Battered Lute StudiosIn this video I talk about the process of going through a game jam, the decisions my team and I made, as well as the beauty of simply working with others.
Thank you @GMTK for hosting the game jam!
All music in the video comes from the Heartbound OST (Thank you @PirateSoftware :) )
My Team: @alec_webb - Art @RealTomSanborn - Music @aerinova - Programming @hameter_cheekz - Programming
0:00 Intro 0:20 The Game Jam 1:00 Day1 (The Idea) 3:04 Day2 (Put Stuff Together) 5:57 Day3 (Give Me That Art) 07:49 Day4 (Finish The Game) 9:45 Day5 (Make Sure The Game Aint Broke) 11:37 Outro
The Journey Of A Game Jam (GMTK 2024)Battered Lute Studios2024-08-30 | In this video I talk about the process of going through a game jam, the decisions my team and I made, as well as the beauty of simply working with others.
Thank you @GMTK for hosting the game jam!
All music in the video comes from the Heartbound OST (Thank you @PirateSoftware :) )
My Team: @alec_webb - Art @RealTomSanborn - Music @aerinova - Programming @hameter_cheekz - Programming
0:00 Intro 0:20 The Game Jam 1:00 Day1 (The Idea) 3:04 Day2 (Put Stuff Together) 5:57 Day3 (Give Me That Art) 07:49 Day4 (Finish The Game) 9:45 Day5 (Make Sure The Game Aint Broke) 11:37 OutroLumina Rush Official TrailerBattered Lute Studios2024-10-01 | Lumina Rush will release on Steam November 15th, 2024!!
Music is Drift By Julian GrayMaking 100 Levels for my Indie GameBattered Lute Studios2024-07-24 | In this video I talk about my lessons learned in making 100 levels for my game Lumina Rush.
0:00 Intro 0:27 Why 100? 1:22 The Core Mechanics 2:59 Just Make The Rest Of The Game 4:06 The Different Types Of Levels 6:06 Make It Easy For Yourself 7:13 OutroIt’s Ok To Fail #gamedev #indiegameBattered Lute Studios2024-06-10 | ...Its Ok To FailBattered Lute Studios2024-05-30 | In this video I talk about the fear of failure, my experience with it and why its not a bad thing. Sorry for reuploading because of YouTube weirdness.
0:00 intro 0:48 You Determine What Failure Is 2:50 Stop Comparing Yourself 4:29 It's Going To Happen 7:02 OutroSpeedrunners are IncredibleBattered Lute Studios2024-05-08 | In this video I talk about how speedrunners are incredible and the impact its had on creating Lumina Rush. The demo for Lumina Rush is out now: store.steampowered.com/app/2872830/Lumina_Rush and the challenge to be known as a "God Gamer" will be until May 22nd.
0:00 intro 0:58 Make movement that feels good 1:34 I'm not a speedrunner 2:34 The Challenge! 3:24 OutroJust Make GamesBattered Lute Studios2024-04-26 | In this video I talk about the beauty of a game jam and my experience participating in Ludum Dare 55. Wishlist Lumina Rush on Steam store.steampowered.com/app/2872830/Lumina_Rush
0:00 Intro 0:21 The Reality of Game Dev 1:00 What is Ludum Dare? 2:29 My Ludum Dare Experience 4:23 Playing other Peoples Games 5:45 The Importance of Just Making a Game 6:56 OutroWhat Makes A Good Level (Devlog 5)Battered Lute Studios2024-04-05 | In this episode, I talk about the what makes a level good and lessons I learned when building levels for Lumina Rush. Looking at games like Celeste, Super Meat Boy, and N+ help give inspiration and understanding on the levels made for these games
0:00 Intro 1:27 Does the Level Match the Game? 3:33 Does the Level Have A Goal? 5:02 Does the Level Respect the Player? 6:31 OutroMaking a Game Replayable (Devlog 4)Battered Lute Studios2024-03-28 | In this episode, I talk about the what makes a game replayable and how I incorporated those elements into Lumina Rush. Looking at games like Neon White, Super Meat Boy, and Ultrakill show the blueprint at what makes a fun and replayable game.
0:00 Intro 0:37 The Two Elements of Replayability 1:25 Make the Game Feel Good 1:47 Make Levels that Don't Suck 2:12 Give Players a Score! 2:45 Be Able to Watch it Back 3:24 Input Based vs State Based Replay 4:48 Make it Competitive! 6:17 OutroHelping My Players Git Gud (Devlog 3)Battered Lute Studios2024-03-15 | In this episode, I talk about how Lumina Rush initially struggled to teach people how to become proficient in the game. I cover how essential it is to pace levels, especially early levels that teach new mechanics.
0:00 Intro 0:53 I Am Not The Best At My Game 1:19 The Gameplay Moment 2:32 The Problem with Teaching Fast 4:47 Don't Be Afraid to Go Slow 5:37 The Four Pillars of Tutorialization 10:12 How to See your Game Through Fresh Eyes 11:31 OutroWishlist Lumina Rush On Steam!Battered Lute Studios2024-03-06 | Wishlist Lumina Rush on Steam! store.steampowered.com/app/2872830/Lumina_Rush
Coming 2024Making a Game with a Box (Devlog 2)Battered Lute Studios2024-02-02 | In this episode, I talk about the reason why Lumina Rush uses a box as the player and why limited art in a game doesn't mean that a game is bad or not fun.
0:00 Intro 0:46 Adding Art to your Game 3:57 My Artistic Journey 8:02 Is Art Needed to Make a Fun Game? 10:37 How to Cheat at Art 12:47 Outro 14:17 Trogdor drawing tutorialMaking Better Games By Letting Go (Devlog 1)Battered Lute Studios2024-01-13 | In this episode, I talk about how Lumina Rush was actually another game called "Charged Up" and how I learned to let go of mechanics that I thought were cool in order to make a better game.
Im a solo indie game developer making a 2D platformer focused on speed and inspired by games such as Celeste, Hollow Knight, and Neon White. Its all fairly simple concepts but I'm happy to share what I've learned and the progress I've made.
In this episode I talk about the fundamental force behind Lumina Rush and how I look to give it a speed running flow without the difficult barrier of mastering mechanics that other speed running games require.