Retro Video Game Footage
Silent Hill 2 (PS2) | Intro
updated
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Gameplay of the 2003 video game _Silent Hill 3_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black Label, SLUS 20622, Version 1.02) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 4K UHD (2160p) using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill3 #RetroTINK4K #rvgf #PS2
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0:00 PlayStation 2 Startup
1:10 Content Warning
1:23 Title Screen
1:33 Options Menu
3:14 Extra Options
4:00 New Game
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The introductory cinematic to the 2003 video game _Silent Hill 3_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black Label, SLUS 20622, Version 1.02) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 4K UHD (2160p) using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill3 #RetroTINK4K #rvgf #PS2
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00:00 Intro - You're Not Here
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Gameplay of the 1998 video game _MediEvil_ created and developed by Sony Computer Entertainment Europe (Cambridge) and published by Sony Computer Entertainment America for the PlayStation.
All gameplay was recorded from a North American (Black Label, SLUS-94227 94227) copy of the game running on a PlayStation model SCPH-9001 using the official PlayStation S-Video cable. Footage has been upscaled to 4K UHD (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply an exponential scanline effect in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#medievil #ps1 #rvgf #RetroTINK4K
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0:00 Start Screen
0:35 Dan's Resurrection
1:20 Dan's Crypt
5:48 Map of Gallowmere
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
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Gameplay of the 1998 video game _MediEvil_ created and developed by Sony Computer Entertainment Europe (Cambridge) and published by Sony Computer Entertainment America for the PlayStation.
All gameplay was recorded from a North American (Black Label, SLUS-94227 94227) copy of the game running on a PlayStation model SCPH-9001 using the official PlayStation S-Video cable. Footage has been upscaled to 4K UHD (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply an exponential scanline effect in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#medievil #ps1 #rvgf #RetroTINK4K
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0:00 PlayStation Startup
0:25 SCEA Screen
0:59 The History of Gallowmere
2:16 Intro / Zarok's Return
5:14 Start Screen
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Gameplay of the 2005 video game _Call of Cthulhu: Dark Corners of the Earth_ developed by Headfirst Productions and published by Bethesda Softworks for the Microsoft Xbox.
All gameplay was recorded from a North American copy of the game running on an original Xbox with kernel K: 1.00.3944.01 and dashboard D: 1.00.5960.01 using the official Microsoft Xbox component (YPbPr) cable. Footage has been upscaled to 4K UHD (2160p) using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#callofcthulhudarkcornersoftheearth #xbox #rvgf #RetroTINK4K
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00:00 Dreams of the Future
02:13 Prologue
04:48 Diary: A Local Disturbance
05:59 Approaching the House
08:20 Locked In
09:58 Evidence: Podium Sermon
10:58 First Floor
12:30 Second Floor
14:35 Evidence: Diary of a Cult Member
15:48 We've Been Expecting You
17:08 I've Been Watched
18:33 Evidence: The Boston Globe
21:40 Library
22:30 Tome: Pnakotica
23:48 The Cellar
25:35 Vivisected Man
28:50 Strange Portal
Prepare for a maddening journey with detective Jack Walters as he tries to uncover the truth behind the strange New England town of Innsmouth, in this videogame adaptation of the works of H.P. Lovecraft!
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Gameplay of the 2005 video game _Call of Cthulhu: Dark Corners of the Earth_ developed by Headfirst Productions and published by Bethesda Softworks for the Microsoft Xbox.
All gameplay was recorded from a North American copy of the game running on an original Xbox with kernel K: 1.00.3944.01 and dashboard D: 1.00.5960.01 using the official Microsoft Xbox component (YPbPr) cable. Footage has been upscaled to 4K UHD (2160p) using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#callofcthulhudarkcornersoftheearth #xbox #rvgf #RetroTINK4K
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0:00 Xbox Startup
0:24 Company Logos
0:56 Content Warning
1:17 Intro
2:40 Demo Reel
3:50 Start Screen
6:14 Options
7:56 New Game
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Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
The flashing lights warning displayed at the start of the video is an addition and is not footage from the original game.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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00:00 ! Flashing Lights Warning !
00:36 Lavos Awakes
00:55 Boss Fight: Lavos
13:42 Inside the Shell
15:47 W O R L D R E V O L U T I O N
21:43 The Final Battle
35:25 Crono's Sentence
38:18 A Moonlight Parade!
41:27 To Good Friends
48:05 To Far Away Times
52:32 The End
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
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Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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0:00:00 The End of Time
0:00:52 Boss Fight: Spekkio - Masamune Form
0:07:35 Final Preparations
0:09:22 Lavos Rules Here
0:10:16 Entering the Black Omen
0:11:20 Boss Fight: Mega Mutant
0:12:30 1st Layer
0:27:00 Descending Elevator
0:30:13 2nd Layer
0:50:36 3rd Layer
0:55:13 Boss Fight: Giga Mutant
0:58:22 Ascending Elevator
1:01:15 4th Layer
1:07:24 Boss Fight: TerraMutant
1:11:13 Boss Fight: Lavos Spawn
1:14:49 Final Corridors
1:18:17 Queen Zeal
1:21:04 Boss Fight: M. Machine
1:24:24 Boss Fight: Zeal
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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0:00:00 Thinking of Father
0:00:40 Present Guardia Forest Sealed Chest
0:02:02 The Story of Queen Aliza
0:05:07 Exploring the Castle
0:10:22 Past Guardia Forest Sealed Chest
0:10:42 Jerky Quest: The Sequel!
0:15:00 Toma's Search
0:17:45 Giant's Claw
0:34:04 Boss Fight: Rust Tyrano
0:39:22 The Rainbow Shell
0:43:54 Trial of the Century
0:45:50 Exonerate the King!
0:52:08 Marle to the Rescue!
0:53:54 Boss Fight: Yakra XIII
0:58:45 Father & Daughter
1:02:00 The Real Chancellor
1:03:24 Legendary Armaments
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
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Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Wandering Spirit
01:08 Choras
03:34 Cyrus' Revenant
05:14 Past Ruins
08:52 Recruiting the Carpenters
11:40 Repairs: Round 1
14:23 Repairs: Round 2
14:45 Cyrus' Grave
19:43 Repairs: Round 3
24:05 Present Treasures
26:40 Past Treasures
29:05 Denadoro Mountains
31:36 Gold Rock
36:30 Guardia Castle
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Solar Energy Source
01:40 Ioka Village
03:58 Silver Rock
05:12 Hunting Range
10:48 Ruby Armor
11:40 The Sun Palace
12:15 Boss Fight: Son of Sun
18:50 Moon Stone
20:39 Sun Keep
21:55 Missing Moon Stone!
25:00 Jerky Quest
26:45 Porre Sealed Chests
29:38 Returning the Moon Stone
30:10 Sun Stone
30:30 Wonder Shot!
32:12 Truce Sealed Chest
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 The Origin of Machines
01:20 Geno Dome
02:00 Conveyor Belt Chaos
06:45 Lower Level
12:55 Poyozo Doll 1
15:52 Upper Level
22:02 Back Down
24:10 Poyozo Doll 2
26:48 Robo's Purpose
28:45 Fight: Atropos
32:48 The Core
34:00 Boss Fight: Mother Brain
38:56 Shutdown
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 The Cretins are Alive?!
01:10 Unsealing the Forest Ruins
02:52 Ozzie the Great?
04:15 Ozzie's Fort
05:00 Rematch: Flea
06:30 Ozzie's in a Pickle!
07:35 Rematch: Slash
09:00 Ozzie's Stumped!
10:00 Magus' Gear
11:00 Boss Fight: Mystic Trio
18:00 The Fall of Ozzie
20:30 Merry Medina Village
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Events to Empower You
03:05 Magic Cave Sealed Chest
03:30 Fiona's Villa
04:27 Sunken Desert
13:00 Boss Fight: Retinite
31:40 Escaping the Desert
32:42 Robo Offers Aid
35:00 Fiona's Shrine
36:50 Fireside Reflections
39:10 The Red Gate
39:48 Lucca's Past
42:40 Lucca's Present
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Memories of Crono
03:48 Boss Fight: Spekkio - Omnicrone Form
08:55 Belthasar's Advice
10:30 Heckran Cave Sealed Chest
12:34 Earning Silver Points
16:25 Crono Clone
20:17 Belthasar's Final Program
22:52 Death Peak: Base
27:10 Brief Pause (Sorry!)
29:08 Fight: Lavos Spawn
31:54 Death Peak: Midpoint
38:07 Fight: Lavos Spawn
40:47 Slippery Path
46:48 Boss Fight: Lavos Spawn
50:25 Death Peak: Summit
52:00 Eclipse
53:48 Welcome Back!
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Aftermath
03:13 Earthbound Village
07:05 King Dalton
08:30 Captured
10:08 Ventilation Shafts
13:40 Marle's Equipment
16:56 Frog's Equipment
18:15 Dalton's "Airthrone"
19:00 Blackbird Aft
20:41 Money Recovery
21:25 Blackbird Corridors
23:14 Ayla's Equipment
25:05 Item Recovery
26:20 Blackbird Fore
29:41 Blackbird Wing
34:18 Boss Fight? Golem Boss
38:20 The Aero-Dalton Imperial
40:22 Fight: Dalton Plus
42:05 Taking Flight
48:50 Confronting Magus
55:28 The Undersea Palace Rises
"One among you...
...will shortly perish."
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Preparations
02:22 "Something Scary is Waking Up!"
03:18 The Upper Level
22:04 Long Stairwell
28:08 Dark Force Surges
30:26 Elevator Down
35:01 Submerged Path
37:55 Boss Fight: GolemTwins
43:52 "I've Got a Bad Feeling About This..."
45:00 Confronting Zeal
46:52 Lavos Awakens
50:20 Tragedy
51:05 Escape
52:26 Fall of the Kingdom of Zeal
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Back to Zeal!
01:20 Enhasa's Secret Room
04:25 Battling the Nus
06:35 Continuing On
09:40 Scratching Nu's Back
10:58 To the Palace!
13:12 Boss Fight: Dalton
15:15 The Ocean Palace
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
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00:00 Preparations
00:35 Climbing Mt. Woe
20:48 Boss Fight: Giga Gaia
31:40 Rescuing Melchior
32:33 Mt. Woe Untethered
33:20 Plan of Attack
35:58 Resolve
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▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
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▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Exiting the Past
00:54 An Alternate Means of Time Travel
02:02 Bangor Dome's Sealed Door
03:18 Trann Dome's Sealed Door
04:45 Traveling Through the Wastes
06:10 Return to Arris Dome
07:45 Arris Dome's Sealed Door
08:45 Heading to Keeper's Dome
10:38 Keeper's Dome
11:25 Belthasar's History
13:52 The Wings of TIme
16:18 Go, Epoch!
17:54 Terra Cave
23:22 Beasts' Nest
25:46 Boss Fight: Mud Imp & Beasts
Our trio arrive in an incredible realm lost to the ages; the magical kingdom of Zeal! Filled with magic-wielding citizens, Zeal is home to technological marvels not even found in the present. Exuding affluence and prosperity, one wonders why Zeal is unknown to history, but a looming darkness will soon reveal its fate...
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Through the Gate
00:37 Icy Wastes
01:27 The Kingdom of Zeal
01:38 Enhasa
06:10 Land Bridge
06:53 The Blackbird
08:00 Kajar
12:20 Black Rock
14:07 Zeal Palace
18:50 Schala & Janus
22:50 The Mammon Machine
25:14 Zeal's Throne
25:56 Boss Fight: Golem
30:58 Capture
34:12 The Crest
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Dactyl Flight
00:22 Tyrano Lair
02:37 Kino!
05:10 Going Up
09:50 Teleporting Room
12:45 Continued Ascent
16:25 Boss Fight: Nizbel II
21:38 To the Top!
23:52 Azala's Throne
25:08 Boss Fight: Black Tyrano & Azala
34:30 End of the Reptites
36:20 Red Star Falls
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 The Bells Toll
00:58 Awakening
02:43 Ioka Village
04:44 Laruba Ruins
06:57 Hunting Grounds
11:32 Many Many Trade
13:35 Dactyl Nest
19:00 Acquire Dactyl
20:52 Diversion to the End of Time
22:46 Fight: Spekkio - Goblin Form
27:00 Back to the Past
Entering the lair of the dreaded Magus, Frog and his compatriots must survive the legions of monsters which lie in wait, as well as the top commanders of the fiend's horde. Once they finally reach the demon, a showdown for the fate of the world will commence... although history may not remember the truth behind these events...
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
0:00:00 Magus's Lair
0:00:58 Eerily Quiet
0:03:20 Monsters Revealed
0:05:23 Western Corridor
0:09:00 Boss Fight: Slash
0:18:10 Eastern Corridor
0:22:45 Fight: Flea?
0:23:08 Boss Fight: Flea
0:29:07 Main Hall
0:33:56 Pursuing Ozzie
0:34:21 Guillotine Room
0:36:05 Outer Wall 1
0:38:08 Pitfall Room
0:42:33 Outer Wall 2
0:45:13 Lift Room
0:49:58 Long Hall
0:52:57 Boss Fight? Ozzie
0:55:42 The Descent
0:58:04 Boss Fight: Magus
1:10:30 Large-scale Energy Reaction!
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 To Melchior!
01:08 Repairing the Masamune
03:46 Stopping by the Present
05:23 Taban Helm
07:23 Trek to Frog's Hideaway
10:00 Frog's History
15:42 Frog's Resolve
20:35 Stopping by Porre
21:22 Diversion to the End of Time
23:49 Frog Learns Water!
26:05 Glenn & Cyrus
30:02 The Magic Cave
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Kino
01:45 Forest Maze
12:25 Reptite Lair
14:00 North-Western Tunnels
23:20 North-Eastern Tunnels
27:46 South-Eastern Tunnels
32:40 South-Western Tunnels
37:50 Azala
38:37 Boss Fight: Nizbel
42:18 Recovering the Gate Key
42:58 Departure
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Whereabouts of Dreamstone
01:00 Falling into History
02:45 Meet Ayla!
09:55 Ioka Village
11:45 Party Time!
15:58 Dawn / Reptite Robbery?!
17:30 Preparation
20:02 Hunting Range
27:01 Nu Appears!
29:42 Many Trade
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Denadoro Mountain Base
00:56 Tata Flees
02:40 The Climb
14:00 Treasures Down the Waterfall
15:18 The Climb Continues
17:20 "Mountains're nice."
17:50 To the Top
19:38 The Masamune
20:58 Fight: Masa & Mune
23:23: Boss Fight: Masa & Mune
27:12 Worthy
28:30 Return to Porre
29:34 The Hero Medal
32:48 Frog's Woe
34:16 To Melchior!
38:22 Melchior's Tale
39:52 Quest for Dreamstone
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 The End of Time
00:29 Return to the Middle Ages
01:46 Rumors in Truce
03:12 Rations Running Low
04:30 Castle in Turmoil
07:40 The Chef Offers Aid
11:00 The Battle of Zenan Bridge
15:00 Boss Fight: Zombor
19:10 The Dust Settles
19:53 Dorino
23:06 Toma's Quest
24:34 Fiona's Villa
25:02 Porre's Home-Grown Hero?
29:10 Cursed Woods
33:51 Frog's Hideaway
34:53 To the Mountains!
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Medina
01:42 Fight at the Inn
02:59 Fight at the Market
04:14 Medina Square / Statue of Magus
05:43 Forest Ruins
06:37 Melchior's Hut
09:34 Heckran Cave
22:10 Boss Fight: Heckran
28:07 Whirlpool Home
28:17 Taban Vest
29:31 Fritz's Gratitude
31:24 Introducing Lucca & Robo to Mom
33:12 To the Gate!
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 The End of Time
02:58 The Ways of Magic
05:25 Challenging Spekkio, The Master of War!
08:46 Preparing to Return
11:35 Medina Village
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Across the Land
00:10 The Factory
02:18 Right Side: Factory Area
14:02 Left Side: Lab Area
21:50 Escape!
22:45 Robo's Purpose
24:45 Boss Fight: R Series
27:12 Repairing Robo
29:30 A Place Beyond Time
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
0:00:00 The Wastelands
0:00:12 Trann Dome
0:02:40 Lab 16
0:15:57 Arris Dome
0:19:48 Arris Dome: Western Corridor
0:20:50 Boss Fight: Guardian
0:24:54 Food Storage
0:27:40 Arris Dome: Eastern Corridor
0:34:54 Visual Record: The Day of Lavos
0:38:04 Seeds of Hope
0:42:33 Sewer Access
0:52:42 Boss Fight: Krawlie
0:55:16 Exiting the Sewers
0:57:36 Keeper's Dome
0:59:54 Lab 32
1:00:20 The MAN!
1:01:34 Race Across the Wastes!
1:02:28 Uh... let's try that again
1:04:00 Proto Dome
1:05:56 Robo
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Locked Up
01:15 The Day of Execution
02:35 Lucca to the Rescue!
03:22 Jailbreak!
06:20 Omnicrone
07:12 Breakout!!
10:50 Scaling the Outer Wall
12:22 To the Top!!!
13:12 Top Secret Document
13:45 Boss Fight: Dragon Tank
18:31 Escape the Castle!!!!
22:07 A Strange New World
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
_____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Traversing the Canyon
01:25 Returning Through the Gate
03:08 Home at Last
05:10 Checking in on Lucca
06:16 Back Through Guardia Forest
10:38 Kidnapper?!
11:35 The Trial
19:00 Imprisoned
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
_____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Guardia Forest
02:55 Preparing in town
04:30 The Cathedral
07:04 A... Frog?
09:45 The Monsters' Lair
13:00 Break Room
14:04 The Statue of Magus
16:55 Queen Leene?
19:07 Naga-ette Bromide
21:16 Captured Soldiers
24:10 Searching for a Secret Door
31:45 The Last Hallway
33:33 Queen Leene!
34:30 Boss fight: Yakra
37:48 Successful Rescue
38:59 Back in Guardia Castle
40:20 A Farewell to Frog
41:20 Marle Returns!
47:30 Heading back to Truce Canyon
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
_____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Truce Canyon
02:30 Truce?
07:53 Guardia Forest
13:04 Guardia Castle / Queen Leene?
22:00 Audience with the Queen
25:18 Lucca Appears! / Changing History
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
_____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
00:00 Beginning the Adventure
00:36 Let the festivities begin!
03:22 Truce
04:36 Mayor's Manor / Tutorials
11:24 Lucca's House
12:49 Guardia Forest
13:08 Porre
16:25 Ferry Ride!
17:38 Leene Square
19:30 A Fateful Encounter
20:51 Exploring with Marle
22:26 Jurassic ♪ rhythm ♪
24:15 They call me Gato ♪
25:34 Enjoying the Fair
29:55 Introducing Marle to Mom
32:00 Lucca's "Super Dimension Warp"
34:25 The Pendant...
36:55 Through the Gate
__________________________________________________
▶▷▶▷▶ *RECORDING INFORMATION* ◀◁◀◁◀
=========================================
Gameplay without commentary of the 1995 video game _Chrono Trigger_ developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES).
All gameplay was captured from a North American (Label M/SNS-ACTE-USA, Rear stamp code 40) copy of the game running on a Super Nintendo Entertainment System model SNS-001 (Motherboard Code SNS-CPU-GPM-01, 2-Chip) using a YPbPr component cable from HD Retrovision. Footage has been upscaled to 4K (2160p) using the RetroTINK-4K for clarity.
The RetroTINK-4K is also being used to apply a linear scanline effect as well as a minor horizontal blur in an effort to approach the appearance of playing on a CRT display; as would be commonplace at the time of the game's release.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#chronotrigger #snes #rvgf
_____________________________________
▶▷▶▷▶ *TIMESTAMPS* ◀◁◀◁◀
==============================
0:00 Title Screen
0:35 Intro/Sizzle Reel
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Gameplay of the 2000 re-release of the video game _Armored Core_ that was developed by From Software and published by Agetec for the Sony PlayStation.
All gameplay was captured from a North American (NTSC, black label, SLUS-01323) copy of the game running on a PlayStation model SCPH-9001 using the official PlayStation S-Video cable. Footage has been upscaled to 1080p using the RetroTINK-5X Pro for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#armoredcore #fromsoftware #retrotink5xpro #rvgf
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00:00 Alternate Camera Modes
00:55 First Person Camera
03:33 Fixed Camera
05:35 Extra Garage Features
06:30 Change AC Pilot Name
07:00 Set Emblem as Wallpaper
08:21 Completionist Bonus
09:00 Exceeding Limits
10:57 Miscellaneous Features
11:33 Game Over Screen
12:05 Abort Mission
12:41 Save Icons
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Gameplay of the 2000 re-release of the video game _Armored Core_ that was developed by From Software and published by Agetec for the Sony PlayStation.
All gameplay was captured from a North American (NTSC, black label, SLUS-01323) copy of the game running on a PlayStation model SCPH-9001 using the official PlayStation S-Video cable. Footage has been upscaled to 1080p using the RetroTINK-5X Pro for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#armoredcore #fromsoftware #retrotink5xpro #rvgf
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0:00 How to attain Human Plus
1:02 Human Plus cutscene
2:54 Human Plus benefits
4:20 Level 3 Human Plus Example
Gameplay of the 1996 video game _mr. Bones_ developed by Zono and published by Sega for the Sega Saturn.
All gameplay was captured from a North American (Code 81016) copy of the game running on a Sega Saturn model MK-80000A using an S-video cable from Insurrection Industries. Footage has been upscaled to 1080p using the RetroTINK-5X Pro for clarity.
#mrbones #sega #segasaturn #retrotink5xpro #retrogaming #rvgf
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0:00 Opening
0:21 Level Select Cheat Code
1:28 Soft Reset
2:02 Failure/Game Over Scenes
3:03 Additional Skeleton Configurations
5:56 Save Information
6:31 Disabling the Music
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Gameplay of the 2001 video game _Silent Hill 2_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black label, SLUS 20228, Ver. 1.20) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 2160p using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill2 #PS2 #RVGF #RetroTINK4K
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00:00 Preamble
00:25 Additional Image/Memo
01:34 Flavor Text/Character Observations
03:53 New Game+ Exclusive Memo(s)
07:15 Additional/Alternate Scenes
09:31 Items for "Rebirth" & "Dog" Endings
14:27 Memory Card & Save Messages
16:34 Unique Gameplay Features
16:50 Save screen info
17:53 James' guard ability
19:10 Easy mode auto-reload
20:12 Steel pipe extra attack
21:22 Locked out of Angela's apartment
21:54 Failing puzzles
24:10 Intro cinematic with dialogue
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Gameplay of the 2001 video game _Silent Hill 2_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black label, SLUS 20228, Ver. 1.20) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 2160p using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill2 #PS2 #RVGF #RetroTINK4K
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00:00 2D Control type
01:57 Japanese language setting
05:30 Blood Colors
08:18 Unlockable options
08:53 Bullet Adjust
10:20 Noise Filter (and comparisons)
Special thanks to Andrew Haffenden and silenthillmemories for their absolutely stellar guides and resources which aided in the creation of this video.
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Gameplay of the 2001 video game _Silent Hill 2_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black label, SLUS 20228, Ver. 1.20) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 2160p using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill2 #PS2 #RVGF #RetroTINK4K
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00:00 Chainsaw location
01:48 Chainsaw demonstrations
03:58 James' "war cry"
04:46 Hyper Spray location
06:03 Purple hyper spray
07:20 Purple spray health drain
08:13 Purple spray showcase
19:35 White hyper spray
20:32 White spray health drain
21:20 White spray showcase
30:28 Yellow hyper spray
31:24 Yellow spray health drain
32:08 Yellow spray showcase
43:00 Green hyper spray
43:58 Green spray health drain
44:42 Green spray showcase
Special thanks to Andrew Haffenden and silenthillmemories for their absolutely stellar guides and resources which aided in the creation of this video.
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Gameplay of the 2001 video game _Silent Hill 2_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black label, SLUS 20228, Ver. 1.20) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 2160p using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill2 #PS2 #RVGF #RetroTINK4K
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0:00:00 Preamble
0:00:53 Extra riddle difficulty screen
0:01:40 Grandfather clock puzzle
0:04:05 Safe combination (Easy/Normal)
0:07:00 Safe combination (Hard)
0:08:36 Safe combination (Extra)
0:10:06 Old Coin Desk puzzle
0:10:55 Old Coin Desk (Easy)
0:12:00 Old Coin Desk (Normal)
0:13:26 Old Coin Desk (Hard)
0:15:12 Old Coin Desk (Extra)
0:17:33 3F Patient Wing code (Easy/Normal)
0:18:35 3F Patient Wing code (Hard/Extra)
0:20:13 "Louise" Box Puzzle
0:22:35 "Imprint on carbon paper" memo
0:24:03 "Tern tern tern the numbers" memo
0:28:08 Trick or Treat Chest
0:33:31 Trap Room Keypad
0:34:50 Box of Faces puzzle
0:41:25 Free the Innocent Man puzzle
0:42:13 Free the Innocent Man (Easy)
0:45:00 Free the Innocent Man (Normal)
0:49:30 Free the Innocent Man (Hard)
0:53:31 Free the Innocent Man (Extra)
0:57:00 Locked briefcase
1:00:12 Music Box Player puzzle
1:01:25 Music Box Player (Easy)
1:02:53 Music Box Player (Normal)
1:04:15 Music Box Player (Hard/Extra)
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Gameplay of the 2001 video game _Silent Hill 2_ developed by Konami Computer Entertainment Tokyo and published by Konami of America for the PlayStation 2.
All gameplay was captured from a North American (Black label, SLUS 20228, Ver. 1.20) copy of the game running on a PlayStation 2 model SCPH-39001 using a component cable from HD Retrovision. Footage has been upscaled to 2160p using the RetroTINK-4K for clarity.
If you enjoyed the video, consider subscribing: youtube.com/@RetroVideoGameFootage?sub_confirmation=1
#SilentHill2 #PS2 #RVGF #RetroTINK4K
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00:00 Introduction
01:02 Leave
10:45 Credits / Ending theme "Overdose Delusion"
14:36 Maria
24:20 Credits / Ending theme "Promise"
28:10 In Water
38:18 Credits / Ending theme "Angel's Thanatos"
42:08 Rebirth
45:37 Credits / Ending theme "The Reverse Will"
49:27 Dog
50:25 Credits / Dog Ending Song


