SHC2024 Entry https://shc.zone/entries/contest2024/1148Heroes Power Plant - Animated Texture Support in Shadow (ADB)dreamsyntax2024-10-15 | ADB format support test.
Autoload adds a lot of extra time on initial open, so will probably make that an option instead
... update: nevermind, its super fast in release mode; Forgot i was debugging :3Reloaded 1.2 - Expert Mode Run (No CC)dreamsyntax2024-10-13 | Reloaded 1.2 Expert Mode but I'm not allowed to use Chaos Control ...except for required last way sections
Mod List (and order) Better FxPipeline by Skyth Direct3D 11 by Skyth Encore Shadow 1.0 by Starlight, iulian204_, Ultimate Darkman Westopolis Level Pack 1.0 by PTKay Shadow Costume for Classic Sonic 1.3 by M&M, GPFLethal Highway (Gens) - 1:30.45 - Westopolis Level Pack by PTKaydreamsyntax2024-10-11 | gamebanana.com/mods/543274 https://shc.zone/entries/contest2024/1019
Mod List (and order) Better FxPipeline by Skyth Direct3D 11 by Skyth Encore Shadow 1.0 by Starlight, iulian204_, Ultimate Darkman Westopolis Level Pack 1.0 by PTKay Shadow Costume for Classic Sonic 1.3 by M&M, GPFWestopolis Level Pack (Generations) - SHC2024dreamsyntax2024-10-11 | Lethal Highway PB video from this stream: youtu.be/5vCRLwXCSJw
Ring Rush Mod: https://shc.zone/entries/contest2024/1131
SM64 Adventure Mod: https://shc.zone/entries/contest2024/974How to Setup Shadow Speedrunners Cut aka ShadowSX 1.1 on Windowsdreamsyntax2024-09-21 | Tutorial made for BlazinZzetti's awesome speedrunner focused ROM hack. github.com/ShadowSpeedrun/ShadowSX
Music: "Warped Worlds - Peach's Room Somber Dreams (Rearrangement) by ZrainF91" @ 0.60x speed Link to song: and author youtube.com/watch?v=oVIwyZsLiIg youtube.com/@UCohkEa3ILdqLaf58ooJI3bQ3P Shadow the Hedgehog Mod Testdreamsyntax2024-08-18 | We experimented with getting the fabled "4P" shadow working. This is just getting the player structs to behave and the controllers split up. Unfortunately spawning 4 players is causing weird NaN camera behavior, but spawning 5 players works... Still figuring that out.
There is a LOT to do to get multiple screens, and even then it will probably run awful. So don't get your hopes up on this. It'll be interesting to see if we can even make a 4P battle mode as JMan wanted.Spline Test 3dreamsyntax2024-08-08 | AAT must be 0 for final vert in every spline. Also it seems to control the 'general rotation' that shadow starts in, then the other RotXYZ values are for tweaking for upside down splines etc.Spline Experiment - 2dreamsyntax2024-08-07 | 100+ splines imported, 4 PC heroes geo ported.
Music: Spyro: Year of the Dragon Prototype OST (Sep 4th, 2000) | Spider Town youtube.com/watch?v=I_KYUIcr_BMSplines testdreamsyntax2024-08-07 | From new research yesterday (and thank you Shadowth117 for realizing the Shadow spline format used POF0, I never would've figured that out). Custom levels in Shadow have a new opportunity...Shadow Reloaded 1.2 RetroAchievements Hunting! (Pt 2)dreamsyntax2024-08-02 | It's live, you too can hunt for glory with Dolphin's Retro Achievements + Reloaded 1.2! retroachievements.org/game/28371ELEPHANTdreamsyntax2024-08-01 | Eggman what have you done Idea by Ueda Yuuji Fan gamebanana.com/mods/532164Shadow Reloaded 1.2 RetroAchievements Hunting!dreamsyntax2024-07-28 | It's live, you too can hunt for glory with Dolphin's Retro Achievements + Reloaded 1.2! retroachievements.org/game/28371FAST Sharing of Videos to Discord with FFMPEG Scriptsdreamsyntax2024-07-09 | You ever just want to share videos... without needing to open a video editor? I reveal my secrets which result in being able to just double click and immediately carry on!
This is my take on a slightly inefficient lightning speed tutorial. In the future I'll get better at fast tutorials.Discussing Full Story / True Story Ideasdreamsyntax2024-07-06 | Perhaps, who knows. Pariah video that was mentioned: youtu.be/XMJgieQUkOsReloaded 1.2 is out! (but Im playing Randomizer)dreamsyntax2024-07-03 | You can play Reloaded v1.2 now! github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded
This route's randomization params: ShadowRando Version: 0.6.0 Seed: Shadow Reloaded v1.2 Is OUT! Generated at: 7/2/2024 6:18:59 PM ---- Level Order ---- Level Order Mode: AllStagesWarps Main Path: ActClear Max Forwards Jump: 22 Max Backwards Jump: 4 Backwards Jump Probability: 10 Allow Jumps To Same Level: False Allow Boss to Boss: True Expert Mode: True Excluded Levels: ---- Layout ---- Randomize Layouts: True Make CC Splines Vehicle Compatible: True --- Enemy --- Enemy Mode: Wild Adjust Mission Counts: True Adjust Mission Counts Reduction %: 20 Keep Type: True Only Selected Enemy Types: False --- Weapon --- Random Weapons In Weapon Boxes: True Random Weapons In All Boxes: False Random Exposed Weapons: True Environment Drops Random Weapons: True Only Selected Weapons: False --- Partner --- Partner Mode: Original Randomize Dark/Hero Affiliations: True Keep Affiliations At Same Locations: True Only Selected Partners: False ---- Subtitles ---- Randomize Subtitles / Voicelines: False Only With Linked Audio: True Give Audio to No Linked Audio Subtitles: False No System Messages: True No Duplicates: True Only Selected Characters: False ---- Music ---- Randomize Music: True Skip Chaos Power Use Jingles: True Skip Rank Theme: True
---- Models ---- Randomize Player Model: False Randomize Player 2's Model: FalseA very buggy egg dealer ideadreamsyntax2024-06-24 | No idea why the spline hook takes so long. Unfortunately will probably be scrapped if not resolved.64-Bit Team Fortress 2 Is Heredreamsyntax2024-04-19 | I did not see this coming as I only play TF2 on a summer cadence (usually during an MvM event).
This video shows you all you need to know to get up and running with the ShadowRando 0.5 release to enjoy using the Randomizer for the Shadow the Hedgehog US/NTSC-U GameCube release.
Music 04 - Vectorious (Slowed x0.60) from Evo\Wave store.steampowered.com/app/1532180/EvoWaveOdd Partner Behavior at The Dooms Spawndreamsyntax2024-01-28 | There is no object at spawn. My best guess is, since objects spawn at origin, there is a pending target item waiting there, thus Knuckles goes wild.
Also, interestingly it seems P1's camera is what determines what angle the partner will attack from, which is why Knuckles ends up breaking an object after I rotate the camera a bit.EggPierro - EggBreaker Typo? & 1HP Ball Statedreamsyntax2023-12-21 | Let me know if you ever noticed the 1HP Ball state down below. Maybe it's not so obscure :DShadowRando Preview - Enemy Translation - preview-0.4.0-2023-12-19dreamsyntax2023-12-20 | NOTE: I finished mapping all enemies as static maps, for the interim. Use 12-20 release.
You can try this build now, just be aware its extremely primitive. I may not be able to get back to this project for a bit, so figured it was worth releasing as a pre-release.
github.com/ShadowTheHedgehogHacking/ShadowRando/releases/tag/preview-0.4.0-2023-12-20Westopolis - All GEO as COLI (64MB Stable) - Shadow The Hedgehog (Dolphin)dreamsyntax2023-12-11 | Proof of concept that its stable even with all geo as coli. Note this is still 400% OC because the new collision has an intense CPU requirement with all the new calculations it must make with complex collisions.
This was the first successful test with objects not removed. In addition, its with the GUN Soldier (enemy) everywhere layout, which is the most intensive on the game.
If you want to watch this at normal speed (y tho) youtu.be/Y6_YjjnCbRoGUNSoldiers R Us (First Rando SET Swap)dreamsyntax2023-12-08 | First successful SET Swap with ShadowRando. Still lot of progress before its readyRidable Black Hawk/Volt in other stages *CC Spline Hooksdreamsyntax2023-12-06 | Forgot to test this last time. Looks promising, I think for the first version I'll just set all of them to be ride-able to simplify things.all enemies all weapons testdreamsyntax2023-12-06 | setidbin limit testing with 64mb ram shadow. verifying for integration with shadowrando randomizing enemies/weapons Most of the enemies swapped did spawn, but some did not or broke (the BkNinja mid-air). Gold Worm, Blue worms, did not spawn (bad params). Some of the hawks malfunctioned. But overall when the issues are ironed out this can be integrated as a rando option. It will be a bit less chaotic since we still have to make sure missions are passable (so GUN pools may only randomize with GUN enemies, for example).
Weapons should be easy enough with 64mb, but obviously rip console.
Use custom playback speed of 0.4 if you want normal speed, but nothing much is going on.64MB MEM1 in GameCube Games (bi2.bin) - Shadow the Hedgehog Use Casedreamsyntax2023-12-01 | An explanation why it seemed like 64MB MEM1 setting did nothing to prevent crashes, and thus what led to the creation of the crunched texture and DolphinTextureLinker github.com/ShadowTheHedgehogHacking/DolphinTextureLinker
Music: Sonic Generations - (vs.)Time Eater [Final Boss] | Silent Dreams Remix * But 0.60 scale youtu.be/VTgsta6q3N8TRAPPED IN THIS MA-chiiiiiiiiiiiiiiiiinnnnnnedreamsyntax2023-11-22 | While testing, found the sync to the background music amusing. Since someone asked, the song is: Julien-K - This Machine [Team Dark Theme] (Groundbreaking Cover) youtube.com/watch?v=T0r4anNdcpocompare-coli-testdreamsyntax2023-11-03 | ...EggVac Showdowndreamsyntax2023-10-27 | $2P Battle Invuln/Recovery Adjustment [dreamsyntax] 04079028 4e800020 0407cc28 60000000 0407cc98 60000000 0407cca0 38000001Partner Stats (All Partners Can Homing Attack Code)dreamsyntax2023-10-26 | Was trying to give Tails (and everyone who isn't Sonic) Homing Attack... when I finally confirmed that yes, the partners have different speeds. There's a bunch of properties for partners that I'm trying to figure out at the moment. The size per partner is 0x2C.
$All Partners Can Homing Attack [dreamsyntax] 004F1894 00000001 004F18C0 00000001 004F18EC 00000001 004F1918 00000001 004F1944 00000001 004F1970 00000001 004F199C 00000001 004F19C8 00000001 004F19C9 00000001 *All non-flying NPCs can now homing attack. *They do not have trick jump animation, so they will use Idle animation. *Maria can also JumpDashSonic Feverdreamsyntax2023-10-25 | Side effect of forcing every partner to use Sonic::Init... they keep spawning.Skip Loading Events In Story Mode ShadowTH - Chaotix% Glitchless No Events Speedrun (unofficial)dreamsyntax2023-10-23 | An unofficial run of Chaotix% Glitchless in Shadow SX using the below code.
Do you like to play Story Mode but skip cutscenes? Wish you could save the time you have to wait while it loads each cutscene? This is the code for you. Found/made this as a side effect while working on the Randomizer
For GC USA version $Skip Loading Any Events In Story Mode / Last Story [dreamsyntax] 0425D460 60000000 *Makes StageSequenceManager skip all events/sfd. For Example pressing Last Story will immediately start The Last Way instead of playing the multiple events.
Please note the above code is not authorized for any official speedruns at this time.
Shadow SX Mod: shadowspeedrun.com/ShadowSXWelp, Looks like Bosses are in the Route Randomizerdreamsyntax2023-10-23 | Route Randomize may be coming sooner than expected, made big progress.Shadow Beta 4 Xbox - All English Voice Line Differences (AFS)dreamsyntax2023-10-22 | Ran a diff on the PRS_VOICE_E from original and Beta 4. Nothing too crazy, but we do get a Black Doom outtake.2023-10-20 - Sims2DSRPG Statedreamsyntax2023-10-21 | Prototyping a recreation in Godot for fun.
A lot of shader issues (some godot shader specific, they look fine in Blender). For now I am ignoring visual stuff in favor of implementing game logic first.
I finished all the rooms + base collision (there will be fixes needed), and then started portal connections for a few rooms, with their doors. Scalable interaction system is done. Player Camera culling (to cut things behind player obstructing view), Inventory system, Time system, NPC (wander logic), Mood Mini-game, Mission System (including random events, guest events etc) is next.
If you are somehow reading this description, yes I am going to port this map as a Shadow the Hedgehog stage for the "how to make custom levels in shadow", this is a Shadow channel after all.Goodbye Forever, Stutter the Hedgehog (Dolphin Stutter in Shadow/Unleashed Fixed)dreamsyntax2023-10-10 | * Only for x86_64 CPU (basically most computers); Android/ARM builds not improved (yet) * Or I guess I should say, one less stutter type. @JYR34689 pointed out 8x SSAA still causes lag from the FX at the bottom of Westopolis intro. This is not technically a 'stutter' where the JIT clears - but I can see how it is perceived as such since its not great user experience. The JIT clear issue is fixed in the new Dolphin builds. Maybe some day GPU optimization or something for 8x SSAA.
$Quick Boot [LimblessVector] C22B6484 00000007 82830000 2C140009 40820024 3E808056 3A9476A6 3A9476A6 82940000 2C140008 4082000C 3A800006 92830000 80630000 60000000 00000000 *Press 'X' to skip *to select mode after the blue save message appears *WARNING: Pressing X prior to the text being visible will result in skipping loading the save data
$Disable Partner Intro [LimblessVector] 0857D77B 00000001 000B0004 00000000 *Disables the special zoom-in camera that typically plays the first time you meet a partner in a stage or story
$Moonjump [LimblessVector] 2856ED4E FFDF0020 045F2BD8 43A00000 E2000001 80008000 2A56ED4E FFDF0020 045F2BD8 C3A00000 E2000001 80008000 *Hold Z to flip gravity
Try just the one line above first, but if no improvement use both @nClientDownloadEnableHTTP2PlatformLinux 0 @fDownloadRateImprovementToAddAnotherConnection 1.0
Native Installs: ~/.steam/steam/steam_dev.cfg OR /home/USER/.steam/steam/steam_dev.cfg
Flatpak Installs: ~/.var/app/com.valvesoftware.Steam/.steam/steam/steam_dev.cfg - flatpak confirmation thanks to uranium4breakfast
If you are using Nobara as your chosen distro, this is already done automatically. If you are using CachyOS as your chosen distro, this is already done automatically.
#linux #linuxgaming #steamHeroesPowerPlant Tutorial - Navigation - Custom Levels for Shadow The Hedgehog Pt. 1dreamsyntax2023-08-20 | The first tutorial teaching you the basics of how to load Shadow the Hedgehog (GC) into Heroes Power Plant and how to navigate the program.
If you are already familiar with navigation skip to the Layout Editor tutorial next (not yet released)
Heroes Power Plant: github.com/igorseabra4/HeroesPowerPlant Dolphin Emulator: dolphin-emu.org/downloadDiablon GUN Fortress Test 2dreamsyntax2023-07-15 | ...Unused Melee Attack on Motorcycle - Shadow The Hedgehogdreamsyntax2023-05-16 | Leftover unused animation for melee attacking while on a motorcycle. Found while messing about with ShadowSX and ReloadedExpert Mode Randomizer Testdreamsyntax2023-03-29 | Oh no bosses can be picked nowLava Shelter 4th Generator - Rising Magma like Power Plant from Sonic Heroes?dreamsyntax2023-03-15 | Concept based on the Beta 4 layout. They clearly wanted to do this, but the rising magma is sooo slow. In the final game they don't bother at all, but Eggman's line about "do whatever you can to make it up here" is in reference to the rising magma that was originally planned.2P-Reloaded (2P Mod v2.3 + Reloaded v1.1) - Test Builddreamsyntax2023-03-12 | github.com/ShadowTheHedgehogHacking/2P-Reloaded/releases/tag/v1.0a
Setup is the same as Reloaded/2P Mod. Don't forget GUPE8P.ini! It is required!