NachoWizardFound with help from Astotheles, Wijo, Ash, Plaj, myself, and the rest of the Bug Fables Speedrun Server! :) Go bananas with this. Sorry for this sloppy video.
Requirements: Ant Compass Bed Bug Defiant Root Ant Mines unlocked Defiant Root Ant Soldier warps unlocked
Notes/Things I got wrong: Dash isn't required You can use any Ant Mines soldier/warp, not just Defiant Root's You don't need to open the map in the Test Room You can also talk to Eetl instead of getting in a battle in the Test Room
Bug Fables: The Everlasting Sapling | Test Room on Unmodified Version 1.1.1NachoWizard2021-08-29 | Found with help from Astotheles, Wijo, Ash, Plaj, myself, and the rest of the Bug Fables Speedrun Server! :) Go bananas with this. Sorry for this sloppy video.
Requirements: Ant Compass Bed Bug Defiant Root Ant Mines unlocked Defiant Root Ant Soldier warps unlocked
Notes/Things I got wrong: Dash isn't required You can use any Ant Mines soldier/warp, not just Defiant Root's You don't need to open the map in the Test Room You can also talk to Eetl instead of getting in a battle in the Test RoomSuper Mario 74: Extreme Edition Savestateless - Part 23: Veneno SphereNachoWizard2024-09-22 | Two weeks later, I finally beat the Veneno Sphere! I absolutely adore this level and it's the main reason I wanted to even play this hack again, let alone without Savestates. At first, I found this level inconsistent and annoying due to the enemies, however, once you get consistent, this level is such a fun platforming challenge. This level also has my favorite song in the game and is a PHENOMENAL remix of TTYD's Riddle Tower. I got the first 5 stars in only a few days and got a run for Reds + 100s all the way to 12/14 Reds and 96 COINS. However, two days later, I injured one of my thumbs by slamming a car door into them which made me take a week break for it to heal to comfortably hold my controller again. And then I also kept Parallel Launcher running for an entire day on accident which inflated my playtime by 24 hours on accident. Despite all the real life chaos, I'm happy to have beaten this and am nervous for Crudelo Sphere even more. Also, this level has some BANGER Star names.
Timestamps: 0:00 - Traversing to Stage 0:33 - The Same Place In a Worse World 2:52 - Through the Heart of the World 6:05 - The Edge of the World 8:16 - The Roof of the World 12:17 - Worldwide Pain 16:13 - Context 16:22 - Bloodred Coins of Ruination + 100 CoinsSuper Mario 74: Extreme Edition Savestateless - Part 22: Ztar ZanctuaryNachoWizard2024-09-06 | Well, took me a few days because of school starting but finished up Bowser 3! I figured to get these stars out of the way so I can focus on the two spheres after. I also revisited BQP to get the 2 Ztar Zanctuary stars there and open the cannon. The difficulty of these stars were all over the place with some being genuinely hard and others feeling way too easy for the final Bowser stage. Honestly, I felt like the second star of ZZ was harder than the Reds as the Reds’ difficulty composes of just reds 3 & 5. Once you pass the floor clip, it gets super easy. Also I found a consistent set up to clip almost everytime by aligning Mario’s left boot pixel with Bowser’s horn. Overall, still felt like CoP’s 100s were harder than ZZ’s reds. Also, yeah, I messed up the Star Tracker Tab again for the first three stars ☠️
Timestamps: 0:00 - Traversing to Bowser’s Quicksand Pit 0:18 - Jump Along the Wall 2:11 - Opening Cannon #1 + Hidden Down the Slide 3:20 - Traversing to Ztar Zanctuary 3:54 - Easily Skippable Platforms 5:01 - Underside Platform Schenanigans 6:33 - Opening Cannon #2 + The 14 Coins of the Zanctuary 12:39 - Back Where You CameSuper Mario 74: Extreme Edition Savestateless - Part 21: Overworld StarsNachoWizard2024-08-31 | Finally, 125 stars later, I'm able to collect the Overworld Stars from Hub 1.
Timestamps: 0:00 - Valley of the Toads Toad Star 0:39 - Plasma Temple Toad Star #1 2:06 - Plasma Temple Toad Star #2 3:32 - MIPS Star #1 4:57 - MIPS Star #2Super Mario 74: Extreme Edition Savestateless - Part 20: Acid PeaksNachoWizard2024-08-31 | After Cliff of Pain, this level was a complete joke. Nothing in this level is too hard, with Star 1 honestly being the hardest of the seven. Star 5 in this course feels easier too compared to its original version as that Wing Cap Star is atrocious in SM74. Also, now with 125 stars, I can FINALLY complete the Secret Stars before moving onto the Hell Trio of SM74EE. That 97 coin death was embarrassing.
Timestamps: 0:00 - Traversing to Stage 0:38 - Opening the Cannon + Welcome to the Acid Swamp 2:30 - Eye to Eye 5:53 - Acidproof Boxes 7:24 - In the Big Cave 8:13 - Another Climbing Challenge 10:05 - Lava-Colored Glitter + 100 CoinsSuper Mario 74: Extreme Edition Savestateless - Part 19: Cliff of PainNachoWizard2024-08-30 | Man, this level was a doozy. This level requires lots of firsties and precise walljumps. Stars 1 & 3 are honestly pretty easy with stars 6 & 7 being terribly hard. Reds & 100s took me about an hour and a half and Brazenly Placed took me about 45 mins. In total, this course prob took a little over 3 hrs. Much like course 12, there are barely any coins to spare. There are 107 (possible) coins and one of the blues is incredibly precise. This leaves 102 viable coins. And whaddaya know, there are 2 breakable boxes and if you get bad coin RNG, say goodbye to 100s! That’s why if I got bad RNG on the last box, I could’ve lost with 98 coins. I fully expected to not recover from the platform where I collected the 100 coin star, but I guess I got good at games all of a sudden, YEP. Definitely the hardest course so far.
Timestamps: 0:00 - Traversing to Stage 0:25 - Move Your Butt Up There! 1:34 - Way Too High 4:08 - Another Problematic Box 5:43 - Heave-Ho Cave 8:25 - You-Can-Guess-Which-Coins + 100 Coins 19:45 - Brazenly PlacedSuper Mario 74: Extreme Edition Savestateless - Part 18: Dried-Out Dead DesertNachoWizard2024-08-28 | Now! A real challenge! This level is truly where the mod picks up in difficulty and shows itself. Consequently, this stage took me about 2 hours. Stars 1, 3, and 4 are not bad at all thankfully, however, Stars 5, 6, and 7 are brutal. In total, there are 106 coins available in the level. However, in all of my practice, I was only able to get the fifth blue coin ONCE. This means, that only 101 are viable for the level. 20 of which come from on top of the roof of the Red Coin Star platform which requires you to complete Star 5 and then do an incredibly inconsistent longjump after. I respect the course for its difficulty and I actually quite enjoyed star 6.
Timestamps: 0:00 - Traversing to Stage 0:26 - Burning Feet 1:48 - Airy Stored Coins + 100 Coins 15:40 - The Old Hideout 16:52 - Grave Digger 18:08 - Cemetary Artistics 19:43 - The Sand Plateau's TortureSuper Mario 74: Extreme Edition Savestateless - Part 17: Breezing BeachNachoWizard2024-08-28 | Much like the name of this stage, this level was an utter breeze. This honestly felt like it belonged in Hub 1 and was as easy as Stages 1/2. The 100 Coin Star even feels *easier* in this game compared to SM74. The reds & Cold Tomb became significantly easier too due to Parallel Camera being the goat. The only thing challenging in this level was Star 2, honestly. Nothing else noteworthy to mention.
Timestamps: 0:00 - Traversing to Level 0:28 - Secret of the Smaragds 3:37 - Hot Pole Dance 4:33 - Somewhere in the Nowhere 5:26 - Nowhere in the Somewhere 6:02 - Cold Tomb 7:19 - Hemoglobin-Coins + 100 CoinsSuper Mario 74: Extreme Edition Savestateless - Part 16: Bowsers Quicksand PitNachoWizard2024-08-27 | The home of the infamous pit! Stars 1-4 honestly aren't bad at all, with me finding stars 2 and 4 to be a nice challenge. Star 1 is a bit too simple and Star 3 has an annoying backflip walljump, however. An of course, the firstie pit. The fact you have to do 4 Firsties to collect 2 red coins is both hilarious and cruel. Thankfully, it is extremely quick to get there and the rest of the red coins aren't nearly as bad. However, it makes this a very front heavy star as well as extremely inconsistent (unless you're like a god a 60fps FPs). Yes, there are *technically* two more stars in this stage, however, I'll save them until I do Ztar Zanctuary.
Also, let's all ignore my Bowser throws 🤗
Timestamps: 0:00 - Traversing to Level 0:25 - Hidden House Star 1:05 - Shell of a Climb 2:52 - Underneath the Firstie Pit 3:51 - Slanted Timed Boxes 4:35 - Red Coins of the Quicksand Pit 8:34 - Road to Bowser 9:33 - Bowser #2 FightSuper Mario 74: Extreme Edition Savestateless - Part 14: Overgrown OasisNachoWizard2024-08-27 | This has been by far my favorite course of the game so far. Despite it not being that challenging, I really enjoy traversing it and all the stars feel fun and fair. I did cheese Doubtful Pyramid, but getting it while crawling is still very humorous. The 100s weren't too bad when paired with Star 2 and there were a healthy amount of coins. Lots of people complain about the Reds, but I enjoy the challenge and they're all very close to each other anyway. Definitely one of the easiest levels in the game though and it took me very little time comparatively to beat.
Timestamps: 0:00 - Traversing to Stage 0:33 - Still Under Construction 2:35 - Flood Landing Stage + 100 Coins 12:30 - Not So Secret Secret Anymore 14:38 - Doubtful Pyramid 16:37 - Hidden Hermit 17:52 - You Shall Drown!Super Mario 74: Extreme Edition Savestateless - Part 15: Fireflower FieldsNachoWizard2024-08-27 | Honestly, I don't have much to say about this level. It's more annoying than hard as avoiding all of the pits and traversing the narrow construction feels very arbitrary at times in terms of difficulty. The reds and 100s were honestly not terrible, however, I felt this course was overall harder than 8. Also, my death at collecting the 100s is so terrible :sob:
Timestamps: 0:00 - Traversing to Stage 0:33 - Another Rematch with King Bob-omb 2:24 - Windy Mill 3:59 - Way Too Easy Coins + 100 Coins 9:56 - The Unstable Wooden Construction 11:47 - Not So Secret Cavern 12:59 - Bark Beetle JumpsSuper Mario 74: Extreme Edition Savestateless - Part 13: Melting Icecrystal-TowerNachoWizard2024-08-25 | This level was overall the most difficult of the main courses so far (besides C3 Reds/100s), however, also very fair due to being just a skill test in climbing. The level does get very repetitive very quickly, but it's a tower, what can ya expect. The Reds & 100s here weren't as hard as C3's imo, but close behind due to how few coins there are. I got stuck trying to get the pole's coins for an embarrassing amount of time so I had to speed it up ;/.
Timestamps: 0:00 - Traversing to Stage 0:18 - Brick Battle 2:17 - Floatation in Block Form 5:20 - Soul of a Climber 9:10 - Bloor-Red Finances + 100 Coins 20:21 - Annoying Search 22:07 - Unjustifiable Search
BLOORSuper Mario 74: Extreme Edition Savestateless - Part 12: Infernopit CavernNachoWizard2024-08-25 | Despite not being a terrible level, this was definitely harder than Stages 4 & 5. I didn't learn about the cheese for Star 4 until AFTER getting it which would've made my life a lot easier but oh well. Same goes for Star 5, but I was able to figure it out for Reds & 100s. The reds are honestly just placed in not fun locations and they're all very awkward to collect. Not my favorite course but it's okay.
Timestamps: 0:00 - Traversing to Stage 0:18 - Deep Within the Caldron 0:58 - Balls of Steel and Fire 1:33 - Blue Contrast Blocks 2:21 - Side Caldron Shenanigans 3:20 - Dance with the Heave-Hos 4:23 - Red Sin + 100 CoinsSuper Mario 74: Extreme Edition Savestateless - Part 11: Drowned FactoryNachoWizard2024-08-24 | Despite how much people despise this level, it's honestly not that bad. If anything, quite relaxing. Traversing the level can be annoying but it's not too hard to remember which path leads where. Yes, having only 103 coins is quite annoying but nothing in the level is difficult. The most difficult thing in the level is the blue coin switch but practicing it makes it easy as well as Parallel Camera allowing to see yourself to grab the blue coins. All the swimming is VERY time-consuming, however. Overall, underrated stage, but still not great by any regards.
Timestamps: 0:00 - Traversing to Stage 0:12 - Pearl Diver 3:41 - The Tunnel Labyrinth Part 1 5:30 - The Tunnel Labyrinth Part 2 7:00 - The Tunnel Labyrinth Part 3 8:47 - The Tunnel Labyrinth Part 4 10:48 - The Tunnel Labyrinth Part 5 + 100 Coins
YIPPEE! 64 Stars :3Super Mario 74: Extreme Edition Savestateless - Part 10: System of a DowntownNachoWizard2024-08-24 | After some of the secret stages, this stage felt incredibly easy. None of the stars are too demanding and are all generally short. Despite the 100 Coin Star almost requiring you to die in the Devil's Pit, I didn't find the star difficult due to not having to explore the sewers. Honestly, Course 3 was miles harder than this. But I'll take the break c:
Timestamps: 0:00 - Traversing to Stage 0:08 - Ghost Odyssee 1:06 - Guardian of the Village 3:16 - Expanded Secret Room 4:06 - Death Pit 6:07 - So Close and Yet So Far Away 6:36 - Hidden Coward 7:16 - 100 CoinsSuper Mario 74: Extreme Edition Savestateless - Part 9: Old Supply SlideNachoWizard2024-08-24 | Despite only being a slide level, this level was a pain. The first two stars are incredibly easy but the latter two are brutal. The box star took me around an hour where the Reds took about 50 mins. I enjoyed the Reds slightly more, but both were a chore.
Timestamps: 0:00 - Traversing to Stage 0:21 - Bottom of the Slide 1:22 - The Slide's Secret Star 2:23 - Frustrating Supply Boxes 3:41 - The Slide's Red CoinsSuper Mario 74: Extreme Edition Savestateless - Part 7: Dust DestinationNachoWizard2024-08-22 | Honestly, not all that terrible of a stage. I found myself somewhat enjoying the difficulty in this level and nothing is too precise overall. The Reds are a good challenge, even if the constant falling is repetitive.
0:00 - Traveling to Stage 0:21 - Precise Pillars 1:22 - Vanish Cap Switch + Skippable Boxes 3:01 - Hidden Amongst the Dust 3:48 - Across the Mesh 5:20 - Long Jump of Faith 6:42 - Dusty Red CoinsSuper Mario 74: Extreme Edition Savestateless - Part 8: Lake of the LordsNachoWizard2024-08-22 | This is basically Bowser 1 all over again. Almost impossible to die, but very very tedious. This level is very savestateless-friendly thankfully, but who knows if that makes it any better. Lots of fails were cut out as even speeding it up would double the length of this video, YEP. I found it very beneficial to kill the two Mr. I's guarding the upper side of the Lake to make two of the stars and the red much easier. Also, I accidentally collect Stars 1 & 2 out of order and rearranging the clips would make no sense. Hopefully doesn't happen again c:
0:00 - Killing the Mr. I's 1:43 - Guarding Hub 3 + Reds 1-4 2:12 - Red Coins of the Lake 4:04 - Floating Slopes 4:44 - Well-Guarded Wall Kicks 5:34 - Triple Jump Test 6:13 - Inside the CaveSuper Mario 74: Extreme Edition Savestateless - Part 6: Devils PitNachoWizard2024-08-21 | A relaxing break stage after Deepred Depths and the annoyingness of BBB. A couple of the red coins are in some annoying places, but overall, not too bad. There are some very annoying invisible walls to watch out for, though. Also, I completely forgot where the last red coin was so I sped up the footage of me looking for it, YEP.
0:00 - Traversing to Stage 0:56 - Opening the Cannon + Wing Cap Switch 1:18 - Hidden Star in the Lava 2:05 - Way Up High 3:10 - Devil's Red CoinsSuper Mario 74: Extreme Edition Savestateless - Part 5: Bowsers Beautiful BackyardNachoWizard2024-08-21 | This level is the definition of tedious but not hard. There's (almost) no way to die on any of the stars besides Star 1 due to the heart placed in the level. The longjump off the Thwomp is incredibly finicky and inconsistent and sometimes took me 3 attempts... or 10 minutes. I ended up either cutting out the falls or speeding them up drastically so this video didn't have 30 minutes of me falling. I love the joke of this level though being a bright garden compared to the original level though LOL
0:00 - Traversing to Stage 0:13 - On Top of the Small Building 0:55 - Hidden Behind the Hill 1:33 - The Arch of the Big Building 3:29 - Red Coins of the Backyard 9:35 - Road to Bowser 10:36 - Bowser Fight #1Super Mario 74 Extreme Edition Savestateless - Part 4: Deepred DepthsNachoWizard2024-08-21 | The first true test of patience and skill. The five main stars of this course aren't tough at all with Small Pillar Training just being slightly annoying. However, MAN, are the Reds baddddd. There are SO many invisible walls littered around the stage that'll just kill you no matter how hard you try to stay alive. Furthermore, the hitboxes of the wooden platforms are very jank and causes you to fall off for no reason. In total, Reds + 100s took me ~2.5 hours. Would my life have been easier if I had split the Reds and 100s into two different sessions? Probably. Am I stubborn? Yeah :3
Timestamps: 0:00 - Traversing to Stage 0:19 - The Upper End of the Crater 1:49 - Small Pillar Training 2:51 - Hot Step Stones 3:58 - Deep Within the Volcano 4:49 - Artistic Coin Search + 100 Coins 13:49 - Painful ExperienceSuper Mario 74: Extreme Edition Savestateless - Part 3: Virusvine VerandaNachoWizard2024-08-21 | Well, here's another of the "easier" stages. Honestly, nothing gave me that much trouble in this level, not even Reds + 100s. I accidentally botched my OBS layout and recorded the wrong tab of Parallel Launcher so the Star Count isn't visible but I fixed this for the next episode. Not much else to say LOL
Timestamps: 0:00 - Traversing to Stage 0:07 - The Vine's Treasure 1:07 - Time Pressure Travel 1:55 - On Top of That Wall! 2:56 - Jumping-Parcour 1 3:35 - Jumping-Parcour 2 4:02 - Light Red Coins + 100 CoinsSuper Mario 74: Extreme Edition Savestateless - Part 2: Toxic TerraceNachoWizard2024-08-20 | Well, the difficulty ramped up a bit, but still not too bad. I'm really surprised with how quickly I beat this stage as I remember it being a lot more difficult. The reds was the only star which took me a few deaths, with Star 5 taking me a while too. Most of the Reds' difficulty comes within the first four reds which makes the ending a bit anticlimactic but it's wtv :p. Also, told ya not all the stars would be in order.
Timestamps: 0:00 - Traversing to Stage 0:30 - Skinny Poles 1:00 - Bouncy Stairs 1:29 - Hidden Alcove 1:55 - Metal Cap Switch + Narrow Bridge 3:11 - Lethal Slopes 4:00 - Toxic Red CoinsSuper Mario 74: Extreme Edition Savestateless - Part 1: Devils DiceNachoWizard2024-08-20 | So yeah, I'm starting this, oh boy. I've wanted to beat this hack for years without Savestates after beating it on Mobile w/ the use of Savestates. I decided it'd be best for me to do this off stream and without commentary to focus solely on the game as, well, it's hard. Starting off strong though with the easiest course in the game, YEP!
(The use of Savestates for level entrances is acceptable btw)
Timestamps: 0:00 - Traversing to Stage 0:18 - Little Warm-Up 1:00 - Lets-a-go! 1:44 - Scale the Tower 2:37 - Fundamental Tunnel Problems 3:16 - First Red Katastrophe + 100 Coins 8:39 - You Won't Find Me!Red World By: saRy | Extreme Demon | Geometry DashNachoWizard2024-08-12 | Well, this sure is a level. Red World is by far the dumbest extreme I've done and not even the hardest. This level is AWFULLY balanced, with all of the difficulty being in two ships in the latter half of the level (68-79 and 94-100). The first half of the level is painfully easy compared to the ending which makes this a fun level for runs but darn awful from 0. Every attempt turned into a slot machine whether or not I'd die to the 60 ship and that made my motivation and mood awful. Well, a demon's a demon, and this'll be my sleep paralysis demon now. I wanna do some more iconic and chill Insane Demons next but when have I ever done anything logical? ;p
In-Game Rating: Extreme Demon Personal Rating: Gambler Demon Total Attempts: 1,374 (~700 old) Farthest Death: 96% Enjoyment: 13/100Celeste Mods | Arphimigons D-Sides | Celestial Resort Golden Strawberry (Tier 7)NachoWizard2024-08-04 | Second hardest Golden Strawberry now officially c: Pretty fun Golden ngl, a lot of rooms had some pretty sick strats. Only thing about this golden is it's very front heavy with "Annual Cleaning" consisting of most of the difficulty (and rooms). Once you get to Rooftops, it's basically in the bag. The farthest I died was in the final room of Chimney. I did not expect a Moon Berry in the Mind Field CP either, LOL. Thanks for reading :3Celeste Mods | Arphimigons D-Sides | Old Site Golden StrawberryNachoWizard2024-08-03 | Only 2.5 years later, A2DG! Not much to say really despite this being a well-rounded Golden. The addition of the Gold Rooms since the update I last played is a bit odd but I don't mind the challenge. I do wish that the shielded golded wasn't added too so that the chapter screen would still be Golden. But what can ya do? At least the chapters are better balanced and have new deco c:(Mobile) “Big Bass Bounce” By: sm69animations | Insane Demon | Geometry DashNachoWizard2024-07-19 | Big Bass Bounce is truly one of the levels of all time. This is by far the most creative level I’ve seen rated in 2.2 and I’m so glad it exists 😭. This level is truly an art project and has a combination of a variety of different deco and gp styles while maintaining a super fun flow. The fishing minigame is one of the funniest things I’ve ever seen in a level while also lowk being stressful from 0. I honestly don’t get why this level gets so much hate as I love levels like this where it doesn’t take itself too seriously. Now, there are a few chokepoints such as 13%, 25%, 32%, and 48% making the first half feel like a drag at times but overall I enjoyed my fishing experience 🫡.
No license required.Paper Mario Dark Star Edition LIVE | Part 1: A Real Page TurnerNachoWizard2024-06-24 | I'm not good at gamesFriday Night Funkin | All Songs on Nightmare Difficulty (v0.3.1)NachoWizard2024-06-20 | After "recently" uploading my video of Weekend 1 of Friday Night Funkin', a small update was made to the game. This added two new songs, being Satin Panties' and Eggnog's Erect remixes, difficulty ratings, ranks for FC'ing a song, and a bunch of cute animations. Added in the original v0.3 was all of the new erect remixes of 12 of the original game's song, with a brand new set of difficulties. The hardest new difficulty is "Nightmare", only available for the Erect remixes. The 12 old ones plus the 2 new ones gives 14 songs, presented in this video :). Enjoy the video guys and big projects coming up ;D
HOLY, SPOOKEEZ IS SO HARD :sob:Kaizo Mario 64 Savestateless LIVE | Part 5: Traumatic Toc ClockNachoWizard2024-06-18 | I'm not good at games
I WILL HAVE TO LEAVE AT 1 PM CST FOR ~45 MINSKaizo Mario 64 Savestateless LIVE | Part 4: A Cheesy Hell of a TimeNachoWizard2024-06-17 | I'm not good at gamesKaizo Mario 64 Savestateless LIVE | Part 3: Upstairs???NachoWizard2024-06-14 | I can't play games wellKaizo Mario 64 Savestateless LIVE | Part 2: A Buffet of PainNachoWizard2024-06-12 | I can't play games wellKaizo Mario 64 Savestateless LIVE | Part 1: Humble BeginningsNachoWizard2024-06-10 | I can't play games wellFriday Night Funkin | Week End 1: Due Debts | Hard ModeNachoWizard2024-05-25 | After a long-awaited time, Friday Night Funkin' received a new Beta update before the Full Game launches (sometime). This update added a new week, new UIs, and a bunch of remixes for the original songs on Erect and Nightmare mode. I decided to come back to the game after a long hiatus and I'm having a lot of fun so might as well post it again. I played this week through already before deciding to record it, so this isn't blind. The new songs in this week, or rather week end, are a lot of fun, with "2hot" being my favorite. I like how unique Blazin' is, but the notes are hard to read through the rain, especially the right arrow. But this might be intentional so it's fine. The exploding can mechanic is super interesting during the main three songs, however, if I were to change it, I'd make it a separate button rather than part of the song's charting (kinda like FNF HD).
Thanks for watching/reading, All Nightmare Mode songs coming soon™ c:
Timestamps: 0:00 - Intro 0:15 - Week End Cutscene 1:52 - Darnell 4:02 - Lit Up 6:00 - 2hot 8:01 - Blazin' Cutscene 8:31 - Blazin' 10:35 - End Cutscene 11:19 - Stats & EndBug Fables 1.0.x - Any% Restricted PB in 1:34:09 & All Chapters WR in 1:43:05NachoWizard2024-05-21 | Decided to randomly come back to Bug Fables runs and accidentally got a PB on my first night LOL. Instead of Any% again, however, I also added Ch 4 to the end of the route to "technically" make this an All Chapters run too. And I smoked the previous 1.0.x record for All Chapters by 40 mins (sorry Kuri). However, my Any% PB does not put me up any higher but at least it's nice to have c:
As for the run, this run was truly a rollercoaster. Terrible Chapter 1 ILS + Snakemouth Skip, Golden Hills, Bandits Hideout, Forsaken Land Entrance, and all of Chapter 7. However, I was able to also save lots of time from first try Small Crank Skip in Upper Golden, first try BCS & Afunnynation skip, clean Wasp Hideout, and first try Rubber Prison.
Still lots of time to save as always. Also I made the opacity for LiveSplit WAY too low on accident so the timer's pretty hard to read on some of the lighter backgrounds :sob:. Thanks for reading c:The Tower XXII By: o1iv3 | Extreme Platformer Demon | Geometry Dash 2.2NachoWizard2024-02-03 | With the newly added platformer mode added and people already testing the game's limits, I wanted to try to beat a platformer extreme to see how it compares to normal levels. I decided to go with The Tower XXII as I thought it'd be a fun, short challenge. Little did I know I would spend 2.5 hours beating it... just to find out I had Practice Mode on despite never using a single additional checkpoint. So yeah... I had to rebeat the entire level again, however, it only took an additional 32 minutes so I can't complain too much. Enjoy this short completion and make sure to not use Practice Mode :c
Enjoyment First Playthrough: 48/100 Enjoyment Second Playthrough: 6/100 In-Game Rating: Extreme Demon Personal Rating: Extreme Demon Time First Playthrough: 2:28:27.833 Time Second Playthrough: 32:55.400 Attempts: 2,390Gunslinga Corridor by: zEvilPrisma | Extreme Demon | Geometry Dash 2.2NachoWizard2024-01-17 | Once 2.2 came out and FPS Bypass was available for everyone, I finally decided to go from my native 75 FPS to 240 FPS, the max acceptable amount by the Demon List. I wanted to try to beat a level I couldn't have (as easily) done before and decided to Gunslinga Corridor as it has tons of tight ship and wave sections. Although it only took me 2 days to beat, GC is still a very tough level and I did lots of runs including 43-100% x2 and 33-90%. I found this level very rewarding to play and overall had a good time. Thanks Rob for 2.2.
Farthest Deaths: 90, 87, 84, 83, 81 x2, 71, 69, 61 x3, 60 x2 Enjoyment: 74/100 In-Game Rating: Extreme Demon Personal Rating: Extreme Demon Attempts: 1,134Hollow Knight - Room + Item Randomizer for Godhome Ending - Live FINALENachoWizard2023-12-23 | Abs RadHollow Knight - Room + Item Randomizer for Godhome Ending - Live Part 4NachoWizard2023-12-21 | I can't play games wellHollow Knight - Room + Item Randomizer for Godhome Ending - Live Part 3NachoWizard2023-12-20 | I can't play games well Also, I might have to go AFK a few times during the stream LOLHollow Knight - Room + Item Randomizer for Godhome Ending - Live Part 2NachoWizard2023-12-20 | I can't play games wellHollow Knight - Room + Item Randomizer for Godhome Ending - Live Part 1NachoWizard2023-12-19 | I can't play games wellFuture Funk II By: JonathanGD | XL Insane Demon | Geometry DashNachoWizard2023-10-20 | It's been over 3 years since I've beaten Future Funk, and I finally decided it was time for Future Funk II. I found this level pretty enjoyable overall, with the first 80% being *extremely* consistent. The main struggle I had with this level was the last 20% with the dual and the final stretch. Most of my deaths landed here and it eventually turned into a slot machine after ~3 minutes of cutscene gameplay. Nevertheless, I still had fun regardless :). Great song and pretty iconic deco and gp.
Farthest Deaths: 82, 85 x2, 87, 90, 96 x3, and *99%* Enjoyment: JonathanGD/100 In-Game Rating: Insane Demon Personal Rating: Hard Demon (slightly harder than FF1, but not insane) Attempts: 375 (Mobile & PC)[75 Hz] Retention by: WOOGI1411 | My Hardest Extreme Demon | Geometry DashNachoWizard2023-09-23 | Thumbnail by: @SullyDude
I picked up Retention earlier this week after watching someone recently beat it on YouTube and thought "Those duals look terrible". However, I was completely wrong as Retention turned out to become an extremely fun and consistent level with great flowing gp and satisfying duals. This is the hardest level I've beaten as well as my second-ever extreme demon, after Acu. I got *extremely* unlucky trying to beat this with a death at 97%, the farthest you could possibly die. Despite this death, I still had a lot of fun with the level and it taught me about patience and stubbornness. Here's to whatever Extreme I go for next. Thanks for reading🫡
Farthest Deaths: 62 x5, 72 x4, 73, 74 x5, 75 x2, 84 x2, 88 x3, 90 x2, 94, 95, and finally, 97% Enjoyment: 68/100 In-Game Rating: Extreme Demon Personal Rating: Extreme Demon Attempts: 2,102Bug Fables: The Everlasting Sapling - Any% 1.0.x Restricted in: 1:35:01NachoWizard2023-08-24 | After the recent leaderboard update on SRC for Bug Fables that came out a couple weeks ago, I've been interested in trying some of the old categories and attempting for decent times. This was my first endeavour and it was 1.0.x Any% Restricted. This category is pretty arbitrary, yet fun with all of its tricks and difficulty. It makes for a very on-edge speedrun as almost no part is without its hard OOB trick. This was my second full run of the category as my first run the recording stopped from lack of disc space :sob:. However, this was still a nice, solid 3-minute PB. This run was definitely better than my last in some places but also had some major chokes. I lost minutes of time, but then I gained enough minutes of time to still get a PB. I'm pretty satisfied with a 4th place time for now, however, I might come back to try to improve it. Thanks for reading my nonsense :)
also umm yeah ignore the thumbnail I had too much funThe Summit D-Side Clear | Monikas D-Sides v4.0 | Celeste ModsNachoWizard2023-07-27 | This map was a journey and a half. I started Monika's D-Sides earlier this year and took a long break before coming back to finish 7D. This is by far the hardest map I've cleared, and far harder than Farewell. Unfortunately, I lost a bit of stats in 3K meters, losing some time and deaths, making my time and deaths inaccurate :/. However, I did the best I could edit this video and it hopefully should still be enjoyable to watch :D. This video took over 8 hours to create and I'm very proud of accomplishing my goal and beating this map. Overall, I enjoyed the challenging gameplay and loved the super long rooms.
Timestamps: 00:00 - Start 02:18 - 500m 04:23 - 1000m 07:10 - 1500m 10:33 - 2000m 14:06 - 2500m 18:13 - 3000m Downdraft 19:58 - 3000m Updraft 23:21 - 3000m No Wind 29:13 - Final Room 31:17 - EndingFNAF Fangame: The Return to Bloody Nights - 4/20 Mode | No CommentaryNachoWizard2023-06-11 | As promised, here's the 4/20 mode of The Return to Bloody Nights with No Commentary :). This night was truly a challenge, but not an unfair one, as with each death, I learned more internal tips to help myself with the night. I actually rarely overheated my generator surprisingly and had more difficulty with just juggling around the 5 main animatronics instead. Fredbear 2.0 was definitely the hardest animatronic of them all with his attack being delayed, causing the player to have to wait to close the door for maximum power efficiency. The 4/20 mode for this game took me 7 tries with my farthest deaths being 3 AM x2. I was thankful to fluke 4-6 AM though lol. Anyway, this game was a blast and I'd recommend it for sure as a fun and simple FNAF fangame overall! :D
Timestamps: 00:00 - Intro 00:23 - 4/20 Mode 09:06 - Victory Cutscene 10:36 - CreditsThe Return to Bloody Nights - Night 6 + Extras | No CommentaryNachoWizard2023-06-09 | This is part 2 of my first video on this game with me beating Payday Mode of Saturday Night/Night 6 of the game while also looking at the extras menu :). I beat this night relatively quick as it took me only 2 tries, much like Night 5 did. This night was probably my favorite of the seven (Yes, 7) as the gameplay was intense but not overwhelming :D. 4/20 mode soon, I promise! Enjoy!
Timestamps: 00:00 - Saturday Night 08:58 - Victory Cutscene 12:18 - Game Modes 13:02 - Animatronic Models 14:13 - *Jumpscares* 14:38 - Locations 14:57 - Cut ContentFive Nights at Freddys Fangame: The Return to Bloody Nights - Nights 1-5 | No CommentaryNachoWizard2023-06-09 | I found this FNaF fangame after watching through Markiplier's playthrough of the first 6 nights of the game and I wanted to give it a try myself! Not only is the art extremely well made, but the gameplay is very intuitive and fun, alongside expert voice acting. I found this playthrough very enjoyable and I plan to do Night 6 / Saturday and 4/20 mode in the future. I only died once during this session on Night 5 from not checking the lights after opening the door for Spring Bonnie 2.0 which I then learned to always do. Hope you guys enjoy :)