DDF
Blood Drain Again II | Under Night In-Birth II [SYS:Celes] Eltnum Theme
updated
Bugged lines galore here. Valius seems to be the most bugged character for voice lines as he is missing a line for idling by the first altar and correctly realigning the land, which brings him to 4 bugged lines total for this mission. Decimus also does not have a line to play while idling by the second altar.
Much like Inferno, I had a lot of extra footage to make sure I didn't have to go back and get more lines for this one and was only missing about three lines. Having two sets of idle lines was really annoying and there's not that much variety to boot.
Chapters:
0:00 Intro
0:54 1st Altar Approach
1:27 1st Altar Idle
2:09 Altar Activation
3:07 Incorrect Land Placement
4:08 Correct Land Placement
5:25 2nd Altar Idle
6:13 Final Altar
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #obelisk #chaos #chaosspacemarines #chaossorcerer
Up until this month, I had absolutely no idea the console room existed. Evidently, a ton of people thought the same way too because so many people I played with had no idea what to do in that room and kept picking up the relic while I was restoring consoles. I did wonder why such a big door and four way intersections were prevalent in the tombs and I'm glad knowing that there's two separate paths.
Valius has two bugged lines here. Every other squad member has two lines for setting the relic and awakening a console while Valius only has one line play for both.
Chapters
0:00 Intro
0:12 Servo-Skull Room Entry
0: 46 Servo-Skull Idle
1:57 Servo-Skull Discovery
2:46 Servo-Skull End
2:57 Console Room Entry
3:48 Console Room Idle (Relic)
4:15 Relic Set
5:04 Relic Removed
5:28 Machine Spirit Idle
6:04 Reawakening
6:32 Interruption
6:49 Awakened
7:06 Finish
8:18 Tomb End
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #obelisk #chaos #chaosspacemarines #relic #darkness #servoskull #console
I had to separate the first half of Obelisk into two videos as rendering it fully would take too long. Obelisk is looking like to be a four video affair as the land rotating section is giving me headaches while everything else with the mission is logged.
It's a rather chatty mission even traveling to the tomb itself. There would truly be little reason for your Sniper or Heavy to ever pick up the Relic.
Chapters
0:00 Intro
1:16 Elevator
2:58 Hill Approach
3:25 Tomb Enter
3:57 Darkness
5:07 Relic
5:45 Report
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #obelisk #chaos #chaosspacemarines #relic #darkness
Patch 8.0 lets the Bulwark abandon the Storm Shield to two-hand the Thunder Hammer which drops his survivability immensely but all the Shield Bash related perks now buffs the Thunder Hammer attacks.
In other news, Chaos Spawns are coming soon and we'll get a bunch of new executions for that. The Power Axe also got revealed.
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #assault #executions #tyranids #astartes #chaos #tzaangor #hormaguant
This is a condensed collection of every notable event that we have some vague time-frame for from everything in the first UNI and to the very start of UNI2. Everything during and after UNI1's Arcade Mode is educated guess-work working with context clues from UNI2's updated time-frame interactions. These are topics I've already covered before and are available in more detail in their respective videos.
There is so little group art that I had to resort to using the pre-order bonus illustrations, excuse the dubious qualities of the applicable images.
Chapters
0:00 Intro
0:16 500 Years Ago
1:38 The Short Past
3:48 Chronicle Mode
6:38 The Hollow Night
8:02 3 Month Gap
9:21 The Final Night
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #arcade #story #chronicle #lore #timeline
I wasn't going to farm lines by deliberately missing them in an actual session. Plus the previous video was getting too long anyway.
EDIT: Evidently I was so confident that I was farming these lines in Private rooms that I forgot to blur out the one game I did miss on purpose. RIP, I'll do better next time, brothers.
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #termination #tyranids #hierophant #biotitan #miss #lascannon
Only one bugged line this entire mission and it's Decimus third generator activation line. Pretty good record compared to other missions. The real pain of this mission was getting the attack lines and successful shot lines without interruption. I had no idea there idle lines to get the first servo-skull linked to your sidearm until there was an extended fight with a wave right as the final arena was reached.
One has to wonder if that guard-camp we started the mission in is still around, a Hierophant is no joke. We're really lucky that none of the Hierophants weapons did any damage to the cannons and the generators charging it.
Chapters
0:00 Intro
0:56 Console
1:28 Console Activation Idle
2:46 Servo Skull Linked
3:09 Aiming Idle
3:40 Las-Cannon Shots
4:39 Hierophant Attacks
6:23 Cannon Recharge
7:46 Recharging Complete
9:22 Console Reactivation
10:03 Hierophant Low HP
10:40 Ending
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #termination #tyranids #hierophant #biotitan
Surprisingly a lot more stress free than the other mission first-halves as there isn't too much RNG in this mission. One of the generators, either the first or second, will always get ensnared by spores so gathering lines for that didn't take long.
Full-scale Tyrannoformation doesn't happen this fast. Maybe it's different for jungle worlds like this compared to hive cities where there is comparatively less bio-mass.
Chapters
0:00 Intro
1:30 Cadian Commander
2:30 Acheran Report
3:44 Facility Approach
4:23 Sewers
4:51 Dormant Systems
6:02 Idle
6:33 Machine Spirit
7:28 Foreign Biological Material
8:24 Spores Found
9:17 Spores Destroyed
10:15 Reawakening Complete
11:17 Elevator to the Cannons
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #termination #tyranids #hierophant #biotitan
Terminus Enemies have a chance of appearing in every mission excluding Decapitation and Exfiltration (as of Patch 7.0) because they have a proper dueling boss at the end. Higher difficulties seemingly have a higher chance to spawn them. As of this video's creation Tyranids have two Terminus spawns, the Carnifex and the Neurothrope, while Chaos only has the Helbrute. A soundbyte usually accompanies a spawn. A thundering roar is a Carnifex, a piercing shriek is a Neurothrope, while angry garbling is the Helbrute.
Patch 8.0 confirms that Absolute will not only have a chance to spawn a second Terminus boss but both Decapitation and Exfiltration will now incur Terminus spawns as well. Will try and get footage for that when it's out.
The Tyranid Terminus enemies always spawn from fixed locations, usually an unreachable cliff or vantage, while the Helbrute can come from a similar spawn point or be teleported in.
Datamines suggest that Chaos Spawns and Mutalith Vortexbeasts will be added in the future although the jury is still out on if it will be a proper end-boss like the Hive tyrant/Trygon Prime or if it will join the Helbrute as a roaming spawn. Hopefully it becomes both because Chaos Spawns have a lot of varieties.
Chapters
0:00 Inferno
1:12 Vox Liberatis
2:00 Reliquary
3:37 Fall of Atreus
4:38 Ballistic Engine
5:41 Termination
7:09 Obelisk
For about 9 years, UNI has gone through inattentive translations and lazy editing ranging from careless typos to flat out renaming iconic song names for seemingly no reason. Courtesy of Aksys Games and SC (Strangely Compelling) Media, I remember sitting through these translations in confusion and awe even when my knowledge of Japanese was minimal. I mean come on, Sky-High Scraper? Did they think the song-names were incorrect?
Chapters
0:00 Intro
0:37 UNIEL
1:20 UNIEL Move List Errors
2:00 UNIEL Edgy Arcade Modes
4:09 UNIEL Gender-confused Arcade Modes
5:49 UNIST
6:32 UNIST Victory Lines
7:03 Altered Song and Stage Names
8:05 UNIST Chronicle Mode Typos
11:36 Minor UNICLR Issues
12:02 UNI2 and Arcsys
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #arcade #story #chronicle #localization #aksysgames #aksys #arcsystemworks #translation #scmedia #strangelycompellingmedia #frenchbread #fpan #kamone #serizawakamone
The burning question regarding the series' future is the identity and intentions of Higan, who we basically have less than a single arcade mode's length of context for. Higan's identity is a mystery as he does not appear to be the Hollow God who appeared in Vatista's prologue but the drop of information regarding him being the reason why the Insulator disappeared for 500 years and potentially dropping it on Hyde does add another layer to the story that wasn't there before.
Excuse the rambling nature of this as there's only so many pieces of information to really present while there's a lot of potential things to consider.
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #lore #chronicle #arcade #story #hyde #kidohyde #kuon #higan
#expedition33 #clairobscurexpedition33 #gestral #gestralbeach #supermariosunshine #grandis
THIS IS FOR GUSTAVE
#clairobscurexpedition33 #expedition33 #renoir #maelle #gustave #forthosewhocomeafter #overcharge
Also featuring the female-specific VO line that Ogre has as well as his alternate female specific match win line.
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #ogre
#expedition33 #clairobscurexpedition33 #nevron #troubadour #horn
Go right.
#expedition33 #clairobscurexpedition33 #gestral #gestralbeach #supermariosunshine
#expedition33 #clairobscurexpedition33 #gestral #gestralbeach #supermariosunshine
#expedition33 #clairobscurexpedition33 #gestral #gestralbeach #supermariosunshine
#expedition33 #clairobscurexpedition33 #gestral #gestralbeach #supermariosunshine
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #tsurugi
This one was a long time coming. I had footage as early as when Cohesion was still a mechanic. Now that footage gets to be mixed with my most recent runs where I'm already Prestige IV on every class. I had gigs upon gigs of recordings of the final 5 minutes of each run to save for lines due to the annoyance of working around all the potential line interruptions. That being said, I think I was only missing 3 lines overall after combing through all the recorded footage. In that light, there were absolutely no bugged lines which is impressive.
Looking back on it, it really wasn't as bad as I thought. Now that I dealt with the likes of Reliquary and Termination, this wasn't the worst of it.
Chapters
0:00 Intro
1:11 Swarm Piling
3:06 Promethium Primed
4:14 Promethium Ignition
5:02 Machine Spirit
5:45 Refinery Breach
6:48 Second Wave
8:04 Promethium Ready Again
9:15 Detonation Call
9:46 Firestorm
10:53 Extraction and End
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #inferno #talasa
#clairobscurexpedition33 #expedition33 #gestral
A number of bugged lines here that never played for me after many many runs of both public and private lobbies. Decimus and Straban do not have their 6th idle lines while Vespasius and Quartus do not have their 6th correct sigil lines. I could be wrong and they may play for you but I really tried to get them to play to no avail. Vespasius also does not have a proper line in the ending. 5 bugged lines here and 1 bugged line at the start with Valius brings this mission's total to 6, which isn't "that" bad considering how many lines this mission has.
I'm glad I moved the cathedral entry lines to the previous video because this turned out longer than anticipated. The Heldrake fight can last as long as a couple minutes if your Tactical is dumb and never uses Auspex or if you get swarmed by enemies, or it can last 30 seconds if the team actually knows what to do.
The "angered" lines are part of the idle dialogue but some of them fit better if the Heldrake survived the first volley of vulnerability.
Chapters
0:00 Intro
2:01 Idle
4:04 Wrong Sigils
5:12 Sigils Return
6:16 Correct Sigils
8:14 Heldrake Attack
8:46 Heldrake Weakened
9:57 "Angered" Lines
10:46 End
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #veridian #reliquary #chaos #chaosspacemarines #heldrake #daemonengine
I hope I'm not the only one who got Demon's Souls Boletaria 1-2 flashbacks with the Red Dragon and outrunning its flame breath attacks. This is one of the most difficult missions on high difficulties because of no guaranteed ammo caches and the area denial makes for difficult angles to interrupt reinforcement calls. Shield Tzaangors swarming up close while being pelted by Terminator missiles and Soulreapers, Sorcerer Doombolts, and Rubric Inferno bolt guns makes for a tough time without proper focus firing. If you're really unlucky, you might even get a Helbrute to spawn.
Chapters
0:00 Elevator Intro
1:06 Gauntlet Start
1:30 Heldrake Attack Calls
2:16 Heldrake Attack Responses
4:04 Burn Damage
5:12 Checkpoints
6:34 Cathedral Entry
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #veridian #reliquary #chaos #chaosspacemarines #heldrake #daemonengine #demonsouls #reddragon #boletaria #world1-2
Valius is bugged and does not have his line play when entering the facility and noting the locked door.
I have had squadmates die in the very first encounter here before even reaching the building. It's a tough mission that has notable waiting periods with no respite as you sit through dialogue while enemy wave countdowns are still ticking down. Plus there's only a single ammo crate that can run out in higher difficulties which leaves you pretty starved for the bridge section afterwards.
I think the game might have been a bit borked prior to a certain patch because I don't remember visiting the top-left tomb as much as the other three, which is a shame because it's the coolest looking one.
Chapters
0:00 Intro
1:04 Approach
1:33 Entry
1:49 Inactive Console
2:23 Fusion Core search
3:35 Taking too long
4:15 Fusion Core found
4:36 Console Restored
5:55 Servo-Skull Start
6:29 Servo-Skull Fail
7:03 Servo-Skull Success
7:45 Tomb Conclusion
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #veridian #reliquary #chaos #chaosspacemarines #servitors #servoskull
For bugged lines, Vespasius' line for when the sorcerer appears is the same as when he doesn't while Scipius has the opposite problem where he only has his line play for when the sorcerer does not.
This one was a tough one since the chapel portion with the Chaos Sorcerer was a complete pain. Line cut-offs, extended dialogue, two elevator sections, and the RNG for the Chaos Sorcerer to show back up made things really annoying. Plus this was my first run in with dialogue bugs. I'm glad to have this finished.
Chapters
0:00 Intro
0:54 1st Elevator
2:33 Chaos Sorcerer Discovery
3:34 Chaos Sorcerer Leaves
4:26 Idle
5:10 Speech
6:21 1st Altar Destruction
7:14 Chaos Sorcerer Returns
8:18 Chaos Sorcerer Death
9:01 Dome
10:02 2nd Altar Destruction
11:49 2nd Elevator
12:44 Ignore
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #voxliberatis #chaosspacemarines #chaossorcerer #sorcerer #tyranids #chaos #veridian
Neat tidbits of Departo Munitorum procedures for handling shipment is heard through the Machine Spirit lines.
Ballistic Engine is harried with issues for line collecting, so much so that this sequence was the least problematic part. The intro and sandstorm lines will be their own video, eventually, because there are multiple overlapping bugged lines. The final section of this mission has so much RNG on swarm positions and damage lines that it'll probably be either made into separate videos or on indefinite delay like Inferno's finale.
Chapters
0:00 Intro
0:38 Sequence Start
1:29 Error Messages
3:09 Find the Console
4:07 Incorrect Console
4:57 Console Fixed
6:06 Sequence End
6:48 Elevator
7:15 Servitors Sighted
7:45 Bridge Approach
8:02 Terminal Entry
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #talasa #departomunitorum #missile #machinespirit #tyranids #novacannon #ballisticengine
Very little RNG involved in this finale which I appreciated. Very few line cut-offs aside from the fusion battery rail segments. This mission has the least annoying experiences in getting lines for.
The tech-priests really made sure to question you and your team's attention span and awareness of the puzzle because I've seen a number of players have no clue what they were doing in this final segment. Back then the RNG for this final part could require you to charge the battery twice from the two stations farthest apart from each other but Patch 5.0 guaranteed it so you only needed one charge.
Chapters
0:00 Intro
0:31 Compound Entrance
0:56 Brother Valtus
1:28 Balthazar and Acheran
2:23 Battery Problem
3:27 Beginning Escort
3:54 Junction Reached
4:40 Rails Fixed
5:05 Idle
5:24 Batteries Charged
5:41 Battle Barge Charging
6:19 Signal from Damocles
6:48 Charging Finished
7:36 Ending
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #fallofatreus #talasa #battlebarge #techpriests #adeptusmechanicus #machinespirit
Bugged lines playing over each other during the crane console sequence aside, Fall of Atreus will be the first real mission voice line compilation with no omissions from me.
I did encounter one bug in this mission where the crane sequence was botched twice and then it just stopped working and there was no real way to continue the mission.
Chapters
0:00 Intro
1:21 Caves
1:49 Battle Barge and Valtus
2:51 Instructions
3:30 Crane sequence start
4:27 Crane error
5:04 Taking too long 1
5:26 Taking too long 2
6:20 Running out of time
7:36 Crane fixed
8:00 Crane sequence end
8:27 Necron tombs
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #fallofatreus #talasa #battlebarge #techpriests #adeptusmechanicus #crane #dreadnought #valtus
Back during the beta Tsurugi's guardpoints could blow up Veil Offs but was nerfed on release. I thought IWEXS flashes would end up the same way.
I'm still sitting here waiting for Tsurugi to get a new move because I want him to have corner combos that don't require Vorpal-only FF follow-up speeds to perform. Plus another command normal to IC would be cool.
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #tsurugi
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #ogre
I held off on doing this because the section at 3:14 has the Cadian Sergeant say four lines in response to the Tyranids' continuing advance and squadmembers have four dialogue triggers in response. However, a majority of said lines barely get to be played as Acheran chimes in to cut those voice lines off.
I figured I'd never get those properly recorded so I just decided to eventually make a separate video in the event Saber ever fixes the voice dialogue prompts.
Chapters
0:00 Intro with Cadians
1:32 Swarm from the Bridge
1:53 Swarm from the Roofs
2:19 Gaunts over the walls
3:14 Gaunt swarms
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #decapitation #talasa #hivetyrant
This is the only mission to have both teams chiming in at the start so getting the lines for those probably took the longest. I decided to make this on its own because the swarm section after this has a bunch of lines that get cut off and those are the only lines from this mission left. I might just make the swarm video without them and compile them at a later time, it's not like you'll ever hear those lines finish being said.
Chapters
0:00 Intro
1:06 Veridian Check In
1:32 Talasa Check In
2:04 Astropaths
2:46 Tower Entry
3:32 Bomb Idle
4:29 Bomb Set
5:28 Bomb Set-up Complete
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #decapitation #talasa #hivetyrant
To me, the Netfelix adaptation just feels like DMC: Suicide Squad. A bunch of licensed, unfitting music, like two good lines here, and I wouldn't want to watch it again.
#devilmaycry #dmc #dmc3 #netflix #dmc3 #lady #dante #vergil #sparda #legend #demonworld #mundus #darkknightsparda #legendarydarkknight
Ogre has flaws, and definitely needs some QoL help but if one thing is for certain is that bomb can be a hilarious tool.
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #ogre
Here's a link to Kamone's most recent Arc World Tour interview:
finalweapon.net/2025/03/25/interview-kamone-serizawa-on-the-success-of-under-night-in-birth-ii-sysceles-future-guest-characters-and-a-melty-blood-collaboration-game
#undernightinbirthii #uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #seasonpass #season2 #dlc #downloadablecontent
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #ogre
It's official title is Elefee's Healing Magic.
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #izumi
Every new character's theme have been bangers except Tsurugi's. Kaguya and Ogre in particular are easily Top 10 or Top 5 material for me and Izumi is looking closer to Top 3.
For those who don't know, every stage is associated with a character.
Hyde - Metropolitan Centre
Linne- Highrise
Wald- Park
Carmine- Crimson Parking Lot
etc
No character that isn't a guest character is without their own stage. So why 2?
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #izumi
It seems that Patch 7 got rid of this.
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #reliquary #powerfist #heldrake
Weirdly enough the "challenger approaching" lines that used to only play in the Arcade Version are actually present in every character's Voice Lines tab in the Gallery despite not being used in-game. Guess an Arcade release was always in the cards. I can only hope a new key illustration comes out with it or something.
Merkava's were the toughest to make out with my ear so excuse the potential errors.
Chapters:
0:00 Hyde
0:17 Linne
0:36 Wald
0:54 Carmine
1:11 Orie
1:33 Gord
1:54 Merkava
2:15 Vatista
2:37 Seth
2:54 Yuzu
3:12 Hilda
3:38 Chaos
3:58 Nanase
4:17 Byakuya
4:42 Phonon
5:06 Mika
5:26 Wagner
5:51 Enkidu
6:11 Londrekia
6:31 Tsurugi
6:53 Kaguya
7:16 Kuon
7:38 Uzuki
8:01 Ogre
8:21 Sion
8:38 Akatsuki
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #lobby
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #tyranids #tyranid #zoanthrope
Ogre's damage might be "slightly" on the lower end (although I think we're figuring out his better routes) and he may have some trouble converting combos from the air but he's still pretty fun. I think some slightly safer frame data, making j236A/B less awkward to convert off of, 22B+C acting more like Wagner 22C, and making his bomb actually scary might turn him around.
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #ogre
The first Akatsuki line, Merk's second, and Enkidu's third lines gave me some slight trouble.
#uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #vorpal
Patch 6.0 brought Biovores as a new Extremis enemy but a bugged spawn rate unintentionally made Spore Mines spawn with damn near every wave. I've had situations before this patch where the only reinforcements during a play of Inferno's generator protection sequence be spore mines. I even had a Hive Tyrant's two reinforcement calls be ONLY spore mines.
And Emperor protect you if you get three Biovore spawns in Absolute on top of a tide of spore mines already floating towards you.
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #termination #sporemine #sporemines
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #voxliberatis #chaos #tzaangor #chaosspacemarines
Chaos, Ogre, and a couple others can do this too.
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2
Because Uzuki's victory lines were all bugged during her release for like 2 months I didn't include them. Ogre's aren't so I decided to include them here to make up for his small interaction list. Guess he's got a lot more thoughts to share after the fight. Since Uzuki's powers do all the fighting for her, Ogre's more straightforward combat style made for less interesting Guad Thrusts and recovery animations.
Timestamps:
0:00 Arcade Standby
0:12 Arcade Game Over and Continue
0:20 Kuon Encounter
1:19 Character Select Lines
1:31 Unique Interactions
2:04 Round Win/Round Loss/Time Out/Taunt
2:30 Super Lines
3:16 Victory and Defeat Lines
5:48 Bonus Uzuki Time Out Pose
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #ogre
My mans also has NOTHING to do with Byakuya, what a literal void of a character. Guess Zohar is going to wound up being saved by Byakuya after all while he disappears.
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #ogre #arcade #story
#uni #uniel #unist #unib #uniclr #undernightinbirthii #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #ogre


