Retro Game Mechanics ExplainedIs the Triforce truly obtainable in The Legend of Zelda: Ocarina of Time? I suppose so! How was it done though? It's all explained right here.
Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent ExplainedRetro Game Mechanics Explained2022-07-02 | Is the Triforce truly obtainable in The Legend of Zelda: Ocarina of Time? I suppose so! How was it done though? It's all explained right here.
CHAPTERS 0:00 - Intro 1:00 - Eating a Football Player 26:05 - Magic Open Bus Ride 50:36 - There's Glitches in my Cloud 55:16 - Cloudy with a Chance of Mechakoopas 1:11:47 - Outro
CORRECTION At 34:14, replace all instances of $5C with $4C! $4C is the JMP instruction. $5C is the JML instruction, which takes 3 operand bytes. It would also get stuck in a loop with the program counter executing from $5C5C5C over and over instead of $014C4C.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 4Retro Game Mechanics Explained2023-02-07 | What exactly does the SPC700's digital signal processor have to do to produce sounds and music? It's all explained right here. LINKS Support the channel on Patreon: patreon.com/rgmechex Support the channel on SubscribeStar: subscribestar.com/rgmechex Join the RGMechEx Discord Server: http://discord.rgmechex.com Follow RGMechEx on Twitter: twitter.com/RetroGameMechEx Follow RGMechEx on Cohost: cohost.org/RGMechExMore Super Mario Bros. Mechanics ExplainedRetro Game Mechanics Explained2023-01-02 | If the game is limited to 3 objects per column, how can you get 5 sometimes? How does the 4-2 wrong warp work, and how do looping levels work? Is there anything different in the FDS release of SMB1? What about Super Mario All-Stars, and The Lost Levels? It's all explained right here. LINKS Support the channel on Patreon: patreon.com/rgmechex Support the channel on SubscribeStar: subscribestar.com/rgmechex Join the RGMechEx Discord Server: http://discord.rgmechex.com Follow RGMechEx on Twitter: twitter.com/RetroGameMechEx Follow RGMechEx on Cohost: cohost.org/RGMechEx INLINE LINKS See all levels being loaded: youtu.be/1whju31WAPA Displaced Gamers video on the Minus World: youtu.be/61m5MiyC17s Super Mario Bros. glitch level maps: rgmechex.com/tech/smb1levels/index.html SMB1 FDS glitch level maps: rgmechex.com/tech/smb1fdslevels/index.html SMBLL glitch level maps: rgmechex.com/tech/smb2jlevels/index.htmlSuper Mario Bros. Glitch Levels ExplainedRetro Game Mechanics Explained2022-11-26 | Why do glitch levels in Super Mario Bros. look the way they do? And how are levels stored in the game's ROM anyway? It's all explained right here.
CORRECTION At 11:20, The brown block and horizontal pipe are swapped--the pipe should have index 1001 and the brown block should be 1010.
LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.comSPC700 Instruction Set - SPC700 Series pt. 2Retro Game Mechanics Explained2022-04-14 | How many kinds of instructions could a SPC700 series processor execute? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.comSega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05Retro Game Mechanics Explained2022-03-04 | Castlevania Bloodlines for the Sega Genesis has a few fancy graphical effects that may have caught your eye. How do they work and how are they programmed? It's all explained right here. AVFX SUGGESTION BOX FORM https://forms.gle/z9g9X9xRZsTef2pc8 Use the above form to submit ideas for future AVFX series videos! LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.comSNES Audio System Overview - SPC700 Series pt. 1Retro Game Mechanics Explained2022-01-30 | Ever wondered how the SNES's audio subsystem, the SPC700, produced all the beautiful music and sounds in all of those SNES classics? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS SPC700 & ARAM - SNES Features Pt. 10 - youtu.be/n5eTOGZdnTURacing the Beam Explained - Atari 2600 CPU vs. CRT TelevisionRetro Game Mechanics Explained2021-06-17 | How does the Atari 2600 display images to the screen with so little memory dedicated to video graphics? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Special thanks to everyone who makes this channel possible! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark Canlas, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Buddy, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, krivx, Xkeeper, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Joe Mecca, Ginger Spice, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan Hennion, node1729, Andrea, Michael Cafarelli, KieferSkunk, James Church, Rad, John Kreitlow, Vladimir Kirov, Tromodolo, Zhongchao Qian, Cobalt, Kang Seonghoon, Exani Momeo, Nudelreaktor, tripper, Sten, 333Rich333, The Revd. Juli Mallett, Glenn hEADcRASH Sugden, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, Oxygen Chen, RetroReversing.com, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Metlwing, David Johnson, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, ei, Chaz Serir, derHinek, Myriad, samfu, Dominic Wehrmann, André Greubel, Urda, AA, Joseph Torres, Daniel Hug., Audio, Rodrigo Monteiro, Punchmaster, Stephen Bank, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Epsilion, bob johnson, Permian Strata, supergtt, Alex Berliner, Sean Coates, Eniplay, iWasHere, Alex, Dominic Cerquetti, Adam Streeter, Eric Romero, Clyde Shaffer, Oast, Esme, FinalQuark, Stefan Eisenreich, pagetable.com, Anthony McNamara (ekinsthepokemon), Keithius, Marius Schoof, Joe Sewell, Rafael De Los Santos, orgamecha, Brandon Stansbury, Steven Foley, ???? ????, & John Bruce!Hardware Registers - Super Nintendo Entertainment System Features Pt. 11Retro Game Mechanics Explained2021-03-08 | Need a quick rundown of all of the SNES's PPU and CPU registers? It's all explained right here. 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Part 1: youtu.be/57ibhDU2SAI Part 1b: youtu.be/nk_TbDO5QpE Part 2: youtu.be/sheOZ-Dlleo Part 3: youtu.be/uRjf8ZP6rs8 Part 3b: youtu.be/zcoU6-9_fDM Part 4: youtu.be/5SBEAZIfDAg Part 4b: youtu.be/AnEuk8Vj3w0 Part 5: youtu.be/3FVN_Ze7bzw Part 6: youtu.be/Q8ph2OVqZeM Part 6b: *coming soon* Part 7: youtu.be/K7gWmdgXPgk Part 8: youtu.be/2Dw7NFm1ZfY Part 9: youtu.be/-U76YvWdnZM Part 9b: youtu.be/PvfhANgLrm4 Part 9c: youtu.be/RAa561BoWwA Part 10: youtu.be/n5eTOGZdnTU Part 11: youtu.be/-4OOuRvTXrM PATRONS Thank you to everyone who supports the channel via Patreon and SubscribeStar! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark Canlas, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, krivx, Xkeeper, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Joe Mecca, Ginger Spice, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan Hennion, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, nik, James Church, Rad, John Kreitlow, Bozo Lummox, ???? ????, Vladimir Kirov, Tromodolo, Nestor Franco, Zhongchao Qian, Nudelreaktor, tripper, Nebelwerfer Granitara, Sten, 333Rich333, The Revd. Juli Mallett, Glenn hEADcRASH Sugden, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, Yakov, Oxygen Chen, RetroReversing.com, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Metlwing, David Johnson, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Urda, AA, Joseph Torres, serhef, Daniel, Audio, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Epsilion, bob johnson, Permian Strata, supergtt, Alex Berliner, Sean Coates, Eniplay, iWasHere, Alex, Dominic Cerquetti, Adam Streeter, Eric Romero, Clyde Shaffer, Oast, Esme, FinalQuark, Stefan Eisenreich, pagetable.com, Anthony McNamara (ekinsthepokemon), Keithius, Marius Schoof, Joe Sewell, Rafael De Los Santos, orgamecha, Brandon Stansbury, & Steven Foley!Ataris Quadrascan ExplainedRetro Game Mechanics Explained2021-01-27 | How did Atari utilize vector monitors in their vector-drawn arcade games? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Thank you everyone for your support on Patreon and SubscribeStar! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark Canlas, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, krivx, Xkeeper, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, CapnCarl, Joe Mecca, Michael Greb, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan Hennion, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, nik, James Church, Rad, Nudelreaktor, tripper, Nebelwerfer Granitara, Sten, 333Rich333, The Revd. Juli Mallett, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, Yakov, Oxygen Chen, RetroReversing.com, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Jeremy Wright, David Johnson, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, AA, Joseph Torres, serhef, Daniel, Audio, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Aaron Murray, Epsilion, bob johnson, Permian Strata, supergtt, Alex Berliner, Sean Coates, Eniplay, iWasHere, Alex, Dominic Cerquetti, Adam Streeter, Eric Romero, Clyde Shaffer, Oast, KitsuneKeira, Esme, ARubiksCube, Stefan Eisenreich, Ariella, & pagetable.com!5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04Retro Game Mechanics Explained2020-11-02 | How do the character sprites in Super Mario Bros. 2 have 5 colors? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Thank you to Xkeeper for their SMB2 disassembly, which you can find here: github.com/Xkeeper0/smb2/tree/bbcb1f547b284241ab63a63f6f846eb3cdbeee77 SUPPORTERS Thank you to all of my supporters on Patreon and SubscribeStar! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Mark Canlas, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, Nik, Nudelreaktor, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Jeremy Wright, David Johnson, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, AA, Joseph Torres, serhef, Daniel, Audio, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Aaron Murray, Epsilion, bob johnson, Seth N. Hetu, Permian Strata, supergtt, Alex Berliner, Sean Coates, Eniplay, iWasHere, Dominic Cerquetti, & Adam S!Data Redundancy Errors ExplainedRetro Game Mechanics Explained2020-10-06 | What can happen when a game's variables get out of control and the system is put into an inconsistent state? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS * footnote video: youtu.be/u49VTuR0onE EXTERNAL LINKS Pokémon Red disassembly: github.com/pret/pokered Super Mario 64 decompilation: github.com/n64decomp/sm64 PATRONS Thank you to all of my supporters on Patreon and SubscribeStar. Your help keeps the channel going! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, hyperforce, Avi Drissman, Steven, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Bonzu Pippinpadolopsicopolis IX, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Stephan J Hennion, Node1729, Andrea, Michael Cafarelli, Red Sona, KieferSkunk, Nik, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Diego Santos Leão, Jeremiah, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Pixy011, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Jeremy Wright, David Johnson, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Daniel Robinson, Hans Jorgensen, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, AA, Joseph Torres, serhef, Daniel, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, Dasterin, Matthew Yu, Alice Hartley, Marcus N., Agoaj, Nicholas Carhuff, Aaron Murray, Epsilion, Olivier Cahagne, bob johnson, Seth N. Hetu, Permian Strata, supergtt, & Alex Berliner!NES Background Parallax Explained - Audiovisual Effects Pt. 03Retro Game Mechanics Explained2020-08-01 | How can NES games create parallax background effects if the console only supports one background layer? It's all explained right here.
SUPPORTERS Thank you to everyone who supports the channel! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, hyperforce, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Heptonion, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Christopher Tramel, Alexander Paz, Stephan J Hennion, coon, Node1729, Andrea, Michael Cafarelli, Red Sona, Kodi_x86, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, Max Roncace, David, A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Jeremiah, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, zephyrin, Jeremy Wright, David Johnson, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Gethiox, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Wii2, Daniel Robinson, Hans Jorgensen, waielal, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, Niels Peyronnel, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, AA, Joseph Torres, serhef, Daniel, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, Crazed Geek, Dasterin, Matthew Yu, Alice Hartley, KieferSkunk, Tasman, & Marcus N!Channel TrailerRetro Game Mechanics Explained2020-07-31 | Welcome to Retro Game Mechanics Explained! LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex SubscribeStar (support): subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.comPokémon Sprite Decompression Done By HandRetro Game Mechanics Explained2020-07-10 | Donate to The Bail Project here: donate.tiltify.com/@retro-game-mechanics-explained/decompress
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PATRONS Thank you to everyone who supports RGME through Patreon! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael , Buddy , Chris Margroff, Brandan Lennox, Nik , Jason Hughes, Diamond Ice, Cypher Signal, Rupix , Gabe S, krivx , Walter Huf, Pixy011 , David Spalding, Acceleration Shark, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen , Heptonion, leftler , Scott Beca, 19day , Michael Dragone, John Losego, Travis , Arthur Kunkle, Gyiyg, Jordan Wright, Christopher Tramel, Alexander Paz, Stephan J Hennion, coon, Alencar Bravo, Node1729, tripper , Nebelwerfer Granitara, Sten , 333Rich333 , Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven , null , Ryan , Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance , Xander479, 4F Panda, Max Roncace, David , A Sentient JDAM, Alec Johnson, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42 , Mikely Whiplash, Yakov , Oxygen Chen, RetroReversing.com, yuriks , Ceres , Jeremiah , jesugtz , Chris Roy, Chris Connett, Mark , Matthew , sapslaj , Jonathan Scott, Xkeeper , Bjoern Hansen, ers35 , Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry , iPaq , zephyrin , Kit Spindler, Jeremy Wright, David Johnson, Brandon, Matt Shepard, Felix Freiberger, Sypwn , Niles Rogoff, Kusabi , Reflet , Yann Le Brech, Evan , Eugene Bulkin, Walter Weaver, Gethiox , Articate , Julien Oster, buzzert , Steve Losh, Samuel Stoddard, HattyJetty , Paige ? Hex, Yeero , Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce , Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger , Kyle , Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy , Nolan Varani, Thoscellen , Wii2 , Daniel Robinson, Hans Jorgensen, waielal , Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Niels Peyronnel, samfu, Dominic Wehrmann, André Greubel, Anon42 , Urda, Ted Berkowitz, araknofennisti, AA , Joseph Torres, serhef , Daniel, Audio, Patrick Johnston, Rodrigo Monteiro, Punchmaster, Stephen Bank, Thomas Berg, & Crazed Geek!Fixing Glitch Pokémon SpritesRetro Game Mechanics Explained2020-06-03 | Last time I said I wanted to fix all the glitch Pokémon sprites. How exactly, and how did I do it? It's all explained right here.
CORRECTION An error was made (or rather, an error was not simulated properly) that caused some of the glitch Pokémon sprites to not be decompressed correctly. The affected Pokémon are those with Pokédex numbers 161, 172, 174, 180, 187, 188, 219, 221, and 240. This includes Pokémon with internal IDs 227, 230, 231, and 240. The fixed Pokémon sprites can be found here: rgmechex.com/tech/glitch_pokemon_fixed.zip
PATRONS Thank you so much for supporting the channel! Your contributions help me work on video editing full time. Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Buddy, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Heptonion, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Arthur Kunkle, Jordan Wright, Christopher Tramel, Alexander Paz, Stephan J Hennion, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, Xander479, 4F Panda, Max Roncace, David, The Haunting Spectre of the Inevitable Sazae-san Podcast, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Mikely Whiplash, Yakov, Oxygen Chen, RetroReversing.com, yuriks, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Gethiox, Articate, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Wii2, Daniel Robinson, Hans Jorgensen, waielal, Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, Gyiyg, Niels Peyronnel, samfu, Dominic Wehrmann, André Greubel, Anon42, Urda, Ted Berkowitz, araknofennisti, Alexander Kramer, AA, Joseph Torres, serhef, Daniel, Audio, Patrick Johnston, & Rodrigo Monteiro!MissingNo.s Glitchy Appearance ExplainedRetro Game Mechanics Explained2020-04-27 | How does MissingNo. end up looking like the way it does? And how exactly are Pokémon sprites displayed on the screen? It's all explained right here.
PATRONS Thank you to all of my patrons who support the channel! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael , Buddy , Chris Margroff, Brandan Lennox, Nik , Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix , Gabe S, krivx , Walter Huf, Pixy011 , David Spalding, Acceleration Shark, David Johnson, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen , Heptonion, leftler , Scott Beca, 19day , Michael Dragone, John Losego, Travis , Arthur Kunkle, tripper , Nebelwerfer Granitara, Sten , 333Rich333 , Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven , null , Ryan , Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Narskogr , Joel Kuhn, Dan Shedd, Sembiance , Xander , 4F Panda, Max Roncace, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42 , Mikely Whiplash, Yakov , Oxygen Chen, RetroReversing.com , yuriks , Ceres , Jeremiah , jesugtz , Chris Roy, Chris Connett, Mark , Matthew , sapslaj , Jonathan Scott, Xkeeper , Bjoern Hansen, ers35 , Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry , iPaq , zephyrin , Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon , Matt Shepard, Felix Freiberger, Sypwn , Niles Rogoff, Kusabi , Reflet , Yann Le Brech, Evan , Eugene Bulkin, Walter Weaver, Gethiox , Articate , Julien Oster, buzzert , Steve Losh, Samuel Stoddard, HattyJetty , Paige ? Hex, Yeero , Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Sean Nelson (audiohacked), Bryce , Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger , Kyle , Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy , Nolan Varani, Thoscellen , Wii2 , Daniel Robinson, Hans Jorgensen, waielal , Daniel A.A. Pelsmaeker, Aaron, Max Gartung, Nicolas Dohrendorf, Eric Hoppe, Chaz Serir, derHinek, & Gyiyg!Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09cRetro Game Mechanics Explained2020-03-24 | Did you know most published SNES games have ROM metadata stored inside them? It's all explained right here.
LINKS
Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS
Thank you to all of my patrons who support the channel! Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, Buddy, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Nightcap, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Patrick S, Arthur Kunkle, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, Xander, 4F Panda, Max Roncace, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Gethiox, Articate, Julian Meinking, Julien Oster, buzzert, Steve Losh, Samuel Stoddard, Unkie Herb, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Wii2, Daniel Robinson, Hans Jorgensen, waielal, Daniel A.A. Pelsmaeker, Aaron, & Max Gartung!SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10Retro Game Mechanics Explained2020-03-02 | The SNES has a processor that is dedicated to producing audio. How does it interface with the main CPU? It's all explained right here.
PATRONS Anthony Losego, Dan Salvato, F. Murmel, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, Buddy, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Nightcap, leftler, Scott Beca, 19day, Michael Dragone, John Losego, Travis, Patrick S, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, Xander, 4F Panda, Max Roncace, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Evan, Eugene Bulkin, Walter Weaver, Gethiox, Articate, Julian Meinking, Julien Oster, Juniper, buzzert, Steve Losh, Samuel Stoddard, Unkie Herb, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Bryce, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Wii2, Daniel Robinson, & Hans Jorgensen!Q&A Session #2Retro Game Mechanics Explained2020-02-03 | This is part 2 of the first Q&A session! This half contains questions more about games and mechanics. LINKS
Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Write-up on glitchy Yoshi animation: pastebin.com/XkB8cyg0 Old video of mine having fun with said glitch: youtube.com/watch?v=KFhSsQLXy20 PATRONS Thank you everyone for your support! Anthony Losego, Dan Salvato, Jonathan Aldrich, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, Buddy, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Nightcap, leftler, Scott Beca, 19day, Michael Dragone, John Losego, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, Xander, 4F Panda, Max Roncace, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, dishsoap42, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Lukas Kalbertodt, Vier Ladair, Bwangry, iPaq, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Evan, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, Articate, Julian Meinking, Julien Oster, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Bryce, BinaryCounter, Andrew Yukhymchak, Sean Bryant, John Gabriel, BazBadger, Kyle, Master Knight DH, Tim Romero, Michael B., Eric Loewenthal, Adrian Haslinger, Proxy, Nolan Varani, Thoscellen, Wii2, & Tim Stöcker!Q&A Session #1Retro Game Mechanics Explained2019-11-19 | Thank you for 100 thousand subscribers! As a thank you, here are the answers to a bunch of questions everyone asked me a while back! LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Pannenkoek's SM64 RNG video: youtube.com/watch?v=MiuLeTE2MeQ SNESLab's website (includes Discord & Twitter): sneslab.net My Github: github.com/Dotsarecool Tom7's NES Reverse Emulation video: youtube.com/watch?v=ar9WRwCiSr0 SNES Total Control at AGDQ17 video: youtu.be/7CgXvIuZR40?t=1408 PATRONS Thank you everyone who supports the channel via Patreon! I really appreciate every bit of help I get. Dan Salvato, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Tina Wuest, Xander, Owen Christensen, Gynvael, Alec Johnson, Sijmen Schoon, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Nightcap, leftler, Foxchild, Scott Beca, 19day, a., Michael Dragone, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, iPaq, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Evan, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, nexilar, Articate, Julian Meinking, Julien Oster, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Adrian, Bryce, BinaryCounter, Andrew Yukhymchak, Sean Bryant, John Gabriel, Matthew Holder, BazBadger, Kyle, Wi Lo, & Master Knight DH!Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02Retro Game Mechanics Explained2019-10-21 | After flipping the level upside-down in 4-2, Castlevania IV uses more mode 7 capabilities to create a spinning tunnel to traverse through. But how was this effect pulled off? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS All about HDMA: youtu.be/K7gWmdgXPgk?t=381 More info on how bit-depth affects graphics: youtu.be/uRjf8ZP6rs8?t=175 PATRONS Thank you to everyone who supports the channel on Patreon! Dan Salvato, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Xander, Owen Christensen, Gynvael, Alec Johnson, Sijmen Schoon, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Nightcap, leftler, Drew Fitzpatrick, Foxchild, Scott Beca, 19day, VaporwaveProtogen, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Reflet, Yann Le Brech, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, nexilar, Articate, Julian Meinking, Julien Oster, Braydon Kains, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ? Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Adrian, Emily Christ, Bryce, BinaryCounter, Andrew Yukhymchak, Sean Bryant, John Gabriel, Matthew Holder, BazBadger, Kyle, Wi Lo, & Master Knight DH!Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09bRetro Game Mechanics Explained2019-10-02 | If the SNES has 16 megabytes of addressable memory, why can a 1 megabyte ROM chip take up over half of the space? Why can the ROM image be accessed from more than one location? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Thank you everyone who supports the channel on Patreon! Dan Salvato, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Xander, Owen Christensen, Gynvael, Alec Johnson, Sijmen Schoon, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Yann Le Brech, Nightcap, leftler, Drew Fitzpatrick, Foxchild, Scott Beca, 19day, VaporwaveProtogen, Chuck Ries, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Reflet, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, nexilar, Articate, Julian Meinking, Julien Oster, Braydon Kains, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ☆ Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Adrian, Emily Christ, Bryce, BinaryCounter, Andrew Yukhymchak, Sean Bryant, John Gabriel, Matthew Holder, BazBadger, Kyle, JockeTF, Tyler, Adam Butt, Lukas Kalbertodt, Rinku Kazeno, Roland Munsil, Joseph Parsons, Seth Tierney, Stephan Packard, Daniel, Kieran Hayles, matt wyble, Alex Hearn, Paul Choisel, Colin McCambridge, Corrodias, Jordan Wiens, hyperforce, Alejandro Cadavid, Scribblers, dan, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Wenting, Jeru Sanders, Q, asf, Robert Butler, Arnt Richard Johansen, Matt Coburn, Manuel Tiedtke, Matt Godbolt, John H., Rob Cameron, Nathan O. Marsh, briandef, Pablo M, Joseph Edwards, Jamie Magin, Dane Orie, Ellis HP, Matias Christensen, Daniel Granerud, Almi Carter, iodbc - The Black Box, TheGreatCodeholio, Si Davies, Clementine, matchai, Mate Varga, Narien, Andrew, Nordern, Jesse, Daniel C, Nicholas, Lou, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, AlkanKondo89, M Young, Terry Kramarz, Diego Santos Leão, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Cris Elie, Matt Durrant, Kadino, lamyipan, Matthew Cooper, Eyal Seelig, Brian Scaramella, Andrew Keeton, Nick C, Matt Kava, James Lee, Kevin, Jack G, Eiyeron, argylesweater, Kai Dölger, Jon A., hollowaytape, Benjamin Givens, Brendan, Jan, fistacorpse, Erik Granlund, jean valjean, Kyle Boddy, Anando Blueberry, Alexander Utter, Andrew Dinihan, Ben Vanik, Jesse Thompson, kat, Paul Meyer, Sean Latham, Christopher Grabosky, Cassidy Bandy, Myron, Pat McKenna, Nicholas Fletcher, Chris Barrett, kalleboo, Hearues Zueke, Odd A Soersaether, Markus Schumacher, Jeremiah Peterson, Daniel Montgomery, RavenWorks, Ly Fecha, Charles Fisher, Lee Morgan, Evan, Admiral H. Curtiss, HuntTheWumpus, Daniel Stelzer, furrtek, GameboyGenius, Ian Wusstig, Kristian Giglia, Corbin, Dave Jansen, ori, 80s Gamr, Calle Svensson, John-Mike Reed, Chartreuse Kitsune, Brandon Rothweiler, Kris McQuage-Loukas, Ethan Campbell, Kevin Mullen, Matt Goodwin, CuriousTorvald, F-THRL5, Ben Cass, Sean Nelson (audiohacked), Bernd Kilga, Greg Peterson, Todd Rossi, Ben Peddell, Daniel Hallberg, Bruno Valadão Cunha, Nick Fischer, & Stephen Heidt!100,000 Subscriber MilestoneRetro Game Mechanics Explained2019-09-08 | Thank you for 100,000 subscribers on YouTube! LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Thank you again for your support! Dan Salvato, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Xander, Owen Christensen, Gynvael, Alec Johnson, Sijmen Schoon, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Yann Le Brech, Nightcap, leftler, Drew Fitzpatrick, Foxchild, Scott Beca, 19day, VaporwaveProtogen, Chuck Ries, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Reflet, Ly Fecha, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, nexilar, Articate, Julian Meinking, Julien Oster, Braydon Kains, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ☆ Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, Adrian, Emily Christ, Bryce, JockeTF, Tyler, Adam Butt, Lukas Kalbertodt, Rinku Kazeno, Roland Munsil, Joseph Parsons, Seth Tierney, Stephan Packard, Daniel, Kieran Hayles, matt wyble, Alex Hearn, Paul Choisel, Corrodias, Jordan Wiens, hyperforce, Alejandro Cadavid, Scribblers, dan, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Wenting, Jeru Sanders, Q, asf, Robert Butler, Arnt Richard Johansen, Matt Coburn, Manuel Tiedtke, Matt Godbolt, John H., Rob Cameron, Nathan O. Marsh, briandef, Pablo M, Joseph Edwards, Jamie Magin, Dane Orie, Ellis HP, Matias Christensen, Daniel Granerud, Almi Carter, iodbc - The Black Box, TheGreatCodeholio, Si Davies, Clementine, matchai, Mate Varga, Narien, Andrew, Nordern, Jesse, Daniel C, Nicholas, Lou, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, AlkanKondo89, M Young, Terry Kramarz, Diego Santos Leão, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Cris Elie, Matt Durrant, Kadino, lamyipan, Matthew Cooper, Eyal Seelig, Brian Scaramella, Andrew Keeton, Nick C, Matt Kava, James Lee, Kevin, Jack G, Eiyeron, argylesweater, Kai Dölger, Jon A., hollowaytape, Benjamin Givens, Brendan, Jan, fistacorpse, Erik Granlund, jean valjean, Kyle Boddy, Stephen Goldfless, Alexander Utter, Andrew Dinihan, Ben Vanik, Jesse Thompson, kat, Paul Meyer, Sean Latham, Christopher Grabosky, Cassidy Bandy, Myron, Pat McKenna, Nicholas Fletcher, Chris Barrett, kalleboo, Hearues Zueke, Odd A Soersaether, Markus Schumacher, Jeremiah Peterson, Daniel Montgomery, RavenWorks, Charles Fisher, Lee Morgan, Evan, Admiral H. Curtiss, HuntTheWumpus, Daniel Stelzer, furrtek, GameboyGenius, Ian Wusstig, krismania, Corbin, Dave Jansen, ori, 80s Gamr, Calle Svensson, John-Mike Reed, Chartreuse Kitsune, Brandon Rothweiler, Kris McQuage-Loukas, Ethan Campbell, Kevin Mullen, Matt Goodwin, CuriousTorvald, F-THRL5, Ben Cass, Sean Nelson (audiohacked), Bernd Kilga, Greg Peterson, & Todd Rossi!Memory Mapping - Super Nintendo Entertainment System Features Pt. 09Retro Game Mechanics Explained2019-09-03 | How does the SNES's CPU know how to interact with all the different types of memory available? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Thank you to all of my supporters on Patreon! I really appreciate the support! Dan Salvato, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Xander, Owen Christensen, Gynvael, Alec Johnson, Sijmen Schoon, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Carl Cassler, Joe Mecca, Michael Greb, Kefen, Yann Le Brech, Nightcap, leftler, Drew Fitzpatrick, Foxchild, Scott Beca, 19day, VaporwaveProtogen, SUPER315, Chuck Ries, tripper, Nebelwerfer Granitara, Sten, 333Rich333, Glenn hEADcRASH Sugden NPC, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Reflet, Ly Fecha, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, Zoe Mettauer, nexilar, Articate, Julian Meinking, Julien Oster, Braydon Kains, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ☆ Hex, Yeero, Cruz Godar, Linh Pham, Noah Greenberg, Nick Rogers, & Adrian!EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01Retro Game Mechanics Explained2019-08-09 | EarthBound enemy battles are styled like classic RPGs where you just see a static picture of the foe at hand. To spice it up, the backgrounds were made extra colorful and animated. How does the SNES display these wavy and wobbly effects? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS SNES HDMA: youtube.com/watch?v=K7gWmdgXPgk SNES Color Math: youtube.com/watch?v=zcoU6-9_fDM PATRONS Thank you everyone who supports the channel on Patreon! Your support keeps the channel alive. Dan Salvato, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Xander, Owen Christensen, Gynvael, Sijmen Schoon, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Carl Cassler, Michael Greb, Kefen, Yann Le Brech, nightcap, leftler, Drew Fitzpatrick, Foxchild, Scott Beca, 19day, VaporwaveProtogen, tripper, Nebelwerfer Granitara, Seth Tierney, Sten, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Joe Mecca, Reflet, Ly Fecha, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, Zoë Mettauer, nexilar, Articate, Julian Meinking, Julien Oster, Braydon Kains, Juniper, buzzert, Steve Losh, Samuel Stoddard, Farrell Hayman, HattyJetty, Paige ☆ Hex, Yeero, & Cruz Godar!Pac-Man Ghost AI ExplainedRetro Game Mechanics Explained2019-07-13 | Ever wondered how exactly each ghost follows Pac-Man around? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com SOURCES & MORE INFO http://cubeman.org/arcade-source/pacman.asm http://donhodges.com/pacman_pinky_explanation.htm gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior gamasutra.com/view/feature/132330/the_pacman_dossier.php PATRONS Thank you everyone who supports the channel on Patreon! Ange Albertini, Sten, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Avi Drissman, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Mike Gerow, Jake Hickman, Larry Koubiak, Narskogr, Joel Kuhn, Joshua Goyder, Dan Shedd, Sembiance, Tina Wuest, Xander, 4F Panda, Max Roncace, David, Owen Christensen, A Sentient JDAM, Gynvael, Alec Johnson, Brian Henriquez, Travis Nellor, Seth Tierney, Zach Hugethanks, Sijmen Schoon, FFVIMan, Buddy, Mikely Whiplash, Chris Margroff, Yakov, Joseph M, Oxygen Chen, Israel Jacquez, Brandan Lennox, RetroReversing.com, Nik, yuriks, Chris Apple, Ceres, Jason Hughes, Nicholas, Diamond Ice, Jeremiah, F. Murmel, jesugtz, Chris Post, Chris Roy, Chris Connett, Mark, Cypher Signal, Matthew, Shannon Potter, Rupix, sapslaj, Jonathan Scott, Gescheit Gespielt, Gabe S, krivx, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, Walter Huf, ers35, Pixy011, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, David Spalding, Jeremy Wright, Acceleration Shark, David Johnson, newnintendo64, Brandon, Matt Shepard, Gary Fenstamaker, Felix Freiberger, Sypwn, Rory Kelly, William Thomas, Carl Cassler, Niles Rogoff, Kusabi, Joe Mecca, Reflet, Michael Greb, tripper, Kefen, nightcap, leftler, Drew Fitzpatrick, Ly Fecha, Dan Salvato, Paxton Sanders, Eugene Bulkin, Walter Weaver, Gethiox, Zoë Mettauer, nexilar, Articate, Julian Meinking, Julien Oster, Braydon Kains, Juniper, Foxchild, buzzert, & Scott BecaPikachus Cry in Pokémon Yellow ExplainedRetro Game Mechanics Explained2019-06-10 | How was the Game Boy able to play Pikachu's voice clips in Pokémon Yellow, and why does it not sound all that great? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Pokémon Yellow disassembly: github.com/pret/pokeyellow HQ Pikachu Cry Pokémon Yellow patch (for English release): rgmechex.com/tech/HQPikachu.bps PATRONS Thank you to all of my patrons who support the channel! Your graciousness is greatly appreciated, and helps me continue to create videos. Dan Salvato, Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, Gary Fenstamaker, Rory Kelly, Carl Cassler, Michael Greb, Kefen, nightcap, leftler, Drew Fitzpatrick, Paul Merrill, Carl Kittelberger (Icedream), tripper, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Narskogr, Joel Kuhn, Dan Shedd, Sembiance, Xander, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Joe Mecca, Reflet, Ly Fecha, Paxton Sanders, Eugene Bulkin, Walter Weaver, & Gethiox!Color Math - Super Nintendo Entertainment System Features Pt. 03bRetro Game Mechanics Explained2019-05-13 | How exactly are transparency, shadow, and spotlight effects performed on the Super NES? It's all explained right here.
PATRONS Thank you to everyone who supports the channel over on Patreon! Dan Salvato, Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, Gary Fenstamaker, Rory Kelly, Carl Cassler, Michael Greb, Clément Mairet, nightcap, leftler, Drew Fitzpatrick, Paul Merrill, tripper, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander, 4F Panda, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Ankou, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Joe Mecca, Reflet, & Ly FechaSuper Mario Bros. 3 - Extended 1up SoundRetro Game Mechanics Explained2019-04-07 | Ever wondered where RGME got its jingle from? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Special thanks go out to my patrons! Including: Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Xander, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Ankou, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Avi Finkel, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, & William Thomas!Controllers - Super Nintendo Entertainment System Features Pt. 08Retro Game Mechanics Explained2019-03-15 | How does the Super NES gather input from such a wide variety of controllers? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Thank you everyone who supports my channel, it helps me out so much! Matthew Mahorney, F. Murmel, Acceleration Shark, Alec Johnson, Ange Albertini, Avi Drissman, Brandan Lennox, Brandon Pelfrey, Chris Margroff, Chris Post, Cypher Signal, David Spalding, Diamond Ice, FFVIMan, Gabe S, Gynvael, Jason Hughes, Joshua Goyder, krivx, Larry Koubiak, Mike Gerow, Nik, Owen Christensen, Roxanne Courchesne, Rupix, Shannon Potter, Tina Wuest, Walter Huf, Seth Tierney, 333Rich333, 4F Panda, A Sentient JDAM, Alex Yancey, Ankou, Avi Finkel, Bjoern Hansen, Buddy, Bwangry, Ceres, Chris Apple, Chris Connett, Chris Roy, Corey Ogburn, Dan Shedd, Daniel Bernard (ReckedCat), David, David Mazarro, ers35, Garret Kelly, Gescheit Gespielt, Glenn Sugden NPC, Israel Jacquez, Jake Hickman, Jared Johnstone, Jeremiah, Jeremy Wright, jesugtz, Joel Kuhn, Johnathan Roatch, Jonathan Scott, Jordan Wiens, Joseph M, Kit Spindler, LiraNuna, Mark, Martin Trozell, Matthew, Max Roncace, Mikely Whiplash, Nicholas, null, Oxygen Chen, Phil Clayburn, RetroReversing.com, Robert Schultz, Ryan, sapslaj, Scott Harper, Seth N. Hetu, Stephen1704, Steven, Tao Schreiner, Travis Nellor, Vier Ladair, Xander, Xkeeper, Yakov, yuriks, Zach Komon, & zephyrin!All 151 Generation I Pokémon Cries VisualizedRetro Game Mechanics Explained2019-02-11 | It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Gen I Pokemon Cry Synthesizer: rgmechex.com/tech/gen1cries.html PATRONS Thank you everyone who supports my work. You are all too grateful people! Shannon Potter, Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Chris, Brandon Pelfrey, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Tim Stöcker, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe S, krivx, Walter Huf, Roxanne Courchesne, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Xander, 4F Panda, Max Roncace, A Sentient JDAM, Travis Nellor, Zach Komon, Buddy, Mikely Whiplash, Yakov, Joseph, Oxygen Chen, Ankou, big.toni, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, CrossVR, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, ZbigniewCebula, Kit Spindler, Avi Finkel, Johnathan Roatch, Micah Elizabeth Scott, JockeTF, Tyler, Adam Butt, Lukas Kalbertodt, Rinku Kazeno, Stephan Packard, Daniel, Kieran Hayles, matt wyble, Alex Hearn, Corrodias, silsha fux, hyperforce, Alejandro Cadavid, Scribbler, dan, John Armstrong, Hans Eriksson, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Curtis Ware, Paolo Pisati, Wenting, Jeru Sanders, Q, asf, Robert Butler, Michael Furtak, Narskogr, Arnt Richard Johansen, DrunkCat, cab404, Matt Coburn, Manuel Tiedtke, David, Matt Godbolt, John H., Antti Nykanen, Rob Cameron, Nathan O. Marsh, briandef, Pablo M, Brian Henriquez, Joseph Edwards, Mike Magin, Dane Orie, Ellis HP, Matias Christensen, Rasmus Bååth, Daniel Granerud, Almi Carter, iodbc - The Black Box, Sijmen Schoon, TheGreatCodeholio, Si Davies, Clementine (Collin), Diarmaid Roche, matchai, Mate Varga, John Cudney, Narien, Cameron Porcaro, Andrew, Nordern, Jesse, Daniel C, Nicholas, Lou, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, AlkanKondo89, M Young, Terry Kramarz, Diego Santos Leão, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Galac, Mark, Cris Elie, Matt Durrant, Kadino, lamyipan, Matthew Cooper, Eyal Seelig, Brian Scaramella, Andrew Keeton, Nick C, Matt Kava, James Lee, Tobias, Jack G, Eiyeron, argylesweater, Kai Dölger, Jon A., hollowaytape, Benjamin Givens, Brendan, Jan, fistacorpse, Erik Granlund, & jean valjean!Generation I Pokémon Cries ExplainedRetro Game Mechanics Explained2018-12-30 | Why do some Pokémon sound like they have the same cry? It's all explained right here.
CORRECTION At 2:02 I claim the waveform sample data is signed, but it is actually unsigned. To make the waveform shown in the video, the values should be (6, 4, 3, 2, 1, 0, 0, 1, 3, 5, 7, A, C, D, E, E, E, E, F, F, F, F, F, F, E, E, E, D, D, C, B, 9).
LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Gen I Pokemon Cry Synthesizer: rgmechex.com/tech/gen1cries.html Pokémon Red/Blue/Green Disassembly: github.com/pret/pokered PATRONS Thank you everyone who supports my work. I can't thank you enough! Shannon Potter, Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Chris, Brandon Pelfrey, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Greg Miell, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Tim Stöcker, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Rupix, Gabe, krivx, Xkeeper, Walter Huf, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, Vaendryl, null, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Xander, 4F Panda, Max Roncace, Travis Nellor, Zach Komon, Buddy, Si Davies, Mikely Whiplash, Yakov, Joseph, Oxygen Chen, Ankou, big.toni, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, matt wyble, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, CrossVR, Bjoern Hansen, Micah Elizabeth Scott, JockeTF, Tyler, Adam Butt, Stephan Packard, Daniel, Kieran Hayles, Alex Hearn, Corrodias, silsha fux, hyperforce, Alejandro Cadavid, Leon, Sizik, dan, Ryan, Hex Witch Circe, John Armstrong, Hans Eriksson, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Curtis Ware, Paolo Pisati, Wenting, Jeru Sanders, Q, asf, Robert Butler, Michael Furtak, Narskogr, Douglas Confere, Arnt Richard Johansen, DrunkCat, cab404, Matt Coburn, Kevin Turner, Manuel Tiedtke, David, Matt Godbolt, John H., Antti Nykanen, Rob Cameron, Nick, Nathan O. Marsh, briandef, Pablo, Brian Henriquez, Joseph Edwards, Mike Magin, Dane Orie, Ellis HP, Matias Christensen, Rasmus Bååth, Daniel Granerud, Almi Carter, iodbc - The Black Box, Sijmen Schoon, TheGreatCodeholio, Clementine (Collin), Diarmaid Roche, matchai, Mate Varga, John Cudney, Narien, Cameron Porcaro, Andrew, Nordern, Jesse, Daniel C, Nicholas, Lou, Snorburter, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, PKFC, AlkanKondo89, M Young, Terry Kramarz, Diego Santos Leão, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Galac, Mark, Cris Elie, Matt Durrant, Nicola Worthington, Kadino, lamyipan, Matthew Cooper, Colin Bartolome, & Eyal Seelig!Importing Game Data into After Effects - How Its Done Pt. 01Retro Game Mechanics Explained2018-11-12 | Ever wondered how I link game elements to the videos I made? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS Memory to After Effects script: pastebin.com/sWvth014 PATRONS Markus Persson, Ange Albertini, Avi Drissman, Chris, Robert Hunt, Martin Trozell, Larry Koubiak, Joshua Goyder, Greg Miell, Owen Christensen, Matthew Mahorney, Scott Harper, Gynvael, Stephen1704, Glenn Sugden, Brandon Pelfrey, Jordan Wiens, Alec Johnson, David Mazarro, Tina Wuest, 333Rich333, Steven, Mike Gerow, FFVIMan, Chris Margroff, LiraNuna, Vaendryl, null, Corey Ogburn, Garret Kelly, Tim Stöcker, Shannon Potter, Brandan Lennox, Nik, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Si Davies, matt wyble, Alex Yancey, Micah Elizabeth Scott, Curtis Ware, Jason Hughes, Xander, 4F Panda, Max Roncace, A Sentient JDAM, JockeTF, Seth Tierney, Dave Voyles, Travis Nellor, Zach Komon, F. Murmel, Hex Witch Circe, Diamond Ice, Buddy, Mikely Whiplash, Yakov, Joseph, Chris Post, Cypher Signal, Oxygen Chen, kaizoman, TheJelloMaster, big.toni, Israel Jacquez, Emma, yuriks, RetroReversing.com, Stephan Packard, Ceres, Douglas Confere, Manuel Tiedtke, Tyler, Rupix, Gabe, krivx, Corrodias, Daniel, Carsten Przyluczky, Nicholas, Jeremiah, silsha fux, hyperforce, Alejandro Cadavid, Leon, Brian Henriquez, Sizik, Xkeeper, jesugtz, Chris Roy, Chris Connett, Matthew, Nicola Worthington, Wenting, dan, Ryan, John Armstrong, Hans Eriksson, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Paolo Pisati, Jeru Sanders, Q, Dan Balestrieri, Joseph Edwards, asf, Robert Butler, M Young, Chris Apple, Kieran Hayles, Michael Furtak, Narskogr, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Arnt Richard Johansen, DrunkCat, cab404, Matt Coburn, Kevin Turner, David, Matt Godbolt, briandef, John H., Antti Nykanen, Rob Cameron, Diarmaid Roche, Diego Santos Leão, Alex Hearn, Nick, Nathan O. Marsh, Pablo, Mike Magin, Danny, Dane Orie, Ellis HP, Rasmus Bååth, Daniel Granerud, Justin Carter, iodbc - The Black Box, Sijmen Schoon, Matias Christensen, TheGreatCodeholio, Clementine (Collin), matchai, Mate Varga, John Cudney, Narien, Cameron Porcaro, Andrew, Nordern, Jesse, Daniel C, Nicholas, Snorburter, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, PKFC, AlkanKondo89, Terry Kramarz, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Galac, Mark, Cris Elie, Matt Durrant, Kadino, lamyipan, & Jolyo. Thank you everyone who supports the channel!DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07Retro Game Mechanics Explained2018-09-11 | The term HDMA is tossed around a lot when talking about SNES video effects, but what exactly is it? It's all explained right here.
This is a reupload due to a few mistakes in the video that warranted more than just a mention in the description.
LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Markus Persson, Shannon Potter, Matthew Mahorney, F. Murmel, Alec Johnson, Ange Albertini, Avi Drissman, Brandan Lennox, Brandon Pelfrey, Chris, Chris Margroff, Chris Post, Cypher Signal, Diamond Ice, FFVIMan, Greg Miell, Gynvael, Jason Hughes, Joshua Goyder, Larry Koubiak, Martin Trozell, matt wyble, Mike Gerow, Nik, Owen Christensen, Robert Hunt, Tim Stöcker, Tina Wuest, Seth Tierney, 333Rich333, 4F Panda, A Sentient JDAM, Alex Yancey, big.toni, Buddy, Carsten Przyluczky, Ceres, Chell Jones, Chris Connett, Chris Roy, Corey Ogburn, Dan Shedd, David Mazarro, Emma, Garret Kelly, Glenn Sugden, Israel Jacquez, Jake Hickman, Jeremiah, jesugtz, Joel Kuhn, Jordan Wiens, Joseph, Juli Mallett, kaizoman, LiraNuna, Matthew, Max Roncace, Mikely Whiplash, Nicholas, Nicola Worthington, null, Oxygen Chen, ParoXoN, Robert Schultz, Scott Harper, Si Davies, Stephen1704, Steven, TheJelloMaster, Travis Nellor, Vaendryl, Xander, Yakov, yuriks, Zach Komon, M Young, Micah Elizabeth Scott, JockeTF, Tyler, Alex Hearn, Daniel, Dave Voyles, Kieran Hayles, Stephan Packard, Corrodias, Alejandro Cadavid, AlkanKondo89, Andrew, Andrew, Antti Nykanen, Arnt Richard Johansen, asf, Ben Salvidrim, Brian Henriquez, briandef, cab404, Cameron Porcaro, Chris, Chris Apple, Clementine (Collin), Cris Elie, Curtis Ware, dan, Dan Balestrieri, Dane Orie, Daniel C, Daniel Granerud, Danny, David, Diarmaid Roche, Diego Santos Leão, Douglas Confere, DrunkCat, Ellis HP, Eneliko Reynaldo Smith, Eric Nusbaum, Galac, GigaBoots, HamPlz, Hans Eriksson, Hex Witch Circe, hyperforce, iodbc - The Black Box, Jeru Sanders, Jesse, John Armstrong, John Cudney, John H., Joseph Edwards, Josh Clark, Josh Wolfe, Justin Carter, Kevin Turner, Leon, Luke Chang, Manuel Tiedtke, Mark, Mark Rogoyski, matchai, Mate Varga, Matias Christensen, Matt Coburn, Matt Durrant, Matt Godbolt, Matt Tuttle, Michael Furtak, Mike Magin, Narien, Narskogr, Nathan O. Marsh, Navarro Parker, Nicholas, Nick, Nordern, Oran Viriyincy, Pablo, Paolo Pisati, Paul Ziegler, Peter Nilsson, PKFC, Q, Rasmus Bååth, RetroReversing.com, Rob Cameron, Robert Butler, Rod, Roni Mizrahi, Ryan, sfabian, Sijmen Schoon, silsha fux, Sizik, Skylar Brown, Snorburter, Stefan Knott, Stephane Dallongeville, Terry Kramarz, TheGreatCodeholio, Thibaut Renaux, Tobias Jost, & Wenting. Thank you everyone for your help! It means so much to me!Super Mario Land 2 - Memory ExplorationRetro Game Mechanics Explained2018-07-19 | Ever wondered what is just off-screen, hidden by the game camera? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com INLINE LINKS SML2 Any% Leaderboard: speedrun.com/sml2#Any OTHER LINKS - SPECIAL THANKS SML2 Disassembly by froggestspirit: github.com/froggestspirit/marioland2 JackTech's "The Game Boy, a hardware autopsy" video series: youtube.com/channel/UC008MpfclY6ap-QGzoTMNKg PATRONS Thank you everyone for your help! It means so much to me. Markus Persson, Matthew Mahorney, Jason Hughes, Matthew, Nik, Brandan Lennox, Tim Stöcker, Chris Margroff, Si Davies, FFVIMan, Alec Johnson, Gynvael, Owen Christensen, Greg Miell, Joshua Goyder, Larry Koubiak, Robert Hunt, Martin Trozell, Avi Drissman, Ange Albertini, Chris, Seth Tierney, Carsten Przyluczky, Diego Santos Leão, Ceres, yuriks, Emma, big.toni, TheJelloMaster, kaizoman, Oxygen Chen, Joseph, Yakov, Mikely Whiplash, Buddy, Zach Komon, Alex Yancey, Travis Nellor, Scott Harper, A Sentient JDAM, Max Roncace, 4F Panda, ParoXoN, Xander Webb, Tina Wuest, 333Rich333, Robert Schultz, Dan Shedd, Joel Kuhn, Jake Hickman, Mike Gerow, Garret Kelly, Corey Ogburn, Brandon Pelfrey, null, Vaendryl, LiraNuna, Daniel L, Steven, David Mazarro, Chell Jones, Jordan Wiens, Glenn Sugden, Juli Mallett, Stephen1704, Israel Jacquez, Micah Elizabeth Scott, Khalill Marsh, JockeTF, Tyler, M Young, Alex Hearn, Kieran Hayles, sapphirepaw, Daniel, Dave Voyles, foxspresso, Stephan Packard, Corrodias, Eneliko Reynaldo Smith, Terry Kramarz, AlkanKondo89, PKFC, Paul Ziegler, Eric Nusbaum, Stefan Knott, Peter Nilsson, RetroReversing.com, sfabian, Matt Tuttle, Josh Clark, Rod, Chris Apple, Tobias Jost, Oran Viriyincy, Snorburter, Nicholas, Knifa, Jesse, Nordern, Danny, Cameron Porcaro, Narien, John Cudney, Mate Varga, TheWaffleWizard, matchai, Diarmaid Roche, Douglas Confere, Clementine (Collin), TheGreatCodeholio, Sijmen Schoon, iodbc - The Black Box, Justin Carter, Daniel Granerud, Rasmus Bååth, Matias Christensen, Ellis HP, Dane Orie, Hex Witch Circe, Mike Magin, Brian Henriquez, Pablo, briandef, Nick, Manuel Tiedtke, Rob Cameron, Antti Nykanen, John H., Matt Godbolt, David, Kevin Turner, Matt Coburn, cab404, Skylar Brown, DrunkCat, Arnt Richard Johansen, Martin Harding, Robert Butler, asf, Dan Balestrieri, Jeru Sanders, Wenting, Paolo Pisati, Andrew, Navarro Parker, Salvidrim, Luke Chang, Josh Wolfe, Hans Eriksson, John Armstrong, Ryan, Sizik, Leon, Alejandro Cadavid, hyperforce, silsha fux, Curtis Ware, Andrew, Joseph Edwards, Nathan O. Marsh, Roni Mizrahi, Michael Furtak, Q, & danLag & Blanking - Super Nintendo Entertainment System Features Pt. 06Retro Game Mechanics Explained2018-04-20 | Ever wondered why exactly older games tended to lag a lot? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): http://discord.rgmechex.com PATRONS Thank you everyone for your help! It means so much to me. Markus Persson, Matthew Mahorney, Ange Albertini, Avi Drissman, Chris, Martin Trozell, Robert Hunt, Larry Koubiak, Joshua Goyder, Greg Miell, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Si Davies, Chris Margroff, Seth Tierney, Stephen1704, 333Rich333, Daniel L, Juli Mallett, Glenn Sugden, Jordan Wiens, Alex Yancey, Chell Jones, David Mazarro, Steven, LiraNuna, Austin Hughes, Vaendryl, null, Brandon Pelfrey, Curtis Ware, Corey Ogburn, Scott Harper, Garret Kelly, Mike Gerow, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Tina Wuest, Xander Webb, ParoXoN, 4F Panda, Max Roncace, A Sentient JDAM, Travis Nellor, Nick Strauss, Zach Komon, Tianyu Ge, Buddy, Mikely Whiplash, Tim Stöcker, Yakov, Joseph, Oxygen Chen, Micah Elizabeth Scott, JockeTF, Tyler, Khalill Marsh, Dave Voyles, Stephan Packard, foxspresso, Daniel, sapphirepaw, Kieran Hayles, Corrodias, silsha fux, Aaron, hyperforce, Alejandro Cadavid, Leon, Matthew, dan, Ryan, Hex Witch Circe, John Armstrong, Vangald, Hans Eriksson, Josh Wolfe, Luke Chang, Salvidrim, Navarro Parker, Andrew, Paolo Pisati, Wenting, Jeru Sanders, Q, Dan Balestrieri, asf, Robert Butler, Pat Randell, Michael Furtak, Martin Harding, Douglas Confere, Arnt Richard Johansen, DrunkCat, Skylar Brown, cab404, Matt Coburn, Kevin Turner, Manuel Tiedtke, David, Matt Godbolt, John H., Antti Nykanen, Rob Cameron, Roni Mizrahi, Nick, Nathan O. Marsh, briandef, Pablo, Brian Henriquez, Joseph Edwards, Mike Magin, thegirlg33k, Dane Orie, Ellis HP, Matias Christensen, Rasmus Bååth, Daniel Granerud, Justin Carter, iodbc '- The Black Box, Sijmen Schoon, AddOhms Tutorials, Grumbel, TheGreatCodeholio, Turn Left Right Make A U-Turn Recalculating You Have Arrived At Your , Diarmaid Roche, matchai, TheWaffleWizard, Mate Varga, John Cudney, Narien, Cameron Porcaro, & Andrew