GameSomniac™
Tony Hawks Underground [PS2] | Iron Man Gameplay
updated
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Gamers, brace yourselves... the once-mythical survival horror game ILL is OFFICIALLY real—and it looks absolutely INSANE. 🧠💥 Once thought to be just a hyper-realistic art project from concept artist Max Verehin, ILL has now emerged as a full-blown next-gen horror experience running on Unreal Engine 5. And yes, it’s as grotesque and immersive as you'd hoped (or feared). 😨
This video is a bit incoherent as it records my overly excited thoughts in the moment after learning of the games reveal but ultimately I think this game could change the face of horror in gaming. Think Resident Evil meets Scorn, with an extra dose of body horror and deep psychological dread. 💀🩸
👉 If you're into next-gen horror, photorealistic visuals, indie dev surprises, or creepy AF atmospheres, hit that LIKE button, SUBSCRIBE, and ring the 🔔 to stay up to date with the darkest corners of the gaming world. Be sure to check out more of our video game discussion/gaming review videos. For more video game news and video game entertainment be sure to subscribe to the channel!!!
#ILLGame #SurvivalHorror #UnrealEngine5 #MaxVerehin #NextGenGaming #HorrorGames2025 #Photorealistic #GamingNews #BodyHorror #ILLisReal #GamingCommunity
The Silent Hill 2 Remake is on the way but fans are enraged at certain creative design choices that we now know may have been directly influenced by the Woke gaming consulting firm, Hit Detection. Among the many changes that fans are displeased is the reimagining of side character Angela Orosco who now appears more androgynous rather than feminine however fans are taking to social media not only to complain about her less than feminine appearance but also her eating problem as many seem to believe she is fat.
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Be sure to check out more of our video game discussion/gaming review videos. For more video game news and video game entertainment be sure to subscribe to the channel!!!
Be sure to check out more of our video game discussion/gaming review videos. For more video game news and video game entertainment be sure to subscribe to the channel!!!
Be sure to check out more of our video game discussion/gaming review videos. For more video game news and video game entertainment be sure to subscribe to the channel!!!
ABOUT THE GAME (Taken from Steam Store Page):
Realistic first person bodycam horror. On October 26, 2005, a policeman from the 46th department disappeared in the forest. The found footage from his body camera showed how evil it is in the forests. Try demo and add to wishlist!
Find out what happened!
On October 26, 2005, a strange call came to the police at night. In the application, the owner of the house said that some dark figure was watching him from the forest, and strange sounds were constantly heard in the house, as if someone or something was crawling along the walls. Police officer Harry Whippet went to this challenge. Nobody saw him again. Only a week later, footage from a police officer's body camera was found.
Learn about Rutman!
This is a monster that lives in the dense dark forests of a small town. Rootman tortures and kills everyone who wanders into his domain. The legend speaks of murders, cursed artifacts, and the supernatural behavior of trees. It is said that its roots go deep into the earth, and Rutman's body consists of twisted gnarled branches and roots. No one knows how old he is and where he came from, but the townspeople are still afraid of him. He has the ability to manipulate surrounding trees and plants, using them to trap his victims. It is said that, once in its grasp, the roots tightly wrap around the body, squeezing the life out of the victim. The town lives in fear of Rootman, never going too far into the forest for fear of encountering the monster. It is said that on quiet, moonless nights, Rootman's whisper can be heard through the trees, reminding the city of his omnipresent presence and of the danger lurking in the forest.
Play with the body camera effect!
Experience realistic camera shake, sound and visual effects. Feel the incredible effect of immersion and presence in the center of events.
Feel the horror!
In the game you will find a tense atmosphere and suspense. And sometimes you have to jump up and down in your chair.
Try demo and add to wishlist!
For now, you can play a short demo, or rather a prototype, that was created by me and my wife at Global Game Jam 2023. If you like the demo, we will make a full game out of it.
DEVELOPER:
DEKLAZON
PUBLISHER:
DEKLAZON
#rootman #horrorgaming #pcgamer
ABOUT THE GAME:
Explore the chilling empty Property of this bodycam horror experience, where you'll be constantly questioning your surroundings and battling a relentless sense of cabin fever.
Welcome to BoneField, the bone-chilling, narrative-driven first-person survival horror game that thrusts you into a nightmarish small property, tainted by bloodthirsty madness. Immerse yourself in the spine-tingling world of this bodycam horror adventure, where every corner conceals a dreadful secret, and an unrelenting sense of cabin fever relentlessly haunts your every move.
In this harrowing horror game, trust your instincts and sharpen your auditory senses to detect the subtle, unfamiliar footsteps lurking in your proximity. Fear not, for you wield a unique tool: the ghost light. This mystical beacon illuminates the supernatural, revealing the lurking horrors that threaten to consume you. Whenever unease grips your heart, a quick flash of this ethereal light will unveil the presence of paranormal entities, giving you a fighting chance at survival.
RELEASE DATE:
Coming soon
DEVELOPER:
RedRockGS
PUBLISHER:
RedRockGS
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ABOUT THE GAME:
Experience the liminal world of the backrooms through a VHS camera, immersing into a mysterious story and wandering the dream-like structures... Might there be something following you?
DEVELOPER:
pgWave.
PUBLISHER:
pgWave.
RELEASE DATE:
Aug 18, 2022
#backrooms #foundfootage #gamesomniac
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#silenthill #hellraiser #gamesomniac
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#silenthillanalysis #gamesomniac #videogamenews
Be sure to check out more of our video game discussion/gaming review videos. For more video game news and video game entertainment be sure to subscribe to the channel!!!
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In this video I'm taking a look at the modern day gaming scene, assessing common problems found in gaming and tactics used by the developers just to stay afloat.
00:00 - Intro
00:49 - First Impressions
02:46 - The Day Before
03:33 - Remakes
05:34 - Modern Day Gamer Problems
06:50 - I'm So Tired, Boss
07:02 - Times have Changed
08:39 - The Problem With Modern Games
09:01 - The Reality of it
09:50 - In Conclusion
10:34 - Outro
In this video I'm taking a look at the modern day gaming scene, assessing common problems found in gaming and tactics used by the developers just to stay afloat.
ABOUT THE GAME:
Dead Island 2 is an upcoming action role-playing game developed by Dambuster Studios and published by Deep Silver. It is the sequel to the 2011 video game Dead Island and the third major installment in the Dead Island series. Set several months after the events of Dead Island and Dead Island: Riptide, Dead Island 2 differentiates itself from its predecessors by taking place in the city of Los Angeles, which has been quarantined due to the zombie outbreak. The game is slated to release for PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, and Xbox Series X/S on February 3, 2023.
Announced in 2014, the game has undergone a difficult development period due to multiple changes with the studios working on it. Yager Development was originally hired to develop Dead Island 2 in 2012, but was removed from the project in 2015 and replaced by Sumo Digital the following year. Sumo Digital would also be removed, with Dambuster, an internal studio of Deep Silver, becoming the developers in 2019.
Dead Island 2 takes place in an open-world Los Angeles, San Francisco, dubbed HELL-A and an undisclosed third location in California, unlike the first game which was set on the fictitious island of Banoi off the coast of Papua New Guinea. The game's combat has different mechanics than its predecessors. Dead Island 2 also includes several features from its predecessors, such as the "rage" and crafting systems.
A couple of months after the events of Dead Island, the United States Armed Forces has put California under a full quarantine restricted zone due to a new and stronger zombie outbreak.
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#DI2 #deadisland2 #fpsgames #upcominggames2023 #upcominggames
CHAPTERS:
Intro - 00:00-1:45
Kyle Crane - 1:46-6:51
Everything Else - 6:52-17:40
ABOUT THE GAME:
Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story follows an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a Middle-eastern city called Harran.It features an enemy-infested, open-world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime but become extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode.
The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May 2013, it was released in January 2015 for Linux, PlayStation 4, Windows, and Xbox One. The game was planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations.
At release, Dying Light received positive reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day–night cycle, while receiving criticism regarding the story, difficulty, and technical issues. The game was the best-selling title of January 2015 and broke the record for first-month sales of a new survival-horror intellectual property. The game was a commercial success, having sold 20 million units by April 2022. Techland committed to supporting the game, and released downloadable content packs, content drops and free updates for the game several years after the initial launch. An expansion, titled Dying Light: The Following, was released in February 2016. The sequel, Dying Light 2 Stay Human, was released in February 2022.
ABOUT DEAD ISLAND 2:
Dead Island 2 is an upcoming action role-playing game developed by Dambuster Studios and published by Deep Silver. It is a sequel to the 2011 video game Dead Island and the third major installment in the Dead Island series. Set about 10 years after the events of Dead Island and Dead Island: Riptide, Dead Island 2 differentiates itself from its predecessors by taking place in the cities of Los Angeles and San Francisco, which have been quarantined due to the zombie outbreak. The game is scheduled to be released on April 21, 2023, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Announced in 2014, the game has undergone a difficult development period due to multiple changes with the studios working on it. Yager Development was originally hired to develop Dead Island 2 in 2012, but was removed from the project in 2015 and replaced by Sumo Digital the following year. Sumo Digital was also removed, with Dambuster, an internal studio of Deep Silver, becoming the developers in 2019.
Dead Island 2 takes place in Los Angeles and San Francisco. The game's combat has different mechanics than its predecessors. Dead Island 2 also includes several features from its predecessors, such as the "rage" and crafting systems.
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#deadisland2 #dyinglightgame #videogamer
ABOUT THE GAME
Multiple Found Footage Scenarios
Various video files have been obtained by the Horror Cam Archives committee. Each file is a self-contained experience where you get to explore what happened to the people who have recorded these files. Are you able to survive each found footage file?
Exploration
Explore various locations, whom all tell greatly different stories for the player to experience.
Body-cam Styled Gameplay
Experience the world from the viewpoint of a body-cam. Including auditory and visual effects to complete the immersion.
Hyper Realistic Environments
The game is developed with a sense of hyper-realism to create a visually stunning and memorable experience powered by Unreal Engine 5.
Jump Scares - Yes
Nervous Breakdowns - Yes
Anxiety - Yes
Spiders - Maybe
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#horrorgaming #newgames
SILENT HILL 2 REMAKE
Up first was the long to be rumored Silent Hill 2 Remake developed by Bloober Team, best known for Layers of Fear, The Medium, Blair Witch and The Observer.
SILENT HILL f
The next game to be announced was the far departure spin off title Silent Hill f. The story is written by Ryukishi07 best known for the Higurashi and Umineko series and takes place in 1960's Japan with the trailer showcasing a floral infection assimilating a school girl traversing the streets of an abandoned village.
SILENT HILL: TOWNFALL
Townfall is a mysterious new Silent Hill title coming sometime in the upcoming future. Not much is known about the title at this time.
SILENT HILL: ASCENSION
Ascension is an upcoming Massive Live Action Interactive event where players will shape the horror story by the choices they make together.
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#konami #horrorgaming
All this time we thought Konami was sitting at home in their comfy chair, wearing sweat pants and watching Dr. Phil while eating a bowl of Cheetos. Turns out Konami was hard at work, knocking back protein drinks and deadlifting 4 brand new Silent Hill projects! They've come out swinging, they're coming for Capcom, KONAMI IS BACK!!!!
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#konami #capcom #parody
youtube.com/watch?v=2XpDPNwKLXA&t=5s
HEY DUDES AND DUDETTES!!!
Today we're going to look at a video from YouTube Creator Tired Cast (youtube.com/c/TiredCast) where he explains why we should be skeptical about Dead Island 2. Then we'll play Devil's Advocate to defend the upcoming sequel given there is plenty of evidence from video games past to support that DI2 has a shot at being great.
The original developers of Dead Island, Techland, started out as a small video game software developer in 1999. From that time until 2006 they created relative small CD-ROM style racing games and other projects that would never support the idea that they could tackle a project like Dead Island. From 2006 to 2011 Techland would create Call of Juarez, a first-person shooter video game series created by Paweł Selinger in 2006. Released primarily on Microsoft Windows, PlayStation 3, and Xbox 360, there are four games in the series; Call of Juarez (2006), Call of Juarez: Bound in Blood (2009), Call of Juarez: The Cartel (2011), and Call of Juarez: Gunslinger (2013). While Call of Juarez was not Techland's first attempt at the FPS genre it would be their most successful. It would be 5 years from the first games release that Techland would release Dead Island as well as the third sequel to Call of Juarez.
Tired Cast in his video explains that the games initial visionaries, Techland, are now missing from the game meaning that the vision of Dead Island 2 has the chance to stray farther from what was presented to us in Dead Island. This coupled with the fact that the sequel has been bounced around 3 times between equally inexperienced developers is a red flag that the game will not meet fan expectations. HOWEVER as you will see in today's video, there are plenty of successful video game sequels that have come from second hand developers, games that may have had little to no influence from the original developers.
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ABOUT THE GAME:
Dead Island 2 is an upcoming action role-playing game developed by Dambuster Studios and published by Deep Silver. It is the sequel to the 2011 video game Dead Island and the third major installment in the Dead Island series. Set several months after the events of Dead Island and Dead Island: Riptide, Dead Island 2 differentiates itself from its predecessors by taking place in the city of Los Angeles, which has been quarantined due to the zombie outbreak. The game is slated to release for PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, and Xbox Series X/S on February 3, 2023.
Announced in 2014, the game has undergone a difficult development period due to multiple changes with the studios working on it. Yager Development was originally hired to develop Dead Island 2 in 2012, but was removed from the project in 2015 and replaced by Sumo Digital the following year. Sumo Digital would also be removed, with Dambuster, an internal studio of Deep Silver, becoming the developers in 2019.
Dead Island 2 takes place in an open-world Los Angeles, San Francisco, dubbed HELL-A and an undisclosed third location in California, unlike the first game which was set on the fictitious island of Banoi off the coast of Papua New Guinea. The game's combat has different mechanics than its predecessors. Dead Island 2 also includes several features from its predecessors, such as the "rage" and crafting systems.
A couple of months after the events of Dead Island, the United States Armed Forces has put California under a full quarantine restricted zone due to a new and stronger zombie outbreak.
DEAD ISLAND: DEFINITIVE EDITION Gameplay captured on the PS4 using the Elgato Game Capture HD60 S
FAR CRY GAMEPLAY BY GAME KILLER
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WATCH THE ORIGINAL VIDEO • youtube.com/watch?v=DDwEEl-Nm_k&t=194s
FAR CRY 2 GAMEPLAY BY RECOIL PRODUCTION
SUBSCRIBE! • youtube.com/user/RecoilProduction
WATCH THE ORIGINAL VIDEO • youtube.com/watch?v=VKK2JLM3mnM&t=522s
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#deadisland2 #fpsgames #tiredcast
Today we're going to be looking at the upcoming FPS Zombie Slasher DEAD ISLAND 2! The highly anticipated sequel to 2011's Dead Island has been in development as early as 2012 when it was first pitched to Deep Silver by Yager Development. The trailers and gameplay for Dead Island 2 look amazing and give me RAGE 2 vibes with it's unique weapon/crafting system and combat as well as the games open world environment. Here's to hoping this game doesn't end up like Cyberpunk 2077!!!
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ABOUT THE GAME:
Dead Island 2 is an upcoming action role-playing game developed by Dambuster Studios and published by Deep Silver. It is the sequel to the 2011 video game Dead Island and the third major installment in the Dead Island series. Set several months after the events of Dead Island and Dead Island: Riptide, Dead Island 2 differentiates itself from its predecessors by taking place in the city of Los Angeles, which has been quarantined due to the zombie outbreak. The game is slated to release for PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, and Xbox Series X/S on February 3, 2023.
Announced in 2014, the game has undergone a difficult development period due to multiple changes with the studios working on it. Yager Development was originally hired to develop Dead Island 2 in 2012, but was removed from the project in 2015 and replaced by Sumo Digital the following year. Sumo Digital would also be removed, with Dambuster, an internal studio of Deep Silver, becoming the developers in 2019.
Dead Island 2 takes place in an open-world Los Angeles, San Francisco, dubbed HELL-A and an undisclosed third location in California, unlike the first game which was set on the fictitious island of Banoi off the coast of Papua New Guinea. The game's combat has different mechanics than its predecessors. Dead Island 2 also includes several features from its predecessors, such as the "rage" and crafting systems.
A couple of months after the events of Dead Island, the United States Armed Forces has put California under a full quarantine restricted zone due to a new and stronger zombie outbreak.
DEAD ISLAND: DEFINITIVE EDITION Gameplay captured on the PS4 using the Elgato Game Capture HD60 S
Dead Island 2 (2014 Gameplay Footage) - youtube.com/watch?v=fNeC2sZu9r0&t=218s
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#deadisland2 #fpsgames #upcominggames
Netflix has officially cancelled their original Resident Evil Live Action series. Fans and Critics alike are in agreement that this is for the best as the show has garnered nothing but low scores and negative reception, but what does this mean the series future in film? Fans are hoping to revive the legendary “Arklay” (previously released as “Dave”) while others in the RE community such as Residence of Evil are working on fan films like “The Keepers Diary”. With the live action Netflix Series now cancelled could more mainstream production companies be persuaded to look at the efforts of the RE community for the next RE film/series?
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ABOUT THE SHOW:
Resident Evil is an American action horror streaming television series developed by Andrew Dabb for Netflix. Based on the video game series of the same name by Capcom, it is the second television adaptation of the franchise after the animated miniseries Infinite Darkness, and the third live-action adaptation after the film series of the same name and reboot film. The series is set in its own universe but features the video game series' storyline as its backstory and basis.
The series features an ensemble cast led by Lance Reddick as the clones of Albert Wesker, Ella Balinska and Adeline Rudolph as Wesker's adopted children, Tamara Smart and Siena Agudong portrays the daughters' younger selves, and Paola Núñez as James Marcus's daughter Evelyn. It alternates between two timelines, following Jade and Billie Wesker during their days in New Raccoon City where they discover their father's and Umbrella Corporation's dark secrets, and 14 years in the future, where Jade tries to survive the end of the world.
In 2019, Netflix began development with Constantin Film, the rightsholders who have previously produced the film series, as the production company involved. The series was formally announced in 2020, having been greenlit as an eight-episode series with each episode one hour in length. Dabb was hired as showrunner alongside a number of other Netflix projects. Due to delays brought on by the COVID-19 pandemic, production was delayed eight months and took place from February to July 2021.
Resident Evil premiered on July 14, 2022. The series received mixed reviews from critics; some praised its action sequences, visuals, and the performances of the cast (particularly Reddick and Núñez), while others criticized its writing, pacing, lack of originality, and deviations from the source material.
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#rebhfun #residentevil ##netflixcancellation
Hey Dudes and Dudettes! Today we're diving into the mass disappointment that is Netflix's Resident Evil Live Action series. Specifically this video covers all that is wrong with the shows use and portrayal of the T-Virus.
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ABOUT THE SHOW:
Resident Evil is an American action horror streaming television series developed by Andrew Dabb for Netflix. Based on the video game series of the same name by Capcom, it is the second television adaptation of the franchise after the animated miniseries Infinite Darkness, and the third live-action adaptation after the film series of the same name and reboot film. The series is set in its own universe but features the video game series' storyline as its backstory and basis.
The series features an ensemble cast led by Lance Reddick as the clones of Albert Wesker, Ella Balinska and Adeline Rudolph as Wesker's adopted children, Tamara Smart and Siena Agudong portrays the daughters' younger selves, and Paola Núñez as James Marcus's daughter Evelyn. It alternates between two timelines, following Jade and Billie Wesker during their days in New Raccoon City where they discover their father's and Umbrella Corporation's dark secrets, and 14 years in the future, where Jade tries to survive the end of the world.
In 2019, Netflix began development with Constantin Film, the rightsholders who have previously produced the film series, as the production company involved. The series was formally announced in 2020, having been greenlit as an eight-episode series with each episode one hour in length. Dabb was hired as showrunner alongside a number of other Netflix projects. Due to delays brought on by the COVID-19 pandemic, production was delayed eight months and took place from February to July 2021.
Resident Evil premiered on July 14, 2022. The series received mixed reviews from critics; some praised its action sequences, visuals, and the performances of the cast (particularly Reddick and Núñez), while others criticized its writing, pacing, lack of originality, and deviations from the source material.
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#rebhfun #residentevil #honestreview
Today we're diving into the mass disappointment that is Netflix's Resident Evil Live Action series. We'll dive deep into all that was good and bad about the show as well as tell you where and why the show failed vs what production coulda and shoulda done to make this a more faithful and respectful video game adaption.
Be sure to check out more of our video game discussion/gaming review videos. For more video game news and video game entertainment be sure to subscribe to the channel!!!
ABOUT THE SHOW:
Resident Evil is an American action horror streaming television series developed by Andrew Dabb for Netflix. Based on the video game series of the same name by Capcom, it is the second television adaptation of the franchise after the animated miniseries Infinite Darkness, and the third live-action adaptation after the film series of the same name and reboot film. The series is set in its own universe but features the video game series' storyline as its backstory and basis.
The series features an ensemble cast led by Lance Reddick as the clones of Albert Wesker, Ella Balinska and Adeline Rudolph as Wesker's adopted children, Tamara Smart and Siena Agudong portrays the daughters' younger selves, and Paola Núñez as James Marcus's daughter Evelyn. It alternates between two timelines, following Jade and Billie Wesker during their days in New Raccoon City where they discover their father's and Umbrella Corporation's dark secrets, and 14 years in the future, where Jade tries to survive the end of the world.
In 2019, Netflix began development with Constantin Film, the rightsholders who have previously produced the film series, as the production company involved. The series was formally announced in 2020, having been greenlit as an eight-episode series with each episode one hour in length. Dabb was hired as showrunner alongside a number of other Netflix projects. Due to delays brought on by the COVID-19 pandemic, production was delayed eight months and took place from February to July 2021.
Resident Evil premiered on July 14, 2022. The series received mixed reviews from critics; some praised its action sequences, visuals, and the performances of the cast (particularly Reddick and Núñez), while others criticized its writing, pacing, lack of originality, and deviations from the source material.
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After making a video about Dr Salvador being absent from the RE4 Remake trailer I found the Netflix live action Resident Evil series had released production stills revealing our favorite chainsaw wielding, potato sack wearing classic RE4 villain is going to be in the new show. Why is Dr. Salvador being thrown into a Resident Evil show that focuses solely on the T-Virus and takes place many years after the events of most games in the series. BECAUSE FAN SERVICE THAT'S WHY!!!! So gather up all of your Paul WS Anderson Resident Evil flashbacks because Netflix's Resident Evil comes out this Thursday, July 14th on Netflix!
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We are back with a look at the Resident Evil 4 Remake Reveal Trailer. In this video I express my concerns with the very real possibility that Capcom could in fact cut out one of the most terrifying RE4 enemies from the remake, that enemy being none other than Dr. Salvador the chainsaw wielding Ganado. So far there hasn't been any indication that we will be seeing Salvador make a return however there isn't any definitive evidence to the contrary either.
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Leon shooting Ashley - youtube.com/watch?v=GFVZ4ba2DsE
Dr. Salvador Chainsaw Death - youtube.com/watch?v=EIHFH6jsyaY
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the G4TV revival is nothing more than a circus of insecurity with all of its hosts acting as nothing more than glorified clowns. Earlier this month female host Indiana Black a.k.a. Frosk a.k.a. Frosky the Clown a.k.a. Angry and Unbangable X-Play Host made an unwarranted attack against male gamers regarding sexism in gaming citing herself as not being as "Bangable" as previous G4 hosts Olivia Munn and Morgan Webb. This outburst was made during a segment of the show where the hosts discussed their grievances with video games and Frosk took this moment in time as the perfect opportunity to fight for all women (just women, men can't be victims) against the abusive powers of sexism.
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Video taken from Chris Darril's "REMOTHERED (Clock Tower Build)". All rights reserved by the respective owners
REMOTHERED (CLOCK TOWER: THE FIRST FEAR BUILD)
Remothered was a planned remake of the 1995 horror game Clock Tower that was being developed by Mansyon Soft in 2007 with the RPG Maker XP engine. It was slated for a 2011 release, but was canceled in 2012.
READ ABOUT THE GAME HERE! lostmediawiki.com/Remothered_(lost_build_of_cancelled_remake_of_%22Clock_Tower%22_survival_horror_game;_2007-2012)
Video taken from John Carpenter's "Escape From L.A.". All rights reserved by the respective owners
ESCAPE FROM L.A.
In 2013, the United States president (Cliff Robertson) is exiling all citizens who don't conform to his hyper-conservative views to Los Angeles, which became an island after a huge earthquake. But, when the president's daughter nabs the detonator to her dad's apocalyptic weapon and sneaks into L.A. to be with the rebel leader she loves, the government taps commando-turned-crook Snake Plissken (Kurt Russell) to retrieve the young woman. And, if he doesn't succeed quickly, he'll be executed.
Release date: August 9, 1996 (USA)
Director: John Carpenter
Starring: Kurt Russell; Stacy Keach; Steve Buscemi; Peter Fonda; Georges Corraface; Cliff Robertson; Pam Grier
Budget: $50 million
Music by: John Carpenter; Shirley Walker
Production company: Rysher Entertainment
Video taken from Stephen King's "IT". All rights reserved by the respective owners
IT
In 1960, seven preteen outcasts fight an evil demon that poses as a child-killing clown. Thirty years later, they reunite to stop the demon once and for all when it returns to their hometown.
Release date: November 18, 1990 (USA)
Director: Tommy Lee Wallace
First episode date: November 18, 1990
Starring: Harry Anderson; Dennis Christopher; Richard Masur; Annette O'Toole; Tim Reid; John Ritter; Richard Thomas; Tim Curry
No. of episodes: 2
Budget: $12 million
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(ORIGINAL VIDEO - youtube.com/watch?v=Lbo3eHEFR-c&t=5s)
CHECK OUT CAMPFACER ON YOUTUBE!
youtube.com/channel/UCCOs5LuEFpGs2jOTC3p9uGA
OFFICIAL GAME WEBSITE - txchainsawgame.com
VIDEO - Mr. H Reviews | Texas Chainsaw Massacre 2021 IN TROUBLE! LEAKED TEST SCREENING REACTIONS ARE BAD! - youtube.com/watch?v=uTsa2ipwgSM&t=1708s
ABOUT THE GAME:
The Texas Chain Saw Massacre is an asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.
TAKEN FROM THE OFFICIAL WEBSITE:
Asymmetrical, multiplayer horror is nothing new to Gun, creators of Friday the 13th: The Game. But working with a team of killers? Well, that’s a whole new world. While it is true that most folks seem to think of asymmetrical gameplay as 1 vs Many, in The Texas Chain Saw Massacre, the family is an important part of the story to tell. How each member of the family works within the greater team, well that’s completely up to you. A deep metagame and progression system will give you the tools to pick your place at the family table.
Surrounded by various noise makers, from old instruments all the way to broken toys, Wayne Bell created some of the most iconic and abstract sounds ever put to film. These sounds would play like delicate chaos when matched with the score he and Tobe Hooper created, in what would be unlike just about anything ever heard before. Inspired by Musique Concrète and the creation of music using sound objects, rather than relying solely on traditional instruments, Bell hand crafted the sound design for one of the most shocking American Horror movies of all time, The Texas Chain Saw Massacre.
We all know those sounds… metal on metal and rust and sparks, the dull thud of organic material meeting a hard surface with brute force, the sound of the hot Texas sun in August creating what could only be described as a reverb wave that echoes through you. The intersection of sound effects and score, where noise becomes music.
Gun Interactive CEO and President Wes Keltner knew of only one device that could create all these hauntingly powerful sounds and more, an instrument worthy of updating the sound design of this franchise and its history.
ABOUT THE MOVIE:
Melody, her teenage sister Lila, and their friends Dante and Ruth head to the remote town of Harlow, Texas, for business. However, things turn into a nightmare when they accidentally disrupt the home of Leatherface, the deranged serial killer.
Initial release: February 18, 2022
Director: David Blue Garcia
Music composed by: Colin Stetson
Film series: The Texas Chainsaw Massacre
Producers: Fede Álvarez, Pat Cassidy, Rodo Sayagues, Kim Henkel, Shintaro Shimosawa, Ian Henkel
Screenplay: Fede Álvarez, Chris Thomas Devlin, Rodo Sayagues
WATCH IT HERE! netflix.com/title/81483977
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ABOUT THE SERIES:
Resident Evil, known in Japan as Biohazard, is a Japanese horror video game series and media franchise created by Capcom. It consists of survival horror, third-person shooter, and first-person shooter games. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise.
The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home. When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west. Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.
The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated, and its critical and commercial success led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Microsoft Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.
A remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.
In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception.
Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017. The game uses a first-person perspective and returns to the series' survival horror roots. Unlike Resident Evil 5 and Resident Evil 6, the gameplay emphasizes horror and exploration over action.
A remake of Resident Evil 2 was released for the PlayStation 4, Windows, and Xbox One on January 25, 2019. It uses the RE Engine, which was also used for Resident Evil 7. The remake outsold the original game within a year, selling over five million copies. Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released on April 3, 2020, alongside Resident Evil: Resistance, a team-based online multiplayer game previously announced as Project Resistance.
Resident Evil Village, released on May 7, 2021, is a direct sequel to Resident Evil 7: Biohazard, set in a mysterious European village and featuring the same first-person gameplay from its predecessor while incorporating action elements from Resident Evil 4.
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SEE THE FULL 10 MINUTE VIDEO HERE: youtube.com/watch?v=z5o-O6BJlXA&t=555s
Music: "R.P.D. Main Hall" (INFiNiC0N Hip Hop Remix)
Composed by: ☤INFiNiTE▼C0NSCi0US☤
Original composition by: Masami Ueda, Shun Nishigaki, and Shusaku Uchiyama
The Resident Evil 2 Remake is one of if not the most successful video game remake in the last few years and has certainly set the bar for all games receiving this style treatment. However in 2002, its predecessor "Resident Evil" (abbreviated REmake or REbirth) also received a digital make over exclusive for the GameCube (at first). This remake would feature a more traditional style Resident Evil with HD Pre-Rendered backgrounds, fixed camera angles, the works. Everything you'd find in a classic Resident Evil title. For years fans waited in heavy anticipation for the next game in the series to also receive a remake and in the same style however that remake would not come until 2019, 17 years after the GameCube exclusive Remake. As mentioned previously this new RE2 remake would be created utilizing the same advanced technology that previously had brought Capcom's Resident Evil 7 to life. The majority of fans praised the remake while others cursed it for abandoning the signature style previously used for the Resident Evil remake on the GameCube. Fortunately, thanks to youtuber SilentGamex, we now have an idea of what a GameCube style Resident Evil 2 remake would look like with this mod/recreation of Resident Evil 2 featuring the same HD Pre-Rendered backgrounds, tank controls, fixed camera angles etc as previously seen in its predecessor.
RESIDENT EVIL 2 REMAKE:
Resident Evil 2 is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game of the same name, it was released for Microsoft Windows, PlayStation 4, and Xbox One on January 25, 2019. Players control rookie police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape Raccoon City during a viral outbreak, that transforms the citizens into zombies and other creatures.
Capcom first considered remaking Resident Evil 2 following the release of the remake of the first Resident Evil in 2002, but was delayed as series creator Shinji Mikami did not want to divert development from the then-upcoming Resident Evil 4 (2005). Capcom announced the Resident Evil 2 remake in August 2015 and released the first trailer and gameplay footage at E3 2018.
Resident Evil 2 received critical acclaim, with praise for its presentation, gameplay, and faithfulness to the original and was nominated for several awards, including for game of the year. As of 2021, the game had sold over eight million copies, outselling the original.
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Built on the love of hanging out with friends, playing videos games and just shootin shit, GameSomniac was made to capture our adventures as both friends and gamers, bringing you countless hours of entertaining videos to indulge in. We play every and all kinds of games including, flash, indie, old school console games etc. Our main focus is Playstation but we're also experienced PC gamers and enjoy playing computer games.
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What, at a distance, seemed like a solid concept resulted in a one and done poorly executed budget title that if given the chance could be something more. Remaking classic video game titles is the hip new thing now that all the kids are talking about but nobody is remaking bad video games, using that power to ultimately re-work and redeem those titles. Martian Gothic is one of many that could benefit from that treatment giving it a second chance to be something of value to the Survival Horror genre which is sadly dying out.
ABOUT THE GAME:
Martian Gothic: Unification is a 2000 survival horror video game developed by Creative Reality for Microsoft Windows and Coyote Developments for the PlayStation and published by TalonSoft for Microsoft Windows and Take-Two Interactive for the PlayStation. It takes place on a Martian base in the year 2019, where a crew of three (Martin Karne, Diane Matlock, Kenzo Uji) have been tasked to investigate 10 months of radio silence. They soon find that the dead crew members of the base have been killed, and now become re-animated bloodthirsty zombies.
The PlayStation version was one of a number of "budget titles" released near the end of the system's lifespan.
The game is very similar to the Resident Evil series: third-person perspective; fixed camera angle; tank controls; “Vac-Tubes” in the place of item boxes; and colored key-cards. The game focuses heavily on puzzle solving and exploration, rather than combat. However, the combat system focuses on crowd control or dispatching small and weak enemies as it is easy to become overwhelmed by enemies such as the non-dead who walk at exactly the same pace as the player. The game is centered on three playable characters that are separated. This separate trio gimmick is similar to Day of the Tentacle. One of the unique features of the game is that if the characters ever meet face-to-face, it will result in a game-over. However the player can easily and quickly switch to any character at any moment. A radio is used for easy communication. It is recommended that the player finds a ‘safe area’ before switching characters. The characters have a very limited inventory. Because the characters cannot meet they can trade items using the Vac-Tubes that are scattered throughout the base. The Vac-Tubes can carry up to four items to another hatch connected to the Vac-Tubes anywhere in the base. If the player needs to leave behind items the Vac-Tubes can hold up six items. If the player is unsure where they left an item, it can be checked using any in-game computer to bring up the list of contents of any hatch, including ones that have not been accessed yet.
The purpose of the game is to unravel the events before the characters arrival. To do this the player may search dead bodies for letters or micro-recorders which may contains information about the character, plot, passwords, and the method in which they might have died. Many recordings have been stored on some of the base's computers, which also contain information about the characters, plot and further the player's progress.
Another unique feature of the game is that the non-dead enemies cannot be killed permanently. Shooting an enemy enough times will incapacitate it temporarily, but it will reanimate if the player re-enters the area later and comes too close to the enemy's fallen model.
Saving is done through a computer game called "Martian Mayhem" and is limited to 2-4 saves in the PC version and 12 saves in the PlayStation version. Once the player reaches the Necropolis excavation site, a laptop is found that allows the player to save anywhere.
CHECK OUT THESE CHANNELS!
Zergem - youtube.com/user/kaargen
Laila Dyer - youtube.com/c/LailaDyer
ABOUT US!
GameSomniac™ is Gaming Evolved, dedicated to bringing you the best in countless hours of video game entertainment
Built on the love of hanging out with friends, playing videos games and just shootin shit, GameSomniac was made to capture our adventures as both friends and gamers, bringing you countless hours of entertaining videos to indulge in. We play every and all kinds of games including, flash, indie, old school console games etc. Our main focus is Playstation but we're also experienced PC gamers and enjoy playing computer games.
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#martiangothic #deadspace #gamesomniac
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CLOCK TOWER: THE FIRST FEAR
-----------------------------------------------------
Clock Tower is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the Clock Tower series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. Clock Tower utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions.
Much of Clock Tower's plot and artistic style are inspired by the works of Italian horror film director Dario Argento, most notably Phenomena (1985). Director Hifumi Kono loved horror films like this and wanted the game to feel like one. Many of the game's character graphics were digitized from photos of real people. Jennifer's movements were constructed from a woman in Human's planning division acting out the scenes. Her design was inspired by Jennifer Connelly's character in Phenomena.
The game sold well upon release. An updated version, titled Clock Tower: The First Fear, was ported to the PlayStation, WonderSwan, and Windows. Many years later, it was re-released again on the PlayStation Network, as well as the Wii and Wii U Virtual Console. The game has never been officially released outside Japan, although fan translations exist. In retrospective reviews, Clock Tower has been praised for its haunting atmosphere and is considered a predecessor to other horror video games and the survival horror genre, but the puzzles and exploration drew criticism for being tedious.
CLOCK TOWER (1996)
------------------------------------
Clock Tower, known in Japan as Clock Tower 2, is a survival horror point-and-click adventure game developed by Human Entertainment and released for the PlayStation in 1996. It is the second game in the Clock Tower series after the original Clock Tower, which was released exclusively in Japan for the Super Famicom one year prior. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state. The scenarios encountered and endings vary widely based upon the player's actions.
Director Hifumi Kono was not interested in developing a sequel to the original Clock Tower at first, but was swayed after seeing the technical possibilities of the next-generation consoles. Kono had difficulty in choosing the platform to develop on, but eventually settled for the PlayStation despite its uncertain future. Clock Tower was one of the first games developed by Human Entertainment to utilize a 3D graphics engine. The team felt challenged to create high-quality graphics after being impressed by the visuals of Resident Evil (1996), which was announced during development.
Clock Tower was commercially successful, selling close to half a million copies. Kono attributed some of this success to Resident Evil generating interest in horror games and the success of the PlayStation. Critical reviews of Clock Tower were mixed. The game's horror atmosphere and storyline were praised, although most other aspects were found to be mediocre. Most of the negative critique was directed towards the game's slow pace, which was compared unfavorably to other PlayStation games of the era, particularly the more action-oriented and fast-paced Resident Evil. These factors influenced some critics to recommend Clock Tower purely for point-and-click adventure fans.
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Built on the love of hanging out with friends, playing videos games and just shootin shit, GameSomniac was made to capture our adventures as both friends and gamers, bringing you countless hours of entertaining videos to indulge in. We play every and all kinds of games including, flash, indie, old school console games etc. Our main focus is Playstation but we're also experienced PC gamers and enjoy playing computer games.
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#clocktower #barrowsfamily #videogamelore
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
South Park is an American animated sitcom created by Trey Parker and Matt Stone and developed by Brian Graden for Comedy Central. The series revolves around four boys—Stan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormick—and their exploits in and around the titular Colorado town. South Park became infamous for its profanity and dark, surreal humor that satirizes a wide range of topics toward an adult audience.
Parker and Stone developed South Park from two animated short films both titled The Spirit of Christmas. The second short became one of the first Internet viral videos, ultimately leading to South Park's production. The pilot episode was produced using cutout animation, leading to all subsequent episodes being produced with computer animation that emulated the cutout technique. South Park features a very large ensemble cast of recurring characters.
Since its debut on August 13, 1997, 309 episodes of South Park have been broadcast. It debuted with great success, consistently earning the highest ratings of any basic cable program. Subsequent ratings have varied, but it remains one of Comedy Central's highest-rated programs.
ABOUT US!
GameSomniac™ is Gaming Evolved, dedicated to bringing you the best in countless hours of video game entertainment
Built on the love of hanging out with friends, playing videos games and just shootin shit, GameSomniac was made to capture our adventures as both friends and gamers, bringing you countless hours of entertaining videos to indulge in. We play every and all kinds of games including, flash, indie, old school console games etc. Our main focus is Playstation but we're also experienced PC gamers and enjoy playing computer games.
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#welcometoraccooncity #residentevil #southpark #residentevilparody
SYNOPSIS:
Survivors try to uncover the truth behind the evil Umbrella Corp. while battling bloodthirsty zombies in the wastelands of Raccoon City. Set in 1998, this origin story explores the secrets of the mysterious Spencer Mansion and the ill-fated Raccoon City.
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
ABOUT US!
GameSomniac™ is Gaming Evolved, dedicated to bringing you the best in countless hours of video game entertainment
Built on the love of hanging out with friends, playing videos games and just shootin shit, GameSomniac was made to capture our adventures as both friends and gamers, bringing you countless hours of entertaining videos to indulge in. We play every and all kinds of games including, flash, indie, old school console games etc. Our main focus is Playstation but we're also experienced PC gamers and enjoy playing computer games.
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OTHER GREAT REVIEWS:
----------------------------------------
JEREMY JAHNS - Resident Evil: Welcome To Raccoon City - Movie Review
youtube.com/watch?v=SVC8Jrdaggs
RESIDENT EVIL WELCOME TO RACCOON CITY - MOVIE REVIEW | Double Toasted
youtube.com/watch?v=CkVlUdJ3lp0
DREAMCAST GUY - I HATE the New Resident Evil Movie!!! - Welcome to Raccoon City Review
youtube.com/watch?v=iYIAn2fPr24&t=103s
TYRONE MAGNUS - Resident Evil: Welcome To Raccoon City - Movie Review...
youtube.com/watch?v=PIj1nwZDXzM
#welcometoraccooncity #residentevil #moviereview
RE3 REMAKE REVIEW: youtu.be/1yCnMiLCDz8
Be sure to check out Dave Deville here on YouTube. He's the mastermind behind the sick Metal renditions of the songs "The Doomed City" & "Nemesis Final Metamorphosis" from the RE3: Nemesis OST. I've used these tracks in all of my coverage of the RE3 remake and will continue to use and support Dave in future videos.
MUSIC COMPOSED BY: Masami Ueda, Saori Maeda and Shusaku Uchiyama
METAL RENDITIONS PERFORMED BY: Dave Deville
DAVE DEVILLE - youtube.com/user/DeadMarshallRecords
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#ResidentEvil3Remake #ResidentEvil3Review #RE3 #ResidentEvil3RemakeReview
RE3 REMAKE REVIEW: youtu.be/1yCnMiLCDz8
Be sure to check out Dave Deville here on YouTube. He's the mastermind behind the sick Metal renditions of the songs "The Doomed City" & "Nemesis Final Metamorphosis" from the RE3: Nemesis OST. I've used these tracks in all of my coverage of the RE3 remake and will continue to use and support Dave in future videos.
MUSIC COMPOSED BY: Masami Ueda, Saori Maeda and Shusaku Uchiyama
METAL RENDITIONS PERFORMED BY: Dave Deville
DAVE DEVILLE - youtube.com/user/DeadMarshallRecords
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#ResidentEvil3Remake #ResidentEvil3Review #RE3 #ResidentEvil3RemakeReview
RE3 REMAKE REVIEW: youtu.be/1yCnMiLCDz8
Be sure to check out Dave Deville here on YouTube. He's the mastermind behind the sick Metal renditions of the songs "The Doomed City" & "Nemesis Final Metamorphosis" from the RE3: Nemesis OST. I've used these tracks in all of my coverage of the RE3 remake and will continue to use and support Dave in future videos.
MUSIC COMPOSED BY: Masami Ueda, Saori Maeda and Shusaku Uchiyama
METAL RENDITIONS PERFORMED BY: Dave Deville
DAVE DEVILLE - youtube.com/user/DeadMarshallRecords
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#ResidentEvil3Remake #ResidentEvil3Review #RE3 #ResidentEvil3RemakeReview
RE3 REMAKE REVIEW: youtu.be/1yCnMiLCDz8
Be sure to check out Dave Deville here on YouTube. He's the mastermind behind the sick Metal renditions of the songs "The Doomed City" & "Nemesis Final Metamorphosis" from the RE3: Nemesis OST. I've used these tracks in all of my coverage of the RE3 remake and will continue to use and support Dave in future videos.
MUSIC COMPOSED BY: Masami Ueda, Saori Maeda and Shusaku Uchiyama
METAL RENDITIONS PERFORMED BY: Dave Deville
DAVE DEVILLE - youtube.com/user/DeadMarshallRecords
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#ResidentEvil3Remake #ResidentEvil3Review #RE3 #ResidentEvil3RemakeReview
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
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#welcometoraccooncity #residentevil #trailerbreakdown
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
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#welcometoraccooncity #residentevil #trailerbreakdown
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
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#welcometoraccooncity #residentevil #trailerbreakdown
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
Jill Valentine Cosplay - instagram.com/kayyybear/?hl=en
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#welcometoraccooncity #residentevil #trailerbreakdown
Release date: November 24, 2021 (USA)
Director: Johannes Roberts
Adapted from: Resident Evil
Produced by: Martin Moszkowicz; James Harris; Hartley Gorenstein; Robert Kulzer
Production companies: Screen Gems; Constantin Film; The Fyzz Facility; The Tea Shop and Film Company
Jill Valentine Cosplay - instagram.com/kayyybear/?hl=en
Chris Redfield & Piers Nivans - Safe Heaven (Nivanfield) created by Lito Perezito
Original Video: youtube.com/watch?v=lqerXnY0Rsc
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#welcometoraccooncity #residentevil #trailerbreakdown
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
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Show your support: http://www.patreon.com/gamesomniac
#KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
BECOME A GAMESOMNIAC TODAY! • SUBSCRIBE NOW!
youtube.com/user/GameSomniac
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Show your support: http://www.patreon.com/gamesomniac
#KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
BECOME A GAMESOMNIAC TODAY! • SUBSCRIBE NOW!
youtube.com/user/GameSomniac
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Show your support: http://www.patreon.com/gamesomniac
#KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming
"Death Call" written & Preformed by Mind Virus
MIND VIRUS: facebook.com/MindVirusFL
Terror in the streets of London, an invasion has commenced in the bowels of King's Cross Station! An Infernal Insurrection emerges from the underground, and lots of horrific creatures are starting to spread. Break into Hellmark Station, the very origin of the chaos, and face whatever force you encounter there, perhaps you may find a way to use their power against them. But we have some good news, we offer you some new tools for facing those horrific creatures, the HRG Scorcher and the HRG Arc Generator. Burn, electrocute, or just slay the enemies as you prefer, but be sure you clean the station out of demons!
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
BECOME A GAMESOMNIAC TODAY! • SUBSCRIBE NOW!
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Show your support: http://www.patreon.com/gamesomniac
#MindVirus #DeathCall #KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
BECOME A GAMESOMNIAC TODAY! • SUBSCRIBE NOW!
youtube.com/user/GameSomniac
► LIKE US! - facebook.com/GameSomniac
► FRIEND US! - http://www.indiedb.com/members/gamesomniac
► FOLLOW US! - twitter.com/GSomniac
Show your support: http://www.patreon.com/gamesomniac
#KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
BECOME A GAMESOMNIAC TODAY! • SUBSCRIBE NOW!
youtube.com/user/GameSomniac
► LIKE US! - facebook.com/GameSomniac
► FRIEND US! - http://www.indiedb.com/members/gamesomniac
► FOLLOW US! - twitter.com/GSomniac
Show your support: http://www.patreon.com/gamesomniac
#KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming
BALANCE: WEAPONS
HRG Healthrower
- Rate of fire reduced by 30%
- Minimum ammo consume reduced from 4 to 3
- Damage (per direct hit) increased from 20 to 27
- Splash damage increased from 10 to 13.5
- Damage over time scale increased by 25%
- Damage over time duration increased by 100%
- Poison rate reduced by 33%
- Stumble rate increased by 50%
- Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
HRG Winterbites
- Bullet impact damage increased from 40 to 49
- Projectile speed increased by 20%
- Projectile spread reduced by 40%
- Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
- Explosion freeze rate reduced by 20%
- Freeze added to the bullet impact damage. It is set to a small amount
- Bullet impact gunhit (flinch) rate increased by 50%
- Momentum caused by explosion removed
PERKS: FIELD MEDIC
- Level 25 ZED TIME - Zedative. The skill is totally reworked. Description of the new functionality:
- During Zed time, all the damage done by Perk weapons is increased by 30%.
- Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
- The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.
[NC] = NO COMMENTARY
BECOME A GAMESOMNIAC TODAY! • SUBSCRIBE NOW!
youtube.com/user/GameSomniac
► LIKE US! - facebook.com/GameSomniac
► FRIEND US! - http://www.indiedb.com/members/gamesomniac
► FOLLOW US! - twitter.com/GSomniac
Show your support: http://www.patreon.com/gamesomniac
#KillingFloor2 #KF2 #InfernalInsurrection #FirstPersonShooter #VideoGames #Gaming #FPSGames #FPS #FPSGaming


