Incoming
[FIXED] WZ-219 is metaphorically and literally(?) broken
updated
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P.S. I have like 5 video ideas but I'm so creatively dead right now
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Music Provided by Monstercat:
DROELOE - Collisions
Tony Romera - Top Top
Eminence - 0202
Claes Rosen - Mind Control
Tristam - Bone Dry
KUURO - DAMAGE
Grant & McCall - Wishes
P.S. Dravec is broken OP btw. Like Chief-in-its-prime OP.
Also, they banned me from the official discord server for this. Point proven.
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Music Provided by Monstercat:
Glacier - Warriors
Glacier - Satori
Kaskade & WILL K - Flip Reset
KUURO - DAMAGE
Tails & Juelz - Cobra
DESERT STAR - Carissa
Grant feat. Juneau - Castaway
CloudNone - From Here
P.S. You know how bad the past 8 months have to be, for Wargaming to give people 15,000 bonds just for logging in? Yeah...
Tier 11 being added before they nerf any premium tanks.
New UI is functionally worse.
New garage, took 8 years.
New matchmaker is great, and 4-5 years late.
300 tanks being rebalanced; how did it get that bad to begin with?
Armor model viewer, which console has had for at least 7 years.
One new map, and it's a mediocre recon map (which didn't win), repurposed.
No map balance changes (shown to us yet).
New mission campaign, also super late compared to the first two.
New penetration reticle, because the first one wasn't bad enough.
This is what 9 months of nothing is supposed to offset.
-and, from what I've heard, they didn't listen to anyone's feedback on the closed test.
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P.S.
I still don't have an answer as to if (literally) anybody else was kicked out of the CI/CC program, during their "process of reviewing everyone." All I wanted was a yes or a no, but they seem to be dodging the question quite a lot. I wasn't accepted to the closed test either, despite a lot of other people being accepted (some who are even banned from the official discord). So I find it a little hard to believe that it isn't personal. That's what happens when you hurt the community team head's feelings I guess.
Bit of a test upload, cause I'm going to be working with Davinci more. The bitrate problems are caused by the VOD's recording, not by the export (or at least mostly). Also because youtube hates when you take breaks, and I played a lot of this absolutely horrendous tank, because people paid me to.
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P.S. Wargaming disabled their matchmaking test on NA, for reasons.
They're probably testing it on a low population server for a few reasons. One is to see if it even works, but another is to avoid the bias of announcing it on the EU server. Once it was announced, people formed opinions immediately, and stuck to their guns no matter what. If a game was close, it was because of the new matchmaker. If a game was a steamroll, it was because of the new matchmaker. This probably skewed their data a little bit, so they shipped it out to the NA guinea pigs, and never told us.
Spoiler, we figured it out pretty quickly, and I'm all for it. Please keep this one forever.
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P.S. Intended gameplay part 3 is in the works, as well as a semi-vlog from Aquino Tank Weekend.
Definitely would not recommend this challenge. I did this due to a level 10 hype train on twitch, which is by far the highest I have ever had. The saddest part of this entire experience was that, nobody even noticed I wasn't shooting. That's how truly awful this tank is; nobody even bats an eye when you aren't helping.
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P.S. Time to learn Davinci. Also I got booted from the content program lmao
#worldoftanks
I've played this game for over 13 years. I've played well over 70,000 battles across all servers, on all accounts, on top of who knows how many hours spent in training rooms. I've seen the many highs this game has had, and we're all living its many lows.
A long list of poor decisions has been amplified in the past 6 months, including locking exclusive content behind several hundreds of dollars ON AVERAGE, both in gambling mechanics, and for in-game currency. What is requested in response is "constructive feedback" which, I think everyone knows at this point, holds no weight in this situation whatsoever. Wargaming is ignoring you, they're ignoring me, and they've ignored basically every source of feedback possible, including all of their very popular CCs.
An in-person meeting was held in February of 2025, with all the super-big CCs invited. The idea behind the meeting was to discuss the future of the game, but that's not what ended up happening. The meeting was essentially the developers telling the CCs what was going to be happening, and that's it. They were told about several events, including the Raumfalte boxes, months in advance. It was emphasized how bad of an idea this would be, and yet it was done anyways.
Money talks. Players talk. But Wargaming has selective hearing.
We have crossed many many lines, and we're never going back. The golden years are gone, and they're never returning. Wargaming is incapable of righting the ship, and turning this game into what it should, and deserves, to be.
Do not insult the developers, or anyone related to the game. This is not the message I want to send from this video. This video is an acknowledgement of what we all know, brought to you by the final stage of grief.
P.S. I'm not quitting.
Yet.
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P.S. Layout video voiceover is done but it's so scuffed.
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Music provided by Monstercat (in order):
Tristam - Bone Dry
Stephen Walking - Glide
Conro - scars
Koven - My Love
P.S. I actually have nothing to put here for once. Kind of feels weird...
Not confusing at all :)
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Music provided by Monstercat (in order):
Athena & SMLE - Eternal
Eminence - 0202
Kaskade - FLIP RESET
Aero Chord - Drop It
Tristam - Bone Dry
P.S. WE'RE DONE WITH TREES
If you disagree, cool.
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Music provided by Monstercat (in order):
SMLE feat. Nick Smith - Runnin
Vindata - Union
Conro - Therapy
Aero Chord - Drop It
Stephen Walking - Glide
Glacier - Still
DESERT STAR - Carissa
P.S. Next up is trees, I promise.
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P.S. I just wanted to upload something before we talk about trees for 12 minutes
I also could have clickbaited this insanely hard by saying "THIS CAN LET YOU SHOOT THROUGH WALLS" or some garbage like that, but I don't do that, cause it's trash.
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Music provided by Monstercat:
Vindata - Union
Vindata - Good 4 Me
P.S. Time for the big project, FOR REAL this time, genuinely.
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P.S. People said this tank was dead after the HE changes. They need to think about where they shoot now, and they don't.
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P.S. There's too many things going on in my brain to get anything done with my hands most days. I wish that wasn't the case...
2. Yes I did upscale the medal for the thumbnail, and it looks awful.
-and yes there will be a video about this thing in the future. Whether it's compared to the ISU-122-2, or just a video on its own, I have no idea.
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P.S. Big project voiceover is recorded, and the audio has been chopped up. It'll be about 40 minutes long.
Rule #1 about physically playing lights: Outlive the enemy light tank, by any means necessary.
Rule #1 about mentally playing lights: Ignore your team, cause they'll get your tank killed.
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Music provided by Monstercat:
Eminence - 0202
Ephixa - Skyforth
Conro - Dreaming
Conro - Say It
Notaker - Wake Up, You're Dreaming
P.S. Time for the big project, for real this time.
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Music provided by Monstercat:
Vindata - Odyssey
Vindata - Good 4 Me
Conro - Dreaming
P.S. Time for the big project
The first half of next year is gonna be lit, hopefully.
00:00 - VIDEO START
6:44 - THE STREAM
26:17 - THE EPIC GAMES
47:07 - EVERYTHING ELSE
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Music provided by Monstercat:
Conro - Therapy
Conro - Therapy (VIP)
Tails & Juelz - Cobra
DROELOE - Collisions
Vindata - Union
Tokyo Machine - ROCK IT
Snavs - Us
Kaskade & WILL K - Flip Reset
Ephixa - Skyforth
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Outro: soundcloud.com/hirotado/sillage-ft-evexi
P.S. I might upload all my other clips to the VODs channel, just for a reason for people to go to the VODs channel.
Sucks, cause this was great.
Original song: youtube.com/watch?v=g2VYkc-MtC8
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Music provided by Monstercat (AND ONLY MONSTERCAT):
F.O.O.L - Redshift
Vindata - Union
Tony Romera - Top Top
Vindata - Good 4 Me
DROELOE - Collisions
Conro - Therapy
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P.S. Minigame night December 11th @ 8pm EST in the UHM discord.
twitch.tv/lncoming
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Music provided by Monstercat (AND ONLY MONSTERCAT):
Grant & McCall - Wishes
Glacier - Warriors
Conro - Therapy
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P.S. WG ANNOUNCED A NEW MATCHMAKER IN 2025?
Strongly recommend playing this tank if you're learning how to play no-armor mediums/TDs, or longer-range DPM tanks in general.
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Music provided by Monstercat (AND ONLY MONSTERCAT):
DROELOE - Collisions
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P.S. Storage space is full on all my drives; makes content creation kind of tough. We'll get there.
https://forms.gle/ZvbMeWvpsAsDCbV89
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Music provided by Monstercat (AND NOT YOU, LATINAUTOR):
CloudNone - Wasted
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P.S. Video isn't over 8 minutes because I hate people who make their videos "8:02" just to put midroll ads. Boycott cheap channels like that, honestly.
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Music provided by Monstercat:
DROELOE - Collisions
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P.S. WoT replayability script is at 14 pages long, and not slowing down. 80-minute long video here we come.
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Music provided by Monstercat:
Notaker - Wake up, You're Dreaming
DROELOE - Collisions
Eminence - 0202
Conro feat. Bolsen - Just Like You
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P.S. Time to script out the mammoth of a video.
ORIGINAL VIDEO: youtube.com/watch?v=67_VTDFLh0I
HOW TO HELP ME FOR ONE OF THE NEXT VIDEOS:
We are rebalancing every tank in the game.
Not every tank should be on the same level as each other, but every tank should be at least playable, and at best, balanced. It's taking the game back to a much more even playing field than it currently is, while keeping the reasons you and me both play the tanks that we choose to. Please no suggestions that require changing tank models, such as "remove 59-Patton cupola." Even if it is a good idea, I likely will ignore it by default, as tanks weren't designed in real life to be like that.
LEAVE FEEDBACK AND IDEAS IN THIS SPREADSHEET:
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
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P.S. Two uploads in the same day, holy moly rolly-poly-olly
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P.S. Cobra VS TS-60 and How-To scout sins soonTM
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Music provided by Monstercat:
Vindata - Odyssey
Conro - Therapy
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P.S. People hating on the tank sins series are funny.
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P.S. High-explosive video soonTM
ORIGINAL VIDEO: youtube.com/watch?v=MdGD7w1_xOc
HOW TO HELP ME FOR ONE OF THE NEXT VIDEOS:
We are rebalancing every tank in the game.
Not every tank should be on the same level as each other, but every tank should be at least playable, and at best, balanced. It's taking the game back to a much more even playing field than it currently is, while keeping the reasons you and me both play the tanks that we choose to. Please no suggestions that require changing tank models, such as "remove 59-Patton cupola." Even if it is a good idea, I likely will ignore it by default, as tanks weren't designed in real life to be like that.
LEAVE FEEDBACK AND IDEAS IN THIS SPREADSHEET:
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
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P.S. I had more fun editing this than I care to admit. Also this video falls under fair use.
This is trash.
They have created a world in which variety is long gone, and opportunity gets flushed out patch by patch. They've made invisible walls almost as common as actual walls, and most things underwater is in the same shape as said walls, aka perfectly vertical. Climbing was such a widely-accepted feature years ago, and now is almost-literally non-existent.
Fighting areas are the entire map apart, often chokepoints, nearly always hulldown, with sidescrape fights being a plan-B strategy of sorts, purely for when you need to do something else. These flanks are often split apart by gigantic, useless, wide-open fields, where it isn't possible to do anything, in any tank. Even if there are a couple bushes in said fields, they are useless.
Trees are being used as some niche floating bush, mostly to block scouting sightlines from point A to B. Years ago, trees were all over the place, absolutely covering fields, and were even being used in cities. This kind of tree placement rewarded those who knew how to use it, and also forced a lot of fights to be closer range than they are now. Tanks being hundreds of meters apart makes fights take forever, and with no opportunities to move up, it creates RNG-based stalemates.
All of this, and more, will be covered in the (extremely-likely) hour+ long video coming out at some point, likely after September. There are a lot of other projects planned, but this trailer has been itching the back of my brain for week now, and I needed to get it off my mind.
P.S. No ads :)
ORIGINAL VIDEO: youtube.com/watch?v=qRTT3DIsC0w
HOW TO HELP ME FOR ONE OF THE NEXT VIDEOS:
We are rebalancing every tank in the game.
Not every tank should be on the same level as each other, but every tank should be at least playable, and at best, balanced. It's taking the game back to a much more even playing field than it currently is, while keeping the reasons you and me both play the tanks that we choose to. Please no suggestions that require changing tank models, such as "remove 59-Patton cupola." Even if it is a good idea, I likely will ignore it by default, as tanks weren't designed in real life to be like that.
LEAVE FEEDBACK AND IDEAS IN THIS SPREADSHEET:
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
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My Discord: discord.gg/eSbaGNyGG6
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P.S. I had more fun editing this than I care to admit. Also this video falls under fair use.
HOW TO HELP ME FOR ONE OF THE NEXT VIDEOS:
We are rebalancing every tank in the game.
Not every tank should be on the same level as each other, but every tank should be at least playable, and at best, balanced. It's taking the game back to a much more even playing field than it currently is, while keeping the reasons you and me both play the tanks that we choose to. Please no suggestions that require changing tank models, such as "remove 59-Patton cupola." Even if it is a good idea, I likely will ignore it by default, as tanks weren't designed in real life to be like that.
LEAVE FEEDBACK AND IDEAS IN THIS SPREADSHEET:
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
-------------------------------
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P.S. TS-60 VS Cobra soonTM
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
I might make an explanation video for some of the more spicy tanks (cough cough the 183mm tanks and the foch 155), but this is good for now. This is four months of work just for video 1 of 4, and I'm taking a break from these for a bit after. It takes forever to make something half-good in quality, but then the video looks like this, which isn't very visually appealing. Other projects will be more interesting, with less backend work. You guys don't want to watch a slideshow, but you also don't want to be here for an hour.
Other project coming at some point is a full tutorial on all methods of 2D style customization. I'll have to plan that one out though.
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Music provided by Monstercat:
Desert Start - Carissa
DROELOE - Collisions
Jay FM - Skin Deep
Cloudnone - Wasted
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P.S. Heavy Tanks are technically up next, but it's gonna be a while until then.
The EBR 105 is still utterly ridiculous though...
HOW TO HELP ME FOR ONE OF THE NEXT VIDEOS:
We are rebalancing every tank in the game.
Not every tank should be on the same level as each other, but every tank should be at least playable, and at best, balanced. It's taking the game back to a much more even playing field than it currently is, while keeping the reasons you and me both play the tanks that we choose to. Please no suggestions that require changing tank models, such as "remove 59-Patton cupola." Even if it is a good idea, I likely will ignore it by default, as tanks weren't designed in real life to be like that.
LEAVE FEEDBACK AND IDEAS IN THIS SPREADSHEET:
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
-------------------------------
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My Discord: discord.gg/eSbaGNyGG6
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P.S. o7 4KFable
HOW TO HELP ME FOR ONE OF THE NEXT VIDEOS:
We are rebalancing every tank in the game.
Not every tank should be on the same level as each other, but every tank should be at least playable, and at best, balanced. It's taking the game back to a much more even playing field than it currently is, while keeping the reasons you and me both play the tanks that we choose to. Please no suggestions that require changing tank models, such as "remove 59-Patton cupola." Even if it is a good idea, I likely will ignore it by default, as tanks weren't designed in real life to be like that.
LEAVE FEEDBACK AND IDEAS IN THIS SPREADSHEET:
docs.google.com/spreadsheets/d/1G-VAbeqb57Fg9h2EPhycQWJVNNa5Tc_5OQ_-4xGlbU0/edit?usp=sharing
-------------------------------
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My Discord: discord.gg/eSbaGNyGG6
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Music provided by Monstercat:
Vindata - Union
Vindata - Odyssey
DROELOE - Collisions
Conro - luv(drunk)
Subtact - Call Me
Stephen Walking - Dads in Space
Athena & smle - Eternal
Bad Computer feat. Skyelle - Silhouette
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P.S. It has been a busy couple weeks but yaboi got paid
Chapters:
6:08 DOPAMINE
7:19 DISAPPOINTMENT
9:27 FRUSTRATION
13:14 FUN
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Music provided by Monstercat:
Vindata - Union
Tony Romera - Top Top
Glacier - Still
Conro ft Boslen - Just Like You
Conro - Say It
DROELOE - Collisions
Zero Hero - Twilight
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P.S. Can you tell the difference between a video I'm excited to make, vs the opposite? Also the intro song is Breath of Death by the very talented Simon Viklund.
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P.S. There's going to be like 4 of these.
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P.S. ISU-122-2 video up next, I just wanted to take a little break before doing the other half.
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Music provided by Monstercat:
Vindata - Union
Vindata - Good 4 Me
Vindata - Odyssey
Claes Rosen - Mind Control
Jay FM - Skin Deep
KUURO feat. Bianca - Waiting
WRLD & Keepsake - Wishful Thinking (2018)
Conro - Tell Me
DESERT STAR - Carissa
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P.S. There's gonna be a really cool video about a new website soon as well. Well, "soon" I know...
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Music provided by Monstercat:
Tokyo Machine - FAR OUT (VIP)
Sullivan King & Ray Volpe - The Dead March
Tony Romera - Top Top
Ephixa & Heartful - Sundance
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P.S. The two EBR clips that were 47 minutes apart were from the same VOD of the Kolobanov game, which means I had the VOD and accidentally deleted it. Lovely.


