Solus
obscura raw
updated
:terror:
Okay I REALLY gotta stop procrastinating with editing videos, it's been a month and a half since I've beaten this level. Hopefully I can lock in with Headlock and BROOKLYNBLOODPOP, as I'm on the verge of beating Hard Machine and that'll take priority over everything once I finish that level.
Anyways, TerrorCore! This is a collab between the Loogiah and the legendary MaJackO, two incredibly influential creators when it comes to this specific style of decoration. When I heard that MaJackO specifically came back to the game and collabed with Loogiah to create this level, I knew at some point I HAD to beat this level, as I'm a massive fan of MaJackO's creating style. And even though it took a while, I finally got around to it, and it ended up being really fun!
To put it bluntly, this level is flawed. There are a lot of gameplay issues that may cause some people to utterly despise this level. But for me personally, I was able to acknowledge the fact that this level is kinda stupid and just embrace it. And as a result, I had a blast playing this! Admittedly some of that is due to be beating this level in barely over an hour of playtime, as well as me fluking the level from 67%, but I still think I would've enjoyed the level anyways if it ended up taking me longer to beat it. My full opinion on TerrorCore and its gameplay can be found during my review, which starts at 2:05 :)
As of writing this, I'm on the verge of beating Hard Machine! I currently have 85% and 32-100%, so I don't think the level's gonna take me much longer to beat, so look forward to that completion and review soon! The Headlock and BROOKLYBLOODPOP videos are still on their way, as is Bloodlust Rewind, so once again, stay tuned! I'll try not to wait almost a month to finish my next review, I promise.
Deaths past 53%
Total: 1
67%x1
Attempts: 1032
Difficulty: Entry Extreme Demon
Experience: 95/100
Enjoyment: 88/100
Overall Level Rating: 9/10
Raw Footage - youtube.com/watch?v=FVdEU9POBN0
Completion - 0:00
Counting Attempts - 1:24
Level Review - 2:05
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Follow me on Twitch! - twitch.tv/solusgd
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Join my Discord Server! - discord.com/invite/58gHaspjWV
Now this is a level that I've wanted to beat for a VERY long time.
Catharsis! I'm sure not many of you have thought about this level since before 2020, if you even knew about this level's existence in the first place. This is an early 2.1 Extreme Demon that was inspired by Jakerz's style, and was meant to rival both God Eater and Woodkid, as this was released during the era where the hype for those two levels was at its peak. Despite Catharsis being verified and released before both God Eater and Woodkid, it never got rated, so the level faded into obscurity, which is an absolute shame, as this level pushed the boundaries of what was possible with the 2.1 editor for its time.
This level is one of the levels that really brought me into the community. 14 year old me wanted to beat this level the moment it got verified, so to say that I'm finally a victor of this level, even if it's unrated, feels really damn good man
And thankfully, I had a pretty good time with this level all around! It has its flaws for sure, as most early 2.1 Extreme Demons do, and I go into the issues that this level has during my Review starting at 2:44, but I still think this level is pretty solid overall. I would absolutely love to see this level rated, so if you're interested in this level and can handle the issues that it will throw at you, give it a shot! The more victors this level gets, the more likely it is to be rated, which would be a dream come true for me :)
Currently I have 3 more Extreme Demon Reviews in the works! I've beaten TerrorCore, Headlock, and BROOKLYNBLOODPOP as of recent, so expect reviews on all of those levels in the coming weeks, as well as Bloodlust Rewind in the near future
I've also started streaming Hard Machine over on my Twitch Channel! I've only had three sessions with the level since coming back to it, but I've already managed to get 48-100% again, so be sure to tune into my Twitch Channel so you don't miss those streams!
Best Runs:
73-100%x5
60-100%x5
52-100%x2
30-100%x2
Deaths past 60%
Total: 32
63%x12
65%x2
66%x1
68%x5
72%x1
76%x3
80%x1
86%x2
87%x1
89%x1
90%x1
92%x2
Attempts: 7029
Difficulty: Harder than Athanatos/Wild Rose, Easier than Ziroikapi/ErebuS
Experience: 55/100
Enjoyment: 78/100
Overall Level Rating: 8/10
Raw Footage - youtube.com/watch?v=H0wS__VRgt8
Completion - 0:00
Counting Attempts - 1:47
Level Review - 2:44
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Follow me on Twitch! - twitch.tv/solusgd
Follow me on Twitter! - https://x.com/SolusReturns
Join my Discord Server! - discord.com/invite/58gHaspjWV
Can't contain my jealousy.
Brutal is an Entry Extreme Demon that came out relatively recently, and it's one that's taken the GD Community by storm. It's fast, high-cps, flowy nature is one that clearly appeals to the vast majority of Extreme Demon grinders, and as a result, basically everyone in this community has either beaten or a least played this level. Many people find it to be one of the absolute easiest Extreme Demons in the game as well, so I decided to give this level a go when The Tower XXII got demoted to an Insane Demon for the final time, not expecting it to take me very long.
Little did I know, this level is basically the antithesis to me as a player. It's everything in this game that I'm not good at, and as a result, I had an absolutely abysmal experience with it. When trying to beat the level, it was utterly miserable to play, and only became remotely enjoyable after I beat the level and played it in my free time, and even then I still don't love this level.
Granted, I do believe that my issues with Brutal are solely a me thing. It simply just isn't for me, and that's okay. I don't think it's a bad level or anything, and I actually really like the way the level looks, the decoration is really cool. I wish that I was able to enjoy this level, but unfortunately, that wasn't who I was born to be ( lol get it? )
Anyways, I still have 3 other videos on the backburner that I need to finish and release over the coming weeks, so I probably won't be streaming a lot until they're done. However, one of them is Bloodlust Rewind! Mike outdid himself once again, and I'll be announcing when that video is going to release, so stay tuned for that! :)
Deaths past 68%
Total: 34
70%x1
72%x3
75%x1
77%x5
78%x1
79%x4
83%x2
84%x1
87%x3
88%x6
89%x5
91%x2
Attempts: 4432
Difficulty: Top 1 (it mogs Society)
Experience: 9/100
Enjoyment: 23/100
Overall Level Rating: 3/10
Raw Footage - youtube.com/watch?v=tfUgHaYNhow
Disclaimer - 0:00
Completion - 0:07
Counting Attempts - 0:51
Level Review - 1:22
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Follow me on Twitch! - twitch.tv/solusgd
Follow me on Twitter! - https://x.com/SolusReturns
Join my Discord Server! - discord.com/invite/58gHaspjWV
After almost 23 months of Crimson Planet being my hardest Extreme Demon, I've finally put an end to its reign. Terminal Rampancy now sits as both my Hardest Achievement to date, as well as my 100th Extreme Demon.
I go into my past with this level in the video as well as my opinions on the level itself, so I won't really go into depth in this description. What I will say is that this is my new favorite level in the game!
I absolutely LOVE Terminal Rampancy. It's about as flawless as a level can possibly get in my eyes. It's gameplay is unbelievably consistent, extremely fun, and never got boring a single time during my month long grind to beat this level. It looks absolutely stunning, and the fact that this is a SOLO EXTREME DEMON still blows me away. @Xyriak's passion and drive to create such an amazing level all on his own gives me an even deeper appreciation for it. Genuinely, this level is nothing but a masterpiece. I could not be happier that I chose to give this level a shot.
Once again, thank you to everyone who was supportive of my short but tough journey to beat this level. This was probably the most intense grind I've ever put myself through when it comes to any experience I've had in Geometry Dash, but I don't regret it for one second. I'm beyond proud of myself for managing to beat this as quickly as I did, and this level again proves to me that I continue to underestimate my own skill.
And I don't plan on stopping here either. I'm planning to beat both Hard Machine and Waterfall in the coming months, so stay tuned :)
If you have any interest in this level, I would HIGHLY recommend that you give it a shot, especially if you're looking for a new hardest. As I previously stated, I could not have made a better decision with choosing a new hardest Extreme Demon, and I guarantee that if you give this level a shot, you won't regret it!
All of the Terminal Rampancy streams will forever be public in the playlist section of my YouTube channel, so if you ever want to see my journey as to how I got there, go check them out!
And again, one final time, I'm not stopping here.
Deaths past 56%:
Total: 92
57%x13
58%x4
60%x9
61%x7
63%x2
64%x10
65%x2
66%x6
67%x5
68%x2
70%x3
71%x3
72%x5
73%x5
74%x1
75%x2
76%x5
81%x1
83%x1
85%x1
90%x4
91%x1
Attempts: 47259
Difficulty: My New Hardest Achievement
Experience: 60/100
Enjoyment: 100/100
Overall Level Rating: 10/10
Raw Footage - youtube.com/watch?v=qanz2HM_RJs
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Follow me on Twitch! - twitch.tv/solusgd
Follow me on Twitter! - https://x.com/SolusReturns
Join my Discord Server! - discord.com/invite/58gHaspjWV
All Music used in this video:
DM DOKURO - UNIVERSAL COLLAPSE: youtube.com/watch?v=opvuEVpl_PM&list=RDopvuEVpl_PM&start_radio=1
xKore - Splatterhouse (WIP): youtube.com/watch?v=imqCwRLmRjM&list=RDimqCwRLmRjM&start_radio=1
Geoxor - Gloom: youtube.com/watch?v=dqDs14YqsAw&list=RDdqDs14YqsAw&start_radio=1
C418 - Équinoxe: youtube.com/watch?v=VkynjYWG9ac&list=RDVkynjYWG9ac&start_radio=1
its 2am, go to sleep... (playlist): youtube.com/watch?v=7GtDaCDP1d0&list=RD7GtDaCDP1d0&start_radio=1&t=3094s
100 Extreme Demons Montage - 0:00
Completion - 1:09
Immediate Afterthoughts and Counting Attempts - 3:12
Level Review - 5:41
♡♡♡
NOTE: I originally beat this on May 13th, 2026, and recorded my review on May 16th, 2026. As a result some of what I say in the video is outdated, but I've added disclaimers to the video correcting myself where bad information lies. Sorry for taking so long to get this video out, I got super busy with vacation, then my internship, and of course Terminal Rampancy
Black Blizzard! This is yet another bucket list level of mine that I've been meaning to do for ages at this point. Originally I meant to beat this back in March, but then MANIAC got finished and I dropped Black Blizzard to verify that. I didn't end up coming back to it until mid-May, when I finally had free time and wanted beat it as my 99th Extreme Demon so that I could unveil Terminal Rampancy as my 100th Extreme Demon as soon as I got back from vacation. And so, I gave this level a shot!
And while I truly do believe that atmospherically and decoration wise that this level is a masterpiece especially for its time, man I did not enjoy playing it. Just like with xo, this level has a handful of nasty chokepoints that really brought down my experience with the level. I still think that the base gameplay is great, but if the chokepoints weren't there, I definitely would've enjoyed this level a lot more. As usual, my full review of Black Blizzard can be found in my Review at 4:37 :)
As I'm sure most of you know at this point, I've been grinding Terminal Rampancy as my next hardest over on my Twitch Channel recently! As of right now it's currently sitting as one of my favorite levels of all time, and I'm extremely close to beating it, as I got 90% yesterday! So, if you don't want to miss the completion, be sure to follow me on Twitch! The link to my Twitch Channel can be found at the bottom of the description
Best Runs:
63-100%x14
40-100%x8
31-100%x1
25-100%x3
Deaths past 40%
Total: 5
54%x1
59%x1
60%x1
68%x1
84%x1
Attempts: 4525
Difficulty: Harder than Auditory Breaker/Speedrun, Easier than Distraught/Aesthetic
Experience: 80/100
Enjoyment: 55/100
Overall Level Rating: 7/10
Raw Footage - youtube.com/watch?v=mh12Avo3wOw
Completion w/ No Clicks - 0:00
Completion w/ Clicks - 1:53
Counting Attempts - 3:48
Level Review - 4:37
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Follow me on Twitch! - twitch.tv/solusgd
Follow me on Twitter! - https://x.com/SolusReturns
Join my Discord Server! - discord.gg/58gHaspjWV
NOTE: This is a reupload. The initial release of this video was stunted by a bug in YouTube's algorithm so I re-released it to see if that would help boost its views a little bit. If you're watching the video again, thank you so much!!!
Holy procrastination I beat this level a month ago
Fun Friday! This is a level I've had my eyes on ever since it released. As many of you may know, I'm a massive fan of Diamond Disco, despite by abhorrent experience with it. I loved its decoration, song, and of course its gameplay, and when I first saw this level, I saw it as an easier version of Diamond Disco. So of course, I wanted to give this level a shot the moment it received its deserved rate.
And as expected, it was a ton of fun! The level was consistent from start to end, with it containing some of the most satisfying gameplay in any level I've ever played. I'm convinced that Zeronium genuinely cannot miss when it comes to level creation, I love this level so much man. Awesome stuff from him, maybe I'll give Agile a shot at some point in the future since I'd love to play more levels of his. As always, my full opinion on Fun Friday is found in my Level Review after the completions :)
As of uploading this video, I'm preparing to leave the country for 10 days for vacation! As a result, there will be little to no activity from me until May 30th, which is when I get back from vacation. I have scheduled my Black Blizzard Review to upload while I'm gone, so look forward to that!
As soon as I get back from vacation, I plan on revealing my 100th Extreme Demon and Next Hardest on stream! So, if you don't want to miss the first stream, be sure to subscribe to my YouTube channel, follow me on Twitch, and follow me on Twitter, so you don't miss your chance of being there to witness what my 100th Extreme Demon is :)
Best Runs:
79-100%x5
59-100%x2
39-100%x2
Deaths past 59%
Total: 3
63%x1
75%x1
80%x1
100% - 1901 attempts
REBEAT (69 Extra Attempts)
Deaths past 59%
Total: 3
66%x1
80%x1
96%x1
Attempts: 1970
Difficulty: Easier than Allegiance/Cataclysm, Harder than Glisten/Mizureta
Experience: 95/100
Enjoyment: 93/100
Overall Level Rating: 10/10
Raw Footage (contains both completions) - youtube.com/watch?v=MIdTJ_FoWiA
Completion w/ No Clicks (and no coin) - 0:00
Completion w/ Clicks (and coin) - 1:31
Counting Attempts - 3:00
Level Review - 3:38
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Follow me on Twitch! - twitch.tv/solusgd
Follow me on Twitter! - https://x.com/SolusReturns
Join my Discord Server! - discord.gg/58gHaspjWV
Super sexy click sync Extreme Demon!
After I beat LOOSE ENDS a few weeks back, I still had a craving to play another click-sync based Extreme Demon. So, at the start of Spring Break, I looked around for a click-sync level that piqued my interest. Eventually I remembered that this level existed thanks to Technical's second channel, and since he had recently changed his opinion on this level thanks to the balance update that it received, I decided to give it a shot.
Typically, I'm pretty wary of levels that have extended periods of consistency spam in them as it's a skillset that I'm not the best at. As a result of this, both the spider and the wave in this level terrified me when I first started playing it. But, thanks to my recent completion of New Record, as well as discovering that the spider was essentially free when I alternated inputs instead of doing it with one hand, I was able to conquer my fears with this level pretty quickly. And I'm so glad I did, because this is one of my new favorite levels in the game!
SUPERCONDUCTOR has some of the most satisfying click-sync based gameplay I've ever played. It tops other click-sync based levels like LOOSE ENDS and ATMarbl since almost every input in this level feels perfectly synced to the song, with a few minor exceptions that I talk about during my review. Despite the spider scaring me a good bit when I first started playing this level, it quickly became one of the most consistent parts of the level, and was extremely fair and satisfying throughout the entirety of me playing this level. I'm not gonna get into every piece of gameplay that this level has in this description, since that's what my level review is for, but just know that I LOVE this level's gameplay. It's genuinely great, and At424 did a fantastic job with it. As is usual, my full opinion on this level's gameplay can be found in my Level Review at 3:08
I'd HIGHLY recommend this level to anyone who likes the type of gameplay that SUPERCONDUCTOR has to offer. It's a fantastic level, and I genuinely believe that you'd be missing out if you didn't give this a shot :)
As of writing this description, I have 97 rated Extreme Demons completed, thanks to MANIAC's recent rate as well as my completion of Fun Friday a few days ago (that video should release within the next week). I'll only be beating one more Extreme Demon before I reveal my next hardest! So be sure to subscribe to my YouTube channel, and follow me on my Twitch channel as well as on Twitter, so that way you don't miss when I announce what my 100th Extreme Demon and Next Hardest will be :)
Best Runs:
55-100%x3
41-100%x3
Deaths past 55%
Total: 5
57%x1
58%x1
61%x1
67%x1
81%x1
Attempts: 3168 (+15 for rebeat)
Difficulty: Harder than A2Marbl/Incipient, Easier than ATMarbl/Blade of Justice
Experience: 90/100
Enjoyment: 93/100
Overall Level Rating: 9.5/10
1st Completion Raw Footage - youtube.com/watch?v=q9rcwILXO8c
2nd Completion Raw Footage - youtube.com/watch?v=kh77Nn5Y_go
Completion w/ No Clicks - 0:00
Completion w/ Clicks - 1:17
Counting Attempts - 2:36
Level Review - 3:08
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Originally Completion on March 28th, 2026
Free Orbs Extreme Demon!
I first saw LOOSE ENDS a few weeks ago on Technical's second channel, and despite him not liking the level, I thought that the level look super sick, and so I wanted to give it a shot anyways. Since I've been grinding my 100th Extreme Demon (aka my next hardest) on the side, I figured that this would be a great way to take a break from playing something so difficult. And I was right! I really enjoyed this level.
It goes without saying that this level is the definition of 2nd half carried. 0-52% is genuinely 2* gameplay, and as a result of this, this level is going to be EXTREMELY polarizing to anyone who touches it. For those who can't deal with what is essentially a 30 second cutscene at the start of each attempt, this level would probably be a horrible experience despite what they may think about the drop gameplay, as was the case with Technical's experience. Luckily for me, I prefer predrops to be easy, since I prefer to play the drops or fast parts of levels. As a result of this, the introduction of LOOSE ENDS had no effect on my enjoyment of the level, which is great because I LOVE the drop gameplay of this level. It's addicting to play, genuinely. My full opinion on the level is found in my review of LOOSE ENDS after the level completion as always!
Overall, if you think you have the patience to sit through a 30 second cutscene at the beginning of each attempt, I would highly recommend this level. It's an experience like no other, and I'd say it's worth giving it a shot if you're interested! If you don't like boring predrops, however, this level probably isn't for you.
As I mentioned previously, I am currently grinding my 100th Extreme Demon, which will be a new hardest! I recently got a run greater than 50% of the level's length, meaning that I'm getting pretty close to being able to reveal it. Unlike with Waterfall, this one I truly do have the motivation and skill to commit to, so expect me to reveal it within the next month or so :)
Best Runs:
71-100%x4
Deaths past 73%
Total: 6
76%x1
78%x1
79%x2
80%x1
100%x1 (practice mode oops)
Attempts: 2556
Difficulty: i'm really not sure but it's an Easy Extreme Demon
Experience: 90/100
Enjoyment: 83/100
Overall Level Rating: 9/10
Raw Footage - youtube.com/watch?v=C54m7sJt-Bg
Practice Mode Completion - youtube.com/watch?v=4EEl6ua0E9A
Completion w/ No Clicks - 0:00
Completion w/ Clicks - 1:18
Counting Attempts - 2:37
Level Review - 3:07
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Thumbnail by Jake - https://x.com/csgojake_?s=21
Firstly, I want to thank both @Eridani and @ZeroSR for the opportunity to verify this banger. I absolutely adore this level, and watching it progress to where it is now was a special privilege I'll never forget :)
MANIAC! My first TRUE Extreme Demon Verification! (aka not an update verification). Eridani approached me back in August about this level, asking if I wanted to take up the verification after he took over the project from ZeroSR. After seeing the layout, of course I said yes, how could I pass up an opportunity like this?
And now, 7 months later, it's finally out!
This level was a blast from start to finish. Maniac's base gameplay is incredibly unique, and I mean that in the best way possible. From the dual ships in the predrop, to the corridor part in the 50s, to the spectacles that are the dual waves in the drop, this level is anything but boring, and thankfully, all my compliments about its uniqueness carry over to enjoyability as well, because damn this level is fun. Despite my poor luck that I had during my time playing it, I never once found this level unfun. There isn't a single part of it that I dislike even, every single part of the level I enjoy which is pretty rare to see from me.
I'm going to dive more into my opinion on Maniac when I release a follow-up video to this one, which will serve as my review for this level as well as an in-depth look at the verification process, but until then, just know that I think that this level is awesome :)
I want to personally shoutout each of the playtesters for this level. I can't really put into words how much work each of us put into this level to ensure its playability, but I'm incredibly proud of how this level turned out, and these people were an integral part of bringing Maniac to where it is now:
@diddy501
@rBedziu
@mike.5561
@nickTria_
But yeah! Maniac is out and you should all go and play it!
Drop Deaths
Total: 26
66%x5
67%x9
69%x1
72%x1
73%x3
74%x6
80%x1
Attempts: 6854 (could be more or less but it's probably around here)
Difficulty: ~Top 550-700 AREDL
Experience: 60/100
Enjoyment: 92/100
Overall Level Rating: 10/10
Raw Footage - youtube.com/watch?v=jTZvhVox6Qg
0:00 - Verification w/ No Clicks
2:14 - Verification w/ Clicks
4:42 - Special Thanks and My Review
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Forgotten 2020 List Demon!
Aesthetic is a level that I've known about for six years at this point. I remember it being added to the list back in 2020, and considering it as a potential hardest since I had always found the level pretty cool thanks to the gameplay and song. Thank God that I didn't do this as a hardest as this level has some serious issues man. Janky gameplay, horrible transitions, and a finale that is insanely difficult as compared to the rest of the level.
Somehow though, I managed to have a decent bit of fun with this! 43-100% I found to be a ton of fun throughout my entire experience with this level, and was always incredibly consistent. The first 43% of this level drags it down a crap ton in quality though sadly, specifically the predrop. If the first 43% were updated to have better transitions, as well as nerfing the stupid stuff in the predrop, I feel as if I would've loved this level. It's kind of disappointing since I've always wanted to beat Aesthetic, but I didn't really go into this level with high hopes anyways so I can't say I'm super upset over not loving this one.
If you're interested in this level, just proceed with extreme caution. Expect the ending to feel utterly impossible at first, expect the transitions and gameplay to feel janky and luck-based in the first 43%, and expect the predrop to bore you out of your mind at some points. If you're able to look past those issues, I can see this level being somewhat enjoyable! If you're someone who doesn't think they'll be able to put up with the issues mentioned, however, definitely steer clear of this level. I can imagine an experience with this level going horrendously wrong thanks to how ridiculously hard the last 20% of this level is.
Deaths past 60%
Total: 11
63%x2
68%x1
69%x4
72%x1
73%x1
86%x1
90%x1
Attempts: 7392
Difficulty: Easier than Artificial Ascent/Stalemate Redux, Harder than Balengu Vortex/Distraught
Experience: 85/100
Enjoyment: 65/100
Overall Level Rating: 6/10
Raw Footage - youtube.com/watch?v=X13MquuzF94
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Nostalgic Extreme Demon!
What a banger man. I've had my eyes on this level ever since it dropped due to its theming, nostalgic decoration, and incredibly nostalgic song. The song Clarity is a song that was super popular back when I was in the 3rd grade, so I remember quite hearing this song all over the place. The song still brings me a ton of joy and nostalgia to this day, and I'm so glad that Hypno was able to create a level that not only harnessed that nostalgia, but created an experience that no other level has ever given me before. This level is awesome, and I love it to death man.
Hypno, if you're reading this, I glaze you constantly throughout this video and you 100% deserve it. Banger level bro, amazing work :)
Ignoring this nostalgia and the atmosphere that this level creates, it's also just a blast to play! Looking back on it now, I have basically no actual complaints with this level. It's probably my new favorite Entry Extreme Demon because damn it really is just that good. I didn't really expect much from this level since it was supposed to be a break level for me, but man I'm so glad I decided to give this level a shot, it surpassed all my expectations in literally every way.
For those of you who don't keep up with my Twitter account, this is my 95th Extreme Demon (I am personally counting my 3 unrated Extreme Demons in that count by the way). I only have five Extreme Demons left to beat until I hit the big 100. It goes without saying but I'm playing something special for my 100th Extreme Demon, so be sure to stay tuned for that :)
Deaths past 60%:
71%x1
74%x1
Attempts: 1125
Difficulty: Harder than Glisten/The Super Hotdog, Easier than Napalm/A2Marbl
Experience: 90/100
Enjoyment: 90/100
Overall Level Rating: 9.5/10
Raw Footage - youtube.com/watch?v=RqIRo0II6vA
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
TECHNOLOGY TRILOGY COMPLETE!!!
The Technology Trilogy is one of the more popular and influential trilogies of levels that Geometry Dash has ever seen. From Artificial Ascent being one of, if not, the best 2.0 level to ever be released, to Digital Descent which shocked the early 2.1 GD community with its stunning visuals, to Cybernetic Crescent bringing the series to a satisfying conclusion, the Technology Trilogy is by FAR my favorite trilogy of levels in the game. I absolutely loved playing each level, they're all genuinely amazing, and I'm SO glad to be a victor of them all after almost five years since I first beat Cybernetic Crescent :)
I saved Artificial Ascent for last in this trilogy because, surprisingly, this level was the scariest to me of the trilogy. The reputation that this holds, stating that this level is incredibly stressful and also pretty unbalanced, always scared me off of the level. However, after finishing Digital Descent a couple of months ago, I knew that I had to beat this level soon so that I could finally wrap up the trilogy. And thus, after getting distracted by Lucid Nightmares over the winter break, I finally decided to give this level a shot.
And I am so glad I did, because I LOVE Artificial Ascent.
This is my new favorite 2.0 level. The gameplay in this level is genuinely stellar, and the way that the this level tension builds through parts like Abstract Dark's and Etzer's is something that I really was not expecting. The level holds up incredibly well too, like what do you mean this level came out almost 10 years ago?? It looks like it hasn't aged at all. Genuinely I absolutely adore this level, learning it and playing it always gave me a feeling of pure joy and happiness because I genuinely found the level that fun to play.
However... my experience with this level is one of the worst I've ever had. Just look at my list of deaths and how many of them are past 70%, it's safe to say that this level kind of wrecked my shit. I still do love this level, and now that it's been a few days since I beat it, I can definitely say that my experience didn't really taint my love for this level. However, that doesn't mean that it didn't cause me to get pretty upset when playing the level sometimes, especially after my two deaths at 95%.
Overall, this level is absolutely outstanding. I love it to death and think that this is one of those levels that's genuinely close to perfection. I would HIGHLY recommend this to anyone who's interested in it, just keep in mind that the level is a lot harder than it seems when you first start playing it. Other than that, everyone should play this, genuinely. My full opinion on the gameplay and balancing can be found in the video after my completion as always!
Deaths past 53%
Total: 36
54%x2
56%x2
57%x1
58%x5
59%x1
60%x1
61%x2
62%x1
63%x1
65%x2
68%x2
71%x1
75%x5
76%x2
77%x1
78%x1
81%x1
86%x2
88%x1
95%x2
Attempts: 6081
Difficulty: Easier than Digital Descent/Lucid Chaos, Harder than Ethereal Artifice/Diamond Disco
Experience: 4/100
Enjoyment: 95/100
Overall Level Rating: 10/10
Raw Footage - youtube.com/watch?v=UjwmPjRo2dg
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Your worst nightmare...
Lucid Nightmares! This is yet another level that I truly never expected to beat. I've always been terrified of this level, and I always expected to hate this level if I ever gave the level a shot. The reputation that this level holds as well as how hard it looks from an outside perspective gives this level an insane intimidation factor, so I basically had convinced myself that this level would forever and always be off limits to me.
That was until after I beat Concaved Memories. After I beat that level, Cairo himself reached out to me in DMs and started talking to me about my experiences with Concaved Memories and Lucid Chaos. He personally recommended that I give Metal Requiem a shot, and that it was a big improvement over his older levels. And I actually was going to give that level a shot, but when I pulled the level up to play about a week and a half before my Fall Semester ended, I got an intrusive thought. An intrusive thought that told me to full send Lucid Nightmares as a 2nd hardest. I had a full month off of school, and I want to get better at the game so I can go back to Waterfall, why not grind something hard? And so, that's exactly what I did.
And to my surprise, and great delight, Lucid Nightmares was a blast!
I talk about my enjoyment in my review after the completion, so I won't get into that here, but I truly am happy to say that I really did enjoy this level, and in my opinion, this make up for my experiences with Concaved Memories and Lucid Chaos. I cannot believe that I managed to fluke this level from 73%, it's been two days since I beat the level as of writing this and it still feels unreal to me. It only took me a month too! I steamrolled this level man, and it basically took me the same amount of attempts as Bloodlust. I really impressed myself with this level, I picked up something that I knew I was gonna struggle with and I still destroyed it.
Despite what a lot of people may think about this level, I think it's great. It definitely isn't perfect, and it does have a decent amount of issues, but if you go into this level with the mindset that it is flawed and you're going to be somewhat uncomfortable playing it at first, this level becomes insanely enjoyable. It's also crazy consistent, specifically the first half of the level becomes so consistent after a while it's almost addicting to play. The 2nd half of the level wasn't my favorite but I definitely didn't hate it, so overall I think this level is pretty damn good.
If you're curious about this level, I say give it a shot! Just keep in mind that this level is very flawed. It plays very similarly to how Crimson Planet did in my opinion, so if you enjoy levels like that, give this one a shot! On the other hand though, if you're someone who hated Crimson Planet or similar levels, maybe steer clear of this one.
But yeah, new 2nd hardest! And my Top 3 is now Crimson Planet, Lucid Nightmares, and Bloodlust, which goes crazy.
Anyways, I'm starting up school again next Wednesday, so unfortunately activity is going to dip again once the semester really gets going. However, my next big project is a verification! I will be verifying Maniac by Eridani, ZeroSR and more, so stay tuned for that! :)
And after Maniac, I feel like beating another level around Bloodlust difficulty. As for which one, I'm not 100% sure, but I do have some ideas. I guess you'll see what I choose soon enough!
I still can't believe that I'm actually uploading Lucid Nightmares as a completion onto my channel. That's actually wild man.
Best Runs:
66-100%x34
48-100%x9
31-100%x4
12-75%x1
Deaths past 50%
Total: 10
51%x1
53%x4
56%x1
57%x1
63%x1
64%x1
73%x1
Attempts: 20834
Difficulty: Easier than Crimson Planet, Harder than Bloodlust (My current 2nd Hardest)
Experience: 90/100
Enjoyment: 81/100
Overall Level Rating: 8.5/10
Raw Footage - youtube.com/watch?v=THs1PAfaCVI
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Spammy Extreme Demon!
This is a level that needs no introduction. I've always had interest in this level ever since the infamous "highscore w/ clicks" video by Temp went viral a few years ago. I never thought I'd be able to beat it due to the CPS required to do some of the parts, but forcing myself to push through my own doubts with this level made me realize that I was more than capable of doing it! Unfortunately the level itself was pretty mediocre, with some incredibly uncomfortable parts and general awkwardness in the gameplay, so I can't say I'd recommend it, but I will say that this level did drastically improve my skill with consistency spam so overall I say it was still worth it.
For those of you who haven't been keeping up with my Twitch streams or my posts on Twitter, I recently just finished up my finals! I have a full month off of school now, during which I'll be working on a new second hardest: Lucid Nightmares!!! I just got the level in 3 runs today, and will be grinding it as much as I can over the break. On top of this I have a verification project that's almost ready to be verified. It's gonna be a really fun Winter Break :)
Deaths past 50%
Total: 13
60%x3
62%x2
63%x2
64%x3
71%x1
78%x1
81%x1
Attempts: 4577
Difficulty: Harder than Asmodeus/Protoflicker, Easier than SINGULARITY/Screaming
Experience: 50/100
Enjoyment: 62/100
Overall Level Rating: 6/10
Raw Footage - youtube.com/watch?v=q_gS3Te0I5A
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Concaved Memories!
This is a level that I always knew I'd get around to at some point. I remember seeing this level get verified by Wooshi back in the day, and due to CairoX creating levels that consistently have sick atmospheres and fun looking gameplay, I knew that one day I'd get around to beating this level. Despite my experience with this level being pretty bad, I still managed to enjoy this level in the end! It definitely has a fair amount of issues, most of which are identical to the issues that I had with Lucid Chaos, but overall this is definitely my favorite CairoX level that I've beaten so far. My full opinion on the level can be found during my level review after the completion!
Next up is Artificial Ascent! I'll begin streaming it after Thanksgiving, so be sure to tune in to witness me finally finish off the Technology Trilogy :)
Deaths past 56%
Total: 10
60%x1
72%x4
74%x1
76%x2
77%x1
89%x1
Attempts: 2585
Difficulty: Harder than Reverie/Hurricane, Easier than Aftermath/Cytokinesis
Experience: 30/100
Enjoyment: 76/100
Overall Level Rating: 7.5/10
Raw Footage - youtube.com/watch?v=1hfPPvLbWp4
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
2/3 Technology Trilogy Levels Complete!
Digital Descent! This one's been on my bucket list for over half decade at this point, and personally it sits with levels like Bloodlust and Sonic Wave as levels that I've always wanted to beat but never thought that I would. Now that I have completed it though, I'm really glad I gave this level a shot! Digital Descent is a blast, and is actually a close second to Cybernetic Crescent when it comes to my favorite level of the trilogy so far. It's ultra consistent, really engaging and never boring, and overall just a really fun level from start to end. It's incredibly unbalanced for sure, but if you're able to have patience with Devon and Etzer, it's definitely a level worth checking out.
This level was a perfect way for me to warm back up to the game after I had to take two months off because of my senior year of college. I didn't mean to take so much time off of the game, but a lack of motivation as well as a workload that I had never experienced before forced me to take some time away from it. Now that the semester is wrapping up, expect me to make a return :)
My next project is Artificial Ascent! I'll be finishing off the trilogy very soon, stay tuned :)
Deaths past 56%
Total: 15
58%x3
61%x4
64%x2
65%x1
67%x1
70%x1
71%x1
72%x1
74%x1
Attempts: 6164
Difficulty: Harder than Catalyze/Diamond Disco, Easier than Lucid Chaos/xo
Experience: 80/100
Enjoyment: 88/100
Overall Level Rating: 9/10
Raw Footage - youtube.com/watch?v=a1SFnxzW_8k
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Yet another horrible experience for me, how fun.
This level was a shitshow from start to finish. It's filled with awful transitions, inconsistent pieces of gameplay, and a handful of nasty chokepoints that basically made this feel like a gamble pretty much every attempt. That combined with a really miserable experience as well as 8 deaths at the easiest part of the level (5 of which were solely because of bad transitions) and you have yourself a recipe for disaster. It's a good thing this level has such a good song and a really good theme, because man I really have nothing good to say about the gameplay. Absolutely horrid experience, would not recommend.
Deaths past 70%
Total: 8
71%x2
74%x2
77%x1
81%x1
84%x1
89%x1
Attempts: 4840
Difficulty: Harder than Tenth Circle/Ziroikapi, Easier than Wild Rose/SINGULARITY
Experience: 2/100
Enjoyment: 9/100
Overall Level Rating: 2.5/10
Raw Footage - youtube.com/watch?v=v5Ky-ffV_pk&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Sleepy Extreme Demon!
The Moon Below is a level that I've had my eyes on for quite some time now, due to its phenomenal theme and beautifully calm atmosphere. Despite how slow and how difficult this level is, I actually ended up REALLY enjoying it! This is a level I'd totally recommend if you're interested, but only if you're able to handle slow levels really well. This level is a patience test, but it's one I'd absolutely give a shot if you're open to it. My full opinion on the level and its gameplay are in the review after the level completion!
Deaths past 61%
Total: 13
66%x4
69%x1
71%x3
72%x2
76%x1
81%x1
82%x1
Attempts: 4515
Difficulty: Harder than xo/Lucid Chaos, Easier than Sonic Wave/Yatagarasu
Experience: 80/100
Enjoyment: 89/100
Overall Level Rating: 9.5/10
Raw Footage - youtube.com/watch?v=KXeIrHhHaC8&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
A really cool Nine Circles Extreme Demon that I personally had an absolutely abysmal experience with. I don't believe that this level is bad by any means, but I definitely don't wanna touch this level ever again after how poorly this level treated me. My experience and opinion on this level are fully explained in the review!
As of uploading this video, I'll be leaving for a vacation for about a week. After I get back, I plan on going for The Moon Below as my next project. Stay tuned for that! :)
Deaths past 49%
Total: 15
50%x3
54%x3
55%x2
56%x3
66%x2
67%x1
70%x1
Attempts: 7089
Difficulty: Harder than Wild Rose/SINGULARITY, Easier than ErebuS/Distraught
Experience: 5/100
Enjoyment: 17/100
Overall Level Rating: 8/10
Raw Footage - youtube.com/watch?v=tt5g9yjvAVY&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Finally decided to beat an Extreme KrmaL level, and instead of starting with an easier one, I decided to just jump straight to the hardest one!
This is a level I've been meaning to get around to for a hot minute now. Thanks to this level's use of the song "xo", which is originally by the music artist EDEN, this level introduced me to what is now one of my favorite music artists of all time. Since EDEN's about to drop a new album next month, I figured that this is a perfect opportunity for me to finally give this level a go!
Unfortunately, though, this level was a disappointing experience. Several chokepoints caused my enjoyment to plummet after only a couple of days playing this level, and honestly towards the end I wish I had never picked up the level in the first place. I'm still very glad that I was able to pull through with this level, as it'll always hold a special place in my heart due to its theming and song, but man I sure am glad that I never have to play this again.
Side note, I didn't beat this level with the cover that's used on Newgrounds. I actually beat it using the original song by EDEN, which is the version of the song that I much prefer. I left a link to the song in the bottom of the description, under the "All Music Used in this Video" tab :)
Best Runs:
61-100%x32
41-100%x11
19-100%x2
Deaths past 61%
Total: 8
63%x3
65%x1
67%x2
68%x2
Attempts: 4411
Difficulty: Harder than Erebus/Lucid Chaos, Easier than Sonic Wave/Yatagarasu
Experience: 30/100
Enjoyment: 45/100
Overall Level Rating: 5/10
Raw Footage - youtube.com/watch?v=pp29bGntZLo&ab_channel=Solus
All Music Used in this Video:
EDEN - xo (official audio) - youtube.com/watch?v=tWHBaJHo5og&list=RDtWHBaJHo5og&start_radio=1&ab_channel=EDEN
2am Playlist (All songs in description!) - youtube.com/watch?v=xDih5SwFs_c&list=RDxDih5SwFs_c&index=1&t=143s&ab_channel=LostSounds
Gloom - youtube.com/watch?v=dqDs14YqsAw&list=RDdqDs14YqsAw&index=1&ab_channel=Geoxor-Topic
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Now this is a video I've wanted to upload on my channel ever since I created it back in 2018.
Bloodlust. This has always been my ultimate goal with this game. This is my dream demon, if there was any level in the game that I had to beat before I left, it had to be this one. For those of you who don't know, this is the level that made me want to get good at Geometry Dash in the first place. Back in February 2018, I was scrolling YouTube when Knobbelboy's verification video popped up on my feed. Not knowing much about GD other than the main levels and infamous levels like Bloodbath or Sonic Wave, I clicked on the video, and was blown away by what I saw. I didn't know GD got this difficult, it was insane for my 14 year old mind to comprehend what I was looking at, and that this level was somehow possible. Ever since that night, I've wanted to beat this level. And now, seven and a half years later, I am so proud to say that I finally pulled through, finishing off Bloodlust on July 14th, finally accomplishing a dream of mine that I've had ever since I was 14.
I talk about my experience and opinions on the level in my level review starting at 6:32, so this description won't really go into that side of things. If you want my full thoughts on Bloodlust, be sure to watch my review. I put a lot of work into this one, so I really hope y'all enjoy :)
I personally think that Bloodlust is the best Top 1 that we've ever had in GD. The intimidation factor that Bloodlust holds is iconic. I hate to use this word to describe it, but it really does have an aura about it. It may be the length, or the balancing, or the sheer intensity that the level holds in the extension, but this level is SO intimidating. Not only this, but the specific way that this level is balanced creates insane levels of tension. Getting past Namtar and Nikro never failed to make my nerves spike, despite how consistent I got with them. Then, once you get to the extension, the rush of pure energy and nerves that you're hit with is unlike any level that I have ever played. The best example I have of this is me getting to Xaro's part for the first time. I'll never be able to describe the feeling of the singing of the choir of the background, the pitch of the music, the intensity and speed of the gameplay, all of it adding up and creating this feeling of pure and unbridled intensity. This level is the most intense level I have ever played, beating out Ocular Miracle and Nhelv easily. Hell, I hit a new peak heartrate when I got 97%, reaching 188bpm, which I didn't know my heart was capable of doing. And I absolutely love it for that. Bloodlust truly is an experience like no other, and after looking forward to playing it for over seven years, I am SO glad it didn't disappoint.
It's been a couple days after beating this level and seeing the fact that I finally beat it still feels unreal. Despite this level not being my hardest achievement (albeit not by massive margin imo...), this is definitely the achievement I'm the most proud of. Again, this was my ultimate goal with this game, and despite how long it took me, I am SO unbelievably proud of myself for finally pulling through. I'll never forget this level, this experience, and the way it felt to clear that last triple spike :)
If you're interested in Bloodlust in any way, I would HIGHLY recommend it. Just be aware of the fact that, besides the ship-heavy nature of the gameplay and the balancing, above all, this level is a mental challenge and nerve tester. Eventually everything in this level gets consistent, but one thing that is up to you entirely during this experience is your mindset and your nerves. It's one hell of an experience, but it's one I'd highly recommend anyone check out even if they're remotely interested :)
Deaths past 66%
Total: 22
68%x2
69%x1
70%x6
72%x3
73%x2
75%x2
81%x1
82%x1
83%x1
90%x1
91%x1
97%x1
Attempts: 20161
Difficulty: Harder then Fog/Nhelv, Easier than Crimson Planet (2nd Hardest)
Experience: 75/100
Enjoyment: 94/100
Overall Level Rating: 10/10
Raw Footage - youtube.com/watch?v=mx8-nqeiJQI&ab_channel=Solus
All Music Used in this Video:
At The Speed Of Light - youtube.com/watch?v=1Zrq8FiKS6A&list=RD1Zrq8FiKS6A&start_radio=1&ab_channel=Dimrain47Music
2am Playlist (All songs in description!) - youtube.com/watch?v=xDih5SwFs_c&list=RDxDih5SwFs_c&start_radio=1&t=143s&ab_channel=LostSounds
Gloom - youtube.com/watch?v=dqDs14YqsAw&list=RDdqDs14YqsAw&start_radio=1&ab_channel=Geoxor-Topic
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Falling Mists Hell Themed Level!
Athanatos, just like Plasma Pulse III, is a really old level that I've had my eyes on for a really long time. I've always known about its existence, and I've always had a soft spot for the level because I adore the song, and also because I think it's one of the coolest hell themed extremes of its time. I avoided this level for literal years due to people like Brandon Larkin and AeonAir absolutely despising it, which in turn made me think I was going to hate it, but I decided to finally give it a go recently, and I actually had a great time with it!
I'll say it upfront, I did have to beat this twice. My first completion was on my laptop while I was out of town, where I SOMEHOW fluked this from 69% which is insane considering how chokeable 67-100% is. Unfortunately the recording that I got was ultra grainy and gross so I just decided to rebeat the level once I got home. All of my data for both completions will be listed below :)
I'll divide Athanatos into two halves: The first half and the second half. The first half of the level is what I would consider to be the harder half of the level, but it is by FAR the most consistent part of the level. Towards the end of my 2nd experience with this level, I would basically get to the drop every couple of attempts due to how consistent the first half of the level is. The first ship and first UFO were pretty annoying at times since they were so awkward, but eventually I managed to get pretty consistent at them too so it wasn't a huge deal. Overall the first half of the level was pretty satisfying too, which was nice, but getting stuck at it from time to time got pretty aggravating sometimes
The second half of Athanatos is (somehow???) my favorite part of the level! However, it is MUCH more inconsistent than the first half of the level and has a ton of weird chokepoints and bad transitions. I really don't know why I enjoyed it so much, but the feeling of the song growing in intensity as you got farther and farther into the drop was such a cool feeling. Not only that, but it feels like the level is collapsing around you as the song gets more intense as well, which is such a cool detail about the level, and something that specifically I love. As for the gameplay though, the only part of the 2nd half that truly frustrated me was the 66-69% area right before the dual wave, as the robot and wave right before the dual killed me constantly during my second completion, but I think it was a skill issue. I'll also throw out there that I've heard for years that the dual wave is the worst part of the level, yet I never struggled with it. In all of my time playing this level, I only died to it once. I really don't get why people hate it so much, I never found it that bad at all. The wave in the 80s was a much worse part in my opinion, but again it wasn't too terrible. Other than that, I really liked the 2nd half of the level
Overall, Athanatos is just a cool level man. Cool decoration, awesome song, pretty cool albeit weird and unbalanced gameplay. If you're willing to put up with how inconsistent the 2nd half of the level can be I'd give this level a shot! If not though, it's probably a level I would avoid, as I can imagine this level really pissing you off if you aren't willing to be patient with it.
1st Completion: (1366 attempts)
Deaths past 52%
Total: 6
54%x1
55%x1
60%x1
62%x2
69%x1
100%x1
2nd Completion: (1007 attempts)
Deaths past 52%
Total: 33
54%x3
56%x2
61%x5
62%x1
64%x1
65%x3
67%x6
68%x1
69%x7
70%x1
72%x1
85%x1
91%x1
Attempts for 1st Completion: 1366
Attempts for 2nd Completion: 1007
Total Attempts: 2373
Difficulty: Harder than Bloodbath/Blade of Justice, Easier than Asmodeus/Speedrun
Experience: 98/100 for 1st Completion, 55/100 for 2nd Completion
Enjoyment: 90/100
Overall Level Rating: 8.5/10
Raw Footage - youtube.com/watch?v=0b3ZX3XEZW4&ab_channel=Solus
Note: I actually did manage to recover my initial completion of Athanatos on my laptop, the completion where I fluked from 69%. I have uploaded the raw footage to that completion below. It looks like actual crap so you can see why I decided to rebeat lmao (not to mention the clicks didn't record so double whammy)
Original Completion - youtube.com/watch?v=k3Ccg_gJTTg&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Happy Extreme Demon!
Plasma Pulse III is a level that I've known about ever since I joined this community back in 2017, and as a result it's one of those levels that I've always wanted to get around to at some point. I finally got that chance right when I got back home from my vacation in early June, since I wanted to use it as a warmup level for Bloodlust (which I have since started playing again!).
To be fully honest, this level was pretty disappointing. One of the first things I noticed about the level the moment I started playing it was that it is extremely janky, which is something that usually causes me to dislike levels that I play. While learning the level, though, I was having a decent time! It wasn't the most fun level of all time or anything but I was enjoying myself.
It all kinda fell apart when I started going from 0% though. The predrop at first was such a drag. The first ball is one of the harder parts of the level, and it took a good while for me to begin to pass it consistently. It's followed by a ship and a wave that could fit well into a hard demon, and which made the first 25% of the level incredibly boring to play, especially when I died anywhere past the ball and before the drop. Luckily towards the end of my time playing this level I was able to pass the predrop pretty consistently, so I really don't dislike it, but it definitely did sour my experience overall.
The sections from 27%-67% are where most of my complaints lie. The mini ball starting at 27% was so oddly inconsistent. The part isn't even hard, it just killed me like half the time from 0% for what felt like no reason, which made deaths there feel incredibly frustrating. The cube/wave parts following the ball were also incredibly infuriating for the same reasons, with each part feeling super awkward and oddly inconsistent. The buffers that you have to pull off in the mini cube parts never really felt good to play either, like they were so weird man. The blue ball at 46% is basically the 27% ball on steroids, with me disliking it for pretty much the exact same reasons as the 27% ball, except I would die to this one way more than the 27% ball. The pink UFO/Wave section following this ball was definitely the worst part of the level, mainly because of how bad the wave is. The transition into the wave itself was bad, but it's also filled with invisible hitboxes that are way too easy to hit and die to, and believe me I died there plenty of times from 0%, which again made the level much more frustrating than it needed to be.
The ending of the level, or 67-100%, is the hardest part of the level by a decent margin, and somehow it was actually the most consistent part of the level for me towards the end. I was able to do 67%-80% literally every attempt when I finished off the level today, and I actually only ended up dying to that section a singular time, despite that one section carrying a majority of this level's difficulty for me. 80-100% I found super awkward, especially the robot which I heavily disliked, but I only died to 83% twice so honestly I feel like I got pretty lucky with this level for how tough the ending of the level is, which is definitely welcome. With how frustrated I was getting at this level towards the end of my experience, I don't wanna imagine how rough things could have gotten if I got unlucky.
Overall, Plasma Pulse III is a pretty cool level, but also an incredibly janky and unbalanced one. I can't really call it a bad level though, it's really just not for me. If you're interested in it, give it a shot! I know plenty of people who love this level so there's definitely a solid chance you'd like it too. If you dislike janky levels like me, however, maybe skip out on this one if it isn't on your bucket list.
Deaths past 66%
Total: 3
78%x1
83%x2
Attempts: 4335
Difficulty: Harder than Cytokinesis/Moment, Easier than Bloodbath/Sigma Interface
Experience: 50/100
Enjoyment: 55/100
Overall Level Rating: 6.5/10
Raw Footage - youtube.com/watch?v=n2R7E1MyP3I&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I'm sure most of y'all are unaware of this, but Untitled by iiLuna (the layout was by Convie) is actually one of my favorite Extreme Demons in the entire game. It reigns with one of the highest enjoyment ratings I've ever given an Extreme (96/100), and it sits as one of the only levels that I never got mad at while I was playing it. Due to all of these things, Retitled, the intended sequel to Untitled, is a level that I've always been meaning to play due to my love for the prequel, but I was scared off of this level for years due to just how wave heavy the level is. Fast forward to this year, where I've completed levels such as Crimson Planet and Sonic Wave, and due to that, the waves in this level felt much more manageable when I gave it another try. And thus, somewhat as a filler upload since I've been so busy, I decided to give this a shot!
Right off the bat I'll say that I don't like this as much as I liked Untitled. I feel as if the fact that this level is literally only carried by wave parts kind of takes a way from how fun the level can be. Untitled had hard waves absolutely, but it also felt like other parts in the level were hard, and as a result, the level was never boring. Retitled, on the other hand, I actually found to be boring at times, due to just how easy the predrop was. It was nice to be able to get to the drop every attempt, but considering the fact that every 9 out of 10 drop attempts was spent dying at the first two waves of the first drop, the predrop became boring very fast. It was never annoying really, but I definitely didn't like it much towards the end of my time playing this level as it felt like an autoscroller.
I also wasn't a huge fan of the break part in the middle of the level (not the 3 blind clicks those were free, the part preceding the 2nd drop). I actually feel like this part was too difficult for its own good. It wasn't hard enough for me to feel like it was reasonable to die to, but it was still hard enough to where I would die at it a decent bit, and that got annoying really quick, considering the fact that the very beginning of the 2nd drop is by far the hardest part of the level. I feel like if the difficulties of the break part and the predrop were switched, then the level could benefit a ton as a result, since it would make the predrop less monotonous, and make the break part easier to pass every attempt, but oh well, it really didn't make the level that much worse.
The two drop parts were awesome though. Because I knew that the waves were going to kill me a ton, I actually had a ton of patience with them despite how difficult they were, which allowed me to really enjoy the level overall. Again, nothing is hard in this level besides the wave parts, so once I passed the tougher waves it's basically a straight shot through each drop. And due to the sync-based, fast paced nature of the gameplay, of course I loved it. I feel as if Convie is the only sync-based gameplay creator whose stuff I enjoy constantly, he just seems to know what he's doing, and that shows in both Untitled and Retitled. When it comes to sync-based levels, I either absolutely love them or despise them, there really is no in-between for me, and the thing that usually makes me not enjoy a sync-based level is when the level feels unfair. Luckily for Convie, I didn't find either of his levels unfair, so Untitled and Retitled are definitely up there with the best sync-based Extremes in my opinion (which is a hot one, I know).
Overall, I would totally recommend this but only if you know that the waves are by far the hardest parts of this level. I really wouldn't touch this unless you're able to comfortable control your wave at a decently high click speed, because otherwise, this level would probably be unneeded hell for you. It really is fun once you get the hang of each wave, but it does take patience to remember that literally nothing in this level is hard besides the waves. Keep those things in mind and it should be a good time!
Sorry for my inactivity by the way, I'm currently working a summer internship and it's eating up way more of my time than I expected. I promise I'll try to be more active soon :)
Deaths past 63%
Total: 6
64%x1
65%x2
67%x3
Attempts: 970
Difficulty: idrk definitely easier than Untitled though
Experience: 70/100
Enjoyment: 86/100
Overall Layout Rating: 8.5/10
Raw Footage - youtube.com/watch?v=e0KjPj3B7SM&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Note - I did beat this level on a bugfix, as the transition at 14% into the cube would kill me about 50% of the time from 0%. I left an example of what I did to bugfix it at 3:23, but basically all I did was fix the transition, everything else in the level was untouched.
2.2 Bugfix ID - 119361656
Nostalgic Extreme Demon!
Singularity is a level that I actually have some history with. I joined the community at the tail end of 2017, while PPF was the Top 1, and only two months before Bloodlust got verified. As a result, I quickly figured out who Knobbelboy was, and because of that, I was actually present when he streamed himself verifying this level. This level dropped right whenever I started high school, and I vividly remember it pushing Bloodbath out of the Top 50 when it finally got rated. Basically, this level holds a lot of value to me nostalgically, so it's always been a level that I wanted to see myself complete at some point.
I didn't think it would take me almost 7 years to get around to finally playing it but hey at least I finally made 15 year old me proud.
Singularity honestly is pretty bad. It plays like a hacked level essentially, most of the level really isn't that hard but then you play any of the ship sections and they're absolutely impossible, especially the ship gaps at 32% and 73%. Ship gaps like that would fit comfortably in a level like Acheron or Slaughterhouse, and it's kinda wild that you could get away with adding stuff like this to your levels back in 2018. If this dropped today, most people would probably assume right off the back that it's hacked. It genuinely feels like Ego Killing if that level was made in 2018 and carried by ship gaps instead of wave gaps.
That being said, I actually enjoyed this level somehow. I guess that since I knew where I would be dying, and since everything else in the level was so easy and consistent, I really didn't care too much when it came to dying to the chokepoints. The predrop isn't bad at all, and the drop parts area actually really satisfying when you get consistent at them, even with the chokepoints. The only part of the level that I really didn't enjoy was the ending, mainly because it's so tough, but I only ended up dying to it twice so I consider myself EXTREMELY lucky to have beaten this level so quickly.
I've always liked the level atmospherically. I think the song and Black Hole theme go really well together, and even though this level abuses the hell out of the shake trigger, honestly I think it works well. This level is kinda awesome thematically, especially for 2018, so I can definitely appreciate that part about it.
Overall, a chokepoint-carried Extreme Demon that I honestly wouldn't recommend unless you're really good with the ship gamemode like I am. I have a feeling that if I wasn't so good at ship, this level would have been a nightmare from start to end, so if you're lacking in the ship department, you might wanna leave this level alone.
I'm writing this description on May 21st, but I'm scheduling it to upload for the middle of my vacation. I come back on June 1st, and when I get back, I plan to tackle Killbot as my next big project. After that, it's finally time that I return to Bloodlust. Stay tuned! :)
Deaths past 47%
Total: 12
51%x1
54%x1
55%x1
58%x1
63%x2
65%x2
73%x3 [SLAUGHTERHOUSE GAP]
80%x2
Attempts: 3551
Difficulty: Easier than Distraught/ErebuS, Harder than Wild Rose/The Sulphur Sea
Experience: 95/100
Enjoyment: 81/100
Overall Level Rating: 6/10
Raw Footage - youtube.com/watch?v=ghXWCcqlMO4&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Zeronium Extreme Demon!
I saw a preview of Diamond Disco a couple weeks ago while I was in Florida on Spring Break, back when Zeronium first finished building the level. The moment I saw the full showcase I knew that I wanted to beat it the moment it came out. So, as soon as I wrapped up my finals about a week and a half ago, I instantly starting playing it!
The learning process was really fun! Overall it was pretty easy to learn the level due to its sync-based gameplay, and I was able to learn every part in only a day or two. Consistency building with the level was a little rough simply because I struggle with this type of gameplay, but when I finally started progressing consistently, the level was a blast! I was having a great time with it, and up until my death at 96%, I thought it was gonna be one of my favorite levels of all time.
That was until I was hit with possibly the worst luck I've ever gotten in this game.
I gave a really detailed review of the gameplay in the video (it starts at 2:56), so I'll just give a brief summary here: The gameplay is some of the most well-crafted of its type to ever touch this game. All of it works flawlessly, gets unbelievably consistent, and is super fun to pull off from start to end. Despite a couple chokepoints, this level is awesome, and I would highly recommend anyone who's good with high CPS levels to check it out!
I want to make it very clear right now: I do NOT hate this level. But my experience with this level was one of the worst experiences I've ever had. As I said before, I struggle a lot when it comes to timing-based high CPS Extreme Demons. Case in point: Wasureta. It's currently one of my least favorite levels in the game, and that's largely because I'm really not good at the gameplay that it has to offer (as well as the gameplay in that level feeling bullshit carried, but if you want my opinion on Wasureta, go read that description). And as much as I was hoping that this level wouldn't treat me as roughly as Wasureta did, I'm really not that a surprised that I ended up having the experience I did.
The difference between this and Wasureta, though, is that all of my deaths in this level felt as if they were my fault. This level was very fair when it came to the ways I would die, which made this level WAY less painful than it probably should have been. Getting unlucky is still incredibly frustrating, sadly, so my time with this level was tainted quite a lot by the sheer number of deaths that I had past 55%.
I'm glad that I'm able to look past my experience though, because I still do really like this level. I'd still call it one of my favorite Extreme Demons honestly, it's really damn good. Honestly, give me like a month to forget about how unlucky I got, and I'm sure I'll be singing this level's praises nonstop.
So yeah! Overall, a phenomenal level that I got very unlucky with. I would still recommend it if you're interested, just be very wary of the high CPS nature of the gameplay, as if you struggle with it like I do, you're probably gonna have a rough time with it. Other than that, give it a shot!
Also, due to my experience with this level and my enjoyment of it being so polarizing, I'm going to start adding 2 more ratings into my descriptions: Experience, and Overall Level Rating. Giving this level a low enjoyment rating due to my luck just didn't seem fair because of how much I love the gameplay, so from now on, expect to see those two ratings in my descriptions as well as the enjoyment rating :)
Deaths past 55%
Total: 85
56%x1
57%x11
58%x8
59%x5
60%x9
62%x4
64%x2
66%x1
67%x5
68%x13
69%x3
70%x1
71%x4
72%x1
77%x2
78%x1
79%x1
80%x3
81%x2
85%x2
86%x1
89%x1
92%x1
93%x2
96%x1
Attempts: 9110
Difficulty: Easier than Stalemate Redux/Zaphkiel, Harder than Ethereal Artifice/Balengu Vortex
Experience: 10/100
Enjoyment: 96/100
Overall Level Rating: 10/10
Raw Footage - youtube.com/watch?v=Jib7yZ8HnrE&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Darkened. Can't say I'm too surprised that I hated this one.
I've known about this level since its release back in late 2020/early 2021, and I've always been intrigued by it due to its phenomenal decoration and amazing song, which both mix perfectly to create an awesome atmosphere. Darkened is definitely one of the best looking Extreme Demons out there, both for its time and in general. It still holds up incredibly well over four years after its initial release, and I think that the incredible talent that went into this level should be both recognized and praised. It really is a work of art
That being said, playing this level was nothing short of a nightmare.
Darkened is hard. Let's get that out of the way, this level is much harder than I was expecting it to be. I initially picked this up as a way to challenge myself, since I was leaving for a trip to Florida, and I wanted to see if I could grind out a level of this difficulty in a day. I didn't expect for it to actually happen, but I did end up getting 93% during that day so I'm pretty proud of that.
At first, the level was decently satisfying. I got it in three runs relatively quickly, then two runs followed soon after that, and I thought that I would bang out this level relatively quickly. Then I got to Ryder's part from 0%, and it all fell apart.
This level is one of the most unbalanced levels I have played in a while, with 60-70% (Ryder's wave and the ship transition right after it) taking the cake for the absolute hardest and most rage inducing part in the entire level. I died to the wave by itself THIRTY TWO TIMES, and that's not including the two awful ship transitions that follow the wave, as well as some incredibly awkward and tight timings. Ryder's part absolutely carried this level's difficulty for me, as well as completely ruined my experience. I DESPISE this part, and any death that I had past it felt like a kick in the chest, it SO infuriating. This wasn't the only flaw that this level has, however.
The predrop, Unes's part, sucks. The ship is absolutely ridiculous, especially the transition into the cube right before the title card. I never got consistent at this part, and the section from 13-16% was basically always a lottery for me. Oh, speaking of lotteries, Bianox's part! What a piece of shit. Bianox's part is one of the most inconsistent parts that I've ever played in any level ever, and it's really only 8 clicks in the part that make it so bad. It's mainly the first UFO in Bianox, it's not only ridiculously difficult, but also incredibly infuriating. Bianox's part almost felt random, and it never got consistent. I was essentially just clicking and hoping I would get far every attempt that I got there. I genuinely cannot stand the first 40% of this level.
EOTS's part, while being probably the easiest part of the level, was still carried mainly by 3 chokepoints: The 79% yellow orb, the 83%/84% cube timings, and the 87% mini wave. I only choked one of these timings from 0%, and actually died to other parts of his part, so it was even more infuriating when I managed to pass the hard clicks only to die to the easy stuff, ESPECIALLY my 93% death. I was beyond pissed when I died there.
The only part of this level that I enjoyed was Desticy's part (apart from the 50% and 58-60% timings being utterly stupid). Obviously his part looks phenomenal, and it was actually the only part of the level to feel relatively consistent towards the end. The cube part with the slopes and the gears was also really easy and fun to pull off, so I'll give this part some credit for actually being relatively fun. Dying here was still pretty frustrating, but it was pretty rare so it's forgivable.
Overall, this level is such a sad case of poor balancing, probably the worst case I've seen in a while. This level looks absolutely phenomenal, and the atmosphere and song are so good, but it just fumbled the gameplay and balancing horrendously. I think a balance update, or even a nerfdate, could do this level a lot of good, but I doubt that that'll ever happen. I wouldn't recommend this, it's currently one of my least favorite levels in the game, so if you're interested, definitely approach this level with caution.
As of writing this, I have two weeks left of this semester, and next week is finals week, so uploads/streams may be sparse until I finish up. Once summer starts though, expect a crazy come back :)
The 'fuck you' click (60%): x8
Deaths past 60%
Total: 44
61%x1
62%x3
63%x4
64%x5
65%x15
66%x4
69%x2
70%x3
72%x2 (once was a bug)
74%x1
75%x1
79%x1
85%x1
93%x1
Attempts: 6011
My Difficulty Rank: Harder than Distraught/ErebuS, Easier than Adrenaline/Auditory Breaker
Enjoyment: 20/100
Raw Footage - youtube.com/watch?v=oNIUx0DWN34&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I found this level on a whim about a month ago now on YouTube, and I was surprised by the fact that this was unrated somehow. The level looks great visually, the song bangs, and the gameplay overall looked decently fun, so as a break from learning Requiem, I decided to give this a shot today. And despite my worries, this level was actually pretty fun!
Most of you know my history with Wasureta, and just how much I hated playing it back in 2022. Some of you may also know that I'm not a big fan of Niwa, which I beat last summer. As a result of my experiences with these two level, I really wasn't expecting to enjoy Mizureta despite my interest in the level. To my surprise though, the level had very little issues, which I really wansn't expecting from a 'reta level. 53-100% specifically I really enjoyed, especially 53-70%. That part synced so perfectly to the music, and worked without any issues, it was so damn satisfying to pull off, especially from 0%. The first half of the level wasn't bad either! I enjoyed the predrop quite a lot, and I honestly think it's up there with one of my favorite predrops in the game. It's not boringly easy, but also not difficult or long enough to be annoying to get past.
Really the only parts of the level that I didn't like much were the parts from 20-53%. The first two parts of the drop were fine, minus one dual wave at 30% being a kind of ridiculous chokepoint for a level of this difficulty. The third part of the drop though was incredibly awkward, mainly from 38%-42%. The double clicks within this section, especially the wave double click, always felt incredibly unnatural. They ended up being really consistent in the end, but I could never really get over how weird they felt to pull off every time, which resulted in me really not liking the part. Other than that though, I actually really did enjoy playing this level.
Overall, Mizureta is a very well built level with very few flaws, and easily my favorite 'reta level gameplay-wise. It feels nice to finally enjoy a 'reta level, because thematically, they're some of my favorite types of levels in the game. The only reason why I didn't like Wasureta or Niwa is because they both felt like the gameplay was held together with duct tape. This level feels playtested and pretty fair for the most part, so props to the team behind this level for actually putting care into their level, it definitely shows. This level 100% deserves to be rated by the way, it's crazy how this level hasn't gotten at least a feature considering how solid of a level it is. Definitely recommend if you're interested :)
Worst Deaths:
63%x1
73%x1
76%x1
Attempts: 660
My Difficulty Rank: Slightly Harder than Niwa
Enjoyment: 80/100
Raw Footage - youtube.com/watch?v=1l0NT2tF_08&feature=youtu.be
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Uka's Twitter - @ukatrash
Uka's YouTube Channel - youtube.com/channel/UCQFhSWd8r_lUFffn5z6I6Vw
Zylenox Level Marathon Document - docs.google.com/document/d/1mUUh1uzEpk104dm65ZXgIjQiD67biHOkC4xKAx1taQE/edit?tab=t.0
My Twitch Channel - twitch.tv/solusgd
For the fourth and penultimate level in my Zylenox Level Marathon, I beat Murder Metal! (Or Neferrous but I'm not calling it that lol). Originally this was going to be Berserk, but due to a lot of external factors, as well as the fact that it's technically a Trusta level, I decided to replace it with this level last minute. And I'm glad I did, because this level was really fun!
I actually didn't know that this level was playable until recently. Way back when, a little over 5 years ago, RobTop purged the servers of any levels with "edgy" terms in the titles. 'Murder' just so happened to be one of those terms, and as a result, Murder Metal was deleted off the servers without Zylenox's consent. I remember it being a whole drama back then, and I also thought that the level was lost forever. It turns out that I was wrong, and that Murder Metal was recovered shortly after its deletion, and was uploaded to Zylenox's account under the name "Neferrous". And I somehow only figured this out a couple weeks ago.
Because of the situation mentioned above, I didn't know much about Murder Metal when I decided to give it a shot. I knew it had a good song, and that's pretty much it, I really didn't know what to expect. My first impressions of the level really weren't the best, as I quickly developed an issue with the amount of invisible gamemode changes that are in the 10-30% section of this level. Trying to memorize where my icon would change into a ship or a robot was incredibly tedious, and was basically like learning a softcore memory level at first. Eventually, I was able to figure out click patterns that allowed me to get consistent at each transition, but I do not like invisible gameplay transitions man, so sadly this level gets some points off for that.
Luckily though, after I started getting consistent, the level became really fun! The drop part that I just mentioned became incredibly satisfying to pull off, and overall the level has great tension building through the entire level, which allows for some great intensity once you get to the "finale" ships in the 70s. I love that finale so much man, it felt so cool to play, especially from 0%. Other than that, I really don't have much to say, it was just a really fun level all around!
Overall, I definitely enjoyed this a lot more than I was expecting to, and would highly recommend you check this out if you're looking for an easy Extreme Demon to play! The invisible gamemode changes are pretty rough I can't lie, but other than that the level's a blast. As for difficulty, I can't really say for certain where I'd put it, but if I had to throw something out there, it's probably around Acu in difficulty, it's really not too tough.
Next up, for the finale to my Zylenox Level Marathon, we have Requiem! It's not secret that this level is going to take me a while, so I most likely will go inactive for a little bit while I learn and grind it. Don't be surprised if you see a couple uploads of easier Extreme Demons in the meantime. I'm allowing myself some leeway with Requiem because I know that this level is gonna test my weakest skillsets more than any other level has.
Deaths past 40%
Total: 13
42%x1
46%x1
47%x1
54%x2
55%x1
58%x1
59%x1
60%x1
67%x1
74%x1
88%x1
89%x1
Attempts: 2086
My Difficulty Rank: Entry Extreme Demon (~Acu Difficulty)
Enjoyment: 88/100
Raw Footage - youtube.com/watch?v=9hFcovt4uHc&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Uka's Twitter - @ukatrash
Uka's YouTube Channel - youtube.com/channel/UCQFhSWd8r_lUFffn5z6I6Vw
Zylenox Level Marathon Document - docs.google.com/document/d/1mUUh1uzEpk104dm65ZXgIjQiD67biHOkC4xKAx1taQE/edit?tab=t.0
My Twitch Channel - twitch.tv/solusgd
For the third level of my Zylenox Level Marathon, I beat Triple Six! I've always loved this level visually and thematically. I've always thought about just how ahead of its time this level was, seriously this level still rivals levels that are being released today in both style and originality. With all of these factors, it's pretty obvious that I went into this level with pretty high hopes. And as it turns out that this level is actually a banger all around!
This is the second memory level that I've ever done. Ever since I beat Nhelv (as well as before it), I've always had a fear of memory levels due to just how bad my experience with Nhelv was. As a result, I was really intimidated by this level, despite it being a relatively easy Extreme Demon for my skill level. When I started actually learning it, however, I somehow didn't find the process bad at all. When learning 52-100%, it was actually incredibly rewarding, which isn't what I was expecting at all. The drop section (52-74%) was what I was mainly terrified of learning, but it only ended up taking me an hour and a half to learn in total, which was incredibly surprising to me, considering how bad I am at learning levels. The rest of the level isn't hard to learn at all, so overall the learning process for this level was actually pretty chill for a memory level!
Onto actually playing the level, MAN it's so fun. The first part of the level is definitely the hardest part by far, nothing else in the level comes close really, but luckily it's all relatively easy to learn and get down. The ships a little weird, but it eventually got to the point where I could pass the part every couple of attempts. The fleshy part starting at 12% was SO fun to play. The gameplay throughout this part was so interesting to play, it's nothing like I've ever really played before, and I mean that in the best way possible. This is also probably the easiest part of the level excluding the section from 74-100%. The cube starting at 36% I wasn't a big fan of. Most of the timings, especially in the mini-cube, felt really awkward to play, and overall it was just kind of annoying. Luckily most of the part is really sight-readable once you know where to look, so overall the part wasn't too bad, but it was definitely my least favorite part in the whole level.
Here we go dude. The drop section is probably one of my new favorite parts in any level every, it's literally addicting to play man. The craziest part about it is that as soon as you learn it, you can basically do it every attempt, it's that consistent. The part as a whole is just incredibly satisfying, and SO intense from 0%, it's such an expertly crafted part in every way, I absolutely adore it. It looks amazing, it plays amazingly, overall its just an amazing part, gah I love it so much. The 74% memory cube that ends off the level isn't anything special really, just a memory cube with two waves that are kinda hard. It gets super consistent though so it makes the level very flukable, which is something I really like.
Overall, this level is absolutely amazing, and tied with Necrocide as my favorite Zylenox level. I think overall I enjoyed Necrocide more simply because the harder a level is, the more time it takes me to beat it, and as a result, the longer I get to spend enjoying the level. Triple Six took me 40 minutes to beat from 0%, which isn't a bad thing, but I almost wish I had to take longer to beat the level, because I almost feel like I didn't get the full Triple Six experience due to how quickly I beat the level, which is half the reason as to why I rebeat the thing in the first place. However, this level is still absolutely phenomenal, and I would recommend it to literally anyone who wants to get into memory levels, it's just that good.
Deaths past 52% [First Completion]
Total: 2
67%x1
74%x1
Deaths past 52% [Second Completion]
Total: 0 (I fluked it from 24% lmao)
Attempts: 5521 (+50 attempts for 2nd completion)
My Difficulty Rank: Easier than Annihilation Nation, Harder than Zettabyte
Enjoyment: 90/100
Raw Footage - youtube.com/watch?v=pkR_E9fOfII&feature=youtu.be
Rebeat Raw Footage - youtube.com/watch?v=lvxYDzCVTYE&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Zylenox Level Marathon Document - docs.google.com/document/d/1mUUh1uzEpk104dm65ZXgIjQiD67biHOkC4xKAx1taQE/edit?usp=sharing
My Twitch Channel - twitch.tv/solusgd
For the 2nd level of my Zylenox Level Marathon, I beat Annihilation Nation. I feel like this is one of Zylenox's most popular levels, due to its difficulty being on the easier side of Extreme Demons as well as its theme and atmosphere being really well constructed. That being said, the gameplay is notoriously pretty bad. So it was no surprise to me at all when I ended up really not enjoying this level.
I'll keep this review pretty short since most people know the flaws that this level has. Starting off straight away, the ball at the beginning of the level requires some insane click speed to do consistently. Luckily, I just beat Necrocide, and the spam in that level was WAY faster than the spam in this one, so the ball ended up not being that much of a problem for me luckily, although it was a little inconsistent. Everything else from 12% to the first wave is free, and besides the 31% transition, poses basically no difficulty to you. The first wave though, gah that part blows ass, it's so bad. It's not even super hard or anything, it's just incredibly weird and doesn't feel good to play at all. Let's not forget the spam at the very end of the wave, which has random spikes that jut out for no reason, making it almost a lottery to get through, which is so infuriating.
Getting to the real thing that makes this level bad: the 61% wave. This level is basically an Insane Demon with a wave challenge built into it at the end of the level. This wave absolutely blows, and since it's slow and tight, I struggled with it a ton as that's gameplay that I'm not very good at. It's absolutely impossible as well, with it being the only thing in this level to pose any real difficulty to me. I actually almost fluked this level from 65%, but I choked the last ship at 93% which sucks so much man, that would've been a crazy fluke if I pulled that off. But yea, the wave blows.
The final ship is a cool part thematically, but it also plays incredibly awkwardly because of all the camera movements, idk man I just didn't like it. Really the only part of the level that I did like was the dark ship right before the 61% wave, since it felt cool to go through, but even then it really wasn't particularly fun.
I will say that I do really like this level thematically and atmospherically. The factory theme is pulled off expertly here, and even though I don't like it as much as Necrocide, this level is still pretty cool, even if it plays like ass.
So yea, overall I don't really recommend this. The only reason I beat it is so that I can have all of Zylenox's rated Extreme Demons completed, and luckily I think that the worst is behind me with my completion of this level.
For the third level of the Zylenox Level Marathon, we have Triple Six! I am INCREDIBLY excited to play this level man it's easily my favorite of all of Zylenox's levels. It's gonna be my second memory level as well, so I'm interested in seeing how I do with this level considering how miserable my first experience with a memory level was (nhelv lmfao). Be sure to tune in to my Twitch Channel so you don't miss the streams!
Deaths past 60%
Total: 18
63%x3
64%x1
65%x3
67%x1
68%x3
70%x4
71%x1
72%x1
93%x1
Attempts: 2151
My Difficulty Rank: Easier than Bloodbath, harder than Cytokinesis
Enjoyment: 33/100
Raw Footage - youtube.com/watch?v=_9ePAzCXf-E&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Zylenox Level Marathon Levels! - docs.google.com/document/d/1mUUh1uzEpk104dm65ZXgIjQiD67biHOkC4xKAx1taQE/edit?usp=sharing
My Twitch Channel - twitch.tv/solusgd
75 Extreme Demons Completed! Last big milestone until I hit the big 100 :D
For those of you who don't know, a little while after I announced that I was going to temporarily drop Bloodlust until my semester lets up, I decided to start something that I called the Zylenox Level Marathon. Basically I'm just gonna be completing all of his rated Extreme Demons as well as Necrocide (simply because I liked the level). The document containing each level as well as some additional information can be found in the link above!
Starting off with one of the harder levels on the list, we have Necrocide!
I've known about this level's existence for a really long time. I believe it's how I actually ended up figuring out who Zylenox is in the first place. Either way, this is the level that really made me fall in love with Zylenox's style. I love the dark and metallic style that this level has, and it's personally my favorite level of this style that Zylenox has created. So I knew that once I made the decision to beat all of Zylenox's rated Extreme Demons, I might as well add in Necrocide as well, just for fun.
And as I had hoped, it was a blast!
I'll hop straight into the point here: this level is INCREDIBLY second half heavy. 64-100% carries most of this levels difficulty, with most of it being centered within 67-78%. Normally this would be a bad thing, but the thing about this level is that it gets RIDICULOUSLY consistent. I'm talking I would get to the 60s every couple of attempts towards the end of my time with this level. Not only is it incredibly consistent, but it is SO damn fun to play. The level is skill-based as well, meaning that there's pretty much no BS found in the level at all minus a couple chokepoints.
I will say that the first 5% is absolutely brutal. It's not difficult, but it contains some the fastest gameplay I have ever played, with most of it requiring me to butterfly-click to manage to do it consistently. Luckily once I got the rhythm down, it was pretty consistent. As I just mentioned, 67-78% is also absolutely brutal, and ate up the majority of my deaths at the 2nd half of this level. Somehow, though, it was never frustrating. I guess since I knew that this section of the level was by far the hardest part, as well as the fact that I could get to it extremely easily, caused my deaths at this section to really not bother me, which I am very thankful for.
Some other highlights of the level include the swingcopter at 39%, wow that part is SO much fun, and I love the demon art that comes in on the left side of the screen that matches with the screaming, it's such a nice touch. I also absolutely adore the last ship, despite it being incredibly unforgiving and deceptively difficulty despite its looks. The swingy nature of the ship combined with the vocals create an incredibly intense "don't choke" atmosphere that I love, and I honestly thing it's one of the coolest endings to any level that I've played in a long time. It's really hard to pull off an ending like this without it being incredibly frustrating, but Zylenox managed to do it!
Another thing I'll mention is that I see 0 reason as to why this isn't rated. Back when this was first released, I would've understood, as this level uses a NONG and was quite edgy for the time, but nowadays, levels like Triple Six and Collab Level are rated, and even featured, so I don't think those reasons hold up anymore. I highly doubt this will ever get rated, but here's to hoping, because of all of Zylenox's levels, this one definitely deserves it.
I HIGHLY recommend this level if you can handle how ridiculously hard the final third of the level is. Like I said, the level is insanely consistent after a while, so eventually you'll get to the point where deaths in the 60s and 70s barely phase you, so as long as you're able to understand that ending deaths with this level will happen, I highly recommend you give it a go :)
Next up for the Zylenox Level Marathon is Annihilation Nation! Out of all honesty this is the level I'm the least excited for, but I believe that it's the easiest, and it's pretty sightreadable so hopefully it won't take me too long. Be sure to tune in to my Twitch channel to catch the streams :)
Deaths past 64%:
Total: 40
65%x4
66%x1
67%x7
68%x5
69%x3
70%x2
71%x7
72%x1
73%x1
77%x2
78%x4
85%x2
87%x1
Attempts: 4710
My Difficulty Rank: Harder than Distraught/Adrenaline, easier than Auditory Breaker/Balengu Vortex
Enjoyment: 91/100
Raw Footage - youtube.com/watch?v=eAEgO3KX6zI&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I saw this level on Twitter last month and instantly thought that this level looked amazing visually. The white style that this level uses (as well as levels like Tenth Circle) is one that's not seen very often with Extreme Demons, and it's one that I personally am a big fan of. That combined with the cool atmosphere that this level gives off and the banger song all made me want to give this level a shot.
I had heard some rumors of this level really not being fun before I started playing this today, so I tried my best to go into it not expecting anything. Sadly though, I really didn't enjoy this level too much.
I guess the main issue I have with this level is that it all feels so fragile and awkward. Specifically with the wave, the robot, and the ship, all of these parts felt extremely awkward to play. Specifically the robot, the orb-pad gimmick that the part has serves for some extremely unique but bad-to-play gameplay that took FOREVER to get consistent. It's the same with the wave part, where the first four parts of the wave, despite looking harmless, are actually extremely inconsistent and almost luck based because of the awkward structuring around them as well as the distracting visuals. The rest of the wave was also pretty inconsistent, but not nearly as bad as those first four clicks. The wave and robot both had me basically bashing my head into a wall trying to get them down, and are the main reasons as to why I didn't enjoy this level much.
The ship was the one part of the level that I actually ended up enjoying quite a bit, mostly thanks to my overt ship skill. It ended up getting pretty consistent right at the end, so much so that I was able to fluke this level from 59% which I'm pretty proud of since the ship really isn't easy. I will say that there are a ton of invisible hitboxes in this part which killed me more than the visible ones did which is always incredibly annoying. Oh also, this ship uses the new 2.2 ship physics "gravity fix", which automatically brings it down a tier in my opinion. Luckily the only part of the ship that felt hard thanks to the physics was the first upside down straight fly, so it wasn't too bad, but still I would've liked the part more if it uses the OG ship physics.
Other than that, the other two duals in the level and the first cube just had incredibly awkward timings and never got consistent, and I just didn't like how they played. The first cube in particular really got on my nerves man, despite how easy it was.
I really am glad that I was able to fluke this level from 59%, because damn if I got unlucky with this I could've seen this level becoming one of my least favorites in the entire game. Since I beat it so quickly though, I hold no hatred towards it, and can still call it a good level despite it's gameplay flaws. No hate towards AudieoVisual, it's his first Extreme Demon so it's not his fault for how it turned out. Getting Extreme Demon Gameplay right on the first try is almost impossible, I don't blame him at all for how this turned out. And like I said, this is still a masterpiece visually and atmospherically.
Overall, a thematic masterpiece that's simply not very fun to play. I wouldn't really recommend this level honestly, stick to watching videos of this one.
I'll be returning to Bloodlust now! Rivers of Nazareth was my 74th Extreme Demon, so I'm hoping I can make Bloodlust my 75th :)
Worst Deaths:
53%
59%
Attempts: 1475
My Difficulty Rank: ~Tech Manifestation Difficulty
Enjoyment: 49/100
Raw Footage - youtube.com/watch?v=U7d9Py2GkhA&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Russian Extreme Demon!
This definitely isn't a level I expected to beat at any point throughout my GD career. The chokepoints, the weird gameplay, the awkwardness of the 2nd half of the level, all of it scared me out of this level for years, despite how interested I was in it due to its super unique decoration and catchy song. However, when I decided to start using this as a warmup level for Bloodlust, the level actually started to feel fairly doable after a while, and when I accidentally did the drop wave a few nights ago, I decided to full send it as a little break from Bloodlust since it's been stressing me out recently.
And I'm glad I finally pushed through my fear of this level, because I actually had a lot of fun!
The first half of this level I found to be EXTREMELY fun. The level has a really consistent and easy predrop, which is something that I love in Extreme Demons. I personally don't like to spend a lot of my time playing predrops of levels, since I prefer faster and more intense gameplay, so when I'm able to basically get to the drop every attempt, it instantly makes a level more enjoyable to me. Speaking of the drop, 25-48% is SO much fun to play. I was terrified of the mini wave at 31% for years, thinking that it was basically a brick wall from 0% until I ended up practicing it, and figuring out that it was actually incredibly consistent somehow. Not only that, the click pattern was also incredibly satisfying, so it actually ended up being really fun which wasn't what I was expecting. The dual wave at 36% is easily my favorite part of the entire level bro that wave is SO MUCH FUN. It was definitely one of the harder parts of the level for me to get down, but it was always pretty consistent throughout my time playing the level, so I loved it regardless of how hard it was.
The break part.. yikes man. I'm sure most of you can tell just by looking at it that it doesn't play well. And you're correct, as swaying of the objects in the part make it incredibly awkward. Specifically in the ball and the ship at the end of the part, I had to perform some incredibly awkward click patterns and buffer clicks just to make sure I didn't get smacked by a moving spike in the ball. As for the ship, it was a matter of memorizing where to up early or fall down early so that I wouldn't be killed by invisible moving spikes or objects. The good thing about this section is that it's extremely easy, which I am unbelievably thankful for because if this section were remotely difficult in any way it would've been nothing but a headache from 0%. Still not a very good section though, despite how good it looks.
70-100% is WAY harder than almost anything else in this level, the first two waves of the part have some incredibly awkward and inconsistent click patterns, especially at 77%, which is by far the hardest wave of the entire level. Everything after 77% is also incredibly awkward, while not as difficult, but it's still super easy to choke anything in this entire section. And somehow, despite that, I actually ended up getting extremely lucky on this. I actually almost fluked this level from 77%, but I choked the last jumpc. I figured that since I choked my fluke I would be in for a really bad experience, but nope! During my first attempt at the 2nd drop today I managed to recover my fluke, with me having 0 deaths past 77% minus the one 99% fail. So yea, I got super lucky with this somehow. I will add in that I did find 70-100% incredibly satisfying to pull off regardless of how weird it was for me to play.
Still salty about that 99% fail though, and if you want to see my reaction tco that, I'll link it below since I didn't include it in this video
Overall I actually ended up really enjoying Tenth Circle, despite the flaws that it has. I don't really know if I'd recommend it fully due to the nature of the level, but if you have interest, give it a shot, see how you feel about it. I would say practice 70-100% before deciding if you really want to go through with the level, since this is where most of your runs are going to end.
As for Bloodlust, I actually got to the extension a few days ago! However, I'm gonna be taking a little break from the level this week. I have a couple exams coming up that I want to do well on, and the level has honestly been stressing me out a little bit. I'll probably come back to it in about a week or so :)
Deaths past 67%:
Total: 5
71%x2
77%x2
99%x1 (oopsies)
Attempts: 2513
My Difficulty Rank: Harder than Asmodeus, easier than Speedrun
Enjoyment: 88/100
99% Fail - youtube.com/watch?v=hFoD3205Q88&ab_channel=Solus
Raw Footage - youtube.com/watch?v=39I5YSaUVxA&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Natural Disaster Trilogy Complete!
Hurricane was the one level of the natural disaster trilogy that always kinda loomed over my head. It always seemed incredibly hard thanks to parts like Sequex's wave, which scared me out of the level for years. Since I finally got around to Tornado last week, however, I figured that it would be a good time to finish off the trilogy.
And luckily this was the best of the three!
I absolutely love Hurricane, despite how rough of an experience I had with it. The entirety of the drop-100% is SO unbelievably consistent. After very little practice, I was able to get runs to the ending from 14%, which it always a massive plus. There are a couple chokepoints of course, with the most obvious being Sequex's wave, but honestly I found the wave in Geo's part to be more of an issue for me (hence my five 70% deaths). These weren't too bad, however, and eventually I was able to do them every single attempt. This level got so consistent that today, when I started playing the level, I did 14-100% on accident in 10 minutes, with barely any warmup, that's how crazy consistent this level got for me. It wasn't a surprise that I beat it 10 minutes after I did that run.
The only part of the level that I didn't like was Manix/Chase's part. If you remember my Tornado review, you'll remember that I mentioned that Woom's part was incredibly weird, and almost didn't work. Well, take that part, and double its issues, and put it at the beginning of the level instead of at 60% and that's Manix/Chase's part for you. This part blows dawg, it's genuinely the one thing holding this level back from being one of my all-time favorite levels. It was just so inconsistent, so weird, so uncomfortable to play, with moving objects and gameplay elements alike to make almost every click in the part incredibly awkward to pull off. I never got consistent with this part, which makes sense considering how weird it is. If this part weren't so weird, this would be in my top 5 favorite levels of all time, which is kind of a disappointment, but still this level is amazing.
I also have to mention how stellar the song and decoration are in this level. Every part in this level is stunning, and it mixes so well with the song, it's definitely one of the best looking megacollabs of all time. I really do with that Tornado lived up to Hurricane, because when I take a look at this level, it just leaves a whole lot more to be desired from Tornado.
Overall, this is an absolutely stellar level that I would absolutely recommend to anyone who's interested. Just be sure to overpractice 66-100%, as the ending of the level is really tough, and you should be good!
As for Bloodlust, I currently have 63% and 48-100%x3 as of uploading this video. The only problem I'm having with the level so far is that I'm simply too busy to play it as much as I want to, but the level is still going really well! I may upload a progress video once I finally get to the extension. Again, be sure to turn in to my Twitch channel to see those streams, as I stream it as often as I can :)
Deaths past 59%:
Total: 15
60%x1
62%x1
64%x1
65%x2
67%x2
70%x5
77%x2
95%x1 (I failed a fluke from 67% here lol)
Attempts: 3530
My Difficulty Rank: Harder than Tornado
Enjoyment: 90/100
Raw Footage - youtube.com/watch?v=seJJspKBaOg&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
2/3 Cyclone/Hurricane/Tornado Trilogy levels completed!
I've had my eye on this level ever since it dropped a few years back. Tornado is the third level in the Cyclone series, and of the three, it has my favorite song and some of my favorite deco too, so I figured that going for this level today since I couldn't play Bloodlust was a pretty good idea since I'm trying to finish off a ton of Level Trilogies that I have yet to complete. Out of all honesty, this level wasn't bad, but it did leave a lot to be desired.
I'll start with my highlights. I like 0-60% a LOT, I have very few issues with any parts in this section. Throughout the entirety of my time playing the level, these parts were all incredibly consistent and really fun! Specifically the dual waves, I genuinely love those waves so much, I kinda wish more levels had stuff like that in them. My only complaints would be that there are a couple chokepoints, and even a few blind clicks, which is kinda lame, but most of them were pretty manageable so I don't really need to bring them up, especially since towards the end I was getting to the 60s every attempt.
Now onto the complaints, 60-100% just felt like the creating team kinda gave up. All four of the parts in this section play incredibly awkwardly, or flat out don't work, like Woom's part. Of my 10 deaths at Woom's part, I think I only knew why I died for 2 of them. The other 8 times it was basically a complete mystery, as either the obstacle I hit moved out of the way after it killed me, or it was a 2.2 slope bug, or anything in between. No offense to Woom because I know it's not really his fault. The parts following Woom's part aren't as bad but they still aren't very good. For the part right after Woom, I really dislike when creators replace the regular orbs with toggle orbs, especially when they serve no additional purpose other than making the orbs look different. Almost every timing in that cube felt INCREDIBLY awkward to hit, and again, I didn't know why I died half the time. Zero's part was pretty awkward, and the last cube was a pretty big chokepoint for a level of this difficulty. The last part was honestly fine it was just kinda hard to see what was a wall and what was deco, but it wasn't too bad.
I feel like there was almost no playtesting done on this level. Most of the issues that I faced were solely due to a lack of playtesting, which is really disappointing, as I consider Cyclone and Hurricane to be rather high quality levels (albeit with flaws). Tornado could have been the best of the three, but it just feels rushed, and like a massive missed opportunity. This is a really good example of why playtesting is so important, because it really can make or break your level, and in this case, it definitely broke it for me.
That being said, I don't think Tornado is bad, I actually like it more than Cyclone, but it's not by a significant margin. I still think Tornado is overall a good level, it's just disappointing because this level could have been SO much better than it is. Such is life though, really disappointed in how this level turned out.
Give it a shot if you're interested honestly, it's pretty easy for an Extreme, and it's not bad like I said, just be wary of the issues I mentioned.
As of uploading this, I currently have Bloodlust in 2 runs! (48% and 48-100%), and the level's been going great so far. I'll be continuing to stream it on twitch, so be sure to tune in whenever you see me go live :)
Deaths past 61%
64%x1
66%x1
67%x1
68%x2
69%x1
70%x4
73%x1
89%x1
Attempts: 2870
My Difficulty Rank: Slightly harder than Cyclone
Enjoyment: 79/100
Raw Footage - youtube.com/watch?v=q6bY53JF3ZM&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
What an absolute masterpiece.
Wild Rose is actually a level that I found in the Recent Tab while searching for newly rated Extreme Demons to try out a few years back. I played the level for a few attempts from 0% and loved the decoration of the first cube, so I looked the level up on YouTube and was absolutely blown away by every aspect of it. I didn't give it a shot then, but now that I've finished it, man it exceeded my expectations in literally every way.
Learning this level was surprisingly quite fun! Since the decoration blocks a lot of the gameplay in the level, I was expecting the learning process to be pretty annoying, but I actually ended up enjoying the process more than anything. Every part of the level felt very natural to learn, and every timing that I learned I was able to instantly get down due to how well it all flowed, which is such a rare experience for me to have while learning levels, so I already liked the level a ton by the time I started playing from 0%.
The gameplay man, it is genuinely amazing. As I just mentioned, specifically with the drop parts, each piece of gameplay flows extremely well, and even though it does take a while to get down, it's all SO unbelievably satisfying to play. I loved specifically 57%-100% unconditionally dude it might be some of my favorite gameplay in any level ever, it all flows so perfectly and has not a single chokepoint, it is just so unbelievably good. The very beginning of the drop was also great, it was just by far the hardest part of the drop for me, and since I struggled with it so much, by default I like it a little less than the rest of the drop, but it's not a bad part by any means.
The predrop of the level was incredibly easy, which, as I mentioned in my review, is perfect for how the song works with this level. I love levels in which the intensity of a song matches the difficulty of the level it's used in. Wild Rose does this perfectly, as the slow, relaxing parts of the song are the easiest parts of the level, while the fast, intense parts of the song are the hardest. Granted, the predrop was a little boring, but it's really hard to make gameplay that keeps you fully engaged with the beginning of this song so I really don't think there's any way to fix that, and plus I didn't really mind it being slow or boring at all, it allowed me to fully relax for the first 40% of the level which is so nice. This predrop reminded me a lot of the Fog predrop in that way, which again is a really good thing.
I really don't have many complaints with this level man it's just so good. It is genuinely one of the best levels I have ever had the privilege of playing, and I would highly recommend it to literally anyone who enjoys 2nd half heavy levels. Like I said, it can be kind of boring from 0%, so if you don't enjoy slow and easy predrops, or just don't have the patience for 2nd half heavy levels, maybe sit this one out. If you have any interest in this level at all though, definitely give it a shot, it's phenomenal :)
It's genuinely a crime how unrecognized this level is. It deserves so much more praise than it gets, and it's also a crime that this somehow didn't get Epic Rated back in 2.1. Galaxxyss and the team behind this level got robbed, seriously they deserve so much more praise for this.
Overall, this is an absolute masterpiece, and one of my favorite levels of all time :)
Small update for those who don't watch my streams, but I've started practicing Bloodlust recently! I currently have done the extension a couple times, and will upload a progress video once I have the level in 2 runs. Be sure to tune into the streams! They're gonna be fun :)
Deaths past 66%
Total: 6
72%x2
79%x1
80%x1
85%x1
90%x1
Attempts: 5402
My Difficulty Rank: ~Slightly Harder than Distraught
Enjoyment: 97/100
Raw Footage - youtube.com/watch?v=pIt66Ws1wzg&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
The RGB trilogy is one of the most popular trilogies in this game, and one that I actually never thought that I would complete. Sonic Wave always terrified me because of the waves, Erebus always terrified me because of the chokepoints, and Yatagarasu always terrified me because of the sheer length. Sonic Wave wasn't a bad experience at all, and I actually kind of enjoyed it. Erebus is currently one of my favorite levels in the game. And after those two experiences, since I had always viewed Yatagarasu as the best of the trilogy, I figured that I had somehow avoided a negative experience with any of the RGB levels.
Oh how wrong I was about Yatagarasu.
Yatagarasu is my new least favorite level in the game, somehow managing to top Nhelv after only a year and a half. I cannot put into words how agonizing this level was to play. I didn't really want to play the level in the first place, and I procrastinated on the level with other Extremes (like The Sulphur Sea, that's the only reason why I beat that level). Once winter break hit though, I finally decided to fully send Yata, as to finally get it and the RGB out of the way, and as well as a way to prep for Bloodlust.
The moment that I started practicing it I knew I was going to hate it man. The unplaytested nature of the level and its parts all added up to create a hellish experience from start to finish. It's basically a death from a thousand paper cuts. There aren't really any game-breaking problems with the level, but each section of the level has tens of tiny issues that add up to be nothing but an awful experience.
I mainly talk about my issues with the gameplay in my 12 minute review at the end of the video, so if you want to see my full opinions on this level, just watch that segment.
But, just for clarity's sake...
I HATE this level. This level made me the most upset I have EVER been at Geometry Dash. I broke a monitor over this fucking level man. I actually fucking shattered my 240hz monitor that I had for FIVE YEARS just because this level is so fucking shit. Every death that I had past the predrop felt like a kick in the balls. I felt so stupid anytime I died to anything past 21%, even if my deaths were completely fair, just because of how stupidly hard the predrop is. I hated playing almost every single part of this piece of shit throughout my entire time playing the level man, ESPECIALLY 74-100%. I cannot think of a worst way to end off your 3 minute extreme demon, the last four parts of this level are genuinely the worst of the worst (besides Woogi's part, that part is also genuinely terrible). Not to mention the vast majority of this level's difficulty comes from the fact that half of the obstacles are INVISIBLE. I do not understand how stupid you have to be to make the hard parts of your level straight up blind, it's actually so infuriating how fucking awful the alpha-trigger usage in this level is. This is the worst level I have ever played, and unlike Nhelv, where it was a good level that I had a bad experience with, this level is just shit. It's just shit. It's just a terrible level that's considered "influential" just because of the names behind it. It's a poor excuse for a megacollab, with the amount of bullshit within it trumping literally any other level I have ever played.
Genuinely fuck this level. I don't ever want to play this shit ever again.
I knew that one of the RGB levels was going to kick my ass, but I didn't know that it was gonna be Yatagarasu. I really thought Sonic Wave would be the one to do me in, but nah apparently I was blinded by the fact that this is Viprin level. It's actually wild how a hacked 1.9 level and a level built in 4 days by 2 people both are light-years better than this level. It's actually wild how fucking bad this level is considering the powerhouse of a team that built it.
But yeah. RGB complete. That feels good to say at least.
As for the difficulty. I have no idea man. I've had stages where I thought this was easier than Sonic Wave, I've had stages when I found this easier than Sonic Wave, I genuinely have no idea how hard this is. It's close to Sonic Wave in difficulty, that's what I can say. I'll place it under Sonic Wave on my personal list for now, but I'll reserve the right to change my mind later if I see fit.
I do not recommend this level. Don't play it.
Thank God I never have to play this piece of shit again.
Bugfix ID: 112575772
Worst Deaths:
Bird :(
x9
Deaths past 58%
Total: 34
58%x2
63%x1
64%x6
65%x2
66%x4
68%x2
69%x1
70%x3
71%x1
73%x1 (void click)
76%x2 (fuck you hitbox)
77%x4
83%x1
84%x1
95%x3
Attempts: 12662
My Difficulty Rank: ~Sonic Wave Difficulty, honestly man I don't know
Enjoyment: no/100
Raw Footage - youtube.com/watch?v=zT_5muzcDM8&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I found this through Technical's 2nd channel a few days ago and decided to give it a shot since the ball around 50% looked extremely fun, and also so I could break in my new Sayodevice, and as I expected, I had a blast playing it!
This level's gameplay is SO good. Every level that I've played from Split72 has had incredibly satisfying and interesting gameplay, and this was no exception to that. I loved how fast and clicky all of it was, especially the predrop cube and the ball, it was genuinely so satisfying to pull off. Really my only complaints with this level are that the ship at 70% is kinda hard to gauge without basically memorizing where the path is, and the ending is kinda chokeable, but considering that I only got past 45% twice before I beat this, I would say that these issues are very minor, and that gameplay-wise this level is absolute peak.
I also love the level from a visual and song standpoint as well! Split has a very cool usage of colors in all of their levels, and again, this is no exception. I was a really big fan of the way this level uses its song, it creates a really cool atmosphere and a really unique vibe that I like quite a lot.
Overall, a VERY good level that I had a great time with. I kind of wish it took me longer to beat, because once I finished learning it, I literally beat it in like 10 minutes from 0%, it was genuinely that good. I would highly recommend this if you have the stamina for it, it's super fun and pretty easy so it should be a good time!
Also, sorry for my lack of activity, been really busy with school over the past few weeks. Luckily, my finals end on Thursday, and then I'll have a month where I plan to go crazy. Yatagarasu is up next, stay tuned :)
Worst Deaths:
75%
Attempts: 1792
My Difficulty Rank: Entry Extreme (Easier than Acu)
Enjoyment: 87/100
Raw Footage - youtube.com/watch?v=tHy3D22uX9k&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Adult Eidolon Wyrm has awoken!
Randomly came across Zeronium's video of this level a few weeks ago and thought that the drop part looked insanely fun, and that coupled with the banger song and Terraria theme all made it a level that I wanted to give a shot before I went for Yatagarasu to finish up the RGB
Sadly, this was a pretty disappointing experience overall
I'll start off by saying that the drop-100% is just as fun as I imagined it would be. The double clicking gimmick combined with the unique takes on the spider and ball gamemodes made for a really fun drop section that had a nice intensity to it, especially from 0%. I LOVE the ship starting at 77%, it's so unbelievably satisfying and consistent to do, and once again, it felt amazing to do from 0%. The bossfight, if you don't know, is completely randomized, but that didn't take away from how cool and fun it was to get to that bossfight both from runs and for real. It was a learning curve to get down, but once I got it, it wasn't a bossfight that I could just breeze through. It was an actual challenge, something to test my nerve control before I finish the level, and I LOVE that. I wish more bossfights were randomized like this one was, in a way that's perfectly sightreadable and fair (for the most part, I hated the purple skull attacks). 55-100% is really really good man, I would highly recommend doing that run just for fun if you're interested
I also really enjoyed the 0-25% section of the level. The first cube and robot both have a really bouncy vibe to them that made them both a blast to play every attempt. The robot at 17% specifically was so much fun to play every time, I love gameplay like that, and wish there was more of its type in this level. The ship starting around 9% was really awkward and I didn't like it much, but it was right at the beginning of the level so it wasn't too bad.
Sadly, my compliments end there, because 26-50% essentially ruined the level for me. Starting off with the ball at 26%, I'm just not a fan of that type of gameplay. It's gimmicky and unique for sure, but uniqueness does not equal good, and that's proven with how aggravating that ball part was as a whole. I was able to get fairly consistent at it, but dying to some random pad gimmick or buffer gimmick was really aggravating and I really didn't enjoy it. That's mainly just a me thing though, I don't like gameplay like that at all.
The wave at 37% HOLY crap it's so bad. It's wonky, the hitboxes of the vines, spines, and dirt are all really bad for the most part, and the two structures at 35% have the most awkward transitions in a wave part that I've seen in a while. Whether it was to a random invisible hitbox or the ass transitions at 35%, this wave just felt like a lottery every time I got to it, which is really rare for a wave part. It was just horrendously built, and I hated it with a passion. Luckily it did end up getting somewhat consistent, but that didn't make it any more enjoyable.
The cube starting at 38% is definitely the hardest part of the level, but my issues with it aren't YoReid's fault, it's actually RobTop's. Thanks to his BRILLIANT physics changes, the two green orbs at 42% are buffed in 2.2, making them chokepoints. The double clicks are also really bad as a result of the physics, requiring some really weird and specific finessing to get them to work properly. The part itself isn't actually too bad, but thanks to 2.2, it's terrible to play from 0%. It's so frustrating that Rob essentially broke his game and refuses to fix it man, gah I wish he listened to us sometimes
Overall, this is a good level that's pulled down by an awful group of parts. Every part in this level is either stellar or terrible, and there's no in-between. Overall I'd probably still recommend it but only if you're interested in it. Just beware of the 25-50% section, it doesn't feel bad at first, but the moment you start going from 0% it's absolutely infuriating.
Next up on my list is Yatagarasu! I'm gonna be finishing up the RGB before I go for another list level. I won't be streaming it until late next week, due to both exams and Thanksgiving coming up, but I'll be sure to announce when I start those streams. Stay tuned!
Deaths past 55%
Total: 13
58%x1
59%x1
64%x5
68%x2
71%x1
72%x1
89%x1
93%x1
Attempts: 8717
My Difficulty Rank: Slightly Easier than Distraught
Enjoyment: 60/100
Raw Footage - youtube.com/watch?v=9FD_7sFzb6c&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I've known about this level's existence every since I beat Zettabyte as a hardest back in 2020, and ever since then I planned on beating it at some point. Finally got around to it recently when I dropped Delta Interface and wanted to play something easy, then found this level sitting in one of my folders and decided to finally give it a go.
While learning it things were pretty smooth. I found it pretty fun to do in runs, and I was able to learn pretty much all of it within the span of an hour or so which is pretty good for my standards. I even got 25-100% on accident when I was learning it so I figured that I was gonna beat it pretty quickly.
Once I started playing from 0% though it all went to shit. The first 20% of this level was such a drag for me, being incredibly janky and inconsistent, which really pissed me off. It got to the point where I would be stuck at the first 20% (specifically the ball) for 20-30 minutes straight, and for a level of this difficulty, it's safe to say this level really got on my nerves.
I will say that luckily once I started to get consistent at the first 20%, 21-60% I actually found to be really enjoyable. I've always been a fan of this song, and the slow yet engaging gameplay really mixed well with the song, which resulted in me having the most fun in this section of the level. The buildup, consisting of the fast cube and the dual ball, was SUPER satisfying from 0%, especially since I was so good at it for the most part. I can thank this part for really saving my experience, because I was really worried I was gonna hate this level.
Sadly though, I wasn't a big fan of the drop. It was weirdly inconsistent at certain parts and incredibly janky at other parts, which resulted in me dying to the drop a grand total of 19 times, which I would consider a little unlucky considering how many runs I had to 100%. The drop itself was pretty satisfying when I was consistent, but it was just too weird for me to fully enjoy it.
Overall I still do like this level quite a lot. I love the decoration, it's very unique and despite its age I still think it looks really good. The song as mentioned before is something I also really liked. It's just the jankiness and weirdness that ruined my enjoyment for me. Well, that and the fact that I went into this thinking that it was going to be easier than it actually was. I was told that this level was easier than Acu, then after I beat it I checked and saw that this is much closer to Tech Manifestation in difficulty, which makes WAY more sense considering how much I struggled with it lmao
I would still recommend the level overall if you want to give it a shot, just keep in mind that it's quite and old level, and has a lot of jank that older levels have. But still, it's not a bad level at all
As I mentioned before, I dropped Delta Interface because I just didn't like it at all, so I'll be beating one more Extreme that I'm interested in before hopping right into Yatagarasu. Stay tuned!
Deaths past 59%
Total: 19
60%x1
62%x4
63%x2
64%x1
66%x1
71%x3
74%x1
76%x1
83%x1
84%x2
86%x1
90%x1
Attempts: 2900
My Difficulty Rank: Around Tech Manifestation idrk
Enjoyment: 60/100
Raw Footage - youtube.com/watch?v=YOwqVRfKhl8&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Bro where do I even begin? I beat this as a second hardest in TEN DAYS, fluking it from 66%, what the hell is wrong with me LOL
Fog is an extremely unique level. The atmosphere, decoration, song, gameplay and pacing of this level are perfectly put together by notesxd, slayer, and pixll, making for an incredibly cool playing experience. You can tell that these three poured their souls into making the level, because this it's teeming with originality and charm, with not a single part being lackluster, and I love it for that. I've had a soft spot for this level for a while, so I'm glad I finally got around to beating it :)
I didn't find a true interest in this level until my homie @nickTria_ wanted me and my pookie @mike.5561 to race the completion of this level. We both agreed, and I finally started the level a little over a week ago. Mike ended up starting a few days late and beating it the day before I did, fluking it from 69%, so big GGs to him for winning the race!
Learning this level was honestly much less painful than I expected. I never enjoy the learning experience with any level, but I was able to learn it in only about 5 days, which for a level of this speed and difficulty, isn't bad at all for me.
Moving onto my experience, initially trying to make decent progress from 0% on this level was really difficulty. The 18-40% section of this level is by far the hardest and most inconsistent part, and it held me back for a couple days. Specifically, the ball part at 33% absolutely wrecked my shit. I spent all of last Friday dying repeatedly to this part for 5 hours, which kind of destroyed my motivation for a little bit. Luckily after taking a day break from the level, I was able to get past 33% about half the time, which is pretty good all things considered. Small side note, but the 35% wave is so much fun, especially from 0%, so getting past the ball was incredibly rewarding.
The 40-60% section wasn't too bad minus a few chokepoints. I really wasn't a fan of the dual at 49%. The transition into it was incredibly awkward, and it as a whole felt quite unnatural, but I guess I found a rhythm because I think I died to it only once from 0%. My other massive complaint with this part is the ship gap at 58%. According to other victors this ship gets consistent, but I still think that that gap shouldn't be there dude, it's an insane chokepoint. It constantly killed me in runs, and despite the fact that I only had a death or two there from 0%, it was still a really bad chokepoint that shouldn't be there.
60-80% was another incredibly difficult part. The ball-robot-ball section from 60-66% was absolutely brutal. It wasn't unfair difficulty, it was actually really fun and consistent, but holy crap this part kicked my ass in runs. The good part about it being that it's quite satisfying to pull off, and once you get past 66% and the 72% cube gap, you have a solid shot at beating the level. And apparently I proved that by fluking this from 66% LOL
Despite the fact that I fluked it, the 80% storm section was also incredibly tough, but I always found it really consistent. It's an ass-clencher in runs, but there's definitely a rhythm to it. The memory cube right after it is such a cool part man. For those who don't know, the mini cube is a randomize memory part, with there being 5 possible patterns, each represented by a different symbol. There is no way to predict the part until you get to it. You can either pause at the memory and try to sightread the pattern from 0%, or you can memorize all 5 patterns and learn to recite the pattern that correlates to the symbol that you get from 0%. I chose the latter option, and man it was such a rush from 0%. I wouldn't mind seeing more parts like this in more levels, it was really fun to learn and get good at
As for the last part, I have no idea how I didn't die to 98%. Hell I don't know how I fluked this from anything before 95% man, fluking this from 66% was something I didn't even consider to be a possibility. It still doesn't feel real even though I'm typing the description
Overall, Fog is a phenomenal level, and one of the best in the Top 150. I would absolutely recommend checking this level out if you're interested, as it's one of the most enjoyable levels of its difficulty. It wasn't my favorite as I'm not the best with this type of gameplay, but I still had a good time overall :)
Since I kinda steamrolled this level, my next big project is going to be Sigma! I plan to beat Delta Interface and Yatagarasu beforehand though to prep for it, so stay tuned :D
Worst Deaths:
Total: 2 LOL
62%x1
66%x1
Attempts: 18369
My Difficulty Rank: Harder than Nhelv (Personal 2nd Hardest)
Enjoyment: 80/100
Raw Footage - youtube.com/watch?v=_x7E2xV2Ibc&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I can start off with the pros. I think the nerfs this level made were overall pretty good. Parts like the predrop mini wave and the 79% blue orb were made to be balanced with the rest of the level, which is good! If these were the only changes (along with the deco), this would've been a really fun remake of Erebus
Sadly though, just like Auditory Breaker did, this level has some sections that are buffed for literally no reason. Specifically certain parts in the drop, like the 69% ship and the 76% wave spam, are buffed for no reason! Stuff like this is always incredibly annoying as they were both completely fine in the original level, but they ended up becoming chokepoints because of the unneeded buffs. Not only this, but certain parts of the predrop were ultrabuffed by the moving objects that Platnuu added which is SO dumb. I hate moving objects in gameplay man, it never works well, and the straight fly at the end of the predrop is a prime example of that.
There was also a 2.2 bug with the pink orb at 46%. If you didn't do the prior jump early enough, you would hit a tiny slope hitboxed (introduced by 2.2, thanks rob) that would shoot you upwards. It wouldn't kill you, but it made the pink orb WAY harder than it was in the original. Luckily I was pretty consistent with hitting the prior jump as early as was required to avoid this bug, so it wasn't a massive deal, but that was also pretty annoying.
Overall, just like Auditory Breaker, this level is simply a more annoying version of Erebus. This one isn't nearly as bad as Auditory though, and honestly I can still competently say that it's a good level despite my opinions, but I do believe that the original is level. People need to stop making easier remakes of levels and buffing random shit in them, it blows my mind that this is a problem in multiple remakes.
I don't really know if I'd recommend this. Obviously if you beat Erebus first this is a free Extreme, but if not, maybe you'll enjoy it more. Just proceed with caution.
Worst Deaths:
63%x1
64%x3
66%x1
69%x2
75%x1
77%x1
79%x1
Attempts: 1125
My Difficulty Rank: Slightly easier than Auditory Breaker
Enjoyment: 55/100
Raw Footage - youtube.com/watch?v=V-J8LHoGRmI&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
2nd RGB level done!!!
Just like Sonic Wave, Erebus has terrified me for as long as I've known about its existence. The wonky and scary looking gameplay, the insanely tight timings, insane ships like the corridor ship at 85%, all of it added up to make this level incredibly intimidating. And while it wasn't as intimidating to me as Crimson Planet was, I can't lie when I say that I was pretty nervous when I decided to give this a shot a week ago
But to my surprise, and my delight, this was SUCH a fun level to play
I guess I'll go backwards. 67-100%, or drop to 100%, was so damn satisfying to pull off. It was definitely the hardest part of the level for me due to the wave at 67% and the ship at 75%, but being able to get consistent at this part genuinely felt so good. There's just something about the way it all works and how chaotic it all is that makes it so enjoyable to me. This part definitely had the most chokepoints in it, such as the 84% ball timing, 79% blue orb, the previously mentioned ship and wave, and of course the last jump, but even then this part was still so fun to play, especially once I managed to get all of those parts down.
Moving onto the buildup, this was my favorite part of the level. Despite how menacing the part looks, it was SOOOOOO unbelievably satisfying and fun to play, especially from 0%. 40-52% has some of the most unique pieces of gameplay that I've seen in a while, and I mean that in the best way possible. The movement that your cube or UFO makes in this part just tickles my brain man. Not to mention, despite most other people saying that the buildup was by far the hardest part for them, once I learned it, I was basically able to do the buildup every single attempt, even from 0%. My only complaint is the memory dual part, since the timings are weird, but I didn't die to it too much so it wasn't a massive problem.
Finally, the predrop. Definitely my least favorite part of the level but it was by far the easiest so it wasn't bad at all. The first 18% was alright, but 18-32% was really annoying at first. The wave at 20% has invisible portals and invisible speed changes in it which made it incredibly annoying from 0% since I would constantly die to it. The robot and cube that followed that wave were also incredibly annoying due to how awkward the timings and setups for each click were. In the end though these all got super consistent towards the end, so it wasn't nearly that bad during my final two play sessions. Still wasn't fun to deal with though
This level is just unbelievably satisfying through and through. Similar to how I found Crimson Planet, the brevity and difficulty of the level made it a blast for me to play, since it's skill-based above anything else, which is what I excel at. I guess I should check out more levels like Erebus and Crimson Planet, I seem to really like them lol
Overall, this is my favorite of the RGB series so far, and I would absolutely recommend it. It definitely has some BS in it, but if you have the patience to learn and get consistent with everything, I would highly recommend giving this level a go :)
My next big project is Fog! It's probably going to be a new 2nd hardest, so it's gonna take me a while. I'll be taking a small break and beating Platnuu's level ErebuS as a break, but right after that I'll be diving straight into that. Be sure to tune into my Twitch channel to see when I start those streams :D
And just for clarification, Yatagarasu will be coming after Fog, since I want to finish off the RGB, so also stay tuned for that!
Worst Deaths:
67%x3
68%x2
71%x1
73%x2
79%x2
84%x1
95%x1
Attempts: 10045
My Difficulty Rank: Easier than Sonic Wave (Personal 10th Hardest)
Enjoyment: 89/100
Raw Footage - youtube.com/watch?v=5EZy1SkmYV0&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
This video perfectly captures my entire Crimson Planet journey. From the stream where I tricked all of y'all into believing that I was practicing Bloodlust, to the finale on August 20th, all of it is here. I love this video so much, it's definitely my favorite on the channel, and I hope that you all enjoy it too :)
Again, MASSIVE thank you to @mike.5561 for editing this entire thing, he did such a great job genuinely
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Really fun spam level! I was playing this as a warmup tonight and I accidentally did 35-100%, which then resulted in me learning and beating the entire level over the course of a little over an hour. Notoriously I'm really bad with spam gameplay, so it was a pretty nice surprise whenever I ended up really liking this level
9-100% is SO good. Each part from 9% until the spam is super easy to learn, and then once you finish learning the parts, you're able to do them basically immediately. The spam part starting in the 70s was actually SUPER fun which I wasn't expecting at all. It was really satisfying to do from the moment I started playing it, and somehow didn't put that much of a strain on my hand since the majority of it isn't dependent on how much you hold, which (again) is really nice
My only complaint with this level is the first cube. It's way harder than the rest of the level and didn't play well at all. I was able to get it down pretty quickly so it wasn't too bad but it still was super grindy from 0% since I constantly died to the super strict and awkward timings. It's just a random difficulty spike in a relatively easy Extreme, which is kinda unnecessary imo
Also, I really like the way this level looks. The goofiness of the level works so well with the colors and the song choice, it just blends together for a really fun experience to both watch and play, which is another thing I really like about this level
Overall, really fun Entry Extreme Demon that I would highly recommend if you're good at spam and like sync-based gameplay. As for difficulty, it's definitely one of the easiest Extremes out there as of right now, so definitely give it a shot if you're in the market for an easier Extreme. I personally think this is alright as an Extreme since I found it harder than Niwa, but if it were rerated to Insane Demon I wouldn't complain
My next big project is going to be Erebus, so be sure to tune into my Twitch to see those streams when they happen :)
Worst Deaths:
71%x1
75%x1
87%x1
Attempts: 830
My Difficulty Rank:
Enjoyment: 93/100
Raw Footage - youtube.com/watch?v=-s8-J3NPflA&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
New Longest Extreme Demon!
What an absolute masterpiece thematically. The song, the decoration, the story, the gameplay, all of it works together perfectly to create one hell of a level. This is easily my new favorite level in the game thematically (overall it's still Ocular Miracle don't worry lol). The way the level ties back to the Cicada3301 group, as well as the song, but also makes its own coherent story is SO cool, and I can't imagine that any of it was easy to do, but man did Darwin deliver. Absolutely fantastic job dude, this level is absolutely amazing and I love it to death
Moving onto the gameplay, 0-63% is PERFECT. It's mostly pretty sight-readable, fairly simple, and EXTREMELY consistent after just a tiny bit of practice. It got to the point where I would get to 50% basically every attempt that I played from 0, warmup or no warmup. Keep in mind that this level is 7 minutes long, and you'll see why I think that that's such an amazing feat. Again, Darwin really should be proud of this level, because damn it's really that good.
Sadly though, no level is fully perfect, and this level is no exception. The 63% ship was my nemesis when I was playing this from 0%. I'm not sure why, but instead of regular cube portals in the part, there are green toggle orbs instead, which you have to hit as a ship to transform into a cube, which is required for the next part of the gameplay. This sounds fine in theory, but these toggle orbs basically made the part RNG. Because of the toggle orbs being required to be hit as early as possible, as well as the fact that the ship gamemode cannot buffer an input, these toggle orbs were a nightmare from 0%. I would either hit them too late, causing the blue-pad spam to bug out and throw up opposite of the direction that I was supposed to go in, or I wouldn't hit the toggle orb at all! Resulting in a death as I was not the correct gamemode for next part. To think that this part (and the ship at 2% as it's identical) could be completely fixed if these toggle orbs were replaced with regular cube portals is so painful man, because it really is such an easy fix to such an awful part. It wouldn't really be that big a deal if it weren't so far into the level man, it's over 5 minutes into the damn level. I genuinely hate this part
I also had some issues with the 80-90s range as well. The cube part starting at 82% was really weird to both learn and play, as some of the timings were really awkward. One random blue orb at 83% requires an EXTREMELY tight timing to work properly, which I think is a 2.2 thing, but it's still pretty annoying nonetheless. Luckily I ended up never dying there and only to a weird yellow orb at 85% twice, so that's pretty cool. There was also a bug with the first blue orb in the ball at 88% that I never found out how to keep from happening. It was pure RNG whether or not it would work, with no real workaround either, so it was essentially a 50/50 from 0% on whether or not I would die there. Luckily I only lost the lottery once, and managed to fluke everything past that part, so I would consider myself pretty lucky with this level overall.
Overall I absolutely adore this level, but man I really do wish the bugs in the 63% ship and the 80s were fixed. They really tanked my enjoyment, and kept this from being one of my favorite levels ever period. It's still a great level despite its flaws, and for a 7 minute Extreme Demon, it never got boring for me, so if you're interested and can handle a 7 minute level, I would still give this level a shot :)
BS ship part deaths: 11 total
Deaths past 70%
Total: 5
74%x1
75%x1
85%x2
88%x1
Attempts: 1203
My Difficulty Rank: I have no idea, around Dark Odyssey difficulty
Enjoyment: 83/100
Raw Footage - youtube.com/watch?v=qVhhnUxxLFo&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
I played this solely to give myself a break after my Lucid Chaos experience. I saw it on Aeon's channel and thought the ship gameplay looked fun and decided to give it a go, and it was pretty fun!
I don't have much to say really. All of the ship gameplay in this level is REALLY fun to play, and flow really nicely, which you don't really see much in levels of this difficulty. My main complaints with this level are basically anything in this level that's not a ship. I really didn't enjoy many of these parts because they felt either really awkward or boring, either or. The main offenders here are the drop UFO and the dual wave/cube in the 50s, both of these sections were incredibly awkward and pretty inconsistent for the most part. Once I managed to get past them consistently I was instantly able to beat the level though so they really weren't that big of an issue. I kind of just realized that my complaints with this level are most likely a result of me being way better a ship than my other gamemodes, but oh well lol, skill issue
Overall, this is probably one of the best Entry Extreme Demons in the game right now. It's REALLY easy for an Extreme, so if you're looking for a first Extreme to play and have some decent ship skill, I highly recommend giving this a go! Just keep in mind that some of the level can be kinda awkward, but overall it's a really good time.
Anyways, next up on my list is Cicada3302, which I'm SUPER excited to play. Make sure to tune into my streams to see me play that :)
Worst Deaths:
82%x2
Attempts: 952 (i have more old but idk how many so maybe like 1300 total?)
My Difficulty Rank: Entry Extreme Demon (~Doop Difficulty)
Enjoyment: 82/100
Raw Footage - youtube.com/watch?v=_WgLA0q73y8&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Been meaning to do this one for a while
Lucid Chaos I feel like is one of those levels that everyone finds cool. It has a sick atmosphere, an amazing song, very cool deco and some really fun gameplay, all things that made me have some really high hopes when I decided to go for this once I finally got moved into my new house. Sadly, similar to how my experience with Ethereal Artifice was, this level was somewhat disappointing.
Starting off, my learning experience with this level for some reason was incredibly frustrating. While learning it, I was barely able to play the level for more than 30 minutes without becoming too frustrated to play. Most of this came from my inability to get consistent with this level for so long. I would go literal days without being able to do some parts consistently, and that really pissed be off because I rarely ever have to spend days on a single part to get relatively consistent at it.
Besides that though, despite how fun the base gameplay of this level is, there are so many issues that plague this level that it almost ruined the level for me.
My first of two major complaints is going to be the moving objects. Almost every object in this level moves or bounces or glides or anything like that. And because of this, it makes some parts INCREDIBLY frustrating since the moving objects will be the sole reason for your death. The two biggest examples of this is the 31% wave and the 48% wave, which both become chokepoints due to the moving objects used within those waves. Specifically 31%, which I could barely ever get past because the moving objects in that double click at the start would almost always kill me. It was so bad that when I beat the level tonight, for every drop attempt, I would either die to 31% or get to 60% or further. Putting moving objects in a wave is one of the cardinal sins of this game man, and I have no idea how the 31% double click got past the playtesting process without being fixed.
My second major complaint is just how damn awkward the level is. There are so many parts in this level that you have to almost find a work-around for them to work consistently. The best examples of this are Deadlox's part and basically the entire ending. The ship transition in Deadlox's part is so mind-numbingly awkward and stupid dude I have no idea what the gameplay creator was thinking when they structured that part. The ending isn't much better, with 86-100% being probably the most awkward part of the entire level. The 88% ship and the 97% ship parts... just why? It's a wonder I didn't die to the ship transition at 97%, but I did die to 89% three times in total so it's not like I got lucky or anything.
Besides these major issues, I do still like this level a decent bit. Lucid Chaos gets SUPER consistent after a while, which actually made it really fun to play towards the end! Helpegasus and Dorami's parts are easily my favorite parts of the level, and they were CRAZY consistent during my last two days of playing this level, to the point where I could pass them basically every drop attempt (minus 31%). The entire drop holds some really good intensity throughout the entire thing, and I felt like a badass anytime I made it past Helpegasus's part as a result. I really do love stuff like that, so I'm glad I was able to enjoy the drop as much as I did. Besides that, the predrop was also pretty fun and relatively inoffensive if you ignore Deadlox's part. It's always nice to have a fun predrop, so props to this level for that.
Overall, this is a good level that's held back from being amazing by some massive issues. The worst part about it all is that I feel like the issues are really easily fixed as well. If they were addressed, this would no doubt be one of my favorite levels in the whole game all around. Oh well though, I still really do love this level atmosphere-wise, and I'm still glad I ended up beating this.
I'd recommend this level but just know that it can be really stupid. The more patience you have going into this level the better.
By the way, my next big project is either going to be Loochiverse or Erebus. I haven't quite decided between the two yet, but I'll be working on one of those two levels next for sure, after I take a small break with some Entry Extremes :)
But yea, gg
Worst Deaths:
52%x3
53%x4
56%x1
57%x2
58%x6
61%x3
63%x3
64%x11
65%x4
66%x1
67%x1
68%x1
70%x1
76%x2
79%x1
80%x1
89%x3
90%x1
96%x1
Attempts: 9282
My Difficulty Rank: Much harder than Catalyze (My 10th Hardest Completion)
Enjoyment: 75/100
Raw Footage - youtube.com/watch?v=n7K6VVl_9nw&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Mario ahh level
There's really not much good to say about this one. I remember this level coming out years and years ago and it always had my attention because I thought it looked pretty fun, plus I like the desaturated color palette. Turns out the level actually sucks quite a lot due to a fair amount of issues
The transitions in this level are so weird man. I'll list all the ones that were especially bad: the 1% transition into the cube, the 44% transition into the ball, the 50% transition, the 58% transition, the 70% transition into the ship, the 86% transition, the 92% transition and the final transitions into the final ships. I basically covered every transition in this level but seriously it's like the biggest flaw with this level, none of these ever really felt consistent. ESPECIALLY 44%, 50% and 92%, those were awful.
For some reason every wave in this level is unnecessarily awkward. They aren't really that hard, but the wave at 38% and the last wave both have random objects strewn about and it makes the waves so much more awkward than they need to be. The last wave especially, who puts that at the end of an entry extreme, it carries the levels difficulty to no end. Without 85-100%, this level would barely be an Insane Demon and I'm not overexaggerating when I say that
The only redeeming factor to this level was that I really liked Temp's part. Shocker I know, but Temp's part was actually fairly fun to play. I also like the predrop ship starting at 10% quit a lot actually, its just simple and fun fast ship gameplay and I'm all for that. Wish there were more highlights like that in this level man, the rest of it really isn't good at all
I don't really recommend this. It's piss easy for an Extreme Demon so if you're looking for a first Extreme or just want to quickly grind out an Extreme, I'd say go for this because it only took me like 2 hours to learn and beat, but just be aware that the level itself really is not that good.
Worst Deaths:
71%
96%
Attempts: 946 (1246 with old)
My Difficulty Rank: Entry Extreme Demon (barely harder than Niwa)
Enjoyment: 47/100
Raw Footage - youtube.com/watch?v=EbejXkrOUIk&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit


