JonCG
Stylized Texturing Character
updated
Watch me turn a great character into a lifelike MetaHuman using Unreal Engine 5.6! From setup to plugins, see the full transformation in just a few steps.
patreon.com/c/JonCG
youtube.com/@JonCG/playlists
artstation.com/mlw_creative
artstation.com/virtual_pancakes/store?tab=digital_product
# Short film, #Concept #art,# Artist, #Mocap,# Motion capture,#3d modeling, #Zbrush, #Blender,# Mocap suit,# Iclone, Daz studio,#3d tutorial, #Real-time,iPad,#3d animation, #Unreal Engine, #MetaHuman, #MetaHuman animator,# virtual production, #short films
00:00 Introduction
00:13 Creating your Project
00:36 Create Meta-Human Creator
01:03 Exporting the Rig to the DCC app
01:21 Installing Maya Extract Tool
01:35 Enable Maya Plug-in
01:51 Using the Meta Human-Extract Tool.
02:27 ZWrapping_Process
02:41 Zwrapping Time-Lapse
02:55 Export to Maya
03:09 Extract Tool-Converting obj's to Meta-Human DNA
03:37 Importing DNA to Unreal Engine 5.6.1
03:58 Creating your Full Rig
04:29 Basic Texturing in Substance Painter
05:21 Adding your texture in Unreal Engine 5.6.1
05:40 Outro
youtube.com/@JonCG/playlists
artstation.com/marketplace/p/vJBvK/ahoge-0-8-hair-plugin-for-maya?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
00:00 Introduction
00:18 Plug-in Installation
00:45 Converting Polygon into Subdi
01:08 Applying Ahoge
01:19 Fixing Orientation
01:56 Ahoge settings
02:53 Adding volume to the hair
04:15 Adding Ahoge layer
04:59 Ahoge Settings
05:54 Adding fly aways
06:12 adding more fly aways
06:37 converting lines into Nurbopus
08:49 Creating the eyebrow
09:12 Applying Loft tool
09:39 Fixing face direction
09:52 Eye brow settings
10:24 Creating Eyelash
10:47 Exporting Hair
11:11 Importing into Unreal
11:24 Enable Alembic plug-in
11:36 Creating Binding
12:01 Adding Groom Component
12:24 Adding Shaders to your Hair
12:50 Outro
HelixEdit!
Step by step
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
2dnac.com/helixedit-pricing
flippednormals.com/product/realistic-3d-character-creation-44675?dst=u52WxpVA
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
00:00 Introduction
00:29 Explanation of Meta Human Default Pose
01:05 After Installing the Tool
01:16 Setting Up the Projects
01:34 Setting up all your Character meshes
01:44 Preparing the body
02:12 Checking the default poses
02:29 Saving The Body
02:48 Prepare Character
03:07 Checking all the Blendshapes
03:26 Fixing some Blendshape
04:09 Applying the fixed shape to the main rig
04:32 Timelapse for fixing other blendshape
05:06 Exporting the character
05:34 Bringing to Unreal Engine
06:05 Importing Character from Maya
06:49 Settings for the Head Post Process Blueprint
07:20 Settings for the body
07:52 Testing the control rigs
08:08 Shout out
08:32 Outro
Step by step
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
00:00 Introduction
00:39 Preparing the scene filess needed
01:07 Bridge to get Meta Human Base mesh
01:37 Importing MetaHUman to Maya
01:50 ZBrush ,preparing for Wrapping process
02:23 Zwrap
03:58 Exporting the Wrap so Maya
04:11 Exporting Back the mesh for Unreal
04:21 Creating Project in Unreal Engine
04:44 Importing your mesh in Unreal
05:00 Creating Meta Human Creator
06:16 Creating Full Rig
06:41 Bring your Character to the Maps
06:51 Create a level sequencer
07:05 Outro
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Unreal Engine files are available on my Patreon.
Check the demo link below.
❤
Link:
artstation.com/araccon
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Converting into Meta Human. If you interested in this character, it's now available in my Patreon
Check the demo link below.
❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Check the demo link below.
❤
Link:
artstation.com/cuboidcarrot
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
He was kind enough to share with me to rig with Meta-Human Rig using Mesh Morpher.
Link:
patreon.com/c/JonCG
artstation.com/jon2777
Artstation: Marcus Whinney
YouTube: @MLWCreative
IG: @mlw_creative
Mesh Morpher:
meshmorpher.com
LinkedIn:
linkedin.com/in/bryan-steagall-kks
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Link:
patreon.com/c/JonCG
artstation.com/jon2777
2dnac.com
2dnac.com/helixedit-pricing
discord.com/invite/j6xwCdkk
LinkedIn:
linkedin.com/in/bryan-steagall-kks
#animation #unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
Thanks to Bryan for the mocap facial animation.
patreon.com/c/JonCG
artstation.com/jon2777
LinkedIn:
linkedin.com/in/bryan-steagall-kks
#unrealengine #animation #metahuman #art#Stylized character #digitalart
and, thanks to Bryan Steagall for the facial mocap Animation.
Free Hair Plugin for Maya check the link below❤
Link:
patreon.com/c/JonCG
artstation.com/jon2777
boosty.to/ahoge
https://ahoge.wiki.gd/
artstation.com/ahoge_hair
LinkedIn:
linkedin.com/in/bryan-steagall-kks
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair
and kindly enough to share the model, thanks to Bryan Steagall for the facial mocap animation.
patreon.com/JonCG
artstation.com/artwork/y4Z5G8
LinkedIn:
linkedin.com/in/bryan-steagall-kks
#unrealengine #animation #metahuman #art#Stylized character #digitalart
and kind enough to share the model, thanks to Bryan Steagall for the facial mocap Animation.
Artstation Link:
patreon.com/JonCG
artstation.com/aliceswandering
LinkedIn:
linkedin.com/in/bryan-steagall-kks
#unrealengine #animation #metahuman #art#Stylized character #digitalart
I love working on Unreal Engine and customizing Meta-Human using Mesh Morpher.
#unrealengine #animation #metahuman #art#Stylized character #digitalart
artstation.com/dmitrodanilov
so, I decided to convert into Meta Human rig
Download Link:
klimov.gumroad.com/l/eqljgt
#unrealengine #animation #metahuman #art#Stylized character #digitalart
Thanks to Gabriella for the facial expression, she shared.
#unrealengine #animation #metahuman #art#Stylized character #digitalart
meshmorpher.com
Thanks to:
youtube.com/@UCCFtRUUmfWqkRz3KJtBs9zA
For the face mocap animation.
youtube.com/@UCYkT3aMKb2jsrSLNgLAPhZw
Material Blending.
Timecodes:
0:00 - Intro
0:55 - Shout Out
1:45 - Installing Mesh Morpher
2:04 - Importing Meta Human from Bridge
2:56 - Exporting Meta Human using Mesh Morpher
4:25 - Merge Vertices in Maya
4:54 - Timelapse sculpting in Zbrush
9:44 - Converting your Custom Meta-Human
10:44 - Fixing the eye
11:21 - Fxing the Teeth
12:09 - Fixing the Saliva
12:20 - Fixing Eye shell. cartilage and eye edge
13:13 - Baking the skeleton
15:31 - Fixing the hair
16:18 - Checking if all the controls
17:06 - Fixing the eye blink
18:38 - Re-checking the controls
18:59 - Attaching the cloth
21:28 - Outro
meshmorpher.com
youtube.com/@UCCFtRUUmfWqkRz3KJtBs9zA
youtube.com/@UCY3WTzr1e7oatS54Ld8dVWg
with no Hassle in less time.Coming Soon!
Now I would like to share with you guys, happy animating.
Hurry it's 50% OFF
flippednormals.com/product/young-elsa-rig-43441
Thank you.
flippednormals.com/product/creating-custom-meta-human-38067
Tutorial Link:
flippednormals.com/product/creating-custom-meta-human-38067
Tutorial Link:
flippednormals.com/product/creating-custom-meta-human-38067
Thanks to Gabriella Krousaniotakis, kind enough to share the mocap facial test.
If you are interested in how to customize your own Meta Human in full detail.
Check this one with 20% OFF
flippednormals.com/product/creating-custom-meta-human-38067
if you are interested in how to customize your Meta Human check the link below,
youtu.be/YAlrlEt9tRM?si=nQvNbhTEmE0NU1om
If you are interested in making your own custom Meta-Human,
Tutorial Link:
flippednormals.com/product/creating-custom-meta-human-38067
If you are interested in the full Tutorial on how to create your Custom Meta-Human
Tutorial Link:
flippednormals.com/product/creating-custom-meta-human-38067
Tutorial Link:
flippednormals.com/product/creating-custom-meta-human-38067
Full Tutorial here:
flippednormals.com/product/creating-custom-meta-human-38067
Full Tutorial here:
flippednormals.com/product/creating-custom-meta-human-38067
and challenging. Using Meta human A Game Changer for Character Development.With this stylized character. Unreal Engine Metahuman is a great tool for game characters and film


