The gacha space is forever filled with rage and divisive takes, with people picking sides and refusing to engage with one another. If my experience is anything to go by, it’s very easy to get caught in the crossfire, and many people will take a simple misunderstanding and extrapolate from there until they think they know everything about your perspective.
A lot of this is the fault of content creators — or if not “fault”, at least responsibility — but unfortunately the incentives created by the platforms we use and basic human nature make this whole mess almost inevitable.
Fortunately, while the people who revel in all of that are loud, they are a minority. And while it is a little annoying to have to deal with, I do find it fascinating.
I know exactly what you think, even though I havent heard a word youve said.saurusness2025-08-04 | With Nod Krai bringing Genshin back and WuWa making waves, it's time to talk about tribalism.
The gacha space is forever filled with rage and divisive takes, with people picking sides and refusing to engage with one another. If my experience is anything to go by, it’s very easy to get caught in the crossfire, and many people will take a simple misunderstanding and extrapolate from there until they think they know everything about your perspective.
A lot of this is the fault of content creators — or if not “fault”, at least responsibility — but unfortunately the incentives created by the platforms we use and basic human nature make this whole mess almost inevitable.
Fortunately, while the people who revel in all of that are loud, they are a minority. And while it is a little annoying to have to deal with, I do find it fascinating.
#genshinimpact #hoyocreators #genshinWhy does Nod Krai feel like Genshin?saurusness2025-07-29 | After a year of Natlan, Nod Krai's character designs feel like a return to Genshin.
#genshinimpact #hoyocreators #genshin #ineffa #nodkrai #welkinDid Septimont live up to expectations?saurusness2025-07-22 | I hoped Septimont would prove WuWa's storytelling quality, but it wasn't quite what I expected.
Rinascita’s quests have been a MASSIVE step up compared to everything that came before — Cartethyia’s story in particular swept me away, with its simple, heartfelt tale told with FAR more skill than I’d ever have expected.
I was FINALLY excited to see where Kuro would take things in the future. Would they continue their steady improvement? Could they get it right in a quest with a less intimate focus? And would they take the opportunity to show Cartethyia CONTINUING to grow as a person?
In many ways, Septimont DID live up to those high expectations.
But there was still something missing.
And if the discussions I’ve seen about the quest are anything to go by, I’m not the only one who enjoyed the journey, but ended up slightly confused about the details.
#WutheringWaves #ProjectWAVE #Lupa #Cartethyia #SeptimontPhrolovas release could define the future of Wuthering Wavessaurusness2025-07-17 | Nothing kills a villain faster than a gacha banner — but can Phrolova escape her fate?
Gacha games live and die by the characters they introduce — and their appeal is not just their appearance or their strength, but also how they shape the stories we’re all experiencing together. A new character isn’t just another fighter to drop into your team. They’re a new person to meet, a new story to unravel, sometimes even a herald of a new direction for the game’s main narrative.
But what happens when that new recruit was once the villain you loved to hate? Redemption arcs can be compelling, but gacha storytelling rarely has the subtle patience required to make them work. Far too often they’re revealed to be a misunderstood antihero, and the narrative just waves away their crimes.
We want strong villains in our stories because they push the heroes to their limits — but at the same time, we crave characters we can love. And when a villain becomes playable, the tension between those two desires can cause serious problems.
So what’s the point of villains in a gacha game? Are they doomed to be retconned the moment they become playable? And why do we care either way?
00:00 Intro 01:01 Phrolova's release 01:38 The pattern 02:43 Expectations vs standards 03:21 Antagonists vs villains • The confusion 04:14 Antagonists vs villains • Types of antagonist 05:07 Antagonists vs villains • Dualism 05:53 Antagonists vs villains • Moral nuance 06:58 Evil doesn't sell • Connection 08:14 Evil doesn't sell • Roleplay 08:59 Evil doesn't sell • Relatability 10:30 The Fractsidus 11:47 Phrolova • Past encounters 12:36 Phrolova • Redemption 13:21 Phrolova • The paths forward 14:16 Conclusion
I'm always happy to talk WuWaand other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#WutheringWaves #ProjectWAVE #PhrolovaMaybe its about time I did! Which anime series should I try?saurusness2025-07-11 | While I play many anime-style games, you might be shocked to hear I've never really watched anime.
It comes up a lot on my streams — someone comes in all excited about their new obsession, or maybe they’re just curious which ones I’ve loved in the past. And considering how much time I spend playing Genshin, WuWa, Star Rail, and several others with similar aesthetics, it always feels a little odd that I have to admit to never getting into it.
It’s about time we fixed that — but I’m going to need your help.
I have watched two series from start to finish, but that’s the sum total of my exposure to actual anime. If you’ve seen any of my videos about the quests in the games I play, you’ll know just how important stories are to me. I love books, films, TV, and narrative games — and animation is actually one of my favourite mediums. I’m pretty sure there’s tons of anime out there which I’d completely fall in love with.
The problem? There’s so much to try that I can’t figure out where to start.
So here’s the plan: in this video I’m going to talk briefly about some of the stories I’ve absolutely loved in other mediums and highlight what stands out to me about each of them, and I’ll also share my overall feelings about those two I’ve watched previously.
And with that, hopefully, you’ll be able to come in with some suggestions which really deserve to be at the top of my list — and if people are interested, I’ll share my anime journey with you in future videos!
00:00 Intro 01:15 Favourites 02:08 Animation • Western films 02:54 Animation • Studio Ghibli 03:53 Animation • Eastern films 04:37 Animation • Cartoon Saloon 05:21 Animation • The new wave 06:20 Live-action • Triumph over adversity 07:19 Live-action • Dark & twisted 07:58 Live-action • Existential puzzles 09:09 Live-action • Connection 09:56 Live-action • The epic 10:46 Games • Red Dead Redemption 2 11:49 Games • Horizon: Zero Dawn 12:31 Games • The gacha games 13:08 Books • Robin Hobb 13:49 Books • Brandon Sanderson 14:37 Books • Chris Wooding 15:08 Books • Scott Lynch 15:44 TV shows • Inconsistency 16:34 TV shows • Mystery & dystopia 17:17 TV shows • Arcane 17:55 TV shows • Downton Abbey 18:30 Anime • The second one 19:09 Anime • The first one 19:47 Anime • Oops 21:11 Conclusion
I'm always happy to talk about anime, films, TV, games, and anything else - streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinStop Killing Games is importantsaurusness2025-07-02 | Stop Killing Games has rightfully gained some momentum, but is it relevant for gachas?
People often lament the way the modern world leaves us with less and less ownership of the things we buy. In some cases, this has reached absurd levels: cars where you need to pay a subscription in order to enable the heating which is already built into the seats, printers which refuse to print if you buy ink from a different company, or that one time Amazon deleted 1984 from Kindle devices.
The Stop Killing Games movement aims to reverse this trend when it comes to games. In a landscape where almost everything is live-service with endless microtransactions, and players seem to have no rights left at all, their initiative requests new laws which put back some ownership into our hands.
Let’s talk about what they’re asking for, why you should pay attention, and why something which might sound like it’s aimed at removing DRM from single-player games does apply to live-service gacha games.
00:00 Intro 00:52 Stop Killing Games • What is it? 02:20 Stop Killing Games • Why now? 03:46 Stop Killing Games • What is it not? 04:52 Stop Killing Games • Why the EU matters 05:59 Live service • Ownership 07:43 Live service • Multiplayer 09:26 Live service • Gachas 10:19 Gacha players' perspective • Emotional investment 12:09 Gacha players' perspective • What would be left? 14:13 Developers' perspective 15:50 Conclusion
I'm always happy to talk Genshin, Wuthering Waves, and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#stopkillinggames #piratesoftware #rossscott #genshinimpact #wutheringwavesEquipment RNG in gachas is awful, and the “solutions” are a joke.saurusness2025-06-28 | The devs could easily fix it, but every QoL feature always misses the point.
It’s a common theme across all these games that if you want your account to be strong, you need to spend a ridiculous amount of time grinding away in the equipment mines, with no guarantee you’ll ever strike gold.
Some people claim to enjoy the experience, others argue that it’s a necessary evil to keep people coming back or provide at least SOMETHING to fill the content drought between updates, and it’s pretty clear that the devs themselves want these systems to be central to their games. But from what I’ve seen they’re frustrating at best, and ultimately drive away many who otherwise enjoy playing.
And on some level at least, the devs DO acknowledge this is a problem they need to fix. They drag their feet as much as they can, but now that there’s some competition in the space, they’re at least PRETENDING to make it a little less of a pain to deal with — though the way they always kneecap any features they release to “fix” this is just ridiculous.
Since a couple of the games I play have done just that in recent updates, it’s a perfect time to talk about it.
00:00 Intro 00:58 I hate it all 02:26 What is equipment RNG? 04:04 The dev's perspective • Progression 05:15 The dev's perspective • Psychology 05:59 The dev's perspective • Monetisation 06:48 The dev's perspective • Engagement 08:29 The dev's perspective • Replayability 09:21 The mitigations • Strongboxes 10:06 The mitigations • Rerolls 11:12 The mitigations • Stat selectors 12:05 The mitigations • Crafting 13:17 The mitigations • Infinite farming 14:20 The mitigations • Loadouts 16:23 The player's perspective • Progression 17:36 The player's perspective • Longevity 19:04 The player's perspective • Monetisation 19:59 The player's perspective • Disregard 21:24 Conclusion
I'm always happy to talk Genshin, WuWa, and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #wutheringwaves #projectwaveEverything we ever wanted from a gacha game? Duet Night Abyss devs seem to actually be listening!saurusness2025-06-20 | Pre-register now: bit.ly/45iRmFi Never miss an update on Duet Night Abyss by following their Twitter and YouTube accounts: Official X: bit.ly/3HzLJbM Official YouTube:bit.ly/4kztKAM
All footage used is from the 2nd Beta Test, and does not represent the final game quality.
Might Duet Night Abyss give us everything we wanted from a gacha game?
Pan Studio invited me to take part in their second closed beta test and sponsored this video, and I’m so happy to have had a chance to give it a try — so far, I’m genuinely impressed.
DNA is a gacha RPG with hybrid action combat with dizzying scope for player expression, an intriguing story mechanic where your dialogue choices have an actual effect on your interactions with the world, and so many of the quality-of-life features that the wider community have been begging for for years.
And they also seem to have a dev team who acknowledge issues, listen to feedback, and quickly change things for the better. The progress they’ve made since the first beta test a mere three months ago is staggering.
This will, of course, be my unbiased perspective on my experience with the game — I only had a couple of days to play, so remember these are very much first impressions, and since this is a beta, the in-game footage does not represent the final quality of the game.
00:00 Intro 01:13 Combat • First impressions 02:55 Combat • Weapon types 03:39 Combat • Problems & concerns 05:01 Build systems • First impressions 05:31 Build systems • Weapons & levelling 06:17 Build systems • Demon wedges 07:46 Build systems • Geniemon 08:32 Build systems • Tactical backpack 09:45 Build systems 10:09 Exploration 11:12 Gacha 12:34 Story 14:46 Characters & customisation 16:26 Technical issues 17:27 Devs listened 18:11 Conclusion
I'm always happy to talk Duet Night Abyss and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#duetnightabyss #duetnightabyssbeta #duetnightabysscbt #duetnightabysscbt2Where are the alternatives to Infinity Nikki? This is why people still play.saurusness2025-06-16 | Infold still won't address the real issues, but there's nothing else like Nikki out there...
Infinity Nikki’s new update is out, and while Infold have fixed most of the technical issues introduced in version 1.5, they remain silent on the more important complaints that many players really cared about.
They even agreed to a brief interview with Pocket Tactics which was absolutely surreal.
While it’s possible they’re working on a change of direction and are just waiting until they have everything in place before they share anything — and there have been one or two hints that this might actually be the case — many people who were angry at Infold’s decisions are giving up, and leaving the game behind.
Throughout this whole fiasco, many from outside the community could not understand why people struggled to let go in the first place.
Since I never got to make that video sharing my thoughts about the game before it all exploded, let’s talk about why I loved it, briefly recap how they broke it in 1.5 and what they’re adding in 1.6, take a look at that super weird interview, and then see why the alternatives people keep suggesting just do not hit the spot.
00:00 Intro 00:55 Why I loved it • Exploration & story 02:16 Why I loved it • Dress-up 03:27 Why I loved it • Community 04:45 Why I loved it 05:12 How they broke it 05:25 How they broke it • Temporary issues 06:09 How they broke it • Permanent decisions 07:01 How they broke it • Current status 08:43 How they broke it • The interview 10:30 Alternatives 11:07 Alternatives • Cozy games 12:39 Alternatives • Indie exploration 13:30 Alternatives • AAA exploration 14:25 Alternatives • Open-world gachas 15:12 Alternatives • 3D platformers 16:07 Alternatives • Upcoming games 17:19 Conclusion
I'm always happy to talk Infinity Nikki, Genshin, Wuwa, and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
So many people want to be a content creator, especially in the gaming industry — for fame, or fortune, or just to escape the mundane horror of the modern working world. Many think that all you do is sit there playing games, which of course sounds like an absolute dream job.
If only it really was that simple.
For me, it started as a creative outlet, which slowly grew into something more. But while each step along the way has led to some of the best things that have ever happened to me, I can’t help but see the downsides too.
And don’t get me wrong — in the grand scheme of things these downsides are small, and this is far better than any of the jobs I’ve had in the past. This video is not a lament about my first-world problems.
But even if you’re not one of those who hope to build a community of your own, it’s still important to understand that any content creator will inevitably look at games from a different perspective to you.
If you ever listen to what creators say, this should matter to you.
00:00 Intro 01:02 Immersion 01:41 Immersion • Streaming 03:11 Immersion • Essaying 04:50 Time investment 05:12 Time investment • Not enough content 07:02 Time investment • Skill issues 08:47 Time investment • Knowledge levels 10:03 Time investment • Consequences 11:06 Preferences 11:25 Preferences • My journey 12:20 Preferences • Different genres 13:39 Preferences • Leaving it late 15:17 Preferences • Expectations 16:35 Preferences • Influence 17:29 Tangents 17:52 Tangents • Algorithmic pressure 18:47 Tangents • Motivation 19:35 Tangents • Burnout 20:54 Tangents • Audience capture 21:47 Tangents • Dramaturgical theory 22:52 Tangents • Parasocial dynamics 24:17 Conclusion
I'm always happy to talk Genshin, WuWa, and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #wutheringwaves #projectwave #infinitynikki #rdr2 #expedition33 #horizonforbiddenwest #ghostoftsushima #thelastofus #strayIs Genshin still worth it? Some would say no, but I still enjoy it. Lets talk about why!saurusness2025-05-26 | Why would anyone still play Genshin Impact?
I get asked this question a lot, most often by people who used to play but eventually dropped it.
Many of the game’s most vocal critics enjoyed it at first, and loved it for its sheer potential, but slowly became disillusioned by issues they felt held it back, and a lack of improvement over time.
Regardless of how you feel about Genshin, if you step back from the rampant tribalism, a lot of the criticism is valid.
But while I understand where they’re coming from, I still genuinely enjoy playing, and I’d argue that the part of the game I care about the most has improved over time, and the problems with others are often overstated.
#genshinimpact #hoyocreators #genshinThe Infinity Nikki devs finally made a statement. Its not very good.saurusness2025-05-20 | It’s been a long three weeks since the version 1.5 update dropped...
...and two weeks since I made my first video about the issues. It feels like it’s been longer.
Infold’s silence has been deafening, especially because as time passed even more widespread issues came to light. It’s been hard to imagine what the company could possibly do to fix this, but at the same time it seemed impossible that they would completely ignore it — that would have been the worst thing they could do.
Now that they’ve finally spoken up, let’s see whether they’ve actually addressed any of the problems this time.
00:00 Intro 00:34 The situation 02:03 Further issues • Spending event 03:04 Further issues • Dyeing colours 03:55 Further issues • Currency disappearing 05:11 Further issues • Promos & bot reviews 05:46 Further issues • Missed subscriptions 06:47 The apology • The obvious 08:25 The apology • The retcon 09:19 The apology • The future plans 10:43 The apology • The compensation 11:28 The apology • The followups 12:05 Ignoring the issues 12:52 Breaking the law 13:46 Conclusion
I'm always happy to talk Infinity Nikki and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#infinitynikki #boycott #girlcott #updateWhy would anyone ever play a gacha game? And whats wrong with them in the first place?saurusness2025-05-13 | Gacha monetisation is predatory at best, if not outright evil...
...the companies which make these games range from problematic to incredibly anti-consumer.
So why would anyone ever play a gacha game?
Up until a few years ago, I would have never considered giving them a try. After all, there are so many other games to play, ones where you pay a reasonable price up front and then play to your heart’s content. My impression was that gachas were low quality cash grabs, which preyed on people who were essentially gambling addicts, and cost exponentially more than any game ever should.
And to be clear, to this day I still dislike gacha monetisation. Yet I now count a couple of gachas amongst my favourite games of the last few years.
Have I gone mad?
Or, just maybe, might some gacha developers have struck a balance which makes the whole idea just about acceptable? And could there even be some hidden upsides to these games that people who have carefully avoided them are unaware of?
Let’s talk about it.
00:00 Intro 00:54 What is a gacha? 01:35 Why accept it? 01:51 Why accept it? • Game first, gacha second 02:38 Why accept it? • The total price 05:04 Why accept it? • The grand scope 06:59 Why accept it? • Conclusion 07:14 The almost-good 07:50 The almost-good • Pity systems 08:58 The almost-good • Pay to play 10:27 The almost-good • Pay to win 11:06 The almost-good • Difficulty spikes 11:51 The almost-good • Pay what you want 12:26 The almost-good • Consistent comfort 13:19 The bad • Acclimatisation 14:00 The bad • Appeal 14:42 The bad • Powercreep 15:38 The bad • Completionism 17:05 The bad • Social pressure 18:31 The ugly • Conditioning 19:15 The ugly • Normalisation 19:59 The ugly • Artificial scarcity 20:34 The ugly • Obfuscation 21:33 How to play gachas without losing your mind 23:06 Conclusion
I'm always happy to talk Genshin, WuWa, and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #wutheringwaves #projectwaveThe worst gacha update ever made? What are the Infinity Nikki execs thinking!saurusness2025-05-05 | One of my favourite games managed to destroy its goodwill in the space of just a few days.
While the rest of the gacha space is forever on fire for various reasons, Infinity Nikki had been an oasis of calm. It was never going to last, since these games tend to start off with a bang to attract new players and then slowly degrade over time, but a mere five-month-long honeymoon period was far shorter than anyone would have guessed.
If you think the state of WuWa, Genshin, Star Rail, or any of the others has been bad... Infinity Nikki right now makes all those other situations look kinda chill.
Some might argue that it’s bad to highlight this whole thing, but I think that’s short-sighted. I love this game I and want it to thrive — and for that to happen, Infold needs to hear the concerns of their players. The more people who are aware of it, the better.
00:00 Intro 00:47 Infinity Nikki 01:43 Infinity Nikki • My experience 03:01 Infinity Nikki • High expectations 04:06 What happened? • The wishlist 04:43 What happened? • The update 05:56 What happened? • The retcon • The tutorial 07:42 What happened? • The retcon • The implications 09:17 What happened? • The plague 11:40 What happened? • The monetisation • Dyeing & palettes 12:47 What happened? • The monetisation • Outfits & gacha 15:22 What happened? • The monetisation • The bathtub 15:57 What happened? • The monetisation • The endgame 16:34 The fallout 17:37 The cc reaction 19:09 The response 21:56 Conclusion
I'm always happy to talk Infinity Nikki and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#infinitynikkiWhat did WuWa do differently to make its latest story work so well?saurusness2025-04-28 | While many people lower their expectations the moment they load up a gacha game, I’ve always argued that there’s nothing stopping them from creating something memorable. The lore behind the scenes is often interesting enough that it could become a good foundation, and sometimes the stories themselves have some great ideas.
And the characters? The entire point of these games is to make you want to spend money on them, so surely it’s in their interests to make them feel compelling. If anything, gachas should have the most incentive to tell stories which really capture your heart and soul.
A few months ago I made a video talking about the storytelling in a different game, focusing on some general areas where I found it disappointing. Up until now, WuWa has had a lot of the same problems — after all, many games do.
But the latest chapter got almost all of them right.
#WutheringWaves #wuwa #ProjectWave #cartethyia #cantarella #ciacconaWhy are we expecting any gacha game to be “generous”? Wuthering Waves anniversary analysis!saurusness2025-04-22 | After the Wuthering Waves anniversary stream announced very underwhelming rewards alongside a whopping twelve limited character banners presented as “player friendly”, there’s been a lot of people loudly expressing their displeasure, and Kuro’s response so far has been underwhelming.
They cultivated a reputation for generosity thanks to how they responded to the issues and controversy over the course of the game’s first few patches, and after steadying the ship they took a huge step up in the quality of the game from version 2 onwards.
While other prominent gachas have consistently put out very disappointing rewards for their anniversaries, many fans hoped that Kuro would buck the trend and give them something which really celebrated just how far the game has come since the dark days of its launch.
And yet, here we are.
I think pretty much everyone can agree that the rewards they announced during the stream were at best a little underwhelming, and the presentation was an obvious own goal.
But there’s been a little more info since then, and also after thinking through the implications, dare I say it that the outrage over the rerun banners is a little overblown? It’s at least a little more complicated than it seems at first glance.
Let’s talk about where people are coming from, why they are still absolutely right to demand more, and why the whole conversation is a weird one in the first place.
00:00 Intro 01:15 Anniversaries 01:53 Expectations 03:13 What happened? 04:01 What happened? • Rewards 04:48 What happened? • Context 05:28 What happened? • Presentation 06:31 What counts as generous? • Compared to pity 07:16 What counts as generous? • The bigger picture 08:26 What counts as generous? • Setting expectations 09:48 Rerun banners • A minor positive 11:20 Rerun banners • Still not great 12:18 Was it deliberate? 14:09 Psychological anchoring 15:28 Conclusion
Wuthering Waves is an open-world action/exploration game, available on PC, PS5 and mobile devices (iOS & Android).
I'm always happy to talk WuWa and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#WutheringWaves #wuwa #ProjectWave #anniversaryChallenging battles without timers? This is EXACTLY what weve been asking for.saurusness2025-04-18 | If Wuthering Waves don’t make their latest combat event into a permanent endgame mode, I’ll actually be upset.
And I’m not even that into the game’s combat — I enjoy it, but it’s not my favourite part.
After playing countless rounds of all the different types of endgame across several similar gacha games, I had kinda learned to overlook the parts which make each of them annoying, and focus on the few things about each one which made them at least a little fun.
Even when an endgame mode has serious problems, there can still be reasons to appreciate it. There’s one in particular which it seems like 90% of people hate, which I still manage to enjoy.
And despite there being so many different endgames already, WuWa’s Virtual Crisis event — with a few minor tweaks — would be in a league of its own.
To really dig deep into why I feel that way, let’s talk about endgame in general — what it is, why it exists, and the pros and cons of the existing ones in the games I’ve played — so that we can see how this new event bucks the trend in so many ways.
00:54 What is an endgame? 01:16 Motivation to pull 02:08 Guiding players 02:42 What makes a good endgame? • Purpose & progress 03:36 What makes a good endgame? • Mastery & strategy 04:39 What makes a good endgame? • Variety & creativity 05:21 What makes a good endgame? • Incentives & rewards 06:06 What makes a good endgame? • The most important part 06:38 Why do they fall short? 07:05 Genshin Impact 07:31 Genshin Impact • Spiral Abyss 09:13 Genshin Impact • Imaginarium Theater 11:20 Honkai Star Rail 12:39 Honkai Star Rail • Memory of Chaos 13:29 Honkai Star Rail • Pure Fiction 14:06 Honkai Star Rail • Apocalyptic Shadow 14:48 Wuthering Waves 16:08 Wuthering Waves • Tower of Adversity 17:17 Wuthering Waves • Tactical Holograms 18:41 Wuthering Waves • Illusive Realm 20:09 Wuthering Waves • Whimpering Wastes 21:04 Virtual Crisis 21:30 Virtual Crisis • No timers 22:20 Virtual Crisis • Variety 23:14 Virtual Crisis • Rewards 24:05 Virtual Crisis • Difficulty 24:49 Conclusion
Wuthering Waves is an open-world action/exploration game, available on PC, PS5 and mobile devices (iOS & Android).
I'm always happy to talk WuWa and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#WutheringWaves #wuwa #ProjectWave #virtualcrisis #endgame #spiralabyss #genshin #hsrQuestioning SAG doesnt make you pro AI. We do not want AI voice acting in Genshin. Heres why!saurusness2025-04-11 | Many people in the Genshin community are rightfully upset after finding out that much of what we were told about the voice actors’ strike isn’t quite as accurate as we were led to believe.
A majority make a point to emphasise that despite everything we’ve learned, we’re still in favour of actors being protected from AI exploitation, we still want everyone to be paid fairly, and we support unions in general, regardless of how distasteful we find some of the practices and policies which are apparently common in America.
Nuance is important, and people do not want to be told not to look too deep into things. We’re here because we care, all we ask is a little transparency. It doesn’t matter if it’s complex, many of us would gladly take the time to understand.
However, there are some people who have been calling for all the English voice actors to be replaced, preferably with generative AI.
Let’s talk about why that’s the last thing most of us want.
00:00 Intro 00:50 Collective punishment 01:32 Transparency 02:13 Why do I care? 03:23 Emotional connection 04:50 Depth & nuance 06:14 Creativity 07:39 Consistency 08:40 Unvoiced quests 10:05 AI in other games 11:24 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #voiceactingXianyun is the best mother. Genshin character review!saurusness2025-04-08 | If you ask people who they think the best-written characters are in Genshin, few would pick Xianyun. And if you ask who is their favourite to play, she’s even less likely to be mentioned.
And yet, I would include her in both lists.
She is unique in so many ways. She was present in the game from the start, but for years was just an NPC without any hint that she would become playable. Her personality was abrasive and quirky, and in amongst the sea of side characters she always stood out. Even those who didn’t like her absolutely knew who she was.
By the time she was revealed as an upcoming five star I wasn’t all that interested in her story, and while her playstyle looked unusual, it sounded very niche, and I was not excited.
#genshinimpact #hoyocreators #genshin #xianyunIs the strike really JUST about AI any more? (Genshin & SAG-AFTRA)saurusness2025-04-01 | What is actually going on with Genshin’s english voice actors?
This isn’t my usual kind of topic, but after months of being generally supportive of the strike but a little unaware of the details, this week’s events finally pushed me to find the time to dive in.
This has now consumed my life for the past several days, as I’ve made a point to go to the original source for everything.
The situation has escalated globally, to the point where the playerbase and actors alike are turning on each other, and things are starting to take a really nasty turn. There’s a lot of misinformation being spread, and it can be difficult to get a clear picture of what’s really going on.
Like many, for over a year I saw the surface-level discussions and explainers, and understood that the strike was just about protections against the use of generative AI, and the actors demanding to be paid a fair wage for their work. Both, in my opinion, are important topics and reasonable requests.
The studio acting as the middleman between Hoyo and the voice actors were painted as the bad guys — after all, they have an awful track record on previous controversies, and were refusing to sign a simple contract which would protect their talent from the end of the voice acting industry as we know it — and Hoyo were seen as avoiding the opportunity to step in and protect the people who do so much to bring their characters to life.
00:00 Intro 01:15 The beginning 01:55 The problem 02:57 My initial take 03:31 Replacing Formosa 04:23 The Kinich recast 05:34 Why don't Hoyo sign? 06:40 The comparison chart 07:44 Union security 08:13 Union security • Taft-Hartley act 09:23 Union security • Long-term waivers 10:04 Closed shop unions 12:03 Legitimate questions 13:04 Why didn't changing studios help? 14:06 Why are some VAs returning? 14:45 Why are some roles recast? 16:15 Crossing the picket lines 17:38 An absolute dumpsterfire 20:06 Possible outcomes 20:43 Possible outcomes • The stalemate continues 21:06 Possible outcomes • The strike ends 21:37 Possible outcomes • The strike succeeds 21:55 Possible outcomes • The union compromises 22:14 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #sagaftrastrikeAm I a whale or just a dolphin? And what do those terms mean anyway?saurusness2025-03-25 | Not too long ago I described myself as a “small dolphin” while scrolling through the list of characters I have on my main account, and multiple people in the comments said there’s no way I’m not a “whale”.
I would be totally fine with being called a whale, but I’m a little unconvinced that it really fits.
Those comments brought a number of questions to mind. What makes a person a whale? Does my account actually fit the definition? What about the special circumstances which make my situation a little different to a typical player?
And what’s the absolute most that one person could spend on Genshin realistically?
I find these questions kinda interesting, so let’s let’s take a look at the different levels of spending which I personally think of as the boundaries between the different “types” of Genshin account, and then see where my own account fits into the scale, and why it matters.
00:00 Intro 00:43 Why are we fishing? 01:27 Freemogems 02:02 Welkin & battle pass 02:39 Leviathan 03:00 Leviathan • Characters 03:45 Leviathan • Weapons 04:14 Leviathan • Resin 04:32 Leviathan • Total spent 05:00 The main categories • Typical whales 05:58 The main categories • Small whales 06:40 The main categories • Minnows & dolphins 07:55 My account 08:33 My account • How much I've spent 09:30 My account • Why it's different 10:35 My account • Level of investment 11:23 How much is too much? 12:54 Why does it matter? 13:52 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinAre these games a mistake, or is there something different about gachas?saurusness2025-03-20 | Are we heading towards an open world gachapocalypse, or is there just something different about gacha games?
If you’re a fan of open-world games and at least tolerate gacha mechanics — or the other way around — the next couple of years look incredible at first glance. There are so many games on their way which have so much potential, that it’s actually been hard to keep track.
But as someone who pays as much attention to the western gaming industry as the east, I can’t help but see some troubling similarities.
AAA western companies saw the runaway success of several live-service games which had given us something new, and spent years working on their own attempts at the same ideas. Years later, one after another these games were finally ready for release …only to find that their investment crashed and burned in the face of either indifference or outright disdain from their audience.
Are we about to see the same happen in the gacha industry, or will they succeed where the western developers failed?
I could see arguments either way, but personally think there are reasons to be optimistic.
Let’s talk about it.
Upcoming gachas mentioned: - Arknights Endfield - Ananta (formerly Project Mugen) - Azur Promilia - Neverness to Everness - Wangyue - Duet Night Abyss - White Shadow - Unending Dawn - Xunjing - Axis of Eternity - Mongil: Star Dive - Project 2/3 Utopia - The Seven Deadly Sins: Origin - Project Crescent - Astaweave Haven - Rumoured open-world Nikke gacha game
00:00 Intro 00:56 Western live-service • Origins 02:22 Western live-service • Oversaturation 03:49 Western live-service • Collapse 05:46 Open-world gachas • Genshin Impact 06:48 Open-world gachas • Tower of Fantasy 07:19 Open-world gachas • Wuthering Waves 08:03 Open-world gachas • Infinity Nikki 08:46 Open-world gachas • Coming soon 09:58 Reasons for optimism 10:24 Reasons for optimism • Diversity 11:27 Reasons for optimism • Narrative 12:14 Reasons for optimism • Dedication 12:59 Reasons for optimism • Revenue 13:41 Reasons for optimism • Competition 14:38 Conclusion
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #endfield #arknights #arknightsendfield #azurpromilia #ananta #projectmugen #nte #nevernestoeverness #wangyue #duetnightabyss #whiteshadow #unendingdawn #xunjing #axisofeternity #mongilstardive #project23utopia #thesevendeadlysinsorigin #projectcrescent #nikke #astaweave havenPeople are right to be upset. Realm of Tempered Valor analysis!saurusness2025-03-14 | I really disliked the Realm of Tempered Valor, and many other people did too.
Normally I'm all for fighting events — I actually enjoy Genshin's combat, and these are often the highlight of the patch for me, especially when there isn't a new region or a new Archon Quest.
While I’m not a whale and I have zero interest in hyper-investing into powerful characters or even following the meta at all, I’ve completed all the content for years — including the Abyss — and even had fun getting platinum medals on most combat events in the past.
So why is this event the first one which really got my hackles up, and why do others agree?
Did Hoyo do something which actually crossed a line?
Or are the people who dislike it just proving Hoyo right that new endgame content would make players feel anxious?
00:00 Intro 00:41 Event basics 01:25 My perspective 02:03 Main account • Level of investment 02:56 Main account • Event experience 04:34 Main account • Initial thoughts 05:35 F2P account • Level of investment 06:27 F2P account • Event experience 07:35 Friend's account • Level of investment 09:14 Friend's account • First attempt 11:04 Friend's account • Building Mavuika 11:55 Friend's account • Second attempt 12:28 Friend's account • Building Citlali 13:11 Friend's account • Final attempt 14:15 Mavuika bait 16:12 Reward structures 18:13 The leaderboard 18:53 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinAnd why did I never play him? Genshin character review!saurusness2025-03-11 | Just who is Wriothesley?
I loved most of the Fontaine characters’ designs from the moment Hoyo released the trailer, but there was something about Wriothesley which really caught my eye.
I couldn’t wait to meet him. But while I enjoyed some of his scenes in the archon quests, he left almost no lasting impression on me, aside from his love for tea.
His playstyle, too, felt absolutely fantastic in his trial, so I pulled and built him straight away, and enjoyed him a ton. But unlike the rest of my Fontaine characters, after the first few weeks I pretty much entirely forgot that he existed. I’ve barely touched him since.
I feel like he deserves better than that.
So. Time to think back to the Fontaine Archon Quests, and to finally play his story quest, and find out who he really is. And, of course, it’s time to punch some robots!
00:00 Intro 00:44 First impressions 01:34 Archon quests • Act III 02:40 Archon quests • Act IV 03:51 Archon quests • Act V 04:20 Story quest 05:25 Who is Wriothesley? • Justice & redemption 06:17 Who is Wriothesley? • Intelligence 06:53 Who is Wriothesley? • Compassion 07:22 Who is Wriothesley? 07:55 Kit overview 08:35 Kit overview • Normal attacks 08:50 Kit overview • Elemental skill 09:16 Kit overview • A1 passive 09:43 Kit overview • A4 passive 09:58 Kit overview • Elemental burst 10:12 Build • Priorities 10:31 Build • Weapon 11:09 Build • Artifact stats 11:30 Build • Artifact sets 12:08 Build • Talents 12:19 Why I never used him 13:33 Team archetypes • Melt 14:32 Team archetypes • Freeze 15:29 Team archetypes • Mono cryo 15:56 Team archetypes • Double geo 16:19 Team archetypes • Burgeon 16:50 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #wriothesleyGenshin superstitions are funsaurusness2025-03-07 | I know it doesn't actually work like this, but you can't stop me from pretending that it does
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinWhats wrong with Genshin’s standard five stars? And how could they fix them?saurusness2025-03-04 | With the release of Mizuki in version 5.4, Hoyo finally added a new standard five star — almost two years since they added Dehya — and it got me thinking about the older ones, and how they compare to the rest of the characters.
Now that we’ll be getting a standard five star selector with every major update, these characters are genuinely free-to-play friendly — even more so than many four stars, especially the ones who improve a lot with higher constellations — yet they barely ever get mentioned in any discussions.
#genshinimpact #hoyocreators #genshinHow did Lantern Rite succeed where Natlan Act V failed, even though the stories are so similar?saurusness2025-02-25 | This year’s story echoes so many of the same beats as Natlan’s Archon Quests that the similarities really stood out, but even though I was disappointed with Act V, I found myself thoroughly enjoying almost the exact same story a mere three weeks later.
While some might assume this is just prejudice against Natlan, the fact is that I had really enjoyed the archon quests up to Act IV. I don’t expect perfection. I’d love for Hoyo to up their storytelling game, but I would have been satisfied with just a solid conclusion. Instead, it left me feeling let down.
I went into Lantern Rite a little wary because of the lingering disappointment, and ended up thoroughly impressed.
Was it really that much better, or did the contrast with my low expectations just make it feel like it was? After all, nothing is perfect. But the closer I look, the more I see it as a legitimately good story.
Let’s talk about it!
00:00 Intro 00:51 Disclaimer 01:09 Lantern Rite • The Eight Adepts 02:20 Lantern Rite • Rescuing Qiqi 04:19 Lantern Rite • The Rite of Homa 06:25 Lantern Rite • The party 06:42 Verdict 08:41 Similarities 09:47 Lack of risk 10:28 Differences 10:59 Differences • Pacing 12:29 Differences • Use of subtext 13:58 Differences • Rules & solutions 16:58 Differences • Characterisation 19:23 Differences • Power of friendship 21:17 Differences • Overdue payoffs 24:06 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinMy favourite Genshin character is...saurusness2025-02-20 | Everyone's favourite question! Klee, Yaoyao, Alhaitham, Yelan... so many favourites, but Nahida wins the crown.
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinDo I hate freedom and QoL? Explaining my perspective on Wuthering Waves Lootmapper.saurusness2025-02-18 | I recently posted a video exploring my perspective on Wuthering Waves version 2, and through some combination of me not getting my point across clearly and some people consuming content by pausing the video every few seconds, for many the video failed to land the points I was trying to make.
I’d like to correct that.
Going through every single point with enough clarity for people to understand would make this far too long, so let’s narrow the focus for now. This video will focus on just one of my most contentious points, and explore what people thought I was trying to say, what I actually said, and what I really meant.
The first section of the video covered exploration, which had started off as a high point of the game to me, but which eventually lost its shine. Rinascita fixed all of my issues with exploration. Which led to my main point: what did Kuro change?
A smaller part of that section focused even closer on one difference I had noticed, which affected my experience: how they used the Lootmapper.
00:00 Intro 00:55 What is a "Lootmapper"? 01:12 What people thought I said 01:44 People who play for gacha 02:50 What I actually said • It's all subjective 04:13 What I actually said • Preferences are a spectrum 05:08 What I actually said • The Lootmapper section 06:31 What I actually meant • How it affects development 08:29 What I actually meant • How it affects gameplay 10:16 What I actually meant • How Rinascita differs 12:43 Comparison to Genshin 14:34 Conclusion
Wuthering Waves is an open-world action/exploration game, available on PC, PS5 and mobile devices (iOS & Android).
I'm always happy to talk WuWa and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#WutheringWaves #wuwa #rinascita #ProjectWaveI swear, its for medical research... Sigewinne character review!saurusness2025-02-14 | Sigewinne is, without a doubt, hands down the best character in Genshin.k
…okay not really, but I love her so much!
She has a reputation as one of the least valuable five stars in the game, and on that point I do disagree. Mostly. Healers are generally very underrated, and Sigewinne in particular seems to largely be dismissed by a large percentage of the players.
Despite poor reviews from the moment she was released, nothing was going to stop me from pulling. From day one I have been very happy with her, and surprised by how valuable she has been for my teams, even though only a few really let her shine.
Am I just hopelessly biased, and blinded by how much I adore her? Or is there more to her than meets the eye?
Let’s talk about it!
00:00 Intro 00:39 First impressions 01:40 Wishing 02:57 Story quest • Overview 04:20 Story quest • Criticism 05:43 Kit overview • Normal attacks 06:11 Kit overview • Elemental skill 06:45 Kit overview • Elemental burst 07:10 Kit overview • Passives 07:45 Role & competition 08:31 Constellations 09:15 Build • Priorities 09:44 Build • Weapon 10:29 Build • Artifact stats 10:43 Build • Artifact sets 11:02 Build • Talents 11:29 Is she a good healer? 12:13 Is healing worth it? 13:06 How good is her buff? • How it works 13:45 How good is her buff? • Off field skill damage 14:17 How good is her buff? • Stack restriction 14:44 How good is her buff? • Conclusion 15:35 Furina teams 16:37 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #kachinaIs Genshin critique unfair? Or should we have higher expectations?saurusness2025-02-07 | Every time I critique Genshin’s storytelling or gameplay, there will be people in the comments saying the same thing: “it’s just a gacha game, what do you expect?”
While some say it’s best to ignore the comments, in my experience people often make good points. Even when I disagree with their premise, the discussions they spark can be fascinating, and it’s always important to be open to having your mind changed.
But while I am, of course, open to being persuaded on this, I absolutely think that this perspective is objectively a bad thing.
So why do some people engage in critique, while others try to make a stand against it? Does one side have unrealistically high expectations? Are the other side giving huge corporations a pass even at their own expense?
Is there even a point in having these discussions in the first place?
00:00 Intro 00:43 Self importance 01:32 The plan 01:57 Should critique exist? 04:07 It's a gacha game 04:18 It's a gacha game • Unfair comparisons 05:47 It's a gacha game • The gacha quality bar 06:13 It's a gacha game • The gacha quality bar • They can't afford it 07:25 It's a gacha game • The gacha quality bar • The character treadmill 08:23 It's a gacha game • The gacha quality bar • Character marketing 10:07 It's a gacha game • The gacha quality bar • The content treadmill 11:25 It's a gacha game • The gacha quality bar • Long term development 12:31 It's a gacha game • The gacha quality bar • Conclusion 13:04 It's a gacha game • It isn't finished 14:23 Limitations 14:31 Limitations • The game engine 15:46 Limitations • Mobile gamers 17:22 Limitations • Censorship laws 18:21 Limitations • Lost in translation 19:19 Justifications 19:27 Justifications • The lore exists 20:48 Justifications • Consequences exist 21:23 Justifications • Depth is elsewhere 22:31 Justifications • Target audience 23:07 Justifications • Playtime metrics 23:51 Dismissals 23:57 Dismissals • Thes are just opinions 24:33 Dismissals • You're just a hater 25:14 Dismissals • The game is free 25:42 Dismissals • Devs don't care 26:18 Dismissals • Cultural perspectives 26:57 Dismissals • You go write then 27:37 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinDoes Rinascita fix WuWas issues? A returning players perspective!saurusness2025-02-04 | Does Wuthering Waves version 2 live up to the hype?
I feel like I have a different perspective on it than most of the takes I’ve seen.
I played WuWa from day one and loved it, but while I kept playing for the first six months, over time I enjoyed it less and less, and ended up taking a break for a few weeks after the release of version 1.4.
When version 2 dropped a month later, I was tempted to try it again, but was a bit too preoccupied with figuring out why I was so disappointed by the final act of Natlan to give it any attention.
But some friends who still played kept saying it was a fantastic update and a huge step up which really deserved a second chance, and many people online were raving about it.
So, over a week after the update dropped, it was time for me to discover Rinascita.
00:00 Intro 00:41 Outline 01:26 Exploration • First impressions 02:11 Exploration • Friction vs freedom 03:31 Exploration • Freedom's consequences 04:33 Exploration • The lootmapper 06:09 Exploration • Taking flight 07:39 Exploration • Rinascita 08:54 Combat • First impressions 09:28 Combat • Mechanical complexity 11:54 Combat • Build complexity 13:56 Combat • Team complexity 15:04 Combat • Endgame 16:49 Combat • Overall thoughts 17:33 Story • Early game 18:24 Story • The characters 20:20 Story • The skip button 21:18 Story • Rinascita 22:55 Conclusion
Wuthering Waves is an open-world action/exploration game, available on PC, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#WutheringWaves #wuwa #rinascita #ProjectWave #WutheringWavesRIP Timmy 2 #genshin #genshinimpactsaurusness2025-01-28 | Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinClorinde: how Hoyo should be writing characters. Genshin character review!saurusness2025-01-21 | Gacha games struggle to balance the requirements of the marketing side of things with the needs of the narrative.
Marketing is at its best when the character is iconic and unchanging. It wants to say “this is the defining characteristic of this person”. This is who they are, and what makes them compelling, why you should give them your love — and spend your money to have them in your roster.
Narrative, on the other hand, is at its best when the character is dynamic. They don’t necessarily need major flaws — though of course flaws are a shortcut to this goal. What they do need is some kind of movement. Characters are at their most compelling when their core identity is challenged, since it’s in those moments that their essence is revealed.
As covered in my recent Mavuika review, in my opinion Hoyo sometimes get this balance badly wrong.
Clorinde, on the other hand, is one of the best examples of what I’d have liked to see from Mavuika: a strong, competent, mostly unchanging character, who still feels human, and whose relationship dynamics add depth and soul to an already compelling narrative.
00:00 Intro 00:56 Character • First impressions 01:28 Character • Personality 02:04 Character • Friendship with Navia 03:43 Character • Why it works 05:03 Wishing 06:08 Kit overview • Normal attacks 06:25 Kit overview • Elemental skill 06:38 Kit overview • Bond of Life • What does it do? 07:13 Kit overview • Bond of Life • How does it work? 07:55 Kit overview • Bond of Life • What about healing? 08:41 Kit overview • Burst 09:19 Kit overview • Passives 09:50 Build overview • Priorities 10:10 Build overview • Weapon • 5 stars 10:48 Build overview • Weapon • 4 stars 11:18 Build overview • Weapon • Dendro specific 11:34 Build overview • Artifact stats 12:14 Build overview • Artifact sets 12:52 Build overview • Talents 13:11 Team archetypes • Quickbloom 14:24 Team archetypes • Catalyse 15:03 Team archetypes • Overloaded 15:43 Team archetypes • Taser 16:15 Team archetypes • Hyperbloom 16:45 Is she actually good? 17:36 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinLantern Rite in Chenyu Vale might just have been my favourite Genshin version eversaurusness2025-01-17 | Chenyu Vale might just be peak Genshin for me.
With Lantern Rite just around the corner, I found myself thinking back to previous festivals, and how much of a highlight this time of year can be.
When people reminisce about their favourite memories of the game, usually the finale of an Archon Quest sticks out the most, or maybe one of the summer events — Golden Apple Archipelago, Nahida’s sacrifice, Furina’s revelation… there are a lot of fantastic moments.
And yet, for me there was just something special about version 4.4.
Let’s dive back through memory lane, and see if we can pinpoint what brought it to the top of my list!
00:00 Intro 00:32 Early Fontaine 01:13 Chenyu Vale • Aesthetics 02:34 Chenyu Vale • World design 03:56 Chenyu Vale • Music 04:16 Chenyu Vale • World quests 04:33 Lantern Rite 04:52 Lantern Rite • Gaming's story 06:11 Lantern Rite • Impermanence 06:59 Lantern Rite • Gameplay 07:35 Playable characters 08:43 Xianyun's story 09:47 New outfits 10:28 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #StandWithMavuika #genshinvideoWhat’s wrong with Mavuika? Genshin character review!saurusness2025-01-13 | So, what’s wrong with Mavuika?
Absolutely nothing.
And that, for me, is the problem.
From what I’ve seen online, the reaction to her release has been mostly positive, with a few small sections of the community feeling differently. And a lot of the discussion in those spaces in particular seems to be people just not understanding where others are coming from.
I don’t begrudge anyone who does like her, but I, unfortunately, do not.
Normally, when a character is not for me, I end up just skipping them and that’s that. A few times someone has asked me whether I ever have anything negative to say about characters — and while the answer is yes, I generally only review characters I have, and since I only pull for ones I like, I end up never creating content about characters that I don’t like.
In Mavuika’s case, many people seem confused why anyone would dislike her in the first place, and several have asked me why I'm skipping her. Since I don’t see much content which chimes with my perspective, for once it feels worthwhile for me to share my thoughts even though I don’t have her in-game.
00:00 Intro 00:53 Disclaimer 01:27 First impressions 02:44 Early thoughts 03:39 Confusing lore 04:56 Playstyle • Anachronism 07:29 Playstyle • Does it matter? 08:05 Playstyle • Normal attacks 08:19 Playstyle • Elemental skill 09:38 Playstyle • Elemental burst 10:29 Playstyle • Power scaling 11:18 Playstyle • Conclusion 11:42 Characterisation 11:52 Characterisation • Character arcs 13:15 Characterisation • Mary Sue 14:02 Characterisation • Infallible characters 15:32 Characterisation • Idealised characters 18:25 Characterisation • Flawed gods 20:01 Characterisation • Conclusion 20:41 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinWhy it didnt work for me: Natlan archon quest review & analysissaurusness2025-01-06 | Natlan’s archon quests are over, and I have to admit that I’m disappointed.
This whole region has been a rollercoaster for me. Even before 5.0 dropped I had gone from excited by our first glimpse of the saurians, to underwhelmed by the character reveal trailer, then to even more excited after the livestream blew me away.
And while I have my complaints about some aspects of the story leading up to the finale — especially the interlude quest — for me the first four acts as a whole did a pretty good job at delivering on the promise of the new region. The world quests were fantastic, and I loved the ambient quests.
I was so excited for the finale — it felt like it was poised to be one of the best Archon Quests so far.
Instead, Act V left me feeling even more frustrated than Meropide.
How did it all go so wrong?
00:00 Intro 00:42 Disclaimer 01:16 Acts I & II 02:43 Act III 03:32 Act IV • The side quest 04:21 Act IV • The invasion 05:27 Act IV • The aftermath 06:23 Interlude 07:08 Act V • Time to party 07:52 Act V • Helping lost souls 08:56 Act V • Once more into the Abyss 10:46 Act V • The final battle 12:53 Act V • The parade 13:41 Act V • The sacrifice 14:58 My verdict 16:41 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinA radish a day keeps the hilichurls away! • Yaoyao character reviewsaurusness2024-12-27 | I looked forward to Yaoyao for eighteen months, but in the end, I almost never use her anymore.
And it’s not because she’s bad — far from it. Healers often get overlooked, but Yaoyao is without doubt one of the strongest of all, despite being a mere four-star character.
And it’s not because I don’t love her. I’m always a sucker for the cute chibi characters, and Yaoyao is easily one of the most adorable in the game, both in terms of design and personality. She’s absolutely become one of my favourites.
Let’s talk about why she’s so great, what holds her back, and how a character who came out not much later ended up usurping her from every one of the teams I had built for her.
00:00 Intro 00:35 First impressions 01:40 Wishing 02:16 Kit overview • Normal attacks 02:28 Kit overview • Skill 03:07 Kit overview • Burst 03:31 Kit overview • Passives 03:57 Kit overview • Constellations 05:15 Role & strengths 06:01 Recommended build • Priorities 06:40 Recommended build • Weapon 07:52 Recommended build • Artifact stats 08:02 Recommended build • Artifact sets 09:00 Recommended build • Talents 09:10 Team archetypes • Catalyse 09:52 Team archetypes • Hyperbloom 10:32 Team archetypes • Burgeon 11:19 Team archetypes • Bloom 12:00 What holds her back? 12:47 Why it doesn't matter 13:47 Why I almost never use her 14:45 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinWhat if the archons’ elements actually matched the characters from that region?saurusness2024-12-17 | There’s this odd little quirk about Genshin’s character balancing that has always felt out of place to me, and I’ve seen a ton of people mention it too.
Each nation is explicitly associated with one of the elements. Mondstadt is the nation of Anemo, Liyue is the nation of Geo, Inazuma is Electro, and so on. This association touches almost everything: the culture of the people who live there, the themes and emotions that each archon quest is intended to explore, even the landscape itself and the emotions it’s designed to evoke.
But one detail doesn’t match the nation’s element, and it always trips me up: which visions are given to the characters from that region.
This happens almost every time. When we went to Fontaine, I couldn’t help but imagine all the unique and interesting hydro characters we were going to get. When Natlan came around, everyone was so excited to finally have a new pyro off-fielder who would free us from Xiangling. I couldn’t help it, even though Mondstadt and Liyue should have shown us that this was not the way it worked.
But this got me wondering.
What would each archon bring to the table if we kept their kit the same, but changed their element to match the most common in their nation?
00:00 Intro 01:04 Mondstadt characters 01:35 Venti • Cryo crowd control 02:17 Venti • Cryo support 03:09 Venti • Constellations, build, & team example 04:10 Venti • Verdict 04:37 Liyue characters 05:12 Zhongli • Pyro shielder 06:14 Zhongli • Constellations, build, & team example 07:10 Zhongli • Verdict 07:33 Inazuma characters 08:03 Raiden • Geo DPS 08:27 Raiden • Anemo DPS 09:02 Raiden • Constellations, build, & team example 09:57 Raiden • Verdict 10:20 Sumeru characters 10:46 Nahida • Electro support 11:28 Nahida • Constellations, build, & team example 12:33 Nahida • Verdict 12:48 Fontaine characters 13:13 Furina • Cryo support 14:07 Furina • Constellations, build, & team example 14:56 Furina • Verdict 15:10 Natlan 15:33 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinIs she underrated or overrated? Or both? Sucrose character reviewsaurusness2024-12-10 | Sucrose deserves much more love and attention.
It might seem a little odd to say that about about a character who is consistently amongst the top rated supports in the game, but despite that she so often gets overlooked. She’s forever in the shadow of Kazuha and Venti, and for many she’s an afterthought.
She should not be so neglected.
Despite being a mere four star competing with an archon and one of the best characters in the game, she is legitimately just as good as them. In some teams she’s the better choice.
She’s not without her flaws, and over time Hoyo have dramatically nerfed the value of crowd control, but for me, she still belongs up there with the other “broken” early four stars who all get far more praise.
00:00 Intro 00:37 Personality 01:41 Kit overview • Normal attacks 01:52 Kit overview • Skill 02:05 Kit overview • Burst 02:42 Kit overview • Passives 03:21 Kit overview • Constellations 04:01 Flaws and caveats • Energy requirements 05:43 Flaws and caveats • Consistency 06:52 Flaws and caveats • C6 conflict 07:53 Recommended build • Priorities 08:19 Recommended build • Weapon 09:16 Recommended build • Artifact stats 09:46 Recommended build • Artifact sets 10:23 Recommended build • Talents 10:51 Playstyles • Off-field support 11:31 Playstyles • On-field driver 12:01 Team archetypes • Vapourise 12:40 Team archetypes • Melt 13:21 Team archetypes • Freeze 13:49 Team archetypes • Mono-elemental 14:24 Team archetypes • Taser 15:08 Team archetypes • Soup 16:00 Team archetypes • Aggravate 16:31 Team archetypes • Hyperbloom 17:04 Why she's overlooked 18:18 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinChasca: Showdown at High Noon #genshin #genshinimpact #chascasaurusness2024-12-05 | Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshin #chascaRIP Timmy #genshin #genshinimpactsaurusness2024-11-28 | Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinGenshins storytelling has SO many problems...saurusness2024-11-25 | What makes a good story, and why does Genshin fall short?
One point that pretty much everyone can agree on is that people have wildly different perspectives on Genshin’s narrative.
Many love it, and there’s a thriving community of people who dive deep into the lore, explore its hidden web of references and tantalising hints, and speculate about what happened in Teyvat’s past, and what we might see in its future.
But many loathe it too, with constant complaints about bloated dialogue, lack of depth to its conflict, lack of nuance to the characters, and so much more.
I actually find myself agreeing with both perspectives.
How does that work?
00:00 Intro 00:32 Why it matters 01:22 Story hooks 02:46 Presentation • Too many words 04:15 Presentation • Environmental storytelling 06:10 Presentation • Subtext & subtlety 08:20 Presentation • Cinematography 10:10 Depth & breadth • Characterisation 11:45 Depth & breadth • Lore & history 13:40 Depth & breadth • Themes 15:40 Depth & breadth • Consequences 19:21 Other complaints • Time-limited stories 20:27 Other complaints • External content 21:34 Why I'm hopeful 23:16 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinSethos is seriously underrated... Genshin character review!saurusness2024-11-18 | Since his release, Sethos seems to have been completely forgotten by pretty much everyone …myself included.
There was a little interest during his first banner, but despite his unique kit, he was overshadowed by a certain other character who was released at the same time, and then Natlan came around and completely took over everyone’s attention.
Now that he’s back on another banner, I’ve finally taken the time to give him a proper build and test him out.
And when it comes to playstyle, he’s been so different from what I expected — four stars are often a little rough around the edges, and one character having two playstyles could easily have gone badly wrong.
Thankfully, in this case, it didn’t.
00:00 Intro 00:34 First impressions 01:29 Kit explanation • Normal attacks 01:51 Kit explanation • Skill 02:11 Kit explanation • Charged attacks 03:36 Kit explanation • Burst 04:01 Kit explanation • Constellations 04:44 Dual playstyles 05:43 Wishing 06:46 Build • Priorities 07:46 Build • Weapon 08:46 Build • Artifact stats 09:18 Build • Artifact sets 10:02 Build • Talents 10:15 Burst playstyle problems 11:22 Team archetypes • Catalyse 12:28 Team archetypes • Hyperbloom 12:54 Team archetypes • Quickbloom 13:16 Team archetypes • Hyperfridge 13:43 Team archetypes • Electrocharged & Overloaded 14:05 Favourite teams • Premium supports 14:27 Favourite teams • Maximum damage 14:49 Favourite teams • F2P friendly 15:13 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness
#genshinimpact #hoyocreators #genshinThey DO move in herds #genshinimpactsaurusness2024-11-15 | Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
I'm always happy to talk Genshin and other games, streams 3pm UK every Wed/Fri/Sat/Sun twitch.tv/saurusness