Nimaginendo Games
Super Mario Bros. Wonderland 87 + Bellabel Challenge - Item Reveal (Rev 0.1) | Nimaginendo 2026
updated
This time, I'm talking about Donkey Kong! The game "Donkey Kong Country - The Arena Rivals" had a closed demo, which until then only a few people had access to. From now on, this same demo will be public! It will serve as a training demo so you can practice and teste your skills.
For those unfamiliar with the fan game, this is a remake of GBFan45's "Donkey Kong Land: Battle Rematch," merged with the final (beta) battle from "Kiddy Kong's Showtime" by me, which was a reference to the final battle of Donkey Kong 64.
This demo features all the battles from the first Donkey Kong Country, but now the bosses are well-trained and have learned new ways to fight. If you'd like to see my gameplay from this same demo, feel free to watch, but for those who want to experience playing for the first time, I recommend practicing for yourself.
Note: As with some of my projects, I didn't have time to develop a "Game Over" screen, so don't worry! The remnants of the "Kiddy Kong's Challenge" game over screen will be removed in the future.
"Is this demo available?" YES!
drive.google.com/file/d/110xj094deQgJ3B4Hgq4cqOIRDSepCh-J/view?usp=drive_link
(Demo disponível em Português do Brasil, com download acima!)
(El juego tendrá idioma Español en el futuro)
My complete gameplay:
youtube.com/watch?v=FPCTWW1k8OE
Any bugs, softlocks, let me know in the comments. And yes, I know that some text words are "bugged", but that's because text (all of them) are quite complex to develop. It will be resolved little by little.
That's all for today! I'll be interacting with you all a little bit today, and if I haven't replied to any comments yet, I'll let you know that it's because I wasn't notified, or didn't see them, or haven't replied yet.
This is a non-profit game just for fans enjoyment.
Donkey Kong, DKC series and assets are (C) of Nintendo 2025
Vini Lemos - Nimaginendo Games 2025
I also again a especially thank to him for giving me permission to be with and preserve his fan games with me, even releasing their source code to me.
- Super Mario Bros. Konamized
What would it be like if Konami teamed up with Nintendo and developed a new "Super Mario Bros." for the NES, while Nintendo was busy with a future SNES title? It would be something like this!
"Konamized" would have the subtitle "The Forgotten Worlds." It will be a game that will capture the spirit of late-80s "Konami".
"It lacks explosions to make it like the Gyruss and Gradius games" "Belmont's
way of walking", well... not everything has to be 100%, as the game also has to maintain the spirit of the Super Mario Bros. series. A project made with a lot of love and care. There will be three complete worlds in this demo.
Err... Konami Code? Try the Nimaginendo Code at the Title Screen (just in this demo version). You've already done it in "Wonderland 87" and even "Wonder for Classic Players". Maybe you'll find it on a specific backspace button. XD
- Super Mario Bros. Super Special
A Super "Successor" to "Super Mario Bros. Special," now in 16-bit style. "Super Mario Bros. Super Special" presents a new Super journey for the brothers, and a Super adventure packed with new Super features! This demo has five worlds and several levels to celebrate this SUPER 40th anniversary of the series.
Notice: Super Mario Bros. Konamized and Super Mario Bros. Super Special will be removed from the Pack once both have completed development!
- Mario Castle Keeper (2025 Version)
Yes, you've already seen this one. But unlike what's shown in the video, I've edited the game. It now has more lives, with fewer chances of a Game Over, and the jump and item buttons are now the same as in my fan games.
Another masterpiece by my friend GBFan45, where Mario defends the Mushroom Kingdom with his red shield. Bowser and his minions are causing a huge mess! Will Mario be able to stop them with just his two abilities: jumping and shielding?
The fan game also features an extra mode, similar to those Nintendo R&D1 NES classics: Game C!
In this mode, Mario is once again on the defensive, but now atop a castle. The princess and the Toads are being chased by Bowser's minions. Mario must also keep an eye out for Bowser to capture the princess. His only way to protect everyone is by throwing a metal ball from the top of the castle.
And that's all for today! Wait for the third batch of Super Mario Bros. 40th Anniversary. It will be announced in the same way here in this same place and on this same channel.
"Is it available?"
YES! The first and second batch were are now ready to be playable.
gamejolt.com/games/smb40thanniversarypack/1014154
Also see more content on my Nimaginendo Games Game Jolt page:
gamejolt.com/@NimaginendoGames/games
____
*Honorable Mention*
"Corumba Challenge" was released a month ago. In it, we have "Super Mario Bros. Wonderland '87" completely modified into something new! Little Corumba sets out to save the "Famiverse" from a terrible creature, but to do so, he'll have to get past three gigantic figures guarding three colored diamonds. These diamonds will unlock access to the hidden part of the Famiverse. But be careful! This fan game is just for people who like challenge... so be warned!
Available here:
gamejolt.com/games/corumbachallenge/1013089
See you next time! And stay tuned to Nimaginendo Games.
This is a non-profit work, just freeware PC games. A gift from a fan to fans.
Super Mario and Friends + Super Mario Bros. series are (C) of Nintendo 2025
Vini Lemos - Nimaginendo Games 2025
This is a "Super Mario Bros." if it were made by Konami in the late 80s. In fact, a "sequel" if Konami took over development while Nintendo prepared another game for the Super Nintendo.
"Konamized" will introduce new elements to the series, with new level themes, new ways to play, and even a "map" in the style of "Super Mario Bros. Deluxe" (and the first Super Mario Advance). I took the code from my "Super Mario Bros. 2 Deluxe" animation. The fan game will also be somewhat similar to "Super Mario 3D Land," but will feature new power-ups. However, they won't be available in the demo.
"Super Mario Bros. Konamized" will be available in the second batch of the "Super Mario Bros. 40th Anniversary Pack," which is expected to arrive on September 13, 2025. Stay tuned for updates and announcements! And thank you very much for the success of the first batch.
I apologize for the delays, and even for not reply to everyone. It's been busy around here. So I'll be back soon. Stay tuned!
Demo available together with the series' 40th anniversary commemoration pack:
gamejolt.com/games/smb40thanniversarypack/1014154
(Only for PC!)
Err... Konami Code? Try the Nimaginendo Code at the Title Screen (just in this demo version). You've already done it in "Wonderland 87" and even "Wonder for Classic Players".
Super Mario Bros. series and characters are (C) of Nintendo 2025
Konami logo and musics are (C) of Konami Digital 2025
This is a non-profit work!
Vini Lemos - Nimaginendo Games 2025
I apologize for the lack of production and the simplicity in this video. It was a quick edit because I'm extremely busy making the second batch of the "Super Mario Bros. 40th Anniversary Pack". So everything was rushed.
This video contains:
- Main theme
- Underground
- Airship Levels
- Last airship/last castle theme
- Bowser's intro theme
- Battle intro theme
- Boss theme (common)/airship battle theme
- Short jingles
- Credits music
- Some unused musics.
Fun Fact: The unused "world clear" theme was supposed to be the "game clear" theme to play during the end of the final battles. It's a leftover from "Super Mario Bros. 3 Legacy," just like the P-Switch theme, which was also unused. For those who don't know, this fan game was used to make "Wonder for Classic Players".
Thank you so much for the 35,000 views on the previous video! And I apologize for not be replying to comments or interacting. I'm completely busy, but I'm here in full speed to bring you enjoyable content. See you next time!
Super Mario Bros. and characters are (c) of Nintendo 2025. This is a non-profit work.
Vini Lemos - Nimaginendo Games 2025
Introducing the "Super Mario Bros. 40th Anniversary Pack" from Nimaginendo Games. It will include a batch of fan games, or even demos and samples. In this first batch, we'll have a demo, a sample fan game, and a full fan game by GBFan45.
I also wanted to especially thank him for giving me permission to be with and preserve his fan games with me, even releasing their source code to me.
- Super Mario Wonderland (modern)
The special "Modern Wonderland" demo will start with World 4, with 8 playable levels. It will have a "green" power that you're all familiar with, but it's WIP, so don't worry. XD
- Super Mario Bros. 3 (legacy)
My Super Mario Bros. 3, now reverted to the title "Super Mario Bros. 3 (legacy)" will be released in the same anniversary pack. It will feature the same levels shown previously (as animation), but with some corrections. The fan game replicates what Super Mario Bros. 3 would be like if it had the style of the first game, giving SMB3 a new experience and a fresh look, reminiscent of SMB1. (Oh I said no leaf power? oh well... let's say I delayed the release just to change this story XD)
- Mario Bros. Fix It!
The endurance fan game made by my friend GBFan45, also known for "NES Returns." It portrays the Mario brothers in a slightly different way than the arcade "Mario Bros." The brothers work to fix damage caused by Bowser and his Koopas. There are several repetitive levels. And yes, it's possible to beat it, but like I said... it's an endurance game, so you'll have to fight boredom just like I did the time I played it. XD
Apparently. Playing in "arcade" mode unlocks some collectibles, but I don't know if there's anything special. One day I'll check the source to find out more.
And that's all for today! Wait for the second batch of Super Mario Bros. 40th Anniversary. It will be announced in the same way here in this same place and on this same channel.
"Is it available?"
Yes! The first batch announced is now ready to be playable.
gamejolt.com/games/smb40thanniversarypack/1014154
Available since August 19, 2025.
Also see more content on my Nimaginendo Games Game Jolt page:
gamejolt.com/@NimaginendoGames/games
____
*Honorable Mention*
"Corumba Challenge" was released a few days ago. In it, we have "Super Mario Bros. Wonderland '87" completely modified into something new! Little Corumba sets out to save the "Famiverse" from a terrible creature, but to do so, he'll have to get past three gigantic figures guarding three colored diamonds. These diamonds will unlock access to the hidden part of the Famiverse. But be careful! This fan game is just for people who like challenge... so be warned!
Available here:
gamejolt.com/games/corumbachallenge/1013089
See you next time! And stay tuned to Nimaginendo Games.
This is a non-profit work, just freeware PC games. A gift from a fan to fans.
Super Mario and Friends + Super Mario Bros. series are (C) of Nintendo 2025
Vini Lemos - Nimaginendo Games 2025
And in this gameplay, we'll have another animal buddy in sight! It's Bearney, the bear. By avoiding collisions with an enemy, he can reward you with a life balloon.
We'll also have music not heard in the previous adventure. Donkey Kong and Cranky will be walking alongside Kiddy Kong behind King K. Rool, who is doing everything he can to escape the Kongs with all of Cranky Kong's DK coins. He will either try to catch his glorious plane, or he will plan a plan B in a castle on top of the mountain. Which one will it be?
We also have a guest appearance from the benevolent Bluster Kong. Due to a small corrupt recording issue, I couldn't record his entire appearing scene along with the beginning of the level, however, it's just a brief scene where he thinks he's delirious when he sees a baby Kong in front of a haunted place... so he escapes.
We have the Hogwash from Donkey Kong Land, which also appear in Donkey Kong Country 4. I remade them for Kiddy Kong's Challenge but this version gained more prominence during the new DKC4 demo. And the exclusive enemy "Kletter", the idea came from Roberto @DonkeyKongCountryTV where he showed me a drawing with the new enemy, which I turned into a sprite for the fan game. But Roberto is the author of the idea.
We'll also have a volcano, darkness, kreepy tower, wind, and some little secrets in some levels. Turn on the bell so you don't miss it!
____
Series of gameplays from the released fan game "Kiddy Kong's Challenge", since May, 31 of 2024. Here I show you how the game becomes easier after you play it countless times. Additionally, I show you some of the game's secrets. And before you ask, yes, the video has lagging sound due to the weight of the musics and things added to the game. I tried to alleviate some more by lowering the video quality and making an alternate version of the game (with a copy of the release source) without part of the game to improve some of the lag in the video.
When the game is full of things and especially music, it becomes very heavy and takes a long time to save. And most of the time Game Maker generates an "Out of Memory" bug when saving or running the game with the source, which means you are forced to redo all the changes you made.
*About the game* :
During the Kong family vacation, only Kiddy Kong and Cranky Kong were left. K. Rool, quietly, takes the opportunity to kidnap Donkey Kong again and it's up to Kiddy and Cranky to go and save the great Kong from the clutches of King K. Rool. But the crocodile isn't fooling around and is smarter and more agile than ever... which makes this a CHALLENGE!
*Lost World (Episode 2)* :
Episode 2 becomes available when all DK coins have been collected. But be careful! Game Over can make you lose one of them again.
*More about the download information check this video's description* :
youtube.com/watch?v=Jfa-ZUHSmfM
In the next part we will have the definitive final confrontation with King K. Rool! A masterpiece!!
This is a non-profit work. A fan game for fans.
Vini Lemos - Nimaginendo Games 2024-2025
Now I'm showing you what's even more inside this mysterious cartridge. A hiding place for many secrets and tips... although I'm a bit bad at this one due to the huge number of "overload" moments on my PC that I had when I was recording. I usually pause the recording, wait for it to stop loading something, and then continue recording. And this keeps repeating itself throughout, which ends up getting in my way at times.
-----
This is a project that brings together several stages of development of the first Super Mario Bros. in a single game. Old models, old plans, things that weren't approved for the final version. There are also new levels and new things that don't have much to do with the beta, but that are still (in a way) part of what could have been if it had continued. Therefore, the game becomes very different from what you are used to.
Story:
"The Mario Brothers were leaving the house until they found a mysterious cartridge with the initials "M". The Mario brothers take it to their hideout, where they keep an old Famicom (Japanese NES). Bowser sees and starts following them. Then Mario and Luigi start playing a "Super Mario Bros" game completely different from the one that came in the final version. Bowser continues to spy on them... the brothers don't even notice him. Could he have something to do with it?"
This is the first of my fan games to introduce the "auto-save". Each level you beat, the game will save. But remember that you will not be able to change the character after that (as in Super Mario All-Stars), only by starting a new game.
Want to play this adventure? Check out the description of this Nimaginendo Direct for more informations:
youtu.be/D48T8ciUYhM
First released on April 1, 2025, as Early Access (details missing)
Real release on April 6, 2025 but only highlighted on the 7th in "Nimaginendo Direct".
Mario & Friends + Super Mario Bros. belong to Nintendo. This is just a fan game celebrating the 40th anniversary of the release of Super Mario Bros. The levels and many things are totally different from the original and everything was treated with great respect. This is a non-profit work by fans for fans.
*News*
Also check out the highlights from my Super Mario Bros. 40th Anniversary special projects in this same video.
Vini Lemos - Nimaginendo Games 2023-2025
#supermariobros #prototype #remix #fangame
The game is on its way to becoming an indie game, unlike "Corumba Challenge," which will be just a fan challenge game. Further changes will be made after the CorumbaPlay championship.
"Corumba Land" brings together several classics from the '80s and '90s in a single game. Each level has a different theme and a new style/category. A list of references and lots of fun.
Story:
"The Corumba Land is suffering an invasion of robots. The entire island is dominated by them... it is up to the hero Little Corumba (Corumbinha) to save everyone from danger... but to do so, he will have to confront the root of the problem: the villain! Leon Malvarrick, administrator of a giant castle that appeared in the city. Who is this villain who is causing chaos throughout Corumba Land?! Corumbinha will find him."
The main character is inspired by my friend and partner @CorumbaPlay. It's even inspired by games he played.
"Corumba Land" was in development since the beginning of 2024, and was finally released on June 30, 2025, the definitive edition came in July 19, 2025. I'm only posting the trailer and direct now on July 21, 2025 due to some unforeseen circumstances.
Unfortunately it is only available in Brazilian Portuguese (Português do Brasil)', but the game does not require much text to understand. So just focus on the words "pular" (jump) and "correr" (run). When these buttons appear it means you need to press the jump or run button.
*The download information* :
So, what are you waiting for? Give it a go!
gamejolt.com/games/corumbaland/1003592
We also have other highlights:
- "Corumba Challenge 2024" is being prepared for release. It will be aimed only at players who enjoy a challenge.
- New logo for "Super Mario Bros. Super Special" + information.
- Information about "Super Mario Bros. Arcade Mania"
- Something possible involving Super Mario Wonderland (modern)
- For Donkey Kong fans, two demos! Kiddy Kong's Showtime, the fan game prequel to "Donkey Kong Country 4 - The Kongs' Return," will get a one-world demo, along with other information about "Donkey Kong Country - The Arena Rivals."
That's all for today. But stay tuned to the channel!
Super Mario, Donkey Kong & other associated details are (C) of Nintendo 2025. Adventure Island, Bonk, Road Fighter, Contra, Gradius, Parodius and Sunset Riders are (C) of Konami Digital 2025, Animaniacs is (C) of Warner Bros. Discovery 2025, Magical Quest and Goof Troop is (C) of Disney 2025, Mega Man, Street Fight and Final Fight is (C) of Capcom 2025.
CorumbaPlay is (C) of CorumbaPlay Channel 2025. These are non-profit games! Any updates on this will be given in the future.
Vini Lemos - Nimaginendo Games
In this gameplay, I used a version completely devoid of any music (which ended up causing a bug with Mario's jump sound from SMW to occur later) to further mitigate the Game Maker bugs I mentioned a while ago. And so, I recorded the game with almost no audio lag, but I had to add ALL the music back through editing. All manually, selecting the video time and adding each music.
I tried to minimize the amount of music I added for fear of freezing again like the last time I edited this video, and everything froze. I ended up losing all the editing.
Now, about the gameplay:
* Secret in the first stage of the game: use one of the birds as a boost to climb. Have a heart so you can get past the Zingers. Once you're in the dark side of the jungle, have a kremling chase you and use it as a boost to jump onto one of the pillars in that same place. Voilà! You've found the first time travel barrel.
Kiddy Kong will invade the past of Donkey Kong Island, where King Krudd and his army kidnapped Donkey Kong (Cranky). All his DK Coins is waiting for you. This will collect all the other DK Coins in the game. The same trick that occurs in Donkey Kong Country 2 and 3.
* Rescue the puppy in the dark jungle! "Dinger" from the game "Dream - Land of Giants" is trapped under the rocks and Edson doesn't know what to do. It's up to Kiddy Kong to rescue him. As a thank you, Edson gives a Game Boy cartridge and a little later leaves his puppy as a partner for Kiddy, helping him make things a little easier, in addition to sniffing out secrets.
* Kremling Instinct in Level 2
* Blue Sabrewulf's Courtyard - Take the thundering jungle ghost near the red Zinger below the screen. Throw TNT at it. Just as you enter the blast barrel, make the ghost pull you to the left.
* The cursed Medusa K. Rool's room - To access it, it's right on the platform a little ahead of the checkpoint. Dinger will be warning you with blue bananas. Medusa K. Rool will notice and become suspicious of Kiddy. You need to stay crouched so he doesn't recognize you as an enemy.
* Kond DraK. Rool's painting room - A very cool reference to a memorable game... but it also holds the second time-travel barrel that will take you to 1994, right after Donkey Kong and Diddy defeated King K. Rool in the battle to rescue his bananas. K. Rool's Galleon will already be heading towards Crocodile Island, and the villain will be chasing Kiddy until the galleon crashes.
* Water Room Alternate Route - Find the P-Switch and return to the beginning of the room instead of going forward. If you do this, you'll have the alternate route.
* Time Travel Barrel in the Krowbomb Room - Dinger will be warning you. By jumping, Kiddy will travel to 1995, after the events of Donkey Kong Country 2. Crocodile Island was destroyed by Diddy and Dixie Kong. While K. Rool continues laughing on the high seas with his raft, Kiddy falls on top of his raft. The crocodile immediately recognizes him from the last time travel. A whale takes Kiddy to an island where there is an old abandoned ship and several life balloons. Mr. X appears!!
____
Series of gameplays from the released fan game "Kiddy Kong's Challenge", since May, 31 of 2024. Here I show you how the game becomes easier after you play it countless times. Additionally, I show you some of the game's secrets. And before you ask, yes, the video has lagging sound due to the weight of the musics and things added to the game. I tried to alleviate some more by lowering the video quality and making an alternate version of the game (with a copy of the release source) without part of the game to improve some of the lag in the video.
When the game is full of things and especially music, it becomes very heavy and takes a long time to save. And most of the time Game Maker generates an "Out of Memory" bug when saving or running the game with the source, which means you are forced to redo all the changes you made.
*About the game* :
During the Kong family vacation, only Kiddy Kong and Cranky Kong were left. K. Rool, quietly, takes the opportunity to kidnap Donkey Kong again and it's up to Kiddy and Cranky to go and save the great Kong from the clutches of King K. Rool. But the crocodile isn't fooling around and is smarter and more agile than ever... which makes this a CHALLENGE!
*Lost World (Episode 2)* :
Episode 2 becomes available when all DK coins have been collected. But be careful! Game Over can make you lose one of them again.
*More about the download information check this video's description* :
youtube.com/watch?v=Jfa-ZUHSmfM
Until the next post guys!
This is a non-profit work. A fan game for fans.
Vini Lemos - Nimaginendo Games 2024-2025
Now I'm showing you what's even more inside this mysterious cartridge. A hiding place for many secrets and tips... although I'm a bit bad at this one due to the huge number of "overload" moments on my PC that I had when I was recording. I usually pause the recording, wait for it to stop loading something, and then continue recording. And this keeps repeating itself throughout, which ends up getting in my way at times.
But that's it! We'll finally have my gameplay of this newest "Nimaginendo Selects" selection. One of the most watched and played fan games here at Nimaginendo Games.
-----
This is a project that brings together several stages of development of the first Super Mario Bros. in a single game. Old models, old plans, things that weren't approved for the final version. There are also new levels and new things that don't have much to do with the beta, but that are still (in a way) part of what could have been if it had continued. Therefore, the game becomes very different from what you are used to.
Story:
"The Mario Brothers were leaving the house until they found a mysterious cartridge with the initials "M". The Mario brothers take it to their hideout, where they keep an old Famicom (Japanese NES). Bowser sees and starts following them. Then Mario and Luigi start playing a "Super Mario Bros" game completely different from the one that came in the final version. Bowser continues to spy on them... the brothers don't even notice him. Could he have something to do with it?"
This is the first of my fan games to introduce the "auto-save". Each level you beat, the game will save. But remember that you will not be able to change the character after that (as in Super Mario All-Stars), only by starting a new game.
Want to play this adventure? Check out the description of this Nimaginendo Direct for more informations:
youtu.be/D48T8ciUYhM
First released on April 1, 2025, as Early Access (details missing)
Real release on April 6, 2025 but only highlighted on the 7th in "Nimaginendo Direct".
Mario & Friends + Super Mario Bros. belong to Nintendo. This is just a fan game celebrating the 40th anniversary of the release of Super Mario Bros. The levels and many things are totally different from the original and everything was treated with great respect. This is a non-profit work by fans for fans.
Vini Lemos - Nimaginendo Games 2023-2025
#supermariobros #prototype #remix #fangame
We also have another Yoshi part in his WIP phase. I remade the sprites based on the Yoshi's Island sprites, which resembles the ones from Super Mario Bros. Wonder. And as you can see, it's still not working... but nothing that can't be fixed with time.
Along with this, we also have another preview of a level from world 4.
-----------------------
Super Mario Wonderland (modern) is going through a recognition phase, and I also want to take this opportunity to say that the fan game will start being called "Super Mario Wonderland - A New Beginning". The name was suggested by Lucas Eduardo. I thought it was cool because "Super Mario Bros. Wonderland 87" is the oldest version of this project that has taken on a new beginning.
It's very different from the "Wonderland 87" we know and is more similar to the Super Mario Bros. Wonder for Switch, but it's a "fan sequel" of the game (even with NES graphics), but it's as if the story of Wonder was linked to that 90s years.
I hope you like it! I'll be preparing the Nimaginendo Direct and the newest update for Corumba Land. Take the opportunity to play the version before the Direct version because more things will change!
Vini Lemos - Nimaginendo Direct 2025
Back to the subject of the video:
I spent two hours trying to solve what was causing the problem in the rendering of this video, then I found... the sound effects! Yes, the video would have an extra with sound effects at the end, counting all the sounds (and some unused ones) that I used in the animation, but unfortunately it caused the rendering to stop at 98%. Unfortunately, I don't know which file was causing this, so I had to remove it and keep only the songs... it would be a 5-minute video, so I apologize for this shortened version.
List of musics:
Forest theme - Donkey Kong Country (DKC1 GBC) Forest Frenzy
K. Rool Appears! (DKC2) (slightly edited)
Title/Ending Theme - Donkey Kong Country Ending Theme
The arrangements were made by me, as well as the edited sprites.
Haven't seen the animation video? Check it out!
youtu.be/7wD6-CKgj5o
See you in the next post, which will probably be the Nimaginendo Direct! If it happens, I will also start making gameplay of "Super Mario Bros. Proto Remix", which is already a download success.
These are non-profit projects! Characters and series are (c) of Nintendo 2025
Vini Lemos - Nimaginendo Games 2025
- Since it takes place in "released in 1996", it's as if it were a game that had been in the works since 1995, the year of "SMW2 - Yoshi's Island". It now takes place in another alternative reality where there's Super Mario Bros. in the old format like all 4 main games, with only Yoshi's Island as the game with different physics. That's why the game will have the same format as SMB1 in terms of physics and camera, but it will have things from SMB2, SMB3, SMW and even Yoshi's Island, all combined in one game (fan game).
- I tried to get a more "Super Mario World" vibe because before Yoshi's Island, the style of the games that came out, even the so-called "Mario Roullette", were inspired by Super Mario World. So let's say this would be a "modern" (period) version of Super Mario Bros. for 1995-1996. A completely new map, a new story and many good surprises.
- I used "Super Mario Bros. Wonderland 87" (derived from the source of Super Mario Advance 5) to make the fan game. In the first versions of "Arcade Mania", the title screen still did the same movement as in "Super Mario Wonderland" and "Wonderland 87", and along with a 16-bit version of the "Wonderland 87" sprite, but replaced with Mario's head some, and for others I redone the ones from "Super Mario World" for the reason I mentioned above.
- Some details of the background image of 1-1 were also changed, and a stage inside the pyramid in 2-2 was removed. Now it's a completely new level.
Another video to keep the channel active! Keep an eye out for the launch of the game "Corumba Land" soon, with many references including "Wonderland" and many other classic games that you played as a child.
See you next time!
This is a non-profit project! The "insert coin" is just a joke to pretend that the game is in an arcade. Characters and the Super Mario series are (c) of Nintendo.
Vini Lemos - Nimaginendo Games 2025
Despite reimagining the game, the (fan) timeline is already set in modern times for Donkey Kong. It takes place before the events of "Kiddy Kong's Challenge" and well before the events of Donkey Kong Bananza. Also speaking of "Donkey Kong Bananza" from Switch 2, at the end of "Donkey Kong Country - The Arena Rivals", I plan to make a small reference to the game.
Back to the main focus of the video:
This soundtrack contains all the musics that play in the fan game "Donkey Kong vs. K. Rool Challenge" / "Donkey Kong Land vs. K. Rool".
Intro - DKC2 Original
Title - Donkey Kong Land Title (16-bit DKC remix)
Map - DKC1 Original (Slightly edited)
K. Rool Battle - Unused theme from Donkey Kong Land (16-bit DKC Remix)
Lose - Original arrangement based on the trilogy (Remix by me)
Game Over - Original specially made for the fan game.
DK Bongos - Original specially made for the fan game with the exception of the small sound that comes before the bongos play.
Rescue Time - DKC2 Original (extended/arranged by me)
Rescue Time End - DKC2 Original (slow version by me)
Credits - DKC2 Original
Unused Jingle - Original based on the trilogy. Also not used in "Kiddy Kong's Challenge".
The original musics were composed by Alex Silva and all the remixes were made by me (Vini Lemos).
Midi used from the VG Music website.
Fun fact: the unused theme would be to find a secret, almost like what happens when you find a secret cave in the first Donkey Kong Country.
In the original game (Donkey Kong Land), this K. Rool theme that I used (based on analysis) was actually going to be used for the normal boss theme, but they ended up putting "K. Rool's Acid Punk" to play instead, leaving the other music as unused. And that's exactly my analysis! The name of the music is called "K. Rool's Acid Punk", which suggests that it was supposed to be the game's final boss theme. The entire series follows this pattern of adopting the final boss theme as the normal boss theme.
_____
If you want to play it, it's here:
drive.google.com/file/d/1QagHlKba1dXopKq3byl_VcEJZi5X6qEH/view?usp=drive_link
______
And that's all for today! I apologize for the inactivity and content without much emphasis, but it's because I'm totally focused on the development of "Corumba Land", doing everything I can to launch it this month. So until next time!
Non-profit project made by fans for fans. Original characters and games are (C) Nintendo 2021/2025.
#donkeykong #donkeykongland #retro #SNES #soundtrack #fangame #donkeykongbananza #KRool
Vini Lemos - Nimaginendo Games 2025
It's still in a "WIP" state. I haven't touched it in about 2 months, because I was working on the release of "Super Mario Bros. Proto Remix" and now I'm working on Corumba Land. It already has 4 worlds ready, 5 half-finished. I still have to change some sprites and sounds (leftovers from "Super Mario Bros. Wonder for Classic Players"). I also need to fix the "destination errors" of the pipes, and many others. But looking at it here, you can get an idea of how it's coming along.
It will be a "spiritual successor" to the classic "Super Mario Bros. Special" made by Hudson Soft for NEC PC and Sharp X1. The right thing to do would have been to do it in the style of the PC Engine, right? But the choice of the SNES hardware theme was because it's actually what it would have been like if the Super Nintendo had gotten a special version of the game Super Mario Bros. It would have been released separately from Super Mario All-Stars, and it had followed the style order of the first game up until the SNES era. (Keeping the same timeline as Super Mario Bros. Wonder for Classic Players)
That's why I called it the "spiritual successor" to Super Mario Bros. Special. And in this same timeline, Super Mario Bros. Special would have already occurred normally, with the same intention as the original (an alternative way of playing). There is no set release date yet. This video is just being posted to keep the channel active.
See you in the next post! And keep an eye out as I'm preparing "Corumba Land" for its release.
Video made without profit. Work by fans for fans.
Vini Lemos - Nimaginendo Games
Corumba Challenge 2024 was one of the fastest projects I have ever developed in my life (the other being Super Mario Bros. Wonderland 87). The edited sprites, music selection, levels, ideas, mechanics, everything was done in just one week. And yes, it is complete! It only contains 4 worlds. I played it without difficulty, but it is worth remembering that this is a challenge game! So whoever plays it (when it is released) will probably have a little trouble in some levels. That is why the life counter is full of lives. The main inspirations for this fan game are the games "Crash Bandicoot 2: Cortex's Strikes Back" and "Crash Bandicoot 3: Warped!" but adapted to a more "Super Mario Bros." style.
As level themes, I chose several classic games as references, such as Castle of Illusion, Alex Kidd, Donkey Kong Country, The Little Mermaid from NES (with a bit of Adventure Island 2/3), Super Mario Bros. 3, Contra and Mega Man. All mixed into one game and in a much more challenging way. And as the protagonist: @CorumbaPlay (Pablo) he is the same person who "Corumbinha" (the game's character) was inspired by. He is the same character from "Corumba Land" but in this one, he is very different from everything in Corumba Land, after all, I used Wonderland 87 to make it. XD
The fan game is complete, even in beta state. However, it lacks ending scenes.
Special guest: Wario! Who steals all the player's money and also cheats randomly.
Did you like it? Leave a like and subscribe for more content on the channel. And keep an eye out for the release of "Corumba Land".
This is just a video to keep the channel active because I am very busy with the development of the "Land" one. Gameplay of only 3 worlds and a little bit of the 4th.
This is a non-profit project. Made by fans for fans. All rights reserved to the respective owners of the assets, characters and music used.
Vini Lemos - Nimaginendo Games 2025
He already made other sprites himself, both concepts and models and frames. And these "flying pigs" from Donkey Kong Land are the ones I shared with the project. They've already made their debut in the Lost World of the fan game "Kiddy Kong's Challenge", a challenge fan game I made and released last year, which Buiu also collaborated on with concepts and models, which I continued with the sprite frames he created and others I did myself.
Today, on this special day (since it's my birthday now XD) I decided to make this unexpected gameplay video playing this new demo of DKC4. The Donkey Kong Country series and Super Mario RPG are my favorite games of all time, so why not celebrate with something you love so much?
The new Donkey Kong Country 4 demo contains two levels... one on ice, the other underwater, featuring a new seahorse buddy animal exclusive to the fan game.
This project doesn't have a specific release date yet... but stay tuned! Follow my friend-brother on his channel and stay well informed about any updates on both the DKC5 project (entirely created by Buiu) and DKC4 (created by "Fernando Kalango") and even sometimes on Kiddy Kong's Showtime itself (created by me but also in collaboration with Buiu). This is his channel:
youtube.com/channel/UCZ2cjeufIG8OH0qSIJ6W21w/community?lb=UgkxiWBz1gd-TT-GBQpeXgjEDuXsXduzlVGm
The download is also available on Buiu's community posts and on the Donkey Kong Country 4 project page on Facebook.
Also in this same video, I show other projects that I'm also developing, such as "Kiddy Kong's Showtime", "Corumba Land", which also has a reference to Donkey Kong, "Donkey Kong Country - The Arena Rivals", and of course, one that I still intend to make some changes to in the future, even though it's one of the few most rejected projects I've done XD... Kiddy Kong's Challenge!
See you next time!
This fan game is not made by me or even created by me... it is a project created by "Fernando Kalango" and "LeoCore" from DKC4Team. I am just collaborating with the team.
This video and the project are non-profit. Made by fans for fans to enjoy.
Characters are (c) of Nintendo 2025
Credits:
Edu (Buiu) Alves (Artwork from Kiddy Kong's Showtime and Donkey Kong Country 4)
For this 1st anniversary celebration, I'll be doing a special gameplay! This gameplay also gives a brief summary of what "Super Mario Bros. Wonderland 87" is like. In this version, the fan game is full of more hidden lifes, some of which were already present in the previous version.
And remember an important point: where there are Talking Flowers, there is a secret nearby, it could be above or below them, a little to the left or right.
We also have a slight change in the color of the Elephant's apple, to purple. Since the first version of this power-up (in the original) was purple, making Mario or Luigi with their classic outfit colors.
We will also have the implementation of automatic saving, which debuted in "Super Mario Bros. Proto Remix", but the game over rule will remain the same as in the previous version. But I have a tip: the game saves before the game over, and you have 1 life in the game, the best thing to do is restart the game and press load to stay in the same stage, right? XD
The fan game will keep the game over to avoid other types of bugs that may occur involving game over. When I find a way to solve it, I will change it to the same thing as "Proto Remix".
There are other different contents that you will notice as you play the fan game.
In this same video I will also show the wonder effects of wonder flowers. If you have lost a wonder seed, don't worry, there is a way to get it again. This video shows where. But it's the only chance for those who still have "7" wonder seeds.
It also has the location of the Weird Mushrooms (from Super Mario Maker), which were always in the first quest of the fan game. But were very well hidden.
Super Mario Bros. Wonderland 1987 was born to be a revival that would only be for April Fools' Day, but ended up being released on Mario Day (Mar10 Day), and came to life again... (again? yes!) because it is the prototype for Super Mario Wonderland, my other project. Everything here is what "Super Mario Wonderland" would be, until this fan game changed and rescued the modern style of the original Switch game and translated it to 8-bit with another new story. The modern version still has no release date yet.
Join the adventure! The rev7 (anniversary) version is ready:
drive.google.com/file/d/1bC5y4OhVJGLJFlqouYRzbghzhyzVL02v/view?usp=drive_link
This new version contains "auto-save", and a "game over" which only loses checkpoints and score, just like in "Super Mario Bros. Proto Remix".
Super Mario Bros. Wonderland 87 Nimaginendo Direct (OG version release):
youtube.com/watch?v=rv8YJ-qErxI&t=3s
In the description of this video above we have the story of Super Mario Bros. Wonderland 87, with the return of Bowser's brother (Blue Bowser) and other details, making a unique game and different from both the original game and the project that succeeded Wonderland 87, "Super Mario Wonderland" without "Bros." and "87". The modern version.
Good video, and happy celebration! To those who are playing for the first time, good luck and good game! For those who have already played and want to play again, good luck and good game again.
Vini Lemos - Nimaginendo Games 2025
The first person to play it was CorumbaPlay (Pablo) and the second Donkey Kong Country TV (Roberto), as a closed demo. And in this video I'm playing the same version they played. There's still a lot to do.
Story:
Donkey Kong once again had his bananas kidnapped by King K. Rool, but this time, the reptile challenges the gorilla to a fight with his allies. The deal is that only Donkey Kong can fight. He accepts the challenge and meets up with old enemies from the past. If Donkey Kong climbs the tower to the last room, where the master arena is, he will confront King K. Rool to get his precious bananas back.
*What's new*
This will be a very short and quick project, but it will be fun for Donkey Kong fans. Being (and being) the first game with translations into other languages, for the first time "Brazilian Portuguese" will be present in a project from the Mario and Donkey Kong universe of the Nimaginendo fan games. It will probably also be the first to have Spanish.
*Improvements to the physics of previous games*
As some of you know, I use the same technique I use to make my Mario projects, for example, I used Super Mario Advance 5 to help with several other Mario projects I have. In this one I used the source engine "Donkey Kong Land Engine" by GBFan45, which was already DK vs. K. Rool Challenge (Donkey Kong Land vs. K. Rool Challenge), Kiddy Kong's Challenge and Kiddy Kong's Showtime (still in development).
*Fun facts about the fan game*
- It was planned to be just the K. Rool battle.
- It was planned to be 3 K. Rool battles with the KST battle last.
- When it became "The Arena Rivals" it was going to be Kiddy Kong instead of Donkey Kong, but since he is not a very popular character in the series he was replaced by Donkey Kong.
- I was going to start the project with Diddy Kong instead of him, but this one came instead, with Diddy being considered as a playable character but the idea was scrapped.
- The game would not have combos, but to avoid being boring, I added them.
- "Donkey Kong Country Arena Fighters", "Donkey Kong Country Battle Rematch", "Donkey Kong Country Kremarena" were names considered but ended up with "Donkey Kong Country - The Arena Rivals".
The project is planned to be released in 2025, this same year, but there are no exact release dates.
See you next time!
Vini Lemos - Nimaginendo Games 2025
One of the items present in Super Mario Bros. Arcade Mania has been revealed... Kamek's Crystal Ball. It's a completely new item in the Mario franchise. But unlike Mario Kart World, the crystal ball will turn enemies into coins. It's not yet clear what else might happen, since it's a W.I.P. level.
"Super Mario Bros. Arcade Mania" is a non-profit fan game that will make another "Super Mario Bros." game with pieces of every other "Super Mario Bros." that came after the first one up until 1996. With the exception of this item from Kamek.
I'll be back soon with more gameplay, and more stuff related to the 40th anniversary of the Super Mario Bros. series; however, my next release won't be a Mario game, but rather "Corumba Land".
See you next time!
Vini Lemos - Nimaginendo Games 2025
Some people have already played the early access version, but this is the definitive version as it should be. (Version with full experience). The good thing about the early access version is that those who play it will also help discover softlocks and bugs in the game.
Anyway, Super Mario Bros. Proto Remix arrived in a very important year for the "Super Mario Bros." series, as it is the year that the game will turn 40! And to celebrate, we have this game as one of the special projects of "Super Mario Bros. 40th Anniversary Specials". This fan game portrays the first Super Mario Bros. with all the ideas, concepts and things that were not approved in the final version of the game, all based on official information. As for what is not official, it is just an expansion of the ideas.
Credits to the website TCRF (The Cutting Room Floor) for storing photos of the concepts, and information about the production of Super Mario Bros. in its development phase (beta/prototype).
STORY:
"Mario and Luigi find a mysterious cartridge with the initial "M" so they decide to test it to see what it contains, and they discover a replica of "Super Mario Bros." that is very different from what came in the game. Enemies from the arcade "Mario Bros.", items that were originally removed from the final version...
But what the brothers don't know is that Bowser is spying on them. Could he have done something?"
*ATTENTION*
By getting a game over in this fan game will result in the loss of checkpoints and scores. Score is important in this! Keep the score above 10000 for a surprise at the end of the game, including the real ending screen.
Let's go! Time to try this somewhat different adventure:
drive.google.com/file/d/1-EMBbE3bwbTlbsVKu5I4PdxzxBEfR7dM/view?usp=sharing
*(Temporary download)*
Still in today's Nimaginendo Direct, April 7, 2025, I highlight the other upcoming projects, one of which no one had seen yet. On the 26th, "Super Mario Bros. Wonderland 87" will have its first anniversary, and with that the game will receive an update with something useful. Along with that, there is also the announcement for the video of my other new Donkey Kong fan game, "Donkey Kong Country - The Arena Rivals", where I will show how to do combos in the game.
Super Mario Bros. Wonder for Classic Players Direct:
youtu.be/QDDHMmoM0Bw
Super Mario Bros. Wonderland 87 Direct:
youtube.com/watch?v=rv8YJ-qErxI
Kiddy Kong's Challenge Direct:
youtube.com/watch?v=Jfa-ZUHSmfM
See you next time and have fun! I'm taking a few days off to rest and then I'll get back to developing my fangames. The next release will be "Corumba Land"!
The characters are (c) of Nintendo 2025. These are fan games by fans for fans in celebration of the 40th anniversary of Super Mario Bros. on the NES/Famicom. Just like the video, which is also produced without profit.
Additional credits:
Edu (Buiu) Alves, my friend-brother for having created the "NI" logo.
TCRF (The Cutting Room Floor)
Green Screen Originals for the Nintendo Direct graphics pack.
Vini Lemos - Nimaginendo Games 2025
It's been almost 11 years since a new Donkey Kong game in which there was a new adventure (since Tropical Freeze), and finally, HE'S BACK! On the Nintendo Switch 2, with an adventure totally different from what was seen before.
This is my way of celebrating this return, I hope you like it! And don't miss it, I also have a "Nimaginendo Direct" coming up, so stay tuned because I'm already producing it.
Until next time, let's celebrate!
This was a non-profit animation/video, just to celebrate the return of Donkey Kong in his newest game for Switch 2.
Vini Lemos - Nimaginendo Games 2025
More basically as if it were a prototype in a transition phase where Capcom was already changing the game to become another Mickey Mouse (from Disney).
This video was originally made for April Fools' Day.
[April Fools Special 2025]
But seriously, this is one of the projects I abandoned. There is a possibility of returning to it in 2026, if there is enough time, but I can't guarantee it.
And check out the community post! There are more surprises there. Updates will be made for the Nimaginendo Direct.
See you next time!
It's a really cool project that portrays what it would be like if "Super Mario Bros." had a new game in a "CD" format back in the NES era during the 80s. Maybe how a game should have sounded back then but the limitation prevented it from having unlimited music.
With the help of the Super Mario World engine on the SNES, SMBCD Team and Famicom CD made the magic happen, using the "MSU-1" chip that I've already used here on the channel. It allows the SNES to play high-quality music and videos, something similar to what would be done on the "Super Nintendo CD". This is my gameplay playing for the first time.
In this same video that I recorded, I was getting to know all the stages firsthand, without knowing what would await me. So I played without training. (Casual play)
In my opinion, the game has something very interesting, new mechanics that are really fun, and so when it's released, I'll be playing it again. I just don't know if I'll post this in full series on the channel, because my focus on the channel is only gameplay series of my projects. Anyway, that's all for today.
*Attention!*
One more video to keep the channel active. And stay tuned to the channel! My next release is close to happening, possibly in a few days you'll already be playing it.
Until next time!
These are non-profit projects made by fans. Super Mario Bros. and characters are (c) of Nintendo 2025
This project is an "SMW Hack", a modification of Super Mario World on the SNES. It wasn't made by me and I'm not involved in the project. I just made a gameplay of it.
Credits:
All credits to the SMBCD Team and Famicom CD, authors of the project.
And WH0REHAY for the cover art.
Vini Lemos - Nimaginendo Games 2025
I hope you like it and that it serves as a learning experience for people who like programming. See you next time!
The projects on this channel are non-profit projects. The characters are (C) of Nintendo 2025.
Vini Lemos - Nimaginendo Games 2025
This is a power-up initially planned for the first Super Mario Bros. around 1985. There are no reports on how its mechanics or sprite would be in use (in the Mario brothers' heads). So I made one myself as it would be if it were applied. The new item/power-up allows the player to double jump.
This can be useful mainly for reaching high places or jumping over huge holes. This is another special video! "Super Mario Bros. - The Bowser Wars" was the beginning of the celebration. Now we are unofficially in the celebration of the 40th anniversary of the Super Mario Bros. series. And this is one of my tributes to one of the greatest games that has ever existed in the world of games.
This is a non-profit project! Fan games for the fans' enjoyment. The series and characters are (C) of Nintendo 2025.
Vini Lemos - Nimaginendo Games 2025
"Mega Man: The Wily Wars" contains several elements similar to Super Mario All-Stars, such as blinking lights, checkered floors on the intro screen... even the final musical notes on the game's title screen resemble something very similar to Mario. Coincidence? I would say no! XD
Based on that, I've been making this animation since the end of last year (with the fan game and the original game together), even "simple" but it took me a long time to finish due to my lack of time and busy schedule. I also dedicated myself a bit during the "Bowser Wars" part to remake Bowser from Super Mario Bros. 3. Let's just say that it's 97% identical to the original and no, these are not the original codes! I recreated them from scratch. Another interesting fact is that I also remade the "P" (Power) symbol from the Super Mario Bros. HUD. It works slightly differently than the original, but it's great! Since the animation was made using a fan game, you can copy my new code and paste it into my other fan games to save time (including Bowser).
The title screens took me 5 days to finish everything. I made them in a completely different source code from the gameplay. The source code I used was the same one used in the animation "If Super Mario All-Stars existed for Gameboy Advance" and "Super Mario All-Stars Beta replicated". The sound of Bowser's roar and laugh use samples from Super Mario World, just like Nintendo did to make sound effects back in the day.
Towards the end, there's a reference to the "Switch Online" videos. "Super Mario Bros. - The Bowser Wars" marks the beginning of the Super Mario Bros. anniversary season! This is Super Mario Bros. 40th Anniversary. More entries like the ones at the end of the video will be made over time. Trivia posts not only about my fan games, but about the original, will also be made. Stay tuned! Let's all celebrate one of the greatest games ever that changed the history of video games.
Happy Mario Day 2025 everyone!
This is a non-profit video and project made for the enjoyment of fans.
Mario, series and characters are (c) of Nintendo 2025
Vini Lemos - Nimaginendo Games
The biggest secret that Super Mario Bros. Wonderland 87 hides something that I believe no one has ever found. It was really fun to program all of this. It's been 1 year since I recorded this and no one has found or recorded any recording, so here it is! Finally the video is delivered.
Fans of Super Mario Advance 5 will enjoy the reference in the first scene.
Vini - Nimaginendo Games 2024
But here it is! I made a video explaining where the new Minus World is. And in it, there's another "minus world" that's darker and scarier. It's a "hole" in the game's system, where Mario walks through the source code I used to make the fan game, in this case, Super Mario Advance 5 - Super Mario Bros. and "Legacy Super Mario Bros. 3" (my animation of Super Mario Bros. 3 in the style of the first game). It almost sounds like something out of a creepypasta, right? What would be a cool name? "minus world.exe"? XD
And yes, everything you're about to see was done intentionally. It's more of an easter egg than a "cannon" in my Mario fan universe. But wait a minute! Nothing too scary will happen. It's just a glitched place that references the iconic Minus World from the first Super Mario Bros. I even took advantage of the "hole" moment to add some jokes, NPC memes, that have no meaning whatsoever with the game. I've given this specific world a new name. The "Negative World".
I hope you like them!
_________
And along with it I show a little more of "Super Mario Bros. Super Rebirth", which now has a new name, a little more of "Super Mario Bros. Arcade Mania" and a Wario project that I also plan to release. It will probably be one of the last fan games to be released this year.
See you next time!
For more information about the download, read the description of this video:
youtube.com/watch?v=QDDHMmoM0Bw
This is just a video made for fun by fans for fans, including the fan game. Made without profit.
Vini Lemos - Nimaginendo Games 2025
And why is it the brother of SMA5? Because both games will share some things in common, even though they are not in the "Advance" series. It will be another fan game celebrating the 40th anniversary of the Super Mario Bros. series.
The idea for Super Mario Bros. Super Rebirth came from "what would it be like if instead of Super Mario All-Stars Nintendo had released an exclusive Super Mario Bros. for the console at the time?" It will be something like that! The game is inspired by the Super Mario All-Stars version of Super Mario Bros. but portrayed differently and with the presence of the Koopalings instead of the fake Bowsers.
For those who watched one of the "Top Secret Videos" where I played "Super Mario All-Stars", yeah, that's where some of the idea for this fan game came from. And for that to be possible, I had to use the source code for "Super Mario Bros. Wonder for Classic Players". It's the exact same system as the game, with the same modified physics. I just changed the sprites, added backgrounds, levels, screen transition effects (which were disabled) and 16-bit sounds. That's it! A technique similar to the one Nintendo used to develop the version of Super Mario Bros. for the Super Nintendo.
That's why in this project (so far) we don't have animations like Mario making "peace and love" with his hand, or anything really similar to SMAS. The project still has the NES details, which were from "Super Mario Bros. Wonder for Classic Players".
"But isn't SMB Wonder for Classic Players a modified Super Mario Advance 5? It has this animation"
Yes! But I removed it to make it look like NES. So I'll have to reimplement it again. The same way I did for the Koopaling battle, where I simply used my SMA5 Bowser, modified the sprites and made him act like a Koopaling.
"What is the release date for this project?"
I'm still busy with Donkey Kong Country 4, which may delay some of my upcoming releases. But as of now, it's still scheduled for this year. I'll let you know if there's a delay.
That's all for today! I shouldn't even be posting this preview today, but since I don't have any gameplay videos for any projects at the moment, I decided to release these snippets and this simple video to reveal one of the projects for this Super Mario Bros. celebration.
It's been extremely busy around here. XD
See you next time!
#SuperMario #fangame #retro #development #supermariobros #supermarioadvance
----
This is a non-profit video and project. These are projects made for fans and for the fans' enjoyment. Super Mario and characters and games belong to Nintendo.
Vini Lemos - Nimaginendo Games 2025
I believe that even if the author hadn't disappeared, this project would have had a chance of being canceled due to the source engine he used... it's very complicated to develop the code, making it much more solid and locked. But thanks to the "Donkey Kong Land Engine" created by GBFan45, using the source code of Super Mario World by Supernova as a base, I was finally able to create Donkey Kong projects the way I wanted.
And yes, this source engine that you saw with Donkey Kong games is actually a Super Mario World engine developed by user "Supernova" and completely modified by GBFan45 to become a Donkey Kong Land engine, and completely modified again by me to become a Donkey Kong Country Engine.
Story:
The story would be that King K. Rool kidnapped Candy Kong, and it is up to Donkey Kong and Kiddy Kong to save her from him. To reach the top of the tower, they will have to battle all the bosses they have faced in the past, but now they have learned new moves. The game was discontinued after the end of the "Dumb Drum" boss battle, so only the final "defeated" sprite was not inserted. After that, the game goes to a normal level area, outside the battle area. The reason for this is that this project was being done using the "Donkey Kong Land Special" which you can check out on GBFan45's channel "NES Returns".
In 2024 I had the idea of bringing the project back, but then I combined it with the last battle of the very first version of Kiddy Kong's Showtime, making it something really cool that you'll see at the end of the video... this is the origin of "Donkey Kong Country: The Arena Rivals", my newest fan game. More information coming soon!
#donkeykongcountry #donkeykongland #fangame #nes
This is a non-profit video and projects made for fan entertainment.
Vini Lemos - Nimaginendo Games 2025
This is the gameplay showing the complete post quest, can be acessible by collecting all Wonder Seeds during the fan game. Thus having 2 extra worlds of adventures. The first is the path to the Flower Kingdom cemetery side, where there is a temple with the portal opened by Bowser's brother (Blue Bowser) and his son.
This portal leads to Wonder World, a place parallel to the Flower Kingdom. This is yet another of Blue Bowser's vengeful plans to dominate the entire Flower Kingdom. It will be up to Mario and Luigi to defeat the brother of the King of the Koopas and bring peace to the Flower Kingdom.
I had some problems with delay in the commands during my playthrough, and I had forgotten that I had placed some invisible blocks in specific places. So I got a little confused. XD
This was the part of the game that I had the most fun programming, but you need to pay attention during the last battle. This tip on how to win the final boss battle is the most appropriate.
And here we end the gameplay series of "Super Mario Bros. Wonderland 1987", having as successor the modern version "Super Mario Wonderland", which soon, when the game is complete, I will also be doing a gameplay series. It will not be the same game and it will be completely different from this one!
Also extras at the end of this video with a new other project never showed before.
And this year we will have many new features besides the "Super Mario Bros. 40th Anniversary" specials. Stay tuned!
Original Description:
_____
The reason I chose Super Mario Bros. Wonderland 1987 was because Super Mario Wonderland came about first, with this concept. And the main inspiration is Super Mario Bros. Wonder for Nintendo Switch (2023), although the story has nothing to do with it, but there are some similarities. And it won't end there!
*EPILEPSY ALERT*
Super Mario Bros. Wonderland 87
*The Download Information*
Check the description of this vídeo for more informations.
youtu.be/F7BnCKVD8BM
Keep an eye out for more updates!
See you in the next video!
This was a non-profit work. Made for fans to have fun.
Vini Lemos - Nimaginendo Games 2024
#SuperMarioBrosWonder #donkeykongcountryreturnshd #fangame
This same video will also have tracks not used in the final version of the game, tracks that were not approved and even early versions of the song that was approved.
All new versions and arrangements were made by me. Rights reserved to the original authors and composers of the songs.
Present in the soundtrack:
- Main theme music
- Athletic theme
- Forest theme
- Boss and final boss themes
- Wonder Flower theme (also used as Wonder Mushroom theme)
- Ending theme
- Level clear, boss clear and final boss clear jingles
- Small themes
- Versions/variants not used in the game
Note: I only forgot the star and underwater themes. Just two themes of the game that is not present in the video. But it is easy to find! It's just the NES Ninja Hattori Kun invincibility theme without any changes and "The Goonies 2 Underwater theme" with also no changes.
Fan game released on April 26, 2024. It took 1 month and 16 days of work for the entire fan game. One of my fastest projects ever. (This one takes first place as the fastest of all)
And stay tuned for this year of the 40th anniversary of Super Mario Bros.
Vini Lemos - Nimaginendo Games 2025
During the time the first demo was available, you could access the "E-World for Classic Players". It contains 3 new levels for you to collect 3 Advance coins. Whoever collects them all, completes the demo. This is the correct way to complete the first demo of Super Mario Advance 5 - Super Mario Bros.
The moment when you get permission has been removed from the new versions of "Super Mario Bros. Wonder for Classic Players". Only those who have the old version will continue to have access... and in it, some things are more difficult and without fixes (bugs and softlocks) so, for those who still have this version, they will go through more complex situations than in the most recent versions.
I plan to make more new "E-Worlds" and attempts for those who have not been able to access it currently. If you already have it, continue with it to get immediate access. For those who don't have it, wait for the next opportunity in my other fan games.
That's all for today, friends. See you next time with more developments on Super Mario Advance 5, gameplays and celebrations for the 40th anniversary of Super Mario Bros.
Credits:
ladiesman217 for the athletic music used in SMA5.
(I just edited his version to play like it did on the GBA)
Super Mario Bros. and characters are (c) Nintendo. This is a non-profit project for the enjoyment of fans.
Vini Lemos - Nimaginendo Games 2025
Mario and Luigi return to the Mushroom Kingdom, but a few days later, the princess receives another letter from Prince Florian, informing her that Bowser is back. The prince is kidnapped and finally, Bowser uses him as his main source of super powerful energy... the wonder power, to become the Wonder Bowser. While the whole process is being done, Bowser reuses several other wonder mushrooms to later fuse them with Florian's power. Only the Poplins (already saved) escape and go alongside Mario and Luigi to save the prince. The only thing that can stop Bowser with this immense super power is the wonderball! (also known as the Punch Ball from a Mario Bros. made by Hudson Soft).
All the Poplins count on the Mario brothers to make sure the Wonderballs are used correctly in this emergency. All the stock will be used up... the battle promises to be very tense, because Bowser will not make it easy. He really wants to conquer this kingdom. Will we finally have a happy ending for the Flower Kingdom? Watch this video!
And along with it, I explain how the process was to gain access to the E-World of the Super Mario Advance 5 - Super Mario Bros. First Demo in the old versions of "For Classic Players".
For more information about the download, read the description of this video:
youtube.com/watch?v=QDDHMmoM0Bw
Stay tuned this year... this is the year of the first "Super Mario Bros."! I'm going to celebrate the 40 years in the best way possible.
*Gameplay recorded on January 17, 2025*
---------
Original description:
This is another "Wonder" project that I've been working on since 2023. It was only released on September 23, 2024. The game takes place in an alternate reality... it's like "Super Mario Bros. 3" from another reality. It takes place after the first and second "Super Mario Bros."...
In this fan game, we don't have the presence of "Wonder Flower". We have a slightly different version of "Elephant Mario", and also a completely different script from both the original Wonder and the Super Mario Wonderland fan game and the Super Mario Bros. Wonderland 87 fan game.
I've always had a dream of making my own "special version" of Super Mario Bros. just like Hudson Soft did in the past, or the Vs. variant of Super Mario Bros. so I finally had this chance to make a fan game and adopt the "Wonder" theme to create something new! I tried to get as close as possible to the original NES, but all of this is not a real 8-bit game.
___
It may even seem like a very simple fan game, but don't be fooled! The surprises come later in the fan game.
__________
STORY:
"Bowser learns more about the Flower Kingdom and its Wonder Power. With this, he kidnaps all the Poplins and Prince Florian. All the natural flowers in the kingdom were taken by Bowser and transformed into wonder mushrooms.
In the form of mushrooms, it become even more powerful the more consume. Now Bowser can create towers more easily, new allies, a flying cloud with his size, etc...
With the strength of these mushrooms, he gives powers to some of his old koopa guards who are under the wonder power. Intending to finally be a king of a new kingdom, he draws the prince's powers as an energy machine.
Seeing that Florian is the prince of the kingdom, Bowser understands that the prince can be his greatest source of energy and intends to turn him into a GIANT wonder mushroom, which can make Bowser even stronger and more agile with the FULL Wonder Power.
Princess Peach receives a letter asking for help from the prince and tells the Mario Brothers about what happened.
Will Mario and Luigi be able to return all of Prince Florian's powers that are in these mushrooms?"
-----------------------
Obs: The game's main music version was changed just for the video.
This is a non-profit work! Just a fun fan game for fans to enjoy.
Vini Lemos - Nimaginendo Games 2024
For more information about the download, read the description of this video:
youtube.com/watch?v=QDDHMmoM0Bw
I'll let you know that during this gameplay, I was a bit hampered by random slowdowns caused by some reason on my PC. This caused delays in the control commands. These slowdowns are one of the reasons why I lower the video quality when recording. Unfortunately, I can't record in full HD. Maybe it's just a project that has less memory. The fact that it's a game that uses a lot of MB makes it difficult to record.
Stay tuned this year... this is the year of the first "Super Mario Bros."! I'm going to celebrate the 40 years in the best way possible.
*Gameplay recorded on January 13, 2025*
---------
Original description:
This is another "Wonder" project that I've been working on since 2023. It was only released on September 23, 2024. The game takes place in an alternate reality... it's like "Super Mario Bros. 3" from another reality. It takes place after the first and second "Super Mario Bros."...
In this fan game, we don't have the presence of "Wonder Flower". We have a slightly different version of "Elephant Mario", and also a completely different script from both the original Wonder and the Super Mario Wonderland fan game and the Super Mario Bros. Wonderland 87 fan game.
I've always had a dream of making my own "special version" of Super Mario Bros. just like Hudson Soft did in the past, or the Vs. variant of Super Mario Bros. so I finally had this chance to make a fan game and adopt the "Wonder" theme to create something new! I tried to get as close as possible to the original NES, but all of this is not a real 8-bit game.
___
It may even seem like a very simple fan game, but don't be fooled! The surprises come later in the fan game.
__________
STORY:
"Bowser learns more about the Flower Kingdom and its Wonder Power. With this, he kidnaps all the Poplins and Prince Florian. All the natural flowers in the kingdom were taken by Bowser and transformed into wonder mushrooms.
In the form of mushrooms, it become even more powerful the more consume. Now Bowser can create towers more easily, new allies, a flying cloud with his size, etc...
With the strength of these mushrooms, he gives powers to some of his old koopa guards who are under the wonder power. Intending to finally be a king of a new kingdom, he draws the prince's powers as an energy machine.
Seeing that Florian is the prince of the kingdom, Bowser understands that the prince can be his greatest source of energy and intends to turn him into a GIANT wonder mushroom, which can make Bowser even stronger and more agile with the FULL Wonder Power.
Princess Peach receives a letter asking for help from the prince and tells the Mario Brothers about what happened.
Will Mario and Luigi be able to return all of Prince Florian's powers that are in these mushrooms?"
-----------------------
Obs: The game's main music version was changed just for the video.
This is a non-profit work! Just a fun fan game for fans to enjoy.
Vini Lemos - Nimaginendo Games 2024
And of course, I consult the official game (Super Mario All-Stars) to see everything I need to do, including graphics. The video is unfortunately short due to my busy schedule. And as short as it is, it took me a bit of work to edit. I used a different editor this time.
I hope you like it and keep an eye out for more videos related to Super Mario Advance 5 later this year, as well as my other projects such as Super Mario Bros. Prototype Remix, Super Mario Wonderland, etc...
See you next time!
This is a non-curative project. A fan game made by fans for fans.
Characters, sounds and assts are (c) of Nintendo 2025
Vini Lemos - Nimaginendo Games 2025
This video was supposed to be part of the other one, but since the site only allowed me 30 minutes for each one (not to mention that all the recordings I made are videos containing 10 minutes each), I had to separate them. If anyone knows of a good tool without a watermark (online) to quickly render a video compilation, just let me know. This will help a lot so that I can post longer gameplays.
I'll let you know that during this gameplay, I was a bit hampered by random slowdowns caused by some reason on my PC. This caused delays in the control commands. These slowdowns are one of the reasons why I lower the video quality when recording. Unfortunately, I can't record in full HD. Maybe it's just a project that has less memory. The fact that it's a game that uses a lot of MB makes it difficult to record.
Stay tuned this year... this is the year of the first "Super Mario Bros."! I'm going to celebrate the 40 years in the best way possible.
*Gameplay recorded on January 3, 2025*
---------
Original description:
This is another "Wonder" project that I've been working on since 2023. It was only released on September 23, 2024. The game takes place in an alternate reality... it's like "Super Mario Bros. 3" from another reality. It takes place after the first and second "Super Mario Bros."...
In this fan game, we don't have the presence of "Wonder Flower". We have a slightly different version of "Elephant Mario", and also a completely different script from both the original Wonder and the Super Mario Wonderland fan game and the Super Mario Bros. Wonderland 87 fan game.
I've always had a dream of making my own "special version" of Super Mario Bros. just like Hudson Soft did in the past, or the Vs. variant of Super Mario Bros. so I finally had this chance to make a fan game and adopt the "Wonder" theme to create something new! I tried to get as close as possible to the original NES, but all of this is not a real 8-bit game.
___
It may even seem like a very simple fan game, but don't be fooled! The surprises come later in the fan game.
__________
STORY:
"Bowser learns more about the Flower Kingdom and its Wonder Power. With this, he kidnaps all the Poplins and Prince Florian. All the natural flowers in the kingdom were taken by Bowser and transformed into wonder mushrooms.
In the form of mushrooms, it become even more powerful the more consume. Now Bowser can create towers more easily, new allies, a flying cloud with his size, etc...
With the strength of these mushrooms, he gives powers to some of his old koopa guards who are under the wonder power. Intending to finally be a king of a new kingdom, he draws the prince's powers as an energy machine.
Seeing that Florian is the prince of the kingdom, Bowser understands that the prince can be his greatest source of energy and intends to turn him into a GIANT wonder mushroom, which can make Bowser even stronger and more agile with the FULL Wonder Power.
Princess Peach receives a letter asking for help from the prince and tells the Mario Brothers about what happened.
Will Mario and Luigi be able to return all of Prince Florian's powers that are in these mushrooms?"
-----------------------
For more information about the download, read the description of this video:
youtube.com/watch?v=QDDHMmoM0Bw
Obs: The game's main music version was changed just for the video.
This is a non-profit work! Just a fun fan game for fans to enjoy.
Vini Lemos - Nimaginendo Games 2024
This is the first batch of tracks played in the fan game. Some are OST, others are new arrangements of the original SNES Donkey Kong Country trilogy themes.
Music composed by:
- Alex Silva (Jungle, Minecart, Castle...)
- Vinicius Lemos (Dark Room, K. Rool, Creepy forest, Doglion, game over, ending arrange)
- David Wise (Original DKC2/DKC3 musics reused, new arranges by me)
- Eveline Fischer (Original DKC3 musics reused, new arranges by me)
A note: the music for Kaostastrophe battle was originally composed by Alex Silva for the castle, the modifications to the instruments and other details were made by me.
Fun facts:
- The Kaostastrophe music was supposed to have the same sound as the Kaostastrophe intro, but it was accidentally deleted. So I had to improvise. This music is a remix of the DKC3 intro and the Rocket Run music from the same game. Originally planned for the last scene of the fan game (last battle with K. Rool in the Lost World).
- The battle theme with K. Rool is a new arrangement of the "Blimp" music from Donkey Kong Land, another improvisation since there was no theme for K. Rool. Before that, I had already tested the musics from the original battles with K. Rool but none of them worked to match Kiddy Kong's Challenge. There was a plan to modify this music in the future for a better one, including from Kaostastrophe, due to the failure of the fan game (probably due to the difficulty of being a challenge fan game), it would be considered a waste of time. So the updates are extremely slow.
The next soundtrack will be posted once the Lost World is completed in my gameplays.
This is a non-profit work! Fan game made for DK fans who like challenge games.
Vini Lemos - Nimaginendo Games 2024
I'll let you know that during this gameplay, I was a bit hampered by random slowdowns caused by some reason on my PC. This caused delays in the control commands. These slowdowns are one of the reasons why I lower the video quality when recording. Unfortunately, I can't record in full HD. Maybe it's just a project that has less memory. The fact that it's a game that uses a lot of MB makes it difficult to record.
I know I'm late but I wish you all a happy new year and stay tuned... this is the year of the first "Super Mario Bros."! I'm going to celebrate the 40 years in the best way possible.
*Gameplay recorded on January 3, 2025*
---------
Original description:
This is another "Wonder" project that I've been working on since 2023. It was only released on September 23, 2024. The game takes place in an alternate reality... it's like "Super Mario Bros. 3" from another reality. It takes place after the first and second "Super Mario Bros."...
In this fan game, we don't have the presence of "Wonder Flower". We have a slightly different version of "Elephant Mario", and also a completely different script from both the original Wonder and the Super Mario Wonderland fan game and the Super Mario Bros. Wonderland 87 fan game.
I've always had a dream of making my own "special version" of Super Mario Bros. just like Hudson Soft did in the past, or the Vs. variant of Super Mario Bros. so I finally had this chance to make a fan game and adopt the "Wonder" theme to create something new! I tried to get as close as possible to the original NES, but all of this is not a real 8-bit game.
___
It may even seem like a very simple fan game, but don't be fooled! The surprises come later in the fan game.
__________
STORY:
"Bowser learns more about the Flower Kingdom and its Wonder Power. With this, he kidnaps all the Poplins and Prince Florian. All the natural flowers in the kingdom were taken by Bowser and transformed into wonder mushrooms.
In the form of mushrooms, it become even more powerful the more consume. Now Bowser can create towers more easily, new allies, a flying cloud with his size, etc...
With the strength of these mushrooms, he gives powers to some of his old koopa guards who are under the wonder power. Intending to finally be a king of a new kingdom, he draws the prince's powers as an energy machine.
Seeing that Florian is the prince of the kingdom, Bowser understands that the prince can be his greatest source of energy and intends to turn him into a GIANT wonder mushroom, which can make Bowser even stronger and more agile with the FULL Wonder Power.
Princess Peach receives a letter asking for help from the prince and tells the Mario Brothers about what happened.
Will Mario and Luigi be able to return all of Prince Florian's powers that are in these mushrooms?"
-----------------------
For more information about the download, read the description of this video:
youtube.com/watch?v=QDDHMmoM0Bw
Obs: The game's main music version was changed just for the video.
This is a non-profit work! Just a fun fan game for fans to enjoy.
Vini Lemos - Nimaginendo Games 2024
"Corumba Land" is another project I'm working on, which brings together several elements of classic retro games in a platform game. It promises to awaken nostalgia in those who especially like or started playing video games for the first time with an NES as a child.
This video shows references to Super Mario Bros., Contra, Kiddy Kong's Challenge, Donkey Kong Country, Super Mario Land, Gradius, Goof Troop, Final Fight, Super Mario Bros. 2, Donkey Kong 3 (arcade) and Super Mario Wonderland.
----------
Although it looks like NES graphics, this is more like an "Arcade" game imitating an "NES" style. In this video you will see a little more than the fan game promises. Some graphics and musics will be changed in the final version.
The character "Little Corumba" (Corumbinha) is based on @CorumbaPlay, a friend who helped me a lot and has even finished almost all my projects and challenges in his live streams.
Possibly still this year, he will play the beta version closer to the final, later this year (2024).
This is a non-profit work. Rights reserved to the original owners if their works referenced in the fan game.
Vini Lemos - Nimaginendo Games 2024
In this fan game, we don't have the presence of "Wonder Flower". We have a slightly different version of "Elephant Mario", and also a completely different script from both the original Wonder and the Super Mario Wonderland fan game and the Super Mario Bros. Wonderland 87 fan game.
I've always had a dream of making my own "special version" of Super Mario Bros. just like Hudson Soft did in the past, or the Vs. variant of Super Mario Bros. so I finally had this chance to make a fan game and adopt the "Wonder" theme to create something new! I tried to get as close as possible to the original NES, but all of this is not a real 8-bit game.
___
It may even seem like a very simple fan game, but don't be fooled! The surprises come later in the fan game.
__________
STORY:
"Bowser learns more about the Flower Kingdom and its Wonder Power. With this, he kidnaps all the Poplins and Prince Florian. All the natural flowers in the kingdom were taken by Bowser and transformed into wonder mushrooms.
In the form of mushrooms, it become even more powerful the more consume. Now Bowser can create towers more easily, new allies, a flying cloud with his size, etc...
With the strength of these mushrooms, he gives powers to some of his old koopa guards who are under the wonder power. Intending to finally be a king of a new kingdom, he draws the prince's powers as an energy machine.
Seeing that Florian is the prince of the kingdom, Bowser understands that the prince can be his greatest source of energy and intends to turn him into a GIANT wonder mushroom, which can make Bowser even stronger and more agile with the FULL Wonder Power.
Princess Peach receives a letter asking for help from the prince and tells the Mario Brothers about what happened.
Will Mario and Luigi be able to return all of Prince Florian's powers that are in these mushrooms?"
-----------------------
For more information about the download, read the description of this video:
youtube.com/watch?v=QDDHMmoM0Bw
Obs: The game's main music version was changed just for the video.
This is a non-profit work! Just a fun fan game for fans to enjoy.
Vini Lemos - Nimaginendo Games 2024
It's simple and cool, just like the classic arcade games and NES games. The improvisations are well done, the gameplay is slightly different from the NES Donkey Kong, some sounds are a bit low, but that, at least for me, doesn't ruin the experience. I recommend it!
He even jokes "Why did Mario disappear? This is why!" probably around the same time that the meme "Mario disappears on April Fools" came out.
If you like classic Donkey Kong, more specifically the arcade/NES games, and wanted to see a Mario is Missing remade as an arcade game, this is a good fan game option. I don't know if it's still available, but it was in the "community" of the "NES Returns" channel, GBFan45's channel.
Soon, I'll be doing more playthroughs of GBFan45's fan games, which he left with me. See you later!
This project was entirely inspired by the first Super Bomberman, an attempt to mix Super Bomberman in the style of Mario. It's not a bad idea, but the result is not so perfect.
--
This is a project I tried to start in 2018, but I couldn't find any reason to continue, which ended up being ruined. Not all sprites were finished, which is why there are several bugs.
This was one of the fan games when I learned to improve a little more with graphics, because later, the graphics were much more confusing, full of objects that were much more buggy than these. Soon I will show another project that I did when I was a teenager, from 2013 to 2014, "Super Mario - Bowser Strikes Back". You will notice a shocking difference between my way of making games before and after. If in "Bowser Koopa City" it is already different, in the other one it is even more so. Stay tuned!
This is a gameplay of basically "everything" in the game. World 3 is unfinished and this fan game does not intend to be continued.
Story:
"One beautiful day, the Mario brothers had nothing to do. So, Luigi asks Mario for a favor. He asks him to go to their house and get his toolbox. Mario goes looking for the toolbox on the way home...
Suddenly, an airship appears in the forest while Mario was walking, and transports him to a warp zone. He meets Bowser through a hologram. Bowser tells him "if you want to return to the Mushroom Kingdom, you will have to collect power stars for me." Thus begins the journey. During the adventure, Mario don't knows that Luigi has been kidnapped by Bowser."
This was one of my very first projects in my life, after I already knew a few things about game programming. This is a work from 11 years ago, I was going to release it in 2014, but I gave up because of the lack of inspiration and there were a lot of things missing. I was even more limited in programming than I am today, actually.
Get ready to watch something completely different from what you are used to seeing around here these days. At that time I was just a teenager making fan games. Only one thing hasn't changed: my creativity.
Replaying this classic (a classic for me XD) awakened a lot of nostalgic feelings in me, because I liked doing these things (even if it was completely messed up). This was my attempt to make a Crash Bandicoot 2: Cortex's Strikes Back with a Super Mario theme. What would it be like if the game were about Mario instead of Crash Bandicoot. I adapted the story and did this. I apologize in advance, not only for the cuts in the video but also for the fan game I made at the time. The cuts were made because the website I used to make the compilation only allowed me 30 minutes.
See you next time!
Vini Lemos - Nimaginendo Games 2024
Have you tried facing the Kreepy Kreatures in Kiddy Kong's Challenge? Well, these are it! This Halloween, there couldn't be anything missing with this theme, right?
Here we have one of the most varied scary monsters in the fan game. Has anyone encountered any of them?
Kiddy Kong's Challenge has been available since May 31, 2024. It's a fan game based on Donkey Kong Country, but it tries to fit a scene-after-scene and challenge pattern. Don't play it thinking it's such a simple game, because it's a game that requires patience, persistence and insistence. We've already had a complete completion of the game by "Corumba Play", Eden from the channel "Mania DK" and an almost complete completion by Ma-Ryu (known for creating kaizo from the DKC trilogy), who is currently stuck in the last level of the secret world, but he managed to finish the game's normal story. So, finishing the game is possible!
Check out Nimaginendo Direct's description of Kiddy Kong's Challenge for more information:
youtube.com/watch?v=Jfa-ZUHSmfM
*Questions:*
"Do you plan on making a second Kiddy Kong's Challenge?"
"Will there be a Kiddy Kong's Challenge 2 fan game?"
Unfortunately not! I even thought about doing it, but this is marked as one of the projects that people have played the least. Since DKC-style projects are a lot of work (more specifically because of the creation of pre-rendered sprites), it would be a bit of a waste of time to make something about Kiddy Kong that would be one of the things that people would play the least. So if there is a sequel, it will either be with Donkey Kong, or it will be with Diddy Kong. (Donkey Kong's Challenge/Diddy Kong's Challenge) and another important point, if this project really comes one day, it will also be much easier compared to Kiddy Kong's Challenge, but of course, keeping the name "Challenge" respected. Obviously it won't be easy like putting the cherry on the cake.
"Does this mean that Kiddy Kong's Showtime is canceled?"
No! I'm making an exception for this one because of Chunky Kong. Kiddy Kong may be the Kong family member that people doesn't like, but Chunky Kong, I've only seen a good reception for him. And Kiddy Kong's Showtime is no longer a challenge fan game! It will have the same difficulty as a regular Donkey Kong Country, but it still won't be part of the series... but it is part of the story and the (fan) timeline of the original series.
Donkey Kong Country 1 to Donkey Kong Country 2
Donkey Kong Country 2 to Donkey Kong Country 3
Donkey Kong Country 3 to Kiddy Kong's Showtime
and finally, Kiddy Kong's Showtime to Donkey Kong Country 4.
More specifically, each Donkey Kong Country takes place after a "Donkey Kong Land" (from the Game Boy), so Kiddy Kong's Showtime takes place after "Donkey Kong Land 3", to be more exact.
It's already confirmed that the fan games "Kiddy Kong's Showtime" and "Donkey Kong Country 4" will share some things and I'm also doing some work for the DKC4 project with Edu (Buiu) Alves. Neither project has been canceled! We're working towards a good and beautiful result for the game. I'm absolutely sure everyone will love it!
To everyone who has already played, thank you very much for each of you playing. And stay tuned for Kiddy Kong's Showtime, which promises to be a showtime! Circuses, dark worlds and of course, K. Rool, the circus owner who wants to put on a horror show.
Next time I come here on the channel I will be interacting with all you!
See ya!!
Credits:
Edu (Buiu) Alves - The "NI" logo
Donkey Kong, characters and assets are (C) of Nintendo 2024
Vini Lemos - Nimaginendo Games 2024
How did I come to the conclusion that it could be like this? Let me explain!
"Super Mario Bros. Deluxe", for those who don't know, was made by Nintendo R&D2, the same Nintendo development group responsible for the Super Mario Advance series. The only difference is that Super Mario Bros. Deluxe was made from scratch, without using the original source code. Super Mario Advance 1 would be called "Super Mario Bros. 2 Deluxe". There are even recordings of the characters' voices pronouncing the old name of the game.
If R&2 decided to make a remake of Super Mario Bros. 1 as the first game, they would continue with the name "Super Mario Bros. Deluxe" adding only "Advance" at the end of the name, the colors would be stronger, the songs would have some problems with tones, different instruments as they do in the first titles, and obviously they would have those animations with scale zoom or fluid movement (as happens a lot in Super FX and Super Mario Advance games).
So I did an assessment of the use of both games (SMBDX and Super Mario Advance)... they had the idea of making giant Shy Guys and some changes in the level scenery, right? I also did that for this playable animation. About the Advance Coins (Ace Coins), they are practically the red coins from Super Mario Bros. Deluxe. You can notice that even in the first Advance, they are red. The "beep" on the SMBDX map is also in Advance 1, but it makes a coin sound (like I show on the Deluxe Advance map in the video). The two games have a lot in common with each other. I'm always analyzing every detail to add. This was a job that took me a week and a few days to complete. I first released it for those who follow the "community" tab on the channel, then on GameJolt.
I don't plan on continuing, but you can! You can edit the game as you wish, create your own levels. I'm going to turn this game into a special one to celebrate SMB1 next year, called "Super Mario Bros. Advance Championships". It will keep the same high contrast and style as the GBA.
*A FAQ*
"Why don't you use this map on SMA5?"
R: Because "BS Mario Collection" (Day 1 and 2) came out before Super Mario Bros. Deluxe. For those who don't know, it was the first game that made Super Mario Bros. 1 and 2 JP/Lost Levels with maps. Made exclusively for the Super Famicom (SFC/Super Nintendo JP) with the Satellaview accessory. This game uses the Super Mario Bros. 3 map for the first game, but with new art styles, and a new HUD panel below the screen.
The reason why many people don't know about it is that days 1 and 2 of the game are extremely rare! You can only find the same unique (few) recordings of the game on YouTube.
And yes, this is "Super Mario Advance 5 - Super Mario Bros." completely modified, just like I did for Super Mario Wonderland and other games derived from the same source as SMA5, including even Super Mario Bros. Wonder for Classic Players.
I hope you like it! If you want to play it, just check out my channel's community or search for "Super Mario Bros. Deluxe Advance" on GameJolt. See you next time!
(This video contains surprises!)
Vini Lemos - Nimaginendo Games 2024
It is a single video along with other videos, that is, I had to put several videos together into one and make a compilation to make this long video possible. It took me a bit of work, but here it is.
The reason I chose Super Mario Bros. Wonderland 1987 was because Super Mario Wonderland came about first, with this concept. And the main inspiration is Super Mario Bros. Wonder for Nintendo Switch (2023), although the story has nothing to do with it, but there are some similarities. And it won't end there! I will also do another gameplay showing the game's post quest, when all Wonder Seeds are collected during the fan game.
"Why didn't you choose Super Mario Bros. Wonder for Classic Players?" I still think it's too early. I'm not seeing many gameplays of the fan game here on YouTube either... mostly from the Super Mario Advance 5 demo, which wasn't the main release. XD
But one day I'll do my gameplay so that those who can't play it can follow along with my videos and find secrets/tips. However, first I'll do SMB Wonder for Classic Players, then SMA5, because there's a surprise for SMA5 that will only be unlocked if you get the For Classic Players ending screen. So for the SMA5 gameplay I'll do the regular gameplay, and then the surprise gameplay in the same video.
Oh, I'm also preparing a NEW surprise! The slight delay is because I'm still trying to find some musics to finally release. Until I find them, I'm following plan B (recreating them myself). I'm sure you'll like it, especially those who are fans of Super Mario Advance 5. Wait and be patient! I'll be posting soon when you least expect it.
And attention!!! Final days of the SMA5 demo! Enjoy it while you can!
*EPILEPSY ALERT*
Super Mario Bros. Wonderland 87
*The Download Information*
Check the description of this vídeo for more informations.
youtu.be/F7BnCKVD8BM
Keep an eye out for more updates!
See you in the next video!
This was a non-profit work. Made for fans to have fun.
Vini Lemos - Nimaginendo Games 2024
For those who don't know, Krosshairs (Blue Krosshairs) are official enemies in Donkey Kong Country 3, but they were removed and replaced by Karbines. There is still a reference to their existence even in the final version, in the Krockshot Kroc level in K3, where an alarm is sounded and the crosshair start to focus on the Kongs. That Karbine owl wouldn't make a sound like that, don't you think?
The version used in the DKC3 game are real animal Karbines. In the art released, they are also robots. And those who know the DKC trilogy well will understand that there are still things from the beta version present in the final version, such as bees from DKC1 (more specifically the boss bee model from the first game) being used in the map of the second game.
On Kiddy Kong's Challenge the blue versions are present through another alternative water level route that no one has accessed yet. There are no videos yet, no broadcasts... no other live broadcast has shown it, but it's there and well hidden.
The name "Krosshair Alarmos" is an obvious coincidence, due to the noises it makes while in action. One single noise is even similar to that of the Nintendo Alarmo. Its red color is not that strong, it is more metallic, so it appears to be pink.
And the concept came unexpectedly! A robot that King K. Rool activates to contain Kiddy Kong. To prevent Kiddy from entering the castle while he is fighting, K. Rool stays present during the battle. He only leaves when he goes to pilot his big plane.
There was going to be another scene, where the castle staircase would be much larger. At this point, there would be Krosshair Alarmos' shadow passing through the walls and aiming at Kiddy, just like what happens with Krockshot Kroc in Donkey Kong Country 3, but I removed it from the final version because I found the gameplay too tedious and time-consuming. Some things from this scene were even reused in the new (and short) room in the final version.
The Kiddy Kong's Challenge fan game has been available since May 31, 2024. It will undergo future updates, fixes to text alignment and bugs found. Check the fan game's Nimaginendo Direct description for more informations:
youtube.com/watch?v=Jfa-ZUHSmfM
That's all for today! And stay tuned because the surprise is almost ready!
Next time I come here I will be replying to all the messages I see through "Studio". If I don't see them, it's because Studio didn't show me your message.
This was a non-profit video and game! It's a fan-made project with something completely different from the original.
Vini Lemos - Nimaginendo Games 2024
This is a big Nimaginendo Direct (the first one on the channel) compared to the others. The first part of it was done in the early hours of the 21st to the 22nd and the ending was done from the end of the 22nd to the 23rd. I am releasing Super Mario Bros. Wonder for Classic Players for the first time, which I didn't even show a full gameplay or any more details. This project had not been shown here on the channel for a long time. Along with it, there's SMA5 to make this anniversary pack even more special. But remember that these are fan projects, non-profit and that they can only be played on PC. However, it's still possible to play on Android through a Windows emulator.
STORY:
"During an alternate timeline in 1988, Bowser learns more about the Flower Kingdom and its Wonder Power. With this, he kidnaps all the Poplins and Prince Florian. All the natural flowers in the kingdom were taken by Bowser and transformed into wonder mushrooms.
In the form of mushrooms, it become even more powerful the more consume. Now Bowser can create towers more easily, new allies, a flying cloud with his size, etc...
With the strength of these mushrooms, he gives powers to some of his old koopa guards who are under the wonder power. Intending to finally be a king of a new kingdom, he draws the prince's forces as an energy machine.
Seeing that Florian is the prince of the kingdom, Bowser understands that the prince can be his greatest source of energy and intends to turn him into a GIANT wonder mushroom, which can make Bowser even stronger and more agile with the FULL Wonder Power.
Princess Peach receives a letter asking for help from the prince and tells the Mario Brothers about what happened.
Will Mario and Luigi be able to return all of Prince Florian's powers that are in these mushrooms?"
The adventure is here! Good luck!
It's also good to remember that the SMA5 demo is temporary, so make the most of it and look for the surprise because I think you'll like it.
ATTENTION! Last days of the SMA5 demo!!
The SMA5 demo is in v3 with some differences from the first and second versions.
*Road to 1988 - Wonder for Classic Players*
(Sometimes will have pause in the download)
drive.google.com/file/d/17Q3D-wn85aF7jMHBwlHtDOilUIlFVhld/view?usp=sharing
About SMA5 Demo:
Time for SMA5 has ended. Please wait for the next opportunity.
In the same Nimaginendo Direct, there's the update for Super Mario Bros. Wonderland 87 where you can use a secret code (in addition to several bug fixes), an unreleased clip from Kiddy Kong's Showtime (still without a release date) with a song that's much more David Wise style.
There's also a trailer for Kiddy Kong's Challenge (a simple one) to announce that the game has an easier forest level and that other bugs have been fixed, as well as an announcement of future videos of new segments on the channel. And something funny at the end. XD
Super Mario Bros. Wonderland 87 Direct:
youtube.com/watch?v=rv8YJ-qErxI
Kiddy Kong's Challenge Direct:
youtube.com/watch?v=Jfa-ZUHSmfM
See you next time and have fun! I'm taking a few days off to rest and then I'll get back to developing my fangames. The next one will be Corumba Land (focused development) but of course, as you're used to, there will be those little moments when I tweak other projects to make up time.
The characters are (c) of Nintendo 2024. These are fan games by fans for fans in celebration of the 39th anniversary of Super Mario Bros. on the NES/Famicom. Just like the video, which is also produced without profit.
Credits:
Edu (Buiu) Alves, my friend-brother for having created the "NI" logo.
The other credits appear during the video.
Vini Lemos - Nimaginendo Games 2024


