Final time (minus loading screens and elevators) is 14 minutes and 45 seconds.The Device has Been Modified v2 - HD Remasterthecybercat2022-08-13 | After over 14 years The Device Has Been Modified is now back again with a proper remaster.
Can't believe it's been that long already. Thanks to everyone who watched the original, I hope you enjoy this remastered version presented the way it was originally intended!Titanic: Adventure Out of Time - Walkthrough (2/2)thecybercat2009-03-27 | Titanic: Adventure Out of Time by Cyberflix (1996) using VMware.Titanic: Adventure Out of Time - Walkthrough (1/2)thecybercat2009-03-27 | Titanic: Adventure Out of Time by Cyberflix (1996) using VMwareThe Journeyman Project 3: Legacy of Time - Walkthrough (2/8)thecybercat2008-10-29 | Me playing Journeyman Project 3: Legacy of Time by Presto Studios (1998).
http://en.wikipedia.org/wiki/The_Journeyman_Project_3:_Legacy_of_TimePortal - Test Chambers 10-End Speedrun (Segmented)thecybercat2008-06-23 | A segmented Portal speedrun using some fun techniques I've learned. No cheats were used. Transgenic86 has videos explaining all the techniques used for those interested in learning more.The Device has been Modified v2 - Portal Music Videothecybercat2008-05-06 | How remastered in proper HD: youtu.be/wRj-29ceRvU
I decided to go back and remake my original video of this using some new ideas I had. This video also includes my own version of the Portal ending credits. The song is "The Device has been Modified" by Victims of Science. The end credit song I used is Jarrett Heather's version of Jonathan Coulton's "Still Alive". Music used with written permission.
The cake is a brownie.Ultima Underworld - Speedrun (3/3)thecybercat2008-04-27 | Speedrun of Ultima UnderworldUltima Underworld - Speedrun (2/3)thecybercat2008-04-27 | Speedrun of Ultima UnderworldUltima Underworld - Speedrun (1/3)thecybercat2008-04-27 | The original team is coming back to remake UW on Kickstarter! kickstarter.com/projects/othersidegames/underworld-ascendantUltima Underworld II - Speedrun (5/5)thecybercat2008-04-15 | I optimized my strategy so that I only visit every world the absolute minimum number of times possible. Final time is 52 minutes 41.2 seconds. This is about my eighteenth recorded attempt and is probably about as 'perfect' as I can get in a single-segment run. I'd guess if I got it absolutely perfect it'd probably save about 2-4 minutes total, getting it under 50 minutes. While I never 'cheat', in order to pull off this fast time I did take advantage of several very interesting glitches and shortcuts. Now I did originally consider doing this run without using them, but the problem with not using them is that it would have easily taken two or three times longer to complete (a lot of boring time spent building up the character, etc). So since I just wanted to go for the fastest achievable in-game time (1 minute real-world equals 1 minute game time, meaning no dying or sleeping as it uses game time) using only methods inside the game world.Ultima Underworld II - Speedrun (4/5)thecybercat2008-04-15 | I optimized my strategy so that I only visit every world the absolute minimum number of times possible. Final time is 52 minutes 41.2 seconds. This is about my eighteenth recorded attempt and is probably about as 'perfect' as I can get in a single-segment run. I'd guess if I got it absolutely perfect it'd probably save about 2-4 minutes total, getting it under 50 minutes. While I never 'cheat', in order to pull off this fast time I did take advantage of several very interesting glitches and shortcuts. Now I did originally consider doing this run without using them, but the problem with not using them is that it would have easily taken two or three times longer to complete (a lot of boring time spent building up the character, etc). So since I just wanted to go for the fastest achievable in-game time (1 minute real-world equals 1 minute game time, meaning no dying or sleeping as it uses game time) using only methods inside the game world.Ultima Underworld II - Speedrun (3/5)thecybercat2008-04-15 | I optimized my strategy so that I only visit every world the absolute minimum number of times possible. Final time is 52 minutes 41.2 seconds. This is about my eighteenth recorded attempt and is probably about as 'perfect' as I can get in a single-segment run. I'd guess if I got it absolutely perfect it'd probably save about 2-4 minutes total, getting it under 50 minutes. While I never 'cheat', in order to pull off this fast time I did take advantage of several very interesting glitches and shortcuts. Now I did originally consider doing this run without using them, but the problem with not using them is that it would have easily taken two or three times longer to complete (a lot of boring time spent building up the character, etc). So since I just wanted to go for the fastest achievable in-game time (1 minute real-world equals 1 minute game time, meaning no dying or sleeping as it uses game time) using only methods inside the game world.Ultima Underworld II - Speedrun (2/5)thecybercat2008-04-15 | I optimized my strategy so that I only visit every world the absolute minimum number of times possible. Final time is 52 minutes 41.2 seconds. This is about my eighteenth recorded attempt and is probably about as 'perfect' as I can get in a single-segment run. I'd guess if I got it absolutely perfect it'd probably save about 2-4 minutes total, getting it under 50 minutes. While I never 'cheat', in order to pull off this fast time I did take advantage of several very interesting glitches and shortcuts. Now I did originally consider doing this run without using them, but the problem with not using them is that it would have easily taken two or three times longer to complete (a lot of boring time spent building up the character, etc). So since I just wanted to go for the fastest achievable in-game time (1 minute real-world equals 1 minute game time, meaning no dying or sleeping as it uses game time) using only methods inside the game world.Ultima Underworld II - Speedrun (1/5)thecybercat2008-04-15 | I optimized my strategy so that I only visit every world the absolute minimum number of times possible. Final time is 52 minutes 41.2 seconds. This is about my eighteenth recorded attempt and is probably about as 'perfect' as I can get in a single-segment run. I'd guess if I got it absolutely perfect it'd probably save about 2-4 minutes total, getting it under 50 minutes. While I never 'cheat', in order to pull off this fast time I did take advantage of several very interesting glitches and shortcuts. Now I did originally consider doing this run without using them, but the problem with not using them is that it would have easily taken two or three times longer to complete (a lot of boring time spent building up the character, etc). So since I just wanted to go for the fastest achievable in-game time (1 minute real-world equals 1 minute game time, meaning no dying or sleeping as it uses game time) using only methods inside the game world.Pegasus Prime - Walkthrough (9/9)thecybercat2008-04-10 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (8/9)thecybercat2008-04-10 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (7/9)thecybercat2008-04-10 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (6/9)thecybercat2008-04-09 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (5/9)thecybercat2008-04-09 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (4/9)thecybercat2008-04-09 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (3/9)thecybercat2008-04-09 | My walkthrough of Pegasus Prime using Sheepshaver.Pegasus Prime - Walkthrough (2/9)thecybercat2008-04-08 | My walkthrough of Pegasus Prime using Sheepshaver.
http://en.wikipedia.org/wiki/The_Journeyman_Project:_Pegasus_PrimeThe Journeyman Project 2: Buried in Time - Walkthrough (7/7)thecybercat2008-03-31 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.The Journeyman Project 2: Buried in Time - Walkthrough (6/7)thecybercat2008-03-31 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.The Journeyman Project 2: Buried in Time - Walkthrough (5/7)thecybercat2008-03-31 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.The Journeyman Project 2: Buried in Time - Walkthrough (4/7)thecybercat2008-03-30 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.The Journeyman Project 2: Buried in Time - Walkthrough (3/7)thecybercat2008-03-30 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.The Journeyman Project 2: Buried in Time - Walkthrough (2/7)thecybercat2008-03-29 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.The Journeyman Project 2: Buried in Time - Walkthrough (1/7)thecybercat2008-03-29 | Not a perfect-score run, I was mostly going for speed this time. I should note that the reason I don't use Arthur very much is because since this is a run, I don't want to have to wait for him to finish talking before moving between nodes. Often when you move between nodes while he's still talking it cuts him off.Gateway 2: Homeworld Walkthrough - Part II: The Artifact (2/2)thecybercat2008-03-28 | Me playing Gameway 2: Homework using Doxbox. This is just a quick walkthrough, pause the video to read the text.Gateway 2: Homeworld Walkthrough - Part II: The Artifact (1/2)thecybercat2008-03-28 | Me playing Gameway 2: Homework using Doxbox. This is just a quick walkthrough, pause the video to read the text.The Journeyman Project Turbo! - Walkthrough (3/6)thecybercat2008-03-26 | Part 4: http://www.youtube.com/watch?v=_P2w0_hFB7Q
50 minute run of the entire game.The Device has been Modified - Portal Music Videothecybercat2008-03-17 | A music video I made for "The Device has been Modified", by Victims of Science, a Portal-inspired song that uses quotes from GLaDOS which have been modified into electronic singing.
Final time (minus loading screens and elevators) is 14 minutes and 45 seconds.Microsoft Fury³ - Gameplaythecybercat2007-10-23 | Some general gameplay from Fury3. The planets are shown in the following order: Terran, Sebek, Tiamat, Vestra, L24-D, New Kroy, Ares, and Fury.