness by itself is not necessarily bad. Randomness has to be fair and there have to be ways to work around it and to do risk management. In this case, it prevents the possibility of always going for the optimal tech combinations and reducing the game to Excel sheets. Tech options will be randomized, but researching higher tech is guaranteed to give bonuses to most applications of lower tech levels. Thus, for example, if advancing weapons tech does not give you exactly the weapon you wished for, it will make all existing weapons better.
The world map consists of a randomly generated set of star systems. Each star system has up to one planet which can be colonized. It would be more realistic to allow many planets per star, but in terms of gameplay, I find it more convenient to have only one planet per a star node on the map. There are different planet types and the type affects the colonization, fertility and productions of the planet among other things. There will be a food exporting and trade network systems which allows for the specialization of planets and makes the economy interesting due to interaction between planets. These mechanics are quite sophisticated under the hood but are designed to be easy to play to minimize unnecessary micromanagement when the size of the empire is large.
Not much is set in stone at this point and this description will evolve over time once some milestones are achieved. A better overview of the current state and direction of the game may be found by looking at the latest posts on the devlog.
#Space#RTS#Strategy
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Gameplay and Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
This is a tale of a small number of families which set out to start a new colony for their beaver nation but because their leader didn’t follow the basic rules of survival in a new land they all perished from hunger and lack of water.
Humans are long gone. Will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, river control, and deadly droughts. Contains high amounts of wood.
🛒 Steam store link: store.steampowered.com/app/1062090/Timberborn
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has a unique style, buildings, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.
Beavers of the future have millennia of experience in water engineering. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Just be careful with that dynamite.
Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Create a thriving beaver settlement using a vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.
Build a multi-district city with efficient production chains and nighttime activities. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!
#Timberborn#Story#Village
🌌10 Games like Homeworld : youtu.be/9zqJa4H1uoI
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Showcase
0:16 Features
1:00 Ship Formations
4:00 Realistic Ship Movement
6:07 Ship Classes & Scale
7:44 Weapon size & mount types
9:30 Combat modes & stances
10:49 4X turn based Galaxy
12:09 Manual flying & shooting
12:52 Conclusion
🟣Discord link: discord.gg/AqtcVQvBQb
👉Official website: yrdvaab.com
🛒 Steam store link: Not ready yet
▶Official YouTube channel: youtube.com/@yrdvaab3540
The game, with the working title ”Ephemeris”, is a 4X sci-fi game with emphasis on space combat.
It features physics-based space combat with ships driven realistically by linear and angular acceleration and other forces. Ship sizes range from fighter class to battleship and carrier classes. The ship’s armaments and components will be chosen by the player, so the ship’s size is not necessarily tied to any role. Due to realistic space physics, the combat will not only look cool but will allow for unique tactics usually only found in realistic non-RTS space simulations.
Weapons come in four different sizes and with different types of mounts. The smallest weapons are typically only available for fighter-class ships and suitable for fighting other fighters or other smaller targets. Bigger weapons are typically needed to efficiently damage bigger ships, but a huge number of smaller weapons may also do the trick. Weapon mounts can be fixed, slightly pivoting (gimbal) or turret-type. Fixed mounts are the cheapest in terms of money and also as regards power and size required, but they largely rely on the agility of the ship to get the target in sight. All in all, a huge fixed weapon on a slow ship might be next to useless against a small agile ship. For a big ship to fend off a threatening swarm of smaller ships on its own, it will need small weapons mounted on turrets, since those turrets will be fast enough to target agile fighters. These turrets can also act as a point defense system against incoming missiles and torpedoes.
Because of all the variations in the ship design system, there is no single best design for all situations. Instead, you have to adapt and assess what is needed in the current situation and in the future. The research system will be randomized. It makes sense thematically that you can’t know in advance what you are going to invent and it also adds to the replay value of the game. Yes, it adds to the so-called and sometimes criticized RNG factor, but randomness by itself is not necessarily bad. Randomness has to be fair and there have to be ways to work around it and to do risk management. In this case, it prevents the possibility of always going for the optimal tech combinations and reducing the game to Excel sheets. Tech options will be randomized, but researching higher tech is guaranteed to give bonuses to most applications of lower tech levels. Thus, for example, if advancing weapons tech does not give you exactly the weapon you wished for, it will make all existing weapons better.
The world map consists of a randomly generated set of star systems. Each star system has up to one planet which can be colonized. It would be more realistic to allow many planets per star, but in terms of gameplay, I find it more convenient to have only one planet per a star node on the map. There are different planet types and the type affects the colonization, fertility and productions of the planet among other things. There will be a food exporting and trade network systems which allows for the specialization of planets and makes the economy interesting due to interaction between planets. These mechanics are quite sophisticated under the hood but are designed to be easy to play to minimize unnecessary micromanagement when the size of the empire is large.
Not much is set in stone at this point and this description will evolve over time once some milestones are achieved. A better overview of the current state and direction of the game may be found by looking at the latest posts on the devlog.
#4X#RTS#Strategy
🛒 Steam store link specific to this channel : https://game.page/ixion/perafilozof
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Explanation
0:32 Frostpunk-like gameplay - 1st Reason
1:32 Story and setting - 2nd Reason
2:25 Missions & exploration - 3rd Reason
3:38 Scale, size & world - 4th Reason
4:39 Survival & Choices - 5th Reason
5:10 Conclusion
IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity. Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption. What choices will you make when confronted with impending disaster? What will you discover out there in the dark?
Price: $34.99, €34.99, £29.99
IXION is the third game made together by Kasedo Games & Bulwark Studios after Crowntakers and Warhammer 40,000: Mechanicus. The IXION soundtrack is composed by Guillaume David who also composed the critically acclaimed soundtrack to Warhammer 40,000: Mechanicus. Bulwark are based in France.
This is a space station / starship building, survival and exploration game by the developers at Bulwark Studios known previously for Warhammer 40,000: Mechanicus. Here you are an administrator of a space station in Earth's orbit and part of a major project, by a private corporation called DOLOS, to colonize other star systems and solve Earth’s overpopulation problem by moving the people out to new planets.
The gameplay itself is actually quite reminiscent of Frostpunk and this is my first reason to play IXION as the atmosphere, music and having your humanity profoundly tested are all quite moving elements of its gameplay.
The huge space station you take command of turns out to be a spaceship, as you get to upgrade it with a massive new experimental engine. This is just one of the many upgrades you can add to the outside of it, while the inside is divided into six sections, and each into many tiles which you can build individual buildings on.
#IXION#Survivalgameplay#basebuilding
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
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🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Battle Realms lore
0:38 Three side struggle
1:36 The Serpent clan
3:17 The Wolf clan
4:49 The Lotus clan
6:26 The Dragon clan
7:40 Dragon's Doom
Battle Realms is a fantasy real-time strategy game inspired by the stories told in Kung Fu movies and oriental mythology. Develop your tiny peasant village into a highly trained and deadly efficient clan of warriors who are ready to die with your name on their lips.
🛒 Steam store link: store.steampowered.com/app/1025600/Battle_Realms_Zen_Edition
Welcome to Battle Realms!
Within the borders of this broken land, three clans maintain an uneasy coexistence, fraught with tension and, at times, slavery and open war. The Wolf Clan in the northwest, the Lotus Clan high on their northern plateau, and the Serpent Clan in the fertile lowlands. And always, at least in some minds, there is the ghost of a fourth clan, the lost Dragon Clan, forefathers of the Serpent.
Despite their proximity, no three peoples could be more different. As yet there is no clear victor in this three-handed struggle; alliances and enmities are unstable, and you never know who or what might be massing on your borders. If you are to survive in this world, you must study your enemies and your friends alike: know their ways, their warriors, and their weaknesses.
The Serpent Clan descended from the ancient Clan of the Dragon, and has always been the dominant power in our land. With little but the skin on their backs and the will to survive, its ancestors carved a nation from these hills.
The Wolf Clan, too, has had its share of troubles since they arrived on our shores. They are strange and rugged people, with their howling moonlight rituals, cryptic priestesses, and mad, brutal sports. Have you ever seen a game of Wolfball? No? Be glad of it.
It involves an enormous iron ball and too many battle-frenzied Wolves, and frankly, it’s more dangerous for spectators than for players.
I know little of the Lotus Clan, nor do I care to know more. They’ve always kept to the High Plateau, mostly because nobody else wants it. Their magic is as cruel and diseased as their hearts; sickness seems a badge of honor in their twisted world.
The more powerful they are, the worse their afflictions. Except for Lord Zymeth and his terrible captains—Issyl, Koril—they seem different, somehow.
#BattleRealms#RTS#Story
✅Against the Storm guide and tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
❤How to increase settler resolve : youtu.be/q2wSzDvUmOk
👉My Top tips for Against the Storm: youtu.be/k_IwHYDy2ns
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Explanation
0:24 Starting settlers & resources
1:57 Map modifiers & mysteries
2:58 Food control & Settler specifics
4:24 First buildings & Roads
6:15 Worker bonuses & Cornerstones
7:29 Homes & Orders
9:04 Planning production & Blueprints
10:54 Lumber mill & Planks
12:53 Recipe efficiency & more settlers
14:11 Trading & production Perks
14:40 Specialized homes & resolve
16:24 Choosing new building blueprints
17:27 More settlers require more food
18:23 Opening up new glades
19:04 Rain collector making vine
19:37 Tavern & Leisure services
20:14 New trader & big sales of Planks
20:51 Fertile ground, farm & fast roads
23:12 Vine production during Drizzle
23:54 Smithy for tools and coats
25:00 Growing crystallized Dew
25:48 Glade event: Small encampment
27:05 Buying a building blueprint from traders
28:14 Second hearth & upgrades for it
29:49 Dangerous glade opening
30:17 Complex food making
30:43 Solving dangerous events
33:24 Negative resolve effect from event
35:06 Tavern and resolve boosting
36:05 Food shortage and recipes
36:30 Trade for perks
38:04 High resolve with needs filed
38:40 Cookhouse, Smokehouse & complex foods
41:18 Winning the mission
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
Your goal is to survive long enough to gather the valuable resources necessary to rebuild and upgrade the Smoldering City. But the Blightstorm always comes back. Can you fulfill the Queen's demands before the rain destroys your city and the cycle starts again? Do you have what it takes to stand Against the Storm?
Experience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.
You are the Viceroy — the Scorched Queen’s trusted official sent to resettle uncharted wilds during the calm between Blightstorms. Gather precious materials and extend the frontiers of your civilization. Each city location you settle in the 5 biomes poses unique challenges and supplies different combinations of scarce resources. Optimize production networks and trade with your previously established settlements in a living world.
Beavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.
With hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest holds treasures, resources… and ancient threats.
Laying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world. How efficient can you make each city before the storm falls… or the Queen's patience runs dry?
#AgainstTheStorm#Citybuilding#roguelite
💥Official Website: sanctuaryshatteredsun.com
🔶30+ new RTS games in 2023 : youtu.be/ig21SWdf0OU
🔷40+ Upcoming RTS games: youtu.be/WzSqFUl3HUw
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Sanctuary: Shattered Sun
0:24 What is it?
0:53 Indie Development
1:22 Dyson Sphere mechanic
1:43 Other features
2:35 Engine, performance, modding
3:08 Release date?
3:20 The Economy
4:33 The Graphics
5:03 Story & Factions
6:19 The Guard
6:34 The Chosen
6:56 Earth Defence Alliance
7:18 Conclusion?
7:39 Base Building - old footage
Sanctuary is a Traditional Real Time Strategy game featuring Strategic Zoom, Streaming Economy, Simulated Projectiles and Grand Scale. Take control of armies of hundreds upon hundreds of units and crush your enemies!
👉 Game's Discord server: discord.gg/sanctuaryshatteredsun
🛒 Steam store link: store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun
A new age of RTS strategy will dawn the day this game gets released, and that is not just my opinion, it’s also what Chris Taylor, the creator of Total Annihilation and Supreme Commander, thinks of this game. The Developers of Sanctuary: Shattered Sun had an online interview with him and could not have gotten higher praise than this.
It is set on the surface of a Dyson Sphere, a colossal structure which encompasses our own Sun in the distant future. And this isn’t going to be just the theme but also an actual mechanic because with powerful enough weapons you can destroy the ground, open up chasms and drop enemy units into the Sun. You will even be able to control the weather and turn it into another weapon in your arsenal by taking over certain nodes on the map.
There is a special unit in Sanctuary, like the ones in games it is inspired by, which can be taken down but comes with a sort of "second wind" mechanic, and a set of different chassis that you can switch to, at great cost, over the course of the game. Every switch allows for upgrades that split into special groups and specialize the unit. To control the vast battlefields and thousands of units you will be able to take the camera from a zoom of a single unit up to the satellite point of view and survey almost the entire battlefield at once.
Considering Unity is the engine used for this game, modding it should be very easy and developers want you to have fun doing it. There is in fact already a map editor and a random map generator which you can try out for free on their Discord and you can see how it works for yourself.
I know you are probably worried how will the game perform with thousands of units, simulated weapons, buildings exploding left and right, even the ground itself being broken but
thanks to multi-threading, the engine will push out all of this with high frames to boot. You shouldn’t expect the full game to be released before 2025, but I think that considering the scope of this undertaking it will be quite worth the wait.
We haven’t seen much about how the economy side of gameplay is going to function in Sanctuary: Shattered Sun but from what I have read it will be a type of streaming economy like in Supreme Commander Forged Alliance. Meaning you get to build what you want, when you want.
The speed at which it builds will depend on your resource stocks and how many workers/builders are tasked with building. In other words you can 'spend' resources before you get them, by using them immediately as generated and not needing to save up the cost associated with a unit. You just cue up a lot of units in a building and it produces them as resources trickle in.
#RTS#strategygame#Sanctuary
💎45 other RTS games: youtu.be/WzSqFUl3HUw
💚The Valiant gameplay : youtu.be/5Cj4pflhPQo
🔍Tempest Rising - Newest gameplay youtu.be/f2NtRSMDhWo
💥Sanctuary: Shattered Sun - youtu.be/AGgLJu_OCOE
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🔵Join my Discord: discord.gg/j3F8yuRYJV
⭐ UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
Chapters
0:00 New RTS games!
0:13 Warpaws
1:57 Sins of a Solar Empire 2
3:25 Terminator: Dark Fate - Defiance
4:12 The Great War: Western Front
5:19 NeuroSlicers
6:02 Men of War II
7:26 Manor Lords
7:59 Star Exodus
8:35 Age of Mythology Retold
9:34 Tempest Rising
10:51 2089 - Space Divided
11:24 Commanding Nations
11:42 TFC The Fertile Crescent
11:57 The Bad side of EA
12:48 Flooded
13:18 Beneath the Mountain
13:57 The Valiant
14:39 IMMORTAL: Gates of Pyre
15:53 Requiem: Nuclear Song
16:40 Godsworn
18:00 Ardent Seas
18:20 Mythos: Slavic Builder
18:50 Middle East Crisis
19:12 The Last Cohort
19:42 Games long in development
20:15 Moduwar
21:11 Copy cat of Falling Frontier
22:14 Ancient Wars: Medieval Crusades
23:11 Annihilate The Spance
24:10 MORE games
🔷Warpaws - store.steampowered.com/app/1852360/Warpaws
🔶Sins of a Solar Empire 2 - store.epicgames.com/en-US/p/sins-of-a-solar-empire-ii
🔷Terminator: Dark Fate - Defiance - store.steampowered.com/app/1839950/Terminator_Dark_Fate__Defiance
🔶The Great War: Western Front - store.steampowered.com/app/2109370/The_Great_War_Western_Front
🔷NeuroSlicers - store.steampowered.com/app/420040/NeuroSlicers
🔶Men of War II - store.steampowered.com/app/1128860/Men_of_War_II
🔷Manor Lords - store.steampowered.com/app/1363080/Manor_Lords
🔶Star Exodus - store.steampowered.com/app/1252070/Star_Exodus
🔷Age of Mythology Retold - ageofempires.com
🔶Tempest Rising - store.steampowered.com/app/1486920/Tempest_Rising
🔷2089 - Space Divided - store.steampowered.com/app/1653770/2089__Space_Divided
🔶Commanding Nations - store.steampowered.com/app/1527070/Commanding_Nations
🔷TFC The Fertile Crescent - store.steampowered.com/app/1674820/TFC_The_Fertile_Crescent
🔶Flooded - store.steampowered.com/app/1795470/Flooded
🔷Beneath the Mountain - store.steampowered.com/app/1728840/Beneath_the_Mountain
🔶The Valiant - store.steampowered.com/app/959860/The_Valiant
🔷IMMORTAL: Gates of Pyre - kickstarter.com/projects/sunspeargames/gates-of-pyre
🔶Requiem: Nuclear Song - /
🔷Godsworn - store.steampowered.com/app/1328990/Godsworn
🔶Ardent Seas - store.steampowered.com/app/1355680/Ardent_Seas
🔷Mythos: Slavic Builder - store.steampowered.com/app/1570220/Mythos_Build__Survive
🔶Middle East Crisis - mecrisis.com
🔷The Last Cohort - store.steampowered.com/app/1465490/The_Last_Cohort
🔶Moduwar - store.steampowered.com/app/923100/Moduwar
🔷Ancient Wars: Medieval Crusades - store.steampowered.com/app/1925620/Ancient_Wars_Medieval_Crusades
🔶Annihilate The Spance - store.steampowered.com/app/1706360/Annihilate_The_Spance
#Strategygames#RTS#PCgames
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
The Valiant - Discord: discord.com/invite/thevaliant
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
🎁Giveaway information:
EDIT: GIVEAWAY HAS BEEN CLOSED AND WINNERS HAVE BEEN SENT THEIR KEYS.
**************************
Only by leaving your email address, answering the three questions correctly and entering your YouTube nickname will your entry for the giveaway be valid for the main draw (random number generator system). Only the winners of the giveaway will be contacted from my email address: perafilozofytsubmissions@gmail.com. Do not answer any other emails about this giveaway except from my own email address. Giveaway will be open until the 25th of December 2022. Enter only if you want to play The Valiant.
********************************
Giveaway link to answer questions and leave your email and nickname: CLOSED
Chapters
0:00 A Complete Game
0:55 [CLOSED]Game Giveaway 2X
1:11 The Team behind it
1:36 The problem with RTS nostalgia
2:35 The single-player campaign
3:04 Heroes, skills, units & items
3:45 The Story
4:25 Unit types and abilities
5:14 Recruitment and Stats
6:05 Formations & Ambushes
6:45 Tactics, Terrain & Counters
8:05 The question of Manual Saves
8:41 Replayability & Building
9:09 The multiplayer modes
9:45 CoH like MP matches
10:38 Unit verity & upgrades
11:14 Multiplayer economy
11:59 Last Man Standing mode
12:37 The progression and unlocks
12:52 Conclusion
Embark on a journey of brotherhood and redemption in The Valiant, a squad-based RTS set in 13th Century Europe and the Middle East. Command and level-up your medieval knights as you fight through an epic SP campaign, then take your skills online in both cooperative and competitive MP modes.
🛒 Steam store link: store.steampowered.com/app/959860/The_Valiant
GAMEPLAY
Squad-based RTS with a range of units, from tanky Swordsman to quick cavalry
Select hero-squads and auxiliary squads across 15 exciting, hand-crafted Single Player missions, each with custom cinematics, narrated journals, difficulty levels, and more
5+ Hero Squads each with 3 different skill trees providing players with unique passive and active skills to choose from while leveling up their heroes
Large array of weapons and armors to loot and equip throughout the campaign, each with their own stats and special skill options
Combine hero skills and weapons/equipment for a huge selection of hero builds
Play cooperative with friends in the 3-player “Last Man Standing” mode, where you face hordes of enemies and earn experience to level up your knights and unlock new skills and cosmetics
Play competitively in multiple pvp game modes that support 1v1 and 2v2, with cosmetic meta-progression and special rewards for ranked play
#ad#TheValiant#RTS
🔨How to Start in Surviving the Aftermath : youtu.be/ry1vilRJZ5A
📜 Guides & Tutorials about strategy games:
youtube.com/playlist?list=PLRYGjguAn0CE7sB_Wt0nqy7-uFThW4Flv
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
In Surviving the Aftermath you will try to survive and thrive in a post-apocalyptic future — resources are scarce but opportunity calls. Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
🛒 Steam store link: store.steampowered.com/app/684450/Surviving_the_Aftermath
Chapters
0:00 Gate & Guard Posts - Tip 1
1:24 World map item production - Tip 2
2:18 Food distribution & management - Tip 3
2:44 Item stockpiles & production - Tip 4
3:33 Leaving empty room for later - Tip 5
3:51 Water production & location - Tip 6
4:43 How and what to trade - Tip 7
6:04 Tech tree research unlocking - Tip 8
6:24 Farming AND/OR Fishing - Tip 9
7:24 Fertile land overview - Tip 10
7:43 Living places & bonuses - Tip 11
8:15 Fertility of the population- Tip 12
8:31 House vs Two story house - Tip 13
9:16 Making or finding weapons- Tip 14
9:32 End game tech unlocking - Tip 15
10:02 Farm food or keep animals? - Tip 16
10:31 Attacking camps with multiple specialists - Tip 17
Go beyond the colony and explore the wastelands to gather resources, meet rival colonies, and fight off bandits.
Build and manage a colony of survivors after a world-ending event. Construct more than 61 unique buildings to handle everything from resource collection and farming to exploration and security.
Explore a vast procedurally generated world featuring six different biomes filled with resources, wildlife, rival societies and more. Each environment has different conditions that affect your colony’s survival. Stay vigilant: Natural disasters, dangerous animals, and bandits will put your survivors to the test.
Recruit over 80 unique Specialists, each with their own skills and motivations, to manage your colony’s resources and production. Send them beyond the Gate on scientific missions, scavenger runs, and to fight bandits.
Life in the aftermath requires you to make moral choices. You may not be able to control everything in your colony, but how you respond to situations and emergent events will shape the character of your new civilization.
Every decision can have dire consequences on your colony’s survival. Your reputation with other societies will affect your ability to trade and can even affect your relationship with their leaders. Colonists have a mind of their own and will react to your choices.
Fortify your gates and protect your colony from rampaging animals and deadly bandits. Enemies who breach the gate will pour into your colony, wreaking havoc on everything in their wake. Take command of your specialists and drive the invaders back.
#SurvivingtheAftermath#colonysurvival#citybuilding
✅Against the Storm Guide and Tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Explanation
0:37 Smoldering City upgrades
0:58 Main map settlement choice
1:34 Hostility explanation
2:12 Choice of settler species
3:03 Complex foods crafting ingredients
3:47 Settlement boosts and debuffs
5:22 Food consumption control
5:43 Woodcutting, roads & hearth
8:10 Ways of increasing resolve
9:12 Settler specializations
9:32 Hostility increase & reduction
11:20 Choosing building blueprints
12:14 Choosing Cornerstones
14:40 Choosing Orders to fulfil
15:35 Effect of homes on resolve
20:00 Trade & Perk overview
22:22 Order rewards & resolve planning
23:13 Blueprints & resolve planning
26:05 Making complex food to raise resolve
27:19 Opening up new glades
28:30 Special homes for resolve boost
28:47 Complex food - boost to resolve
30:12 Storm effect and specialized homes
32:55 Coats increasing resolve
33:39 Service buildings type & resolve
34:53 Resolve passively boosting reputation
35:12 Increasing Resolve during storms
36:25 New mine mechanics
36:50 Exploring dangerous glades
38:17 Negative and positive resolve boosts
39:43 Production chain to boost resolve
41:15 Bonus resolve from many effects
43:18 Conclusion and advise
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
Your goal is to survive long enough to gather the valuable resources necessary to rebuild and upgrade the Smoldering City. But the Blightstorm always comes back. Can you fulfill the Queen's demands before the rain destroys your city and the cycle starts again? Do you have what it takes to stand Against the Storm?
Experience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.
You are the Viceroy — the Scorched Queen’s trusted official sent to resettle uncharted wilds during the calm between Blightstorms. Gather precious materials and extend the frontiers of your civilization. Each city location you settle in the 5 biomes poses unique challenges and supplies different combinations of scarce resources. Optimize production networks and trade with your previously established settlements in a living world.
Beavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.
With hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest holds treasures, resources… and ancient threats.
Laying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world. How efficient can you make each city before the storm falls… or the Queen's patience runs dry?
#AgainstTheStorm#Citybuilding#roguelite
Gods will return. Heroes will rise. Legends will battle.
Age of Mythology: Retold is coming.
Bringing the Definitive Edition treatment to Age of Mythology, the game will feature beautiful graphics, updated gameplay and more. Stay tuned for more info!
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Age of Mythology
The classic real time strategy game that transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortals.
Use mythological creatures like Minotaurs and Cyclopes to bolster your armies' strength. Call upon the gods for assistance in flattening enemy towns with meteors or scatter opposing troops with lightning storms.
Find Age of Mythology: Extended Edition on Steam:
store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition
The game that transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortals.
Use mythological creatures like Minotaurs and Cyclopes to bolster your armies’ strength. Call upon the gods for assistance in flattening enemy towns with meteors or scatter opposing troops with lightning storms.
Features
The Titans Expansion
In this expansion, you’ll face a whole new mythology fighting for the world: The Atlanteans. Use their new units and abilities to add new challenge to the game – and try to dominate the world.
Improved Visuals
Game visuals like water, shadows and global lighting are new and improved.
Full Steamworks integration
Gain access to achievements, trading cards, badges, and cloud saves.
Twitch TV Integration
Log into your Twitch account and stream directly from the game.
Enhanced Observer Mode
Follow the action in enhanced observer mode! See the full map as well as individual players’ military and economy information, technologies researched, god powers, and more.
#ageofmythology#RTS#trailer
✅Against the Storm Guide and Tips: youtube.com/playlist?list=PLRYGjguAn0CEzrnL9ZxNjlXPlJK5ggZ2u
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Steam release date
0:13 The ALT key - Tip 1
0:30 Explanation of settler morale(resolve)
1:16 Homes & Eternal fire - Tip 2
2:19 Special homes
2:53 Complex foods - Tip 3
3:30 Other needs - Tip 4
4:00 Map type & resources - Tip 5
4:24 Traders & Prices - Tip 6
5:34 Rain collector - Tip 7
6:04 Ember & buying Boosts - Tip 8
6:16 Settler specializations - Tip 9
6:57 Hearth bonus types - Tip 10
7:20 Types of Fuel & Bonuses - Tip 11
7:53 Moving buildings - Tip 12
8:07 Best location for buildings - Tip 13
8:31 Extra fertile land - Tip 14
8:41 Marking trees for cutting - Tip 15
8:56 Importance of Tools - Tip 16
9:10 Alternative items - Tip 17
9:33 Conclusion
Against the Storm is a roguelite city builder set in a vibrant fantasy world tormented by everlasting rain. You are the Scorched Queen’s Viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by humans, beavers, lizards, and harpies. Every city you build will be different; every set of challenges set by the Queen will be unique.
🛒 Steam store link: store.steampowered.com/app/1336490/Against_the_Storm
First tip is really simple, using the ALT key on your keyboard you enable an overlay on the screen which shows you all the current workplaces and the settlers working there. You can even manage and change workers using the left click and the portrait of the settler you want to work in that workplace.
My second tip for you is to build homes for your settlers as soon as you start a new settlement, but only after you place the first woodcutter's camps and start chopping down trees or giant mushrooms for wood.
Another way to keep settlers' morale high is to feed them complex foods they like. My tip here is that you can learn about complex foods by expanding the settlers panels over to the top left and looking through the icons representing food.
At the trade post carefully look at the prices of each item and consider what they are used for. Firstly, because you don’t want to sell what you need but what you can spare and don’t use locally.
Construct a rain collector or even two, on maps such as the marslands where you have limited natural resources for making items. Since the rain collector creates items out of the rain that keeps falling it requires no extra input except work from your settlers while it creates items with value.
#AgainstTheStorm#Citybuilding#Tips
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Retro Commander is a post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.
🛒 Steam store link: store.steampowered.com/app/338820/Retro_Commander
Chapters
0:00 Explanation
1:13 The person behind it
2:07 The making of Retro Commander
3:09 How RTS games fail
3:48 The Singleplayer
4:41 Multiplayer / Skirmish
5:23 UI and Features
7:16 Gameplay loop
Let me tell you an inspiring story of how this really cool Indie real time strategy game was made by a lone developer and why you should try it out since it is basically free except for the extra maps.
So… back in 2009, a year you might remember for gaming milestones like Borderlands, Dragon Age: Origins and the future mega hit Minecraft, this simple guy called Christoph, started his own game company and named it Noble Master.
His own gaming experience of enjoying Command & Conquer games, especially Red Alert 2 shaped his interest in game development and both the type and genre of games he would later go on to make. His first game was called Tropical Stormfront and the second Desert Stormfront both of which were inspired by the mentioned games.
Showing proper understanding of the complexities of game development Noble Master didn’t go for expansive or huge games for his first attempts. But these two games were great stepping stones and learning experiences for an aspiring game developer such as himself.
And so in August of 2017. he began development of what will become his greatest game yet. Retro Commander. This time Command & Conquer games were not the only influence, because he spiced up this new game with the base building and commander robot from Supreme Commander and power systems from Factorio to name just a few new elements.
This new RTS project combined the fast and fun unit combat gameplay of Red Alert and big maps with lots of base building elements of Supreme Commander with a number of other features. It is a free game with some extra paid content as I mentioned that anyone can download and play on Windows, Mac and Linux in both singleplayer and multiplayer modes.
The idea behind the free main game release by his own words, is to make it easy for players to find a multiplayer match as all they have to do is download the game and start playing it, while to prevent any pay to win elements only the extra maps are sold separately.
The following music was used for this media project:
Music: Winds Of War by MusicLFiles
Free download: filmmusic.io/song/9137-winds-of-war
License (CC BY 4.0): filmmusic.io/standard-license
Artist website: cemmusicproject.wixsite.com/musiclibraryfiles
#RTS#Gameplay#Strategygame
🛒 Steam store link: store.steampowered.com/app/1582500/Purple_War/?utm_source=iy03&utm_campaign=IND&utm_medium=Youtube
🚩Youtube: youtube.com/channel/UC6G-VPI53np3_QrqPLkUOSg
☁ Twitter: twitter.com/playPurpleWar
💙 Facebook: facebook.com/playPurpleWar
🟣Discord: discord.gg/JJS8rjC8NQ
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 What is Purple War?
0:21 Game’s inspiration
1:40 Gameplay overview
2:52 Units & Legends
3:53 Resources & Upgrades
4:46 Singleplayer Campaigns
6:02 Mechanics & story
7:02 Multiplayer features
8:14 Skirmish
8:37 Damage and Spells
9:34 1vs1 Human vs Elf (AI)
11:14 Blaster ship Top tier unit
15:52 The Knight’s special attack
20:16 vs Experienced player
28:13 Airship+Legend attack
30:19 About MP player community
33:38 4vs4 Orc faction
35:19 Orc Legend
36:13 Top Tier Orc units
37:14 4vs4 Elf faction
38:50 Elf Legends
39:40 Mass production
40:52 Harvesting tricks
41:39 Conclusion
Purple War is a classic online multiplayer RTS game. Gather resources to build base and train troops, and command your troops to take down the opponent. Intuitive and fast-paced but easy to learn, allowing players to concentrate on strategizing during intense battles.
ABOUT THIS GAME
The great land of Daivos was a peaceful homeland for all living creatures; Human, Elf and Orc. Although they were not highly developed civilizations, they all lived peaceful lives where there was no hatred nor conflict between the races.
One day, a terrible earthquake occurred and a steep mountain soared from a volcanic eruption, separating the land in four directions and blocking the paths between them. The plants and animals of Davios all disappeared, and this once rich land became desolate, covered with fire and ash. The unprecedented disaster led to conflict, invasions and looting across the tribes, and a war began to breed from this land of suffering and destitution.
Purple War is a classic RTS game focusing on online multiplayer match up to 4v4 players in various maps, as well as an exciting single player campaign mode.
Gather resources to build your base and train troops, and command your troops to carry out various tactics like scouting, sneak attacks, disturb enemy mining resources, and attacking the forward bases with allied players.
Gameplay is intuitive and fast-paced but easy to learn, allowing players to concentrate on strategizing during intense battles. Lead your allies to victory!
#PurpleWar#RTS#Warcraft
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Wildlife
0:10 Walk mode
0:20 Blacksmith
0:30 The mill
0:42 Slow snowmelt
0:52 Sowing fields
1:02 Construction
1:12 Vegetable gardens
1:22 Tavern & ale
1:42 Collecting wood & food
2:09 Growing and mining
2:24 Church building
4:54 Leather making
5:20 Hunting
5:48 Hides & Meat
6:00 Sheep & wool
6:10 Weather changes
6:26 Barley, Malt, Ale
6:49 Harvest time
7:28 Flour & Bread
7:38 Iron smelting
7:48 Winter is coming
10:00 Gradual snow cover
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.
🛒 Steam store link:
store.steampowered.com/app/1363080/Manor_Lords
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike.
ORGANIC CITY BUILDING
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system.
Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
RESOURCE MANAGEMENT
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
Unchecked expansion will have a direct effect on the environment.
Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
MEDIEVAL WARFARE
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
#ManorLords#RTS#Gameplay
🚩45 new RTS games : youtu.be/WzSqFUl3HUw
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Setup
0:54 Map start
3:08 Building Construction
4:09 World Map overview
4:40 Road placement
6:20 Goods delivery
7:47 Carts in use
8:21 Workplace & Work zones
9:53 Construction at x16
10:38 Local map overview
11:07 Third Person walk mode
14:13 Wells & Water lines
16:18 Home placement
17:50 Food gathering & transport
20:54 Home building
21:20 Home improvement
23:31 Village upgrades
25:50 Rain and it's effects
27:57 Home garden planted
29:12 Market placement
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.
🛒 Steam store link:
store.steampowered.com/app/1363080/Manor_Lords
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike.
ORGANIC CITY BUILDING
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system.
Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
RESOURCE MANAGEMENT
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
Unchecked expansion will have a direct effect on the environment.
Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
MEDIEVAL WARFARE
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
#ManorLords#RTS#Gameplay
🚩45 new RTS games : youtu.be/WzSqFUl3HUw
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
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Chapters
0:00 The New Mothership
1:24 Turrets on rails?
1:53 Population Board? Unit Limit?
3:04 Damage marks on ships
3:56 Formations & Stances
5:10 Salvaging ships!
6:36 Your salvage corvette moments?
6:54 Ship wrecks, cover, ambushes
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
🛒Steam store link: store.steampowered.com/app/1840080/Homeworld_3
The first not obvious thing in the latest Homeworld 3 footage you might have missed is about the mothership itself. This new design has several very interesting features. First of which is the placement of the three Hyperspace Cores at the back near the main engines and quite obvious by their outside casings.
Second, we have the launch bay for smaller craft, scouts, fighters and bombers, at the front, and two other ones, at both sides of the mothership, probably for corvette, as well as a much larger bay for frigate size ships at the bottom. As for capital ships it is likely that a large section of the underside decouples from the mothership to release finished capital ships
Third very interesting feature of the new mothership are its turrets which actually move on rails set on its hull and span between two mini hangers of sorts. These are set on both its top and bottom sides and all have this hangers and rails design.
Another interesting thing you might have missed is the fact that in Homeworld 3 there is an actual Population tab and menu. Up here on the left it says: Fleet population board.
Damage marks on the mothership and enemy carrier. We can see them clearly here on the mothership after that initial attack by enemy fighter craft, while for the carrier we can watch them happen as the bombers do their attack run.
When it comes to the always important formations this gameplay footage was full of moments where different strike craft formations were seen beginning with the first shot and the simple flat delta formation.
It’s good to know that the old system of different stances of units is present in this new sequel. Besides the aggressive stance, we saw the defensive stance as well as the passive one.
The rest of the noticed formations are the cross formation, and the sphere formation taken up by interceptors. We didn’t get to see the iconic claw or wall formations but I think they are there somewhere, kept for future gameplay reveals.
A really unexpected development in Homeworld 3’s gameplay is the fact that we are going back to salvaging enemy units like in Homeworld 1 and scraping the system of marine assault frigates from Homeworld 2.
But what I must admit was an even bigger surprise is that there are no actual salvage corvettes. The resource collectors will have a dual role this time around, with salvage as their secondary role.
One extra thing I think you might not be aware of is how the destroyed ship wrecks now play an active role in gameplay beyond what is shown here. As this gameplay footage showed us the fighters were able to use the old hull sections to hide from the missile frigates and outmaneuver them.
All shipwrecks which are left over after each battle now become part of the persistent battlefield and offer new places for ships to hide and use them as ambush points.
#Homeworld#RTS#gameplay
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
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Chapters
0:00 NEBULOUS campaign
0:49 Hyperspace vs Realspace
4:27 Shelter Alliance
9:00 The Alliance Navy Fleet
10:27 The Outlying Systems Protectorate
12:47 Protectorate Navy
15:56 3 Main OSP systems
19:20 Gateway System - Kribensis
19:56 "Sevens" - Pirate Clan
21:16 The Guild Riots
22:31 Bethel Rebellion
26:30 Current situation
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
🛒 Steam store link: store.steampowered.com/app/887570/NEBULOUS_Fleet_Command
ABOUT THIS GAME
Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.
Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and carefully plan your moves. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts. Victory favors thoughtful planning and precise execution.
Use asteroids and gas clouds to obscure your ships from enemy sensor systems while illuminators and fire control radars mark targets and the enemy attempts to blind you with jammers. Occlusion, passive signal detection, and balancing radar signature size makes fighting for intel as vicious as firing missiles.
“This campaign is centered around the conflict between our Shelter Alliance and the breakaway Outlying Systems Protectorate which is attempting to re-assume autonomous control of Elshout’s Spur, the sub-region in which their systems reside.
While the current stalemate at the Kribensis-Bethel Hyperspace Gate remains there is no action for you hot heads to get blown up in, so Command, in their infinite wisdom, has decided to rotate you back here for some R&R and these classes.”
“Shelter Alliance is a federation made up of 26 major populated planets across 17 star systems as well as numerous minor colonies all located within our borders. It is a relatively young entity, formed over 400 years ago as a mutual defense pact between three founding systems. This was in response to aggression from the neighboring Venuma Coalition, and this Alliance eventually developed into a full government.”
“The Outlying Systems Protectorate started as a minor political faction within our own Alliance government, but now the Protectorate is a singular entity consisting of 8 worlds across 3 systems. The Outlying Systems Protectorate or OSP for short is considered one of the oldest constituent entities in the Alliance and lies on the furthest rimward edge of Alliance space, away from any other border.”
The following music was used for this media project:
Music: Emotional Piano Improvisation by Alexander Nakarada
Free download: filmmusic.io/song/6199-emotional-piano-improvisation
Music: The Great Battle by Alexander Nakarada
Free download: filmmusic.io/song/4957-the-great-battle
Music: Dragonsong by Alexander Nakarada
Free download: filmmusic.io/song/9301-dragonsong
Artist website: serpentsoundstudios.com
Music: Unknown Space by WinnieTheMoog
Free download: filmmusic.io/song/8594-unknown-space
Artist website: https://linktr.ee/taigasoundprod
License (CC BY 4.0): filmmusic.io/standard-license
Epic by RamolPro
Link: filmmusic.io/song/7073-epic
License: http://creativecommons.org/licenses/by/4.0
#NEBULOUS:FleetCommand#RTS#Story
👉Tempest Rising RTS - Story, Features and Gameplay explained: youtu.be/MUuwXVG4ooY
✅ Newest gameplay breakdown: youtu.be/f2NtRSMDhWo
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 New footage!
0:38 Unique features
1:51 Specialist units
2:31 Top tier unit of GDF
3:02 Singeplayer info
3:42 Walls and Turrets
4:17 Artillery unit: Trebuchet
4:57 Comms rig unit
5:13 Fog of war, Line of sight
5:44 Riot Van unit
6:07 More unit limit info
6:38 Tempest Dynasty units
7:33 Conclusion
Command one of three distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
🛒 Steam store link: store.steampowered.com/app/1486920/Tempest_Rising
Welcome to this totally fresh footage of Tempest Rising my fellow gamers and RTS fans. Not only will I show you some never before seen units and buildings but also tell you about the others we just learned about during the latest developers interview as well as more important info about the game.
In case you have missed my previous video where I talked about this game’s story and setting as well as its similarities and differences with the Command and Conquer franchise, use the link up here or below in the description.
The first thing the Developer, Brandon Casteel, who you might know by this Twitter and website ‘Wayward Strategy’ wanted to clear up was that despite they have taken a lot of inspiration from Command and Conquer, Warcraft and StartCraft, Tempest Rising still has many special features that will make it unique.
Here are a few: The faction Global Defense Forces, or GDF for short, has a special resource they collect in combat called Intel. This resource is used for special abilities of units and has a few other uses. On the other hand the Dynasty faction is very focused on generation of power in their power plant buildings and its usage.
One of the direct ways to use this is to switch a power plant from a power production to a power distribution mode in which this building speeds up not only building times of nearby buildings but also their combat power. So you can boost your defenses or your unit production as long as you have built enough power plants to support this action. This is just one such system and Dynasty has several of them.
Another extra feature of this game is its system of specialists. In single player these units are individually named units or better said characters, whom you can recruit between missions and do actual special missions for and earn their trust and support.
This also comes as a choice, because doing a mission for one, will secure them for you, but the missions you don’t do, also lose you other potential specialists. So there is replay value in that. In multiplayer these units are also present, but as much more simple units and not specialist, keeping their unique abilities but with no story elements.
One of the top tier units in the GDF is a unit called the Scrambler, a harassment unit with several great abilities. It can become invisible when it’s not attacking, but when it is it fires long range missiles at both air and ground targets. It can deploy something called Tempest Chaff to disable enemy buildings and do area damage. And it’s also very fast, so perfect for ambushes. The downside? It’s a literar glass cannon.
...
When it comes to the hatted unit limit I want you to take a good look at this amount of units here on the screen and then look over here at the unit limit counter. Because this big army preparing for the attack on the enemy's base has taken only a third of the current 300 unit limit. So if you think an army three times the size of this one is still not enough… well I can only hope the developers increase the cap even further for you.
When it comes to Dynasty units in these clips we can see the regular infantry as well as the flamethrower ones in action. The later ones are particularly deadly to infantry. The flame turret also serves the same function but can in fact put vehicles on fire as well and even down hill as we can see here.
The heavy Dynasty infantry unit is definity these ones here with the mini gun strapped at their shoulder firing away and taking tank shells in the face.
#RTS#TempestRising#Gameplay
⭐UPCOMING STRATEGY GAMES⭐
youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc
👓Game Previews: youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
☕ ---Buy me a coffee (donate) ---☕
buymeacoffee.com/perafilozof
🔵Join my Discord: discord.gg/j3F8yuRYJV
Chapters
0:00 Showcase
0:53 Resources
1:22 Tech & Research
1:43 Money & Taxes
1:58 Drones & Map
2:10 Two building layers
2:42 Gameplay loop
3:20 Other features
3:41 Game atmosphere
3:56 Custom Interface
4:38 Directives
5:21 Underwater farming
6:14 Different UI tools
7:06 Population and needs
7:52 Earning money
8:29 Homes and living space
9:10 Production upgrades
10:01 Medicine and Health
10:56 Temperature and Survival
11:23 Even MORE!
Aquatico is a survival city builder set within the depths of the sea. Strategically build an underwater city atop the ocean floor and face the challenges that accompany an oceanic life.
🛒 Steam store link: store.steampowered.com/app/1812300/Aquatico
Aquatico is a survival city building game set on the ocean floor. The Earth’s surface has become a barren wasteland, forcing humanity to pour any remaining hope for a new beginning into the depths of the sea. Upon discovering an astonishing world below the tides, the opportunity to start anew became within reach. But despite a newfound hope, the dangers and challenges that lie ahead won’t make building a sustainable life under the sea a simple task.
An Aquatic Life
Oceanic life introduces an enticing spin to the survival city-building genre. Constructing a city underwater brings a suite of advantages and challenges. With regional based biomes, various temperatures and level of depths will impact your approach to different builds. It’s best to be wary of the natural sea life throughout construction, as provoking creatures may trigger unwarranted conflicts. Sharks and whales swarming your city may not be ideal…
Concrete, Metal And Salt Water
Bring your underwater city to fruitions with vertical layered construction. Atop the sea bed lies the core infrastructure and production facilities. The layers above are enclosed within massive domes, creating a habitable life for society. Sustaining humanity’s newfound daily routine will come with challenges, as you must work towards fulfilling the requirements for enduring sea life.
Deep Dive
Employing the help of drones and submarines, oversee expeditions and investigate the dark depths of the sea. Successful expeditions will reap rewards and coveted resources that are crucial to saltwater life. Success brings the opportunity to delve deeper into the unknown. Who knows what secrets hide across the ocean floor?
KEY FEATURES
A survival city builder in a unique underwater environment
Gather and produce resources by creating underwater production chains
Build a submerged base and develop it into a thriving underwater city
Unlock new technologies and buildings through a vast research tree
Explore the mysteries of post-apocalyptic ocean depths
#Aquatico#survival#citybuilding


