Ethan Gilsdorf
It's 1981, and yes, this is poorly shot. But this is an actual (silent) movie from a real Dungeons & Dragons session back in 1981, shot by Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks, on Super 8 (back when I was about 15). This takes place on a Friday night in Lee, New Hampshire. Look for the classic Mountain Dew can at 1:53. An account of the author's D&D nights can be found in his book "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms," his travel memoir investigation into fantasy and gaming subcultures. Read more about the book "Fantasy Freaks and Gaming Geeks" at http://www.fantasyfreaksbook.com
updated 14 years ago
To read more about Ethan Gilsdorf's geeky Lord of the Rings filming location adventures in New Zealand, and much more, read "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms," now in paperback. More info: http://www.fantasyfreaksbook.com
More info:
http://www.fantasyfreaksbook.com
The paperback edition will be available Sept 1, 2010.
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"Fantasy Freaks and Gaming Geeks" has been named a "Must-Read" book by the Massachusetts Book Awards
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PRAISE AND REVIEWS for Fantasy Freaks and Gaming Geeks:
Named a Must-Read Book by the Massachusetts Book Awards: "A readable and enlightening look at the gaming world, its various lore, arcana, and substrates, driven by the author's candor and insight into one manifestation of a human need to 'deny death and provide a vacation from everyday thought.'"
"For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten." —Wired.com
"Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic." —Boston Globe
"Master geek theater." —The Times of Trenton
"A breathless adventure/quest/memoir that is uniquely contemporary."
—Andrei Codrescu, NPR commentator
"Imagine this: Lord of the Rings meets Jack Kerouac's On the Road...."—National Public Radio's "Around and About"
"What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky ... playful ... funny and poignant ... It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?" —Huffington Post
"More fun than being a Dungeon Master to a group of high-level mages and thieves."
—A. J. Jacobs, author of The Know-It-All and The Year of Living Biblically
"Gilsdorf is an engaging and personable guide. Like many who will pick up his book, he's got one foot squarely in the real world, the other in the fantasy one. This is a journey well worth taking." —Booklist
"Journalist and 'avowed, out-of-the-closet geek' Ethan Gilsdorf embraces his love of J.R.R. Tolkien, Dungeons & Dragons and all things fantasy, embarking on a quest to discover what motivates those who devote significant portions of their lives to what many others dismiss as escapist fantasies. The book is also a journey of self-discovery.... engaging, occasionally poignant and emotional." —Boston Globe
"Witty, downright funny, poignant, honest and ... well, wistful."
—R. A. Salvatore, New York Times bestselling author of The Dark Elf Trilogy
"Gilsdorf rekindled his childhood fascination with Dungeons & Dragons as a launch point, and then proceeded to wander the country exploring MMOs, LARPs, and other non-acronym endeavors in order write his fascinating memoir/travel/geek-world exploration." —The Onion A.V. Club
Available in paperback, Sept 1, 2010!
Author Ethan Gilsdorf introduces his book "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms," a narrative non-fiction book that's a humorous, lively, and provocative blend of travelogue, pop culture analysis, and memoir about fantasy subcultures. The book is coming out September 1 from Globe Pequot/The Lyons Press.
Synopsis:
Fantasy. Science fiction. Role-playing games.
Tens of millions of people around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) alone has lured twelve million users worldwide. Even old-school, "pencil-and-paper" role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He questions Tolkien scholars and medievalists. He speaks to grown men who build hobbit holes and speak Elvish, and to grown women who play massively multiplayer online games late into the night. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit far-away magical lands. Gilsdorf records what lures them—old, young, male, female, able-bodied and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between.
Delving deeper and deeper into geekdom, our noble hero plays WoW for weeks on end. He travels to pilgrimage sites: Tolkiens hometown, movie locations, castles, and archives. He hangs out with Harry Potter tribute bands. At a LARP, he dresses as a pacifist monk for a weekend. He goes to fan conventions and gaming tournaments. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
Synopsis:
Fantasy. Science fiction. Role-playing games.
Tens of millions of people around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) alone has lured twelve million users worldwide. Even old-school, "pencil-and-paper" role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He questions Tolkien scholars and medievalists. He speaks to grown men who build hobbit holes and speak Elvish, and to grown women who play massively multiplayer online games late into the night. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit far-away magical lands. Gilsdorf records what lures them—old, young, male, female, able-bodied and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between.
Delving deeper and deeper into geekdom, our noble hero plays WoW for weeks on end. He travels to pilgrimage sites: Tolkiens hometown, movie locations, castles, and archives. He hangs out with Harry Potter tribute bands. At a LARP, he dresses as a pacifist monk for a weekend. He goes to fan conventions and gaming tournaments. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
Gilsdorf is the author of "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms."
Follow Ethan's adventures in his book Fantasy Freaks and Gaming Geeks! http://www.fantasyfreaksbook.com
Synopsis:
Fantasy. Science fiction. Role-playing games.
Tens of millions of people around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) alone has lured twelve million users worldwide. Even old-school, "pencil-and-paper" role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He questions Tolkien scholars and medievalists. He speaks to grown men who build hobbit holes and speak Elvish, and to grown women who play massively multiplayer online games late into the night. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit far-away magical lands. Gilsdorf records what lures them—old, young, male, female, able-bodied and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between.
Delving deeper and deeper into geekdom, our noble hero plays WoW for weeks on end. He travels to pilgrimage sites: Tolkiens hometown, movie locations, castles, and archives. He hangs out with Harry Potter tribute bands. At a LARP, he dresses as a pacifist monk for a weekend. He goes to fan conventions and gaming tournaments. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.Follow Ethan's adventures in his book Fantasy Freaks and Gaming Geeks! http://www.fantasyfreaksbook.com
Available in paperback, Sept 1, 2010!
Ethan Gilsdorf, author of "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms" goes on a quest to Wellington, New Zealand, in search of the Weta Workshop, Miramar, Peter Jackson and that elusive "movie magic".... and what does he find? Read all about it here, in "Fantasy Freaks and Gaming Geeks,"
Publishing September 1, 2009 from The Lyons Press
ISBN 978-1-59921-480-1 / Retail $24.95 / Hardcover
320 pp / Social Science/Popular Culture / 25 b&w photos
http://www.fantasyfreaksbook.com
Gilsdorf is the author of "Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms."
Follow Ethan's adventures in his book Fantasy Freaks and Gaming Geeks! http://www.fantasyfreaksbook.com
Synopsis:
Fantasy. Science fiction. Role-playing games.
Tens of millions of people around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) alone has lured twelve million users worldwide. Even old-school, "pencil-and-paper" role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He questions Tolkien scholars and medievalists. He speaks to grown men who build hobbit holes and speak Elvish, and to grown women who play massively multiplayer online games late into the night. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit far-away magical lands. Gilsdorf records what lures them—old, young, male, female, able-bodied and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between.
Delving deeper and deeper into geekdom, our noble hero plays WoW for weeks on end. He travels to pilgrimage sites: Tolkiens hometown, movie locations, castles, and archives. He hangs out with Harry Potter tribute bands. At a LARP, he dresses as a pacifist monk for a weekend. He goes to fan conventions and gaming tournaments. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
Follow Ethan's adventures in the book Fantasy Freaks and Gaming Geeks! http://www.fantasyfreaksbook.com
Available in paperback, Sept 1, 2010!


