Bowsers Fury Online - F3 2024 TrailerFruityloops2024-07-27 | This is a mod for Bowser's Fury that allows you to play with 1-5 (more in the future) players over the internet. The mod and source code will be available at day of release (03.08.24) at github.com/fruityloops1/bf-multiplayer Join my discord at discord.gg/sfSTA9h2UTBad Apple!! but played on coins in Super Mario Bros. WonderFruityloops2023-11-18 | youtube fucked up the compression it wasnt meSM3DW Unused Actor: TestKakuKakuGenerator (Blokkablok)Fruityloops2023-08-10 | This actor is a prototype version of the Blokkablok from SM3DL. Note that the actor archives were missing so I had to recreate them from SM3DL and CTTT3DS.SM3DW Unused Actor: TestAoyagiEnemyFruityloops2023-08-09 | This actor is for testing the basic Wait/Walk animations of enemies, in this video I used the Kuribo model, but it may be any other model.
The "Aoyagi" in the name stands for the last name of EAD programmer Norihiro AoyagiSM3DW Unused Actor: TestAndoRigidDollFruityloops2023-08-09 | This actor is a weird sort of physics simulation test that can use 25 different objects randomly selected from a list (the same every time since the random seed depends on the level name, in this case mini mario)
"Ando" in the actor name refers to EAD programmer Katsuyasu AndoSM3DW Unused Actor: TestBombHeiFruityloops2023-08-09 | This actor is a primitive (beta) version of a non-aggressive bob-omb.SM3DW Unused Actor: TestBoidFruityloops2023-08-09 | This is an unused actor that uses Biddybuds (TentenWing) to make a "Boids" system where each boid will occasionally attack the player. If the central boid is killed, all of them die.Thinking In 3D: The Development of Super Mario 3D Land | GDC 2012Fruityloops2022-09-18 | Re-upload of gdcvault.com/play/1015833/Thinking-In-3D-The-Development
Original Description: Session Name: Thinking In 3D: The Development of Super Mario 3D Land Speaker(s): Koichi Hayashida Company Name(s): Nintendo Track / Format: Game Design Overview: Ever since Super Mario 64, the desire to make use of stereoscopic vision has been a part of the history of Nintendo’s development of 3D Mario games. This desire impacted Nintendo 3DS development, and the Nintendo 3DS system brought new challenges to the development of a 3D Mario game.These include:How should developers use stereoscopic visuals in action games for Nintendo 3DS? What are the fundamental differences between playing a game in 2D and 3D? What game elements could best take advantage of these differences? Which elements could be incorporated while remaining true to an iconic game franchise? Koichi Hayashida, game director, will lead a presentation that shares several “Miyamoto-sayings” (key development philosophies from Mario creator Shigeru Miyamoto) on how the development team for Super Mario 3D Land for Nintendo 3DS answered these questions, and how those answers helped make the game the fastest-selling hand-held Super Mario game in history.Bowsers Fury online multiplayer thingyFruityloops2022-09-12 | I stopped working on this like 2 months ago due to bowser's fury being a bad game to make code mods for, but am uploading this clip anyway because I don't want it all to be for nothing so here it isBad Apple!! but played on coins in Super Mario 3D WorldFruityloops2022-07-31 | took 7 hours to make runs at 40-50 fps due to coin model and 1024 draw callsSMO Flip-Swap Galaxy Release and PlaythroughFruityloops2022-05-26 | Made by chico88959 and me Download: gamebanana.com/mods/379505wickedFruityloops2022-04-19 | ...[TCRF] Super Mario Odyssey - Unused ModesFruityloops2021-10-19 | 00:00 rs::isModeE3LiveRom 00:30 rs::isModeE3MovieRom 01:08 rs::isModeE3Rom 01:51 rs::isModeDiverOrJungleGymRom 02:16 rs::isModeDiverRom 02:32 rs::isModeMovieRomwoo 3Fruityloops2021-07-07 | ...