In ChartingState, you can now right-click and drag placed arrows and events. For mobile versions, press the L key to switch to arrow-moving mode. The UI has been updated to mimic PsychEngine 1.0.
Added "Tags" (also called "JustSay") (so what is JustSay?)to the bottom-left of the preloading screen. A loading circle is now displayed in the top-right corner—you can check if it’s spinning to determine whether the game is frozen.
CopyState will now replace all files that do not match the internal resources (memory size). If you’ve modified any textures, please back them up or move them to the corresponding mods folder (e.g., move assets/images/menuExtend/watermark.png to mods/images/menuExtend/watermark.png).
Freeplay difficulty calculation has been rewritten to mimic osu!'s star rating system (testing phase!!):
Easy: 0.0★–1.99★
Normal: 2.0★–3.99★
Hard: 4.0★–5.99★
Insane: 6.0★–7.99★
Expert: 8.0★–10+★
If the version number in assets/shared/version.txt differs from the current game version, the engine will force a file copy process. This addresses issues caused by users not enabling automatic file copying after updates.
The main menu’s top-right now displays the last update time of NovaFlare-Engine’s GitHub Actions (requires internet connection). Note: This is for reference only and does not reflect the version you are playing.
Added a toggle for enabling/disabling automatic memory cleanup.
The pause menu no longer has a delay when closing.
Optimized FreeplayState.
Optimized OptionState.
Added support for reading JSON files created by Psych Engine 1.0’s stage editor.
Fixed abnormal video ending display issues in TitleState and PlayState.
Resolved crash issues when replays are triggered.
Optimize the underlying code
A subsequent update (v1.1.9) will follow this version. After v1.1.9, this engine will no longer be maintained, as we will shift focus to developing a new engine.
#fnf #NovaFlareEngine #fridaynightfunkingNovaFlare Engine V1.1.7 release狐月影2025-01-27 | About Update: 1.Added error interface,will not exit the program after triggering a fatal error 2.The space bar has a new position 3.PlayState support record your hit and replay it (It have a option named replayBot to solve special key problem) 4.The background music in the main interface settings and other areas can be replaced by oneself 5,Add player1 and player2 arrowskin set (#88) 6, Desktop add alsoft to make music play better 7, update sustain note logic make it better to hold
PlayState removed note hitboxUpdate, so LoadingState note load maybe have problem(stupid flixel made it)
1, update language miss introduce, it will show english + (miss introduce!) 2, update loadstate make it work more stabilization(with 3 threads) 3, music analyzer support set response time(default is 50ms, work same as before, promote 20fps+) 4,Some other 'psych' issues were added or fix See Changelog for more details
This release still requires multiple fixes
VS.Camellia Android ports maybe need a month to repair
leftover problem: lua not fix yet, only to wait lily fix her luajit haxelib
#fnf #fridaynightfunkin #novaflareengineNovaFlare V1.1.5 HOTFIX-2 release狐月影2024-10-02 | Can honestly be released as v1.1.6, but because there is no real content update there is no change
About Update: 1, lots of details update 2, preloadstate logic update 3, freeplayState optimize and update 4, audio display support change Modify audio acquisition accuracy 5, keyboard display can close ms display now 6, Multi-language rewrite, now changed to json support, you can write your own language(All you need to do is add a folder and name it in English, and the game will detect it, Anyone who makes it in their own national language can apply to pull it into the engine itself or expose it anywhere) 7, Note load speed fixed now! This issue has been around since v1.1.0 but has finally been resolved (more than 100% faster than originally) 8, Fixed an issue where the time of the map was out of sync with the music
For mobile players: If you have closed lost file check option, please re-add assets yourself, otherwise the engine will crash when entering the option state
Warning: If you downloaded this version before this video, please reinstall it because the previous version was buggy
#fnf #fridaynightfunkin #NovaFlareNovaFlare V1.1.5 release狐月影2024-08-31 | Because of academic reasons, I have suspended the development, and someone has taken over the follow-up development
This version is not perfect, but the game can be played normally, and there will be a fixed version soon!!!
about update 1, freeplay rebuild 2, credit state rebuild (if you want use new version pls use ";;" to plist) 3, option rebuild 4, audio display support 5, editor fix 6, loadscreen fix note display problem
Now known problem: 1, some times mobile control not display at playstate 2, pause option problem 3, pause voice volume problem 4, freeplay not finnish
download at github.com/beihu235/FNF-NovaFlare-Engine/releases/tag/V1.1.5Nova Flare Engine V1.1.3 release狐月影2024-05-19 | about update: 1, Fixed an issue where high latency was encountered during gameplay 2, Fixed an issue that crashed during gameplay with high memory 3, Special note decision logic rewriting 4, The preload state is more accurate for file detection 5, Added custom hitsound settings
In this version can greatly improve the game stability and playability,So this little update is still a new version
#fnf #fridaynightfunkin #novaflareNova Flare Engine V1.1.2 release狐月影2024-05-05 | I'm tried so I try my best finnish v1.1.2 The reason the music in this video is ahead of schedule is because I didn't check when adjusting the audio😭
about update: 1, resultscreen add Gaussian Blur storymodestate reduce gray bg optionstate fix control chartstate add button for mobile Character state add button for mobile 2, modsmenustate extend 3, add loadingstate preload 4, extra control V3.5 update 5, note error fix 6, runhaxecode version-Hscript fix 7, mobile control work well in PC now(Show and hide correctly) 8, judgement counter optimized now work very well something maybe I forget.....
Warning: Preload state sutil in test, so you may found some problem, 1, note texture not load(restart game at pausestate will fix) 2, game crash(This probability is very small, if it keeps happening turn off preloading) 3, notes display wrong(No more than 2 in chart)
Turn it off if you want a more normal gaming experience
#fnf #fridaynightfunkin #novaflareNovaFlare Engine V1.1.2 test狐月影2024-04-21 | about v1.1.2 update: 1, fix sound plist problem 2, optimized judgeCounter 3, Update resultscreen 4, Update modsmenustate(fix cant Enable all mods problem(idk whether psych problem)) 5, update pixelstate check for notes(not crash now) 6, add loadingstate 7,fix runhaxecode Hscript version to v1.0.0(It was messed up in v1.1.1)
update for desktop: 1, fix title problem(it only show 'Mainmenustate')
update for mobile: 1,new android tools(More people should be able to use external version) 2, chart editors update same as beta-3-old 3, character editors update same as beta-3-old
in fact loadingstate come from psychV1.0(alpha),but it useless,it only can preload songs,characters(Unless you add something else to json)
BUT I EXTEND IT!!!
Currently it supports chart preload, script files preload(Basically comprehensive),This means that all modules can have their own loading interface.loadingstate will rewrite so dont worry about the way it is now
It's about to go public. Please be patient
#fnf #fridaynightfunkin #novaflareengineNovaFlare Engine V1.1.1 release狐月影2024-04-06 | just V1.1.0 fix
About Update: 1, optionState, PauseSubstate, ResultsScreen little update 2, android Extra Control V3 work now 3, playState optimized average frame count a lot(its real!!!) 4, vocal split fix there's something else I forgot....... All updates in v1.1.0: https://github.com/beihu235/NovaFlare-Engine-V1.1.0-oldBase/releases
Maybe something you don't know: 1, ResultsScreen allow each song uses a different bg.put a picture at data/(yourSongName) and name resultBG.png, it will use songs bg instead of mods bg 2, if your icon is 450 * 150px, it will use winicon system instead of normal system
#fridaynightfunkin #fnfNova Flare Engine V1.1.0 release狐月影2024-03-24 | Warning: This release is still beta, but most of it is complete!!! I just think it's time to release a version first It will soon release v1.1.1 with a fix if you get error pls upload here: github.com/beihu235/FNF-NovaFlare-Engine/issues
## Current known error, not finish or bugs: 1, option/controls/extracontrol not work 2, modsMenuState restart game maybe get Alphabet loss frame crash game 3, entirety option(in pauseSubstate) not finish 4, freeplay sutil need update(why someone only 30FPS?) 5, storyState sutil need update 6,don't open gpu cache, freeplay will not work
## About Update: 1, base on PsychEngine 0.73h 2, optionState, freeplayState, PauseSubstate, ResultsScreen, FPS Counter rebuild 3, titleState, MainmenuState, cutscenes little update 4, android Extra Control V3 (Still under development) 5, old mods(base on 0.63h) files load fix, compatibility is better 6, playState optimized average frame count 7, note judge logic is all updated 8, add pausebutton(It takes precedence over virtual keypress detection) 9, guitarHeroSustains logic update(it work better than psych) 10, runhaxecode support use hscript instead of Sscript 11, vocal split fix Maybe there's something else I forgot.......
#fnfMadness Marios android port(source code)狐月影2024-03-08 | Warning:This port is not optimized!!!
qqqeb:Android port/leader (He is only active in the Chinese community😐) me:Android port/bug fix
In fact, this version was released in the Chinese community 2 months in advance, but there was a small lack of things at that time, so we released it in the global community now(We don't have much time to deal with it, so it take 2 mouth)
#fnf #fridaynightfunkinNovaFlare Engine V1.1.0 test狐月影2024-03-04 | We are still updating freeplay and other small things
We have updated note judgement, which will be the best engine for feeling judgement (At least 3 ex1dan rate players try it)
However, multi-threaded loading is currently in full development, and from the video you can see that the fps is still flashing, which means that a real loading interface will be possible and you can see the load percentage, but at the moment it may cause some levels to crash while loading, so maybe this feature will be removed
#fnf #fridaynightfunkinAndroid extra control V2 showcase狐月影2024-01-29 | new android extra control add 4keys,you can set they return for what key,that means all keys you can use
of cource it will first use at NF V1.1.0 finally version
#fnf #fridaynightfunkinhow to use Android set hscript at beta-3 version狐月影2024-01-19 | put files at mods/scripts and change vers it need restart for game to work(because some setting start before)NF Engine V1.1.0 beta-3 release狐月影2024-01-19 | long time for wait so I decide release this version, somthing is not finish(more things from option but you can use hscript change them),but Playstate is work well
#fnf #fridaynightfunkinNF Engine new freeplay build test狐月影2023-12-16 | sutil in build XDPsych Engine 0.71h android update狐月影2023-10-18 | update things: 1,update SUtil check(finish version) 2,optimized game(maybe) 3,fix editors some problem 4,android control extend shift and space(it sutil in build,almost mods can use) 5, extend disable noteSplased and note at setting(easyer to close) 6,some lua fix (not finish) 7,allow load note skin at mods now 8,extend windows,mac,linux,debug(android but it cant use) build more update things I forget it
worning! hscript is use latest version (because old version not allow use now) so maybe some code need to fix
if your system tells you there's a Trojan in it ignore it because it use .PsychEngine to put files not android/data (This is a system error for it, if you dont trust me, go to use other people android port)
Credit: -me:Main Programer,Port Owner -@QWQ-wp5pm :Programer,bug fix -@kannoYuki0524 :bug fix -pwp :transfer code for new version b23.tv/JXzfNIB (he dont have youtube account lmao)
#fnf #fnfandroid #fridaynightfunkinFNF Psych Engine 0.71h(NF Engine1.1.0) android control update狐月影2023-09-18 | Mod for showcase: gamebanana.com/mods/382040
so this the first engine for android can check for space and shift,that is funny(almost mods can be use so you dont need fix code)
by the way SUtil update that can check .PsychEngine/assets all files now
I tried in fix my PsychEngine 0.71h port so if you get something wrong,you can try my engine,it fix all problem and update a lot
#fnf #fnfandroid #fridaynightfunkinPsych Engine 0.71h android狐月影2023-08-15 | I won't update unless ShadowMario updates, because all the work is done
about this android port: 1,use .PsychEngine put files 2,shader log fix, it can continue game now 3,editor all control set,same as computer,it change a lot so remember see tutorial 4,hitbox extend space,it use keyPressed('space')[also just pressed and releasedd,almost mod can use 5,hscript no bug,if you get trace almost problem from hscript author 6,no memory leak(at least 10 people test) ...... idk ask for what so enjoy it :)
To some reason my friend cant upload video at YT so l helped he.Engine Display real FPS now !狐月影2023-05-21 | it take me 2days fix,now fps display like VS.Camellia V2 logic,Instead of psych engine OG logic.
Frame drop is not optimization is not good, Reason is that I limited my processor frequency.Camellia V2.5 BOB Week android Port(Download)狐月影2023-03-04 | my phone: IQOO NEO 7 (12+256GB) processor: Dimensity 9000+(Keep 3.2GHZ at all)
Warning: this port is using MP4Handler too! so if your phone processor is too bad please make FPS only 60
snapdragon720G: 60FPS(30-50FPS when MP4Handler working) Dimensity 9000+: 120FPS at all sorry these are the only two sets of data
This is a leak version,all code is v2.45 using,but not last version BOB week is easy to port(in fact take me two month,l hate video sprite) last version maybe need long time to build,so please wait patiently (all the work only on my own)
Just a leak version of the video. l have nothing to say,so enjoy the game :P
(this is a very old version,I uploaded it in October[I have been working for three months],so this version not have v2.5 update songs)
Here's why I only publish the old version: First,though this is a old version,but it also have V2 all songs and some fanmade songs,optimize is mature. Second,I want to do is a perfect port,so what's why l still expanding things. Third,so many expanded things not finish and optimize,nobody want play with low FPS right? Fourth,I don't want to public a very new version until everything is updated,This will affect the release of the new version.
last version will have 30+ songs
#fnf #fridaynightfunkin #fnfandroidmodsfnf camellia v2.5 android(almost done)狐月影2022-12-28 | #fnf #fridaynightfunkin #fnfandroid I've been doing camelliaex reset for a month,so whats why I'm just releasing the video now :P
Originally is my friend port for bob week,but his port is fucking bad,so l have to do it myself
tamoto town only takes me for two days,toast is in production and l need to make new event for week2 songs. So,pls wait patiently(only I work for this port), in the near future I will publish link :)Camellia v2.5 Android port(in develop)狐月影2022-11-23 | my English is not good, so I use the machine to translate
sorry no link cause of now the the documents are very messy(It will in the future)
htps://b23.tv/i7z4j6O I don't watch yt very often, so if you need me please find me here
htps://b23.tv/CBNNlz7 (If you have qq, you can join my group chat through this link to get my port. I only published it in my group)[The group chat link is at the bottom of that video]
htps://b23.tv/9eFW1RB now it take me 5months port :P idk if you can go to this website.this is v1.0 like,now version is v2.3,It's been updated at least 50 times)
it is very low memory when u play but fucking memory leak maybe cause a hitch
not use source code, just for many lua
myth ui made by me and nps logic made by me too lol(This whole port others help me less than a tenth for l work in it)