Unreal EngineUnreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5Unreal Engine2020-05-13 | Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
Learn more at unrealengine.com/blog/a-first-look-at-unreal-engine-5Introducing Epic for Indies | Inside UnrealUnreal Engine2024-10-17 | Join us this week as we discuss the newest addition to the Epic Developer Community - Epic for Indies. dev.epicgames.com/community/epic-for-indies Join the Epic for Indies Discord - discord.com/invite/M2dHvYXKEC Epic is committed to indie developers everywhere. Being game devs ourselves, we have a long-standing desire to help you succeed. That starts with giving you access to powerful tools in Unreal Engine that we use ourselves and making it free for you to get started—you won’t pay a cent until your game makes $1 million. We’ve also been funding ambitions through the MegaGrants program; offering a platform for publishing your games with a fair revenue-split model with the Epic Games Store; and celebrating your game successes along the way.
Back in 2022, we introduced the Epic Developer Community: a place created by devs, for devs to connect, share, and learn from each other. Earlier this year, we refreshed the community experience with better navigation, faster load times, and improved the Community profiles and the tutorial editor.
Now, we’re taking the next step. The Epic Developer Community is expanding, with a new Indies space for small teams. Join us in the Indies space to find one another, get the latest news, engage with industry partners, and discover learning resources.
Whether you’re building with Unreal Engine or another engine, everyone is welcome.UEFN Sizzle | Unreal Fest Seattle 2024Unreal Engine2024-10-15 | Unreal Editor for Fortnite is available now. Download Unreal Editor for Fortnite: https://store.epicgames.com/p/fortnit...
Check out these amazing islands and more inside Fortnite:
Fall Guys: Tumble Towers - mediatoniclabs - 1985-3300-5865 fortnite.com/@mediatoniclabs/1985-3300-5865Unreal Fest Seattle Opening Sizzle | Unreal Fest Seattle 2024Unreal Engine2024-10-11 | Check out the Opening Sizzle from this year's Unreal Fest Seattle Opening Session. Our creators and partners are doing amazing things with Unreal Engine, here's a look at what they've been up to!Exploring the Making of Senna: Closer to God | Inside UnrealUnreal Engine2024-10-10 | Join us this week with some of the team behind the beautiful 'Senna: Closer to God' project! In collaboration for LATAM Heritage Month we'll be discussing some of the process behind the creation of the project, what the development journey was like & answer some questions that you'd love answered!
Industry veteran Nate Purkeypile discusses development of his unique passion project, The Axis Unseen.
Read all about the role Unreal Engine played in bringing it to life: https://epic.gm/developer-interview-the-axis-unseenUT99 Opening Reimagined in UE5 | Unreal Fest Seattle 2024Unreal Engine2024-10-04 | In homage to the game and as a primer for the Unreal Tournament episode coming to Amazon Studios’ Secret Level anthology, Blur Studio revealed a state-of-the-art interpretation of the Unreal Tournament ‘99 opening cinematic using the latest UE5 animation features during the Unreal Fest Seattle Opening Session on October 1, 2024. Be sure to catch the Unreal Tournament animated episode of the Secret Level anthology dropping December 10 on Prime: press.amazonmgmstudios.com/us/en/original-series/secret-levelUnreal Fest Seattle 2024 | Livestream 1, Day 3Unreal Engine2024-10-03 | Presentation Schedule: Day 3, Thursday Oct. 3rd, 2024
Livestream 1: (You are here!) 10:00 AM - 11:00 AM | Debugging Chaos Physics in Unreal Engine 11:45 AM - 12:45 PM | Unrestricted Innovation: The Development of Carnage 2:00 PM - 3:00 PM | Making ‘Piece By Piece’: The Pharrell Williams Animated Biography
Livestream 2: youtube.com/live/3ZIjppGe86E?feature=share 10:00 AM - 11:00 AM | Learning Agents 11:45 AM - 12:45 PM | Expanding the Traditional Linear CG Pipeline with Real-Time 2:00 PM - 3:00 PM | Embracing Chaos: The Eternal Strands Approach
Livestream 3: youtube.com/live/r5oP7ZbPsuk?feature=share 10:00 AM - 11:00 AM | Modular Character Tools in Unreal Engine 11:45 AM - 12:45 PM | Rivian HMI Program Update: From Early Adoption to Full Lineup 2:00 PM - 3:00 PM | Marketing Your Islands with Influencers: Deep Dive on the Creator Economy and Scaling Your MarketingUnreal Fest Seattle 2024 | Livestream 3, Day 3Unreal Engine2024-10-03 | Presentation Schedule: Day 3, Thursday Oct. 3rd, 2024
Livestream 3: (You are here!) 10:00 AM - 11:00 AM | Modular Character Tools in Unreal Engine 11:45 AM - 12:45 PM | Rivian HMI Program Update: From Early Adoption to Full Lineup 2:00 PM - 3:00 PM | Marketing Your Islands with Influencers: Deep Dive on the Creator Economy and Scaling Your Marketing
Livestream 1: youtube.com/live/kkoh9uZRRpQ?feature=share 10:00 AM - 11:00 AM | Debugging Chaos Physics in Unreal Engine 11:45 AM - 12:45 PM | Unrestricted Innovation: The Development of Carnage 2:00 PM - 3:00 PM | Making ‘Piece By Piece’: The Pharrell Williams Animated Biography
Livestream 2: youtube.com/live/3ZIjppGe86E?feature=share 10:00 AM - 11:00 AM | Learning Agents 11:45 AM - 12:45 PM | Expanding the Traditional Linear CG Pipeline with Real-Time 2:00 PM - 3:00 PM | Embracing Chaos: The Eternal Strands ApproachUnreal Fest Seattle 2024 | Livestream 2, Day 3Unreal Engine2024-10-03 | Presentation Schedule: Day 3, Thursday Oct. 3rd, 2024
Livestream 2: (You are here!) 10:00 AM - 11:00 AM | Learning Agents 11:45 AM - 12:45 PM | Expanding the Traditional Linear CG Pipeline with Real-Time 2:00 PM - 3:00 PM | Embracing Chaos: The Eternal Strands Approach
Livestream 1: youtube.com/live/kkoh9uZRRpQ?feature=share 10:00 AM - 11:00 AM | Debugging Chaos Physics in Unreal Engine 11:45 AM - 12:45 PM | Unrestricted Innovation: The Development of Carnage 2:00 PM - 3:00 PM | Making ‘Piece By Piece’: The Pharrell Williams Animated Biography
Livestream 3: youtube.com/live/r5oP7ZbPsuk?feature=share 10:00 AM - 11:00 AM | Modular Character Tools in Unreal Engine 11:45 AM - 12:45 PM | Rivian HMI Program Update: From Early Adoption to Full Lineup 2:00 PM - 3:00 PM | Marketing Your Islands with Influencers: Deep Dive on the Creator Economy and Scaling Your MarketingMegaLights Demo | Unreal Fest Seattle 2024Unreal Engine2024-10-03 | During Unreal Fest Seattle’s opening session, we gave a live demonstration of a new Experimental feature: MegaLights, which enables you to use orders of magnitude more lights than ever before—all movable, dynamic, with realistic area shadows and the ability to light volumetric fog. In the demo, our intrepid hero Echo navigated a scene illuminated by over 1,000 shadow-casting lights in real time running on PlayStation 5. MegaLights is an Experimental feature shipping in UE 5.5.Unreal Fest Seattle 2024 | Livestream 3, Day 2Unreal Engine2024-10-03 | Presentation Schedule: Day 2, Wednesday Oct. 2nd, 2024
00:00 Start 08:08 On-Target Iteration in Unreal 5.5 and beyond 1:37:54 10 Tips for Developing a Real-Time App in UE5 2:53:19 Unreal VFX in 2024: Sim Stages, Nanite Tessellation and more! 5:07:34 Myth-Busting “Best Practices” in Unreal Engine 6:37:32 Unreal for Mobile: Building AAA Cross-Platform Open Worlds 5:53:38 A Real-Time Frontier: Building a Stylized Long-Form Narrative Workflow
Livestream 1: youtube.com/live/hFOLJsrFyfs?feature=share 9:00 AM - 10:00 AM | What It's Like to Be A Full-Time Verse Programmer 10:30 AM - 11:30 AM | Women in Games: Finding Mentorship & Support in the Industry 11:45 AM - 12:45 PM | Content Any Way, Anywhere: Shaping Transmedia Content for Distribution on Any Device, in Any Media 2:00 PM - 3:00 PM | Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry 3:30 PM - 4:30 PM | How Yo Gabba Gabba became Epic 4:45 PM - 5:45 PM | Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework
Livestream 2: youtube.com/live/PXNxei9Vci4?feature=share 9:00 AM - 10:00 AM | Anatomy of a MetaHuman Rig 10:30 AM - 11:30 AM | Mobile Game Development with Unreal Engine 11:45 AM - 12:45 PM | Mega Worlds in Pocket-Sized Packages: Tools for Maximizing Potential and Longevity in UEFN 2:00 PM - 3:00 PM | 20 Years of Visualization: How Real-time Technologies Revolutionized Hollywood 3:30 PM - 4:30 PM | A Bold Alliance: A Game Engine Elevating the Luxury Sector 4:45 PM - 5:45 PM | Exploring Conceptual Narratives with Unreal EngineUnreal Fest Seattle 2024 | Livestream 1, Day 2Unreal Engine2024-10-03 | Presentation Schedule: Day 2, Wednesday Oct. 2nd, 2024
00:00 Start 8:45 What It's Like to Be A Full-Time Verse Programmer 1:30:53 Women in Games: Finding Mentorship & Support in the Industry 2:53:11 Content Any Way, Anywhere: Shaping Transmedia Content for Distribution on Any Device, in Any Media 5:06:55 Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry 6:33:10 How Yo Gabba Gabba became Epic 7:54:40 Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework
Livestream 2: youtube.com/live/PXNxei9Vci4?feature=share 9:00 AM - 10:00 AM | Anatomy of a MetaHuman Rig 10:30 AM - 11:30 AM | Mobile Game Development with Unreal Engine 11:45 AM - 12:45 PM | Mega Worlds in Pocket-Sized Packages: Tools for Maximizing Potential and Longevity in UEFN 2:00 PM - 3:00 PM | 20 Years of Visualization: How Real-time Technologies Revolutionized Hollywood 3:30 PM - 4:30 PM | A Bold Alliance: A Game Engine Elevating the Luxury Sector 4:45 PM - 5:45 PM | Exploring Conceptual Narratives with Unreal Engine
Livestream 3: youtube.com/live/lchh4c9spMw?feature=share 9:00 AM - 10:00 AM | On-Target Iteration in Unreal 5.5 and beyond 10:30 AM - 11:30 AM | 10 Tips for Developing a Real-Time App in UE5 11:45 AM - 12:45 PM | Unreal VFX in 2024: Sim Stages, Nanite Tessellation and more! 2:00 PM - 3:00 PM | Myth-Busting “Best Practices” in Unreal Engine 3:30 PM - 4:30 PM | Unreal for Mobile: Building AAA Cross-Platform Open Worlds 4:45 PM - 5:45 PM | How Magnopus Brought "Fallout" to Screens with Virtual Production Powered by Unreal EngineUnreal Fest Seattle 2024 | Livestream 2, Day 2Unreal Engine2024-10-03 | Presentation Schedule: Day 2, Wednesday Oct. 2nd, 2024
00:00 Start 11:36 Anatomy of a MetaHuman Rig 1:38:18 Mobile Game Development with Unreal Engine 2:53:37 Mega Worlds in Pocket-Sized Packages: Tools for Maximizing Potential and Longevity in UEFN 5:08:30 20 Years of Visualization: How Real-time Technologies Revolutionized Hollywood 6:38:17 A Bold Alliance: A Game Engine Elevating the Luxury Sector 7:53:38 Exploring Conceptual Narratives with Unreal Engine
Livestream 1: youtube.com/live/hFOLJsrFyfs?feature=share 9:00 AM - 10:00 AM | What It's Like to Be A Full-Time Verse Programmer 10:30 AM - 11:30 AM | Women in Games: Finding Mentorship & Support in the Industry 11:45 AM - 12:45 PM | Content Any Way, Anywhere: Shaping Transmedia Content for Distribution on Any Device, in Any Media 2:00 PM - 3:00 PM | Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry 3:30 PM - 4:30 PM | How Yo Gabba Gabba became Epic 4:45 PM - 5:45 PM | Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework
Livestream 3: youtube.com/live/lchh4c9spMw?feature=share 9:00 AM - 10:00 AM | On-Target Iteration in Unreal 5.5 and beyond 10:30 AM - 11:30 AM | 10 Tips for Developing a Real-Time App in UE5 11:45 AM - 12:45 PM | Unreal VFX in 2024: Sim Stages, Nanite Tessellation and more! 2:00 PM - 3:00 PM | Myth-Busting “Best Practices” in Unreal Engine 3:30 PM - 4:30 PM | Unreal for Mobile: Building AAA Cross-Platform Open Worlds 4:45 PM - 5:45 PM | How Magnopus Brought "Fallout" to Screens with Virtual Production Powered by Unreal EngineMegaLights Demo Teaser | Unreal Fest Seattle 2024Unreal Engine2024-10-02 | We are Mega excited about this in particular 🔦
00:00 Start 05:10 Unreal Engine Motion Design: Cutting-Edge Tools and Techniques 01:17:40 State of Virtual Production 03:27:43 Riot's Multi-Game Unreal-Based Development Ecosystem 05:15:25 Building A Real-Time Strategy Game in UEFN
Livestream 1: youtube.com/live/s1qdbJtjUI0?feature=share 11:00 AM - 12:00 PM | The Evolution of Mobile and the Rise of Alternative Mobile Stores 12:15 PM - 1:15 PM | Future Features in Unreal Engine: 5.5 and Beyond 2:30 PM - 3:30 PM | Sneak Peek at Unreal Engine 5.5 4:15 PM - 5:15 PM | Visualizing The Kingdom of the Planet of the Apes
Livestream 2: youtube.com/live/12UmNnjUGPE?feature=share 11:00 AM - 12:00 PM | From Bland to Grand: How VFX Elevates Game Immersion in UEFN 12:15 PM - 1:15 PM | Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine 2:30 PM - 3:30 PM | Cinematics Are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment 4:15 PM - 5:15 PM | The Bundle: How Reality Capture, Twinmotion, and Unreal Engine all work togetherUnreal Fest Seattle 2024 | Livestream 1, Day 1Unreal Engine2024-10-02 | Presentation Schedule: Day 1, Tuesday Oct. 1st, 2024
00:00 The Evolution of Mobile and the Rise of Alternative Mobile Stores 1:19:22 Future Features in Unreal Engine: 5.5 and Beyond 3:32:36 Sneak Peek at Unreal Engine 5.5 5:12:24 Visualizing The Kingdom of the Planet of the Apes
Livestream 2: youtube.com/live/12UmNnjUGPE?feature=share 11:00 AM - 12:00 PM | From Bland to Grand: How VFX Elevates Game Immersion in UEFN 12:15 PM - 1:15 PM | Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine 2:30 PM - 3:30 PM | Cinematics Are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment 4:15 PM - 5:15 PM | The Bundle: How Reality Capture, Twinmotion, and Unreal Engine all work together
Livestream 3: youtube.com/live/uxRK1W5GST8?feature=share 11:00 AM - 12:00 PM | Unreal Engine Motion Design: Cutting-Edge Tools and Techniques 12:15 PM - 1:15 PM | State of Virtual Production 2:30 PM - 3:30 PM | Riot's Multi-Game Unreal-Based Development Ecosystem 4:15 PM - 5:15 PM | Building A Real-Time Strategy Game in UEFNUnreal Fest Seattle 2024 | Livestream 2, Day 1Unreal Engine2024-10-02 | Presentation Schedule: Day 1, Tuesday Oct. 1st, 2024
00:00 Start 09:05 From Bland to Grand: How VFX Elevates Game Immersion in UEFN 1:15:55 Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine 3:30:54 Cinematics Are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment 5:15:27 The Bundle: How Reality Capture, Twinmotion, and Unreal Engine all work together
Livestream 1: youtube.com/live/s1qdbJtjUI0?feature=share 11:00 AM - 12:00 PM | The Evolution of Mobile and the Rise of Alternative Mobile Stores 12:15 PM - 1:15 PM | Future Features in Unreal Engine: 5.5 and Beyond 2:30 PM - 3:30 PM | Sneak Peek at Unreal Engine 5.5 4:15 PM - 5:15 PM | Visualizing The Kingdom of the Planet of the Apes
Livestream 3: youtube.com/live/uxRK1W5GST8?feature=share 11:00 AM - 12:00 PM | Unreal Engine Motion Design: Cutting-Edge Tools and Techniques 12:15 PM - 1:15 PM | State of Virtual Production 2:30 PM - 3:30 PM | Riot's Multi-Game Unreal-Based Development Ecosystem 4:15 PM - 5:15 PM | Building A Real-Time Strategy Game in UEFNUnreal Fest Seattle 2024 | Opening SessionUnreal Engine2024-10-01 | Join us at the opening session to find out what’s coming up in UE 5.5 and to learn more about opportunities afforded by the Epic ecosystem.
Stay for exciting announcements, further Unreal Engine updates, and presentations from creative storytellers across games, film, and beyond.
Tropical Island by Baiquni Abdillah: artstation.com/artwork/bgKBRv Free Demo: bit.ly/tipdemo1 Marketplace page: unrealengine.com/marketplace/en-US/product/tropical-island-pack-01Building Strategy Games with PCG & More - Atre: Dominance Wars | Inside UnrealUnreal Engine2024-09-26 | This week we'll be sitting down with some of the talented team Ironward, the minds behind the stunning Atre: Dominance Wars. We'll discuss some of their unique uses of the recent PCG tools, how they approached their tech art, and more - all as an indie studio. As always, don't forget to participate in our live Q&A!
X Channel: https://x.com/TheRedSolsticeUnreal Fest Seattle Arrives September 30th!Unreal Engine2024-09-22 | Unreal Engine is used in so many ways, by so many people! Unreal Fest is the place to be to see what the toolset is truly capable of 🧰UEFN Build Along | Fall Guys Tools & Dropper Game MechanicsUnreal Engine2024-09-17 | Let's get to buildin', everyone! A new series where we answer your questions and build experiences right along with you!
📅 September 17 @ 2 PM ET 🏎️ Building out dropper game mechanics & levels! 🛠️ Q&A with the team!Unreal Fest Seattle is Coming!Unreal Engine2024-09-15 | From seasoned professionals to newcomers inspired to begin something new, it's the people that make Fest Unreal 🤝News and Community Spotlight | September 13th, 2024Unreal Engine2024-09-13 | What rhymes with Yews and also has many beautiful branches? The News 📰
We've got SMITE 2, developers switching to Unreal Engine, Dimension Studio and some spotlights from the community to inspire you!
It's Not For Me To Say by Philip Weisfeld & Ari Flesch | artstation.com/artwork/3Elx3AStudent Showcase 2024 | Unreal Engine, MetaHuman, and MoreUnreal Engine2024-09-11 | Watch this video for a glimpse at some of the stunning work produced by our talented community of students in 2024.
Using everything from Unreal Engine and MetaHuman to RealityCapture and Quixel Megascans, these projects are a showcase of what’s possible with a little imagination and the Epic ecosystem.
#StudentReel, #UnrealEngine, #MetaHuman, #UnrealEditorForFortnite, #UEFN, #RealityCapture, #Quixel, #Megascans, #EducationDesert Production on ‘Dune: Part Two’ | Project Spotlight | Unreal EngineUnreal Engine2024-09-11 | ‘Dune: Part Two’ Cinematographer Greig Fraser and Co-Producer Jessica Derhammer explain how Unreal Engine and MetaHumans helped streamline the planning and pre-production for the movie.
#UnrealEngine, #Previs, #Dune, #VirtualProductionModular Rigging in Unreal Engine | Unreal Fest 2024Unreal Engine2024-09-07 | In this talk, we'll take a look at how UE 5.4's modular rigging features can speed up character creation and empower artists to get creative.Optimizing UE5: Advanced Rendering, Graphics Performance, and Memory Management | Unreal Fest 2024Unreal Engine2024-09-06 | As you continue to push the boundaries of the next-gen graphics features of UE5, you may find yourself in unexplored territory with an overloaded backpack and nary a trail marker in sight. How do you find your way back to the trail? Should you be changing how you pack your bag for the trek? Was there anything you could have done before you set out to make things easier? Let’s dive deeper into debugging Nanite, Lumen, and VSM performance issues so that we can get back on to the trail. Then, we’ll learn more about managing the memory of our new graphics features, including how we can leverage virtual texturing to make sure our pack is properly balanced. Along the way we’ll learn about what we can do to make sure we’re staying on track far into the future.Diving Deep with MetaHumans | Unreal Fest 2024Unreal Engine2024-09-06 | An intermediate session that goes beyond the basics of MetaHuman Creator, Mesh to MetaHuman, and MetaHuman Animator workflows. Covering best practices for the Live Link Face app, import, calibration, identity, processing, and bringing your animations and assets (clothing, grooms, etc) to a variety of other MetaHumans, both realistic and stylized, both head and body.Gameplay-Conscious Level Design | Inside UnrealUnreal Engine2024-09-05 | This week we'll be showing some examples of how to design your levels with your core gameplay loop in mind. We'll chat about prototyping, playtesting, and technical considerations to make sure that your level only adds to experience - not detracts. As always, don't forget to participate in our live Q&A!Using Chaos Physics for Large-Scale and High-Fidelity Scenes | Unreal Fest 2024Unreal Engine2024-09-05 | The Chaos Physics system—and destruction in particular—has seen many changes in 5.4.
Advancements developed for Fortnite, UEFN MetaHumans with cloth, and more now enable more realistic, performant, and engaging experiences for players.
This talk explores some of our new features and improvements coming to physics in Unreal Engine, including how we achieved dynamic destruction in a huge sandbox environment; building a pipeline for creating high-fidelity clothing for your characters; and putting together a new debugging framework for physics scenes and improved runtime performance and memory usage to allow for more dynamic and expressive simulation at larger scales.How We Used The Gameplay Ability System in UE for ‘Outriders: Worldslayer’ | Unreal Fest 2024Unreal Engine2024-09-05 | In this session, People Can Fly will show you how they developed character skills with Blueprints using the Gameplay Ability System in Unreal Engine for Outriders: Worldslayer.
They’ll dive into the workings of the Gameplay Ability System, demonstrating how easy it is to manage dependencies between skills and how to prepare a skill to facilitate the work of other teams (such as VFX and sound).
Attendees will learn about the pros and cons of the system, as well as how to augment it and what to watch out for.
The session will include examples of things People Can Fly were unable to implement using the system and how they hacked it.Developer Deep Dive - Verse ProgrammingUnreal Engine2024-09-04 | Curious to learn more about Verse persistence, including the new Speedway Race template? Check out the next Developer Deep Dive!
📅 September 4 @ 2 PM ET
Tune in for a Q&A with the dev teamUnreal Engine 5 Character and Animation Optimizations | Unreal Fest 2024Unreal Engine2024-09-04 | Dive into the many character and animation optimizations that you should be applying to your Unreal Engine 5 projects to ensure you are delivering a fluid 60 frames per second on consoles.
This talk will examine building from the fundamentals through to advanced methods, as we explore optimizations of animations, skeletal meshes, animation graphs, state machines, and more. Along the way, we’ll discover many hidden features and techniques that will enable you to squeeze as much performance out of your characters and animation as possible.PCG: First Steps to Advanced Development | Unreal Fest 2024Unreal Engine2024-09-04 | PCG caught the Unreal Engine community by storm with 5.2 but it left quite a few people only scratching the surface. In this session Chris Murphy briefly covers the basics of PCG then dives into some of the advanced techniques to help you further your PCG dreams.