Little Big Planet (User Level: Little Dead Space by DarknessBear)Rodriguezjr Gaming2009-01-02 | A pretty cool tribute level to Dead Space.Castlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Paranoia & Mirror Rooms #10)Rodriguezjr Gaming2024-10-16 | In this part, we fight Paranoia, a demon that can go through mirrors. With the help of his soul, we can go inside mirrors in which there are 7 rooms which contains items and also one which will access a boss necessary to defeat to progress further into the story. In these rooms we will find a Mana Prism, Super Potion, Tear of Blood, Rosary, Platinum Stud, Megingiord, and finally Dracula's Tunic. On the way, we also gain Hell Boar's Soul randomly in The Dark Chapel.
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Cleanup/Required Souls #9)Rodriguezjr Gaming2024-10-08 | For this part, we do a lot of map cleanup, finding secret rooms, and areas that need specific souls or carefully timed damage boosts to reach. I also do some money farming in order to open the 666 Money Door in the Wizardry Lab to get the Gold Ring. In the next part, I will be fighting against Paranoia and in order to reach him, I need to unlock some of the stone walls which blocks the way by hitting them with the necessary Souls required which include Axe Armor & Killer Clown which I already gotten early on through the playthrough if you've been following along. If not, you can find Axe Armors around the Lost Village or by the Demon Guest House entrance near the Lost Village. Killer Clown which can be found right by the Warp Room in the Demon Guest House, and finally Ukoback, which can be found in Subterranean Hell which I showcase.
Timestamps:
00:00 - Pinnacle Cleanup 03:45 - Upper Demon Guest House 09:30 - Shops & Lost Village Cleanup 12:50 - Wizardry Lab Cleanup 17:34 - Bone Ark Spike Cavern 20:23 - Lower Wizardry Lab 23:21 - Lower Lost Village 25:40 - Money Door Farm 31:00 - Ukoback Soul Farm
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Darios Death Ending #8)Rodriguezjr Gaming2024-10-02 | In this part we get one of the early endings of the game by defeating Dario again for the 2nd time. This time he'll die from the demon he's fused with and Soma & Arikado leaves the Cult's Hideout, while Arikado's men chases down Celia. As Soma leaves, he starts to feel weird and recalls how he gained a soul as he defeated Dmitrii.
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Bat Company/The Pinnacle #7)Rodriguezjr Gaming2024-09-28 | We finish up the Silenced Ruins by defeating Bat Company. Which in itself is quite the fitting boss as the Silenced Ruins is more or less a tribute level/area to the very first level in Castlevania which has a Giant Bat boss. With Bat Company's soul, we now can transform into a Bat and fly through small dangerous areas like the one in the Cursed Clock Tower with ease. Flying through here will let us go to The Pinnacle where Dario awaits.
Timestamps:
00:00 - Silenced Ruins 01:03 - Bat Company 02:54 - To The Pinnacle 05:06 - The Pinnacle
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Rehab & Silenced Ruins #6)Rodriguezjr Gaming2024-09-25 | In this part, we make our way below The Dark Chapel to be able to enter Subterranean Hell. There we encounter monster called Rehab and with his soul, we'll be able to traverse underwater and the rest of Subterranean Hell. I also do cleanup the rest of Garden of Madness and Wizardry Lab for now and make our way to the Silenced Ruins. In order to access the ruins, you'll need Zephyr's Soul to unwind time. Later in the ruins, we do see Julius attempt to fight Dario, who's become even more powerful thanks to the demon he's fused with. Him & Soma will settle their score in the Throne Room located on top of the castle.
Timestamps:
00:00 - Below The Dark Chapel 04:12 - Subterranean Hell Entrance & Rehab 08:00 - Subterranean Hell 16:11 - Garden of Madness Cleanup 18:00 - Rest of Subterranean Hell & Cleanup 24:51 - Silenced Ruins
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Cursed Clock Tower #5)Rodriguezjr Gaming2024-09-21 | In this part, we make our way to the Cursed Clock Tower! I am technically a bit under leveled to take on this area, but I make it work since I do want to take care of things here first before going to Subterranean Hell. As we enter the Cursed Clock Tower, we encounter Celia again, this time with Arikado & Julius arriving on the scene. This time she tells us that Dario has fused with a powerful demon that enhanced his fire abilities and quickly runs off. Shortly afterwards, we once again encounter another money door which I carefully matched the digits of in the beginning of the video to just unlock it straight away and we explore the clock tower and clean up some parts in the Garden of Madness. At the top awaits Zephyr, who is a monster that can stop time and is pretty much a reference to Dio Brando from Jojo's Bizarre Adventure.
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Puppet Master & Gergoth #4)Rodriguezjr Gaming2024-09-19 | We finish up exploring the Demon Guest House for now in order to fight the Puppet Master. With his soul, we can swap places with puppet when thrown which is useful for going through tight spaces that Soma normally can't go through like the location in the upper parts of The Dark Chapel. After we make our way there, then we can enter the Condemned Tower. Along the way, we do encounter Julius and Soma explains everything that happens to him. Then we climb our way up the tower where Gergoth waits. After defeating him, we climb up the tower again to grab the Tower Key.
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Dario/Demon Guest House #3)Rodriguezjr Gaming2024-09-17 | Also to note, tried to fit in Demon Guest House in the title, but couldn't due to text limitations. In this part, we're mostly exploring the unreachable places we couldn't get to before without Double Jump, we have some dialogue with both Hammer and Yoko. Later in the video, we do encounter Dario Bossi, another of the cult's members. He has pyrokinetic powers that he can use at will and also explains to Soma that he wants to become the Dark Lord in order to gain more power. Shortly after, we find the true entry way of the Demon Guest House to fully explore in. As Soma explores his way in, Genya Arikado arrives, angry and disappointed that Soma involved himself by infiltrating the cult. There he also gives Soma both a letter written by Mina and a Talisman, that's important for one of the game's endings, while Soma debrief Arikado on what he's learned about the cult's plan so far.
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Dmitrii & Malphas #2)Rodriguezjr Gaming2024-09-11 | In this part we go through the Garden of Madness and The Dark Chapel. We also obtain the Doppelganger Soul, which allows use to swap equipment on the fly during action. Also, we'll encounter these strange Money Doors, which will only open if you match the last 3 digits of your Gold to the corresponding number on the door. While recording this, I mix up the numbers of this door to another you'll encounter way later in the game so feel free to skip a couple of minutes around the 12 minute mark, but hey at least a couple of level ups and Souls were worth the farm.
Along the way, we encounter one of the cult's members, Dmitrii Blinov, who has the ability to copy any magical attacks thrown at him. For this fight, I throw an easy to avoid attack like Axe Armor to make the fight a breeze. Also during this fight, you might noticed me attacking Dmitrii rather quickly, as I'm utilizing Back Dash Crouch cancels to rapidly attack with the Katana to cancel the end lag you get normally after attacking. I may make another video explaining how to do that in more detail as it can be done in all 3 DS Castlevania games and other games like Harmony of Despair. Shortly after Dmitrii finishes himself off, we fight Malphas, who will grant us the ability to Double Jump!
Timestamps:
Leaving Wizardry Lab - 00:00 Garden of Madness - 03:06 Shops - 04:38 Continuing Garden - 07:18 Money Door #1 - 12:00 The Dark Chapel - 15:28 Dmitrii - 18:43 Malphas - 22:09
#CastlevaniaDawnofSorrow #Walkthrough #HardModeCastlevania: Dawn of Sorrow Hard Mode Walkthrough (Dominus Collection | Lost Village/Wizardy Lab #1)Rodriguezjr Gaming2024-09-10 | With the Castlevania Dominus Collection out, I wanted to take the opportunity to redo my old walkthrough of Dawn of Sorrow to have better quality and length compared to my original one that I've done in the early days of Youtube. I will be covering this in New Game+ Hard Mode, and to note, when I started this file, I had to completely do a bootleg way of getting my Gold to zero and sell off all of my Souls/Equipment since there's no way to do a complete fresh Hard Mode file. So items like Mina's Talisman and the Chaos Ring are carried over from a previous playthrough, but I won't be using them until I actually obtain them like I would in a normal playthrough.
Dawn of Sorrow is a sequel to Aria of Sorrow on the GBA, taking place in 2036. The game stars Soma Cruz, as he and Mina Hakuba, are attacked by a priestess of a cult named, Celia Fortner, who wishes to revive the Lord of Darkness in order for the forces of Good & Evil to be perfectly balanced. Ignoring Genya Arikado's warnings, Soma decides to confront this cult in a castle in an undisclosed location thanks to Hammer's info, where he'll meet some familiar faces from his previous venture & many monsters that lurks within the area.
With Dawn of Sorrow originally being a DS title, many of the Touch Screen controls has been given extra options with the game being on PC & modern consoles now. For example, the game's infamous Seal System, can now be done via a mini Quick Time Event where now, you can input buttons which represents a certain angle on the Seal, which will automatically draw lines for you when done correctly. You are also still able to use Touch Screen controls via mouse on a PC, Switch's Touch Screen on Handheld Mode, Playstation's Touch Pad, and etc. You can also use the Right Analogue Stick of your controller while pressing R2, ZL, etc to click around stuff.
Timestamps:
Intro - 00:00 The Lost Village - 05:32 Flying Armor - 11:38 Rest of The Village - 13:13 Wizardry Lab - 19:20 Balore - 27:55
#CastlevaniaDawnofSorrow #Walkthrough #HardModeHaunted Castle Revisited ( Hard Mode Playthrough | 1CC | No Deaths | Castlevania Dominus Collection)Rodriguezjr Gaming2024-08-29 | I never thought it would actually happen, but we technically got a brand new Castlevania after a decade of no games! As part of the Castlevania Dominus Collection, Haunted Castle is included as the Bonus game for this collection and as well as a brand new remake of it, which is basically Castlevania Rebirth 2 since it's made by the same team as The Adventure Rebirth. This game in itself, is essentially another retelling of Castlevania 1, but in this continuity Simon Belmont ventures forth to Dracula's Castle in order to save his wife, Selena. Here's a Hard Difficulty Playthrough with no deaths!
#HauntedCastleRevisited #FullPlaythrough #CastlevaniaDominusCollectionStreet Fighter 6 (Giant Attack: Kimberly SiRN Akuma Cheese)Rodriguezjr Gaming2024-05-23 | So currently in Street Fighter 6's Battle Hub there is a week long event happening where you and the lobby has to accumulate enough points to defeat a Giant Akuma. To gain points, you can either fight SiRN Akuma by using your Avatar or your main character. Here I showcase how to cheese this fight with Kimberly. At first I try to fight him normally, but then I resort to the cheese which is pretty much Crouching LP, Cr LP, L Vagabond Edge. If done right, SiRN Akuma's AI sorta gets confused and gets hit a lot of times, just be aware if he happens to get out of it.
#StreetFighter6 #SiRNAkuma #SF6_KimberlyFinal Fantasy VII Rebirth (Legendary Bout: To Be a Hero | Sephiroth Solo)Rodriguezjr Gaming2024-04-12 | I came back to this game recently and wanted to do some more Solo challenges in this game. Decided to do a run of this Legendary Bout as solo Sephiroth. I will say after taking the time to learn Sephiroth's moveset in this game, he's quite fun to play as. He can build Limit quick by pretty much spamming Shift Slash after building up Aura Charge or by successfully hitting a Counter in Retaliation Stance. I also do take advantage of some bosses's elemental weaknesses here and there.
#FinalFantasyVIIRebirth #ToBeAHero #SephirothFinal Fantasy VII Rebirth (Bahamut Arisen Full Might | Cloud Solo | Dynamic Mode)Rodriguezjr Gaming2024-03-11 | Managed to Solo Bahamut Arisen using Cloud without him using Giga Flare. Taking out the wings can be finicky at times since you have to hit the right spots precisely. For that I make sure that I try to use Sonic Boom to buff myself up first before Bahamut goes into the state where the wings are out. Then I fly up to the sides of Bahamut to use Disorder a couple of times on one wing and then using Braver to take out the final wing quick to put it into Pressure state. Took a while for me to get a decent run at this and also for those wondering I had, Bahamut himself equipped to Cloud as the Summon for the extra Stats, which I forgot to show in the video.
#FinalFantasyVIIRebirth #BahamutArisen #SoloChallengeFinal Fantasy VII Rebirth (Alexander Full Might | Aerith Solo No Damage | Dynamic Mode)Rodriguezjr Gaming2024-03-10 | Did this midway through my current first playthrough of the game. I'll probably say that Alexander is pretty easy to deal with as Aerith, due to setting up some Wards to allow Double Thunder Magic and protection from Alexander's projectile attacks from using the Shield. I'll try to play around with some Solo Challenges in this game.
#FinalFantasyVIIRebirth #Alexander #SoloChallengeSuper Mario Bros. Wonder ILs (KnuckleFest: Bowsers Blazing Beats | New PB 1:50.217 with Nabbit)Rodriguezjr Gaming2023-12-09 | Managed to beat my previous Nabbit record by a second. I still feel like there can be some improvements here and there, and I do feel like a 1:49 is possible too.
#SuperMarioBrosWonder #KnuckleFest #SpeedrunMario Kart 8: Deluxe Booster Course Pass DLC (Spiny Cup 200cc & End Game Credits | 3 Star Rank)Rodriguezjr Gaming2023-11-09 | Now for the finale, the Spiny Cup or Blue Shell Cup as I imagine most people will call it. Here I'll be playing with The King of Mario Kart Wii, Funky Kong! First up we have Tour's Madrid Drive! I really like the Prado Museum showcasing art from Mario Kart Tour in the paintings and also like going through the Santiago Bernabéu Stadium. Then we see the return of 3DS's Rosalina's Ice World, this track actually does have some changes which include the half pipe stripes seen in many of the GCN/Wii tracks and a brand new shortcut added in this game. Third to this Cup is one of my personal favorites from this wave, SNES Bowser Castle 3! Comparing this track to it's original SMK counterpart is really something and I like a lot of the new changes on this track with the added antigravity sections and making the top part of the borders making the three paths at the end actually ridable on top with boost panels. Last, but not least, we have the return of Wii Rainbow Road! It's still a pretty tough track compared to it's original Wii counterpart, but the new changes are that it's completely antigravity and possible to do some shortcuts, even shroomless.
This has been a pretty interesting 10 year journey for Mario Kart 8. I first played an E3 demo pretty much a decade ago where it used to play more in line with Mario Kart 7 and seeing how big this game is now is something. Also really liked how they remixed Super Mario Kart's Ending Credits theme which leads into a Medley of Tour's tracks. Looking forward to seeing what's in store for Mario Kart in the future!
Timestamps:
00:00 - Intro & Character Selection 00:48 - Tour Madrid Drive 03:24 - 3DS Rosalina's Ice World 06:05 - SNES Bowser Castle 3 08:24 - Wii Rainbow Road 12:00 - Results & 3 Star Ranking 12:54 - Booster Course Pass Ending Credits
#MarioKart8Deluxe #BoosterCoursePass #SpinyCupMario Kart 8: Deluxe Booster Course Pass DLC (Acorn Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2023-11-09 | Time for the final wave in the Booster Course Pass! I'll be using Diddy Kong in this cup playthrough, nice to see that DK isn't alone anymore. First up we have Tour's Rome Avanti, which is a pretty decent track with many turns and also cool to see the return of Rocky Wrenches, although would've preferred to see them in Airship Fortress instead, and as well as the Fuzzies. Then we have GCN's DK Mountain, which is probably one of my favorites in this wave, especially the music on this track. It is still possible to do the Shroomless Shortcut like in GCN and Wii. Then we have the return of Wii Daisy Circuit which is a pretty decent track with not much changes compared to the original. Finally we have Tour's Piranha Plant Cove, which I think is one of the longest tracks in the game now. A lot of underwater action and some interesting shortcuts.
Timestamps:
00:00 - Intro & Character Selection 00:30 - Tour Rome Avanti 02:57 - GCN DK Mountain 06:02 - Wii Daisy Circuit 08:33 - Tour Piranha Plant Cove 11:16 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #AcornCupSuper Mario Bros. Wonder ILs (Countdown to Drop Down with Wonder Seed | 1:06.000 with Yoshi)Rodriguezjr Gaming2023-11-06 | Probably one of the few ILs speed-wise, where Yoshi benefits the most compared to other characters mainly since he can go fast while using the Flutter Jump to reach the Wonder Seed without losing time.
#SuperMarioBrosWonder #Countdown #SpeedrunSuper Mario Bros. Wonder ILs (KnuckleFest: Bowsers Blazing Beats | 1:51.3 with Nabbit)Rodriguezjr Gaming2023-10-28 | I've been messing around with KnuckleFest, which is the 2nd to last Bowser level in the game. I feel like there could be some improvements and better setups for later parts of the level. Just wished the end part wasn't cycled based and there was a way to speed things up.
#SuperMarioBrosWonder #KnuckleFest #SpeedrunSuper Mario Bros. Wonder (3-4: The Sharp Trial: Launch to Victory | 36.217 Seconds with Nabbit)Rodriguezjr Gaming2023-10-26 | Been doing some Time Attack/Trials on my own time with this game. Here's a run of 3-4 The Sharp Trial done in 36.217 seconds with Nabbit.
#SuperMarioBrosWonder #TheSharpTrial #SpeedrunSuper Mario Bros. Wonder (The Final-Final Test | No Damage, No Powerups, & No Checkpoints)Rodriguezjr Gaming2023-10-23 | Nintendo continuing the tradition of Mario games having one final hard level that pretty much tests your skills in the game. For this final level in SMB Wonder, The Final-Final Test will have you using most of the badges, like Parachute, Crouching High Jump, Dolphin Kick, Boosting Spin Jumps, & some others. For this challenge for myself, again I wanted to do my traditional no deaths, no damage, and no powerups challenge through the whole level and seeing how there's actually two checkpoints here, I avoid them. Here's how the run turned out.
#SuperMarioBrosWonder #TheFinalFinalTest #NoPowerupsMario Kart 8: Deluxe Booster Course Pass DLC (Cherry Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2023-07-12 | Now for the Cherry Cup showcasing Kamek! We start things off with Los Angeles Laps. Aesthetically, this track has changed from evening to mid day now, which I think fits the LA vibe better. Although, not all aesthetics changes isn't for the better, as GBA Sunset Wilds is missing it's important gimmicks from it's GBA & Tour predecessors, which is the Sunsetting in different laps until it's night time in the final lap. Unfortunately, this track for me joins Sky Garden as one of the worse remade tracks in Mario Kart 8 Deluxe, unless like Wii Coconut Mall before, they can fix these changes in a future update. At least for this returning track, Wii Koopa Cape is just like how it was done in 7, except now they added an antigrav portion in the underwater section which makes that part go by a little faster thanks to the ramp midway through. Then finally we have Tour's Vancouver Velocity and I'll definitely say this is one my new favorite tracks from this Wave, especially music wise too.
Timestamps:
00:00 - Intro & Character Selection 00:40 - Tour Los Angeles Laps 03:00 - GBA Sunset Wilds 05:20 - Wii Koopa Cape 08:01 - Vancouver Velocity 10:42 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #CherryCupMario Kart 8: Deluxe Booster Course Pass DLC (Feather Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2023-07-12 | Wave 5 of the DLC is now out! In this playthrough of the Feather Cup, I'll be using Wiggler on the Wild Wiggler bike! We start things out in Athens Sprint, unlike most Tour tracks we race around Athens' ruins which is pretty nice. Then we jump into a classic course in GCN Daisy Cruiser. The track is pretty similar to how it was changed in 7, being able to drive underwater in the pool on the upper deck and inside the bunker shortcut as well, tables still shift side to side, but since I am in 200cc, you don't get to see it happen so often. Next up we have Wii Moonview Highway and not much has changed from the original Wii version of the track. The boost panels will be random every time you race on it. Finally we have an original track which will likely make it's way in Tour, Squeaky Clean Sprint. This track is unique in the sense that you're pretty much racing within an over sized bathroom, also there is an upper side path which I didn't noticed racing on here originally. When you take the upper path in the end, you just hug a right while gliding to reach that upper path.
#MarioKart8Deluxe #BoosterCoursePass #FeatherCupThe Legend of Zelda: Tears of the Kingdom (Flying Around In A Box! *Patch 1.1.1)Rodriguezjr Gaming2023-05-24 | *Update* As of the release of patch 1.1.2, it is no longer possible to do the Autobuild Cancel Glitch to fly around in objects with insane speed.
Thanks to the Autobuild Cancel Glitch, you can literally make a box and just going flying around Hyrule and even fly up to the Sky Islands!
#TheLegendofZelda #TearsoftheKingdom #HyruleThe Legend of Zelda: Tears of the Kingdom First Playthrough (Twitch Stream Archive Pt. 3)Rodriguezjr Gaming2023-05-17 | We help out the Gorons and their situation at Death Mountain. Then we find some useful equipment that will help make exploring easier and then we explore a lot more.
#TheLegendofZelda #TearsoftheKingdom #FirstPlaythroughThe Legend of Zelda: Tears of the Kingdom First Playthrough (Twitch Stream Archive Pt. 2)Rodriguezjr Gaming2023-05-14 | Here is my 2nd part of my current playthrough of The Legend of Zelda: Tears of the Kingdom. In this part, we actually go to the Rito Village first and solve the issues that are happening there first. Then I do a little bit of exploring and doing Side Quests mostly around Northern, Central Hyrule and the Sky, then finally I make my way towards Death Mountain.
#TheLegendofZelda #TearsoftheKingdom #FirstPlaythroughThe Legend of Zelda: Tears of the Kingdom First Playthrough (Twitch Stream Archive Pt. 1)Rodriguezjr Gaming2023-05-13 | Apologies for not uploading anything for a while. Since dealing with my mom's health issues, things haven't really motivated me as of late, but with Tears of the Kingdom now out, I thought I'd share my Twitch archive stream over on here to not lose it since keeping things on Twitch has been somewhat of a pain. I play almost about 8 hours here, mostly dealing with the game's intro and exploring some parts of Hyrule for some Shrines. Also, the quality here isn't as great as my recorded stuff as this is pulled from Twitch, hopefully one day I can upgrade my PC and provide better quality.
#TheLegendofZelda #TearsoftheKingdom #FirstPlaythroughMario Kart 8: Deluxe Booster Course Pass DLC (Boomerang Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2023-03-10 | Now for the Boomerang Cup! We start off with Bangkok Rush from Tour, this track is fairly long with some upper sections as well. Then Mario Circuit from MKDS is back, there's a newly added forest section added after entering the big pipe that has a Wiggler walking around, but since we're going to fast we don't get to see that happen. GCN Waluigi Stadium is pretty cool in this game, halfpipes gives you Mushroom level speeds jumping off of it and there are some antigrav platforms around the ends of it too! Then we have Tour's Singapore Speedway, which I think is pretty cool. Like the night time aesthetics and a lot of glider sections too!
Timestamps:
00:00 - Intro & Character Selection 00:27 - Tour Bangkok Rush 02:47 - DS Mario Circuit 04:57 - GCN Waluigi Stadium 07:50 - Tour Singapore Speedway 10:30 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #BoomerangCupMario Kart 8: Deluxe Booster Course Pass DLC (Fruit Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2023-03-09 | Wave 4 of the Booster Course Pass is out! Here we have Birdo returning after being absent from the original game and some more returning tracks and a brand new track within Yoshi's Island. We start off with Amsterdam Drift from Tour, which I think is pretty unique compared to the other Tour tracks with having an underwater section in it. Riverside Park also returns and to be honest, kinda let down with the lack of good shortcuts here. Wii DK Summit is back and yes you can do the Double Gap Shortcut, just kinda hard to do with the CPU constantly interrupting me. Then we have the highlight of the cup, Yoshi's Island! This track is definitely a new tribute to the original SNES game.
Timestamps:
00:00 - Intro & Character Selection 00:32 - Tour Amsterdam Drift 02:43 - GBA Riverside Park 04:50 - Wii DK Summit 07:54 - Yoshi's Island 11:03 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #FruitCupMetroid Prime Remastered 100% Walkthrough (Hard Mode | Intro & Frigate Orpheon Pt. 1)Rodriguezjr Gaming2023-02-15 | I have covered this game on this channel about 13 years ago for a website that I used to contribute to, however I feel that ancient Walkthrough was a bit rushed and not as well planned out. 13 years later, I was not expecting Nintendo to release an actual Remastered version of the original game with HD visuals. At least now, I see this as a chance to redo that old Walkthrough with a more planned out route and easier to follow through. I'll make use of Time Stamps of where to find some important Scan info and Pick Ups.
In this first part, we go through the Intro of the game and into Frigate Orpheon, which is pretty much a Tutorial only area. There will be an important scan that you can only get here and a couple of enemies here as well. Also, to note, the beginning parts will be kinda slow since the Story is told through Scanning information throughout the game, playing on Hard Mode means I take more damage than usual so I play it safe until I get more Energy Tanks later on, and also making sure I don't miss out on some important info.
Time Stamps:
00:00 - Intro & Menu 02:40 - Frigate Orpheon 05:50 - Creatures: Parasite *Frigate Exclusive* 07:08 - Research: Map Station *Few Times Scan* 09:43 - Creatures: Auto Turret 09:57 - Research: Missile Ammunition 3 Rounds 10:16 - Pirate Data: Fall of Zebes *One Time Scan* 12:30 - Research: Small Energy 10 Units 16:59 - Research: Save Station 18:08 - Creatures: Parasite Queen *One Time Scan* 19:37 - Escape Sequence
#MetroidPrimeRemastered #FullWalkThrough #FrigateOrpheonMario Kart 8: Deluxe Booster Course Pass DLC (Moon Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2022-12-07 | In this video, we go through the Moon Cup. We first go through Tour's Berlin Byways, here we will be dealing with some traffic as well as dealing with Whomps and Thwomps. DS Peach Gardens is also back! New to this version of the track is the new reverse portion of the track during the final lap with a glider section too which I thought was pretty neat. Again from Tour, we have Merry Mountain which is pretty much the Christmas themed race track for the series. Finally we have 3DS's Rainbow Road which makes it the 4th Rainbow Road in this game. Visually looks great in this game, although not much has changed in this track other than the antigrav portion now on the moon which doesn't really change too much.
Timestamps:
00:00 - Intro & Character Selection 00:30 - Tour Berlin Byways 03:04 - DS Peach Gardens 05:48 - Tour Merry Mountain 08:22 - 3DS Rainbow Road 10:40 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #MoonCupMario Kart 8: Deluxe Booster Course Pass DLC (Rock Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2022-12-07 | In this video, we go through the Rock Cup. The first track we go through is Tour London Loop which is a fairly long track with many turns and pathways. Then we have GBA Boo Lake which is a pretty cool classic which has been redone pretty well in this game with the addition of underwater and antigrav mechanics! Third we have 3DS Rock Rock Mountain, not much has changed with this track other than the last portion of the track having antigrav mechanics which is neat. Finally we have Wii Maple Treeway, one of my personal favorite tracks from Mario Kart Wii. Nice to see it in HD and this one is more based on the one that was seen in Mario Kart 7 with not much changes.
Timestamps:
00:00 - Intro & Character Selection 00:30 - Tour London Loop 03:02 - GBA Boo Lake 05:05 - 3DS Rock Rock Mountain 07:44 - Wii Maple Treeway 10:37 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #RockCupCastlevania Anniversary Collection (CVIII: Draculas Curse | Solo Trevor | Walkthrough | No Deaths)Rodriguezjr Gaming2022-11-07 | Finally we have the Solo Trevor Run going through the Sunken City path, which is the harder and longer path of the game! I originally thought this would take me at least some time to practice up, but I didn't find it to be too bad. The thing to be careful through playing the game as Trevor is the random Subweapon drops from enemies that can happen at unfortunate times, so you always want to be aware of that and avoid killing certain enemies as possible. If you accidently pick up a random Subweapon, then memorizing where the Candle locations is your friend. Also, this concludes the Halloween special of this year! I really wanted to at least upload something since things with my family is becoming busier now, so I hope you guys enjoyed the runs!
Timestamps:
00:00 - Intro & Wallachia Village 03:50 - Mad Forest 06:19 - The Murky Marsh of Morbid Morons 08:40 - Alucard's Cave 13:10 - The Sunken City of Poltergeists 18:51 - The Cliffside Entrance 29:58 - Main Hall 33:23 - Outer Wall 39:03 - Castle Keep 42:37 - Dracula 44:13 - Ending & Credits
#CastlevaniaIII #TrevorBelmont #NoDeathsCastlevania Anniversary Collection (CVIII: Draculas Curse | Alucard | Walkthrough | No Deaths)Rodriguezjr Gaming2022-11-06 | Next up we have Adrian Fahrenheit Tepes, aka Alucard. Much like his Father, Dracula, Alucard does share some of his abilities such as being able to use his triple fireball move, Hellfire and has the ability to transform into a Bat and being able to bypass some parts throughout stages that would normally be tedious as the others to get through. His only Subweapon is the Stop Watch in this game which can be useful in later levels where there's non stop enemies flying in.
Timestamps:
00:00 - Intro & Wallachia Village 03:40 - Mad Forest 06:01 - The Murky Marsh of Morbid Morons 08:22 - Alucard's Cave 12:59 - The Hall of the Skull Knight King 14:44 - The Cursed Catacombs 17:37 - The Cliffside Entrance 24:56 - Main Hall 27:53 - Outer Wall 33:04 - Castle Keep 36:09 - Dracula 38:44 - Ending & Credits
#CastlevaniaIII #Alucard #NoDeathsCastlevania Anniversary Collection (CVIII: Draculas Curse | Sypha | Walkthrough | No Deaths)Rodriguezjr Gaming2022-10-30 | For this 2nd playthrough, I go through a similar path to Grant's, but with Sypha and avoiding the Clock Tower. Sypha Belnades comes from a family of witches who can harnessed the power of spirits to use elemental powers. She has a standard Fire spell which acts like a bit like a flamethrower, her Ice spell allows her to freeze enemies and kill them with one hit of her Staff and can also freeze some bodies of water, and her Lightning spell fires electrical orbs that tracks enemies down, though this spell is much better in the Japanese version of the game. She becomes playable after Trevor frees her from petrification that was caused by the Cyclops. Also, in this game Sypha is initially known to be a guy at first, but later at the ending revealed to be a woman, since witch hunts were common during this time period, she disguised herself in order to travel freely without conflict.
Timestamps:
00:00 - Intro & Wallachia Village 03:50 - Mad Forest 08:47 - Haunted Ship of Fools 14:35 - Tower of Terror 19:20 - Causeway of Chaos 22:39 - Castle Courtyard 28:00 - Main Hall 31:39 - Outer Walls 37:20 - Castle Keep 41:05 - Dracula 43:06 - Ending & Credits
#CastlevaniaIII #SyphaBelnades #NoDeathsCastlevania Anniversary Collection (CVIII: Draculas Curse | Grant | Walkthrough | No Deaths)Rodriguezjr Gaming2022-10-23 | It's been a while since I haven't done a Castlevania playthrough on here. For this year, I decided to playthrough the US version of Castlevania III: Dracula's Curse through the Anniversary Collection. Taking place in 1476, Dracula decided to declare war on all of humanity throughout Europe for the death of his wife, Lisa. With the armies of Wallachia standing no chance against Dracula's army, the Church turns to Trevor Belmont of the Belmont Clan for his help to defeat Dracula.
For this first playthrough, I'll go through the Grant Danasty Pathway. I'll do my best to showcase every route and ending for this Walkthrough. Throughout the game, you will find other playable characters depending on whether or not you decide to have them tag along. Grant is pretty mobile and has the abilities to control his jump, unlike Trevor and the others, as well as climbing walls which makes some sections quite easy to go through quickly.
Timestamps:
00:00 - CV III Description 01:27 - CV III Intro 03:25 - Wallachia Village 07:24 - Clock Tower of Untimely Death 13:42 - Mad Forest 18:26 - Haunted Ship of Fools 23:26 - Tower of Terror 27:36 - Causeway of Chaos 31:04 - Castle Courtyard 35:10 - Main Hall 38:50 - Outer Walls 43:59 - Castle Keep 46:45 - Dracula 49:45 - Ending & Credits
#CastlevaniaIII #GrantDanasty #NoDeathsRodriguezjr Gaming Live StreamRodriguezjr Gaming2022-09-23 | ...Super Smash Bros. Ultimate (Belmont Holy Spiker Compilation #2)Rodriguezjr Gaming2022-09-16 | Recorded another batch of Holy Spiker compilation I wanted to showoff. Here I show off mostly the same setups on different characters and I do have a couple here and there where I do some other setups that are a bit different.
#SuperSmashBrosUltimate #Belmonts #HolySpikerSuper Smash Bros. Ultimate (Belmont Holy Spiker Compilation #1)Rodriguezjr Gaming2022-09-06 | Recorded another batch of Holy Spiker compilation I wanted to showoff. Here I show off mostly the same setups on different characters and I do have a couple here and there where I do some other setups that are a bit different.
#SuperSmashBrosUltimate #Belmonts #HolySpikerMario Kart 8: Deluxe Booster Course Pass DLC (Propeller Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2022-08-04 | In this video, we go through the Propeller Cup. First up is Tour's Sydney Sprint, which is a pretty great track, I like it a lot compared to New York. GBA Snow Land is probably the track I don't have much memory of from playing Super Circuit back in the day, but in this game it looks quite nice. Wii's Mushroom Gorge is back again, and yes I did checked to see if you can do that ultra shortcut in the original game and that is pretty much gone here. Then last but not least, we got a brand new track in Sky-High Sundae, glad to see some Anti-Gravity here as the DLC has been lacking in it so far and the track itself is pretty decent.
Timestamps:
00:00 - Intro & Character Selection 00:28 - Tour Sydney Sprint 03:05 - GBA Snow Land 05:22 - Wii Mushroom Gorge 07:39 - Sky-High Sundae 10:00 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #PropellerCupMario Kart 8: Deluxe Booster Course Pass DLC (Turnip Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2022-08-04 | Wave 2 of the Booster Course Pass is out and with comes more tracks! In this video, we'll be going through New York Minute from Tour, Mario Circuit 3 from SMK, Kalimari Desert from MK64, and finally Waluigi Pinball from MKDS! I will say New York is a pretty decent track, nothing really too special. Mario Circuit 3 is a classic as always, although I would've preferred seeing 2 or even 4 which has yet to make it's debut in any of the console Mario Kart games. Really like the new changes of Kalimari Desert as now they let you race within the actual train tunnel! Waluigi Pinball is as enjoyable as it's always been, I will say, the pinballs seem to go by faster in this game than any of the other MKs.
Timestamps:
00:00 - Intro & Character Selection 00:29 - Tour New York Minute 02:34 - SNES Mario Circuit 3 04:36 - N64 Kalimari Desert 06:39 - DS Waluigi Pinball 09:33 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #TurnipCupTeenage Mutant Ninja Turtles: Shredders Revenge (6 Player Co-Op Full Playthrough | Twitch Archive)Rodriguezjr Gaming2022-06-18 | Did a Full 6 Player Co-Op Playthrough of TMNT: Shredder's Revenge on the Switch over at my Twitch channel. I will say, this is the most fun I had in a Beat-em Up in a long time, and worth getting. Also, throughout the playthrough, there maybe some background noise/interruptions, I do apologize for that as that is something I can't really control while playing live.
#TMNTShreddersRevenge #Multiplayer #FullPlaythroughMega Man X Dive (Event Mode | Re-taking Candy Factory | 3/09/21-3/23/21)Rodriguezjr Gaming2022-03-26 | This was the White Day event that took place couple weeks back, but did managed to record a run of it while it was live. Finding all the Candies and such isn't too hard as this stage is pretty straight forward. For the bonuses, I just use Cinnamon since she was the only high end character I have currently.
#MegaManXDive #EventMode #RetakingCandyFactoryFire Emblem Heroes (Bound Hero Battle | Felicia & Flora | Infernal Difficulty All Quests)Rodriguezjr Gaming2022-03-20 | This map is gone, but, I did managed to record a run of all the Quests being done on one go on Infernal Difficulty. For the Quests, you'll need to use Anna to take out Felicia while Sharena takes out Flora. For the other set of Quests, you'll need to use an all Infantry team.
#FireEmblemHeroes #BoundHeroBattle #FeliciaandFloraMario Kart 8: Deluxe Booster Course Pass DLC (Lucky Cat Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2022-03-18 | In this video, we go through the Lucky Cat Cup! This cup contains Tour's Tokyo Blur, DS's Shroom Ridge, GBA's Sky Garden, and Tour's Ninja Hideaway. Not sure why the game doesn't list Ninja Hideaway as a Tour track, but maybe that will be fixed down the line. Tracks like Shroom Ridge & Ninja Hideaway does have some pretty good shortcuts that cuts down on time.
Timestamps:
00:00 - Intro & Character Selection 00:29 - Tour Tokyo Blur 02:22 - DS Shroom Ridge 04:55 - GBA Sky Garden 06:58 - Tour Ninja Hideaway 09:51 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #LuckyCatCupMario Kart 8: Deluxe Booster Course Pass DLC (Golden Dash Cup 200cc | 3 Star Rank)Rodriguezjr Gaming2022-03-18 | It's been a long while since I've uploaded anything related to Mario Kart 8, but after about 5 years after the Deluxe version's initial release, we finally got new DLC tracks added to the game. The new Cups from the Booster Course Pass DLC will release in Waves of 2, so for our first two Cups we have the Golden Dash Cup and the Lucky Cat Cup. In this video, I go over the Golden Dash Cup in 200cc which includes Tour's Paris Promenade, 3DS's Toad Circuit, N64's Choco Mountain, and Wii's Coconut Mall! For this showcase, I use Bowser Jr. on the Koopa Clown car, with Roller Wheels, and Cloud Glider.
Timestamps:
00:00 - Intro & Character Selection 00:46 - Tour Paris Promenade 03:14 - 3DS Toad Circuit 05:05 - N64 Choco Mountain 07:28 - Wii Coconut Mall 09:53 - Results & 3 Star Ranking
#MarioKart8Deluxe #BoosterCoursePass #GoldenDashCupFire Emblem Heroes (Legendary Hero Battle | Caeda: Beloved Queen | Abyssal Difficulty)Rodriguezjr Gaming2022-03-13 | Caeda now has a Legendary alt. Her map on Abyssal isn't that quite bad. For my first moves, I have Brave Camilla take out the Blue Armor out of the way and then I pretty much stay at the lower left corner of the map and take out anyone else that comes my way. Near the end where reds start appearing on the right, I have Brave Eirika go over there while also attracting Legendary Caeda's attention, then I have Brave Camilla take her out since she's the only unit that can safely attack her.
#FireEmblemHeroes #CaedaBelovedQueen #LegendaryHeroBattleMega Man X Dive (Event Mode | Colonels Valentine Challenge | 2/09/21-2/23/21)Rodriguezjr Gaming2022-02-27 | Had a run of this recorded before the event ended a few days ago. So we got a Valentine's Day event theme and pretty much you're going around trying to aggro enemies while finding the 3 hidden elements throughout the stage. Here I use Ciel and the Heart Spray Gun for the extra bonuses.
#MegaManXDive #EventMode #ColonelsValentineChallengeFire Emblem Heroes (Bound Hero Battle | Mae & Boey | Infernal Difficulty All Quests)Rodriguezjr Gaming2022-02-19 | Got all Quests done on Mae & Boey's BHB on Infernal Difficulty. For our first set of Quests we'll need to use Alfonse to take out Boey while Anna takes out Mae. For the final Quest, we just need to clear the map using a team of Fliers.