Shadow64This was my second contribution to the community's random star TAS events, where we shuffle a bunch of stars that don't have TASes yet and work towards finishing them all. This took around 4 days to do, with approximately 500 rerecords. Happy with the way it came out.
[TAS] Super Mario Galaxy | Melty Molten P - 2:00.52 (Mario)Shadow642023-04-04 | This was my second contribution to the community's random star TAS events, where we shuffle a bunch of stars that don't have TASes yet and work towards finishing them all. This took around 4 days to do, with approximately 500 rerecords. Happy with the way it came out.
#MarioKart #Speedrun #Wii[WR] SMG2 | The Chimps Skating Challenge - 1:20.91Shadow642024-08-10 | 0.88s improvement over Doopsie's former WR. I was able to improve over my old PB on Japanese due to faster Chinese text.
#SuperMarioGalaxy2 #WorldRecord #Speedrun[WR] SMG2 | Cmere, Goomba - 45.26Shadow642024-08-05 | 2.05s faster than nemi43's Former WR of 47.31. This run has slightly faster movement to skip using the bridge and utilises Chinese text on the rare Hong Kong/Taiwan version of the game.
#SuperMarioGalaxy2 #WorldRecord #SpeedrunSMG Any% Mario - 2:34:32Shadow642024-07-16 | ...Honeybloom 1 | Advanced w/ Input Display (1:42.11)Shadow642024-07-04 | 0:00 - Skip Cutscenes *immediately*. 0:02 - Collect all the Star Bits in preperation for the Comet Medal strat. 0:20 - This movement is incredibly difficult as you have a 6 frame window to jump off the clouds/flowers, and need to shoot the Choppas with Star Bits to prevent them getting in your way. If you cannot do this consistently, the intermediate strategy is far easier and does not lose more than around 5 seconds. 0:50 - Make sure you do not bounce off this berry too low, otherwise the Choppa will not push you onto the platform and instead you will fall down to the vine beneath and lose a chunk of time. 0:54 - For some unknown reason, delaying your spin onto the pole will allow Mario to switch sides faster. 0:55 - Rather than doing a spin into a wall jump here, you can land on the ground and do a backflip + spin if you find it more comfortable. 0:57 - This can be quite tight; be careful not to go too high on the pole or be too slow as the Fuzzy can hit you quite easily. If you want to play it safe, you can do a spin over the Choppa's head, but I would still recommend shooting it with Star Bits either way. 0:59 - It is a bit faster to long jump over the Bee Mushroom, but do not worry if you accidentally grab it. 1:17 - Timing this spin too early will make mario clash with the ceiling, and going to late will likely result in a spin-bonk off the platform. The boost should always work as long as you are holding A the whole time. 1:40 - This can be slightly harder than it looks; wait for the Fly meter to fill up as much as you can while still jumping early enough to get a boost off the cloud, shoot the Choppa with all your remaining Star Bits, and try flying horizontally into his head. This should give you a boost up into the star. Collecting the coins can be vital if your Fly meter is low, as seen in this example.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMHoneybloom S | Advanced w/ Input Display (16.08)Shadow642024-07-04 | 0:00 - Intro cutscenes do not affect practice for this star. 0:20 - Jump off the vine when Mario is just underneath the coins and you should be able to avoid them. If you want to play it safe, jump when Mario is at the peak of the swing (you won't avoid the coin this way but it is much easier to reach the wall)
0:00 - Cutscenes are skipped here RTA. 0:05 - Holding Z + Up on the control stick as you spin into the water will make Mario do a quick dive. Try to avoid spinning into the snoodle as this will create lag frames. 0:13 - Collect a couple Star Bits for the bunny strat at the end of the mission. You shouldn't need more than 3 but it is safer to collect as many as you can without losing time (as seen in this example). 0:35 - Mario gets a lot of speed from the leap out of the water, so optimally you want to jump reasonably far back. 0:49 - For this bunny strat, do not start running until the Star Bit is about to hit him,otherwise he will run away from you when he is no longer stunned. 0:52 - This spin extends Mario's hitbox slightly and makes the grab easier. 1:00 - Long Jump as soon as possible as the Skeeters can be very quick to attack you if you don't. In this example you can see he just barely misses me. IF THE BUNNY STRAT GOES WRONG, USE THE SWITCH AND SKATE TO THE BUNNY.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMCosmic Cove 1 | Advanced w/ Input Display (1:37.51)Shadow642024-07-03 | 0:00 - Intro cutscenes do not matter for practice (Koopa might be in a dodgy spot at 0:29 but nothing major) 0:18 - When shooting these Snoodles, be careful not to let the shell's headlights kill them first (this will spawn Star Bits instead of coins) 0:31 - For this shell grab, ground pounding just in front of the platform will pick up the shell as you enter the water. This is not particularly precise, but be careful not to undershoot/overshoot. 0:55 - If you are missing a coin by this point, go to the left at the end of the row of coins and grab the one in the bubble, then turn right and continue as normal. 1:00 - Holding Z as you grab the Comet Medal can make it easier to turn, but loses time to this method. 1:04 - For this jump out of the water, try not to be too far back. Throw the shell at the peak of the jump and either jump on the edge as seen in this example, or spin straight onto the switch, depending on what orks better for your positioning. 1:12 - Don't forget to feed the Hungry Luma in preperation for Cosmic Cove S. 1:31 - The movement here can vary a bit, but generally a combination of long jumps and spin-cancel single jumps are the fastest way to get to the waterfall. 1:37 - Initiate the first Wall Jump on the left-hand-side. This is to setup the crystal break strat. 1:42 - These inputs make the double crystal breal surprisingly consistent, and worth going for.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMHightail Falls 1 | Advanced w/ Input Display (1:10.16)Shadow642024-07-03 | 0:00 - Intro Cutscenes will not matter in practice 0:25 - Be careful not to put the cursor near the whittle, as it will lock Yoshi's tongue onto him and you won't grab the Dash Pepper. 0:42 - Avoid going for this turn too late as it is very easy to bonk on the ceiling and far more lenient with the wall on the left. 0:56 - To setup the Jda flutter, make sure you grab the Dash Pepper right after you run past it. 0:59 - Jumping right at the edge of the ramp will give you a large boost into the air. Do not do this on the next ramp as it will mess up the flutter setup. 1:03 - Run to the corner of the platform holding up-right, then jump and hold Up and the A button in midair. Perform 2 full flutters then switch to up-left, and keep fluttering towards the next planet. If the flutter doesn't give you any speed, you started it too late and can back it up like this: youtu.be/5lAdwBWQ2nE?si=bMAO_bhZLFHMTVpo&t=2010 1:17 - This turn can be very risky, so if you do not feel consistent with it, perform a shake right as you get to the Comet Medal and Yoshi will slow down. 1:22 - This jump is fairly straightforward; simply line your facing angle up with the star and dismount on the dark blue part of the ramp.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMPuzzle Plank 1 | Advanced w/ Input Display (1:26.60)Shadow642024-07-03 | 0:00 - Do not skip Intro Cutscenes for RTA Simulation (Wiggler Cycles will vary if you do) 0:17 - Optimally, this would also be a frame-perfect ground pound. Missing either of them loses less than a second so not getting both of them isn't the end of the world. 0:39 - This triple jump can be difficult to pull off properly as attempting it too early will result in getting a slope jump on the ramp. To play it safe, you can opt to delay the jump a little more and go for a ledge-grab/wall jump + spin to reach the top. 0:47 - This long jump onto the edge of the 1-UP platform can be precise, and can be replaced with a long jump straight towards the higher platform and a spin. 1:04 - Aim to ground pound over the line going across the puzzle block, and at the very edge. This will give you a very high chance of getting the double hit on the block, (as seen in this example) and sets up your position for the upcoming backflip. 1:07 - Hold up-right for the facing angle, then switch to down-left after initiating the backflip. Gradually move the stick clockwise to follow Mario's movement around the block. 1:26 - Run at the Mandibug family until they notice you, then immediately long jump onto the baby's head and ground pound. (Sounds quite evil when you put it that way lol) 1:32 - Long Jump shortly after you regain control of Mario, and perform a frame-perfect ground pound right as the Mandibug is about to move towards you (or right after you pass over the green mandibug outline on the ground). This is quite a high risk strat as it saves a very small amount of time and loses far more if you screw it up, so you can alternatively not go for the FPGP and wait until Mario lands on the Mandibug then immediately initiate a ground pound (the long jump timing it the same for this). See: youtu.be/5lAdwBWQ2nE?si=kH-B_GGePMJc9WuJ&t=1880
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMFiery Flotilla 1 | Advanced w/ Input Display (1:37.75)Shadow642024-07-01 | 0:00 - Do not skip the Intro Cutscenes for RTA simulation. 0:13 - Aim to get a Frame Perfect Jump here as it will allow you to make a faster cycle on the Thwomp, as seen here: youtu.be/J87JCkt5aZw?si=xbfOs7vjxm3nAiKC 0:51 - DO NOT SKIP THIS CUTSCENE (Gobblegut's position relative to the camera can change if you do) 1:11 - For the third hit, Gobblegut's position can vary quite a bit. You have a decent window to react to this and angle your backflip in the right direction. 1:23 - Use the Coin embedded into the ground as a visual cue for when to turn around.
This mission can be quite tricky to get down, so if you have any specific questions feel free to ask and I will do my best to explain anything to the best of my abilities.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMFlip-Swap 1 | Advanced w/ Input Display (30.98)Shadow642024-06-30 | 0:00 - Do not skip the intro cutscenes for RTA simulation. 0:17 - Run slightly to the left of the dot on the corner of the Flip-Panel, and spin as you pass it. 0:25 - Do the same but to the right of the dot. 0:28 - Hold directly Up-Right while running off the centre of the platform edge, spin as late as possible, hold Up and Long Jump as the platform begins to rise. 0:39 - This is one of the hardest jumps in the game, as Mario will lose most of his momentum if he does not fly over a void. This means the best way to get it is by holding very close to Up-Left and Long Jumping as late as possible, then holding Up/Up-Right to adjust your flight path towards the star. You may need to spin onto the final platform and possibly even wall jump if you do not get enough speed.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMFluffy Bluff 1 | Advanced w/ Input Display (48.88)Shadow642024-06-30 | 0:00 - Optimally, Fluffy Bluff 1 is done after the Secret Mission, so cutscenes can be skipped for RTA Simulation. 0:07 - Jumping to the very edge of the Cloud Flower platform will make it easy to avoid the coin. 0:15 - Avoid Long Jumping from the edge of the cloud, as you won't get a boost from it. 0:26 - These fountains will be active when you arrive if you do Fluffy Bluff S before Fluffy Bluff 1. They are easy to avoid by landing the Long Jump far enough to the right. 0:35 - This sideflip is quite risky but not as precise as it looks; keep running forward until Mario starts to slow down, then immediately switch the control stick to Down + slightly to the side, and press A simultaneously. Alternatively, you can start off by running forward and slightly to the side, then switch to just straight Down for the sideflip (as seen in this example). 0:37 - This Cloud-Boosted Long Jump must be strained quite a bit to avoid bonking on the mountain.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMFluffy Bluff S | Advanced w/ Input Display (1:30.56)Shadow642024-06-30 | 0:00 - Intro Cutscenes do not affect cycles for this star. 0:20 - Doing Fluffy Bluff Secret before the first mission allows you to get a Backwards Long Jump through the Cloud Flower as a result of the textbox. This gives you more momentum towards the pipe. 0:57 - Doing extremely short taps of the A Button will give mario a boosted single jump without jumping over any of the coins. Try and do as many of them as you can while collecting coins on the cloud. 1:00 - This single jump should beheld for much longer to cross the gap where there are no coins. 1:30 - Mashing both the DPad-Up button and the A button as Mario is landing on the planet will give you a very high probability of getting a Landing Cancel. (Regular camera cancels are not possible on this planet as they must be frame-perfect) 1:33 - There are a variety of different moves you can do to get to the top of the planet, but this is the fastest method available. Prioritise getting the Cloud Sideflips down.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMRightside Down S | Advanced w/ Input Display (53.93)Shadow642024-06-30 | 0:00 - Intro Cutscenes are skipped RTA. 0:10 - To conserve momentum for this single jump, hold neutral until after you've pressed A. Try to jump immediately as Mario lands on the platform. 0:16 - I switch to up-right as soon as Mario runs over the intersection of the two diamonds on the ground, then immediately Long Jump. 0:36 - Try not to throw these fireballs too quickly as Mario may throw them in the wrong directions. Hitting Z between each throw allows you to turn and throw a new one faster.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMRightside Down 1 | Advanced w/ Input Display (1:05.30)Shadow642024-06-29 | 0:00 - Intro cutscenes do not affect this star for practice. 0:22 - Make sure you get a Running-Speed Long Jump here, or you will not have enough momentum for the jump onto the goomba towards the ledge. 0:36 - Wait at the far edge of the moving platform until the goomba is at the peak of his flight path. You want to bounce on the goomba right as it begins to descend. Make sure to hold A for the spin, but release it before the bounce. Land as far to the right as you can on the goomba's head. 0:40 - Spin before Mario reaches the bottom of the Blue wall to avoid getting caught in the black hole. 0:53 - Throw roughly 3 fireballs in quick succession by hitting Z while shaking the Wii Remote. 0:55 - Jump and quickly shake the nunchuck right after running past the line on the wall. 1:00 - If your fireball did not kill the goomba, be aware of the fact that you will bounce of his head and have to delay the long jump to avoid ground pounding. 1:08 - Use the moving platform to get a boosted long jump.
Note: This video is purely made for entertainment purposes and to joke about the exam. I understand that it utilises a very sensitive topic and do not wish to cause offence to anybody. This is a scene from the movie "Downfall" (2004)
#AQA #Physics #ALevelSpin Dig 1 | Advanced w/ Input Display (2:20.80)Shadow642024-05-28 | 0:00 - Intro Cutscenes affect cycles for this star. Do not skip during practice for RTA simulation. 0:14 - Move slightly left during this Long Jump to avoid being in line with the Digga during the Triple Jump. If you get a Landing Cancel with an FPJ, this Spin-Cancel Long Jump is not worth attempting; just single jump off the starting platform. 0:17 - This Triple Jump must not be any higher as the platform becomes a slope as you get further forward. 0:26 - Star Bits will be used later on in the star. 0:35 - This clip is extremely precise. Spin at the peak of Mario's full jump and be sure to hold directly down. A much easier clip can be done on the other side of the planet if you are not comfortable with this version. See: youtu.be/JoPwT3_mP9M?si=a-wXNadJNkPJVOh1&t=77 0:39 - This camera manip delays the Twirlip cycles on the next planet to be slightly less awkward, but isn't always necessary as the cycles can vary depending on your movement for the next strat below. 0:50 - Start the Triple Jump as early as possible and try facing mario diagonally. Turn slightly before each jump and quickly hold neutral in the air during the Double Jump to strain as much as possible. Face straight left for the third jump and delay it to maintain as much speed as you can. If you struggle with the quick setup, use this method: youtu.be/efhxnOklicE?si=nExmgRX2O2mYd_Ep&t=760 1:19 - Enter First-Person mode immediately when you land. Hold up on the control stick to move the camera down and shoot Star Bits to the left of Captain Toad. This should stun him and give you a 1-2 second window to exit First-Person mode and run to the Launch Star without talking to him.
*1:27 - Digga-Leg Fight:* This fight is dependant on RNG. Ideally, Digga-Leg jumps on top of Mario on both phases after finishing spawning in Diggas. This will cancel its side-stepping attack and make it advance to the next stage of the fight where Mario drills into the glass. Try to keep all Diggas alive until Digga Leg is starting to flip, otherwise it will shoot out more to make up for the ones you killed which loses time. If Digga-Leg doesn't jump onto you, keep running towards it until you get hit then stand still until you get pushed away by its foot. Here is an example of a run with bad RNG and the method to back it up for both phases: youtu.be/efhxnOklicE?si=bdl16LFN76juIpsy&t=801
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMYoshi Star 2 | Advanced w/ Input Display (1:16.45)Shadow642024-05-18 | 0:00 - Intro cutscenes do not affect this star for practice. 0:16 - This movement only works if you get a Jump Cancel upon landing. Go past the right-hand side of the Spiny if you do not get one. 0:21 - The angle I face here is not completely up-right, I hold slightly above the notch. 0:27 - Do not rush into changing the angle exactly as the camera moves. As long as you are holding an angle within a fairly lenient range away from Yoshi's facing position, you will maintain speed. 0:31 - Initiating a flutter right before the grapple and continuing to hold A until Yoshi begins to continue the flutter will cut off your vertical momentum and let you land on the platform sooner. 1:03 - Shooting Giga Lakitu too early will not stun him. Equally, shooting him too late may allow him to move away and mess up your timing for the quick Spiny grab. 1:05 - Jump as soon as Giga Lakitu's hand is inside the cloud reaching for a Spiny. Hold the flutter until you are able to grab the first Spiny. Fluttering too high will prevent you from shooting the Spiny on time. Fire it immediately then grab the second one as soon as possible. 1:16 - Fire the Spiny right after Giga Lakitu punches his cloud for the third and final time during his tantrum animation. Too early and the Spiny will not harm him.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMYoshi Star 1 | Advanced w/ Input Display (1:14.68)Shadow642024-05-18 | 0:00 - Intro cutscenes do not affect this star for practice. 0:23 - You can hold A for this bounce to make it easier but it can potentially make your angle dodgy for the next long jump onto the Magikoopa. 0:27 - Centring the camera in this direction makes it easier to get Yoshi's facing angle right when sideflipping. 0:37 - Slowing down a bit as you flutter through the Comet Medal can make it easier to line yourself up with the berry. You may need to land first if your facing-angle is off. 0:38 - The timing for the B-press is very lenient as long as you do it within around a second before landing on the berry. Make sure you're holding Up/Up-Left right before the bounce to avoid stunting Yoshi's momentum. 0:44 - You *may* need to adjust your control stick angle slightly towards the left here if your facing angle is too far towards the target planet, or Yoshi can lose speed. 0:46 - Dismount around a second after Yoshi begins to rotate anti-clockwise. 0:57 - Yoshi's egg can be broken with a weak-air spin without losing any time by shaking the wii remote again right before you land next to the egg. (See input visualiser for specific timing) 0:59 - Running towards the flower grapple and jumping to avoid the coin is faster than doing a backwards flutter as it conserves running speed when you land on the dwarf planet. 1:19 - Be careful not to flutter too far left, otherwise the Piranha Plant will bite Yoshi during the grapple swing. 1:22 - These spins are better to time with a short delay between the two, in order to prevent yoshi getting a spin bonk and losing a small amount of time.
Galaxy Speedrunning Website: lumapedia.net SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv Input Display: youtu.be/htsWTEx6wjMSky Station 2 - Advanced Strats (Hand-Cam)Shadow642024-05-18 | IGT: 1:40.83Sky Station 1 | Advanced w/ Input Display (1:47.03)Shadow642024-05-18 | 0:00 - When Practicing this star, be sure to skip the first intro cutscene IMMEDIATELY for RTA simulation. (Cycles will be affected if you don’t) 0:08 - I move to slightly up-right for a brief moment during the long jump to avoid Mario being unable to wall jump. 0:10 - Spinning with the nunchuck allows you to do it early enough so that the luma doesn't get stunned. 0:13 - Entering first-person mode and turning the camera to the right is crucial to delay the cycles on the Comet Medal planet. 0:24 - This long jump is very precise; I long jump as late as possible to avoid bonking on the ledge. 0:28 - This boosted long jump may require a varied amount of straining and delaying depending on how quickly you arrive at the platform and the angle of your initial long jump onto the platform. 0:32 - You may need to stun the luma with a spin if he arrives too early. 0:35 - The spin after the bounce is important to time correctly, if it is too late Mario will experience little to no momentum. 0:45 - This cycle can be backed up with the Intermediate/Beginner cycles if you arrive too late. 1:04 - Do not backflip too early, as Mario's facing direction starts off at the completely wrong angle upon initially landing. 1:26 - Hitting Peewee with Star Bits after ground pounding his shell is required on the first phase as he accelerates very quickly. Be careful not to keep shooting him after the spin as the game can softlock if a Star Bit hits him on the same frame that he lands during his hit animation.
twitch.tv/shadow64__Super Mario Galaxy 2 Any% in 2:59:24Shadow642024-02-17 | Promising run! Jumped up two places back to 6th and have plenty of potential to go for a 2:57 short term and hopefully WR long term.
Deaths: 3
Lava Lair 1 (45:49) - Went for the jump to the Bowser door too early. Combined with slow movement earlier in the level, lost roughly 20s.
Flipsville 1 (1:22:12) - Dodgy angle while attempting the skip to Glamdozer, didn't have enough speed. lost roughly 45 seconds.
Galaxy Generator (2:53:50) - Had too little speed during the flutter for a number of reasons, lost roughly 45 seconds to the death. (Heartbreaking)
Other notable time losses: Gravity Gauntlet 1, Boulder Bowl 1, Throwback 1
#SuperMarioGalaxy2 #SpeedrunThrowback 1 Comet Medal Movement w/ C Button StrainShadow642024-02-15 | Found this method to be more consistent. -Hold Up-Left while running, then press C right before jumping (Hold straight left upon camera change) and spin up-right when mario is no longer below the celing[WR] SMG Zero | Piranha Control - 40.70Shadow642024-01-25 | ...[Former WR] Super Mario Galaxy 零 Zero - 100% in 2:25:13Shadow642024-01-25 | Any% - 2:02:39
This stood for 3 hours lmaooooSM64 Randomizer - 70 Star (Non-Stop) 47:00Shadow642023-12-16 | A decent run, very solid RNG.
#SuperMario64 #Randomizer #Speedrun[WR] Purple Coins in the Woods - 1:48.967 (Mario)Shadow642023-11-19 | WR for the Purple Coin mission of Gold Leaf Galaxy in Super Mario Galaxy.
#SuperMarioGalaxy #WorldRecord #Speedrun[WR] SMG1 | Good Egg 2 - 39.05 (Mario)Shadow642023-11-12 | This trick is very hard to get first try as Mario so I am happy with this for now. There are no mistakes but time could be saved if someone tried setupless.
#SuperMarioGalaxy #WorldRecord #SpeedrunGood Egg 2 Skip Tutorial (Read Desc.)Shadow642023-11-11 | This works for both characters.
Updates: I am finding it more consistent to jump ever so slightly late upon landing from the spin bonk (during the camera pan) For Luigi it is generally better to hold up right earlier than you’d think to upon falling onto the crystal.
Credit to MarioAndTrafficLightsFan for finding the skip.[WR] NMG | Spinning and Jumping and Spinning - 56.80Shadow642023-08-29 | ...[WR] Neo Mario Galaxy - Green Stars 31:47 (v2020)Shadow642023-08-25 | Final day of this 2020 version and I've reclaimed 4/4 WRs. Super happy with this run, only major timeloss was missing the crusher cycle in Galactic Garden GS3. Who knows what will happen now that we get a brand new version of NMG??
#NeoMarioGalaxy #WorldRecord #SpeedrunKaizo Mario Galaxy - Credits SequenceShadow642023-08-16 | The end credits of "Kaizo Mario Galaxy", a ROM Hack of Super Mario Galaxy designed to make this game a nightmare. These credits are the first to be customised.
#KaizoMarioGalaxy #RomHack[WR] SMG2 | Digga-Legs Daredevil Run - 55.50Shadow642023-07-31 | Huge improvement on WR for such a short star - this is a nightmare to optimise because you need to rely on RNG patterns all lining up on top of timing the spins as early as possible without hitting the metal. If Digga-Leg starts moving before you hit him you lose a significant number of frames because his hitbox is raised into the air.
#SuperMarioGalaxy2 #WorldRecord[WR] SMG2 | Boulder Bowl Green Star 1 - 9.80Shadow642023-07-30 | 4th consecutive day in a row with a WR, this one is pretty good I'd say.
#SuperMarioGalaxy2 #WorldRecord[WR] SMG2 | Fluffy Bluff Green Star 3 - 35.90Shadow642023-07-29 | Got all the Fluffy Bluff Green Star WRs back! This one was pretty tricky to get the movement down with but not too bad beyond that point.
#SuperMarioGalaxy2 #WorldRecord[WR] SMG2 | Fluffy Bluff Green Star 2 - 10.03Shadow642023-07-28 | Very clean, only way i see this getting beat is with the weird TAS sideflip.
#SuperMarioGalaxy2 #WorldRecord[WR] SMG2 | Fluffy Bluff Green Star 1 - 11.18Shadow642023-07-27 | One Fluffy Bluff WR reclaimed lol
#SuperMarioGalaxy2 #WorldRecordSM64 0 Star - 11:07Shadow642023-06-19 | failed 1 star, went for ddd skip as a yolo, secured a WBeating SM64 with 0 StarsShadow642023-06-15 | My first time performing DDD Skip RTA! Super proud of this achievement.
twitch.tv/shadow64__Super Mario 64 - 70 Star - 59:51Shadow642023-06-07 | WDW 100s lolSuper Mario 64 | 1 Star - 9:35Shadow642023-06-06 | cracked bits lmaoMost Ridiculous Bowser 1 Fight EverShadow642023-06-04 | ...SM64 | 16 Star - 18:57Shadow642023-06-04 | 19 SKIP LFGSM64 16 Star 20:21Shadow642023-06-03 | me when i do throws 😁Super Mario Galaxy Any% 2:21:28Shadow642023-05-31 | ghostly 1
twitch.tv/shadow64__SMG 120 Luigi - 5:34:48Shadow642023-05-31 | ...Super Mario 64 Any% Speedrun - 9:52Shadow642023-05-28 | I GOT SUB 10! Huge goal for me, feels incredible to achieve.