homerfunky
Petries Challenge - Forest Temple TAS in 12 minutes !
updated
This video is a tool-assisted speedrun, visit http://tasvideos.org for more information. Check this page for more information about the run and my comments: tasvideos.org/8662S
This tool-assisted speedrun by me aims to beat The Legend of Zelda: Ocarina of Time while beating all of the dungeons, temples, and Ganon Trials in as little a time as possible. This category is widely known as "all temples", "all dungeons", "MST (Medallions/Stones/Trials)", and "no major skips". It is an improvement of 14 minutes and 27 seconds over my previous movie (youtube.com/watch?v=x97xdk3Fv7o)
It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.
Check out http://zeldaspeedruns.com for any information on glitches and sequence breaks in any of the most popular Zelda games.
I'd like to thank a lot the TAS and speedrun community of this game for some tips, tricks, glitches and especially the route used to complete the objective.
Enjoy !!
COMMENTATED VERSION: youtube.com/watch?v=dZScXWMsCh8
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Based off of Nahoc's 120 stars promo video youtube.com/watch?v=Tfo0OMbZ9ek
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This tool-assisted speedrun by me aims to beat The Legend of Zelda: Ocarina of Time - Master Quest Debug Version as fast as possible without any restriction, also known as "any%".
It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.Check out http://zeldaspeedruns.com for any information on glitches and sequence breaks in any of the most popular Zelda games.
More than 10 years after MTA's run in 5.40 (youtube.com/watch?v=NCyS0gGGZLk), I finally found a revolutionary trick to reach the credits even faster. It required extreme dedication to research the best combination of inputs that leads straight to the end of the game. I am so proud of this run !
Re-Records: 666
Enjoy !!
Happy April fools' day !
This is the second public WIP of my MST TAS project which I started almost a year ago now. The project is progressing fairly well, although there can be periods with no activity.
Since the previous MST TAS, two new major glitches were found featured in this video, being the Equip Swap glitch, which enables to equip the boomerang as adult, and the Dodongdoor wrong warp. Unfortunately, no convenient way has been found yet to either skip the boomerang, or either skip the switch that requires Ruto.
In the current route, because we don't have nuts (its slot is used to store bugs), defeating Barinade as quickly as with nuts is not possible, because strangely, not using nuts to kill the jellyfishes adds a few seconds delay before Barinade can be stunned with the boomerang when the last phase of the battle is reached.
Enjoy !!
The first public WIP of a project I started more than 3 months ago ! Many new discoveries motivated me to start a new MST TAS, and this video shows one among many reasons: the Quick Put Away glitch, which enables to complete the forest trial without a fire source. This skips fire arrows and so it opens much more routing possibilities.
The child section is already different since you see that I already have bombs. The adult section is also going to use a brand new route thanks to many new tricks discovered. Stay tuned for more !
Enjoy !!
The big downside is of course the big time loss it creates. Maybe getting both shields in BotW normally would already be faster than this or perhaps buying them would also be faster. More testings are needed.
I already attempted earlier, in this video: youtube.com/watch?v=5tQi-_e8KeM, to save one bombchu by entering DC explosiveless. Although the time loss on that strat is lower, there is more daytime that passes, which likely makes getting to the courtyard too late to get Zelda's Lullaby after the Deku Tree wrong warp.
Sub 50 is fairly close, but improves the previous BLJless TAS made by Eddio 0141: youtube.com/watch?v=UAhjtpvDk5I
BLJ TAS made by me here: youtube.com/watch?v=cmD4jxxqEx8
SM64 Hack made by Kaze Emanuar: youtube.com/channel/UCuvSqzfO_LV_QzHdmEj84SQ
Re-Records: 4,756
Skipping longshot makes this strat usable in many more speedrunning categories.
Yesterday, I posted a theory video of this strat (youtube.com/watch?v=lww6nAXgJAs) where I wanted to use double bomb push combined with HESS in order to clip through the wall and be out of bounds while having the door opened. Unfortunately, I was not able to get in practice. After discussions with other members of the community, Dannyb suggested me to use a hammer combined with triple bomb push to have more margin for the trick, and it turns out that it worked !
After that, the first idea I got was to hover all the way up to the bow platform and closing the door, but Scurty showed me an old strat from ZFG where he instead uses hookshot jump on the chest instead of hovering. At the time ZFG made the video, it was only theoretical because there was no known way to get out of bounds near the door, which is what I got in this video.
Once the door is closed, it is needed to void out to reload the room and spawn the stalfos fight to get the bow. The out of bounds clip to void can be made with the hammer as well (which don't use explosives).
At the end, the strat should save more than a minute. As for bomb count, in a TAS setup, it should use 1 more bomb than the classic route. In speedruns, it should use 2 more bombs than the classic route (because no ground jump in blocks room from doors).
Lastly, during my testings for bomb push, we can highlight that I also almost got the out of bounds to work using double bomb push (1.04 units away): youtu.be/Z4w1-YpeUtI which would save one explosive. Moreover, I also almost got the trick to work with triple bomb push without hover boots, but I don't think it's possible (it was roughly 2-3 units away).
Special thanks to Dannyb for the hammer recoil idea.
Special thanks to Scurty and ZFG for ideas and small improvements made in this strat.
This video is a tool-assisted speedrun, visit http://tasvideos.org for more information. Check this page for more information about the run and my comments: http://tasvideos.org/6872S.html
This tool-assisted speedrun by me aims to beat The Legend of Zelda: Ocarina of Time as fast as possible without any restriction, also known as "any%".
It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.
Check out http://zeldaspeedruns.com for any information on glitches and sequence breaks in any of the most popular Zelda games.
This TAS improves the previous any% run by 16.94 seconds (youtube.com/watch?v=ndWTfeJ5yKo).
Time was saved thanks to a new way of achieving credits using the "Stale Reference Manipulation" glitch (SRM) for the game to execute controller 1 and 3 inputs as MIPS instructions, which is known as Arbitrary Code Execution (ACE). Other small improvements were also made thanks to faster movements and better luck manipulation.
For technical details about SRM and ACE, I advise you to check these videos:
Overview of these glitches: youtube.com/watch?v=SPi_d0zhNFc
How we exploit it (outdated route, but the idea is the same): youtube.com/watch?v=wdRJWDKb5Bo
Special thanks to MrCheeze for the initial ACE setup: youtube.com/watch?v=QTKvGcj_oHI
Special thanks to Tharo for adapting MrCheeze's route for TAS to reach the credits faster: youtube.com/channel/UCtMnx42W5E6lnYgQ3QXF14g
Re-Records: 9,432 (not accurate because of inputs taken from the previous TAS)
Enjoy !!
This run is a demonstration made in a few days that shows what an any% TAS would look like, I didn't bother optimising it. For this game, reaching the bad ending is the fastest option. Other endings require much more items and so more time to complete.
Time: 14:06.85 (TAS timing)
Re-Records: 6,340
Master of Time is an Ocarina of Time ROM hack made by don camilo, check his channel here: youtube.com/channel/UCie8do7HeS6yB2ngmoau0Nw
As usual, the clip on the left is from my MST TAS, and the clip on the right is what I wanted to test.
This one is for a strat I thought of to skip the small key in spirit temple + the armored guy fight, and I got everything to work. In addition, I found a new BK skip while making the TAS, which is explosiveless and saves therefore 2 bombs ! As you can see, the new strat uses at the end the same amount of bombs as the route used in the previous TAS, which sounds very good. However, this new route has many super precise tricks. The HESS hover is not that hard to do, but after that, stuffs get severly complicated: the low height ground clip in the beamos room is very precise, because there's a tiny bit of ground that is out of bounds, but super close to a wall, so I had to find a very good angle that would enable me to land there without getting back in-bounds. After that, the BK skip is mega precise: first of all, clipping inside the status requires a very precise positioning and a well-timed backflip. After that, the sidehop with jumplash barely reached the loading zone, it took me many tries to get all of this done.
I am impressed that all these crazy stuff ended up being 30 seconds faster. It's definitely a great improvement for future TASes !
By the way, I used the practice ROM to make the clip on the right because it enables me to see collisions out of bounds. Without this revolutionary tool, it'd be very painful to make all of this, so big thanks to its developers !!
While current MST routes don't get bombs as child, I think it's a good option to save bombchus for long hovers in some areas such as spirit hover, fire hover, or forest trial (if we use quick put away glitch to skip fire arrows).
The reason for this comparison is because of tight bombchu count after getting the 10 bombchus in Bottom of the Well to get to bombs: 4 bombchus are required to hover and get past the guard gate, 2 more to enter DC (rock + entrance wall), and 4 more for DC hover. So all bombchus are used. However, it is possible to enter in DC without explosives by using this trick Skater found: youtube.com/watch?v=qERxiPcgdtc . The idea is to use this saved bombchu immediately in BotW to get both hylian shield and deku shield, to avoid buying them, as they cost a good amount of time.
Re-records: 4,077
This is a ROM-Hack made by Kaze, check it out here: youtube.com/watch?v=oPTcNX0KXGI
This is a Tool-Assisted Speedrun aiming to complete the forest temple 100% as fast as possible. As usual, 100% here includes map, compass and boss key, but not all permanent flags.
For this one, I "cheated" a little bit because I RBA'ed the quiver beforehand to avoid an annoying hover in the stalfos fight, but the bow is still taken from its source, as 100% requires it. The bow is the only fast way to defeat stalfos from distance, although weirdshot combined with remote bomb drop works too, but would be much slower and would need more explosives than the hover method. Unfortunately, I couldn't find any way to get out of bounds in the upper part near the vines. That would enable to reach the stalfos without needing a distance attack item or hover.
Re-records: 26,338
I hope you enjoy this one too !
The motive to use 1.0 for the MST TAS was because of the blank A glitch in BotW which can only be done on 1.0. At the time I was making the TAS, the fastest way to get to the bombchus on 1.1/1.2 was to use a glitch called Ocarina Dive: youtube.com/watch?v=BKYg87dkDc0. As you may expect, getting ocarina is very slow, and so it'd probably be slower to use 1.1/1.2 at that time. However, 1.1/1.2 can take advantage of a glitch called Bomb OI where it's possible to play ocarina using a bomb a cutscene item, making wrong warps faster by a bit each time. From the video, using bomb OI instead of bottle OI saves roughly 6 seconds each time, but uses 1 bomb.
However, in 2018 (after the TAS was made), a discussion was brought up about a faster way to get bombchus on these versions: http://tasvideos.org/forum/viewtopic.php?t=157&postdays=0&postorder=asc&start=8300 which worked, and skipped the ocarina requirement, which saves tons of time.
It is now clear from this comparison that 1.1/1.2 are the fastest versions for a TAS. Moreover, some route changes can make 1.1 the fastest version, because it has the advantage of Bongo Bongo quick kill (which works on 1.0 and 1.1): youtube.com/watch?v=TigI3N3KLsI but requires bomb, and so, a route change.
Unfortunately, I only realized after making both TAS that not skipping 231 on the right would be faster by roughly 4 seconds (but it'd also require to do a super precise ground clip: youtube.com/watch?v=9xsH59ZJP40)
The 231 skip on the left side requires not to have a sword however.
Strat on the left found by Glitches0and0stuff: youtube.com/watch?v=VfKDRARTlSE
Strat on the right found by MTA: youtube.com/watch?v=6BpoKD6QXUs
This video is a tool-assisted speedrun, visit http://tasvideos.org for more information.
This tool-assisted speedrun by me aims to beat The Legend of Zelda: Ocarina of Time as fast as possible without any restriction, also known as "any%".
It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.
Check out http://zeldaspeedruns.com for any information on glitches and sequence breaks in any of the most popular Zelda games.
This TAS improves the previous any% run by 8 minutes and 49 seconds (youtube.com/watch?v=uCO0jU66g3g).
The big time save of this run is exploiting a new glitch called "Stale Reference Manipulation" (SRM) which enables to achieve "Arbitrary Code Execution" (ACE) to warp straight to the credits. For technical details about these glitches and how they are exploited, I advise you to check these videos:
Overview of these glitches: youtube.com/watch?v=SPi_d0zhNFc
How we exploit it (outdated route, but the idea is the same): youtube.com/watch?v=wdRJWDKb5Bo
Route used: youtube.com/watch?v=QTKvGcj_oHI
Re-Records: 20,793
Special thanks to the Ocarina of Time Speedrunning community for all the research made to make this route possible !
Enjoy !!
The task goal is to collect the token of any gold skulltula in fire temple from the entrance (No FW preset), and since only 2 of them look reachable fast, but without significant difference, I had to TAS both routes to see which one is the fastest. Surprisingly, the clip on the right-side is only 2 frames slower !
Task 2 result video: youtube.com/watch?v=BjcV2tV7H3Y
Competition Discord server if you're interested in participating: discord.gg/mGUjGVX
I used these strats:
youtube.com/watch?v=18EScNSiGfE&list=PL1124uFtsaS1cxKBvRD9Mw053hdQl-nPe&index=2
youtube.com/watch?v=c5KKwXMUxI0
youtube.com/watch?v=Sl4u5bZi5RI
This is tool-assisted, but it might be possible to do it in real time too.
As you can notice, it seems that all torches don't even need to be lighten up for the door to open, but more testings need to be done to see which torches need to be activated.
If we can reduce the number of required arrows down to 20, we wouldn't need the quiver upgrade, which would also save some time in a full run.
The required items for this setup to be done in a full run are the following:
- Goron Bracelet (required to the one key in Temple of Agility to get the bow)
- Bow (which is required to get fire arrows)
- Fire arrows
- Quiver upgrade (because 20 arrows are not enough to light up all torches)
- Magic (to shoot fire arrows)
- Ocarina + Zelda's lullaby (to get magic)
- Hookshot (to get to the Divine Path)
Master of Time is a ROM-hack which is in demo so far, and made by don camilo that you can download here: youtube.com/watch?v=Rre4GUm7Z_I
This movie is an improvement of 1,487 frames (24"78 seconds) over the previous movie in 3:15"83 by me.
Super Mario 74 Extreme Edition is an Super Mario 64 ROM hack made by Lugmillord, check his channel here: http://www.youtube.com/user/Lugmillord
Re-Records: 30,565
Special thanks to FramePerfection's 50 stars TAS for some strats, make sure to watch it too: youtube.com/watch?v=mt2ayokqOPg
This time, I am really proud of this run !
Here are in addition details on improvements made over my previous TAS (input frames):
10 stars door skip: -16F
Bowser's beautiful backyard: -13F
Bowser fight 1: -1F
To key door 1: -1F
50 stars door skip: -8F
Bowser's quicksand pit: -4F
Ztar zanctuary: -395F
Bowser fight 3: -303F
Enjoy !
This saves roughly 23 explosives compared to the previous strat: youtube.com/watch?v=qkwS1Apg32w but this one is much harder to pull off. In addition, this saves around 1 minute if we compare it to my MST TAS (youtu.be/x97xdk3Fv7o?t=3365).
The new strat is that I use a well-placed fairy and a bomb to get ISG out of bounds thanks to this method: youtube.com/watch?v=iYD2NHIEio0 and consequently, avoiding hovering all the way up to the ceiling.
I hacked my health up to a big number at the beginning in order to have enough time to do the strat, and also hacked it during the Darunia cutscene because I was too lazy to loose health there.
I think it could be possible to save one explosive at the beginning of the hover, but I'm not sure.
Also, it's still unsure whether or not taking a heart container will be required to have enough time, because I used roughly 30 seconds of the timer, but I think that using bombchus for all hovers before loading the maze room, and doing the fairy setup faster may be sufficient to pull it off with 3 hearts !
Unfortunately, 27 explosives is still too much, as the bomb limit is 20, and bombchus are really precious, but for a 1 minute save, it could be worth.
Enjoy !
Re-records: 28,756
I hope you enjoy the TAS, and sorry for this really long inactivity lately.
I don't even remember the goal of this TAS, neither the route that I was using.
I uploaded this because Nimpize Adventure has officially been released (youtube.com/watch?v=sotmg3OiVfI), so this TAS became obsolete (some stuffs in the video aren't exactly same as in the released rom). I might continue this project on the released version if I can find some time for it.
Enjoy anyway !
I am using the latest version of the ROM for this TAS. Consequently, a lot of time-saving glitches like the RHA glitch (aka Reverse Hat Adventure), and some other clipping glitches (like in Deku tree or in the entrance of Fire Temple) cannot be used.
At the beginning, the triple jump can be compared to the hover method (youtube.com/watch?v=CGcEfBHk0aE&t=12s), or hookshot jump method (youtube.com/watch?v=2xzy7i1pwwM&t=15s). Then, walking in the seam to the temple is again similar. After that, I climb on the platform where there is the top of door by using a special way to walk that I won't detail here, and it can be compared to the seem walk used in OoT (youtube.com/watch?v=R_pRhUl6pHkt=14s). Finally, I grab the ledge and just drop to make it look like the ledge clip to go through the door, but it can actually be done without grabbing the ledge.
Visit http://tasvideos.org for more infos.
sm64expert's channel: youtube.com/channel/UC6uLsNH0YepNCECAHLAz1VA
Re-Records: 44,379
"Super Mario New Star" is a "Super Mario 64" ROM hack made by Midoji that you can download here: youtube.com/watch?v=NujmUxXMtgE
Enjoy !!
Sorry, no ghost for this, because I can't hex the stuffs correctly, it kept desyncing.
13F faster than in the 120 stars TAS, and 11F faster than dar gos' try.
m64 here (load the st in it in read-only !): http://www.mediafire.com/file/5wdwbli7llcubfg/elevator_tour_1745.zip
The pre-volcano part wasn't made by me.
The pole has a weird sort of invisible floor that enables Mario to immediately move instead of waiting. I found the trick by playing my very old SM64 hack where you had to land on that platform, and I noticed that when I tried once, I grabbed the pole much earlier than normal, so I wanted to try !
Inspired of this video: youtube.com/watch?v=ku1pUbMHtTE
Luigi's Mansion 64 is a Super Mario 64 ROM hack that you can download here: youtube.com/watch?v=V1kBYB7tzEc
Enjoy !
SM64 Pro Skater was made by Kaze, check it out: youtube.com/watch?v=UJhpJnsruBI
Shoutouts to SimpleFlips
- Master Sword
- Hylian Shield
- Bow
- Quiver
( - Kokiri Tunic + Kokiri Boots)
Before you ask, yes I know, it's possible to get the Mirror Shield with only 2 items: Master Sword and Hyrule Shield (youtube.com/watch?v=WL8XryezIYA) but the strat is not interesting to watch and I wanted to make something entertaining.
As a child, we can get the shield with only 2 items: Deku Stick and Deku Shield
However, there was a new way to do a Hookshot Jump that was discovered when I already got past the shadow temple and made possible to enter in the shadow temple without using any explosives. The method is still roughly 8 seconds slower (youtube.com/watch?v=FgGUS4nrppc), but saves 3 bombchus because there is no need to use a bombchu to get up, and it's not worth using a bombchu to HESS on the seam since we are closer of the ledge, and finally, we could use the hookshot at the entrance of the shadow temple instead of using a bombchu to megaflip. But using this method makes Link have 1 health too much which is a problem for the later cutscene skip, but we can already loose 1/2 heart at the BK skip, but for the 1/2 remaining, I don't know where it can be lost other than the boss room (which is slow), so it may cost time.
Basically, using the Hookshot jump method combined with this Voidless Boat Skip would save 1 bombchu and could additionally save roughly 2 seconds. So over 2 seconds can be saved in the full TAS.
Concerning the MST TAS, someone said me on TASVideos that it would be possible to wrong warp from Fire Temple to Ganon's Tower and skip the Ganondorf fight. I don't know if this can be faster, but it will significantly change the route as Adult. I may compare this too, because it seems to have potential, but I'm not 100% sure about the route that should be used in this case. Also, he told me that maybe using the V1.1 of the game would be more worth because of the OI later in the run, this also needs to be compared.
The jump strat I did was also used in my MST TAS in the Light Trial.
This strat is however ridiculously precise and not really RTA viable, but maybe with a setup it can be a thing.
This video is a tool-assisted speedrun, visit http://tasvideos.org for more information. Check this page for more information about the run and my comments: http://tasvideos.org/5557S.html
This tool-assisted speedrun by me aims to beat The Legend of Zelda: Ocarina of Time while beating all of the dungeons, temples, and Ganon Trials in as little a time as possible. This category is widely known as "all temples", "all dungeons", "MST (Medallions/Stones/Trials)", and "no major skips". It is an improvement of 22 minutes and 15 seconds over Swordless Link's previous movie (youtube.com/watch?v=MHXFj8N8lbQ)
It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.
Check out http://zeldaspeedruns.com for any information on glitches and sequence breaks in any of the most popular Zelda games.
I'd like to thank a lot the TAS and speedrun community of this game for some tips, tricks, glitches and especially the route used to complete the objective.
I thank a lot Aktan for this wonderful encode !
Enjoy !!
Because of the new 1.0 route, I had to restart again the TAS, so it took a while to get there.
This part shows a bit of the TAS I'm making right after the BoTW reset.
Re-Records for this part: about 2,500
Previous record by Dennis: youtube.com/watch?v=20q0cm0vtEA
Re-Records: 2,001
This TAS can be done better and sub 29 is possible.
I might make a BLJless one.
SM64 Hack made by Kaze that you can download here: youtube.com/watch?v=Wbp-QoLxGog
Re-Records: 2,134
In the video I have about 830 of speed when Mario enters in the water and 1030 right before the jump on the bridge.
When I tried to get more speed, I managed to get 1400 of speed (plus, without any pause !), but I can't get the bridge jump to work...
Visit http://tasvideos.org for more infos.
Re-Records: 15,755
SM64: Last Impact is a "Super Mario 64" ROM hack made by Kaze Emanuar that you can download here: youtube.com/watch?v=JG4PCVfu4qo
The version 1.0 of the rom has been used because I already started the TAS when he introduced the version 1.1. I tried anyway to playback the m64 file on the version 1.1, but it desynced right after the first cutscene.
Sub 6 minutes is probably possible.
Enjoy !!
The version 1.0 of the rom has been used for this TAS so some glitches used in this video may not work on the latest version which is 1.3.
Re-Records: 14,426 (Not exact)