Kew
CC#12 Daily 8 Risk 13 HotSpringMelonknights - Tundra Mines
updated
If you are wondering who the other units in this niche are its popukar and bassline. I totally didn't decide to play this niche due to kazemaru being in it.
Strategy relies on chipping down most of the brandguiders while leaking the two spawned ones, the only really threatening enemies for hotspring are the Reefbreakers. Buffing enemy atk or decreasing our hp any further leads to leaks. Buffing enemy atk too much causes kaze to leak against the fishdogs too.
Qiubai S3M3
Kazemaru mod3 S2M3
Cantabile S1M3
Blacknight S2M3
Erato mod3 S1M3
bgm: FFXIV - Everkeep OST
CM possible with no additions but requires a lot more nightmare dodge so I don't really feel like grinding it, maybe another time.
All units maxed.
BGM: Daughter of the Dark God - Octopath Traveller
Quercus S1M3 Mod3
Broca S1M3 Mod3
Folinic S2M3 Mod3
Vendela S1M3 Mod3
Santala S2M3 Mod3
Waii Fu S1M3 Mod3
Mousse S1M3
Morgan S2M1 Mod3 (I'll get around to the glasgow gang soon...)
BGM:
Give it All - FFXIV
A Risky Bet - FFXIV
Mizuki S2M3 ModY lvl 3
Kirara S2M3 Mod3
Kazemaru S2M3 Mod3
Matoimaru S1M3 Mod3
Shirayuki S2M3 Mod3
Utage S2M3 Mod3
Goldenglow S3M3 Mod3
RockRock S2M3 Mod3
Harmonie S2M3 Mod3
Mint S1M3 Mod3
Haze S2M3 Mod3
BGM: Burning - Hitsujibungaku
Lingering Echoes Supercut, EX-8 CM both liberators can be removed from the clear but I don't feel like grinding more mizuki, manticore, ethan, and kirara dodge rng. Only thing the liberators are doing are mitigating amount of dodge we need to roll, easy enough to stall boss to use enough autos with yato and kafka. Overall pretty proud of these clears this event, recent events haven't been that fun to play using 0block so I've been doing other stuff, this clear is like 3 months late at time of upload.
BGM:
Time - P3P OST
Argonaut - Danmachi OST
Spear of Justice - Undertale OST
2nd Warning - Lobotomy Corporation OST
Chasing Daybreak - FE3H OST
Mr Blue Sky - ELO
Mobius Orchestral - FFXIV OST
Vendela S2M3
Folinic S2M3 Mod1
Quercus S1M3 Mod3
Cliffheart S2M3 Mod2
Kazemaru S1M3 Mod3
Waai Fu S1M3 Mod3
Mousse S1M3
Morgan S2SL7
BGM:
Monster - Reol
Paper Bouquet - Mili
1 - Mob Choir
No 6 star/5 Star Feline Only
Lucky Strike - Maroon 5
All units maxed except saga lol, saga s3m3 mod level 0
BGM: Wildfire - Arknights OST feat. KARRA
If you are wondering, yes I duped Kazemaru for fun just cuz i could.
BGM: Dogfight - Index III OST
OST: Zoltraak - Frieren OST
All ops maxed
BGM: Bringer of Chaos Xenoblade Chronicles 2
Account: Zuikaku
Kazemaru S2M3
Iris S2M3
Cliffheart S2M3
Waai Fu S1M3
Quercus S1M3
Morgan S2M3
Nightmare S1M3 (this one is mine for moral support)
Broca S1M3
Dagda S1 SL7 (m6 your dagda zui)
Music:
Oneirophobia - Destiny 2 OST
I Believe in Us - Arknights
Binah Theme - Lobotomy Corporation
Made minor mistake in wave 3 deploying folinic instead of waii fu, but doesn't change the outcome as zaaro hits too many of our units too quickly on ultimate for us to do anything about it. We run out of DP so are forced to burst down zaaro which isn't viable with our comp. Bursting Zaaro may be possible with rockrock, but 1. I dont have her built, 2. I dont have time to make a new strat cuz I have an exam tomorrow lol
Units:
Kazemaru S2M3 Mod3
Iris S2M3 Mod3
Nightmare S1M3 Mod3
Quercus S1M3
Waai Fu S1M2 Mod 3
Cliffheart S2M3 Mod 2
Swire S2M2 Mod 1
Folinic S1M2 Mod 0
Support: Broca S1M3 Mod 0 (Zuikaku)
All max potential
Music:
Haru - Yorushika
Warlord's Ruin High Action - Destiny 2 OST
Genos Sound Fight Music - One Punch Man OST
1:01 HE-5
1:52 HE-6
3:55 HE-7
6:07 HE-8
HE-6 probably a 3 op but was on vacation so didn't optimize blacknight out
HE-7 updated clear: youtu.be/xIYZIQ4UMQQ
BGM:
Deep inside my mind - P3P
Spear of Justice - Undertale
Tearing through heaven (rain) - FE3H
The Serpent that Devours the Horizon - Bravely Default
W Mod level 2, everyone else max mod level (hibialter no mod)
BGM:
Twilight of the gods - Fire emblem shadows of valentia
390 failed run:
youtu.be/L2aFvEZSQ5U
BGM:
Warlord's Ruin (High Action) - Destiny 2
All units maxed
BGM:
Vitality - Helltaker youtube.com/watch?v=EnDXGQmCz3U&list=PLBpAPS1jmM389_syfEN2jKZYPruyi69-S&index=9
BGM: Birth of a Wish - Nier Automata youtu.be/ci3gO75B3Yc?si=NTbtmtWbwkdgXmQi
BGM: Blade Catcher - youtu.be/Xkd5sa86Xm0?si=PeSFc-tn9U1I1EzT
BGM:
feeling danger nearby - youtu.be/218gzYmAx3c?si=zE9Z7Bx-PrDdmSmH
you will know our names but with a kazoo at the best part - youtu.be/1Xx6g3M0TWg?si=xQut2QTJThjP64KY
OST: God shattering star - FE3H
OST: Copied factory boss OST FFXIV
1. All operators must have a way to drop their block to zero/be unable to block and if tied to a skill must use that skill
2. Operators may only deal damage when they cannot block enemies
3. Units are not allowed to block enemies
Mizuki S1M3 ModY Lvl 3
Kafka S2M3 Mod3
Kirara S2M3 Mod3
Manticore S1M3 Mod3
Ethan S2M3 Mod3
Ifrit S2M3 Mod 3
Mudrock S3M3
Surtr S3M3
Lava SL7
Midnight SL7
bgm: Shriek and Ori - Ori and the Will of the Wisps OST
All units P6 and M3
(ty for the qiubai tobo)
Portray 5
Resonate 9 - HP 46, Atk 27, Crate 26, CRR 4.5, Cdmg 6, dmg bonus 13, dmg red 7
Psychube Brave New World lv 42 Amplify 1
Reverse 1999
bgm:
Spear of Justice - Undertale
Clutterknights:
Operators that have summons that take up a tile but do not use deployment slots. There are some other rules too I'm pretty sure...
TL;DR Go ask wormy
bgm:
deep inside my mind P3P OST
1. All operators must have a way to drop their block to zero/be unable to block and if tied to a skill must use that skill
2. Operators may only deal damage when they cannot block enemies
3. Units are not allowed to block enemies
This clear while it isn't that high of a risk, I am very proud of it as I was struggling to get 18 for quite some time. I really wanted to be able to take the red risk which was the main reason why my clears were stagnating so hard as I was unable to deal with the red vendetta risk even on risk 3. I realized that I would have to compromise and drop the tag if I wanted to get anything out of this CC with 0block. CC is very close to my heart as it was the whole reason I started playing arknights. CC#0 dropped early after I started playing so being able to send CC off with a bang getting max risk for both weeks, on top of helping set a sarkaz record, being able to participate in challenges like Lisa's Escort, participate in Hina's Hidden Door Challenge as well as commentate for the Arknights Challenger Cup, and then finishing it off with risk 18 of my own niche really made me happy. I will be sad to see CC go as it was my favourite gamemode but I am excited for the modes to come. I first got into arknights through youtube content creators and when I saw the high end CC beta clears I got really invested in the game. CC#0 and CC#1 were just a struggle for me to clear but I loved them and got week 1 Risk 18's on both and tried to push week 2. CC#3 was when I started to push risks, I was really bad and didn't have the operators for it and my account still shows my feeble attempts and after that I prepared hard for all of the CC's. CC has always been my favourite mode to play (except CC#8) and this has been a great CC to end off on for me.
Units:
Mizuki Mod Y lvl 3
Kirara Mod lvl 3
Yato Mod lvl 2
Kafka Mod lvl 3
Manticore Mod lvl 3
Ethan Mod lvl 3
BGM:
Operation Blade
Operation Basepoint
(I wanted to use pyrite and basepoint but felt blade fit the map better and reminded me more of CC beta)
Rules:
Clear Risk 18 with higashi, vulpo and siracusan ops (no texalt or yatoalt)
Suzu must be deployed before the avenger is on the field, cannot be retreated/defeated, and must kill at least 2 enemies.
No class bans can be taken.
1 HP life seal risk must be taken.
Event Document Link: docs.google.com/spreadsheets/u/0/d/1nwAf8a8OOEchWT01yfN4LNO5WQwJGmJ4vj8iQaszNkg/htmlview?pli=1
bgm:
Effervescence
I Believe In Us
Rules:
Clear Risk 18 with higashi, vulpo and siracusan ops (no texalt or yatoalt)
Suzu must be deployed before the avenger is on the field, cannot be retreated/defeated, and must kill at least 2 enemies.
No class bans can be taken.
1 HP life seal risk must be taken.
Event Document Link: docs.google.com/spreadsheets/u/0/d/1nwAf8a8OOEchWT01yfN4LNO5WQwJGmJ4vj8iQaszNkg/htmlview?pli=1
All units m3,
mostima mod 3
spalter mod 3
manticore mod 3 (not needed)
cliffheart unmoduled
Surtr S3M3
Vigna S2M3
Hibiscus the Purifier S2M3
Ifrit S2M3
Mudrock S3M3
W S2M3
Midnight sl7
bgm - Conquest (ablaze) - Fire Emblem Awakening
BGM - Rules of Nature youtube.com/watch?v=N3472Q6kvg0
Flamebringer module conditions:
Bring flamebringer and activate his s2 on a stage 5 different times
bgm: vigil idol - youtube.com/watch?v=zcov0PS1fME
1. All operators must have a way to drop their block to zero/be unable to block and if tied to a skill must use that skill
2. Operators may only deal damage when they cannot block enemies
3. Units are not allowed to block enemies
Operators:
Ch'en S3M3 Mod3
Mizuki S2M3 ModX3
Kirara S2M3 Mod3
Yato S3M3 Mod1
Saileach S3M3
Heidi S1M3
Mudrock S3M3
Tequila S2M2
Specalt S2SL7
Amiya Guard S2SL7
THRM-EX
Utage S1SL7
Mlynar S3M3
BGM:
Deep inside my mind remix (Persona 3) - youtu.be/Q9-devZzZNk?si=bgagdJhFp3ibpXKE
The Apex of the World (Fire Emblem 3 Houses) - youtu.be/3eq-qUy-a-A?si=XgyWuOUGWsCFDEig
Submission for GoodyFive's Monster Hunter x Arknighs Nicheknights contest which you can see in this Discord link: discord.gg/ypTKbJjfmg
Breakdown of Grief:
My Alts: 11 (Quartz, Windchimes, Irene)
Azzy: 6 (Akafuyu)
Path: 6 (SA S2)
Undusk: 5 (Surtr, Flamebringer)
Everec: 4 (Highmore)
Boulder: 3 (gavalt)
(Yes, the count is wrong, I missed counting one of my alts in the count)


